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  • Lot of Multicast traffic on LAN

    - by Nel
    Recently the whole network at work is being hit by multicast traffic originating on the LAN itself. I did some investigating and the service which seems to be responsible is ws-discovery. I have attached a screenshot of wireshark capturing the traffic. I have tried shutting down the source machine from which it was originating, but the multicast traffic still seems to be present in the network. My network topology 2 subnets - 10.10.10.0/24 and 10.20.10.0/24. Gateway is a debian system. We have 3 switches for 3 floors. They are all unmanaged Dlink 24-port switches. Multicast blocking at switch level is out of the question. Any solutions? :(

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  • Lot of Multicast traffic on LAN

    - by Nel
    Recently the whole network at work is being hit by multicast traffic originating on the LAN itself. I did some investigating and the service which seems to be responsible is ws-discovery. I have attached a screenshot of wireshark capturing the traffic. I have tried shutting down the source machine from which it was originating, but the multicast traffic still seems to be present in the network. My network topology 2 subnets - 10.10.10.0/24 and 10.20.10.0/24. Gateway is a debian system. We have 3 switches for 3 floors. They are all unmanaged Dlink 24-port switches. Multicast blocking at switch level is out of the question. Any solutions? :(

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  • How to block all multicast traffic travelling through a Cisco Catalyst 3750

    - by TrueDuality
    Something changed today. I can't seem to track down what, but one of our 3750s decided that it was going to forward all the multicast traffic it saw from the ghost server across every VLAN it has. I've tried writing a simple access group that consists of the following: access-list 100 deny ip any 224.0.0.10 0.0.0.255 access-list 100 permit ip any any I apparently mistakenly assumed that once applied to an interface that it would block all of the multicast traffic on that interface regardless of VLAN. I do not want any multicast traffic flowing through this particular switch to any VLAN or even to stay on the same VLAN beyond this switch. Does anyone have any ideas?

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  • Optical multicast

    - by Randomblue
    I have a 10G XPF+ optical cable with market updates from a stock exchange. This cable goes into a switch, which then multicasts every packet to a couple of computers. The problem with using a switch for multicast is that there is latency overhead, even with a pass-through switch (~200ns). Are there "optical" solutions (I'm thinking of a beam splitter of some sort) which would allow for close to zero latency 10G multicast?

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  • Multicast accross the subnets

    - by Hasan Khan
    My application sends some UDP packets on a multicast address. In our office we have 3 subnets connected via routers. Sitting in my subnet I'm able to ping the IP of the other subnet. Will multicast packets cross my subnet and reach the machines of other subnets? Or router will need some configuration? Or do I have to program a bridge for it? Please note that I do not know anything about Networking. Kindly tell me something that I can ask my network admin to do.

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  • Creating a secure multicast tunnel with socat

    - by ams
    How we can create secure multicast tunnels ith socat? Assume that we have a list of IP address, CIDR network addresses that we want to create secure tunnel to them. I found this: socat STDIO UDP4-DATAGRAM:224.1.0.1:6666,range=192.168.10.0/24 but I want a secure tunnel and different adds with net addrs I want to create script that give the IPs and net addresses and creates a secure tunnel ./myscript IP1 NetAdd1 IP2 NetAdd2 .... How can I send these parameters to socat? Does socat multicast have any limits?

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  • Is IPv6 multicast routable over the Internet?

    - by Absolom
    As I understand it, public IPv6 addresses allocated by the IANA will have the prefix 2000::/3. These ip addresses will be routable through the Internet. IPv6 multicast addresses on the other side are prefixed FF00::/8. So my understanding is that the ipv6 multicast addresses won't be routable through the internet. I am right? If so, is there any way to do one-to-many ip routing over the Internet in IPv6? Thanks!

