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  • C# - Hook/Overlay a DirectX game?

    - by Dodi300
    Hello. Can anyone tell me how to hook/overlay a DirectX game in C#? I've tried getting a fullscreen C# window to overlap a game, however it wont. After researching a little, I found out that I need to hook the game and then display the C# window. Can anyone explain how I would do this? Would I be able to display a C# form over a DirectX game?

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  • Java GUI Overlay

    - by seurimas
    Hey, I want to make an little window like the sort of thing used by Teamspeak/Ventrillo or Steam/xFire where a window can be shown while still in a fullscreen game using Java. There was a similar question/answer ("How to create an overlay window in Java?") but that doesn't work for the particular game (EVE) whereas the previously mentioned overlays work just fine. What's the missing element? Or is it an entirely different method?

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  • Recording custom overlay on iPhone

    - by Marc
    Hi all, I'm interested in recording a video with a custom overlay which would end up in the video itself. They could be UIImage or even better, an OpenGL viewport, is there even such possibility right now on any iPhone devices/SDK ? Thanks

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  • HorizontalFieldmanager overlay

    - by Dachmt
    Hi, I have a VerticalFieldManager that takes all my screen, and I want to put an HorizontalFieldmanager at the bottom of the screen (menu bar that appear and disappear like the WeatherEye menu bar) that overlay the VerticalFieldManager. Any idea? I think it's something with overwriting the paint or sublayout methods but I have no clue how to implement this... Thanks to Max, I have almost everything, but in my other post it resize the VerticalFieldManager instead of having the HorizontalFieldmanager overlaying it. Thank you!

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  • draw is being constantly called in my android map overlay

    - by Itsik
    I'm trying to draw a route onto my MapView. I've extended Overlay and implemented the draw() method. The route is displayed properly, although while debugging, I added a breakpoint on draw(), and noticed it is being called constantly. I only want it to be re-drawn if someone moves the map or zooms (the draw take into account these changes when drawing the route) What can cause this ?

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  • Connecting GPS coordinates taken from a database in Android using Overlay

    - by LordSnoutimus
    I am currently building an application that allows users to track where their phone has been on a Google Map. At the moment, when the onLocationChanged() method is called, the application stores the current GPS longitude and latitude in a database and calls the animateTo() method to the current position. Using SDK 1.5, how would I go about connecting these points with a coloured line drawn on the MapView using an Overlay?.

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  • Image overlay on external window

    - by user295848
    I'm writing a C# WPF application that creates a video capture of the active window. What I want to do is overlay a transparent .png file in the corner of the active window while a capture is in progress so that all the videos created by my application are watermarked. If I have the IntPntr handle of the window I am capturing and an image file - what is the best way to go about this? Thanks

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  • JQuery Tools Overlay for modal dialog broken under IE8

    - by Gary McGill
    I've been developing a website that has several modal dialog boxes. I've been using jQuery Tools Overlay for the dialog boxes. However, I've just discovered that it doesn't seem to work properly on IE8. In Chrome (and I presume other browsers), the dialog is highlighted by darkening the rest of the page "below" it, but on IE8 the page "below" is obliterated - all you get is the dialog on a black background. This appears to be nothing to do with the way I've configured it - the same problem is evident on the jQuery Tools website itself. If you click the link above and then click one of the two buttons headed "For User Interactions", then you'll see what I mean. What's the deal? Does it simply not support IE8? If so, (a) grrrr... and (b) what else should I use?

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  • Google Map Overlay Icon disappears at certain zoom level

    - by Lawrence Teo
    I notice that Firefox 3 demonstrates this problem. I put down an overlay icon and play around with the map zoom. At certain zoom level, I found that the icon disappears for some unknown reason. Zooming out brings back the icon. Or during the disappearance, I click on the Google Map and it will somehow trigger to bring back the icon. I suspect it has something to do with the event triggering. Internet Explorer doesn't demonstrate the same problem though. Any advice? Like how to trigger update event on Firefox?

