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  • Adaptative Interface with Open GL and Machine Learning in c#

    - by Afnan
    For my Semester project i have to go for any Adaptative Interface Design. My language is c# and i have to Use OpenTK(Wrapper for Open GL). I have an idea that I should show Two points and some obstacles. and my subject which is user would drag an object from one place to the final place avoiding the Obstacles. and he can place obstacles randomly.My software should be made to learn some paths by doing test runs and then after learning program should be able to predict the shortest path. I donot know how stupid this idea sounds but it is just an idea.I need help regarding any ideas for adaptative interface possible small projects or if my idea is ok then please can you tell me what should be used to implement it? I mean that along with OpenGl for the Graphics what can i use for machine learning that helps me Thanks

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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  • Is there a global "low resolution" filter for OpenGL?

    - by Ian Henry
    I'm trying to learn a little about OpenGL, so I'm making a simple 2D game (with OpenTK), and so far it's coming along well. I thought it would be fun to give it that, for lack of a better word, retropixelated look of games from the early nineties. I figured it would be an easy thing to do -- simply draw everything at half its normal size and scale up with no anti-aliasing. But I can't find any resources on how to do this. I can set the min/mag filters of my textures to nearest and that works fine for my sprites, but I'm using lots of primitives and I'd like the effect to apply to them as well. The one idea I had was to draw everything at half size, then somehow copy the render buffer to a texture, then render that texture full-size, but I don't know how to do that, and it seems like there must be a better way. Can anyone help me out?

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • MonoDroid est disponible gratuitement en version test, la version finale du portage de Mono sur Android sera payante

    MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante Mise à jour du 06.01.2011 par Katleen En mars dernier, nous vous parlions déjà du projet MonoDroid (voir news précédente), cet outil dont le but est de permettre aux développeurs de travailler sur .Net depuis Android (et sous d'autres systèmes pour ses autres versions) grâce à une totale disponibilité pour eux des APIs de l'OS de Google. Sa preview était très attendue. Figurez-vous que la voici, enfin. Elle permet d'utiliser les librairiesOpenGL et OpenTK et de compiler du code à la volée (en cas de code natif). Elle offre également un kit de développement complet en ligne de commande (compatible...

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante

    MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante Mise à jour du 06.01.2011 par Katleen En mars dernier, nous vous parlions déjà du projet MonoDroid (voir news précédente), cet outil dont le but est de permettre aux développeurs de travailler sur .Net depuis Android (et sous d'autres systèmes pour ses autres versions) grâce à une totale disponibilité pour eux des APIs de l'OS de Google. Sa preview était très attendue. Figurez-vous que la voici, enfin. Elle permet d'utiliser les librairiesOpenGL et OpenTK et de compiler du code à la volée (en cas de code natif). Elle offre également un kit de développement complet en ligne de commande (compatible...

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  • Which graphics library should I be using?

    - by DaveDev
    I have been developing and maintaining a WPF application, for which I've recently been tasked with adding a 3D representation of some of the data. I'm new to graphics programming in every kind of way so I'm curious whether I should stick with 3D graphics capabilities built into WPF or should I investigate other solutions, like OpenTK or SharpGL My objective is to represent the data so that it will eventually appear similar to: with nodes connected by lines. I need to rotate the image around each axis and each node will be a 3D model of the device it represents. So far, I've been able to experiment with the tutorial outlined here: Windows Presentation Foundation (WPF) 3D Tutorial and it was helpful as an introduction. But I can see that there are other ways to implement 3D graphics solutions and I wonder if they are more suitable for my needs, or should I stick with the in-built WPF solution? What are the pros and cons of each?

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  • Questions about XNA

    - by Maik Klein
    I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, but I have some concerns. People mentioned that C# has a performance loss compared to C++. Is this true? XNA only supports DirectX 9. I found the ANX framework which is pretty similar to XNA but it is capable of DirectX 11. Would this be a good alternative ? Because I'm worried about the performance loss of C#, I searched for a C++ framework and found SFML. It's based on C++ but can be integrated into C#. I already have some experience with UDK, but I am really interested in creating more by myself ( lighting physics etc ). I didn't start yet, what would you recommend me to use / learn ? I am going to create a first person shooter (3D) and I have plenty of time for this. My aim is realtime lighting, realtime global illumination, image-based reflections etc. I want to develop for Windows. Edit: I found something interesting: OpenTK. It supports the latest version of OpenGL which is on the same level as DX11 (if my knowledge is correct). It makes use of mono.

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  • How do I draw anti-aliased holes in a bitmap

    - by gyozo kudor
    I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried with clipping paths, and drawing with a transparent color using gfx.CompositingMode = CompositingMode.SourceCopy, but it gives me the same result. If I draw a circle with a solid color it works fine, but I need a hole, a circle with 0 alpha values. I have enabled these but they work only with solid colors: gfx.CompositingQuality = CompositingQuality.HighQuality; gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; gfx.SmoothingMode = SmoothingMode.AntiAlias; In the two pictures consider black as being transparent. This is what I have (zoomed in): And what I need is something like this (made with photoshop): This will be just a visual effect, in code for collision detection I still treat everything with alpha 128 as solid. Edit: I'm usink OpenTK for this game. But for this question I think it doesn't really matter probably it is gdi+ related.

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • OpenGL Wrapper in .Net

    - by Ngu Soon Hui
    This question is similar to the one here. But I feel that the answers recommended ( such as Tao and OpenTK) are not good enough because they are just a direct port from OpenGL, with no OOP design, and hard to use. What I'm looking for is a .Net OpenGL wrapper that is written in clear OOP principles, easy to use ( easy to apply textual and lighting, easy to debug etc), able to rotate the 3D diagram with mouse ( a feature that is critically missing from OpenGL and TAO), and the ability to export to other file formats ( such as dwg or dxf or Google Map file format). Any suggestion? Both Open source or commercial components would do.

