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  • Data searches that leverage existing indexes

    Recent installments of our SQL Server 2005 Express Edition series have been discussing its implementation of Full Text Indexing. This article focuses on data searches, which leverage existing indexes, taking into account such features as noise words and thesaurus files.

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  • Creating a NAS Box with an Existing System

    <B>Linux Magazine:</B> "Standalone Network Attached Storage (NAS) servers provide file level storage to heterogeneous clients, enabling shared storage. This article presents the basics of NAS units (NFS servers) and how you can create one from an existing system"

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  • Parallelism in .NET – Part 20, Using Task with Existing APIs

    - by Reed
    Although the Task class provides a huge amount of flexibility for handling asynchronous actions, the .NET Framework still contains a large number of APIs that are based on the previous asynchronous programming model.  While Task and Task<T> provide a much nicer syntax as well as extending the flexibility, allowing features such as continuations based on multiple tasks, the existing APIs don’t directly support this workflow. There is a method in the TaskFactory class which can be used to adapt the existing APIs to the new Task class: TaskFactory.FromAsync.  This method provides a way to convert from the BeginOperation/EndOperation method pair syntax common through .NET Framework directly to a Task<T> containing the results of the operation in the task’s Result parameter. While this method does exist, it unfortunately comes at a cost – the method overloads are far from simple to decipher, and the resulting code is not always as easily understood as newer code based directly on the Task class.  For example, a single call to handle WebRequest.BeginGetResponse/EndGetReponse, one of the easiest “pairs” of methods to use, looks like the following: var task = Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The compiler is unfortunately unable to infer the correct type, and, as a result, the WebReponse must be explicitly mentioned in the method call.  As a result, I typically recommend wrapping this into an extension method to ease use.  For example, I would place the above in an extension method like: public static class WebRequestExtensions { public static Task<WebResponse> GetReponseAsync(this WebRequest request) { return Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); } } This dramatically simplifies usage.  For example, if we wanted to asynchronously check to see if this blog supported XHTML 1.0, and report that in a text box to the user, we could do: var webRequest = WebRequest.Create("http://www.reedcopsey.com"); webRequest.GetReponseAsync().ContinueWith(t => { using (var sr = new StreamReader(t.Result.GetResponseStream())) { string str = sr.ReadLine();; this.textBox1.Text = string.Format("Page at {0} supports XHTML 1.0: {1}", t.Result.ResponseUri, str.Contains("XHTML 1.0")); } }, TaskScheduler.FromCurrentSynchronizationContext());   By using a continuation with a TaskScheduler based on the current synchronization context, we can keep this request asynchronous, check based on the first line of the response string, and report the results back on our UI directly.

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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • Setup was unable to create a new system partition or locate an existing system partition

    - by PearlFactory
    Have got a new kickn server as new DEV machine It has got two 3ware 9650 Cached Controllers with 8 x 300gig Velociraptor Drives First Problem was the 9.5.1.1 drivers Had to press F8 as soon as the Win 2008 r2 server cd started to load. Once in Adavanced Startup options Disable Driver Signing options Next Issue was I got everything running and accidently selected wrong raid part to do install once I restarted All I would get after waiting the 10 mins for the reboot to start & loading the driver was "setup was unable to create a new system partition or locate an existing system partition"  Finally after about 1 hour I removed all drives apart from the 2 needed for system part on cont 0 deleted system part and recreated this RAID1 mirror. (ALso make sure all USB drives are out on boot..only add them when browsing  the driver to be added )  Restarted loaded driver selected install and Once system is up I will go back and add drives and new parts on both controllers AT least I did not get stuck for a day as is the norm..lol

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  • Access denied error when adding new server to existing SharePoint 2007 Farm

    - by Kelly Jones
    I recently got an error when adding a new SharePoint 2007 (SP2) server to our existing MOSS farm.  I had run the installation fine, and was walking through the SharePoint Configuration Wizard, when I got an error on step 2: “Resource retrieved id PostSetupConfigurationFailedEventLog is Configuration of SharePoint Products and Technologies failed.” I searched the net, but didn’t really find anything. I then remembered that I had forgotten to run the latest SharePoint updates (for us, the latest applied was December 2009).  I installed the WSS update, and then the MOSS update and both worked fine.  I then ran the Configuration wizard again and it worked without any errors.

