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  • Best way to organize a Go interface

    - by Metropolis
    Hey Everyone, Its been a long time since I have programmed in C++, and if I remember correctly the best way to organize classes was to create your class in the .h file, and then your implementation in your .cpp file. Well I am trying to learn Go now and I was reading over the Go for C++ Programmers article when I came upon interfaces. The article explains that interfaces in Go essentially take the place of classes, and shows how to set them up pretty well. What I am trying to figure out though is how should I organize an interface into files? For instance, should the interface be in one file while the implementation is in another? myInterface.go type myInterface interface { get() int set(i int) } myImplementation.go type myType struct { i int } func (p *myType) set(i int) { p.i = i } func (p *myType) get() int { return p.i } My code here may be wrong since I do not completely know what I am doing yet (and if I am wrong please correct me), but would this be the best way to set this up? Im having a very hard time trying to wrap my head around how to organize code in Go so any help is appreciated! Metropolis

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  • web.go install error

    - by Metropolis
    Hey Everyone, I am trying to install web.go using goinstall github.com/hoisie/web.go, and I keep getting an error about the path. goinstall: github.com/hoisie/web.go: git: no such file or directory goinstall is working for sure because when I type in just goinstall I get the options list for it. Any ideas on what I am doing wrong? Metropolis

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  • Why does Go compile quickly?

    - by Evan Kroske
    I've Googled and poked around the Go website, but I can't seem to find an explanation for Go's extraordinary build times. Are they products of the language features (or lack thereof), a highly optimized compiler, or something else? I'm not trying to promote Go; I'm just curious.

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  • Go XML Unmarshal example doesn't compile

    - by marketer
    The Xml example in the go docs is broken. Does anyone know how to make it work? When I compile it, the result is: xmlexample.go:34: cannot use "name" (type string) as type xml.Name in field value xmlexample.go:34: cannot use nil as type string in field value xmlexample.go:34: too few values in struct initializer Here is the relevant code: package main import ( "bytes" "xml" ) type Email struct { Where string "attr"; Addr string; } type Result struct { XMLName xml.Name "result"; Name string; Phone string; Email []Email; } var buf = bytes.NewBufferString ( ` <result> <email where="home"> <addr>[email protected]</addr> </email> <email where='work'> <addr>[email protected]</addr> </email> <name>Grace R. Emlin</name> <address>123 Main Street</address> </result>`) func main() { var result = Result{ "name", "phone", nil } xml.Unmarshal ( buf , &result ) println ( result.Name ) }

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  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

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  • What's your take on the programming language Go?

    - by fbrereto
    I've just been told about a new programming language, Go, developed at Google by such notables as Ken Thompson and Rob Pike. Does anyone have any experience with it so far? What are your thoughts about how viable small- and large-scale applications could be developed with it? Relevant links (thanks to Lance Roberts; feel free to update these as necessary): Ars-Technica PC World Google Open Source Blog Tech Talk Video Go Mailing List

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  • Sizeof struct in GO

    - by Homer J. Simpson
    I'm having a look at Go, which looks quite promising. I am trying to figure out how to get the size of a go struct, for example something like type Coord3d struct { X, Y, Z int64 } Of course I know that it's 24 bytes, but I'd like to know it programmatically.. Do you have any ideas how to do this ?

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  • Writing a Python extension in Go (golang)

    - by tehwalrus
    I currently use Cython to link C and Python, and get speedup in slow bits of python code. However, I'd like to use go routines to implement a really slow (and very parallelizable) bit of code, but it must be callable from python. (I've already seen this question) I'm (sort of) happy to go via C (or Cython) to set up data structures etc if necessary, but avoiding this extra layer would be good from a bug fix/avoidance point of view. What is the simplest way to do this without having to reinvent any wheels?

