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  • Send A DataSet via Sockets in .NET

    - by FinancialRadDeveloper
    I had written a Web Service to return a DataSet back to my ASP.Net site and this was working fine. However due to security issues and also the ability to get certain references installed, I have to move this to an App Server and so doing it as a Windows Service and communicating with the ASP.Net site now via sockets. Is there a way I can easily give the Website a serialized DataSet via Sockets from my App Server so I can read this in and then just carry on using the code I currently have to bind this to a GridView?

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  • Passive and active sockets

    - by davsan
    Quoting from this socket tutorial: Sockets come in two primary flavors. An active socket is con­nect­ed to a remote active socket via an open data con­nec­tion... A passive socket is not con­nect­ed, but rather awaits an in­com­ing con­nec­tion, which will spawn a new active socket once a con­nec­tion is es­tab­lished ... Each port can have a single passive socket binded to it, await­ing in­com­ing con­nec­tions, and mul­ti­ple active sockets, each cor­re­spond­ing to an open con­nec­tion on the port. It's as if the factory worker is waiting for new mes­sages to arrive (he rep­re­sents the passive socket), and when one message arrives from a new sender, he ini­ti­ates a cor­re­spon­dence (a con­nec­tion) with them by del­e­gat­ing someone else (an active socket) to ac­tu­al­ly read the packet and respond back to the sender if nec­es­sary. This permits the factory worker to be free to receive new packets. ... Then the tutorial explains that, after a connection is established, the active socket continues receiving data until there are no remaining bytes, and then closes the connection. What I didn't understand is this: Suppose there's an incoming connection to the port, and the sender wants to send some little data every 20 minutes. If the active socket closes the connection when there are no remaining bytes, does the sender have to reconnect to the port every time it wants to send data? How do we persist a once established connection for a longer time? Can you tell me what I'm missing here? My second question is, who determines the limit of the concurrently working active sockets?

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  • Asynchronous Sockets - Handling false socket.AcceptAsync values

    - by David
    The Socket class has a method .AcceptAsync which either returns true or false. I'd thought the false return value was an error condition, but in the samples Microsoft provide for Async sockets they call the callback function synchronously after checking for failure, as shown here: public void StartAccept(SocketAsyncEventArgs acceptEventArg) { if (acceptEventArg == null) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed); } else { // socket must be cleared since the context object is being reused acceptEventArg.AcceptSocket = null; } m_maxNumberAcceptedClients.WaitOne(); bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg); if (!willRaiseEvent) { ProcessAccept(acceptEventArg); } } /// <summary> /// This method is the callback method associated with Socket.AcceptAsync operations and is invoked /// when an accept operation is complete /// </summary> void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e) { ProcessAccept(e); } Why do they do this? It defeats the purpose of asynchronous sockets and stops the method from returning.

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  • Sockets: RAW or STREAM

    - by user1415536
    May be the question is a bit stupid, but I'll ask it. I read a lot about raw sockets in network, have seen several examples. So, basically with raw sockets it's possible to build own stack of headers, like stack = IP + TCP/UDP + OWN_HEADER. My question is, is it possible to get some kind of ready frame of first two(IP + TCP/UDP) from the linux kernel and then just append own header to them? The operating system in question is linux and the language is C. I cannot find any function which can do such a thing, but may be I'm digging in a wrong direction.

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  • Sending an int from Java to C using sockets

    - by David Morris
    I was just wondering how to send an int from a Java application to a C application using sockets. I have got different C programs communicating with each other and have got the Java application retrieving data from the C application, but I can't work out sending. The C application is acting as database, the Java application then sends a user id (a 4 digit number) to the C application, if it exists it returns that record's details. In Java I have tried using a printWriter and DataOutputStream to send the data, printWriter produces weird symbols and DataOutputStream produces "prof_agent.so". Any help would be appreciated as I don't have a good grasp of sockets at the moment.