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  • Receiving Multicast Messages on a Multihomed Windows PC

    - by Basti
    I'm developing a diagnostic tool on a PC with several Network Interfaces based on multicast/udp. The user can select a NIC, the application creates sockets, binds them to this NIC and adds them to the specific multicast group. The sending of multicast messages works fine. However receiving of messages only succeeds if I bind the sockets to a specific NIC of my PC. It almost looks like as there is a 'default' NIC for receiving multicast messages in Windows which is always the first NIC returned by the GetAdapterInfo function. I monitored the network with Wireshark and discovered that the "IGMP Join Group" message isn't sent from the NIC I bound the socket at, but by this 'default' NIC. If I disable this NIC (or remove the network cable), the next NIC of the list returned by GetAdapterInfo is used for receiving multicast messages. I was successful to change this 'default' NIC by adding an additional entry to the routing table of my PC, but I don't think this is a good solution of the problem. The problem also occurs with the code appended below. The join group messages isn't sent via 192.168.52 but via a different NIC. // socket_tst.cpp : Defines the entry point for the console application. // #include tchar.h #include winsock2.h #include ws2ipdef.h #include IpHlpApi.h #include IpTypes.h #include stdio.h int _tmain(int argc, _TCHAR* argv[]) { WSADATA m_wsaData; SOCKET m_socket; sockaddr_in m_sockAdr; UINT16 m_port = 319; u_long m_interfaceAdr = inet_addr("192.168.1.52"); u_long m_multicastAdr = inet_addr("224.0.0.107"); int returnValue = WSAStartup(MAKEWORD(2,2), &m_wsaData); if (returnValue != S_OK) { return returnValue; } // Create sockets if (INVALID_SOCKET == (m_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) ) { return WSAGetLastError(); } int doreuseaddress = TRUE; if (setsockopt(m_socket,SOL_SOCKET,SO_REUSEADDR,(char*) &doreuseaddress,sizeof(doreuseaddress)) == SOCKET_ERROR) { return WSAGetLastError(); } // Configure socket addresses memset(&m_sockAdr,0,sizeof(m_sockAdr)); m_sockAdr.sin_family = AF_INET; m_sockAdr.sin_port = htons(m_port); m_sockAdr.sin_addr.s_addr = m_interfaceAdr; //bind sockets if ( bind( m_socket, (SOCKADDR*) &m_sockAdr, sizeof(m_sockAdr) ) == SOCKET_ERROR ) { return WSAGetLastError(); } // join multicast struct ip_mreq_source imr; memset(&imr,0,sizeof(imr)); imr.imr_multiaddr.s_addr = m_multicastAdr; // address of multicastgroup imr.imr_sourceaddr.s_addr = 0; // sourceaddress (not used) imr.imr_interface.s_addr = m_interfaceAdr; // interface address /* first join multicast group, then registerer selected interface as * multicast sending interface */ if( setsockopt( m_socket ,IPPROTO_IP ,IP_ADD_MEMBERSHIP ,(char*) &imr , sizeof(imr)) == SOCKET_ERROR) { return SOCKET_ERROR; } else { if( setsockopt(m_socket ,IPPROTO_IP ,IP_MULTICAST_IF ,(CHAR*)&imr.imr_interface.s_addr ,sizeof(&imr.imr_interface.s_addr)) == SOCKET_ERROR ) { return SOCKET_ERROR; } } printf("receiving msgs...\n"); while(1) { // get inputbuffer from socket int sock_return = SOCKET_ERROR; sockaddr_in socketAddress; char buffer[1500]; int addressLength = sizeof(socketAddress); sock_return = recvfrom(m_socket, (char*) &buffer, 1500, 0, (SOCKADDR*)&socketAddress, &addressLength ); if( sock_return == SOCKET_ERROR) { int wsa_error = WSAGetLastError(); return wsa_error; } else { printf("got message!\n"); } } return 0; } Thanks four your help!

