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  • C++0x Overload on reference, versus sole pass-by-value + std::move?

    - by dean
    It seems the main advice concerning C++0x's rvalues is to add move constructors and move operators to your classes, until compilers default-implement them. But waiting is a losing strategy if you use VC10, because automatic generation probably won't be here until VC10 SP1, or in worst case, VC11. Likely, the wait for this will be measured in years. Here lies my problem. Writing all this duplicate code is not fun. And it's unpleasant to look at. But this is a burden well received, for those classes deemed slow. Not so for the hundreds, if not thousands, of smaller classes. ::sighs:: C++0x was supposed to let me write less code, not more! And then I had a thought. Shared by many, I would guess. Why not just pass everything by value? Won't std::move + copy elision make this nearly optimal? Example 1 - Typical Pre-0x constructor OurClass::OurClass(const SomeClass& obj) : obj(obj) {} SomeClass o; OurClass(o); // single copy OurClass(std::move(o)); // single copy OurClass(SomeClass()); // single copy Cons: A wasted copy for rvalues. Example 2 - Recommended C++0x? OurClass::OurClass(const SomeClass& obj) : obj(obj) {} OurClass::OurClass(SomeClass&& obj) : obj(std::move(obj)) {} SomeClass o; OurClass(o); // single copy OurClass(std::move(o)); // zero copies, one move OurClass(SomeClass()); // zero copies, one move Pros: Presumably the fastest. Cons: Lots of code! Example 3 - Pass-by-value + std::move OurClass::OurClass(SomeClass obj) : obj(std::move(obj)) {} SomeClass o; OurClass(o); // single copy, one move OurClass(std::move(o)); // zero copies, two moves OurClass(SomeClass()); // zero copies, one move Pros: No additional code. Cons: A wasted move in cases 1 & 2. Performance will suffer greatly if SomeClass has no move constructor. What do you think? Is this correct? Is the incurred move a generally acceptable loss when compared to the benefit of code reduction?

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  • WPF: How to autosize Path to its container?

    - by 742
    I have a Path that must resize to its StackPanel container. <StackPanel x:Name="TrackSurface"> <Path Fill="AliceBlue" Stroke="Black" StrokeThickness="1" Data="{StaticResource TranslateZ}"> </Path> </StackPanel> I think about using a transformation bound to the container but don't know how to it actually. Can someone give me hint?

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  • IOC Container Handling State Params in Non-Default Constructor

