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  • How to redraw the picture while moving windows in openGL?

    - by tsubasa
    I have drawn a picture with openGL on my windows. Now whenever I hold the mouse button on the windows and move it, my picture always got distorted. I don't know what function in openGL that can help me redraw the picture while the windows is moved. Anybody could help? I tried this but seems not work: void myDisplay() { ..... } void reshape(int x, int y) { glutPostRedisplay(); } int main() { ..... glutDisplayFunc(myDisplay); glutReshapeFunc(reshape); }

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  • NSOpenGLView resize on window resize

    - by ADAM
    I have a class called ModelView which inherits from NSOpenGLView. When my program runs i attach the ModelView as follows to the main window. - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // Insert code here to initialize your application ModelView *glView; NSRect glViewRect = CGRectMake(0.0f, 0.0f, window.frame.size.width, window.frame.size.height); glView = [[ModelView alloc] initWithFrame: glViewRect]; [[window contentView] addSubview:glView]; } In my ModelView class i have a reshape function which is firing every time the window resizes - (void)reshape { [super setNeedsDisplay:YES]; [[self openGLContext] update]; NSLog(@"reshap function called"); } I want to get the main window width so i can resize the ModelView but i cant find how to get the window width from the ModelView class I am reasonably new to cocoa/objective-c Any help appreciated

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  • How to draw RTL text (Arabic) onto a Bitmap and have it ordered properly?

    - by Casey
    I'm trying to draw Arabic text onto a Bitmap for display: Bitmap img = Bitmap.createBitmap( (int) f+100, 300, Config.RGB_565); Canvas c = new Canvas(); c.setBitmap( img ); mFace = Typeface.createFromAsset(getAssets(),"DejaVuSansCondensed.ttf"); mPaint.setTypeface(mFace); content = "????"; content = ArabicUtilities.reshape( content ); System.out.println("Drawing text: " + content); c.drawText(content, 30, 30, mPaint); The ArabicUtilities class is a tool to reshape the unicode text so the letters are connected. see: http://github.com/agawish/Better-Arabic-Reshaper/ However, the bitmap that is generated looks like this: When it should look like ???? I believe the issue is because, unlike a TextView, the Bitmap class is not BiDi aware, so it draws the letters from left to write. Try as I might, I can't figure out how to draw the text in the correct order.

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  • Python OpenGL Can't Redraw Scene

    - by RobbR
    I'm getting started with OpenGL and shaders using GLUT and PyOpenGL. I can draw a basic scene but for some reason I can't get it to update. E.g. any changes I make during idle(), display(), or reshape() are not reflected. Here are the methods: def display(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glUseProgram(self.shader_program) self.m_vbo.bind() glEnableClientState( GL_VERTEX_ARRAY ) glVertexPointerf(self.m_vbo) glDrawArrays(GL_TRIANGLES, 0, len(self.m_vbo)) glutSwapBuffers() glutReportErrors() def idle(self): test_change += .1 self.m_vbo = vbo.VBO( array([ [ test_change, 1, 0 ], # triangle [ -1,-1, 0 ], [ 1,-1, 0 ], [ 2,-1, 0 ], # square [ 4,-1, 0 ], [ 4, 1, 0 ], [ 2,-1, 0 ], [ 4, 1, 0 ], [ 2, 1, 0 ], ],'f') ) glutPostRedisplay() def begin(self): glutInit() glutInitWindowSize(400, 400) glutCreateWindow("Simple OpenGL") glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutDisplayFunc(self.display) glutReshapeFunc(self.reshape) glutMouseFunc(self.mouse) glutMotionFunc(self.motion) glutIdleFunc(self.idle) self.define_shaders() glutMainLoop() I'd like to implement a time step in idle() but even basic changes to the vertices or tranlastions and rotations on the MODELVIEW matrix don't display. It just puts up the initial state and does not update. Am I missing something?

