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  • Stuck on Ubuntu startup screen (5 orange bullets)

    - by psyboy14
    I recently download Ubuntu 12.04 LTS onto my Macbook Pro 5-5. Everything worked seamlessly, save for the brightness control. I couldn't change the screen brightness from the hardware buttons, nor from the system preferences. To fix it, I used the instructions here: MacbookPro 5-5 LCD Brightness Control At #2, I restarted my laptop, only to see that it went straight to the Ubuntu Startup Screen, with the 5 orange dots (Usually they all startoff white, then turn orange to indicate progress). From there, I tried controlling the brightness from the keyboard, and it worked, but sadly, my computer is still stuck on the loading screen. (Yes, I have tried manually restarting it) Could you please help? Thank you in advance

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  • Async Call To Services

    - by Pita.O
    Hi Is there any time it would not be a good idea to call web services async? My data layer is a REST-based interface and I thinking of adopting an async-only approach to all the CRUD in the system. Is there anything I should know?

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  • Making Ninject Interceptors work with async methods

    - by captncraig
    I am starting to work with ninject interceptors to wrap some of my async code with various behaviors and am having some trouble getting everything working. Here is an interceptor I am working with: public class MyInterceptor : IInterceptor { public async void Intercept(IInvocation invocation) { try { invocation.Proceed(); //check that method indeed returns Task await (Task) invocation.ReturnValue; RecordSuccess(); } catch (Exception) { RecordError(); invocation.ReturnValue = _defaultValue; throw; } } This appears to run properly in most normal cases. I am not sure if this will do what I expect. Although it appears to return control flow to the caller asynchronously, I am still a bit worried about the possibility that the proxy is unintentionally blocking a thread or something. That aside, I cannot get the exception handling working. For this test case: [Test] public void ExceptionThrown() { try { var interceptor = new MyInterceptor(DefaultValue); var invocation = new Mock<IInvocation>(); invocation.Setup(x => x.Proceed()).Throws<InvalidOperationException>(); interceptor.Intercept(invocation.Object); } catch (Exception e) { } } I can see in the interceptor that the catch block is hit, but the catch block in my test is never hit from the rethrow. I am more confused because there is no proxy or anything here, just pretty simple mocks and objects. I also tried something like Task.Run(() => interceptor.Intercept(invocation.Object)).Wait(); in my test, and still no change. The test passes happily, but the nUnit output does have the exception message. I imagine I am messing something up, and I don't quite understand what is going on as much as I think I do. Is there a better way to intercept an async method? What am I doing wrong with regards to exception handling?