    - by Mystagogue
    For the purpose of this discussion, there are two kinds of parameters an object constructor might take: state dependency or service dependency. Supplying a service dependency with an IOC container is easy: DI takes over. But in contrast, state dependencies are usually only known to the client. That is, the object requestor. It turns out that having a client supply the state params through an IOC Container is quite painful. I will show several different ways to do this, all of which have big problems, and ask the community if there is another option I'm missing. Let's begin: Before I added an IOC container to my project code, I started with a class like this: class Foobar { //parameters are state dependencies, not service dependencies public Foobar(string alpha, int omega){...}; //...other stuff } I decide to add a Logger service depdendency to the Foobar class, which perhaps I'll provide through DI: class Foobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } But then I'm also told I need to make class Foobar itself "swappable." That is, I'm required to service-locate a Foobar instance. I add a new interface into the mix: class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } When I make the service locator call, it will DI the ILogger service dependency for me. Unfortunately the same is not true of the state dependencies Alpha and Omega. Some containers offer a syntax to address this: //Unity 2.0 pseudo-ish code: myContainer.Resolve<IFoobar>( new parameterOverride[] { {"alpha", "one"}, {"omega",2} } ); I like the feature, but I don't like that it is untyped and not evident to the developer what parameters must be passed (via intellisense, etc). So I look at another solution: //This is a "boiler plate" heavy approach! class Foobar : IFoobar { public Foobar (string alpha, int omega){...}; //...stuff } class FoobarFactory : IFoobarFactory { public IFoobar IFoobarFactory.Create(string alpha, int omega){ return new Foobar(alpha, omega); } } //fetch it... myContainer.Resolve<IFoobarFactory>().Create("one", 2); The above solves the type-safety and intellisense problem, but it (1) forced class Foobar to fetch an ILogger through a service locator rather than DI and (2) it requires me to make a bunch of boiler-plate (XXXFactory, IXXXFactory) for all varieties of Foobar implementations I might use. Should I decide to go with a pure service locator approach, it may not be a problem. But I still can't stand all the boiler-plate needed to make this work. So then I try this: //code named "concrete creator" class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; static IFoobar Create(string alpha, int omega){ //unity 2.0 pseudo-ish code. Assume a common //service locator, or singleton holds the container... return Container.Resolve<IFoobar>( new parameterOverride[] {{"alpha", alpha},{"omega", omega} } ); } //Get my instance: Foobar.Create("alpha",2); I actually don't mind that I'm using the concrete "Foobar" class to create an IFoobar. It represents a base concept that I don't expect to change in my code. I also don't mind the lack of type-safety in the static "Create", because it is now encapsulated. My intellisense is working too! Any concrete instance made this way will ignore the supplied state params if they don't apply (a Unity 2.0 behavior). Perhaps a different concrete implementation "FooFoobar" might have a formal arg name mismatch, but I'm still pretty happy with it. But the big problem with this approach is that it only works effectively with Unity 2.0 (a mismatched parameter in Structure Map will throw an exception). So it is good only if I stay with Unity. The problem is, I'm beginning to like Structure Map a lot more. So now I go onto yet another option: class Foobar : IFoobar, IFoobarInit { public Foobar(ILogger log){...}; public IFoobar IFoobarInit.Initialize(string alpha, int omega){ this.alpha = alpha; this.omega = omega; return this; } } //now create it... IFoobar foo = myContainer.resolve<IFoobarInit>().Initialize("one", 2) Now with this I've got a somewhat nice compromise with the other approaches: (1) My arguments are type-safe / intellisense aware (2) I have a choice of fetching the ILogger via DI (shown above) or service locator, (3) there is no need to make one or more seperate concrete FoobarFactory classes (contrast with the verbose "boiler-plate" example code earlier), and (4) it reasonably upholds the principle "make interfaces easy to use correctly, and hard to use incorrectly." At least it arguably is no worse than the alternatives previously discussed. One acceptance barrier yet remains: I also want to apply "design by contract." Every sample I presented was intentionally favoring constructor injection (for state dependencies) because I want to preserve "invariant" support as most commonly practiced. Namely, the invariant is established when the constructor completes. In the sample above, the invarient is not established when object construction completes. As long as I'm doing home-grown "design by contract" I could just tell developers not to test the invariant until the Initialize(...) method is called. But more to the point, when .net 4.0 comes out I want to use its "code contract" support for design by contract. From what I read, it will not be compatible with this last approach. Curses! Of course it also occurs to me that my entire philosophy is off. Perhaps I'd be told that conjuring a Foobar : IFoobar via a service locator implies that it is a service - and services only have other service dependencies, they don't have state dependencies (such as the Alpha and Omega of these examples). I'm open to listening to such philosophical matters as well, but I'd also like to know what semi-authorative reference to read that would steer me down that thought path. So now I turn it to the community. What approach should I consider that I havn't yet? Must I really believe I've exhausted my options?

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  • The IOC "child" container / Service Locator

    - by Mystagogue
    DISCLAIMER: I know there is debate between DI and service locator patterns. I have a question that is intended to avoid the debate. This question is for the service locator fans, who happen to think like Fowler "DI...is hard to understand...on the whole I prefer to avoid it unless I need it." For the purposes of my question, I must avoid DI (reasons intentionally not given), so I'm not trying to spark a debate unrelated to my question. QUESTION: The only issue I might see with keeping my IOC container in a singleton (remember my disclaimer above), is with the use of child containers. Presumably the child containers would not themselves be singletons. At first I thought that poses a real problem. But as I thought about it, I began to think that is precisely the behavior I want (the child containers are not singletons, and can be Disposed() at will). Then my thoughts went further into a philosophical realm. Because I'm a service locator fan, I'm wondering just how necessary the notion of a child container is in the first place. In a small set of cases where I've seen the usefulness, it has either been to satisfy DI (which I'm mostly avoiding anyway), or the issue was solvable without recourse to the IOC container. My thoughts were partly inspired by the IServiceLocator interface which doesn't even bother to list a "GetChildContainer" method. So my question is just that: if you are a service locator fan, have you found that child containers are usually moot? Otherwise, when have they been essential? extra credit: If there are other philosophical issues with service locator in a singleton (aside from those posed by DI advocates), what are they?

