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  • WPF DataGrid : CanContentScroll property causing odd behavior

    - by Sonic Soul
    i have a solution where i generate a DataGrid (or multiple instances) based on user criteria.. each grid keeps receiving data as it comes in via ObservableCollection the problem i had, was that the scroll acted weird. It was choppy, and scrollbar would resize it self while scrolling. than i found.. CanContentScroll property! It completely fixes the weird scrolling behavior bringing me temporary bliss and happiness. however, it causes 2 unfortunate side effects. whenever i re-create grid instances and bind them to my observable collection, it freezes my entire window for 5 seconds. when my grid grows to a big size, this delay can last for 30 seconds. when i call TradeGrid.ScrollIntoView(TradeGrid.Items(TradeGrid.Items.Count - 1)) to scroll to the bottom, it jumps to bottom and than back to the top. is there another way to achieve smooth scrolling perhaps?

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  • WPF Repeater (like) control for collection source??

    - by Sonic Soul
    I have a WPF DataGrid bound to ObservableCollection. Each item in my collection has Property which is a List. In my row details pane, i would like to write out formatted textblocks for each item in this collection. The end result would be something equivalent to: <TextBlock Style="{StaticResource NBBOTextBlockStyle}" HorizontalAlignment="Right"> <TextBlock.Inlines> <Run FontWeight="Bold" Text="{Binding Path=Exchanges[0].Name}" /> <Run FontWeight="Bold" Text="{Binding Path=Exchanges[0].Price}" /> <LineBreak /> <Run Foreground="LightGray" Text="{Binding Path=Exchanges[0].Quantity}" /> </TextBlock.Inlines> </TextBlock> <TextBlock Style="{StaticResource NBBOTextBlockStyle}"> <TextBlock.Inlines> <Run FontWeight="Bold" Text="{Binding Path=Exchanges[1].Name}" /> <Run FontWeight="Bold" Text="{Binding Path=Exchanges[1].Price}" /> <LineBreak /> <Run Foreground="LightGray" Text="{Binding Path=Exchanges[1].Quantity}" /> </TextBlock.Inlines> </TextBlock> and so on 0-n times. I've tried using ItemsControl for this: <ItemsControl ItemsSource="{Binding Path=Exchanges}"> <DataTemplate> <Label>test</Label> </DataTemplate> </ItemsControl> however, this appears to be only meant for more static sources, as it throws the following exception (collection is not altered after creation): ItemsControl Operation is not valid while ItemsSource is in use. Access and modify elements with ItemsControl.ItemsSource instead Is there another way to achieve this?

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  • WPF: LineBreak enable/disable dynamically

    - by Sonic Soul
    i would like to make the LineBreak element inside of that TextBlock controllable by the user in preferences to Enable/Disable it being there <TextBlock Style="{StaticResource TextBlockStyle}" Width="130"> <TextBlock.Inlines> <Run Text="{Binding Path=Name}" FontWeight="Bold" Foreground="#FF2A4D9E" /> <Run Text="{Binding Path=Price}" FontWeight="Bold" /> <LineBreak /> <Run Text="{Binding Path=Quantity}" Foreground="#99000000" /> </TextBlock.Inlines> </TextBlock>

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  • Git on windows :|

    - by Sonic Soul
    i've been experimenting with git as my personal code rep.. and it has been a bit of a disaster with windows. i've used Subversion, CVS, and Perforce in the past.. none were as annoying to use as git. i've figured out the PGP part (for github), although my workstation no longer lets me check in, and after searching around it turns out that git bash is using putty which is not that reliable and should be configured with something else.. i was not able to configure it with windows shell extension for a nice visual of what is part of the repository, what is modified, and easy check ins, and easy pushes.. has anyone successfully configured some kind of windows shell client and can efficiently and quickly synchronize various machines? It just seems to be more pain to use than it is worth..