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  • Strange thing on IPv6 multicast program on Windows

    - by zhanglistar
    I have written an ipv6 multicast program on windows xp sp3. But a problem bothers me a lot. The sendto function implies no error, but I can't capture the packet using wireshark. I am sure the filter is right. Thanks in advance. And the code is as follows: #include "stdafx.h" #include <stdio.h> /* for printf() and fprintf() */ #include <winsock2.h> /* for socket(), connect(), sendto(), and recvfrom() */ #include <ws2tcpip.h> /* for ip_mreq */ #include <stdlib.h> /* for atoi() and exit() */ #include <string.h> /* for memset() */ #include <time.h> /* for timestamps */ #include <pcap.h> #include <Iphlpapi.h> #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "wpcap.lib") #pragma comment(lib, "Iphlpapi.lib") int _tmain(int argc, _TCHAR* argv[]) { int sfd; int on, length, iResult; WSADATA wsaData; struct addrinfo Hints; struct addrinfo *multicastAddr, *localAddr; char buf[46]; // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } /* Resolve destination address for multicast datagrams */ memset(&Hints, 0, sizeof (Hints)); Hints.ai_family = AF_INET6; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_protocol = IPPROTO_UDP; Hints.ai_flags = AI_NUMERICHOST; iResult = getaddrinfo("FF02::1:2", "547", &Hints, &multicastAddr); if (iResult != 0) { /* error handling */ printf("socket error: %d\n", WSAGetLastError()); return -1; } /* Get a local address with the same family (IPv4 or IPv6) as our multicast group */ Hints.ai_family = multicastAddr->ai_family; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_flags = AI_PASSIVE; /* Return an address we can bind to */ if ( getaddrinfo(NULL, "546", &Hints, &localAddr) != 0 ) { printf("getaddrinfo() failed: %d\n", WSAGetLastError()); exit(-1); } // Create sending socket //sfd = socket (multicastAddr->ai_family, multicastAddr->ai_socktype, multicastAddr->ai_protocol); sfd = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP); if (sfd == -1) { printf("socket error: %d\n", WSAGetLastError()); return 0; } /* Bind to the multicast port */ if ( bind(sfd, localAddr->ai_addr, localAddr->ai_addrlen) != 0 ) { printf("bind() failed: %d\n", WSAGetLastError()); exit(-1); } if (multicastAddr->ai_family == AF_INET6 && multicastAddr->ai_addrlen == sizeof(struct sockaddr_in6)) /* IPv6 */ { on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_LOOP, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } struct ipv6_mreq multicastRequest; /* Multicast address join structure */ /* Specify the multicast group */ memcpy(&multicastRequest.ipv6mr_multiaddr, &((struct sockaddr_in6*)(multicastAddr->ai_addr))->sin6_addr, sizeof(struct in6_addr)); /* Accept multicast from any interface */ multicastRequest.ipv6mr_interface = 0; /* Join the multicast address */ if ( setsockopt(sfd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*) &multicastRequest, sizeof(multicastRequest)) != 0 ) { printf("setsockopt() failed: %d\n", WSAGetLastError()); return -1; } on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on)) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return 0; } } memset(buf, 0, sizeof(buf)); strcpy(buf, "hello world"); iResult = sendto(sfd, buf, strlen(buf), 0, (LPSOCKADDR) multicastAddr->ai_addr, multicastAddr->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; /* Error handling */ } return 0; }

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  • TCP multicast and multithreading

    - by Fantastic Fourier
    I need to come up with clients that can multicast to other clients reliably. That implies I'll be using TCP to connect reliably between clients within a multicast group. Doesn't that come up to n^2 number of connections? That seems a little silly to me. Wouldn't/shouldn't there be a way to more easily multicast with reliability?

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  • client subscribed to a multicast group not receiving data

    - by Abruzzo Forte e Gentile
    I have a network that was setup for multicast traffic IN Machine A there is a server application generating multi-cast traffic. I have also different clients subscribing to that mulicast traffic -some client are in the same machine A -other clients are in machine B,C,D # Address I am using IP : 239.193.0.21 PORT: 20401 I don't know why but the client in machine A , even if they join the group, don't receive any data while (and this is the funny part) machine B,C and D receive everything. Checking with Wirshark I can see that the UDP traffic flow is there in Machine A. I am using LInux/Red-Hat Enterprise 6.2 What should I look at? Any setting in the os? Firewall or what?