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  • File using .net sockets, transferring problem

    - by Sergei
    I have a client and server, client sending file to server. When i transfer files on my computer(in local) everything is ok(try to sen file over 700mb). When i try to sent file use Internet to my friend in the end of sending appears error on server "Input string is not in correct format".This error appears in this expression fSize = Convert::ToUInt64(tokenes[0]); - and i don't mind wht it's appear. File should be transfered and wait other transferring ps: sorry for too much code, but i want to find solution private: void CreateServer() { try{ IPAddress ^ipAddres = IPAddress::Parse(ipAdress); listener = gcnew System::Net::Sockets::TcpListener(ipAddres, port); listener->Start(); clientsocket =listener->AcceptSocket(); bool keepalive = true; array<wchar_t,1> ^split = gcnew array<wchar_t>(1){ '\0' }; array<wchar_t,1> ^split2 = gcnew array<wchar_t>(1){ '|' }; statusBar1->Text = "Connected" ; // while (keepalive) { array<Byte>^ size1 = gcnew array<Byte>(1024); clientsocket->Receive(size1); System::String ^notSplited = System::Text::Encoding::GetEncoding(1251)->GetString(size1); array<String^> ^ tokenes = notSplited->Split(split2); System::String ^fileName = tokenes[1]->ToString(); statusBar1->Text = "Receiving file" ; unsigned long fSize = 0; //IN THIS EXPRESSIN APPEARS ERROR fSize = Convert::ToUInt64(tokenes[0]); if (!Directory::Exists("Received")) Directory::CreateDirectory("Received"); System::String ^path = "Received\\"+ fileName; while (File::Exists(path)) { int dotPos = path->LastIndexOf('.'); if (dotPos == -1) { path += "[1]"; } else { path = path->Insert(dotPos, "[1]"); } } FileStream ^fs = gcnew FileStream(path, FileMode::CreateNew, FileAccess::Write); BinaryWriter ^f = gcnew BinaryWriter(fs); //bytes received unsigned long processed = 0; pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; // Set the initial value of the ProgressBar. pBarFilesTr->Value = 0; pBarFilesTr->Step = 1024; //loop for receive file array<Byte>^ buffer = gcnew array<Byte>(1024); while (processed < fSize) { if ((fSize - processed) < 1024) { int bytes ; array<Byte>^ buf = gcnew array<Byte>(1024); bytes = clientsocket->Receive(buf); if (bytes != 0) { f->Write(buf, 0, bytes); processed = processed + (unsigned long)bytes; pBarFilesTr->PerformStep(); } break; } else { int bytes = clientsocket->Receive(buffer); if (bytes != 0) { f->Write(buffer, 0, 1024); processed = processed + 1024; pBarFilesTr->PerformStep(); } else break; } } statusBar1->Text = "File was received" ; array<Byte>^ buf = gcnew array<Byte>(1); clientsocket->Send(buf,buf->Length,SocketFlags::None); f->Close(); fs->Close(); SystemSounds::Beep->Play(); } }catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } catch(System::Exception ^es) { MessageBox::Show(es->ToString()); } } private: void CreateClient() { clientsock = gcnew System::Net::Sockets::TcpClient(ipAdress, port); ns = clientsock->GetStream(); sr = gcnew StreamReader(ns); statusBar1->Text = "Connected" ; } private:void Send() { try{ OpenFileDialog ^openFileDialog1 = gcnew OpenFileDialog(); System::String ^filePath = ""; System::String ^fileName = ""; //file choose dialog if (openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK) { filePath = openFileDialog1->FileName; fileName = openFileDialog1->SafeFileName; } else { MessageBox::Show("You must select a file", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation); return; } statusBar1->Text = "Sending file" ; NetworkStream ^writerStream = clientsock->GetStream(); System::Runtime::Serialization::Formatters::Binary::BinaryFormatter ^format = gcnew System::Runtime::Serialization::Formatters::Binary::BinaryFormatter(); array<Byte>^ buffer = gcnew array<Byte>(1024); FileStream ^fs = gcnew FileStream(filePath, FileMode::Open); BinaryReader ^br = gcnew BinaryReader(fs); //file size unsigned long fSize = (unsigned long)fs->Length; //transfer file size + name bFSize = Encoding::GetEncoding(1251)->GetBytes(Convert::ToString(fs->Length+"|"+fileName+"|")); writerStream->Write(bFSize, 0, bFSize->Length); //status bar pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; pBarFilesTr->Value = 0; // Set the initial value of the ProgressBar. pBarFilesTr->Step = 1024; //bytes transfered unsigned long processed = 0; int bytes = 1024; //loop for transfer while (processed < fSize) { if ((fSize - processed) < 1024) { bytes = (int)(fSize - processed); array<Byte>^ buf = gcnew array<Byte>(bytes); br->Read(buf, 0, bytes); writerStream->Write(buf, 0, buf->Length); pBarFilesTr->PerformStep(); processed = processed + (unsigned long)bytes; break; } else { br->Read(buffer, 0, 1024); writerStream->Write(buffer, 0, buffer->Length); pBarFilesTr->PerformStep(); processed = processed + 1024; } } array<Byte>^ bufsss = gcnew array<Byte>(100); writerStream->Read(bufsss,0,bufsss->Length); statusBar1->Text = "File was sent" ; btnSend->Enabled = true; fs->Close(); br->Close(); SystemSounds::Beep->Play(); newThread->Abort(); } catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } } UPDATE: ok, i can add checking if clientsocket->Receive(size1); equal zero, but why he begin receiving data again , in the ending of receiving. UPDATE:After adding this checking problem remains. AND WIN RAR SAY TO OPENING ARCHIVE - unexpected end of file! UPDATE:http://img153.imageshack.us/img153/3760/erorr.gif I think it continue receiving some bytes from client(that remains in the stream), but why existes cicle while (processed < fSize)