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  • Calling DI Container directly in method code (MVC Actions)

    - by fearofawhackplanet
    I'm playing with DI (using Unity). I've learned how to do Constructor and Property injection. I have a static container exposed through a property in my Global.asax file (MvcApplication class). I have a need for a number of different objects in my Controller. It doesn't seem right to inject these throught the constructor, partly because of the high quantity of them, and partly because they are only needed in some Actions methods. The question is, is there anything wrong with just calling my container directly from within the Action methods? public ActionResult Foo() { IBar bar = (Bar)MvcApplication.Container.Resolve(IBar); // ... Bar uses a default constructor, I'm not actually doing any // injection here, I'm just telling my conatiner to give me Bar // when I ask for IBar so I can hide the existence of the concrete // Bar from my Controller. } This seems the simplest and most efficient way of doing things, but I've never seen an example used in this way. Is there anything wrong with this? Am I missing the concept in some way?

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  • reuse div container to load images

    - by user295927
    Hi All; What I would like to do: use a single container to load images. As it is now: I have eleven (11) containers in HTML mark-up each with its own div. each container holds 4 images (2 images side by side top and bottom) when link in anchor tag is clicked div with images fades in. /*-- Jquery accordion is used for navigation typical example is below --*/ <li> <a class="head" href="#">commercial/hospitality</a> <ul> <li><a href="#" projectName="project1" projectType="hospitality1" image1="images/testImage1.jpg" image2="images/testImage2.jpg" image3="images/testImage3.jpg" image4="images/testImage4.jpg">hospitality project number 1</a> </li> <li><a href="#" projectName="project2" projectType="hospitality2" image1="images/testImage1.jpg" image2="images/testImage2.jpg" image3="images/testImage3.jpg" image4="images/testImage4.jpg">hospitality project number 2</a> </li> <li><a href="#" projectName="project3" projectType="hospitality3" image1="images/testImage1.jpg" image2="images/testImage2.jpg" image3="images/testImage3.jpg" image4="images/testImage4.jpg">hospitality project number 3</a> </li> </ul> </li> Typical <div> container used for image insertion currently there are 11 of them: <div id="hospitality1" class="current"> <div id="image1"><img src="images/testImage.jpg"/></div> <div id="image2"><img src="images/testImage.jpg"/></div> <div id="image3"><img src="images/testImage.jpg"/></div> <div id="image4"><img src="images/testImage.jpg"/></div> </div> Here is the code I am using at this point, it does work, but is there a better way to do this that will only re-use a single div container for loading the images? $(document).ready(function(){ $('#navigation a').click(function (selected) { var projectType = $(this).attr("projectType"); //projectType var projectName = $(this).attr("projectName"); //projectName var image1 = $(this).attr("image1"); //anchor tag for image number 1 var image2 = $(this).attr("image2"); //anchor tag for image number 2 var image3 = $(this).attr("image3"); //anchor tag for image number 3 var image4 = $(this).attr("image4"); //anchor tag for image number 4 console.log(projectType); //returns type of project console.log(projectName); //returns name of project console.log(image1); //returns 1st image console.log(image2); //returns 2nd image console.log(image3); //returns 3rd image console.log(image4); //returns 4th image $(function() { $(".current").hide(); // hides previous selected image $("#" + projectType ).fadeIn("normal").addClass("current"); }); }); As you can, see the mark up getting quite large. Any help is appreciated. ussteele

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  • Scalable stl set like container for C++

    - by Pqr
    Hi, I need to store large number of integers. There can be duplicates in the input stream of integers, I just need to store distinct amongst them. I was using stl set initially but It went OutOfMem when input number of integers went too high. I am looking for some C++ container library which would allow me to store numbers with the said requirement possibly backed by file i.e container should not try to keep all numbers in-mem. I don't need to store this data persistently, I just need to find unique values amongst it.

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  • Windows Live SkyDrive: How To Move or Copy Files Between Folders

