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  • Creating a handle to a class' property

    - by shadeMe
    Would it be possible to create a handle ( or a tracking handle ) to a class' property ? For instance, System::Windows::Forms::CheckBox^ Box = gcnew System::Windows::Forms::CheckBox() I'd like to create a handle to its Checked property and use it to access and modify the same.

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  • ASP session variables leak

    - by Rafael Soto
    Hi folks, How can i look every user session variable on IIS Application Server. This issue is to find a biggest session variable on my application to find a leak because my session timeout requirement is too high.

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  • Why does jquery leak memory so badly?

    - by Thomas Lane
    This is kind of a follow-up to a question I posted last week: http://stackoverflow.com/questions/2429056/simple-jquery-ajax-call-leaks-memory-in-ie I love the jquery syntax and all of its nice features, but I've been having trouble with a page that automatically updates table cells via ajax calls leaking memory. So I created two simple test pages for experimenting. Both pages do an ajax call every .1 seconds. After each successful ajax call, a counter is incremented and the DOM is updated. The script stops after 1000 cycles. One uses jquery for both the ajax call and to update the DOM. The other uses the Yahoo API for the ajax and does a document.getElementById(...).innerHTML to update the DOM. The jquery version leaks memory badly. Running in drip (on XP Home with IE7), it starts at 9MB and finishes at about 48MB, with memory growing linearly the whole time. If I comment out the line that updates the DOM, it still finishes at 32MB, suggesting that even simple DOM updates leak a significant amount of memory. The non-jquery version starts and finishes at about 9MB, regardless of whether it updates the DOM. Does anyone have a good explanation of what is causing jquery to leak so badly? Am I missing something obvious? Is there a circular reference that I'm not aware of? Or does jquery just have some serious memory issues? Here is the source for the leaky (jquery) version: <html> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load('jquery', '1.4.2'); </script> <script type="text/javascript"> var counter = 0; leakTest(); function leakTest() { $.ajax({ url: '/html/delme.x', type: 'GET', success: incrementCounter }); } function incrementCounter(data) { if (counter<1000) { counter++; $('#counter').text(counter); setTimeout(leakTest,100); } else $('#counter').text('finished.'); } </script> </head> <body> <div>Why is memory usage going up?</div> <div id="counter"></div> </body> </html> And here is the non-leaky version: <html> <head> <script type="text/javascript" src="http://yui.yahooapis.com/2.8.0r4/build/yahoo/yahoo-min.js"></script> <script type="text/javascript" src="http://yui.yahooapis.com/2.8.0r4/build/event/event-min.js"></script> <script type="text/javascript" src="http://yui.yahooapis.com/2.8.0r4/build/connection/connection_core-min.js"></script> <script type="text/javascript"> var counter = 0; leakTest(); function leakTest() { YAHOO.util.Connect.asyncRequest('GET', '/html/delme.x', {success:incrementCounter}); } function incrementCounter(o) { if (counter<1000) { counter++; document.getElementById('counter').innerHTML = counter; setTimeout(leakTest,100); } else document.getElementById('counter').innerHTML = 'finished.' } </script> </head> <body> <div>Memory usage is stable, right?</div> <div id="counter"></div> </body> </html>

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  • Memory leak using NSMutableArray in RootViewController called from App Delegate

    - by Lauren Quantrell
    I've written code to restore the state of my app, but there's a memory leak in the NSMutableArray. I'm new to Xcode so I apologize if this is something trivial I have overlooked. Any help is appreciated. lq AppDelegate.m - (void)applicationDidFinishLaunching:(UIApplication *)application { [rootViewController restoreState]; } RootViewController.h @interface rootViewController : UIViewController { NSMutableArray *offendingNSMutableArray; } @property (nonatomic, retain) NSMutableArray *offendingNSMutableArray; RootViewController.m @synthesize offendingNSMutableArray; - (void)restoreState { // Gets an array stored in the user defaults plist NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; self.offendingNSMutableArray = [[NSMutableArray alloc] initWithArray:[userDefaults objectForKey:kArrayValue]]; } - (void)viewDidUnload { self.offendingNSMutableArray = nil; } - (void)dealloc { [offendingNSMutableArray release]; }