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  • C# async and actors

    - by Alex.Davies
    If you read my last post about async, you might be wondering what drove me to write such odd code in the first place. The short answer is that .NET Demon is written using NAct Actors. Actors are an old idea, which I believe deserve a renaissance under C# 5. The idea is to isolate each stateful object so that only one thread has access to its state at any point in time. That much should be familiar, it's equivalent to traditional lock-based synchronization. The different part is that actors pass "messages" to each other rather than calling a method and waiting for it to return. By doing that, each thread can only ever be holding one lock. This completely eliminates deadlocks, my least favourite concurrency problem. Most people who use actors take this quite literally, and there are plenty of frameworks which help you to create message classes and loops which can receive the messages, inspect what type of message they are, and process them accordingly. But I write C# for a reason. Do I really have to choose between using actors and everything I love about object orientation in C#? Type safety Interfaces Inheritance Generics As it turns out, no. You don't need to choose between messages and method calls. A method call makes a perfectly good message, as long as you don't wait for it to return. This is where asynchonous methods come in. I have used NAct for a while to wrap my objects in a proxy layer. As long as I followed the rule that methods must always return void, NAct queued up the call for later, and immediately released my thread. When I needed to get information out of other actors, I could use EventHandlers and callbacks (continuation passing style, for any CS geeks reading), and NAct would call me back in my isolated thread without blocking the actor that raised the event. Using callbacks looks horrible though. To remind you: m_BuildControl.FilterEnabledForBuilding(    projects,    enabledProjects = m_OutOfDateProjectFinder.FilterNeedsBuilding(        enabledProjects,             newDirtyProjects =             {                 ....... Which is why I'm really happy that NAct now supports async methods. Now, methods are allowed to return Task rather than just void. I can await those methods, and C# 5 will turn the rest of my method into a continuation for me. NAct will run the other method in the other actor's context, but will make sure that when my method resumes, we're back in my context. Neither actor was ever blocked waiting for the other one. Apart from when they were actually busy doing something, they were responsive to concurrent messages from other sources. To be fair, you could use async methods with lock statements to achieve exactly the same thing, but it's ugly. Here's a realistic example of an object that has a queue of data that gets passed to another object to be processed: class QueueProcessor {    private readonly ItemProcessor m_ItemProcessor = ...     private readonly object m_Sync = new object();    private Queue<object> m_DataQueue = ...    private List<object> m_Results = ...     public async Task ProcessOne() {         object data = null;         lock (m_Sync)         {             data = m_DataQueue.Dequeue();         }         var processedData = await m_ItemProcessor.ProcessData(data); lock (m_Sync)         {             m_Results.Add(processedData);         }     } } We needed to write two lock blocks, one to get the data to process, one to store the result. The worrying part is how easily we could have forgotten one of the locks. Compare that to the version using NAct: class QueueProcessorActor : IActor { private readonly ItemProcessor m_ItemProcessor = ... private Queue<object> m_DataQueue = ... private List<object> m_Results = ... public async Task ProcessOne()     {         // We are an actor, it's always thread-safe to access our private fields         var data = m_DataQueue.Dequeue();         var processedData = await m_ItemProcessor.ProcessData(data);         m_Results.Add(processedData);     } } You don't have to explicitly lock anywhere, NAct ensures that your code will only ever run on one thread, because it's an actor. Either way, async is definitely better than traditional synchronous code. Here's a diagram of what a typical synchronous implementation might do: The left side shows what is running on the thread that has the lock required to access the QueueProcessor's data. The red section is where that lock is held, but doesn't need to be. Contrast that with the async version we wrote above: Here, the lock is released in the middle. The QueueProcessor is free to do something else. Most importantly, even if the ItemProcessor sometimes calls the QueueProcessor, they can never deadlock waiting for each other. So I thoroughly recommend you use async for all code that has to wait a while for things. And if you find yourself writing lots of lock statements, think about using actors as well. Using actors and async together really takes the misery out of concurrent programming.

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  • jsTree: async loading

    - by vandalo
    Hello everyone, I am trying to use this jQuery plugin (jsTree) in one of my project. All the others I've found haven't been recently updated. Anyway, I am using this plugin to load a folder structure, but I would like to do this operation async. The examples I've found on their site (called async) are ridiculous. I've tried to check on the Internet but it seems that most people load the whole tree. I would like to load a branch on every single node click. I am using JSON. Thank in advance

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  • jQuery-ajax call: async property is not working?

    - by user269386
    Hi, given to certain circumstances, I'm forced to keep page settings (Javascript-values) in the session and it has to be done right before leaving the page (I can't use cookies, since "pageSettings" can become quite large and localStorage is not an option yet ;) ). So this is how I tried it. However it seems that when I call the page directly again, the call of "http://blabla.com/bla" happens asynchronous, even though the async-attribute is set (I don't receive the settings of the previous call, but of the one before): $jQ(document).ready(function () { $jQ(window).unload(Main.__setSessionValues); }); var Main = { pageSettings: {}, __setSessionValues: function __setSessionValues() { $jQ.ajax({ type: "POST", async: false, url: "http://blabla.com/bla", data: { pageSettings: Object.toJSON(Main.pageSettings) } }); } }; Does anyone know what the problem might be? thanks in advance

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  • Strange WPF Behaviour With WCF Async calls

    - by gvigsgb
    I have a WPF application calling WCF via Async calls. The application has four tabs in which each are loaded from seperate async calls, each tab has a busy indicator. The problem: When running within Visual Studio I can click a refresh button on each tab and each tab's busy indicator starts and the data is retrieved from the WCF service. As each tab's data comes back it is refreshed. When I deploy the application via one click the application's UI hangs after only two tabs start refreshing. So in this case I press refresh on tab one, then on tab two and the application hangs until one of the two tabs data comes back. I thought at first that it was something to do with the WCF service throtteling and that was not the case as both the Visual Studio and the One Click deployments of the application point to the same service. Anyone have any ideas on where to look? I cannot reproduce the hang issue within Visual Studio?

