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  • Magic Mouse for Windows 7 (Touch Mouse)

    - by samsudeen
    Microsoft has unveiled the launch of the new product named “Touch Mouse” at the on going Consumer Electronic show (CES). This mouse allows us to do the normal mouse functions such as  Click, flick, scroll and swipe easily without using any buttons.The features of this mouse is similar to the “Magic Mouse” from Apple hence we can call this as “Microsoft’s Magic Mouse”. This mouse is designed specially for “Windows 7″ to expose the touch features of the OS as per the Microsoft’s below statement Touch Mouse brings a new dimension to Windows 7. By quickly responding to single finger gestures, it speeds up everyday tasks that are already fast in Windows 7: scrolling, panning, paging forward and back, docking, minimizing/ maximizing, showing desktop, and more. Touch Mouse also provides elegant touch functionality to non-touch Windows 7 PCs, so you can enjoy dynamic touch sensitivity at a fraction of the cost of a new PC. The below video clip explains the “Touch Mouse” features using the “Windows 7″ operating system   Touch Mouse This mouse will be launched only in June at an estimated price of $80. You can find more details about the “Touch Mouse” at the below  Microsoft web site. http://www.microsoft.com/hardware/touch-mouse/ This article titled,Magic Mouse for Windows 7 (Touch Mouse), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Obtaining touch location for a uiscrollview touch

    - by LOSnively
    I have a uiscrollview as an element of a uiscrollviewcontroller, along with other view objects. The image scrolls and zooms as expected, when the scrollView is the top subview. However, I also need to get the screen location of the touch, in particular when there is no scroll action. (I understand the location may change during a scroll, but that's not important.) I haven't found a way to do that. In the scrollviewcontroller implementation I have customized all of the standard methods that should do this: "touchesShouldBegin...", "touchesBegan:...", "touchesEnded:...", and so on. As far as I can tell, none of these are being called during a touch event when the scrollView is the top subview. I've tried setting the delayContentTouches property to both YES and NO, and that doesn't seem to make a difference. As an alternative, I've tried putting a UIView as the top subview and then tried passing the touches to the now underlying scrollView. In this configuration, the standard methods are called and I can get the touch location, but I haven't found a mechanism for the touches to be passed to the scrollView so scrolling occurs. Doing something like sending the touch messages to the specific scrollView, or to "super" or just sending them to nextResponder doesn't do it. It seems I can make the scroll work or find the location of the touch but not both, depending on what the "top" subview is. I suspect this is trivial, but after two weeks of struggling, it's time to eat my embarrassment for not being able to do this seemingly simplest of things. I've read all of the related questions here on stackoverflow, tried most if not all of the suggestions, and so far, nothing has worked. I've looked through the various links and references suggested by the answers, including Apple's documentation, but none have pointed out the gap in my understanding. Any ideas would be appreciated.

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  • iPhone App Shows a white light dot when the iphone is woke up from sleep mode

    - by Futur
    Hi All, I am not sure whether this is a strange case,but this is the scenario. I open my iPhone app in my iPhone device and i work on the app I Lock my iPhone device and I try to unlock the phone from sleep mode When the unlock is successful, I see a white light of size 3 to 4 pixels in the center of the screen and from that point the app resumes. What would be the reason for this error, kindly help.

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  • How can I wipe my iPod classic and fix any bad sectors on the hard drive without killing it?

    - by Sam Meldrum
    My iPod never finishes syncing and only syncs audio, not pictures or video - any ideas as to how I can fix it? My iPod classic 160GB worked well for a couple of years. I used to sync a lot of photos at full resolution to it, but this recently stopped working after I moved to Windows 7. iTunes is on latest version - 9.1.1.12 iPod software is up to date - 1.1.2 Windows 7 is fully up to date and patched The symptoms are that the iPod will start to sync, all audio (music and podcasts will sync successfully) but the syncing will then just appear to continue - itunes message: Syncing iPod. Do not Disconnect. This sync never completes - I have left it trying for days. I have tried resetting the iPod using the Restore button, whereupon it restarts sync from default options and again will sync audio, but nothing else. I suspect that something has gone wrong on the hard-drive - either a bad sector or some corrupt data. Is there a process I can go through to fix this? E.g. SpinRite or a format? If so how do I go about formatting an iPod and will it be recognised as an iPod after format and work as normal? Any advice on what to try next much appreciated? Update I have eliminated problems with the files, PC or iTunes as they sync fine to other iPods. I have also eliminated the cable by trying different cables which work with other iPods. What I'd really like to know is if there is any way to more fundamentally wipe the iPod safely, attempt to repair any bad sectors on the hard drive and then start from scratch. Anyone ever managed this?

