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  • Quartz.properties

    - by pandi-sus
    I developed an EAR using Quartz API. I have put my quartz.properties file in the classpath(WEB-INF/classes in war). Added following lines to web.xml file <context-param> <param-name>config-file</param-name> <param-value>/WEB-INF/classes/quartz.properties</param-value> </context-param> But

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  • Getting text position while parsing pdf with Quartz 2D

    - by Koteg
    Hi guys, another question regarding pdf parsing... Just read PDF Reference version 1.7 "5.3.1 Text-Positioning Operators" and I am a little bit confused. I wrote some code to get transformation matrix and initial text position. CGPDFOperatorTableSetCallback (table, "MP", &op_MP);//Define marked-content point

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following

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  • Sony PSM SDK's 2D game engine

    - by Notbad
    I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some information I read suggested that it was added on January 2012, but I have been going through the documentation and haven't

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  • Sony PSM sdk and 2d Game engine

    - by Notbad
    I have started with Sony PSM sdk this week. I'm interested to create a little 2D game and have been reading through the web about a so called "2D game engine" integrated in psm. Some information I read suggested that it was going to be added on january 2012, but I have been going through the documentation and haven't

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  • 2d shapes in XNA 4.0?

    - by Lautaro
    Having some experience of XNA but none of 3D programming. I have an idea i want to realize but i have not decided to do it in 3d or 2d. Im not sure which one will be best in XNA. I want to have a shape like a blob that can reshape depending on input. The morphing does not need to be very advanced. It could be a

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  • Quartz Thread Execution Parallel or Sequential?

    - by vikas
    We have a quartz based scheduler application which runs about 1000 jobs per minute which are evenly distributed across seconds of each minute i.e. about 16-17 jobs per second. Ideally, these 16-17 jobs should fire at same time, however our first statement, which simply logs the time of execution, of execute

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  • Exception while running Quartz Schdular program

    - by Sunny Mate
    hi, i am getting he following Exception while running my Quartz Schdular program. Below is the exception Trace Mar 26, 2010 2:54:24 PM org.quartz.core.QuartzScheduler start INFO: Scheduler DefaultQuartzScheduler_$_NON_CLUSTERED started. Exception in thread "main" java.lang.IllegalArgumentException: Job

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  • Quartz in Webapplication

    - by JKV
    I have a question in scheduling jobs in web application. If we have to schedule jobs in web application we can either use java util Timer/TimerTask or Quartz(there are also other scheduling mechanism, but I considered Quartz). I was considering which one to use, when i hit the site

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester

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  • 2D graphics - why use spritesheets?

    - by Columbo
    I have seen many examples of how to render sprites from a spritesheet but I havent grasped why it is the most common way of dealing with sprites in 2d games. I have started out with 2d sprite rendering in the few demo applications I've made by dealing with each animation

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  • Rendering of 2d water

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game is a 2D game. The perspective is like this (the first image i have found): an example of 2d water. The

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  • Homemaking a 2d soft body physics engine

    - by Griffin
    hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: by giving points and connections between points properties

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  • How to autohide Unity 2D?

    - by ph1b
    In the regular Unity 3D, I used Compiz Config Manager where I could config the Unity-Plugin to autohide the left start-bar and not to show it when moving my mouse to the left. So it was perfect for using Docky. But with Unity 2D the Unity settings don't

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  • Ado JobStore use!

    - by aleo
    well i'm new in Quartz i'm following this tutorial and i configured my scheduler instance and quartz to use this properties: properties["quartz.jobStore.lockHandler.type"] = "Quartz.Impl.AdoJobStore.UpdateLockRowSemaphore,

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  • spinning a 2d Cube

    - by Rahul Verma
    I know that a cube is actually a 3d shape , but i have some other problem over here. I have been doing 2D Game dev using libgdx but have never touched 3D rendering. Now what I want in my 2D game is that instead of coins I

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