    - by Gopinath
    Microsoft has very simple and easy to use interface to move files between folders in Windows Operating system. But their own cloud storage service,Windows Live SkyDrive, complicated these simple and daily used operations. We need a guide to figure out how to perform basic copy/move operations. Couple of years ago we wrote about moving files between folders in old version of SkyDrive but the guide does not hold good today as SkyDrive has gone through many user interface changes in the recent past. Today one of our readers asked us how to move/copy files in the latest version of SkyDrive and here are the steps to be followed 1. Login to your Windows Live SkyDrive 2. Select the file you want to Move or Copy by clicking on the information icon (see 2 in below image) 3. After selecting the information icon, expand Information section displayed on the right side panel to access Move and Copy options (see 3 in the below image). 4. To move the selected file to another folder, select Move option and Sky Drive will guide you through folder selection user interface for choosing the target folder. 5. Once you navigate to the target folder where you want to move the file click on “Move this file into <<Target Folder>>”. 6. You are done. Dear Microsoft, SkyDrive provides us tonnes of free storage but please make it’s user interface a bit better so that we don’t need to write guides to perform basic operations. Hope you listen to your customers. This article titled,Windows Live SkyDrive: How To Move or Copy Files Between Folders, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Mac OSX snow leapord move to folder on keystroke

    - by Georges Oates Larsen
    On a weekly basis I have to organize thousands of photos (in groups of up to five thousand) into folders depending upon what they contain (to then narrow them down to the best photos of the same thing). This means I am constantly scanning through photos and organizing them into a folder. THe problem is, the process of stopping my scan, then dragging the photo all the way into a folder myself is bogging me down. Would it be possible to, for instance using something like applescript, or even going so far as using XCode/Cocoa, to create a shortcut that moves whatever I have selected in the finder to a pre-specified folder? Does somethign like this already exist?

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  • python: how to design a container with elements that must reference their container

    - by Luke404
    (the title is admittedly not that great. Please forgive my English, this is the best I could think of) I'm writing a python script that will manage email domains and their accounts, and I'm also a newby at OOP design. My two (related?) issues are: the Domain class must do special work to add and remove accounts, like adding/removing them to the underlying implementation how to manage operations on accounts that must go through their container To solve the former issue I'd add a factory method to the Domain class that'll build an Account instance in that domain, and a 'remove' (anti-factory?) method to handle deletions. For the latter this seems to me "anti-oop" since what would logically be an operation on an Account (eg, change password) must always reference the containing Domain. Seems to me that I must add to the Account a reference back to the Domain and use that to get data (like the domain name) or call methods on the Domain class. Code example (element uses data from the container) that manages an underlying Vpopmail system: class Account: def __init__(self, name, password, domain): self.name = name self.password = password self.domain = domain def set_password(self, password): os.system('vpasswd %s@%s %s' % (self.name, self.domain.name, password) self.password = password class Domain: def __init__(self, domain_name): self.name = domain_name self.accounts = {} def create_account(self, name, password): os.system('vadduser %s@%s %s' % (name, self.name, password)) account = Account(name, password, self) self.accounts[name] = account def delete_account(self, name): os.system('vdeluser %s@%s' % (name, self.name)) del self.accounts[name] another option would be for Account.set_password to call a Domain method that would do the actual work - sounds equally ugly to me. Also note the duplication of data (account name also as dict key), it sounds logical (account names are "primary key" inside a domain) but accounts need to know their own name.

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  • CSS: 100% of container height without modifying the container

    - by Rena
    Yeah, this ugly question again. I'm writing some HTML that gets inserted into a page. I have no control over the rest of the page. The structure is something like: <table <tr <td rowspan="2"left column</td <td height="1"top row above content</td </tr <tr<td height="220"my content here</td</tr </table I can write whatever I want into that table cell (including style tags to pack in my CSS), but I can't touch anything outside of it, which means I can't set the height of any parent element (including html and body), add a doctype (it has none), etc - that already kills just about every solution I can find (all seem to be "add a doctype" and/or "give the parent container a fixed height"). What I want to do is simply have a <div fill the entire cell. Width is no problem but unsurprisingly height is being a massive pain. Writing "height: 100%" doesn't do anything unless the container has a fixed height (the height="220" attribute apparently doesn't count) or the div uses absolute positioning - and then it seems to want to use 100% of the window's height (and width even) instead of the cell's. The root of the problem is the left column varies in height, as does the content, and when the left column cell is larger than the content, it won't expand to fill the cell it's in. If I set a fixed height for the content, it'll be much larger than necessary most of the time, and if I don't, it doesn't take up all of the cell and leaves an ugly gap at the bottom.