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  • Ubuntu boots to orange screen after install

    - by musicalfish8
    I have a problem in which I boot my computer and everything works normally, I see a purple screen with various partitions to select such as my Windows 7 and Ubuntu partitions. When I select the Ubuntu one, my computer boots to an orangish screen and plays what sounds like a drum sound once. Then nothing happens and I have to reboot my computer because the computer is stuck at this orange screen. EDIT: My hardware is: Asus M5A97 motherboard AMD Phenom II 630 processor MSI r6670 MD1GD5 GPU TrendNet TEW-641PC Wireless Card

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  • orange screen with vertical stripes

    - by Skapeven
    After having installed Ubuntu without Internet conecction, I restart the PC, go to BIOS, change boot priority to internal harddrive, save and exit. Then the PC starts again but the screen gets orange with vertical stripes and stays like that. I tried both versions 64 bit and 32 bit 12.04. I can't use internet before having Ubuntu, because y have to make a network configuration(this is not allowed in the trial version before the installed version).

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  • C# 5 Async, Part 1: Simplifying Asynchrony – That for which we await

    - by Reed
    Today’s announcement at PDC of the future directions C# is taking excite me greatly.  The new Visual Studio Async CTP is amazing.  Asynchronous code – code which frustrates and demoralizes even the most advanced of developers, is taking a huge leap forward in terms of usability.  This is handled by building on the Task functionality in .NET 4, as well as the addition of two new keywords being added to the C# language: async and await. This core of the new asynchronous functionality is built upon three key features.  First is the Task functionality in .NET 4, and based on Task and Task<TResult>.  While Task was intended to be the primary means of asynchronous programming with .NET 4, the .NET Framework was still based mainly on the Asynchronous Pattern and the Event-based Asynchronous Pattern. The .NET Framework added functionality and guidance for wrapping existing APIs into a Task based API, but the framework itself didn’t really adopt Task or Task<TResult> in any meaningful way.  The CTP shows that, going forward, this is changing. One of the three key new features coming in C# is actually a .NET Framework feature.  Nearly every asynchronous API in the .NET Framework has been wrapped into a new, Task-based method calls.  In the CTP, this is done via as external assembly (AsyncCtpLibrary.dll) which uses Extension Methods to wrap the existing APIs.  However, going forward, this will be handled directly within the Framework.  This will have a unifying effect throughout the .NET Framework.  This is the first building block of the new features for asynchronous programming: Going forward, all asynchronous operations will work via a method that returns Task or Task<TResult> The second key feature is the new async contextual keyword being added to the language.  The async keyword is used to declare an asynchronous function, which is a method that either returns void, a Task, or a Task<T>. Inside the asynchronous function, there must be at least one await expression.  This is a new C# keyword (await) that is used to automatically take a series of statements and break it up to potentially use discontinuous evaluation.  This is done by using await on any expression that evaluates to a Task or Task<T>. For example, suppose we want to download a webpage as a string.  There is a new method added to WebClient: Task<string> WebClient.DownloadStringTaskAsync(Uri).  Since this returns a Task<string> we can use it within an asynchronous function.  Suppose, for example, that we wanted to do something similar to my asynchronous Task example – download a web page asynchronously and check to see if it supports XHTML 1.0, then report this into a TextBox.  This could be done like so: private async void button1_Click(object sender, RoutedEventArgs e) { string url = "http://reedcopsey.com"; string content = await new WebClient().DownloadStringTaskAsync(url); this.textBox1.Text = string.Format("Page {0} supports XHTML 1.0: {1}", url, content.Contains("XHTML 1.0")); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Let’s walk through what’s happening here, step by step.  By adding the async contextual keyword to the method definition, we are able to use the await keyword on our WebClient.DownloadStringTaskAsync method call. When the user clicks this button, the new method (Task<string> WebClient.DownloadStringTaskAsync(string)) is called, which returns a Task<string>.  By adding the await keyword, the runtime will call this method that returns Task<string>, and execution will return to the caller at this point.  This means that our UI is not blocked while the webpage is downloaded.  Instead, the UI thread will “await” at this point, and let the WebClient do it’s thing asynchronously. When the WebClient finishes downloading the string, the user interface’s synchronization context will automatically be used to “pick up” where it left off, and the Task<string> returned from DownloadStringTaskAsync is automatically unwrapped and set into the content variable.  At this point, we can use that and set our text box content. There are a couple of key points here: Asynchronous functions are declared with the async keyword, and contain one or more await expressions In addition to the obvious benefits of shorter, simpler code – there are some subtle but tremendous benefits in this approach.  When the execution of this asynchronous function continues after the first await statement, the initial synchronization context is used to continue the execution of this function.  That means that we don’t have to explicitly marshal the call that sets textbox1.Text back to the UI thread – it’s handled automatically by the language and framework!  Exception handling around asynchronous method calls also just works. I’d recommend every C# developer take a look at the documentation on the new Asynchronous Programming for C# and Visual Basic page, download the Visual Studio Async CTP, and try it out.