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  • OpenGL flickerinng near the edges

    - by Daniel
    I am trying to simulate particles moving around the scene with OpenCL for computation and OpenGL for rendering with GLUT. There is no OpenCL-OpenGL interop yet, so the drawing is done in the older fixed pipeline way. Whenever circles get close to the edges, they start to flicker. The drawing should draw a part of the circle on the top of the scene and a part on the bottom. The effect is the following: The balls you see on the bottom should be one part on the bottom and one part on the top. Wrapping around the scene, so to say, but they constantly flicker. The code for drawing them is: void Scene::drawCircle(GLuint index){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(pos.at(2*index),pos.at(2*index+1), 0.0f); glBegin(GL_TRIANGLE_FAN); GLfloat incr = (2.0 * M_PI) / (GLfloat) slices; glColor3f(0.8f, 0.255f, 0.26f); glVertex2f(0.0f, 0.0f); glColor3f(1.0f, 0.0f, 0.0f); for(GLint i = 0; i <=slices; ++i){ GLfloat x = radius * sin((GLfloat) i * incr); GLfloat y = radius * cos((GLfloat) i * incr); glVertex2f(x, y); } glEnd(); } If it helps, this is the reshape method: void Scene::reshape(GLint width, GLint height){ if(0 == height) height = 1; //Prevent division by zero glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(xmin, xmax, ymin, ymax); std::cout << xmin << " " << xmax << " " << ymin << " " << ymax << std::endl; }

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  • Matlab: Optimization by perturbing variable

    - by S_H
    My main script contains following code: %# Grid and model parameters nModel=50; nModel_want=1; nI_grid1=5; Nth=1; nRow.Scale1=5; nCol.Scale1=5; nRow.Scale2=5^2; nCol.Scale2=5^2; theta = 90; % degrees a_minor = 2; % range along minor direction a_major = 5; % range along major direction sill = var(reshape(Deff_matrix_NthModel,nCell.Scale1,1)); % variance of the coarse data matrix of size nRow.Scale1 X nCol.Scale1 %# Covariance computation % Scale 1 for ihRow = 1:nRow.Scale1 for ihCol = 1:nCol.Scale1 [cov.Scale1(ihRow,ihCol),heff.Scale1(ihRow,ihCol)] = general_CovModel(theta, ihCol, ihRow, a_minor, a_major, sill, 'Exp'); end end % Scale 2 for ihRow = 1:nRow.Scale2 for ihCol = 1:nCol.Scale2 [cov.Scale2(ihRow,ihCol),heff.Scale2(ihRow,ihCol)] = general_CovModel(theta, ihCol/(nCol.Scale2/nCol.Scale1), ihRow/(nRow.Scale2/nRow.Scale1), a_minor, a_major, sill/(nRow.Scale2*nCol.Scale2), 'Exp'); end end %# Scale-up of fine scale values by averaging [covAvg.Scale2,var_covAvg.Scale2,varNorm_covAvg.Scale2] = general_AverageProperty(nRow.Scale2/nRow.Scale1,nCol.Scale2/nCol.Scale1,1,nRow.Scale1,nCol.Scale1,1,cov.Scale2,1); I am using two functions, general_CovModel() and general_AverageProperty(), in my main script which are given as following: function [cov,h_eff] = general_CovModel(theta, hx, hy, a_minor, a_major, sill, mod_type) % mod_type should be in strings angle_rad = theta*(pi/180); % theta in degrees, angle_rad in radians R_theta = [sin(angle_rad) cos(angle_rad); -cos(angle_rad) sin(angle_rad)]; h = [hx; hy]; lambda = a_minor/a_major; D_lambda = [lambda 0; 0 1]; h_2prime = D_lambda*R_theta*h; h_eff = sqrt((h_2prime(1)^2)+(h_2prime(2)^2)); if strcmp(mod_type,'Sph')==1 || strcmp(mod_type,'sph') ==1 if h_eff<=a cov = sill - sill.*(1.5*(h_eff/a_minor)-0.5*((h_eff/a_minor)^3)); else cov = sill; end elseif strcmp(mod_type,'Exp')==1 || strcmp(mod_type,'exp') ==1 cov = sill-(sill.*(1-exp(-(3*h_eff)/a_minor))); elseif strcmp(mod_type,'Gauss')==1 || strcmp(mod_type,'gauss') ==1 cov = sill-(sill.*(1-exp(-((3*h_eff)^2/(a_minor^2))))); end and function [PropertyAvg,variance_PropertyAvg,NormVariance_PropertyAvg]=... general_AverageProperty(blocksize_row,blocksize_col,blocksize_t,... nUpscaledRow,nUpscaledCol,nUpscaledT,PropertyArray,omega) % This function computes average of a property and variance of that averaged % property using power averaging PropertyAvg=zeros(nUpscaledRow,nUpscaledCol,nUpscaledT); %# Average of property for k=1:nUpscaledT, for j=1:nUpscaledCol, for i=1:nUpscaledRow, sum=0; for a=1:blocksize_row, for b=1:blocksize_col, for c=1:blocksize_t, sum=sum+(PropertyArray((i-1)*blocksize_row+a,(j-1)*blocksize_col+b,(k-1)*blocksize_t+c).^omega); % add all the property values in 'blocksize_x','blocksize_y','blocksize_t' to one variable end end end PropertyAvg(i,j,k)=(sum/(blocksize_row*blocksize_col*blocksize_t)).^(1/omega); % take average of the summed property end end end %# Variance of averageed property variance_PropertyAvg=var(reshape(PropertyAvg,... nUpscaledRow*nUpscaledCol*nUpscaledT,1),1,1); %# Normalized variance of averageed property NormVariance_PropertyAvg=variance_PropertyAvg./(var(reshape(... PropertyArray,numel(PropertyArray),1),1,1)); Question: Using Matlab, I would like to optimize covAvg.Scale2 such that it matches closely with cov.Scale1 by perturbing/varying any (or all) of the following variables 1) a_minor 2) a_major 3) theta Thanks.