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  • File using sockets .net, tranfering problem

    - by Sergei
    I have a client and server, client sending file to server. When i transfer files on my computer(in local) everything is ok(try to sen file over 700mb). When i try to sent file use Internet to my friend in the end of sending appears error on server "Input string is not in correct format".This error appears in this expression fSize = Convert::ToUInt64(tokenes[0]); - and i don't mind wht it's appear. File should be transfered and wait other transferring ps: sorry for too much code, but i want to find solution private: void CreateServer() { try{ IPAddress ^ipAddres = IPAddress::Parse(ipAdress); listener = gcnew System::Net::Sockets::TcpListener(ipAddres, port); listener->Start(); clientsocket =listener->AcceptSocket(); bool keepalive = true; array<wchar_t,1> ^split = gcnew array<wchar_t>(1){ '\0' }; array<wchar_t,1> ^split2 = gcnew array<wchar_t>(1){ '|' }; statusBar1->Text = "Connected" ; // while (keepalive) { array<Byte>^ size1 = gcnew array<Byte>(1024); clientsocket->Receive(size1); System::String ^notSplited = System::Text::Encoding::GetEncoding(1251)->GetString(size1); array<String^> ^ tokenes = notSplited->Split(split2); System::String ^fileName = tokenes[1]->ToString(); statusBar1->Text = "Receiving file" ; unsigned long fSize = 0; //IN THIS EXPRESSIN APPEARS ERROR fSize = Convert::ToUInt64(tokenes[0]); if (!Directory::Exists("Received")) Directory::CreateDirectory("Received"); System::String ^path = "Received\\"+ fileName; while (File::Exists(path)) { int dotPos = path->LastIndexOf('.'); if (dotPos == -1) { path += "[1]"; } else { path = path->Insert(dotPos, "[1]"); } } FileStream ^fs = gcnew FileStream(path, FileMode::CreateNew, FileAccess::Write); BinaryWriter ^f = gcnew BinaryWriter(fs); //bytes received unsigned long processed = 0; pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; // Set the initial value of the ProgressBar. pBarFilesTr->Value = 0; pBarFilesTr->Step = 1024; //loop for receive file array<Byte>^ buffer = gcnew array<Byte>(1024); while (processed < fSize) { if ((fSize - processed) < 1024) { int bytes ; array<Byte>^ buf = gcnew array<Byte>(1024); bytes = clientsocket->Receive(buf); if (bytes != 0) { f->Write(buf, 0, bytes); processed = processed + (unsigned long)bytes; pBarFilesTr->PerformStep(); } break; } else { int bytes = clientsocket->Receive(buffer); if (bytes != 0) { f->Write(buffer, 0, 1024); processed = processed + 1024; pBarFilesTr->PerformStep(); } else break; } } statusBar1->Text = "File was received" ; array<Byte>^ buf = gcnew array<Byte>(1); clientsocket->Send(buf,buf->Length,SocketFlags::None); f->Close(); fs->Close(); SystemSounds::Beep->Play(); } }catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } catch(System::Exception ^es) { MessageBox::Show(es->ToString()); } } private: void CreateClient() { clientsock = gcnew System::Net::Sockets::TcpClient(ipAdress, port); ns = clientsock->GetStream(); sr = gcnew StreamReader(ns); statusBar1->Text = "Connected" ; } private:void Send() { try{ OpenFileDialog ^openFileDialog1 = gcnew OpenFileDialog(); System::String ^filePath = ""; System::String ^fileName = ""; //file choose dialog if (openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK) { filePath = openFileDialog1->FileName; fileName = openFileDialog1->SafeFileName; } else { MessageBox::Show("You must select a file", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation); return; } statusBar1->Text = "Sending file" ; NetworkStream ^writerStream = clientsock->GetStream(); System::Runtime::Serialization::Formatters::Binary::BinaryFormatter ^format = gcnew System::Runtime::Serialization::Formatters::Binary::BinaryFormatter(); array<Byte>^ buffer = gcnew array<Byte>(1024); FileStream ^fs = gcnew FileStream(filePath, FileMode::Open); BinaryReader ^br = gcnew BinaryReader(fs); //file size unsigned long fSize = (unsigned long)fs->Length; //transfer file size + name bFSize = Encoding::GetEncoding(1251)->GetBytes(Convert::ToString(fs->Length+"|"+fileName+"|")); writerStream->Write(bFSize, 0, bFSize->Length); //status bar pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; pBarFilesTr->Value = 0; // Set the initial value of the ProgressBar. pBarFilesTr->Step = 1024; //bytes transfered unsigned long processed = 0; int bytes = 1024; //loop for transfer while (processed < fSize) { if ((fSize - processed) < 1024) { bytes = (int)(fSize - processed); array<Byte>^ buf = gcnew array<Byte>(bytes); br->Read(buf, 0, bytes); writerStream->Write(buf, 0, buf->Length); pBarFilesTr->PerformStep(); processed = processed + (unsigned long)bytes; break; } else { br->Read(buffer, 0, 1024); writerStream->Write(buffer, 0, buffer->Length); pBarFilesTr->PerformStep(); processed = processed + 1024; } } array<Byte>^ bufsss = gcnew array<Byte>(100); writerStream->Read(bufsss,0,bufsss->Length); statusBar1->Text = "File was sent" ; btnSend->Enabled = true; fs->Close(); br->Close(); SystemSounds::Beep->Play(); newThread->Abort(); } catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } }

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  • What interface does python use to implement sockets?

    - by user2738698
    When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was "lower" than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

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  • How to correctly relay TCP traffic between sockets?