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • CodePlex Daily Summary for Monday, August 13, 2012

    CodePlex Daily Summary for Monday, August 13, 2012Popular ReleasesDeForm: DeForm v1.0: Initial Version Support for: GaussianBlur effect ConvolveMatrix effect ColorMatrix effect Morphology effectLiteBlog (MVC): LiteBlog 1.31: Features of this release Windows8 styled UI Namespace and code refactoring Resolved the deployment issues in the previous release Added documentation Help file Help file is HTML based built using SandCastle Help file works in all browsers except IE10Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.0: New Stuff ImageTile Control - think People Tile MicrophoneRecorder - Coding4Fun.Phone.Audio GzipWebClient - Coding4Fun.Phone.Net Serialize - Coding4Fun.Phone.Storage this is code I've written countless times. JSON.net is another alternative ChatBubbleTextBox - Added in Hint TimeSpan languages added: Pl Bug Fixes RoundToggleButton - Enable Visual State not being respected OpacityToggleButton - Enable Visual State not being respected Prompts VS Crash fix for IsPrompt=true More...AssaultCube Reloaded: 2.5.2 Unnamed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to pack it. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Added 3rd person Added mario jumps Fixed nextprimary code exploit ...NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...ClosedXML - The easy way to OpenXML: ClosedXML 0.67.0: Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Virtual Keyboard: Virtual Keyboard v2.0 Source Code: This release has a few added keys that were missing in the earlier versions.Visual Rx: V 2.0.20622.9: help will be available at my blog http://blogs.microsoft.co.il/blogs/bnaya/archive/2012/08/12/visual-rx-toc.aspx the SDK is also available though NuGet (search for VisualRx) http://nuget.org/packages/VisualRx if you want to make sure that the Visual Rx Viewer can monitor on your machine, you can install the Visual Rx Tester and run it while the Viewer is running.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Media Companion: Media Companion 3.506b: This release includes an update to the XBMC scrapers, for those who prefer to use this method. There were a number of behind-the-scene tweaks to make Media Companion compatible with the new TMDb-V3 API, so it was considered important to get it out to the users to try it out. Please report back any important issues you might find. For this reason, unless you use the XBMC scrapers, there probably isn't any real necessity to download this one! The only other minor change was one to allow the mc...NVorbis: NVorbis v0.3: Fix Ogg page reader to correctly handle "split" packets Fix "zero-energy" packet handling Fix packet reader to always merge packets when needed Add statistics properties to VorbisReader.Stats Add multi-stream API (for Ogg files containing multiple Vorbis streams)System.Net.FtpClient: System.Net.FtpClient 2012.08.08: 2012.08.08 Release. Several changes, see commit notes in source code section. CHM help as well as source for this release are included in the download. Remember that Windows 7 by default (and possibly older versions) will block you from opening the CHM by default due to trust settings. To get around the problem, right click on the CHM, choose properties and click the Un-block button. Please note that this will be the last release tested to compile with the .net 2.0 framework. I will be remov...Isis2 Cloud Computing Library: Isis2 Alpha V1.1.967: This is an alpha pre-release of the August 2012 version of the system. I've been testing and fixing many problems and have also added a new group "lock" API (g.Lock("lock name")/g.Unlock/g.Holder/g.SetLockPolicy); with this, Isis2 can mimic Chubby, Google's locking service. I wouldn't say that the system is entirely stable yet, and I haven't rechecked every single problem I had seen in May/June, but I think it might be good to get some additional use of this release. By now it does seem to...JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesAxiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...New Projects.NET Weather Component: NET Weather is a component that will allow you to query various weather services for forcasts, current observations, etc..AxisProvider: Axis is a .NET reactive extensions based subscription and publication framework.Blawkay Hockey: Some xna testing i'm doing.Bolt Browser: Browse the web with ease. You'll never meet a browser more simple, friendly and easy to use. Blaze through the web the way it should be. Fast and beautiful.dotHTML: dotHTML provides a .NET-based DOM for HTML and CSS, facilitating code-driven creation of Web data.Fake DbConnection for Unit Testing EF Code: Unit test Entity Framework 4.3+ and confirm you have valid LINQ-to-Entities code without any need for a database connection.FNHMVC: FNHMVC is an architectural foundation for building maintainable web applications with ASP.NET, MVC, NHibernate & Autofac.FreeAgentMobile: FreeAgentMobile is a Windows Phone project intended to provide access to the FreeAgent Accounting application.Lexer: Generate a lexical analyzer (lexer) for a custom grammar by editing a T4 template.LibXmlSocket: XmlSocket LibraryMaxAlarm: This progect i create for my friend Igor.Minecraft Text Splitter: This tool was made to assist you in writing Minecraft books by splitting text into 255-byte pages and auto-copying it for later pasting into Minecraft.MxPlugin: MxPlugin is a project which demonstrates the calling of functions contained in DLLs both statically and dynamically. Parser: Generate a parser for a custom grammar by editing a T4 template.Sliding Boxes Windows Phone Game source code: .SmartSpider: ??????Http???????????,????????、??、???????。techsolittestpro: This project is testting project of codeplexThe Tiff Library - Fast & Simple .Net Tiff Library: The Tiff Library - Fast & Simple .Net Tiff LibraryVirtualizingWrapPanel: testVisual Rx: Visual Rx is a bundle of API and a Viewer which can monitor and visualize Rx datum stream (at run-time).we7T: testWebForms Transverse Library: This projet is aimed to compile best practices in ASP .NET WebForms development as generic tools working with UI components from various origins.

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  • CodePlex Daily Summary for Sunday, August 12, 2012