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  • C#/.NET Little Wonders: The Predicate, Comparison, and Converter Generic Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last three weeks, we examined the Action family of delegates (and delegates in general), the Func family of delegates, and the EventHandler family of delegates and how they can be used to support generic, reusable algorithms and classes. This week I will be completing my series on the generic delegates in the .NET Framework with a discussion of three more, somewhat less used, generic delegates: Predicate<T>, Comparison<T>, and Converter<TInput, TOutput>. These are older generic delegates that were introduced in .NET 2.0, mostly for use in the Array and List<T> classes.  Though older, it’s good to have an understanding of them and their intended purpose.  In addition, you can feel free to use them yourself, though obviously you can also use the equivalents from the Func family of delegates instead. Predicate<T> – delegate for determining matches The Predicate<T> delegate was a very early delegate developed in the .NET 2.0 Framework to determine if an item was a match for some condition in a List<T> or T[].  The methods that tend to use the Predicate<T> include: Find(), FindAll(), FindLast() Uses the Predicate<T> delegate to finds items, in a list/array of type T, that matches the given predicate. FindIndex(), FindLastIndex() Uses the Predicate<T> delegate to find the index of an item, of in a list/array of type T, that matches the given predicate. The signature of the Predicate<T> delegate (ignoring variance for the moment) is: 1: public delegate bool Predicate<T>(T obj); So, this is a delegate type that supports any method taking an item of type T and returning bool.  In addition, there is a semantic understanding that this predicate is supposed to be examining the item supplied to see if it matches a given criteria. 1: // finds first even number (2) 2: var firstEven = Array.Find(numbers, n => (n % 2) == 0); 3:  4: // finds all odd numbers (1, 3, 5, 7, 9) 5: var allEvens = Array.FindAll(numbers, n => (n % 2) == 1); 6:  7: // find index of first multiple of 5 (4) 8: var firstFiveMultiplePos = Array.FindIndex(numbers, n => (n % 5) == 0); This delegate has typically been succeeded in LINQ by the more general Func family, so that Predicate<T> and Func<T, bool> are logically identical.  Strictly speaking, though, they are different types, so a delegate reference of type Predicate<T> cannot be directly assigned to a delegate reference of type Func<T, bool>, though the same method can be assigned to both. 1: // SUCCESS: the same lambda can be assigned to either 2: Predicate<DateTime> isSameDayPred = dt => dt.Date == DateTime.Today; 3: Func<DateTime, bool> isSameDayFunc = dt => dt.Date == DateTime.Today; 4:  5: // ERROR: once they are assigned to a delegate type, they are strongly 6: // typed and cannot be directly assigned to other delegate types. 7: isSameDayPred = isSameDayFunc; When you assign a method to a delegate, all that is required is that the signature matches.  This is why the same method can be assigned to either delegate type since their signatures are the same.  However, once the method has been assigned to a delegate type, it is now a strongly-typed reference to that delegate type, and it cannot be assigned to a different delegate type (beyond the bounds of variance depending on Framework version, of course). Comparison<T> – delegate for determining order Just as the Predicate<T> generic delegate was birthed to give Array and List<T> the ability to perform type-safe matching, the Comparison<T> was birthed to give them the ability to perform type-safe ordering. The Comparison<T> is used in Array and List<T> for: Sort() A form of the Sort() method that takes a comparison delegate; this is an alternate way to custom sort a list/array from having to define custom IComparer<T> classes. The signature for the Comparison<T> delegate looks like (without variance): 1: public delegate int Comparison<T>(T lhs, T rhs); The goal of this delegate is to compare the left-hand-side to the right-hand-side and return a negative number if the lhs < rhs, zero if they are equal, and a positive number if the lhs > rhs.  Generally speaking, null is considered to be the smallest value of any reference type, so null should always be less than non-null, and two null values should be considered equal. In most sort/ordering methods, you must specify an IComparer<T> if you want to do custom sorting/ordering.  The Array and List<T> types, however, also allow for an alternative Comparison<T> delegate to be used instead, essentially, this lets you perform the custom sort without having to have the custom IComparer<T> class defined. It should be noted, however, that the LINQ OrderBy(), and ThenBy() family of methods do not support the Comparison<T> delegate (though one could easily add their own extension methods to create one, or create an IComparer() factory class that generates one from a Comparison<T>). So, given this delegate, we could use it to perform easy sorts on an Array or List<T> based on custom fields.  