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  • iPhone app memory leak

    - by Marian Busoi
    Any idea why this code gives me a memory leak? As you can see, I'm running out of ideas as to what I can do to stop it. (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; NSArray *allSketches = [project.sketches allObjects]; NSMutableArray *temp = [[NSMutableArray alloc] initWithArray:allSketches]; if(sketchesArray != nil) [sketchesArray release]; [self setSketchesArray:temp]; [allSketches release]; allSketches = nil; [temp release]; temp = nil; } I also release sketchesArray inside viewDidDissapear. I'm not using viewDidLoad and dealloc to init/release these objects as what I am doing requires me to use viewWillAppear and viewDidDissapear. Thanks

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  • Singleton design potential leak

    - by iBrad Apps
    I have downloaded a library off of github and have noticed that in the main singleton of the library there is a possible leak in this bit of code: +(DDGameKitHelper*) sharedGameKitHelper { @synchronized(self) { if (instanceOfGameKitHelper == nil) { [[DDGameKitHelper alloc] init]; } return instanceOfGameKitHelper; } return nil; } Now obviously there is no release or autorelease anywhere so I must do it but how and in what way properly? I have looked at various Singleton design patterns on the Internet and they just assign, in this case, instanceOfGameKitHelper to the alloc and init line. Anyway how would I properly fix this? Thanks!

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  • Memory not being freed, causing giant memory leak

    - by Delan Azabani
    In my Unicode library for C++, the ustring class has operator= functions set for char* values and other ustring values. When doing the simple memory leak test: #include <cstdio> #include "ucpp" main() { ustring a; for(;;)a="MEMORY"; } the memory used by the program grows uncontrollably (characteristic of a program with a big memory leak) even though I've added free() calls to both of the functions. I am unsure why this is ineffective (am I missing free() calls in other places?) This is the current library code: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring() { len = 0; values = (int *) malloc(0); } ustring(const ustring &input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; } ustring operator=(ustring input) { ustring result(input); free(values); len = input.len; values = input.values; return * this; } ustring(const char * input) { values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; input[i]; i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } len = s; } ustring operator=(const char * input) { ustring result(input); free(values); len = result.len; values = result.values; return * this; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } operator char * () { return this -> encode(); } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

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  • Method for finding memory leak in large Java heap dumps

    - by Rickard von Essen
    I have to find a memory leak in a Java application. I have some experience with this but would like advice on a methodology/strategy for this. Any reference and advice is welcome. About our situation: Heap dumps are larger than 1 GB We have heap dumps from 5 occasions. We don't have any test case to provoke this. It only happens in the (massive) system test environment after at least a weeks usage. The system is built on a internally developed legacy framework with so many design flaws that they are impossible to count them all. Nobody understands the framework in depth. It has been transfered to one guy in India who barely keeps up with answering e-mails. We have done snapshot heap dumps over time and concluded that there is not a single component increasing over time. It is everything that grows slowly. The above points us in the direction that it is the frameworks homegrown ORM system that increases its usage without limits. (This system maps objects to files?! So not really a ORM) Question: What is the methodology that helped you succeed with hunting down leaks in a enterprise scale application?

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  • Displaying Video using a Window Handle

    - by fergs
    I'm working on a C# wrapper for Dallmeier camera's and currently have a working wrapper. I can connect to a camera via passing the window handle (in my application its a picture box handle), this is used to send video and messages. Once connected I can then send the StartLiveView command and then a live stream video will be shown in the picture box. Can someone explain how this works by just giving the window handle? And how can I grab an Image from this stream when Picturebox1.Image is null?

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  • Memory Leak question

    - by franz
    I am having a memory leak issue with the following code. As much as I can tell I don't see why the problem persists but it still does not release when called. I am detecting the problem in instruments and the following code is keeping its "cards" classes alive even when it should had released them. Any help welcome. ... ... -(id)initDeckWithCardsPicked: (NSMutableArray*)cardsPicked andColors:(NSMutableArray*)cardColors { self = [self init]; if (self != nil) { int count = [cardsPicked count]; for (int i=0; i<count; i++) { int cardNum = [[cardsPicked objectAtIndex:i] integerValue]; Card * card = [[MemoryCard alloc] initWithSerialNumber:cardNum position: CGPointZero color:[cardColors objectAtIndex:i]]; [_cards addObject: card]; [card release]; } } return self; } - (id) init { self = [super init]; if (self != nil) { self.bounds = (CGRect){{0,0},[Card cardSize]}; self.cornerRadius = 8; self.backgroundColor = kAlmostInvisibleWhiteColor; self.borderColor = kHighlightColor; self.cards = [NSMutableArray array]; } return self; } ... ...