    CodePlex Daily Summary for Sunday, August 12, 2012Popular ReleasesThisismyusername's codeplex page.: Run! Thunderstorm! Classic Multiplatform: The classic edition now on any device, you don't have to get the touch edition for touch screens!SharePoint Developers & Admins: SPTaxCleaner Tool - Cleaner Taxonomy Data: For more information on the tool and how to use it: SPTaxCleaner Run the tool at your own risk!BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...Virtual Keyboard: Virtual Keyboard v2.0 Source Code: This release has a few added keys that were missing in the earlier versions.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Media Companion: Media Companion 3.506b: This release includes an update to the XBMC scrapers, for those who prefer to use this method. There were a number of behind-the-scene tweaks to make Media Companion compatible with the new TMDb-V3 API, so it was considered important to get it out to the users to try it out. Please report back any important issues you might find. For this reason, unless you use the XBMC scrapers, there probably isn't any real necessity to download this one! The only other minor change was one to allow the mc...Avian Mortality Detection Entry Application: Detection Entry: The most recent and up-to-date version of the Detection Entry application. Please click on the CLICKONCE link above to install.NVorbis: NVorbis v0.3: Fix Ogg page reader to correctly handle "split" packets Fix "zero-energy" packet handling Fix packet reader to always merge packets when needed Add statistics properties to VorbisReader.Stats Add multi-stream API (for Ogg files containing multiple Vorbis streams)The Ftp Library - Most simple, full-featured .NET Ftp Library: TheFtpLibrary v1.0: First version. Please report any bug and discuss how to improve this library in 'Discussion' section.VisioAutomation: Visio Power Tools 2010 (Beta): Visio Power Tools 2010 An Add-in for Visio 2010. In Beta but should be very stable. Some Cool Features Import Colors - From Kuler, ColourLovers, or manually enter RGB values Create a Document containing images of all masters in multiple stencils Toggle text case Copy All text from all shapes Export document to XHTML (with embedded SVG) Export document to XAML Updates2012-08-10 - Fixed path handling when generating the HTML stencil catalogXBMC for LCDSmartie: v 0.7.1: Changes: Version 0.7.1 - Removed unused configuration options: You can remove the user and pass section from your LCDSmartie.exe.config Version 0.7.0 - Changed JSON-Protocol to TCP: This means the plugin will run much faster and chances that LCDSmartie will stutter are minimized Note: You will have to change some settings in your LCDSmartie.exe.config, as TCP uses a different port than HTTP (9090 is default in XBMC)WPF RSS Feed Reader: WPF RSS Feed Reader 4.1: WPF RSS Feed Reader 4.1.x This application has been developed using Visual Studio 2010 with .NET 4.0 and Microsoft Expression Blend. It makes use of the MVVM Light Toolkit, more information can be found here Fixed bug when first installed - handle null reference on _proxySetting Fixed bug if trying to open error log but error log doesn't exist yet Added strings to resources Moved AsssemblyInfo centrally and linked to other projectsScutex: Scutex 4th Preview Release 0.4: This is the fourth preview release for the new Scutex 0.4 Beta. This preview release is unstable and contains some UI issues that are being worked on due to an installation of a brand new GUI. The stable version of the 0.4 Beta will be out shortly as soon as this release passes QA. The following were fixed in this release *Fixed an issue with the Upload Product dialog that would cause it to throw an exception. Known Issues *The download service logs grid does not display properlySystem.Net.FtpClient: System.Net.FtpClient 2012.08.08: 2012.08.08 Release. Several changes, see commit notes in source code section. CHM help as well as source for this release are included in the download. Remember that Windows 7 by default (and possibly older versions) will block you from opening the CHM by default due to trust settings. To get around the problem, right click on the CHM, choose properties and click the Un-block button. Please note that this will be the last release tested to compile with the .net 2.0 framework. I will be remov...Isis2 Cloud Computing Library: Isis2 Alpha V1.1.967: This is an alpha pre-release of the August 2012 version of the system. I've been testing and fixing many problems and have also added a new group "lock" API (g.Lock("lock name")/g.Unlock/g.Holder/g.SetLockPolicy); with this, Isis2 can mimic Chubby, Google's locking service. I wouldn't say that the system is entirely stable yet, and I haven't rechecked every single problem I had seen in May/June, but I think it might be good to get some additional use of this release. By now it does seem to...JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesAxiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...New ProjectsAppFabric Cache Admin Tool: Appfabric Admin tool is a GUI tool provided for Cache Administration. This tool can be used for both Appfabric 1.0 and 1.1 versions.Bootstrap XML Navigation: Bootstrap XML Navigation is an ASP.NET Server Control which provide the ability to off-load your Bootstrap navigation structure to external XML files.Classic MVC: Classic MVC is an MVC framework written entirely in JScript for Microsoft's Classic ASP. Separation of concerns, controllers, partial views and more.Component Spectrum: Component Spectrum is an E-Commerce Application project.Developments in Java: Free Develop JavaDongGPrj: DongGPrjEsShop: ???????,????。。。F# Indent Visual Studio addon: The addon to show how to use SmartIndent and change the indent behavior in F# content.FizzBuzzAssignment: This is HeadSpring assignment.hotfighter: a act game!!!iSoilHotel: It is a hotel management system that using Microsoft N-Layer Architecture as the primary thoughts.KVBL (K's VB6 library) VB6????,????????.: KVBL??VB6??????、???????,????????,??????,????VB????,??????????。????:??????、???、??、????、??、????、??、??、?????、?????、???????,???????……Meteorite: c# game 3d wp7 space ship meteoriteMetro App Helpers: Helper classes for building Metro style app on Windows 8.MobileShop: Mobile shop for Iphone & AndroidMomentum: this is q project pqrticipqtion between meir and david concerning student university project on physics.OneLine: dfgfdgPreflight: Summary HereResilient FileSystemWatcher for monitoring network folders: Drop in replacement for FileSystemWatcher that works for network folders and compensate for network outages, server restarts ect.SkyPoint: A Windows Phone 7 app aimed at novice astronomers.test20120811: summary of this projectVS Unbind Source Control: Remove Source Control bindings from Visual Studio Solution and Project FilesWcf SWA (SFTI) implementation: First releasewebstart: new web tech testwinform_framework: winform_frameworkwtopenapi: wtopen sina weibo sdk txweibosdk qzone sdk

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  • CodePlex Daily Summary for Friday, August 10, 2012