Say for example we have a data class called Employee with some basic employee information: 1: public sealed class Employee 2: { 3: public string Name { get; set; } 4: public int Id { get; set; } 5: public double Salary { get; set; } 6: } And say we had a List<Employee> that contained data, such as: 1: var employees = new List<Employee> 2: { 3: new Employee { Name = "John Smith", Id = 2, Salary = 37000.0 }, 4: new Employee { Name = "Jane Doe", Id = 1, Salary = 57000.0 }, 5: new Employee { Name = "John Doe", Id = 5, Salary = 60000.0 }, 6: new Employee { Name = "Jane Smith", Id = 3, Salary = 59000.0 } 7: }; Now, using the Comparison<T> delegate form of Sort() on the List<Employee>, we can sort our list many ways: 1: // sort based on employee ID 2: employees.Sort((lhs, rhs) => Comparer<int>.Default.Compare(lhs.Id, rhs.Id)); 3:  4: // sort based on employee name 5: employees.Sort((lhs, rhs) => string.Compare(lhs.Name, rhs.Name)); 6:  7: // sort based on salary, descending (note switched lhs/rhs order for descending) 8: employees.Sort((lhs, rhs) => Comparer<double>.Default.Compare(rhs.Salary, lhs.Salary)); So again, you could use this older delegate, which has a lot of logical meaning to it’s name, or use a generic delegate such as Func<T, T, int> to implement the same sort of behavior.  All this said, one of the reasons, in my opinion, that Comparison<T> isn’t used too often is that it tends to need complex lambdas, and the LINQ ability to order based on projections is much easier to use, though the Array and List<T> sorts tend to be more efficient if you want to perform in-place ordering. Converter<TInput, TOutput> – delegate to convert elements The Converter<TInput, TOutput> delegate is used by the Array and List<T> delegate to specify how to convert elements from an array/list of one type (TInput) to another type (TOutput).  It is used in an array/list for: ConvertAll() Converts all elements from a List<TInput> / TInput[] to a new List<TOutput> / TOutput[]. The delegate signature for Converter<TInput, TOutput> is very straightforward (ignoring variance): 1: public delegate TOutput Converter<TInput, TOutput>(TInput input); So, this delegate’s job is to taken an input item (of type TInput) and convert it to a return result (of type TOutput).  Again, this is logically equivalent to a newer Func delegate with a signature of Func<TInput, TOutput>.  In fact, the latter is how the LINQ conversion methods are defined. So, we could use the ConvertAll() syntax to convert a List<T> or T[] to different types, such as: 1: // get a list of just employee IDs 2: var empIds = employees.ConvertAll(emp => emp.Id); 3:  4: // get a list of all emp salaries, as int instead of double: 5: var empSalaries = employees.ConvertAll(emp => (int)emp.Salary); Note that the expressions above are logically equivalent to using LINQ’s Select() method, which gives you a lot more power: 1: // get a list of just employee IDs 2: var empIds = employees.Select(emp => emp.Id).ToList(); 3:  4: // get a list of all emp salaries, as int instead of double: 5: var empSalaries = employees.Select(emp => (int)emp.Salary).ToList(); The only difference with using LINQ is that many of the methods (including Select()) are deferred execution, which means that often times they will not perform the conversion for an item until it is requested.  This has both pros and cons in that you gain the benefit of not performing work until it is actually needed, but on the flip side if you want the results now, there is overhead in the behind-the-scenes work that support deferred execution (it’s supported by the yield return / yield break keywords in C# which define iterators that maintain current state information). In general, the new LINQ syntax is preferred, but the older Array and List<T> ConvertAll() methods are still around, as is the Converter<TInput, TOutput> delegate. Sidebar: Variance support update in .NET 4.0 Just like our descriptions of Func and Action, these three early generic delegates also support more variance in assignment as of .NET 4.0.  Their new signatures are: 1: // comparison is contravariant on type being compared 2: public delegate int Comparison<in T>(T lhs, T rhs); 3:  4: // converter is contravariant on input and covariant on output 5: public delegate TOutput Contravariant<in TInput, out TOutput>(TInput input); 6:  7: // predicate is contravariant on input 8: public delegate bool Predicate<in T>(T obj); Thus these delegates can now be assigned to delegates allowing for contravariance (going to a more derived type) or covariance (going to a less derived type) based on whether the parameters are input or output, respectively. Summary Today, we wrapped up our generic delegates discussion by looking at three lesser-used delegates: Predicate<T>, Comparison<T>, and Converter<TInput, TOutput>.  All three of these tend to be replaced by their more generic Func equivalents in LINQ, but that doesn’t mean you shouldn’t understand what they do or can’t use them for your own code, as they do contain semantic meanings in their names that sometimes get lost in the more generic Func name.   Tweet Technorati Tags: C#,CSharp,.NET,Little Wonders,delegates,generics,Predicate,Converter,Comparison