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  • SSH'ing to my machine attaches an existing screen session and detaching it ends my SSH session

    - by jsplaine
    ssh'ing to my Ubuntu machine automatically attaches an existing screen session and detaching ends my ssh session What I want is to be able to ssh to my Ubuntu machine without automatically attaching to the screen session on that machine. Or at least, I should be able to to detach from that screen session w/o ending my ssh session .. right? Doesn't seem to work. This so that I can attempt to run firefox --display <whichever one is being forwarded to my ssh session>, so that I can debug a website that the remote Ubuntu machine is running (via localhost). Best case scenario is that I could just remote-desktop to my Ubuntu machine. But it's not set up to allow remote-desktop, and I see no way to set it up remotely via shell/ssh. Also, it sounds like you need a static IP in order to remote desktop to an Ubuntu machine (so I keep reading).

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  • Problem in Addon Domain name binding with existing directory in my webspace

    - by articlestack
    I recently purchased a domain thinkzarahatke.com. At the time of purchasing i selected an option, say url redirect, to my existing site. Further I had entered Naming server detail. But I dint find any other option to change URL rewrite parameters under Domain Name Manager. From the cPanel of my hosting space, I had added new domain as addon and set a sundirectory for it. Now If I am trying to access my new domain directly, it is automatically redirecting to my old website. While if i access some inside directory, like thinkzarahatke.com/blog, then i am able to access to my new site. What wrong i done? Please tell me if i need to do some more settings with addon domain.

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  • Best Method For Evaluating Existing Software or New Software

    How many of us have been faced with having to decide on an off-the-self or a custom built component, application, or solution to integrate in to an existing system or to be the core foundation of a new system? What is the best method for evaluating existing software or new software still in the design phase? One of the industry preferred methodologies to use is the Active Reviews for Intermediate Designs (ARID) evaluation process.  ARID is a hybrid mixture of the Active Design Review (ADR) methodology and the Architectural Tradeoff Analysis Method (ATAM). So what is ARID? ARD’s main goal is to ensure quality, detailed designs in software. One way in which it does this is by empowering reviewers by assigning generic open ended survey questions. This approach attempts to remove the possibility for allowing the standard answers such as “Yes” or “No”. The ADR process ignores the “Yes”/”No” questions due to the fact that they can be leading based on how the question is asked. Additionally these questions tend to receive less thought in comparison to more open ended questions. Common Active Design Review Questions What possible exceptions can occur in this component, application, or solution? How should exceptions be handled in this component, application, or solution? Where should exceptions be handled in this component, application, or solution? How should the component, application, or solution flow based on the design? What is the maximum execution time for every component, application, or solution? What environments can this component, application, or solution? What data dependencies does this component, application, or solution have? What kind of data does this component, application, or solution require? Ok, now I know what ARID is, how can I apply? Let’s imagine that your organization is going to purchase an off-the-shelf (OTS) solution for its customer-relationship management software. What process would we use to ensure that the correct purchase is made? If we use ARID, then we will have a series of 9 steps broken up by 2 phases in order to ensure that the correct OTS solution is purchases. Phase 1 Identify the Reviewers Prepare the Design Briefing Prepare the Seed Scenarios Prepare the Materials When identifying reviewers for a design it is preferred that they be pulled from a candidate pool comprised of developers that are going to implement the design. The believe is that developers actually implementing the design will have more a vested interest in ensuring that the design is correct prior to the start of code. Design debriefing consist of a summary of the design, examples of the design solving real world examples put in to use and should be no longer than two hours typically. The primary goal of this briefing is to adequately summarize the design so that the review members could actually implement the design. In the example of purchasing an OTS product I would attempt to review my briefing prior to its distribution with the review facilitator to ensure that nothing was excluded that should have not been. This practice will also allow me to test the length of the briefing to ensure that can be delivered in an appropriate about of time. Seed Scenarios are designed to illustrate conceptualized scenarios when applied with a set of sample data. These scenarios can then be used by the reviewers in the actual evaluation of the software, All materials needed for the evaluation should be prepared ahead of time so that they can be reviewed prior to and during the meeting. Materials Included: Presentation Seed Scenarios Review Agenda Phase 2 Present ARID Present Design Brainstorm and prioritize scenarios Apply scenarios Summarize Prior to the start of any ARID review meeting the Facilitator should define the remaining steps of ARID so that all the participants know exactly what they are doing prior to the start of the review process. Once the ARID rules have been laid out, then the lead designer presents an overview of the design which typically takes about two hours. During this time no questions about the design or rational are allowed to be asked by the review panel as a standard, but they are written down for use latter in the process. After the presentation the list of compiled questions is then summarized and sent back to the lead designer as areas that need to be addressed further. In the example of purchasing an OTS product issues could arise regarding security, the implementation needed or even if this is this the correct product to solve the needed solution. After the Design presentation a brainstorming and prioritize scenarios process begins by reducing the seed scenarios down to just the highest priority scenarios.  These will then be used to test the design for suitability. Once the selected scenarios have been defined the reviewers apply the examples provided in the presentation to the scenarios. The intended output of this process is to provide code or pseudo code that makes use of the examples provided while solving the selected seed scenarios. As a standard rule, the designers of the systems are not allowed to help the review board unless they all become stuck. When this occurs it is documented and along with the reason why the designer needed to help the review panel back on track. Once all of the scenarios have been completed the review facilitator reviews with the group issues that arise during the process. Then the reviewers will be polled as to efficacy of the review experience. References: Clements, Paul., Kazman, Rick., Klien, Mark. (2002). Evaluating Software Architectures: Methods and Case Studies Indianapolis, IN: Addison-Wesley