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  • Want to bind an input field to a jquery-ui slider handle

    - by BFTrick
    hello, I want to bind an input field to the jquery-ui slider handle. So whenever one value changes I want the other value to also change. Ex: if someone types 1000 into the minimum value input field I want the lower slider handle to move to the 1000 mark. Also if the user drags the lower slider handle to 1000 the input field should reflect that. Making the slider reflect the changes in the input field is easy: $(minYearInput).blur(function () { $("#yearSlider").slider("values", 0, parseInt($(this).val())); }); $(maxYearInput).blur(function () { $("#yearSlider").slider("values", 1, parseInt($(this).val())); }); I just need help making the text fields mimic the slider. $("#yearSlider").slider({ range: true, min: 1994, max: 2011, step: 1, values: [ 1994 , 2011 ], slide: function(event, ui) { //what goes here? } }); Any ideas? A similar question from this site: http://stackoverflow.com/questions/1330008/jquery-ui-slider-input-a-value-and-slider-move-to-location

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  • Why did instruments report a leak while its ref count did become zero

    - by bromj
    Hello guys, green hand i am. I'm using instruments, and it did a great help to me so far, but I'm confused now 'cause it report a memory leak to me while its leaked block history shows me that the ref count of that memory had finally become 0. What does it mean? It's really embarrassing that I couldn't post a image here... so I have to describe it in text. Hope it would be clear enough for you: Event Type || RefCt || Responsible Library || Responsible Caller Malloc         || 1        || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Autorelease||           || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Retain         || 2        || MyWeather              || +[ForecastData parseWithData:] Release      || 1        || Foundation              || +[NSAutoreleasePool drain:] Retain         || 2        || Foundation              || +[NSThread initWithTarget:selector:object:] Release      || 1        || Foundation              || +[NSString compare:options:] Release      || 0        || MyWeather              || +[RootViewController dealloc] Any help will be appreciated~

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  • .NET memory leak?

    - by SA
    I have an MDI which has a child form. The child form has a DataGridView in it. I load huge amount of data in the datagrid view. When I close the child form the disposing method is called in which I dispose the datagridview this.dataGrid.Dispose(); this.dataGrid = null; When I close the form the memory doesn't go down. I use the .NET memory profiler to track the memory usage. I see that the memory usage goes high when I initially load the data grid (as expected) and then becomes constant when the loading is complete. When I close the form it still remains constant. However when I take a snapshot of the memory using the memory profiler, it goes down to what it was before loading the file. Taking memory snapshot causes it to forcefully run garbage collector. What is going on? Is there a memory leak? Or do I need to run the garbage collector forcefully? More information: When I am closing the form I no longer need the information. That is why I am not holding a reference to the data.

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  • Calling matlab callback/function handle from Java

    - by jakob
    How do I pass a matlab function handle to a Java object and invoke it from within Java (that is, I want Java to tell matlab when it is ready with a calculation). I am trying to use the com.mathworks.jmi.Matlab class for evaluating Matlab expressions in the Java object, but I can't see how to 1) transfer the callback funcktion handle to Java, and 2) invoke it from Java possibly using the com.mathworks.jmi.Matlab class. Thanks, jakob

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  • Kindle Fire: PopupMenu$OrientationChangeListener leak