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  • C# Drag and Drop Effect with Overlay/Opaque Image

    - by CallMeLaNN
    Hi, I think this would be simple question and should be asked in the pas few years but unable to google around and dont know if there is a specific keyword. In c# WinForm I want to do drag and drop but I dont want the image of DragDropEffects Move, Copy or whatever. I want to display an image with half opaque. Just like Firefox when dragging an image, you would see the image folowing the mouse pointer like a ghost :) I already Implement DoDragDrop, DragEnter and DragDrop events. I just want to customize the dragging effects with overlay image.

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  • How do I get a different type of scrollbars in 12.04? [closed]

    - by Joseph Garvin
    Possible Duplicate: How do I disable overlay scrollbars? By default 12.04 uses overlay scroll bars that do not suit my taste, and every method I've found so far of disabling them makes them broken in a different way. When I was using 11.10 this wasn't a problem because I could still change the GTK theme. In 12.04, the Appearance settings only contain a few stock themes, and other than the special purpose contrast ones they all have the overlay scroll bars. If I aptitude search gtk3 | grep theme I get no results so there appears to be no packaged alternative either. Most suggestions I've seen for disabling the overlay scroll bars involve uninstalling packages or editing files as root. I want to disable them just for the current user, not for everyone on the whole box; as should be the case for any theme/display setting. There is a gsettings command that temporarily disables the overlay scrollbars just for the current user, but this has two problems of its own: The setting doesn't stick after log off. Because who would want to save settings? The scroll bars put in place have no contrast. They have a black scroller on a black background and are completely unusable. In short what I'd like to know is how to disable overlay scroll bars such that: My preference is user specific. My preference is actually saved. The scroller can actually be seen against the background without having to use a special high contrast theme that makes my whole desktop look like a negative photo from Tron.

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  • Producing a Form from an Overlay from Reporting Services rdlc Reports

    - by Mike Wills
    I am not sure what you call it in other technologies, on the IBM i (or iSeries) we call it overlays. The overlay is an image of a form that is stored on the server then a program generates the form with fields from the database so you can eliminate preprinted forms. I had a problem last year with the method I was trying at the time. It was a rush job at the time to be revisited at a later point. The work-around at the time was to export to PDF. So now it is "later" and once again is a rush (imagine that). This is all done through a web-based interface. So how do you generate forms from something that was once a preprinted form? What method do you recommend? This is a legal form and must be filled out a certain way and can have many in a batch (up to 50 or so). I would prefer to not have them print one page at a time. Any ideas would be appreciated!

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  • Jquery grid overlay in wordpress

    - by Anders Kitson
    I am adding this simple plugin that I have working in a static html site, and am trying to add it to a wordpress development site based off of 960 gs. The jquery code links are correct but the console gives me this error "Uncaught TypeError: Cannot call method 'addGrid' of null" I got the code from this turtorial http://www.badlydrawntoy.com/2009/04/21/960gs-grid-overlay-a-jquery-plugin/ Here is the code I am using /*<![CDATA[*/ // onload $(function() { $("body").addGrid(12, {img_path: 'img/'}); }); /*]]>*/ Here is the code for the plugin /* * @ description: Plugin to display 960.gs gridlines See http://960.gs/ * @author: badlyDrawnToy sharp / http://www.badlydrawntoy.com * @license: Creative Commons License - ShareAlike http://creativecommons.org/licenses/by-sa/3.0/ * @version: 1.0 20th April 2009 */ (function($){$.fn.addGrid=function(cols,options){var defaults={default_cols:12,z_index:999,img_path:'/images/',opacity:.6};var opts=$.extend(defaults,options);var cols=cols!=null&&(cols===12||cols===16)?cols:12;var cols=cols===opts.default_cols?'12_col':'16_col';return this.each(function(){var $el=$(this);var height=$el.height();var wrapper=$('<div id="'+opts.grid_id+'"/>').appendTo($el).css({'display':'none','position':'absolute','top':0,'z-index':(opts.z_index-1),'height':height,'opacity':opts.opacity,'width':'100%'});$('<div/>').addClass('container_12').css({'margin':'0 auto','width':'960px','height':height,'background-image':'url('+opts.img_path+cols+'.png)','background-repeat':'repeat-y'}).appendTo(wrapper);$('<div>grid on</div>').appendTo($el).css({'position':'absolute','top':0,'left':0,'z-index':opts.z_index,'background':'#222','color':'#fff','padding':'3px 6px','width':'40px','text-align':'center'}).hover(function(){$(this).css("cursor","pointer");},function(){$(this).css("cursor","default");}).toggle(function(){$(this).text("grid off");$('#'+opts.grid_id).slideDown();},function(){$(this).text("grid on");$('#'+opts.grid_id).slideUp();});});};})(jQuery);