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  • Efficient existing rating system for multiplayer?

    - by Nikolay Kuznetsov
    I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should depends on Rating of opponents in the game room Number of players in game room and final place of a player Person gets rating increase if he plays more games and more frequently If a person leaves a game room (disconnect) before the game ends he should get punished with a high rating decrease I have found two related questions in here Developing an ELO like point system for a multiplayer gaming site Simplest most effective way to rank and measure player skill in a multi-player environment? Please, let me know what would be the most appropriate existing rating model to refer.

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  • Purchase existing domain and transfer to new registrar

    - by Kiefer
    I am purchasing an existing domain from the owner who has it registered with GoDaddy. I want to transfer the domain to another registrar and of course have it under my name. If they update the registrant info to my name then it will lock down for 60 days. That's no good. If they simply transfer it to my registrar, how will they update the registrant info? I know about escrow services, but I don't feel I need one because I trust the seller and the amount is (relatively) small. Advice? Thanks!

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  • Find Randomart of existing ssh key

    - by Iori
    I have created a ssh-keygen and i got this result The key fingerprint is: 84:4b:3d:7a:d5:5e:58:15:a0:b6:ab:0f:03:3b:3b:82 ir@ir-Notebook The key's randomart image is: +--[ RSA 4048]----+ | .ooo| | o ..o | | o + .oo . | | . + o.... | | o.S .. | | .o . | | . o o . | | E . .o + | | ...... | +-----------------+ this is generated when key is created. is there any way to view Randomeart of a existing key And what is the purpose of this Randomart in cryptography. Thanks

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  • How to Add Policy-based Audit Compliance to you existing MySQL applications

    - by Rob Young
    As a follow up to an earlier blog on the subject, please join us today at 0900 US PT to learn how to easily add policy-based auditing compliance to your existing MySQL applications.  This brief, informative session will provide an overview of the new MySQL Enterprise Audit plugin and will include a simple, practical step-by-step "how to" approach to get up and running with the new functionality. You can learn more and secure your seat for the presentation here.  Thanks for your continued support of MySQL!

