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  • rsync doesn't use delta transfer on first run

    - by ockzon
    I'm trying to synchronize a large local directory (with a batch file using rsync 3.0.7 on Cygwin, Windows 7 x64, 30k files, 200gb size) to a remote server (Debian x64 with kernel 2.6, rsyncd 3.0.7) over a slow internet connection (90kbyte/s upload). I know almost all files are identical and I verified that using md5sum locally and remotely.

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime();

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  • Java 2D Tile Collision

    - by opiop65
    I have been working on a way to do collision detection forever, and just can't figure it out. Here's my simple 2D array: for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { map[x][y] = AIR; if(map[x][y] == AIR) { air.draw(x * tilesize, y * tilesize);

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  • Why does my goblin only choose a walk direction once?

    - by Eogcloud
    I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin would walk that direction. It didnt work effectively, he sort of wobbled in one spot. Here's my current apporach but he only runs in a

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  • Comparing a time delta in python

    - by Alpesh Patel
    I have a variable which is <type 'datetime.timedelta'> and I would like to compare it against certain values. Lets say d produces this datetime.timedelta value 0:00:01.782000 I would like to compare it like this: #if d is greater than 1 minute if d>1:00: print "elapsed time is greater than 1 minute" I have tried

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  • Perl: calculating a delta of years from a date

    - by Spiros
    Hello, I am trying to figure out a way to calculate the year of birth for records when given the age to two decimals at a given date - in Perl. To illustrate this example consider these two records: date, age at date 25 Nov 2005, 74.23 21 Jan 2007, 75.38 What I want to do is get the year of birth based on those records - it

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  • Calculating a delta of years from a date

    - by Spiros
    I am trying to figure out a way to calculate the year of birth for records when given the age to two decimals at a given date - in Perl. To illustrate this example consider these two records: date, age at date 25 Nov 2005, 74.23 21 Jan 2007, 75.38 What I want to do is get the year of birth based on those records - it should

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  • silverlight drag move delta

    - by Notter
    Hi, this should be pretty simple, but i forgot how to do it... I've got a Border on a canvas, and i want to be able to move it around. i could do this easily with the MouseDragElementBehavior. but i don't want smooth movment, i want to to jump on the Y axis in an offset of 30. and on the X in 193. And it's done in MVVM, so i

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){

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  • How John Got 15x Improvement Without Really Trying

    - by rchrd
    The following article was published on a Sun Microsystems website a number of years ago by John Feo. It is still useful and worth preserving. So I'm republishing it here.  How I Got 15x Improvement Without Really Trying John Feo, Sun Microsystems Taking ten "personal" program codes used in

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  • Server Error Message: No File Access

    - by iMayne
    Hello. Im having an issues but dont know where to solve it. My template works great in xampp but not on the host server. I get this message: Warning: file_get_contents() [function.file-get-contents]: URL file-access is disables in the server configuration in homepage/......./twitter.php. The error

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  • What is wrong with my game loop/mechanic?

    - by elias94xx
    I'm currently working on a 2d sidescrolling game prototype in HTML5 canvas. My implementations so far include a sprite, vector, loop and ticker class/object. Which can be viewed here: http://elias-schuett.de/apps/_experiments/2d_ssg/js/ So my game essentially works well on todays lowspec

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