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  • AsyncBridge? Async on .NET 4.0 using VS11

    - by Alex.Davies
    I've just found something quite cool. It's a code snippet that lets you use the real VS 11 C#5 compiler to write code that uses the async and await keywords, but to target .NET 4.0. It was published by Daniel Grunwald (from SharpDevelop).That means I can stop using the Async CTP for VS2010, which is not at all supported anymore, and a pain to install if you have windows updates turned on. Obviously I couldn't ask all my users to install .NET 4.5 beta, but .NET Demon is a VS 2010 extension, so we already have .NET 4.0. At the time of writing, VS11 is in beta still, but hopefully it's stable enough for my team to use!I would have written the code myself, but I had the wrong impression that the C# 5 beta compiler only looked in mscorlib for the helper classes it needs to implement async methods. Turns out you can provide them yourself. You can get the code here: https://gist.github.com/1961087You just add it to your project, and the compiler will apparently pick it up and use it to implement async/await. I'm at my parents' place for Easter without access to a machine with VS 11 to try it out. Let me know whether you get it to work!This reminds me of LINQBridge, which let us use C# 3 LINQ, but only require .NET 2. We should stick up a webpage to explain, with a nice easy dll, put it in nuget, and call it AsyncBridge.If you were really enthusiastic, you could re-implement the skeleton of the Task Parallel Library against .NET 2 to use async/await without even requiring .NET 4. Our usage stats suggest that practically everyone that uses Red Gate tools already has .NET 4 installed though, so I don't think I'll go to the effort.

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  • jsTree async with preloaded data.

    - by Paul Knopf
    I am trying to make a tree view be async. When the page is rendered, there is default tree items displayed. jsTree tries to reload the root anyway. I want the page to render (with jsTree init'ed) with default items rendered from browser, not the ajax call. Then we the user tries to go deeper, thats when I want to do do the ajax calls. Any help is appreciated. Thanks!

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  • python gio waiting for async operations to be done

    - by pygabriel
    I have to mount a WebDav location and wait for the operation to be finished before to proceed (it's a script). So I'm using the library in this way: location = gio.File("dav://server.bb") location.mount_enclosing_volume(*args,**kw) # The setup is not much relevant location.get_path() # Returns None because it's not yet mounted since the call is async How to wait until the device is mounted?