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  • opengl color quadrangle

    - by Tyzak
    hello i try out opengl. i have a programm that creates a black border an white corner (quadrangle). now i want to make the corner of the quadrangle in an different color. i don't know where exactly to write the code, and i don't know much a but color4f, i searcherd on google, but didn't get it. (is there a good description somewhere?) #include <iostream> #include <GL/freeglut.h> void Init() { glColor4f(100,0,0,0); } void RenderScene() //Zeichenfunktion { glLoadIdentity (); glBegin( GL_POLYGON ); glVertex3f( -0.5, -0.5, -0.5 ); glVertex3f( 0.5, -0.5, -0.5 ); glVertex3f( 0.5, 0.5, -0.5 ); glVertex3f( -0.5, 0.5, -0.5 ); glEnd(); glFlush(); } void Reshape(int width,int height) { } void Animate (int value) { std::cout << "value=" << value << std::endl; glutPostRedisplay(); glutTimerFunc(100, Animate, ++value); } int main(int argc, char **argv) { glutInit( &argc, argv ); // GLUT initialisieren glutInitDisplayMode( GLUT_RGB ); // Fenster-Konfiguration glutInitWindowSize( 600, 600 ); glutCreateWindow( "inkrement screen; visual screen" ); // Fenster-Erzeugung glutDisplayFunc( RenderScene ); // Zeichenfunktion bekannt machen glutReshapeFunc( Reshape ); glutTimerFunc( 10, Animate, 0); Init(); glutMainLoop(); return 0; }

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  • problems in trying ieee 802.15.4 working from msk