    - by dokkaebi
    I have a little popup menu that anchors on a button in the action bar. This works well on 3.0/3.1 Xoom and Galaxy tabs, and a 4.1 Nexus 7. However, on a 7" Fire HD (this one), I get an error about a leaked intent receiver when exiting the application. The error occurs only if the menu was not opened during that run. There is no mention of OrientationChangeListener in the one copy of the source I've found; I suspect Amazon has a different implementation. Questions: Has anyone encountered this? Does anyone know of a workaround or a fix? (Where) can I find Amazon's source code? Finally, (shudder) how important is it that I don't leak a receiver on application exit? Here is the menu xml: <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/menu_profile" android:title="@string/menu_item_profile" ></item> <item android:id="@+id/menu_logout" android:title="@string/menu_item_logout" ></item> </menu> This is where I register it: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.main_menu, menu); MenuItem login = menu.findItem(R.id.menu_login); Button button = (Button) login.getActionView().findViewById(R.id.login); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { profileMenu.show(); } }); // profileMenu is an instance field profileMenu = new PopupMenu(this, button); inflater.inflate(R.menu.profile_menu, profileMenu.getMenu()); profileMenu.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { // there was code here, but I removed it all and the problem persists return false; } }); return true; } Here is the full stack trace: 10-21 20:55:28.461: E/ActivityThread(4526): Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): android.app.IntentReceiverLeaked: Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk$ReceiverDispatcher.<init>(LoadedApk.java:826) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk.getReceiverDispatcher(LoadedApk.java:621) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiverInternal(ContextImpl.java:1072) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1059) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1053) 10-21 20:55:28.461: E/ActivityThread(4526): at android.content.ContextWrapper.registerReceiver(ContextWrapper.java:357) 10-21 20:55:28.461: E/ActivityThread(4526): at android.widget.PopupMenu.<init>(PopupMenu.java:81) 10-21 20:55:28.461: E/ActivityThread(4526): at **.app.ListActivity.onCreateOptionsMenu(ListActivity.java:350) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.Activity.onCreatePanelMenu(Activity.java:2558) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.preparePanel(PhoneWindow.java:398) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.invalidatePanelMenu(PhoneWindow.java:883) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow$2.run(PhoneWindow.java:3008) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.handleCallback(Handler.java:605) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.dispatchMessage(Handler.java:92) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Looper.loop(Looper.java:137) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ActivityThread.main(ActivityThread.java:4491) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invokeNative(Native Method) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invoke(Method.java:511) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 10-21 20:55:28.461: E/ActivityThread(4526): at dalvik.system.NativeStart.main(Native Method)

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  • WPF WriteableBitmap Memory Leak?

    - by Mario
    Hello, everyone! I'm trying to figure out how to release a WriteableBitmap memory. In the next section of code I fill the backbuffer of a WriteableBitmap with a really large amount of data from "BigImage" (3600 * 4800 px, just for testing) If I comment the lines where bitmap and image are equaled to null, the memory it´s not release and the application consumes ~230 MB, even when Image and bitmap are no longer used! As you can see at the end of the code its necessary to call GC.Collect() to release the memory. So the question is, what is the right way to free the memory used by a WriteableBitmap object? Is GC.Collect() the only way? Any help would be great. PS. Sorry for my bad english. private void buttonTest_Click(object sender, RoutedEventArgs e) { Image image = new Image(); image.Source = new BitmapImage(new Uri("BigImage")); WriteableBitmap bitmap = new WriteableBitmap( (BitmapSource)image.Source); bitmap.Lock(); // Bitmap processing bitmap.Unlock(); image = null; bitmap = null; GC.Collect(); }

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  • ToolStrip memory leak

    - by Marcus
    Hi, I've been having trouble with memory leaks with the SWF-ToolStrip. According to this http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=115600# is has been resolved. But here it seemes not. Anyone know how to resolve this?

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  • Memory leak of java.lang.ref.WeakReference objects inside JDK classes