    CodePlex Daily Summary for Friday, August 10, 2012Popular ReleasesMugen Injection: Mugen Injection 2.6: Fixed incorrect work with children when creating the MugenInjector. Added the ability to use the IActivator after create object using MethodBinding or CustomBinding. Added new fluent syntax for MethodBinding and CustomBinding. Added new features for working with the ModuleManagerComponent. Fixed some bugs.Windows Uninstaller: Windows Uninstaller v1.0: Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows. Prepare a installation disc of any operating system before uninstall. ---Steps--- 1. Prepare a installation disc of any operating system. 2. Backup your files if needed. (Optional) 3. Run winuninstall.bat . 4. Your Computer will shut down, When Your Computer is shutting down, it is uninstalling Windows. 5. Re-Open your computer and quickly insert the installation disc and install the new ope...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.1.2 (Win 8 RP) - Source: WinRT XAML Toolkit based on the Release Preview SDK. For compiled version use NuGet. From View/Other Windows/Package Manager Console enter: PM> Install-Package winrtxamltoolkit http://nuget.org/packages/winrtxamltoolkit Features Controls Converters Extensions IO helpers VisualTree helpers AsyncUI helpers New since 1.0.2 WatermarkTextBox control ImageButton control updates ImageToggleButton control WriteableBitmap extensions - darken, grayscale Fade in/out method and prope...WebDAV Test Application: v1.0.0.0: First releaseHTTP Server API Configuration: HttpSysManager 1.0: *Set Url ACL *Bind https endpoint to certificateFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 2.3.0.0: - Added support for SQLite, PostgreSQL and IBM DB2. - Added new method, QueryDataTable which returns the query result as a datatable. - Fixed some issues. - Some refactoring. - Select builder with support for paging and improved support for auto mapping.jQuery Mobile C# ASP.NET: jquerymobile-18428.zip: Full source with AppHarbor, AppHarbor SQL, SQL Express, Windows Azure & SQL Azure hosting.eel Browser: eel 1.0.2 beta: Bug fixesJSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesProgrammerTimer: ProgrammerTimer: app stays hidden in tray and periodically pops up (a small form in the bottom left corner) to notify that you need to rest while also displaying the time remaining to rest, once the resting time elapses it hides back to tray while app is hidden in tray you can double click it and it will pop up showing you working time remaining, double click again on the tray and it will hide clicking on the popup will hide it hovering the tray icon will show the state working/resting and time remainin...Axiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...Captcha MVC: Captcha Mvc 2.1.1: v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, see the updated example. Updated example. Minor changes. v 2.0: Completely rewritten the whole code. Now you can easily change or extend the current implementation of the captcha.(In the examples show how to add a...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...BugNET Issue Tracker: BugNET 1.0: This release brings performance enhancements, improvements and bug fixes throughout the application. Various parts of the UI have been made consistent with the rest of the application and custom queries have been improved to better handle custom fields. Spanish and Dutch languages were also added in this release. Special thanks to wrhighfield for his many contributions to this release! Upgrade Notes Please see this thread regarding changes to the web.config and files in this release. htt...Iveely Search Engine: Iveely Search Engine (0.1.0): ?????????,???????????。 This is a basic version, So you do not think it is a good Search Engine of this version, but one day it is. only basic on text search. ????: How to use: 1. ?????????IveelySE.Spider.exe ??,????????????,?????????(?????,???????,??????????????。) Find the file which named IveelySE.Spider.exe, and input you link string like "http://www.cnblogs.com",and enter. 2 . ???????,???????IveelySE.Index.exe ????,????。?????。 When the spider finish working,you can run anther file na...Video Frame Explorer: Beta 3: Fix small bugsJson.NET: Json.NET 4.5 Release 8: New feature - Serialize and deserialize multidimensional arrays New feature - Members on dynamic objects with JsonProperty/DataMember will now be included in serialized JSON New feature - LINQ to JSON load methods will read past preceding comments when loading JSON New feature - Improved error handling to return incomplete values upon reaching the end of JSON content Change - Improved performance and memory usage when serializing Unicode characters Change - The serializer now create...????: ????2.0.4: 1、??????????,?????、????、???????????。 2、???????????。RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.32: changes NEW: Added Support for "ImgBox.com" links CHANGES: Switched Installer to InnoSetupjHtmlArea - WYSIWYG HTML Editor for jQuery: 0.7.5: Fixed "html" method Fixed jQuery UI Dialog ExampleNew ProjectsAuthorized Action Link Extension for ASP.NET MVC: ASP.NET HtmlHelper extension to only display links (or other text) if user is authorized for target controller action.AutoShutdown.NET: Automatically Shutdown, Hibernate, Lock, Standby or Logoff your computer with an full featured, easy to use applicationAvian Mortality Detection Entry Application: This application is written for Trimble Yuma rugged computers on Wind Farms. It allows the field staff to create and upload detentions of avian fatalities.China Coordinate: As all know, China's electronic map has specified offset. The goal of this project is to fix or correct the offset, and should as easy to use as possible.cnFederal: This project is supposed to show implementing several third party API:s using ASP.NET Web forms.ControlAccessUser: sadfsafadsDeskopeia: Experimental Deskopeia Project, not yet finisheddfect: Defect/Issue Tracking line of business application.Express Workflow: Express WorkflowGavin.Shop: A b2c Of mvc3+entityframework HTTP Server API Configuration: Friendly user interface substitute for netsh http. Configure http.sys easily.labalno: Films and moviesLibNiconico: ?????????????LifeFlow.Servicer: This project is only a day old, but the main goal is to create an easy way to create and maintain .NET-based REST servicesMemcached: Memcached is an in-memory key-value store for small chunks of arbitrary data (strings, objects) from results of database calls, API calls, or page rendering.MongoDB: MongoDB (from "humongous") is a scalable, high-performance, open source NoSQL database. Written in C++, MongoDB features:Network Gnome: An attempt to create an open source alternative to "The Dude" by Mikro Tik.PowerShell Study: ??Powershell???sfmltest: Just learning SfmlSharePoint Timerjob and IoC: This is a sample project that explains how we can use IoC container with SharePoint. I have used StructureMap as an IoC container in this project.SignalR: Async library for .NET to help build real-time, multi-user interactive web applications. Sistem LPK Pemkot Semarang: Sistem Laporan Pelaksanaan Kegiatan SKPD Kota SemarangSitecoreInstaller: SitecoreInstaller was initially developed for rapid installation of Sitecore and modules on a local developer machine and still does the job well. SQL 2012 Always On Login Syncing: SQL 2012 Always on Availability Group Login Syncing job.Swagonomics: Input your name, age, yearly income, amount spent monthly on VAT taxable goods, alcohol, cigarettes, and fuel. After hitting submit, the application calls our ATapatalk Module for Dotnetnuke Core Forum: Hi, I work for months in a plug for Dotnetnuke core forums, I have enough work done, the engine RPCXML, the Web service and a skeleton of the main functions, buTesla Analyzer: Given the great need of energy saving due to the rising price of KW, and try to educate the consumer smart energy companies.testdd09082012git01: xctestdd09082012hg01: xctesttfs09082012tfs01: sdThe Ftp Library - Most simple, full-featured .NET Ftp Library: The Ftp Library - Most simple, full-featured .NET Ftp LibraryThe Verge .NET: This is a port of the existing iOS and Android applications to Windows Phone. This project is not sponsored nor endorsed by The Verge or Vox Media . . . yet :)Util SPServices: Usefull Libraries for SPServices SPServices is one of the most usefull libraries for SharePoint 2010 and this util is just a bunch of functions that helpme to Virtual Keyboard: This is a virtual keyboard project. This can do most of what a keyboard does. whatzup.mobi: Provide streams to mobile devices via a webservice that exposes various live broadcasted audio streams from night clubs.WPFSharp.Globalizer: WPFSharp Globalizer - A project deisgned to make localization and styling easier by decoupling both processes from the build.