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  • Overlay bitmap on live video

    - by sijith
    Hi i want to Overlay bitmap on live video. Iam trying to do this with the directshow sample. I edited PlayCapMonker sample and added some functions to enable this. i did this with the procedure explained in below link http://www.ureader.com/msg/1471251.aspx Now i am gettting errors Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 5 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 6 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 21 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 22 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 26 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 27 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 36 error C2228: left of '.m_alpha' must have class/struct/union Error 38 error C2227: left of '-SetAlphaBitmap' must point to class/struct/union/generic type Error 7 error C2146: syntax error : missing ';' before identifier 'Pool' Error 4 error C2146: syntax error : missing ';' before identifier 'Format' c:\Program Files\Microsoft Platform SDK\include\Vmr9.h 368 PlayCapMoniker Error 1 error C2143: syntax error : missing ';' before '' Error 20 error C2143: syntax error : missing ';' before '' Error 25 error C2143: syntax error : missing ';' before '*' Error 30 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 33 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 37 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 31 error C2065: 'g_hbm' : undeclared identifier Error 32 error C2065: 'g_hbm' : undeclared identifier Error 35 error C2065: 'config' : undeclared identifier Error 10 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 11 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 12 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 13 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 16 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 19 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 23 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 24 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 28 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 29 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 14 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 15 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 17 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 18 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 34 error C2039: 'pDDS' : is not a member of '_VMR9AlphaBitmap' SDK\Samples\Multimedia\DirectShow\Capture\PlayCapMoniker\PlayCapMoniker.cpp 263 PlayCapMoniker

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • How do I bind the Overlay Tool for new Ajax elements in Jquery?

    - by Hooman Ahmadi
    Hi, I'm using: echo $javascript->link('tools.overlay-1.0.4', false); which is initialized with: $(".overlay_popup").overlay({ expose: '#000000', close: '.close_overlay', finish: { top: 'center', left: 'center', absolute: false } }); I call the overlay popup box like this: echo $html->link( "add part", array('controller'=>'garage_parts', 'action'=>'addfrompartlist', $gcar['GarageCar']['id'], $gcar['GarageCar']['car_id']), array('class'=>'js-ajax overlay_popup', 'id'=>'add_part_overlay', 'rel'=>'.overlay_container') ); This all works fine and dandy, however I have an ajax function that dynamically adds the "add part" hyperlink button shown above and I have no idea how to bind this new button to the overlay. Normally, I would use something like this: $(".overlay_popup").bind("click", function(){... but this didn't work for the overlay. Any ideas on how I can successfully do this?