    - by asel
    Hi, i took a msk code from dsplog.com and tried to modify it to test the ieee 802.15.4. There are several links on that site for ieee 802.15.4. Currently I am getting simulated ber results all approximately same for all the cases of Eb_No values. Can you help me to find why? thanks in advance! clear PN = [ 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0; 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0; 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0; 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1; 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1; 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0; 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1; 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1; 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1; 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1; 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1; 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0; 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0; 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1; 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0; 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0; ]; N = 5*10^5; % number of bits or symbols fsHz = 1; % sampling period T = 4; % symbol duration Eb_N0_dB = [0:10]; % multiple Eb/N0 values ct = cos(pi*[-T:N*T-1]/(2*T)); st = sin(pi*[-T:N*T-1]/(2*T)); for ii = 1:length(Eb_N0_dB) tx = []; % MSK Transmitter ipBit = round(rand(1,N/32)*15); for k=1:length(ipBit) sym = ipBit(k); tx = [tx PN((sym+1),1:end)]; end ipMod = 2*tx - 1; % BPSK modulation 0 -> -1, 1 -> 1 ai = kron(ipMod(1:2:end),ones(1,2*T)); % even bits aq = kron(ipMod(2:2:end),ones(1,2*T)); % odd bits ai = [ai zeros(1,T) ]; % padding with zero to make the matrix dimension match aq = [zeros(1,T) aq ]; % adding delay of T for Q-arm % MSK transmit waveform xt = 1/sqrt(T)*[ai.*ct + j*aq.*st]; % Additive White Gaussian Noise nt = 1/sqrt(2)*[randn(1,N*T+T) + j*randn(1,N*T+T)]; % white gaussian noise, 0dB variance % Noise addition yt = xt + 10^(-Eb_N0_dB(ii)/20)*nt; % additive white gaussian noise % MSK receiver % multiplying with cosine and sine waveforms xE = conv(real(yt).*ct,ones(1,2*T)); xO = conv(imag(yt).*st,ones(1,2*T)); bHat = zeros(1,N); bHat(1:2:end) = xE(2*T+1:2*T:end-2*T); % even bits bHat(2:2:end) = xO(3*T+1:2*T:end-T); % odd bits result=zeros(16,1); chiplen=32; seqstart=1; recovered = []; while(seqstart<length(bHat)) A = bHat(seqstart:seqstart+(chiplen-1)); for j=1:16 B = PN(j,1:end); result(j)=sum(A.*B); end [value,index] = max(result); recovered = [recovered (index-1)]; seqstart = seqstart+chiplen; end; %# create binary string - the 4 forces at least 4 bits bstr1 = dec2bin(ipBit,4); bstr2 = dec2bin(recovered,4); %# convert back to numbers (reshape so that zeros are preserved) out1 = str2num(reshape(bstr1',[],1))'; out2 = str2num(reshape(bstr2',[],1))'; % counting the errors nErr(ii) = size(find([out1 - out2]),2); end nErr/(length(ipBit)*4) % simulated ber theoryBer = 0.5*erfc(sqrt(10.^(Eb_N0_dB/10))) % theoretical ber

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  • 2d shapes in XNA 4.0?

    - by Lautaro
    Having some experience of XNA but none of 3D programming. I have an idea i want to realize but i have not decided to do it in 3d or 2d. Im not sure which one will be best in XNA. I want to have a shape like a blob that can reshape depending on input. The morphing does not need to be very advanced. It could be a circle (2d) or globe (3d) that just has one point that moves slightly in a random direction. In ASP.NET i have made this through the 2d Draw classes where i can make lines, circles, squares etc and then modify the points that makes them up. But it seems to me that XNA does not have classes for making 2d shapes (can i get this confirmed?). If it had, then this would be the quickest solution for me.

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  • Removing mdadm array and converting to regular disks while preserving data

    - by Jeffrey Kevin Pry
    I have a 6 disk (2TB each) mdadm RAID 5 volume created in Ubuntu 12.04 Server. However, I'm moving to a different solution and want to "unraid" my disks but keep the data. Only 50% is in use. From what I can surmise I basically have to do this recursively for each physical disk. Fail the disk Format the failed disk Move a portion of files to the new disk. Reshape the array Shrink the logical volume md0 This seems like a very time consuming process. Is there an easier way to do this (automatically perhaps) without buying new disks to temporarily hold the data? I am also aware that during this processing my RAID volume will be degraded and vulnerable the entire time. I am not too concerned about this and will be using battery backup and moving the most important files off first. Thank you for your help!

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  • How do I rename an R object?

    - by Milktrader
    I'm using the quantmod package to import financial series data from Yahoo. library(quantmod) getSymbols("^GSPC") [1] "GSPC" I'd like to change the name of object "GSPC" to "SPX". I've tried the rename function in the reshape package, but it only changes the variable names. The "GSPC" object has vectors GSPC.Open, GSPC.High, etc. I'd like my renaming of "GSPC" to "SPX" to also change GSPC.Open to SPX.Open and so on.

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  • Why is numpy's einsum faster than numpy's built in functions?