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  • WPF exception handling when launched from WinForms

    - by Sonic Soul
    so i came across this interesting article on WPF exception handling: http://srtsolutions.com/public/item/251263 it works by declaring DispatcherUnhandledException handler in xaml <application> node. but what if a WPF window is launched from win forms application? where can i declare a general exception handler? The problem is that when WPF crashes, it brings down the whole WinForms app with it. *Edit what if instead of launching the WPF window directly, i launched an "Application" which than defined a start window?? is that possible/advisable?

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  • 64 bits ant.jar

    - by sonic
    I have installed 64 bits RHEL. I have following questions regarding ant.jar for the system. I was not able to find ant.jar build with 64 bit JVM from the apache website. Do I have to build it form the source code, if I intend to run the jar on 64 bit JVM? Would it speed up the build process if I use ant.jar build with 64 bit JVM and run it on 64 bit JVM?

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  • wpf style converter : "Convert" called by every datagrid column using it

    - by Sonic Soul
    I created a converter, and assigned it to a style. than i assigned that style, to the columns i want affected. as rows are added, and while stepping through debugger, i noticed that the converter convert method gets called 1 time per column (each time it is used). is there a way to optimize it better, so that it gets called only once and all columns using it get the same value? <Style x:Key="ConditionalColorStyle" TargetType="{x:Type DataGridCell}" BasedOn="{StaticResource CellStyle}"> <Setter Property="Foreground"> <Setter.Value> <Binding> <Binding.Converter> <local:ConditionalColorConverter /> </Binding.Converter> </Binding> </Setter.Value> </Setter> </Style>

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  • WPF Image Button formatting

    - by Sonic Soul
    If I create a button with an image inside, it gets blown up to much larger size than the image. If i try to constrain the size of image, and container button, the image gets cut off: <Button Background="Transparent" Width="18" Height="18" Margin="0,0,0,0" Padding="0,0,0,0" BorderBrush="{x:Null}"> <Image Width="16" Height="16" /> </Button> Native image size is 16x16. Here the button is 18x18 with 0 padding, yet the image still gets cut-off on right/bottom. how can i make the entire button be exactly the size of the image w/out any cut off?

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  • GitHub on windows :|

    - by Sonic Soul
    i've been experimenting with github as my personal code rep.. and it has been a bit of a disaster with windows. i've used Subversion, CVS, and Perforce in the past.. none were as annoying to use as github. i've figured out the PGP part, although my workstation no longer lets me check in, and after searching around it turns out that github bash is using putty which is not that reliable and should be configured with something else.. i was not able to configure it with windows shell extension for a nice visual of what is part of the repository, what is modified, and easy check ins, and easy pushes.. has anyone successfully configured some kind of windows shell client and can efficiently and quickly synchronize various machines? It just seems to be more pain to use than it is worth..

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  • wpf: bind to a style property on main window from UserControl

    - by Sonic Soul
    I have a UserControl which has a style, that i would like to be influenced by a settings checkbox on the main window hosting my user control so myControl.xaml has a Style which i would like to have a trigger, that should observe a CheckBox inside MainWindow.xaml i know one way to do this, would be to create a local property in myControl.cs which would look at the property in MainWindow.cs which would in turn return state of that cheeckbox.. but maybe there is a way to do this w/out writing any c# code ?

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  • SSAS OLAP MDX and relationships

    - by Sonic Soul
    I new to OLAP, and still not sure how to create a relationship between 2 or more entities. I am basing my cube on views. For simplicity sake let's call them like this: viewParent (ParentID PK) viewChild (ChildID PK, ParentID FK) these views have more fields, but they're not important for this question. in my data source, i defined a relationship between viewParent and viewChild using ParentID for the link. As for measures, i was forced to create separate measures for Parent and Child. in my MDX query however, the relationship does not seem to be enforced. If i select record count for parent, child, and add some filters for the parent, the child count is not reflecting it.. SELECT { [Measures].[ParentCount],[Measures].[ChildCount] } ON COLUMNS FROM [Cube] WHERE { ( {[Time].[Month].&[2011-06-01T00:00:00]} ,{[SomeDimension].&[Foo]} ) } the selected ParentCount is correct, but ChildCount is not affected by any of the filters (because they are parent filters). However, since i defined a relationship, how can i take advantage of that to filter children by parent filter?