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  • Action delegate in C#

    - by Jalpesh P. Vadgama
    In last few posts about I have written lots of things about delegates and this post is also part of that series. In this post we are going to learn about Action delegates in C#.  Following is a list of post related to delegates. Delegates in C#. Multicast Delegates in C#. Func Delegates in C#. Action Delegates in c#: As per MSDN action delegates used to pass a method as parameter without explicitly declaring custom delegates. Action Delegates are used to encapsulate method that does not have return value. C# 4.0 Action delegates have following different variants like following. It can take up to 16 parameters. Action – It will be no parameter and does not return any value. Action(T) Action(T1,T2) Action(T1,T2,T3) Action(T1,T2,T3,T4) Action(T1,T2,T3,T4,T5) Action(T1,T2,T3,T4,T5,T6) Action(T1,T2,T3,T4,T5,T6,T7) Action(T1,T2,T3,T4,T5,T6,T7,T8) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15) Action(T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14,T15,T16) So for this Action delegate you can have up to 16 parameters for Action.  Sound interesting!!… Enough theory now. It’s time to implement real code. Following is a code for that. using System; using System.Collections.Generic; namespace DelegateExample { class Program { static void Main(string[] args) { Action<String> Print = p => Console.WriteLine(p); Action<String,String> PrintAnother = (p1,p2)=> Console.WriteLine(string.Format("{0} {1}",p1,p2)); Print("Hello"); PrintAnother("Hello","World"); } } } In the above code you can see that I have created two Action delegate Print and PrintAnother. Print have one string parameter and its printing that. While PrintAnother have two string parameter and printing both the strings via Console.Writeline. Now it’s time to run example and following is the output as expected. That’s it. Hope you liked it. Stay tuned for more updates!!

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  • 6 important uses of Delegates and Events

    In this article we will first try to understand what problem delegate solves, we will then create a simple delegate and try to solve the problem. Next we will try to understand the concept of multicast delegates and how events help to encapsulate delegates. Finally we understand the difference between events and delegates and also understand how to do invoke delegates asynchronously.

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  • tomcat session replication without multicast

    - by Andreas Petersson
    i am planning to use 2 dedicated root servers rented at a hosting provider. those machines will run tomcat 6 in a cluster. if i will add additional machines later on - it is unlikely that they will be accessible with multicast, because they will be located in different subnets. is it possible to run tomcat without multicast? all tutorials for tomcat 6 clustering include multicast heartbeat. are there any alternatives to SimpleTcpCluster? or are other alternatives more appropriate in this situation?