    - by Ophion
    Lets start with three arrays of dtype=np.double. Timings are performed on a intel CPU using numpy 1.7.1 compiled with icc and linked to intel's mkl. A AMD cpu with numpy 1.6.1 compiled with gcc without mkl was also used to verify the timings. Please note the timings scale nearly linearly with system size and are not due to the small overhead incurred in the numpy functions if statements these difference will show up in microseconds not milliseconds: arr_1D=np.arange(500,dtype=np.double) large_arr_1D=np.arange(100000,dtype=np.double) arr_2D=np.arange(500**2,dtype=np.double).reshape(500,500) arr_3D=np.arange(500**3,dtype=np.double).reshape(500,500,500) First lets look at the np.sum function: np.all(np.sum(arr_3D)==np.einsum('ijk->',arr_3D)) True %timeit np.sum(arr_3D) 10 loops, best of 3: 142 ms per loop %timeit np.einsum('ijk->', arr_3D) 10 loops, best of 3: 70.2 ms per loop Powers: np.allclose(arr_3D*arr_3D*arr_3D,np.einsum('ijk,ijk,ijk->ijk',arr_3D,arr_3D,arr_3D)) True %timeit arr_3D*arr_3D*arr_3D 1 loops, best of 3: 1.32 s per loop %timeit np.einsum('ijk,ijk,ijk->ijk', arr_3D, arr_3D, arr_3D) 1 loops, best of 3: 694 ms per loop Outer product: np.all(np.outer(arr_1D,arr_1D)==np.einsum('i,k->ik',arr_1D,arr_1D)) True %timeit np.outer(arr_1D, arr_1D) 1000 loops, best of 3: 411 us per loop %timeit np.einsum('i,k->ik', arr_1D, arr_1D) 1000 loops, best of 3: 245 us per loop All of the above are twice as fast with np.einsum. These should be apples to apples comparisons as everything is specifically of dtype=np.double. I would expect the speed up in an operation like this: np.allclose(np.sum(arr_2D*arr_3D),np.einsum('ij,oij->',arr_2D,arr_3D)) True %timeit np.sum(arr_2D*arr_3D) 1 loops, best of 3: 813 ms per loop %timeit np.einsum('ij,oij->', arr_2D, arr_3D) 10 loops, best of 3: 85.1 ms per loop Einsum seems to be at least twice as fast for np.inner, np.outer, np.kron, and np.sum regardless of axes selection. The primary exception being np.dot as it calls DGEMM from a BLAS library. So why is np.einsum faster that other numpy functions that are equivalent? The DGEMM case for completeness: np.allclose(np.dot(arr_2D,arr_2D),np.einsum('ij,jk',arr_2D,arr_2D)) True %timeit np.einsum('ij,jk',arr_2D,arr_2D) 10 loops, best of 3: 56.1 ms per loop %timeit np.dot(arr_2D,arr_2D) 100 loops, best of 3: 5.17 ms per loop The leading theory is from @sebergs comment that np.einsum can make use of SSE2, but numpy's ufuncs will not until numpy 1.8 (see the change log). I believe this is the correct answer, but have not been able to confirm it. Some limited proof can be found by changing the dtype of input array and observing speed difference and the fact that not everyone observes the same trends in timings.

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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  • OpenGL, problems with GL_MODELVIEW GL_PROJECTION...

    - by Marcos Roriz
    Guys, I'm trying to finish up my homework but I'm having some problems here on these models on openGL... any Idea why is my draw not happening? One thing that strange is that if I change to gluPerspective it works.. #include <GL/glut.h> #include <stdlib.h> #include <stdio.h> static int shoulder = 0; static int elbow = 0; void init(void) { glClearColor(1.0, 1.0, 1.0, 0.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); /* BASE */ glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0); glTranslatef(1.0, 0.0, 0.0); glPushMatrix(); //glScalef(2.0, 0.4, 1.0); glBegin(GL_QUADS); glColor3f(0, 0, 0); glVertex2f(0.0, 0.0); glVertex2f(0.0, 10.0); glVertex2f(10.0, 10.0); glVertex2f(10.0, 0.0); glEnd(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((GLfloat)-w/2, (GLfloat)w/2, (GLfloat)-h/2, (GLfloat)h/2, -1.0, 1.0); // modo de projecao ortogonal glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -5.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay(); break; case 'S': shoulder = (shoulder - 5) % 360; glutPostRedisplay(); break; case 'e': elbow = (elbow + 5) % 360; glutPostRedisplay(); break; case 'E': elbow = (elbow - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(800, 400); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

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  • How does gluLookAt work?