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  • WPF: capturing XAML into subclassed control

    - by Sonic Soul
    hello, i narrowed down what i want my wpf button to look like using XAML. now i would like to create a sub classed button control that i can just re-use w/out having to write all that markup <Button Click="TestGridColumnButton_Click" Background="Transparent" Width="16" Height="16" Margin="0,0,0,0" Padding="0,0,0,0" BorderBrush="{x:Null}"> <Button.Template> <ControlTemplate> <Image HorizontalAlignment="Center" VerticalAlignment="Center" Style="{StaticResource SourceStyle}" /> </ControlTemplate> </Button.Template> </Button> how can i set all these properties using C# ?

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  • WPF Binding to Items within a collection? (or converter with parameters)

    - by Sonic Soul
    i am using a WPF DataGrid, and in my Details row, i would like to show separate objects within a sub collection of each grid item. Is it possible to have a finer control of Path? for example something like... Path=SubCollection['ItemX'] etc.. also, if i was to use a converter, i don't want to have to create a separate converter for each item.. so would there be a way to supply a parameter to a converter that could than determine which collection item to return??

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  • More Retro Games

    - by Matt Christian
    Last week I made 2 stops to my local game stores and spent a load of cash on a bunch of new retro games for my collection.  Here are the recent additions: NES - Mega Man 2 - The Adventures of Bayou Billy - Ducktales - Metal Gear - Super Mario Bros / Duck Hunt - Firestorm - Dragon's Lair - Bartman Meets Radioactive Man N64 - Superman 64 - Zelda: Ocarina of Time (in original box, box is in poor condition) Atari - Superman - Adventure - Donkey Kong - Raiders of the Lost Ark Dreamcast - Memory card with view screen - Space Channel 5 Genesis (all in case) - Jurassic Park - Sonic Spinball - Sonic the Hegehog 3 (missing manual) - Spiderman (also called Spiderman vs. The Kingpin) GameGear - Bart vs The Space Mutants Quite a large haul given it was all purchased in 2 days.  Although, Metal Gear I got for a great deal and almost considered buying their other copy simply to resale for more though I decided against it to let another lucky soul find it.  I may need to run over there again because I think they had TMNT 2 (NES) for around $6 and it usually sells for more than that.  I could have sworn I grabbed it and bought it but my receipt tells me differently. I also found my copy of Super Mario 3 and added that to my collection.  Unfortunately one of the corners of the label has begun to peel up pretty badly which sucks although it's still a good item for the collection. In other retro news, this weekend was Easter and while at my grandparents the cousins wanted to play on their NES which was not working.  Me being the retro NES nerd I am, grabbed a screw driver, some Windex, a few toothpicks, and a few cotton swabs and had it up and running under an hour (that includes eating dinner!).  The NES holds the games tighter, has a better connection, and works almost instantly.  I should do THAT for a living!

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • como puedo hacer funcionar el subwoofer sonicmaster en mi asus n46vb ubuntu 12.04?

    - by Leonidas Franco Carranza Oliva
    soy nuevo en ubuntu y me compre hace poco el asus n46vb con ubuntu 12.04 y que viene con un subwoofer sonicmaster, pero parece que no esta configurado en el sistema y no lo reconoce cuando lo conecto, estuve leyendo y probé con esto No sound from external subwoofer "Sonic Master" on an Asus N76VM pero no me sirvió ya que hay un archivo que no existe y creo que debe ser por el modelo, en fin si, por favor si me pueden ayudar les estaré muy agradecido.