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  • iPhone Inspiration Stories...

    - by Luis Tovar
    So we have all heard of these overnight millionaires in the app store. We know it would be great, but somewhat unlikely to do ourselves. What I do know is, that learning and developing for the iPhone can sometimes be overwhelming. I continue to push on and learn more and more, even when my brain just cant take anymore I turn my mac on and read up on how to do new and different things I haven't done yet in my app yet. I would like to see a few post's of a common day developer's story and how their life has improved now that they are sitting up on the golden pedestal of an iphone developer. I look at these Dice.com jobs on think how nice it would be to be making that kind of money offered for an experienced iphone developer. Im on my way... and while I'm on that road i'd like to look over and see your story... Please include how you got into iPhone development and any apps you have out there and your success with them. Care to share?

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  • iPhone - stdint.h file not found!

    - by Mike
    I am dealing with a project designed for iPhone OS 2.0 and I am intending to keep compatibility with this version while offering new OS 3.x functionality. When I set the base SDK to iPhone OS 3.1.3 and Target OS for 2.0, Xcode gives me this error during compilation. 'stdint.h' file not found /Developer/usr/lib/clang/1.0.1/include/stdint.h:32:16: fatal error: 'stdint.h' file not found The strange thing is that the file is there, on the path it says it is not. if I set the target OS for 3.x the problem vanishes. how to solver that? thanks for any help.

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  • Instruments freezes and restarts iPod touch 2g

    - by Eande
    I can't get my application running with instruments. I tried running through xcode with run-start with performance tool, instruments starts, iPod gets stuck and restarts everytime. It is really annoying. I am on 10.6.2, xcode 3.2.2 and using 3.2.1 SDK. Need help!

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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • AceCypher is an Addictive Cypher Slide Puzzle Game

    - by Akemi Iwaya
    Are you ready for a game that will test your logical thinking skills while providing hours of fun? Then you may want to have a look at this awesome cypher slide puzzler! AceCypher is great puzzle game for those times when you only have a few minutes to play or want a fun way to pass the time while relaxing. The overall premise and style of game play for AceCypher is simple. You move individual rows (left, right) or columns (up, down) one space at a time in order to shift the positions of numbers on the game board through ’round-a-bout’ trading. The goal is to make the four numbers in the red square match the code shown in the upper right corner (including positions). Sounds simple so far, right? But the challenge comes from the random boards you will be given to work with…some will not be too hard to solve while others will tax your brain (and patience!) quite well.     

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  • Restore iPod Touch

    - by Jason
    Ok.... So I'm part of the iOS developer program and downloaded iOS 6.0 Beta to my iPod Touch. But, I was having troubles getting XCode Beta to run so I tried to downgrade back to the current 5.1.1. Halfway through the downgrade, the process encountered an error. Now my iPod won't boot. I tried restoring it in iTunes, but I think it's trying to restore it to version 6.0, not finding it on the Apple website since it's not out yet, and failing. Any ideas on how to restore my ipod??

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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • iPhone and HTML5 Cache Manifest

    - by Jamey McElveen
    I am trying to build an iPhone web application using ASP.NET. The page is dynamically rendered once for each visitor. At this point the page can be bookmarked and it will never change again for that visitor. For this reason it should be cached locally from that point on so the application will run if referenced from the bookmark even if no network connection is available. No matter what I try the phone continues to request the page from the server forcing a re-render or it fails if the phone is offline. Louis Gerbarg suggested in this post that I use HTML5 Cache Manifest to get this working however following the w3.org docs does not appear to work for the iPhone. Does anyone have a good example where application cache is working?

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  • iphone - calculating the font size

    - by Mike
    I have to show a label with font size = 14 when the view is 480x320. Supposing I would like to do this in a way that my code will be working well for all future device's screen sizes, including iPad and others following (I am sure more will come), what is the best way to do that? I could do this proportionally, I mean, if the scale increased X, increase the fonts X, but my concern is the different aspect ratios of the devices. The iPhone aspect ratio is 1.5, but iPad's is 1.33, and other aspect ratios can come... I am not sure if this simple scale method will be enough to produce font consistency across all devices. Any suggestions? thanks for any help.