    - by Chan
    From my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); is equivalent to: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); But when I print out the ModelView matrix, the call to glTranslatef() doesn't seem to work properly. Here is the code snippet: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry = 1; static const int Rz = 2; static const int Ux = 4; static const int Uy = 5; static const int Uz = 6; static const int Ax = 8; static const int Ay = 9; static const int Az = 10; static const int Tx = 12; static const int Ty = 13; static const int Tz = 14; void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat lmodel_ambient[] = { 0.8, 0.0, 0.0, 0.0 }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); } void displayModelviewMatrix(float MV[16]) { int SPACING = 12; cout << left; cout << "\tMODELVIEW MATRIX\n"; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << "R" << setw(SPACING) << "U" << setw(SPACING) << "A" << setw(SPACING) << "T" << endl; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << MV[Rx] << setw(SPACING) << MV[Ux] << setw(SPACING) << MV[Ax] << setw(SPACING) << MV[Tx] << endl; cout << setw(SPACING) << MV[Ry] << setw(SPACING) << MV[Uy] << setw(SPACING) << MV[Ay] << setw(SPACING) << MV[Ty] << endl; cout << setw(SPACING) << MV[Rz] << setw(SPACING) << MV[Uz] << setw(SPACING) << MV[Az] << setw(SPACING) << MV[Tz] << endl; cout << setw(SPACING) << MV[3] << setw(SPACING) << MV[7] << setw(SPACING) << MV[11] << setw(SPACING) << MV[15] << endl; cout << "--------------------------------------------------" << endl; cout << endl; } void reshape(int w, int h) { float ratio = static_cast<float>(w)/h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, ratio, 1.0, 425.0); } void draw() { float m[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGetFloatv(GL_MODELVIEW_MATRIX, m); gluLookAt( 300.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f ); glColor3f(1.0, 0.0, 0.0); glutSolidCube(100.0); glGetFloatv(GL_MODELVIEW_MATRIX, m); displayModelviewMatrix(m); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Demo"); glutReshapeFunc(reshape); glutDisplayFunc(draw); init(); glutMainLoop(); return 0; } No matter what value I use for the eye vector: 300, 0, 0 or 0, 300, 0 or 0, 0, 300 the translation vector is the same, which doesn't make any sense because the order of code is in backward order so glTranslatef should run first, then the 2 rotations. Plus, the rotation matrix, is completely independent of the translation column (in the ModelView matrix), then what would cause this weird behavior? Here is the output with the eye vector is (0.0f, 300.0f, 0.0f) MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 0 0 0 0 0 0 0 0 0 1 0 -300 0 0 0 1 -------------------------------------------------- I would expect the T column to be (0, -300, 0)! So could anyone help me explain this? The implementation of gluLookAt from http://www.mesa3d.org void GLAPIENTRY gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz) { float forward[3], side[3], up[3]; GLfloat m[4][4]; forward[0] = centerx - eyex; forward[1] = centery - eyey; forward[2] = centerz - eyez; up[0] = upx; up[1] = upy; up[2] = upz; normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityf(&m[0][0]); m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[0][1] = up[0]; m[1][1] = up[1]; m[2][1] = up[2]; m[0][2] = -forward[0]; m[1][2] = -forward[1]; m[2][2] = -forward[2]; glMultMatrixf(&m[0][0]); glTranslated(-eyex, -eyey, -eyez); }

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  • OpenGL antialiasing not working