    - by flukes1
    I'm trying to write some Python code that will establish an invisible relay between two TCP sockets. My current technique is to set up two threads, each one reading and subsequently writing 1kb of data at a time in a particular direction (i.e. 1 thread for A to B, 1 thread for B to A). This works for some applications and protocols, but it isn't foolproof - sometimes particular applications will behave differently when running through this Python-based relay. Some even crash. I think that this is because when I finish performing a read on socket A, the program running there considers its data to have already arrived at B, when in fact I - the devious man in the middle - have yet to send it to B. In a situation where B isn't ready to receive the data (whereby send() blocks for a while), we are now in a state where A believes it has successfully sent data to B, yet I am still holding the data, waiting for the send() call to execute. I think this is the cause of the difference in behaviour that I've found in some applications, while using my current relaying code. Have I missed something, or does that sound correct? If so, my real question is: is there a way around this problem? Is it possible to only read from socket A when we know that B is ready to receive data? Or is there another technique that I can use to establish a truly 'invisible' two-way relay between [already open & established] TCP sockets?

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  • Sequential access to asynchronous sockets

    - by Lars A. Brekken
    I have a server that has several clients C1...Cn to each of which there is a TCP connection established. There are less than 10,000 clients. The message protocol is request/response based, where the server sends a request to a client and then the client sends a response. The server has several threads, T1...Tm, and each of these may send requests to any of the clients. I want to make sure that only one of these threads can send a request to a specific client at any one time, while the other threads wanting to send a request to the same client will have to wait. I do not want to block threads from sending requests to different clients at the same time. E.g. If T1 is sending a request to C3, another thread T2 should not be able to send anything to C3 until T1 has received its response. I was thinking of using a simple lock statement on the socket: lock (c3Socket) { // Send request to C3 // Get response from C3 } I am using asynchronous sockets, so I may have to use Monitor instead: Monitor.Enter(c3Socket); // Before calling .BeginReceive() And Monitor.Exit(c3Socket); // In .EndReceive I am worried about stuff going wrong and not letting go of the monitor and therefore blocking all access to a client. I'm thinking that my heartbeat thread could use Monitor.TryEnter() with a timeout and throw out sockets that it cannot get the monitor for. Would it make sense for me to make the Begin and End calls synchronous in order to be able to use the lock() statement? I know that I would be sacrificing concurrency for simplicity in this case, but it may be worth it. Am I overlooking anything here? Any input appreciated.

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  • Do WebSockets have exclusive access to their sockets?

    - by Aoriste
    I'm curious to know if, after a WebSocket has been established (after having received the proper handshake from a server that supports them), whether or not the TCP socket used by the "WebSocket connection" is used exclusively by the WebSocket, or if the browser may still make regular HTTP requests with it. It only makes sense to me that WebSockets would have exclusive use of their TCP sockets, but I don't remember having read in any of the documentation that such is the case.

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  • What Parallel computing APIs make good use of sockets?

    - by Ole Jak
    My program uses sockets, what Parallel computing APIs could I use that would help me without obligating me to go from sockets to anything else? When we are on a cluster with a special, non-socket infrastructure system this API would emulate something like sockets but using that infrastructure (so programs perform much faster than on sockets, but still use the sockets API).

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  • Qt Sockets and Endianness

    - by cake
    Hello I'm writing a program that uses QUdpSocket for transmiting data over the network. This is my first socket program, and I've come across an interesting problem called Endianness. My actual question in, do I have to worry about Endianness when I'm using QNetwork as my sockets library? If I do have to worry, what do I have to do to properly avoid Endianness problems? Thanks in advance.

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  • checksum in raw sockets and pcap [closed]

    - by hero
    i am using pcap library to sniff some packets, change their tcp data , and then inject my packet on the network. my question is: if i changed in the tcp data, should i recalculate the length field in the tcp header? should i also change the checksum? i read in a page on how to create raw sockets that if you set the tcp_checksum to 0, the kernel will automatically calculate it and fill it, is this true for windows machines also?