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  • Overlay only draws line between first 2 GPS points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Multiple overlay items in android

    - by Bostjan
    I seem to be having a problem with using ItemizedOverlay and OveralyItems in it. I can get the first overlayItem to appear on the map but not any items after that. Code sample is on: http://www.anddev.org/multiple_overlay_items-t12171.html Quick overview here: public class Markers extends ItemizedOverlay { private Context ctx; private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); public Markers(Drawable defaultMarker, Context cont) { super(boundCenterBottom(defaultMarker)); this.ctx = cont; // TODO Auto-generated constructor stub } @Override protected OverlayItem createItem(int i) { // TODO Auto-generated method stub return mOverlays.get(i); } @Override public boolean onTap(GeoPoint p, MapView mapView) { // TODO Auto-generated method stub return super.onTap(p, mapView); } @Override protected boolean onTap(int index) { // TODO Auto-generated method stub Toast.makeText(this.ctx, mOverlays.get(index).getTitle().toString()+", Latitude: "+mOverlays.get(index).getPoint().getLatitudeE6(), Toast.LENGTH_SHORT).show(); return super.onTap(index); } @Override public int size() { // TODO Auto-generated method stub return mOverlays.size(); } public void addOverlay(OverlayItem item) { mOverlays.add(item); setLastFocusedIndex(-1); populate(); } public void clear() { mOverlays.clear(); setLastFocusedIndex(-1); populate(); }} Markers usersMarker = new Markers(user,overview.this); GeoPoint p = new GeoPoint((int) (lat * 1E6),(int) (lon * 1E6)); OverlayItem item = new OverlayItem(p,userData[0],userData[3]); item.setMarker(this.user); usersMarker.addOverlay(item); The lines after the class are just samples of how it's used the first marker shows up on the map but if I add any more they don't show up? Is there a problem with the populate() method? I tried calling it manually after adding all markers but it still didn't help. Please, if you have any idea what could be wrong, say so.

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  • javascript text overlay

    - by Gwilym
    Im pretty unknowledgeable about javascript being desktop application rather a web programmer but I'm trying to add an element to a friends website. Google has failed all my attempts to find a script I can adapt. What I want is a small text box in the bottom right hand corner of the browser window that sits above the html/css, that will disappear if the user scrolls. could provide a small chunk of javascript that could help? or point me to a script which could be adapted. thanks [EDIT] Final Code HTML: <body onscroll="document.getElementById('textbox').style.display = 'none';" > <div id="textbox"> Please Scroll down for more information </div> CSS #textbox { background-color :#FF732F; border: solid 1px #5F6800; padding: 5px; position: absolute; z-index: 9999; right: 0; bottom:0; } [/EDIT]

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  • Overlay only draws between first 2 points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Multiple video overlay - need advice

    - by Marvin
    Hi, I'm working on a project and I need some advice. Just some background, Im not a programmer though at times I do some fiddling and I am generally comfortable with more specific terms. Now for the actual issue, I have a folder with 10 small videos (4/7 secs max each) and I would like to display them full screen looping and overlaid. I'm not too sure on at what should I be looking at, I thought maybe processing but my most serious issue if that I cant even ask for help since I don't know what I need. Thank you for your time.

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  • How can I overlay one image onto another?

    - by Edward Tanguay
    I would like to display an image composed of two images. I want image rectangle.png to show with image sticker.png on top of it with its left-hand corner at pixel 10, 10. Here is as far as I got, but how do I combine the images? Image image = new Image(); image.Source = new BitmapImage(new Uri(@"c:\test\rectangle.png")); image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; Image imageSticker = new Image(); imageSticker.Source = new BitmapImage(new Uri(@"c:\test\sticker.png")); image.OverlayImage(imageSticker, 10, 10); //how to do this? TheContent.Content = image;

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  • Howto overlay subtitles onto video using avconv?

    - by hatterman
    I am using the following script to overlay a dvdsub stream and a video stream; avconv -i input.mkv -i subtitles.sub -filter_complex "[0:v:0][1:s:0]overlay[vid]" -map "[vid]" -s hd720 -sws_flags lanczos -vcodec libx264 -crf 20 -preset medium ~/Desktop/test.mkv I get the following error ; Stream specifier ':s:0' in filtergraph description [0:v:0][1:s:0]overlay[vid] matches no streams. No matter what I do I just cannot get this to work. Can any one tell me how to 'burn-in' subtitles using avconv (or ffmpeg) ?

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