    - by user146780
    I'v been trying to anti alias with OGL. I found a code chunk that is supposed to do this but I see no antialiasing. I also reset my settings in Nvidia Control Panel but no luck. Does this code in fact antialias the cube? GLboolean polySmooth = GL_TRUE; static void init(void) { glCullFace (GL_BACK); glEnable (GL_CULL_FACE); glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); glClearColor (0.0, 0.0, 0.0, 0.0); } #define NFACE 6 #define NVERT 8 void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1, GLdouble z0, GLdouble z1) { static GLfloat v[8][3]; static GLfloat c[8][4] = { {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0}, {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0} }; /* indices of front, top, left, bottom, right, back faces */ static GLubyte indices[NFACE][4] = { {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3}, {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1} }; v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0; v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1; v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0; v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1; v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0; v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1; #ifdef GL_VERSION_1_1 glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_COLOR_ARRAY); glVertexPointer (3, GL_FLOAT, 0, v); glColorPointer (4, GL_FLOAT, 0, c); glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices); glDisableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_COLOR_ARRAY); #else printf ("If this is GL Version 1.0, "); printf ("vertex arrays are not supported.\n"); exit(1); #endif } /* Note: polygons must be drawn from front to back * for proper blending. */ void display(void) { if (polySmooth) { glClear (GL_COLOR_BUFFER_BIT); glEnable (GL_BLEND); glEnable (GL_POLYGON_SMOOTH); glDisable (GL_DEPTH_TEST); } else { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_BLEND); glDisable (GL_POLYGON_SMOOTH); glEnable (GL_DEPTH_TEST); } glPushMatrix (); glTranslatef (0.0, 0.0, -8.0); glRotatef (30.0, 1.0, 0.0, 0.0); glRotatef (60.0, 0.0, 1.0, 0.0); drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5); glPopMatrix (); glFlush (); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case `t': case `T': polySmooth = !polySmooth; glutPostRedisplay(); break; case 27: exit(0); /* Escape key */ break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH); glutInitWindowSize(200, 200); glutCreateWindow(argv[0]); init (); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; } Thanks

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  • Podcast Show Notes: Are You Future Proof?

    - by Bob Rhubart
    On September 14, 2012 ZDNet blogger Joe McKendrick published Why IT is a Profession in Flux, a short article in which he makes the observation that "IT professionals are under considerable pressure to deliver more value to the business, versus being good at coding and testing and deploying and integrating." I forwarded that article to my list of Usual Suspects (the nearly 40 people who have participated in the podcast over the last 3 years), along with a suggestion that I wanted to put together a panel discussion to further explore the issue. This podcast is the result. As it happened, three of the people who responded to my query were in San Francisco for Oracle OpenWorld, as was I, so I seized the rare opportunity for a face to face conversation. The participants are all Oracle ACE Directors, as well as architects: Ron Batra, Director of Cloud Computing at AT&T Basheer Khan, Founder, President and CEO at Innowave Technology Ronald van Luttikhuizen, Managing Partner at Vennster. The Conversation Listen to Part 1 Future-Proofing: As powerful forces reshape enterprise IT, your IT and software development skills may not be enough. Listen to Part 2 Survival Strategy: Re-tooling one’s skill set to reflect changes in enterprise IT, including the knowledge to steer stakeholders around the hype to what’s truly valuable. Listen to Part 3 Writing on the Wall: Do the technological trends that are shaping enterprise IT pose any threat to basic software development roles? What opportunities do these changes represent? The entire conversation is also available in video format from the OTN YouTube Channel. Your Two Cents What are you doing to future-proof your IT career? Share your thoughts in the comments section.

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • store/load numpy array from binary files

    - by Javier
    Dear all, I would like to store and load numpy arrays from binary files. For that purposes, I created two small functions. Each binary file should contain the dimensionality of the given matrix. def saveArrayToFile(data, fileName): with open(fileName, 'w') as file: a = array.array('f') nSamples, ndim = data.shape a.extend([nSamples, ndim]) # write number of elements and dimensions a.fromstring(data.tostring()) a.tofile(file) def readArrayFromFile(fileName): _featDesc = np.fromfile(fileName, 'f') _ndesc = int(_featDesc[0]) _ndim = int(_featDesc[1]) _featDesc = _featDesc[2:] _featDesc = _featDesc.reshape([_ndesc, _ndim]) return _featDesc, _ndesc, _ndim An example on how to use the functions is: myarr=np.array([[7, 4],[3, 9],[1, 3]]) saveArrayToFile(myarr,'myfile.txt') _featDesc, _ndesc, _ndim = readArrayFromFile('myfile.txt') However, an error message of 'ValueError: total size of new array must be unchanged' is shown. My arrays can be of size MxN and MxM. Any suggestions are more than welcomed. I think the problem might be in the saveArrayToFile function. Best wishes, Javier

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  • How can I plot NaN values as a special color with imshow in matplotlib?