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  • iPhone: image in table cell - wrong position & not scaled correctly in iPhone 3.0

    - by Karsten Silz
    Hi, I have a custom table cell in an iPhone 3.x app to show basketball player data, including a picture. Here's my code from the table controller: UIImageView *theImage = (UIImageView *) [cell viewWithTag:0]; theImage.image = [manager getSmallImageForPlayer: data.number]; theImage.frame = CGRectMake(14, 0, 30, 44); theImage.clipsToBounds = YES; theImage.contentMode = UIViewContentModeScaleAspectFit; theImage.autoresizingMask = UIViewAutoresizingFlexibleHeight && UIViewAutoresizingFlexibleWidth; theImage.autoresizesSubviews = YES; Here's what it looks like in the iPhone SDK 3.0 simulator: Here's what it looks like in the iPhone SDK 3.1.3 simulator: So I have two problems: In both versions, the image view starts at position (0,0) in the table cell, even though I set the frame to start at (14,0). In the 3.0 simulator (and 3.0 device), the image is not shrunk down correctly, even though I set the image view content mode to "UIViewContentModeScaleAspectFit". But the same code works fine in the 3.1.3 simulator / device. Who can help me with either of these two problems?

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  • CoreLocation on iPod Touch, location caching and other conundrums...

    - by Moshe
    I have a few questions about Core Location. 1) Should the user refuse permission for my app to use core location, or core location is unavailable for some reason, is there a fallback? (Device Locale, for example?) 2)Can I cache a device's location for next time? Does Core Location do this itself? 3)I really need the sunset time in the user's area during the mid-spring season and I have a function to do that, once I have the Latitude and Longitude of the device. Perhaps I can just make an assumption about the time based on Locale? (Example: In the US, assume approximately 7:00pm.)

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  • iPod shows more tracks than Library after sync with Banshee

    - by deshmukh
    I am running Ubuntu 11.10, Gnome Shell 3.2 and Banshee 2.2. Banshee correctly recognizes my 80GB iPod Classic (Model No MB147LLm, Version 1.1.2 PC). I have set Banshee to sync the entire library for the iPod. When I sync, the iPod shows more music tracks than the Banshee library. The difference is large - some 5,500 Banshee tracks and about 5,900 tracks on the iPod. What is happening? What is the remedy?

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  • Rythmbox in Ubuntu 12.04 and Ipod touch

    - by leousa
    I don't know if anyone else is experiencing something similar to this. I have an Ipod touch bought 3.5 years ago. It received the last software update a year ago. After that update I had no problems syncing it in Ubuntu 11.04 and 11.10 (two different laptops). Transfer of music albums was flawless with banshee and it would even convert files to the right format automatically. Now, the same ipod touch, without any further software or firmware update does not work in Ubuntu 12.04 rythmbox. The device is mounted and recognized there, but when you drag/drop an album towards the device it does nothing. Before you guys tell me to do it, yes, I have tried with Banshee and gtkpod. The first also brings up an error message saying that the ipod does not support mp3 files, and gtkpod simply crashes all the time. The result is the same. What is going on here? Why a device that worked before does not work now in 12.04? I purchased some music in the Ubuntuone store, and would love to have it transferred to my ipod. Please no links to outdated online manuals with older versions of rythmbox or banshee (I've read them all). And again, nothing wrong with the ipod as it worked in 11.04 and 11.10 and it has not been updated since then. I would strongly appreciate any help provided. thank you

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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  • Should we required to check iPhone is jailbraked

    - by Nirmal
    Hello All... Some of our application is already in AppStore... But suddenly one thing comes into my mind, that I want to clear before submitting my next application. The thing is : As a programmer's point of view, should we require to handle if iPhone Device is jailbreaked ? If yes, then how we can tackle with this ? Thanks in advance....

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  • How to edit .doc file in iPhone

    - by Ekra
    H Friends, I want to edit the .doc files in iPhone and retain its format. I know its possible as many applications like "Documents to go" supports this. I am able to view this type of files currently. Any hint in right direction would be highly appreciated. Thanks in advance

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  • how to create folder structure in documents folder of my iPhone app

    - by Ekra
    Hi friends, I have a folder structure in my server. I receive the folder structure in XML format. My query is :- 1) Can I create the same folder structure in documents folder of my iPhone app. 2) What would be the best approach whether to create folders at device documents folder or just read the XML and show the folders as we parse it(I mean no folder creation). Waiting for your reply

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  • Trouble with touch events on iPhone

    - by MrDatabase
    I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball starts moving up in touchesBegan:withEvent and starts moving down in touchesEnded:withEvent. This works fine almost all the time. However on occasion the ball will keep moving up after the user stops touching... or the ball will keep moving down while the user is touching. Why is this happening? Just fyi the ball is drawn on a UIWindow. The taps are handled by a UIImageview subclass that's clearColor and takes up the entire screen. This "touchLayer" is also moved to the front of the window in the game loop. Any idea why this control scheme occasionally fails? Perhaps the touch events just aren't firing? Or they're fired out of order? Cheers!

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