    - by mandye
    The following simple code reproduces the growth of java.lang.ref.WeakReference objects in the heap: public static void main(String[] args) throws Exception { while (true) { java.util.logging.Logger.getAnonymousLogger(); Thread.sleep(1); } } Here is the output of jmap command within a few seconds interval: user@t1007:~ jmap -d64 -histo:live 29201|grep WeakReference 8: 22493 1079664 java.lang.ref.WeakReference 31: 1 32144 [Ljava.lang.ref.WeakReference; 106: 17 952 com.sun.jmx.mbeanserver.WeakIdentityHashMap$IdentityWeakReference user@t1007:~ jmap -d64 -histo:live 29201|grep WeakReference 8: 23191 1113168 java.lang.ref.WeakReference 31: 1 32144 [Ljava.lang.ref.WeakReference; 103: 17 952 com.sun.jmx.mbeanserver.WeakIdentityHashMap$IdentityWeakReference user@t1007:~ jmap -d64 -histo:live 29201|grep WeakReference 8: 23804 1142592 java.lang.ref.WeakReference 31: 1 32144 [Ljava.lang.ref.WeakReference; 103: 17 952 com.sun.jmx.mbeanserver.WeakIdentityHashMap$IdentityWeakReference Note that jmap command forces FullGC. JVM settings: export JVM_OPT="\ -d64 \ -Xms200m -Xmx200m \ -XX:MaxNewSize=64m \ -XX:NewSize=64m \ -XX:+UseParNewGC \ -XX:+UseConcMarkSweepGC \ -XX:MaxTenuringThreshold=10 \ -XX:SurvivorRatio=2 \ -XX:CMSInitiatingOccupancyFraction=60 \ -XX:+UseCMSInitiatingOccupancyOnly \ -XX:+CMSParallelRemarkEnabled \ -XX:+DisableExplicitGC \ -XX:+CMSClassUnloadingEnabled \ -XX:+PrintGCTimeStamps \ -XX:+PrintGCDetails \ -XX:+PrintTenuringDistribution \ -XX:+PrintGCApplicationConcurrentTime \ -XX:+PrintGCApplicationStoppedTime \ -XX:+PrintGCApplicationStoppedTime \ -XX:+PrintClassHistogram \ -XX:+ParallelRefProcEnabled \ -XX:SoftRefLRUPolicyMSPerMB=1 \ -verbose:gc \ -Xloggc:$GCLOGFILE" java version "1.6.0_18" Java(TM) SE Runtime Environment (build 1.6.0_18-b07) Java HotSpot(TM) Server VM (build 16.0-b13, mixed mode) Solaris 10/Sun Fire(TM) T1000

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Memory leak in Websphere 7 + EJB3, a lot of instances of ClassMapping

    - by user179168
    Hi, sorry for my english, I speak spanish. I recently migrate an application from ejb 2.x to ejb3 (approx. 300 entities), Im using WebSphere 7.0.0.9. After 10 hours of work, the system crash with an OutOfMemoryError. Analyzing the coredump, I see a lot of instance of the org.apache.openjpa.jdbc.meta.ClassMapping class (please see the attached a screenshot). I believe that the culprit is the list of ValueListeners of the Value class, but I'm not sure, and I dont know how to fix this problem. Thanks

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  • GLKit Memory Leak copywithZone

    - by TommyT39
    Running the instruments utility against the game I'm writing shows a bunch of memory leaks related to copy with Zone when I cycle through an array and draw some simple cube objects. Im not sure the best way to track this down as I'm new to OpenGL programming. My program is using ARC and is set to build for IOS 5. I am initializing GLKit to use OPenGl 2.0 and using the BafeEffect so I don't have to write my own shaders etc.. This shouldn't be rocket science. Im guessing that I must be not releasing something within the draw function. Below is the code to my draw function. Could you guys take a look and see if anything stands out as the problem? One other thing to note is that I'm using 15 different textures, the cubes can be 1 of 15 different ones. I have a property set on the cube class for the texture and I set it as I create the cube in there array. But I do load all 15 when my programs view did load starts.They are small .jps files that are less than 75k each and each cube uses the same texture all the way around so shouldn't be too big of an issue. Here is the code to my draw function: - (void)draw { GLKMatrix4 xRotationMatrix = GLKMatrix4MakeXRotation(rotation.x); GLKMatrix4 yRotationMatrix = GLKMatrix4MakeYRotation(rotation.y); GLKMatrix4 zRotationMatrix = GLKMatrix4MakeZRotation(rotation.z); GLKMatrix4 scaleMatrix = GLKMatrix4MakeScale(scale.x, scale.y, scale.z); GLKMatrix4 translateMatrix = GLKMatrix4MakeTranslation(position.x, position.y, position.z); GLKMatrix4 modelMatrix = GLKMatrix4Multiply(translateMatrix,GLKMatrix4Multiply(scaleMatrix,GLKMatrix4Multiply(zRotationMatrix, GLKMatrix4Multiply(yRotationMatrix, xRotationMatrix)))); GLKMatrix4 viewMatrix = GLKMatrix4MakeLookAt(0, 0, 1, 0, 0, -5, 0, 1, 0); effect.transform.modelviewMatrix = GLKMatrix4Multiply(viewMatrix, modelMatrix); effect.transform.projectionMatrix = GLKMatrix4MakePerspective(0.125*M_TAU, 1.0, 2, 0); effect.texture2d0.name = wallTexture.name; [effect prepareToDraw]; glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, 18); glDisableVertexAttribArray(GLKVertexAttribPosition); glDisableVertexAttribArray(GLKVertexAttribTexCoord0); }

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