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  • Cannot resolve Dictionary in Unity container

    - by IanR
    Hi, I've just stumbled upon this: within a Unity container, I want to register IDictionary<TK, TV>; assume that it's IDictionary<string, int> _unityContainer = new UnityContainer() .RegisterType<IDictionary<string, int>, Dictionary<string, int>>(); but if I try var d = _unityContainer.Resolve<IDictionary<string, int>>(); it fails to resolve... I get... Microsoft.Practices.Unity.ResolutionFailedException: Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "System.Collections.Generic.IDictionary`2[System.String,System.Int32]", name = "(none)". Exception occurred while: while resolving. Exception is: InvalidOperationException - The type Dictionary`2 has multiple constructors of length 2. Unable to disambiguate. At the time of the exception, the container was: Resolving System.Collections.Generic.Dictionary2[System.String,System.Int32],(none) (mapped from System.Collections.Generic.IDictionary2[System.String,System.Int32], (none)) --- System.InvalidOperationException: The type Dictionary`2 has multiple constructors of length 2. Unable to disambiguate.. So it looks like it has found the Type to resolve (being Dictionary<string, int>) but failed to new it up... How come unity can't resolve this type? If I type IDictionary<string, int> d = new Dictionary<string, int>() that works... any ideas? thanks!

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  • forcing a child component to resize itself larger than its container

    - by Josh
    I am creating a component that displays a variable amount of "gauges" (square tiles of content if you will), that is laid out like so: <HDividedBox id="container"> <VBox id="myComponent"> <HBox id="header"> ...header content... </HBox> <Tile id="body"> ...gauges are added to the body... </Tile> </Vbox> </HDividedBox> The body Tile has a horizontal direction. When I drag the HDividedBox to make myComponent smaller, the body component will get smaller as well, and eventually if there are too many gauges to fit horizontally, they will be bumped to the next row, and thus the smaller I make myComponent, the number of vertically stacked gauges grows. This is all well and good. The problem is, no matter what combination of settings I use, I absolutely cannot get the body (a Tile) to size itself beyond the size of myComponent, which would ideally cause myComponent to scroll vertically. Even setting the maxHeight of the body to some huge value, it will never size itself larger than it's container. Any ideas on how to accomplish this? Thanks

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  • What's the simplest IOC container for C#?

    - by Greg
    What's the simplest IOC container for C#? Is simple to learn and get productive with for a small app. In my case a winforms app which I want to abstract the data layer for later potential migration to a web-service for the data layer.

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  • Singleton design pattern vs Singleton beans in Spring container

    - by Peeyush
    As we all know we have beans as singleton by default in Spring container and if we have a web application based on Spring framework then in that case do we really need to implement Singleton design pattern to hold global data rather than just creating a bean through spring. Please bear with me if I'm not able to explain what I actually meant to ask.

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  • Memory corruption in System.Move due to changed 8087CW mode (png + stretchblt)

    - by André Mussche
    I have strange a memory corruption problem. After many hours debugging and trying I think I found something. For example: I do a simple string assignment: sTest := 'SET LOCK_TIMEOUT '; However, the result sometimes becomes: sTest = 'SET LOCK'#0'TIMEOUT ' So, the _ gets replaced by an 0 byte. I have seen this happening once (reproducing is tricky, dependent on timing) in the System.Move function, when it uses the FPU stack (fild, fistp) for fast memory copy (in case of 9 till 32 bytes to move): ... @@SmallMove: {9..32 Byte Move} fild qword ptr [eax+ecx] {Load Last 8} fild qword ptr [eax] {Load First 8} cmp ecx, 8 jle @@Small16 fild qword ptr [eax+8] {Load Second 8} cmp ecx, 16 jle @@Small24 fild qword ptr [eax+16] {Load Third 8} fistp qword ptr [edx+16] {Save Third 8} ... Using the FPU view and 2 memory debug views (Delphi - View - Debug - CPU - Memory) I saw it going wrong... once... could not reproduce however... This morning I read something about the 8087CW mode, and yes, if this is changed into $27F I get memory corruption! Normally it is $133F: The difference between $133F and $027F is that $027F sets up the FPU for doing less precise calculations (limiting to Double in stead of Extended) and different infiniti handling (which was used for older FPU’s, but is not used any more). Okay, now I found why but not when! I changed the working of my AsmProfiler with a simple check (so all functions are checked at enter and leave): if Get8087CW = $27F then //normally $1372? if MainThreadID = GetCurrentThreadId then //only check mainthread DebugBreak; I "profiled" some units and dll's and bingo (see stack): Windows.StretchBlt(3372289943,0,0,514,345,4211154027,0,0,514,345,13369376) pngimage.TPNGObject.DrawPartialTrans(4211154027,(0, 0, 514, 345, (0, 0), (514, 345))) pngimage.TPNGObject.Draw($7FF62450,(0, 0, 514, 345, (0, 0), (514, 345))) Graphics.TCanvas.StretchDraw((0, 0, 514, 345, (0, 0), (514, 345)),$7FECF3D0) ExtCtrls.TImage.Paint Controls.TGraphicControl.WMPaint((15, 4211154027, 0, 0)) So it is happening in StretchBlt... What to do now? Is it a fault of Windows, or a bug in PNG (included in D2007)? Or is the System.Move function not failsafe?