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  • Trouble with go tour crawler exercise

    - by David Mason
    I'm going through the go tour and I feel like I have a pretty good understanding of the language except for concurrency. On slide 71 there is an exercise that asks the reader to parallelize a web crawler (and to make it not cover repeats but I haven't gotten there yet.) Here is what I have so far: func Crawl(url string, depth int, fetcher Fetcher, ch chan string) { if depth <= 0 { return } body, urls, err := fetcher.Fetch(url) if err != nil { ch <- fmt.Sprintln(err) return } ch <- fmt.Sprintf("found: %s %q\n", url, body) for _, u := range urls { go Crawl(u, depth-1, fetcher, ch) } } func main() { ch := make(chan string, 100) go Crawl("http://golang.org/", 4, fetcher, ch) for i := range ch { fmt.Println(i) } } The issue I have is where to put the close(ch) call. If I put a defer close(ch) somewhere in the Crawl method, then I end up writing to a closed channel in one of the spawned goroutines, since the method will finish execution before the spawned goroutines do. If I omit the call to close(ch), as is shown in my example code, the program deadlocks after all the goroutines finish executing but the main thread is still waiting on the channel in the for loop since the channel was never closed.

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  • How to check function parameters in Go

    - by deamon
    Guava Preconditions allows to check method parameters in Java easily. public void doUsefulThings(Something s, int x, int position) { checkNotNull(s); checkArgument(x >= 0, "Argument was %s but expected nonnegative", x); checkElementIndex(position, someList.size()); // ... } These check methods raise exceptions if the conditions are not met. Go has no exceptions but indicates errors with return values. So I wonder how an idiomatic Go version of the above code would look like.

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  • What are the advantages of learning Go?

    - by Pangea
    What is so unique about Go? Over the 11 years of my career I've learnt Pascal, C, C++, COBOL and then Java. I always felt that going from C to C++ to Java was a incremental and value added progression. Now I see a proliferation of functional programming languages and I understand the benefit of learning few of them (like actors in scala etc). Now I was going through the Go programming language and was wondering why would I want to learn this? Is this going to simplify how I have been writing the code? What are its use cases? How can I make a case to promote it in my team? What is the next programming language that a Java team that builds business applications like us can benefit from? Appreciate your comments on this.

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  • Go, AppEngine: How to structure templates for application

    - by laslowh
    How are people handling the use of templates in their Go-based AppEngine applications? Specifically, I'm looking for a project structure that affords the following: Hierarchical (directory) structure of templates and partial templates Allow me to use HTML tools/editors on my templates (embedding template text in xxx.go files makes this difficult) Automatic reload of template text when on dev server Potential stumbling blocks are: template.ParseGlob() will not traverse recursively. For performance reasons it has been recommended not to upload your templates as raw text files (because those text files reside on different servers than executing code). Please note that I am not looking for a tutorial/examples of the use of the template package. This is more of an app structure question. That being said, if you have code that solves the above problems, I would love to see it. Thanks in advance.

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  • Go - How to read/write to file?

    - by Seth Hoenig
    I've been trying to learn Go / Golang on my own, but I've been stumped on trying read and write to ordinary files. I can get as far as: inFile,_ := os.Open(INFILE,0,0); but actually getting the content of the file doesn't make sense, since the read function takes a []byte as a parameter?? func (file *File) Read(b []byte) (n int, err Error)

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  • Help me choose between Go and Io

    - by Robert Smith
    During the following months I'll have some spare time so I thought of picking up a new programming language.I've been reading some articles about Go and Io and both of them look interesting and very promising so I'm stuck making a decision about which one to pick up next. I'm mainly interested in distributed systems and concurrency. Any help is greatly appreciated. Thanks.

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  • How to pass arguments to Go program?

    - by oraz
    I can't see arguments for main() in package main. How to pass arguments from command line in Go? A complete program, possibly created by linking multiple packages, must have one package called main, with a function func main() { ... } defined. The function main.main() takes no arguments and returns no value.

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  • Go - Data types for validation

    - by nevalu
    How to create a new data type for Go which to can check/validate its schema when is created a new variable (of that type)? By example, to validate if a string has 20 characters, I tried: // Format: 2006-01-12T06:06:06Z func date(str string) { if len(str) != 20 { fmt.Println("error") } } var Date = date() type Account struct { domain string username string created Date } but it fails because Date is not a type.

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  • how to allocate array of channels in go

    - by eran
    Sorry for the novice syntax question. How do how create an array of channels in go? var c0 chan int = make(chan int); var c1 chan int = make(chan int); var c2 chan int = make(chan int); var c3 chan int = make(chan int); var c4 chan int = make(chan int); That is, replacing the above five lines in one array of channels of size 5? Many thanks.

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