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  • Not getting IP from ISP on Multicast Network

    - by Johan Nielsen
    Im having an odd issue with my ISP (COMX.dk) I have a managed access gateway box (Telsay) with three 8P8C ports for use with Internet and Ip-Tv (respectively on different VLANS (so does my ISP tell me)) To utilize a port you will need to register your device's mac address through an online interface. You will then get your device paired with a static ip. I am using one port actively and I have registered another device (router). The router is configured to listen for an active dhcpd on the network. When my router get a lease I get a private ip 192.168.2.2 (not the one bound to my mac) which is odd! I unconnected my router from the gateway and connected my laptop directly. Same thing happened - I was given a private address. I did a port scan on the gateway and found port 80 to be open and browsed to the ip. I was then presented with a management interface of a Belkin wireless router (HMMM!!!!) <--by the way, not my gear At this point I called the ISP to let them know of my issue/findings - Only to be replied "Well, we cant see any rogue dhcp servers" (thinking to myself, well I can) I then decided that it could be fun to try the other port of my gateway, only to experience the same. So I reconnected my router and used the remaining port to make an observer(wireshark promic etc.) I am able to see my router trying to discover a dhcp server but I can also see my ISP's IGMP and PIMv2 packages just repeating the same pattern. Hello...Hello...Hello :) So I called them again, only to get the same response, "we dont see any rogue dhcp's...we cant see the host you are talking to (mac address of the Belkin router)...you are definitively connected through wireless?!?(no im not, no such thing as a wireless wire - i thought to myself)" My questions is, What is going on? (besides from what im reporting here) What am I seeing that the don't? What can I tell them in order for them to resolve mine/their issue?

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  • How to limit traffic using multicast over localhost

    - by Shane Holloway
    I'm using multicast UDP over localhost to implement a loose collection of cooperative programs running on a single machine. The following code works well on Mac OSX, Windows and linux. The flaw is that the code will receive UDP packets outside of the localhost network as well. For example, sendSock.sendto(pkt, ('192.168.0.25', 1600)) is received by my test machine when sent from another box on my network. import platform, time, socket, select addr = ("239.255.2.9", 1600) sendSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) sendSock.setsockopt(socket.IPPROTO_IP, socket.IP_MULTICAST_TTL, 24) sendSock.setsockopt(socket.IPPROTO_IP, socket.IP_MULTICAST_IF, socket.inet_aton("127.0.0.1")) recvSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) recvSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, True) if hasattr(socket, 'SO_REUSEPORT'): recvSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, True) recvSock.bind(("0.0.0.0", addr[1])) status = recvSock.setsockopt(socket.IPPROTO_IP, socket.IP_ADD_MEMBERSHIP, socket.inet_aton(addr[0]) + socket.inet_aton("127.0.0.1")); while 1: pkt = "Hello host: {1} time: {0}".format(time.ctime(), platform.node()) print "SEND to: {0} data: {1}".format(addr, pkt) r = sendSock.sendto(pkt, addr) while select.select([recvSock], [], [], 0)[0]: data, fromAddr = recvSock.recvfrom(1024) print "RECV from: {0} data: {1}".format(fromAddr, data) time.sleep(2) I've attempted to recvSock.bind(("127.0.0.1", addr[1])), but that prevents the socket from receiving any multicast traffic. Is there a proper way to configure recvSock to only accept multicast packets from the 127/24 network, or do I need to test the address of each received packet?

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  • How to handle multiple delegates

    - by mac_55
    I've got a view in my app that does pretty much everything, and I like it that way. The problem however is that it's implementing 5 or 6 different delegates, which seems a little bit messy. My question is, does the view controller have to implement all of the delegates? or is there some way I can separate the code out into different files (without having to do a major restructure or rewrite)? Here's all the delegates I'm implementing: @interface MyView : UIViewController <UIScrollViewDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate, UIActionSheetDelegate, MFMailComposeViewControllerDelegate>

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  • 64kb limit on the size of MSMQ Multicast Messages