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  • CodePlex Daily Summary for Saturday, August 11, 2012

    CodePlex Daily Summary for Saturday, August 11, 2012Popular Releases????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginVirtual Keyboard: Virtual Keyboard v1.0.2: 1) Changed the background color to #FFD4D4D4 2) Increased the font size to 20. 3) Changed the font type to Times New RomanPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Mugen Injection: Mugen Injection 2.6: Fixed incorrect work with children when creating the MugenInjector. Added the ability to use the IActivator after create object using MethodBinding or CustomBinding. Added new fluent syntax for MethodBinding and CustomBinding. Added new features for working with the ModuleManagerComponent. Fixed some bugs.AutoShutdown.NET: AutoShutdown.NET: This is the first release of AutoShutdown.NET marked with beta, but it's fully functional and work nice without any problem. This release has no installer and you can download and extract the zip file and use it on any machine that runs .NET framework 2.0 or later. Your suggestions and feedback are always welcomed. Contact me on imun22{at}gmail.com Hope you find it useful as i am;MyDbUtils: MyDbUtils_0.9.7.0: Refresh objects from database before generating the SQL script file.Linq2IndexedDB: Linq2IndexedDB 1.0.12: added support for nested properties in the select and orderby functions Fixed bug in sorting Refactored querybuilder added support for multiple inserts Added conditional remove Added support for merging data to multiple objects (also conditional) Added new filter: isUndefinedLearnToProgram: Teaching Kids Programming Java Eclipse v01: Open the zip Open Eclipse Choose/Switch to the included workspaceAutoLaunch for Windows Embedded Compact (CE): AutoLaunch for Compact 7 v300: What's New:In this release, the following sub-components are added to AutoLaunch_v300: - Autolaunch CoreCon - Autolaunch Remote Display application. When the "Autolaunch CoreCon" sub-component is included to an OS design, it includes the build scripts to add CoreCon files to the image and registry entries to launch CoreCon during startup, to support Visual Studio application development. When the "Autolaunch Remote Display application" sub-component is included to an OS design, it set...spUtils: spUtils_v1.0: Public Methods:If SP2010 or above: spUtils.addStatus spUtils.closeDialog spUtils.createListItems spUtils.deleteListItems spUtils.getListItems spUtils.notify spUtils.onDialogClose spUtils.openModalForm spUtils.removeNotify spUtils.updateListItems If jQuery is loaded: spUtils.getFormVal spUtils.setFormValSQLLib: Alpha release 06: Added tsql.fnrecsgenHTTP Server API Configuration: HttpSysManager 1.0: *Set Url ACL *Bind https endpoint to certificateFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 2.3.0.0: - Added support for SQLite, PostgreSQL and IBM DB2. - Added new method, QueryDataTable which returns the query result as a datatable. - Fixed some issues. - Some refactoring. - Select builder with support for paging and improved support for auto mapping.JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesAxiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...BugNET Issue Tracker: BugNET 1.0: This release brings performance enhancements, improvements and bug fixes throughout the application. Various parts of the UI have been made consistent with the rest of the application and custom queries have been improved to better handle custom fields. Spanish and Dutch languages were also added in this release. Special thanks to wrhighfield for his many contributions to this release! Upgrade Notes Please see this thread regarding changes to the web.config and files in this release. htt...Iveely Search Engine: Iveely Search Engine (0.1.0): ?????????,???????????。 This is a basic version, So you do not think it is a good Search Engine of this version, but one day it is. only basic on text search. ????: How to use: 1. ?????????IveelySE.Spider.exe ??,????????????,?????????(?????,???????,??????????????。) Find the file which named IveelySE.Spider.exe, and input you link string like "http://www.cnblogs.com",and enter. 2 . ???????,???????IveelySE.Index.exe ????,????。?????。 When the spider finish working,you can run anther file na...Json.NET: Json.NET 4.5 Release 8: New feature - Serialize and deserialize multidimensional arrays New feature - Members on dynamic objects with JsonProperty/DataMember will now be included in serialized JSON New feature - LINQ to JSON load methods will read past preceding comments when loading JSON New feature - Improved error handling to return incomplete values upon reaching the end of JSON content Change - Improved performance and memory usage when serializing Unicode characters Change - The serializer now create...New ProjectsBlack2Json: Small & Simple conversion utility to convert the EVE-Online binary model description files (*.black) back to human readable format (*.json). Captcha.deDogs.com: Places a Captcha Image into an ASP.NET Web Forms application. If Captcha characters difficult to distinguish, control allows refresh of characters. dl: fffEffortless .Net Encryption: Effortless .Net Encryption is a library that provides: * Rijndael encryption/decyption. * Hashing and Digest creation/validation. * Password and salt creation.Fishbone: Fishbone will be a web based project management application suite. Git Tfs Sandbox: This repository just contains tests to see if git-tfs can correctly clone them.lambda calculus interpreter in F#: a simple lambda-calculus interpreter implemented in F#LanChatting: summarypersonal: half assed testingSagenhaft: Manage your Steam games, archive them someplace else, move them back or have them installed on a different drive! All this is packed into an easy-to-use wizard.sandnntaskmanager: This project is done for learning Dotnetnuke, and it is used for taskmanager tasks like inserting , deleting and updating ..... thanks santosh pothankar SRecordizer: SRecordizer is a quick and simple S19 (Motorola S-Record) file editor created to fill the void.URL Shortener by theUltrasoft: URL Shortener API Library enables you to integrate any web-application to use our robust url shortening technology.Windows Auto-Login and Application Auto-Start Setup Tool: Developed over C# .NET 4.0, this simple setup tool presents a simple interface to configure Windows automatic login and automatic application start.Windows Uninstaller: A tool to Uninstall Windows. A part of The GLMET Project. Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows.