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  • IoC container configuration

    - by nivlam
    How should the configuration for an IoC container be organized? I know that registering by code should be placed at the highest level in an application, but what if an application had hundreds of dependencies that need to be registered? Same with XML configurations. I know that you can split up the XML configurations into multiple files, but that would seem like it would become a maintenance hassle if someone had to dig through multiple XML files. Are there any best practices for organizing the registration of dependencies? From all the videos and tutorials that I've seen, the code used in the demo were simple enough to place in a single location. I have yet to come across a sample application that utilizes a large number of dependencies.

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  • Casting a container of shared_ptr

    - by Jamie Cook
    Hi all, I have a method void foo(list<shared_ptr<Base>>& myList); Which I'm trying to call with a two different types of lists, one of DerivedClass1 and one of DerivedClass2 list<shared_ptr<DerivedClass1>> myList1; foo(myList1); list<shared_ptr<DerivedClass2>> myList2; foo(myList2); However this obviously generates a compiler error error: a reference of type "std::list<boost::shared_ptr<Base>, std::allocator<boost::shared_ptr<Base>>> &" (not const-qualified) cannot be initialized with a value of type "std::list<boost::shared_ptr<DerivedClass1>, std::allocator<boost::shared_ptr<DerivedClass1>>>" Is there any easy way to cast a container of shared_ptr? Of alternate containers that can accomplish this?

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  • iPad: Move UIView with animation, then move it back

    - by Joel
    I have the following code in a UIView subclass that will move it off the screen with an animation: float currentX = xposition; //variables that store where the UIView is located float currentY = yposition; float targetX = -5.0f - self.width; float targetY = -5.0f - self.height; moveX = targetX - currentX; //stored as an instance variable so I can hang on to it and move it back moveY = targetY - currentY; [UIView beginAnimations:@"UIBase Hide" context:nil]; [UIView setAnimationDuration:duration]; self.transform = CGAffineTransformMakeTranslation(moveX,moveY); [UIView commitAnimations]; It works just great. I've changed targetX/Y to 0 to see if it does indeed move to the specified point, and it does. The problem is when I try and move the view back to where it was originally: moveX = -moveX; moveY = -moveY; [UIView beginAnimations:@"UIBase Show" context:nil]; [UIView setAnimationDuration:duration]; self.transform = CGAffineTransformMakeTranslation(moveX,moveY); [UIView commitAnimations]; This puts the UIView about 3x as far as it should. So the view usually gets put off the right side of the screen (depending on where it is). Is there something with the CGAffineTransforMakeTranslation function that I should know? I read the documentation, and from what I can tell, it should be doing what I'm expecting it to do. Anyone have a suggestion of how to fix this? Thanks.

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  • Manager/Container class vs static class methods

    - by Ben
    Suppose I a have a Widget class that is part of a framework used independently by many applications. I create Widget instances in many situations and their lifetimes vary. In addition to Widget's instance specified methods, I would like to be able to perform the follow class wide operations: Find a single Widget instance based on a unique id Iterate over the list of all Widgets Remove a widget from the set of all widgets In order support these operations, I have been considering two approaches: Container class - Create some container or manager class, WidgetContainer, which holds a list of all Widget instances, support iteration and provides methods for Widget addition, removal and lookup. For example in C#: public class WidgetContainer : IEnumerable<Widget { public void AddWidget(Widget); public Widget GetWidget(WidgetId id); public void RemoveWidget(WidgetId id); } Static class methods - Add static class methods to Widget. For example: public class Widget { public Widget(WidgetId id); public static Widget GetWidget(WidgetId id); public static void RemoveWidget(WidgetId id); public static IEnumerable<Widget AllWidgets(); } Using a container class has the added problem of how to access the container class. Make it a singleton?..yuck! Create some World object that provides access to all such container classes? I have seen many frameworks that use the container class approach, so what is the general consensus?

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