    - by John Breakwell
    When Windows 2003 came out, Microsoft introduced the ability to broadcast messages to any machines that were listening back. All you had to do was send out a message on a particular port and IP address and any client that had set up a Multicast queue with matching port and IP address would get a copy. Since its introduction, there have been a couple of security vulnerabilities that needed to be removed: Microsoft Security Bulletin MS06-052 Vulnerability in Pragmatic General Multicast (PGM) Could Allow Remote Code Execution (919007) Microsoft Security Bulletin MS08-036 Vulnerabilities in Pragmatic General Multicast (PGM) could allow denial of service (950762) The second of these, MS08-036, was resolved through an undocumented change in functionality. Basically, a limit of 64kb was put on the maximum size of a message that could be broadcast using the Multicast method. Obviously this has caused a few problems for any existing MSMQ Multicast applications that expected to be able to send larger messages. A hotfix has been developed to resolve this problem. 961605 FIX: Multicast messages larger than 64 kilobytes (KB) are not delivered as expected by using Message Queuing 3.0 after security update MS08-036 is installed A registry change is required: Open the registry with Regedit Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\RMCAST\Parameters\ Create a DWord called MaxpacketSize Set the value to the desired number of bytes. You can set it to a value between zero and 4MB. If you specify anything above 4MB, it will default to 64K. A reboot is needed after adding this value.

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  • jQuery delegates with plugins

    - by Daniil Harik
    Hello, jQuery delegates are great, especially when using with table row click events. I was wondering if it's possible to use delegates with plug-ins as well? For example if I attach elastic plug-in to every text area, I would do: $("textarea").elastic(); But how would I attach this plug-in using delegate?

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  • Java Media Framework always generating multicast packets with TTL=1

    - by Liam
    I need to generate a G711 multicast audio stream, and came across the AVTransmit2 sample as part of the Java Media Framework. Fundementally this works, however the multicast packets all have TTL set to 1. I found some documentation that suggested the SessionAddress could specify a TTL value, so I've tried changing that i.e. destAddr = new SessionAddress( ipAddr, port, 255); I also found some comments that the problems might be due to java defaulting to IPv6, so I've tried to force it to ipv4 by starting it like this: java -Djava.net.preferIPv4Stack=true -classpath "." AVTransmit2 javasound://8000 239.1.10.65 20480 However looking in wireshark, the packets still have TTL=1 I'm using JMF2.1.1e Any suggestions how to resolve this?

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  • Receving multiple multicast feeds on the same port - C, Linux

    - by Gigi
    I have an application that is receiving data from multiple multicast sources on the same port. I am able to receive the data. However, I am trying to account for statistics of each group (i.e. msgs received, bytes received) and all the data is getting mixed up. Does anyone know how to solved this problem? If I try to look at the sender's address, it is not the multicast address, but rather the IP of the sending machine. I am using the following socket options: struct ip_mreq mreq; mreq.imr_multiaddr.s_addr = inet_addr("224.1.2.3"); mreq.imr_interface.s_addr = INADDR_ANY; setsockopt(s, IPPROTO_IP, IP_ADD_MEMBERSHIP, &mreq, sizeof(mreq)); and also: setsockopt(s, SOL_SOCKET, SO_REUSEPORT, &reuse, sizeof(reuse)); I appreciate any help!!!

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  • How do i refactor this code by using Action<t> or Func<t> delegates

    - by user330612
    I have a sample program, which needs to execute 3 methods in a particular order. And after executing each method, should do error handling. Now i did this in a normal fashion, w/o using delegates like this. class Program { public static void Main() { MyTest(); } private static bool MyTest() { bool result = true; int m = 2; int temp = 0; try { temp = Function1(m); } catch (Exception e) { Console.WriteLine("Caught exception for function1" + e.Message); result = false; } try { Function2(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function2" + e.Message); result = false; } try { Function3(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function3" + e.Message); result = false; } return result; } public static int Function1(int x) { Console.WriteLine("Sum is calculated"); return x + x; } public static int Function2(int x) { Console.WriteLine("Difference is calculated "); return (x - x); } public static int Function3(int x) { return x * x; } } As you can see, this code looks ugly w/ so many try catch loops, which are all doing the same thing...so i decided that i can use delegates to refactor this code so that Try Catch can be all shoved into one method so that it looks neat. I was looking at some examples online and couldnt figure our if i shud use Action or Func delegates for this. Both look similar but im unable to get a clear idea how to implement this. Any help is gr8ly appreciated. I'm using .NET 4.0, so im allowed to use anonymous methods n lambda expressions also for this Thanks

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