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  • Async actions inside Silverlight Method - returning the value

    - by tyndall
    What is the proper way to call an Async framework component - wait for an answer and then return the value. AKA contain the entire request/response in a single method. Example code: public class Experiment { public Experiment() { } public string GetSomeString() { WebClient wc = new WebClient(); wc.DownloadStringCompleted += new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted); Uri u = new Uri("http://news.google.com/news?pz=1&cf=all&ned=us&hl=en&topic=t&output=rss"); wc.DownloadStringAsync(u); return "the news RSS from Google"; } private void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { //don't really see how this callback method makes it able // to return the answer I'm looking for on the return // statement in the method above. } } MORE INFO: The reason I'm asking this that I have a project I'm working on where I'd like JavaScript code in the browser to use Silverlight like a Facade/Proxy to Web services and complex calculations & operations. I'd like to make the calls to the [ScriptableMembers] in Silvelight synchronously. I don't want Silverlight to callback into the browser's JavaScript

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  • 'Loading' web page for async call

    - by Sieg
    I have a simple web page in ASP.NET / C#. Currently to fully render the data I require calling a block of code that runs on background threads and can take multiple minutes to complete. I've got it to the point (using the async attribute on the page declaration) to execute and return fine with the html once it's done. What I'd like it to do is allow me to return immediately with a 'loading page' of some sort and then have that page be updated when the background work has been completed. Right now I get nothing on the page while the background work is being processed. Any ideas on the best way or clever way to do that would greatly be appreciated! Thanks, Sieg

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  • Does async and await incease performance of an ASP.Net application

    - by Kerezo
    I recently read a article about c#-5 and new $ nice asynchronous programming. I see it works greate in windows application. The question came to me before is if this feature can increase ASP.Net performance? consider this code: public T GetData() { var d = GetSomeData(); return d; } and public async T GetData2() { var d = await GetSomeData(); return d; } Has in an ASP.Net appication that two codes difference? thanks

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  • Async Load JavaScript Files with Callback

    - by Gcoop
    Hi All, I am trying to write an ultra simple solution to load a bunch of JS files asynchronously. I have the following script below so far. However the callback is sometimes called when the scripts aren't actually loaded which causes a variable not found error. If I refresh the page sometimes it just works because I guess the files are coming straight from the cache and thus are there quicker than the callback is called, it's very strange? var Loader = function () { } Loader.prototype = { require: function (scripts, callback) { this.loadCount = 0; this.totalRequired = scripts.length; this.callback = callback; for (var i = 0; i < scripts.length; i++) { this.writeScript(scripts[i]); } }, loaded: function (evt) { this.loadCount++; if (this.loadCount == this.totalRequired && typeof this.callback == 'function') this.callback.call(); }, writeScript: function (src) { var self = this; var s = document.createElement('script'); s.type = "text/javascript"; s.async = true; s.src = src; s.addEventListener('load', function (e) { self.loaded(e); }, false); var head = document.getElementsByTagName('head')[0]; head.appendChild(s); } } Is there anyway to test that a JS file is completely loaded, without putting something in the actual JS file it's self, because I would like to use the same pattern to load libraries out of my control (GMaps etc). Invoking code, just before the tag. var l = new Loader(); l.require([ "ext2.js", "ext1.js"], function() { var config = new MSW.Config(); Refraction.Application().run(MSW.ViewMapper, config); console.log('All Scripts Loaded'); }); Thanks for any help.

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  • C# Accepting sockets in async fasion - best practices

    - by psulek
    What is the best way to accept new sockets in async way. First way: while (!abort && listener.Server.IsBound) { acceptedSocketEvent.Reset(); listener.BeginAcceptSocket(AcceptConnection, null); bool signaled = false; do { signaled = acceptedSocketEvent.WaitOne(1000, false); } while (!signaled && !abort && listener.Server.IsBound); } where AcceptConnection should be: private void AcceptConnection(IAsyncResult ar) { // Signal the main thread to continue. acceptedSocketEvent.Set(); Socket socket = listener.EndAcceptSocket(ar); // continue to receive data and so on... .... } or Second way: listener.BeginAcceptSocket(AcceptConnection, null); while (!abort && listener.Server.IsBound) { Thread.Sleep(500); } and AcceptConnection will be: private void AcceptConnection(IAsyncResult ar) { Socket socket = listener.EndAcceptSocket(ar); // begin accepting next socket listener.BeginAcceptSocket(AcceptConnection, null); // continue to receive data and so on... .... } What is your prefered way and why?

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  • Is it possible to port a Windows RT app to a Windows Phone app?