    - by Adam Fraser
    example: import numpy as np import matplotlib.pyplot as plt f = plt.figure() ax = f.add_subplot(111) a = np.arange(25).reshape((5,5)).astype(float) a[3,:] = np.nan ax.imshow(a, interpolation='nearest') f.canvas.draw() The resultant image is unexpectedly all blue (the lowest color in the jet colormap). However, if I do the plotting like this: ax.imshow(a, interpolation='nearest', vmin=0, vmax=24) --then I get something better, but the NaN values are drawn the same color as vmin... Is there a graceful way that I can set NaNs to be drawn with a special color (eg: gray or transparent)?

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  • How do I compile Android Browser (or other android-supplied applications)

    - by afriza
    I want to add support for Arabic (or other languages which are currently unsupported) to the applications supplied by android platform (e.g. Browser) without having root-access. To add Arabic support (at least displaying only) in a normal application (using developer SDK), I will need to: Add fonts Modify (reshape) the characters to be rendered For illustration, if I have string a aaa, I will need to change a aaa into a bcd because letter a at the beginning, middle, and end of a word need to be changed to b,c and d respectively) But now I want to compile android's Browser (and other apps). I am planning to get the source codes for these applications and their dependencies and bundle them as stand-alone applications which do not require root-access, and thus do not void the warranty. Other solutions which void the warranty can be obtained here. My Questions: Is the application's (e.g. Browser's) source code + 'developer SDK' enough to accomplish this? Do I need to get the source code + the development environment for the android platform? Any tips?

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  • Interpolating 1D Gaussian into 2D Gaussian

    - by Drazick
    Let's say I have a 1D Gaussian function. Its length is 600 for that matter. I want to Interpolate it into 2D Gaussian of the size 600 X 600. This is the code I wrote (OTFx is the Gaussian Function, OTF - 2d Interpolated Function): [x, y] = meshgrid([-300:299], [-300:299]); r = sqrt((x .^ 2) + (y .^ 2)); OTF = interp1([-300:299], OTFx, r(:), 'spline'); OTF = reshape(OTF, [600, 600]); The problem is I get Overshoot at the end: How can I prevent it? Is there better Interpolating algorithm for Monotonic Descending Functions?

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  • TypeError: 'NoneType' object does not support item assignment

    - by R S John
    I am trying to do some mathematical calculation according to the values at particular index of a NumPy array with the following code X = np.arange(9).reshape(3,3) temp = X.copy().fill(5.446361E-01) ind = np.where(X < 4.0) temp[ind] = 0.5*X[ind]**2 - 1.0 ind = np.where(X >= 4.0 and X < 9.0) temp[ind] = (5.699327E-1*(X[ind]-1)**4)/(X[ind]**4) print temp But I am getting the following error Traceback (most recent call last): File "test.py", line 7, in <module> temp[ind] = 0.5*X[ind]**2 - 1.0 TypeError: 'NoneType' object does not support item assignment Would you please help me in solving this? Thanks

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  • R ggplot barplot; Fill based on two separate variables

    - by user1476968
    A picture says more than a thousand words. As you can see, my fill is based on the variable variable. Within each bar there is however multiple data entities (black borders) since the discrete variable complexity make them unique. What I am trying to find is something that makes each section of the bar more distinguishable than the current look. Preferable would be if it was something like shading. Here's an example (not the same dataset, since the original was imported): dat <- read.table(text = "Complexity Method Sens Spec MMC 1 L Alpha 50 20 10 2 M Alpha 40 30 80 3 H Alpha 10 10 5 4 L Beta 70 50 60 5 M Beta 49 10 80 6 H Beta 90 17 48 7 L Gamma 19 5 93 8 M Gamma 18 39 4 9 H Gamma 10 84 74", sep = "", header=T) library(ggplot2) library(reshape) short.m <- melt(dat) ggplot(short.m, aes(x=Method, y= value/100 , fill=variable)) + geom_bar(stat="identity",position="dodge", colour="black") + coord_flip()

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