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  • Adding an existing Control Domain to a Server Pool

    - by Owen Allen
    I got a question about LDoms: "Is it possible to move a Control Domain built through Ops Center with pre-existing LDoms into a server pool? If so, do I need to delete and recreate anything?" Yes, you can do this. You have to stop the LDom guests, and then you can add the CDom to a Server Pool. If the guests are using shared storage, you should be able to bring them up in the Server Pool. If the guests are not on shared storage, you can use the Migrate Storage option to bring their storage in.

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  • Steps to add Log Shipping monitor into an existing SQL Server

    I have a requirement to add the Log Shipping Monitor for an existing installation. I have heard you can only complete this by rebuilding the Log Shipping infrastructure. Is that true? Are there any other options? In this tip I will explain how we can add the Log Shipping monitor to a SQL Server 2005, 2008, 2008 R2 or 2012 environment without rebuilding the Log Shipping installation. "It's the freaking iPhone of SQL monitoring""Everyone just gets it… that has tremendous value" - Rob Sullivan, DBA, IdeasRun. Get started with SQL Monitor today - download a free trial.

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  • Apply SharePoint template to existing site?

    - by johnnyb10
    I have several similar SharePoint sites (running on WSS 3) and I have saved one of the sites as a template. I now want to make a different site (which already exists) have the same structure as this site--the same lists, document libraries, views, etc. I know I can delete the existing site and then recreate it based on this template, but is there a way to apply this template to my existing site, so that it gets rid of its existing lists, etc., and replaces them with the ones from the template? I don't have any content in the site, and I don't want to keep any of the existing structures, so I don't care if anything gets swept away. I may need to do this with a bunch of sites in the future, so being able to apply the template rather than recreating from scratch might be very helpful.

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  • Best way to convert existing project to be open source in GitHub

    - by Tom
    I've been working on a personal closed source project for some time and would like to make it open source. I've never created my own open source project before so it will be a good learning experience. I have been using GitHub as source control, so once I've written some decent docs on how to use and develop for it etc, it should be as simple as switching the repo to be public right? I guess my main question is around licencing. I was thinking of going with Apache 2.0 licence just because it seems to be widely used. It requires the licence header to be attached to all the source files, but if I do that now then all the other commits in the past will have it missing. Does that mean some one could pull an earlier version and it wouldn't have a licence? Is it best to start a new repo with the initial commit containing all the code with licence headers? Or maybe is there some advanced Git functionality that allows me to apply the licence header to all existing commits some how? Cheers.

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  • Does Unity have existing support for Timelines?

    - by Raven Dreamer
    I am planning the development of a game in Unity3D, and trying to come to terms with what the engine has already provided, and what I must code myself. The game itself is going to be a rhythm game, which means synching audio and graphical events so that they always play when they're supposed to. What I'm looking to avoid is a potential scenario of lag where either the audio or the graphics starts to progress faster than the other. When we discussed this type of coordinating system in my game design class back at university, my professor called this type of design a "Timeline" class. The idea being that you can instantiate one or more of these to progress at different rates, schedule things to happen in the future, and synch up periodic events. However, calling this a "Timeline" class seems to have been limited to my professor himself, as googling for whether a certain API features "Timeline" functionality has been a fruitless endeavor. Is there some more common name for this kind of functionality? Does Unity have any pre-existing methods to coordinate the scheduling of events like this, or is this the kind of thing that needs to be built onto the engine? And if it does, I'd appreciate being pointed towards some tutorials!

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  • Cloning existing software for commercial purposes - legal implications

    - by user2036256
    I have been asked to clone some existing software for a company. Basically its an old 16 bit DOS console app, which was supplied free of charge in I believe the late 80's. Having replaced the machine that needs to run it with a box running Win7 x64 they can't get it to work. It crashes every couple of minutes under DOSbox. The company that supplied it appears to no longer exist - if they did the company asking me to do this would almost certainly know about it. Its undetermined whether they have gone entirely or are just trading under a different name. If the latter they seem to have withdrawn from the market related to this product (because again, niche area, we should know about everyone there). What is the status to this with regards to copyright etc.? The main concern for the company involved is they want an identical interface to what they already have so I would have to clone this entirely. Having no source code / indication of the underlying mechanisms these would be written from scratch. Is an interface covered by copyright? / Does that still hold 30 years later? What is the assumed license when none at all is provided? Under UK law would I be under any serious risk were I to take on the project? How would this pan out if I then decided to sell the software on to other companies? Thanks