    - by balint
    Just recently released an application to the Windows Store, and I'm wondering if it is possible to "downgrade" it to Windows Phone 7.1 - until Windows Phone 8 will arrive. The real problem is with the async stuff, I've found the "Async Targeting Pack", but it requires Visual Studio 2012; however VS2012 doesn't work with the Phone SDK 7.0, 7.1. I'm not in the mood to install old and ugly Visual Studio 2010 on my brand new Windows 8 machine :) Does anyone know a workaround?

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  • Microsoft Async CTP for DDD9 UK Developer Conference - slides and source code now available

    - by Liam Westley
    Thanks to all the nice comments from people who attended my presentation at DDD9, and extra thanks to Jon Skeet, Mark Rendle and Mike Hadlow for coming on stage for the last ten minutes to help debate whether the Async CTP is the correct way to go to enhance C# 5.0. The presentation is available at Prezi.com http://prezi.com/gysz5nohltye, which I can recommend as a refreshing change to the more standard PowerPoint slidedecks. I've also uploaded all the code samples into a single ZIP file. You will need to install the Async CTP to be able to run them, and I would remind everyone that the current Async CTP is not compatible with either ASP.NET MVC 3 RTM or Visual Studio 2010 Service Pack 1 so you may need to use a test system of virtual machine to play with it! Source code - http://www.tigernews.co.uk/blog-twickers/ddd9/AsyncSrc.zip Again, thanks for all the positive feedback and the whole of the DDD team for putting on a fantastic conference for all the presenters and delegates.

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  • Making an AJAX WCF Web Service request during an Async Postback

    - by nekno
    I want to provide status updates during a long-running task on an ASP.NET WebForms page with AJAX. Is there a way to get the ScriptManager to execute and process a script for a web service request during an async postback? I have a script on the page that makes a web service request. It runs on page load and periodically using setInterval(). It's running correctly before the async postback is initiated, but it stops running during the async postback, and doesn't run again until after the async postback completes. I have an UpdatePanel with a button to trigger an async postback, which executes the long-running task. I also have an instance of an AJAX WCF Web service that is working correctly to fetch data and present it on the page but, like I said, it doesn't fetch and present the data until after the async postback completes. During the async postback, the long-running task sends updates from the page to the web service. The problem is that I can debug and step through the web service and see that the status updates are correctly set, but the updates aren't retrieved by the client script until the async postback completes. It seems the Script Manager is busy executing the async postback, so it doesn't run my other JavaScript via setInterval() until the postback completes. Is there a way to get the Script Manager, or otherwise, to run the script to fetch data from the WCF web service during the async postback? I've tried various methods of using the PageRequestManager to run the script on the client-side BeginRequest event for the async postback, but it runs the script, then stops processing the code that should be running via setInterval() while the page request executes.

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  • Making a concurrent AJAX WCF Web Service request during an Async Postback

    - by nekno
    I want to provide status updates during a long-running task on an ASP.NET WebForms page with AJAX. Is there a way to get the ScriptManager to execute and process a script for a web service request concurrently with an async postback? I have a script on the page that makes a web service request. It runs on page load and periodically using setInterval(). It's running correctly before the async postback is initiated, but it stops running during the async postback, and doesn't run again until after the async postback completes. I have an UpdatePanel with a button to trigger an async postback, which executes the long-running task. I also have an instance of an AJAX WCF Web service that is working correctly to fetch data and present it on the page but, like I said, it doesn't fetch and present the data until after the async postback completes. During the async postback, the long-running task sends updates from the page to the web service. The problem is that I can debug and step through the web service and see that the status updates are correctly set, but the updates aren't retrieved by the client script until the async postback completes. It seems the Script Manager is busy executing the async postback, so it doesn't run my other JavaScript via setInterval() until the postback completes. Is there a way to get the Script Manager, or otherwise, to run the script to fetch data from the WCF web service during the async postback? I've tried various methods of using the PageRequestManager to run the script on the client-side BeginRequest event for the async postback, but it runs the script, then stops processing the code that should be running via setInterval() while the page request executes.

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