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  • CodePlex Daily Summary for Monday, October 08, 2012

    CodePlex Daily Summary for Monday, October 08, 2012Popular ReleasesSofire Suite v1.6: XSqlModelGenerator.AddIn: 1、?? VS2010/2012 2、?? .NET FRAMEWORK 2.0 3、?? SOFIRE V1.6Sofire XSql: XSqlFormDemo: ???? MSSQL ???????ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Picturethrill: Version 2.10.7.0: Major FeaturesWindows 8 Support!!! Picturethrill is fully tested on latest Windows 8. Try it now.New AboutPicturethrill Dialog Available from "Advanced" window. Describes Version, Developers and other infoFull Installation Information in Control Panel Picturethrill in ControlPanel has full information, including Version and Size. Minor Bug FixesImproved Logging AppDomain Unhandled Exception Logging Delete WallpaperDownload Folder (Saves Diskspace) Advanced Settings "Close" button bug ...VidCoder: 1.4.3 Beta: Fixed crash on switching container types. Updated subtitle selection to only allow one PGS subtitle to be selected under an MP4 container as PGS passthrough in MP4 is not supported and the sub must be burned in.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.68: Fixes for issues: 17110 - added support for -moz-calc or -webkit-calc to previous fix for calc support. 18652 - if being run under Mono runtime, don't mistake UNIX-style paths for command-line switches. 18659 - added capability to specify JS settings for CSS files that have JS embedded in expressions. Did a lot of internal house-keeping: add DLL support for -pponly switch. Add support for -js:expr, -js:evt, and -js:json to allow easy parsing for expressions, event handlers, and JSON code...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.JSLint for Visual Studio 2010: 1.4.2: 1.4.2GPdotNET - artificial intelligence tool: GPdotNET v2 BETA3: This is hopefully the last beta before final version.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.02: changes NEW: Added Support Big Naturals Only forum NEW: Added Setting to enable/disable "Show last download image"patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...New Projectsamplifi: This project is still under construction. We will add more information here as soon as it is available.autoclubpigue: Proyecto para el auto club de piguecoiffeurprj: coiffeurprjerutufym: erutufym is gnol eht gge.Express AOP: A .NET AOP ToolsFile Slurpee: The purpouse of this application is to help security professionals during their penetration tests. Given a configuration this application will scour the target Guardian - Google Authenticator: Guardian is a windows client application for Google Authenticator - a software based two-factor authentication token developed by Google.ManagedCuda Galaxy Simulator: This project is a test of ManagedCuda and graphics interop to OpenTK to simulate a simple galaxy on the GPU.mostafanote: ????? ???? ??????? ?? ???? ?? ?? ?? ? ?? ??????? ?? ??????? ??? ?? ??? ?? ?? ???????? ??????? ??? ??? ?? ???? ?????? NXT Controller: A simple controller for the LEGO Mindstorms NXTPowerShell Security: PoshSec is short for PowerShell security, a module provided to allow PowerShell users testing, analysis and reporting on Window securityRevenant Raiders - Sunstrider: Tool to provide information about Revenant Raiders - Sunstrider.Run: animal runSharedDeploy: Simple ASP.MVC app , that use 2 types of view : mobile and desktop. In core WebApi, jQuery, jQuery.mobileSkyCoffee: Cafeteria ApplicationSOSA Analysis Module: Analysis program for data from SOSA psychological experiment software.SQL Connector: SQL Connector is a .DLL file that make it easy to comunicate with SQL Server Works in : Windows Desktop Applications ASP.Net Web (MVC - WEB Services) Windows cSQL Job Scripter: SQL Job Scripter is a command line utility that produces scripts of SQL Agent jobs. It will script either to a single file or to one file per job. SQL Server Watcher: A tool for collecting and monitoring information about sql server.Team Build Inspector: An add-in for Visual Studio Team Explorer that monitors the status of build definitions by its latest build, latest good build & underlying source code status.TED Talk Download Manager: "TED Talk Download Manager" provides a central point in which to download multiple TED talks, while keeping track of any talk previously downloaded.Temp project mycollection: My collection temporary projectUnreal Unit Converter: A Simple UDK <-> 3DS Max <-> Meters Unit Converter - with some other stuff.Watermelon Site: This Site is The site of Watermelon Inc. In This Site: Downloads News about Watermelon And more... WiX Extended Bootstrapper Application: An extended WiX bootstrapper Application based on the WiX standard bootstrapper application.Wrox NHibernate with ASP.NET Problem-Design-Solution -C# version: sample code of Wrox NHibernate with ASP.NET Problem-Design-Solution (http://nhibernateasp.codeplex.com/) in C# which is done as a practice

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  • CodePlex Daily Summary for Saturday, June 11, 2011