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  • C# Secure Sockets (SSL)

    - by Matthias Vance
    LS, I was planning on writing a wrapper around the System.Net.Sockets.Socket class, because I didn't feel like using the SSLStream class because I wanted to maintain backwards compatibility with other programs. I found an article which does exactly what I want, but on Windows Mobile. (Link: Enable SSL for managed socket on windows mobile) Quote: My first surprise was that SetSocketOption takes a SocketOptionName enum value as the second parameter, but this enum doesn’t have the equivalent of SO_SECURE. However, C# was nice enough to let me cast an arbitrary integer value to the enum I needed. I tried to do the same, but it doesn't work. Code: private const ushort SO_SECURE = 0x2001; private const ushort SO_SEC_SSL = 0x2004; this.SetSocketOption(SocketOptionLevel.Socket, (SocketOptionName) SO_SECURE, SO_SEC_SSL); Error: An unknown, invalid, or unsupported option or level was specified in a getsockopt or setsockopt call Is there a way to work around this? Kind regards, Matthias Vance

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  • WCF VS. Sockets

    - by kite
    Hello, I would like to know which of WCF or .NET Sockets is the more efficient and the more recommended in a game developpment scenario. Here are the different parts of the game : -a client/server communication to play on the internet -peer to peer on local network. I would like to know which technology you would use on these parts (wcf on both, socket on both, wcf on one and socket on the other...) and why, if possible. The game involved doesn't require a high communication frequency (3-4 per second is enough). Thanks, KiTe

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  • Java: Sockets or RMI?

    - by StillLearning
    Hi, I need to separate our application into a light-weight gui application and a business logic application. This won't be a client/server setup as such, as the 'server' component will only have one client. The other limitation in the application is that it has only one entry/exit point. Therefore if we were to use RMI, it would only ever be on one function. All form data is already wrapped up into a string and passed through one transport area. Should I just use Java Sockets to enhance this application, or go with RMI? Or some other Java technology? I made a previous post outlining the requirements of our application, however it went unanswered. http://stackoverflow.com/questions/2604528/terminal-panel-pc-single-server-solution-client-server-or-rdp Cheers.

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  • Using PHP Sockets as a "Relay"

    - by Trikks
    Hi! I'm trying to create a left php socket-server < right relation with php sockets. Let's say that I have a server-daemon on the left side, like a vnc-server that connects to the socket-server. On the right side I've got a client that want to connect to the left server-daemon, but it has to be done through the socket-server. The server environment is a fully featured Linux or Mac OS X Server host with php5.3. Any idéas? Thanks / Trikks

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  • Unix Sockets in Go

    - by marketer
    I'm trying to make a simple echo client and server that uses Unix sockets. In this example, the server can receive data from the client, but it can't send the data back. If I use tcp connections instead, it works great: Server package main import "net" import "fmt" func echoServer(c net.Conn) { for { buf := make([]byte, 512) nr, err := c.Read(buf) if err != nil { return } data := buf[0:nr] fmt.Printf("Received: %v", string(data)) _, err = c.Write(data) if err != nil { panic("Write: " + err.String()) } } } func main() { l, err := net.Listen("unix", "/tmp/echo.sock") if err != nil { println("listen error", err.String()) return } for { fd, err := l.Accept() if err != nil { println("accept error", err.String()) return } go echoServer(fd) } } Client package main import "net" import "time" func main() { c,err := net.Dial("unix","", "/tmp/echo.sock") if err != nil { panic(err.String()) } for { _,err := c.Write([]byte("hi\n")) if err != nil { println(err.String()) } time.Sleep(1e9) } }

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  • How can I "interconnect" two sockets in Linux?

    - by Vi
    There are two connected sockets. How can I interconnect them? Data appeared on the one socket should be written to the other. EOF/FIN should propogate well. If one is half-closed, the other should also be half-closed. int client = get_connected_client_socket(); int proxy = get_connected_proxy_socket(); negotiate_with_proxy(proxy); iterconnect(client, proxy); // Now forgot about both client and proxy. // System should handle IO/shutdown/close. // Ideally even without any support of the user-space process. Can Linux do it? Can it be done by tricking connection tracking to change tracking status of existing connection? @related http://stackoverflow.com/questions/2673975/determine-how-much-can-i-write-into-a-filehandle-copying-data-from-one-fh-to-the

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