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  • Existing laravel 4 project gives 404 in browser

    - by Richard A
    I'm trying to set up a development environment on a virtual machine running Ubuntu 14.04 LTS using Nginx and HHVM. To do this, I followed the tutorial here. This goes well with a new installation of Laravel. But when I import an existing Laravel 4 project and try to open that on my actual machine (which will serve as the client running Windows 7), I'm getting a 404 File Not Found error on the screen while connecting to http://sav.savrichard.dev. I did add this to the hosts file with the correct IP Address. The virtual machine is receiving the request and responds with a 404 error. How do I solve this error? I'm pretty new to Ubuntu so I'm not exactly sure what's wrong. The project is located at /var/www/sav.savrichard.net The server configuration is as follow: server { listen 80 default_server; root /var/www/sav.savrichard.net/public; index index.html index.htm index.php; server_name sav.savrichard.dev; access_log /var/log/nginx/localhost.sav.savrichard.dev-access.log; error_log /var/log/nginx/localhost.sav.savrichard.dev-error.log error; charset utf-8; location / { try_files \$uri \$uri/ /index.php?\$query_string; } location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { log_not_found off; access_log off; } error_page 404 /index.php; include hhvm.conf; # Deny .htaccess file access location ~ /\.ht { deny all; } } And the hhvm.conf file is: location ~ \.(hh|php)$ { fastcgi_keep_conn on; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; }

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  • Importing an existing project into Git

    - by Andy
    Background During the course of developing our site (ASP.NET), we discovered that our existing source control (SourceGear Vault) wasn't working for us. So, we decided to migrate to Git. The translation has been less than smooth though. Our site is broken up into three environments DEV, QA, and PROD. For tho most part, DEV and the source control repo have been in sync with each other. There is one branch in the repo, if a page was going to be moved up to QA then the file was moved manually, same thing with stuff that was ready for PROD. So, our current QA and PROD environments do not correspond to any particular commit in the master branch. Clarification: The QA and PROD branches are not currently, nor have they ever been in source control. The Question How do I move QA and PROD into Git? Should I forget about the history we've maintained up to this point and start over with a new repo? I could start with everything on PROD, then make a branch and pull in everything from QA, and then make another branch off of that with DEV. That way not only will the branches reflect the differences in the environments, they'll be in the right order chronologically with the newest commits in the DEV branch. What I've tried so far I thought about creating a QA branch off of the current master and using robocopy to make the working folder look like the current QA environment. This doesn't work because the new commit from QA will remove new files from DEV and that will remove them when we merge up, I suspect there will be similar problems if I started QA at an earlier (though not exact) commit from DEV.

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  • Run Win7 Guest (raw disk) in Ubuntu (which was installed as Dual Boot on existing Win7)

    - by kingdango
    I installed Ubuntu 12.10 on top of Win 7 as a dual boot (awesome!). I'm hoping to use VirtualBox to run my original Win7 instance as a guest OS under Ubuntu. I found this existing question and followed the directions to no avail. I can get the VMDK file created but when I run it I just get a blank black screen with no additional information and Windows never loads. I see no HD activity or anything that would indicate it's loading. I used this command to create the VMDK file: VBoxManager internalcommands createrawvmdk -filename ~/.VirtualBox/Win7Native.vmdk -rawdisk /dev/sda3 It looks like everything was created correctly but I just get a blank screen when I run the VM. I do get this warning when I boot the VM: VirtualBox - Warning The virtual machine execution may run into and error condition as described below... The medium '/home/XXX/.VirtualBox/Win7Native.vmdk' has a logical size of 583GB but the file system the medium is located on can only handle up to 16GB in theory. We strongly recommend to put all your virtual disk images and the snapshot folder on a proper file system (e.g. etc3) with a sufficient size. ErrorId: Fat Partition Detected Severity: Warning How can I get this working?

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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