    CodePlex Daily Summary for Saturday, June 11, 2011Popular ReleasesSimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Econ NetVert: 2.4.2.14 Production: Many thanks to paulhickman for testing and reporting issues. - this release has lots of bugfixes in codeconversion when using NRefactory 4.0 (local) and VisualStudio Projects conversionVisual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringMedia Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...SCCM Client Actions Tool: SCCM Client Actions Tool v0.5.1: SCCM Client Actions Tool v0.5.1 is currently the most stable version and includes all of the functionality requested so far. It comes with following changes since last version: Fixed an incorrect path to x64 client setup folder. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively a...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionSizeOnDisk: 1.8.0.3: Fix (issue 317): Main window icon loading error on windows server 2003 32bit runing on x86 cpu. Bypass of the Microsoft windows comexception.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.TerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditoryNew Projects.NET MVC Base by OST: The OST .NET MVC project is currently in infancy but contains html helper extensions, model binders and other extensions to the mvc 3 framework. It also contains a separate project for easily consuming JQGrid requests and return the correct JSON to the jQuery plugin.Asterisk AMI Proxy suite: The AMI Proxy suite project will bridge the gap between your asterisk phone system and your windows based applications. The AMI Proxy is a service that can be used to simply proxy AMI connections to your asterisk server but also adds call stat generation and line monitors.Augusta Developers Guild: The web site for the user group Augusta Developers GuildAzure Blob Pusher: File uploader allows bulk upload of files from client to Azure blob storage. FileSystemWatcher notices new files in configured directory. SQL Express database tracks files as they are pushed up to blob storage and then processed. Local Directory is cleaned up after acknowledgement.Basic Class Library: A collection of functions created to eased up the programmers life in order to solved basic task like validation, AmountTowords, Encrypt & Decryption it also has capability to Connect and retrieve sql data just in one line of code, and some other Basic but very Important task.Basic RTS Game using RolePlayingGame Tool kit based XNA: this is a basic RTS Game. i can make it easy by using RolePlayingGame Took Kit based XNA.Batch Scheduler using .Net 4, MEF and Entity framework 4.1 (Magic Unicorn): Simple Batch Architecture written on C#. Uses the .NET 4, MEF and Entity Framework 4.1 Code First. If you dont need a scheduler, just use the sample code. Agents can be scheduled through a central database table. Plug-ins (or jobs) are launched through MEF. DropBox Linker: The goal of DropBox Linker project is to improve DropBox service client usability. It intellectually automates copying URLs to clipboard after publishing a file. Multiple files at once is supported. Additionally, it corrects URL on file rename after its link been copied.Exchange Spigot for NodeXL: Exchange Spigot for NodeXL enables Microsoft Excel plugin NodeXL to collect messaging data from the Microsoft Exchange Server and display that data as a graph. It is developed in C#.G - Low Level Graphics API: A low level graphics api, in similar style to OpenGL, but more OO. Can drastically speed up OpenGL based apps. Makes full use of Net4.0 features such as lambada expressions where useful. (C#, OpenTK powered. This is not for C++) GpgAPI - A C# Api for Gpg: GpgAPI is a C# API for Gpg. Gpg is a command line software to encrypt, decrypt files with a symmetric or assymetric key. You can also managed public keys, import keys from the web, export your public keys, etc. GpgAPI is an interface to Gpg. In C#, with a few lines, you can execute gpg to encrypt, decrypt, etc. The license of this project is "GPL v3"; it is NOT GPL v2. GPL v3 is not present in the licenses list so I had to choose GPL v2. So if use GpgAPI, you must accept the GPL v...iDreamBoard: iDreamBoard is an application to ease the process of creating and editing dreamboard themes for iOS devices. UNDER DEVELOPMENTIETouch: Use IE Touch to access multitouch events from JavaScript in IE. This project uses some of the code from Windows 7 Multitouch .NET Interop Sample Library available in http://archive.msdn.microsoft.com/WindowsTouch/Release/ProjectReleases.aspx?ReleaseId=2127iMaker-Lion: Applications post installation pour Mac OS X sur PC.Informatic System Ma Chung University Alumni Center: Informatic System Ma Chung University Alumni Center is a website for alumni at Information System Faculty at Ma Chung University at Malang, IndonesiaJasc (just another script compressor): Just another script compressor, but that's by far the easiest to use! Use Jasc to merge compress your javascript (JS) and style sheets (CSS). Just drop the executable in your javascript / CSS folder and run it. Voyla! It will handle everything by itself. Compression is based on Microsoft Ajax Minifier. Jasc can handle single or multiple files, will accept regular expressions to remove specific lines from the source code, and can also optimize the results by shrinking variable names and twe...LINQ Extensions Library: A library of useful LINQ extensions allowing for arithmetic manipulation of sequences, statistical analysis, sequence generation, sequence manipulation, pattern detection and more.Mail2FotoFrame: Pulls emails from a POP3-Account, extracts picture-attachments and saves them to a SD-card, so you can view them on a fotoframe.Make web (or sharepoint) pages screenshots with Powershell: From a text file containing url, make screenshot of each page. This powershell script use iecapt.exe project. You can manage width format and delay for each captureModé Internationalé (E-Commerce Site): Mode International is a fictional clothing store, and this website project is meant to be the e-Commerce site for this store. So far, the project has been developed using Java Enterprise Edition and Sockets, but I am considering making the use of C# in ASP .NET in the future.Music House: Site dedicado a musica e afiliadosNiphor's ToolBox: ?????????Nordic nRF24L01+ .NET Micro Framework Driver: Library that enables .NET Micro Framework developers to use Nordic 2.4 GHz wireless tranceivers. This library can be used on any net mf device with SPI interface.Petey's Game Engine: Petey's Game Engine is a XNA 4.0 game engine with a featured blog describing each step of the development. This is a learning project so people may follow and learn as my project evolves.ReportGenerator: ReportGenerator converts XML reports generated by PartCover or NCover into a readable HTML report.Rise of the rabbits: Rise of the RabbitsSapaFinance: SapaFinanceSCSM Copy Object: SCSM Copy Object is a CodePlex project that enables users to select objects in the System Center Service Manager console, click a task in the task pane and create a copy of the selected object(s). Objects can also be copied from command line executables.SharePoint 2010 Language Pack Downloader: SharePoint 2010 Language Pack Downloader is a tool to quickly download multiple language pack files for the SharePoint 2010 Server platform.SharePoint XQuery Reporting Solution: My company's project needs this technology because of the current company has a lot of data is stored in SharePoint, through Infopath data collection, data storage and not all InfoPath field values ​​are saved into a database, a considerable number of data in XML File, which caused difficulties in query and print a report, need a solution. Simply explained the thinking: First step:Put SharePoint, InfoPath XML file later (I did a small tool XMLToDB) or through the Event Handle sync sav...The Pacman: A simple single player game similar to Pacman. Developed using XNA game framework and C#. Game demonstrates usage of fuzzy logic for controlling the AI ghosts. This game is developed to test the effect of fuzzy logic AI in Pacman game.TodoStrike: Todo Strike is a simple todo list keeper.WallpaperDeleter: Simple program to delete the current background wallpaper image.Windows Phone 7 Continuous Integration Testing Framework: WP7 CI is a port of the Silverlight Toolkit Test Framework with added CI support, allowing tests to be run in the emulator from the command lineWolfpack - Distributed System Monitoring: Wolfpack is an extensible, .Net windows service framework for running jobs to monitor your software, system & business KPI's. The data collected can be sent directly to Growl, Geckoboard, WCF, SQL, SQLite, NServiceBus. It comes loaded with some tasks but it's simple to implement your own!