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • G4 server running slow

    - by Abby Kach
    I have HP proliant ML 350 servers. We have 8 remote locations where users connect and log on to our server through DYNDNS to access our company ERP's to conduct day to day work. The base of our company ERP's is oracle for which we have a separate server.Now the problem is day by day the load on the server is increasing and the speed is getting slower and slower and users are facing a lot of issues . so I are planning to implement Sonic wall VPN. I conducted a demo of sonic wall but it was slower than the current speed of dyndns. the configuration of my server is as follows :- Linux HP ProLiant 370 Intel Xenon 3.20 GHZ 150 GB (72 * 2) 3 GB Suse Omega HP ProLiant 370 Intel Xenon 3.20 GHZ 300GB (72.8 * 4) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Storage Box HP Storage Works 1400 Intel Xenon 2.00 GHZ 4 TB(1 TB * 4) Raid 5 2 GB Windows Server 2K8 Enterprise Edition Domain & Terminal HP ProLiant 350 Intel Xenon 3.20 GHZ 250 GB(72.8 * 3) Raid 5 4 GB Windows Server 2K3 Enterprise Edition Can some one help me as to how can i speed up my network at remote locations and reduce the problems of speed etc..

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  • Factory Method Pattern clarification

    - by nettguy
    My understanding of Factory Method Pattern is (Correct me if i am wrong) Factory Method Pattern "Factory Method allow the client to delegates the product creation (Instance Creation) to the subclass". There are two situation in which we can go for creating Factory Method pattern. (i) When the client is restricted to the product (Instance) creation. (ii) There are multiple products available.But a decision to be made which product instance need to be returned. If you want to create Abstract Method pattern You need to have abstract product Concrete Product Factory Method to return the appropriate product. Example : public enum ORMChoice { L2SQL, EFM, LS, Sonic } //Abstract Product public interface IProduct { void ProductTaken(); } //Concrete Product public class LinqtoSql : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken:LinqtoSql"); } } //concrete product public class Subsonic : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken:Subsonic"); } } //concrete product public class EntityFramework : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken:EntityFramework"); } } //concrete product public class LightSpeed : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken :LightSpeed"); } } public class Creator { //Factory Method public IProduct ReturnORTool(ORMChoice choice) { switch (choice) { case ORMChoice.EFM:return new EntityFramework(); break; case ORMChoice.L2SQL:return new LinqtoSql(); break; case ORMChoice.LS:return new LightSpeed(); break; case ORMChoice.Sonic:return new Subsonic(); break; default: return null; } } } **Client** Button_Click() { Creator c = new Creator(); IProduct p = c.ReturnORTool(ORMChoice.L2SQL); p.ProductTaken(); } Is my understanding of Factory Method is correct?

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  • Create a trailing, ghosting effect of a sprite

    - by Neeko
    I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve) However, I don't want to do this at the sprite sheet level, to avoid having to essentially double (or possibly quadruple) the amount of sprites in my atlas. It's also very labor intensive. So is there any other way to achieve this effect? Possibly by some shader voodoo magic? I am using Unity and 2D Toolkit, if that helps.

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  • No signal to monitor after driver install

    - by Hossam Riyad
    After installing 10.10 I used Hardware Drivers (Jockey) to install the graphics driver v11.2 for my ATI HD 5770. After restarting to activate the driver all went well and the boot screen showed up but not like the normal one the text was rough on the edges and after the boot finished the screen turned black and no signal. I have found some forum discussions about that issue but no fix worked for me. I use a DVI to VGA adapter and I have a View Sonic E70F CRT monitor. PC specs CPU: Intel Q8300 2.5/4 GPU: ATI Powercolor HD5770 1GB MB: Gigabyte EP43-UD3L RAM: 4GB 1066 Kingston

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  • The Evolution of 8-Bit [Video]

    - by Jason Fitzpatrick
    In this nostalgia filled short video, PBS takes a retrospective look at the history and the evolution of early 8-bit video games. Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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