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  • CodePlex Daily Summary for Saturday, January 22, 2011

    CodePlex Daily Summary for Saturday, January 22, 2011Popular ReleasesMinecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...TweetSharp: TweetSharp v2.0.0.0 - Preview 9: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for lists and suggested users Fixes based on user feedback Third Party Library VersionsHammock v1.1.6: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comjqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...MiniTwitter: 1.65: MiniTwitter 1.65 ???? ?? List ????? in-reply-to ???????? ????????????????????????? ?? OAuth ????????????????????????????ASP.net Ribbon: Version 2.1: Tadaaa... So Version 2.1 brings a lot of things... Have a look at the homepage to see what's new. Also, I wanted to (really) improve the Designer. I wanted to add great things... but... it took to much time. And as some of you were waiting for fixes, I decided just to fix bugs and add some features. So have a look at the demo app to see new features. Thanks ! (You can expect some realeses if bugs are not fixed correctly... 2.2, 2.3, 2.4....)iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager changes: RenderView controller extension works for razor also live demo switched to razorBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyRawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.Yahoo! UI Library: YUI Compressor for .Net: Version 1.5.0.0 - Jalthi: Updated solution to VS2010. New: Work Item #4450 - Optional MSBuild task parameter :: Do not error if no files were found. Fixed: Work Item #5028 - Output file encoding is the same as the optional MSBuild task encoding argument. Fixed: Work Item #5824 - MSBuilds where slow, after the first build due to the Current Thread being forced to en-gb, on none en-gb systems. Changed: Work Item #6873 - Project license changed from MS-PL to GPLv2. New: Added all the unit tests from the Java YU...N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...DNN Menu Provider: 01.00.00 (DNN 5.X and newer): DNN Menu Provider v1.0.0Our first release build is a stable release. It requires at least DotNetNuke 5.1.0. Previous DNN versions are not suported. Major Highlights: Easy to use template system build on a selfmade and powerful engine. Ready for multilingual websites. A flexible translation integration based on the ASP.NET Provider Model as well as an build in provider for DNN Localization (DNN 5.5.X > required) and an provider for EALO Translation API. Advanced in-memory caching function...VidCoder: 0.8.1: Adds ability to choose an arbitrary range (in seconds or frames) to encode. Adds ability to override the title number in the output file name when enqueing multiple titles. Updated presets: Added iPhone 4, Apple TV 2, fixed some existing presets that should have had weightp=0 or trellis=0 on them. Added {parent} option to auto-name format. Use {parent:2} to refer to a folder 2 levels above the input file. Added {title:2} option to auto-name format. Adds leading zeroes to reach the sp...New Projectsagap: Système de gestion d'application.Blog in Silverlight With BlogEngine: I love silverlight and want to build my blog in silverlight base on BlogEngine.NETCavemanTools: Easy to use toolkit with extension methods and special goodies for faster development, written in C# on .Net 3.5. CloudCompanion: Windows Azure performance measurement & analytics tools.Delivery Madness: XNA Game Development ExampledFactor: Visual Studio Add-in. Provides extended refactoring options.GpSpotMe: El objetivo final de GPSmapPoint es mostrar la posición del usuario sobre un mapa topográfico, pero eso no es mas que una escusa para aprender y divertirse programando. Esta desarrollado en C# sobre .NET Compact Framework 3.5 y puede ser usado en teléfonos con Windows Mobile 6.xInvestment Calculator: Allows you to evaluate how much money you could have today if you invested to one of the predefined investment opportunities in the database at a given date.jbucknor: jbucknorLoad Generation: Generates load according to a given pattern over a long period of time for the given number of users. It can vary the load in different patters such as linear, exponential etc. Load can be generated on custom or standard protocol Orchard Profile Module: Provides user profilesOrchard Super Classic Theme: This Orchard Theme is used to demonstrate the dynamic themes capabilities offered by Orchard. Based on the Classic Theme for Orchard, you can chose among different variations from the Dashboard.Orchard Youtube Field Module: Youtube field for orchard.Osac DataLayer: Database layer to simplify the use of database connection, sql queries and commands. Powerd by OSAC. http://www.osac.nlPascal Design: Pascal Design. pascal design is for users writing pascal application or to students learning pascal and don't need to workout the design and want to make same fast "screens". it's developed in C#PathEditor: This tool simplified the access to the environment path variable. No long line, a nice grid for editing easy and secure with directory checking. PLG Graphic File Analyzer: PLG Analyzer is an application that loads a graphic scene described in PLG format, parses the file and displays the information in it on the screen in 3D coordinates using OpenTK for C#. This project is a university project (homework, not final project) so please bear in mind :)Read Application Cofiguration in Javascript: Would it be good , if "AppSettings" is accessed with "Javascript.Configuration.ConfigurationManager.AppSettings["ServiceUrl"]"?Route#: A Microsoft .NET 4.0 C#/F# application to load routes and find minimal paths. The application is meant to let user create a network of nodes and connections representing a web to route. Starting from a point A the application will find the minimal path to B.Send SMS: Send SMS allows you to send SMS (Short Messaging Service) to all mobile operators across India. It allows you to send SMS through popular service providers like Way2SMS, Full On Sms, Tezsms, Sms Inside and more.SocialMe: This is a simple Facebook, MySpace & Twitter client, but small!StockViewer: This is an interactive way to browse stocks.Thailand IC2011 Training: Using for IC2011 training at KU. Topic. Windows Presentation Foundation Silverlight Windows Phone 7 TipTip: Online oblozuvanjeWeb Content Compressor: The objective of this project is to compress any Javascript (js file or inline script at some web files) and Cascading Style Sheets to an efficient level that works exactly as the original source, before it was minified. The library also is integrated with MSBuildwuyuhu: wuyuhuXaml Mvp: With Xaml Mvp you can create Windows Phone 7 applications based on the MVP pattern. By seperating Data from Behaviour you still get the benefit of MVVM without your View Model becoming a fat-controller. Silverlight and WPF coming soon! Developed using C#XnaWavPack: Native C# wavpack decoder, intended for use with the dynamic sound API in XNA4.

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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