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  • UITableView UITableViewCell dynamic UILabel Height storyboard

    - by Mikel Nelson
    This isn'an a question, just a results log on an issue I had with XCode 4.5 storyboards and dynamic height UITableCell with a UILabel. The issue was; the initial display of a cell would only show part of the resized UILabel contents, and that the visual UILabel was not resized. It would only display correctly after scrolling off the top of the Table and back down. I did the calculations in hieghtForRowAtIndexPath and sizeToFit the UILabel in rowAtIndexPath. The sizes where coming up ok in debug, but the device was not updating the display with the correct size and UILable.text value. I had created the dynamic UITableCell in a storyboard. However, I had set the width and height to a nominal value (290x44). It turns out, this was causing my issues. I set the width and height to zero (0) in the story board, and everything started working correctly. (i.e. the UILabels displayed at the correct size with full content). I was unable to find anything online on this issue, except for some references to creating the custom table cell with a frame of zero. Turns out, that was really the answer (for me).

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  • iOS Switching an embedded view in storyboard

    - by Coyote6
    I have been trying to figure this out all day and I know it should be able to be done, but being new to iOS development using Objective-C and not Appcelerator I'm having newbie issues. What I am trying to accomplish is to have an embedded view in one of my other views, but to be able to switch which view is embedded through programming. I am using storyboards. When I tried to use the view container it displays the attached view, but I cannot attach multiple views to the container in the storyboard. I drew up an image, but to my annoyance I cannot post an image on here because I don't have enough "rep" points, so I posted it on my site: http://static.c6gx.com/images/iphone-embedded-views-diagram.jpg Later on I would like what appears to be a push segue, within that view container, but first I just want to be able to switch between embedded view 1, 2, 3, etc. Am I supposed to be using a view container to accomplish this, or some other type of controller? Then how would I call the transition to change the view? Thank you for any help you can provide.

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  • xcode storyboard reverting in compile

    - by darren
    I started having some very odd behaviour in Xcode 4.5 recently. I made a change to a UITableViewController with static cells but the changes did not appear in the simulator and neither did my code changes. I removed the app from the simulator and ran clean on the project, then started again and all the changes appeared. I made another code change, ran the debugger via simulator and once again I saw my old UITableViewController values and my code changes were absent. This project is using storyboards, but I am not sure if this problem is related to just storyboards given my code changes are reverted as well. I am deeply confused here. Not even clean fixed this issue. Any thoughts or suggestions?

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  • How to edit a StoryBoard to put it in a Button Style ?

    - by pi-corellis
    Hello, I've created a storyboard for a button in blend that I want it to apply everytime the button is pressed, So I tried to create a style,I've been stucked for a long time now. here is the code of my Storyboard: <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> And Here is the code of my button style: <Style x:Key="ParametersButton" TargetType="ButtonBase" > <Setter Property="Background" Value="{StaticResource TransparentBrush}"/> <Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="MinHeight" Value="72" /> <Setter Property="BorderThickness" Value="{StaticResource PhoneDefaultBorderThickness}"/> <Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilyNormal}"/> <Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMediumLarge}"/> <Setter Property="Padding" Value="0,15,15,0"/> <Setter Property="Height" Value="72"/> <Setter Property="Width" Value="72"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ButtonBase"> <Grid Background="Transparent" > <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="UnPressed"/> <VisualState x:Name="Pressed"> <Storyboard> <!--Here is where I want to insert my StoryBoard--> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border x:Name="ButtonBackground" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0" CornerRadius="0" Background="#FF1BA1E2" Margin="{StaticResource PhoneTouchTargetOverhang}" RenderTransformOrigin="0.5,0.5"> <ContentControl x:Name="foregroundContainer" FontFamily="{TemplateBinding FontFamily}" Foreground="{TemplateBinding Foreground}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" FontSize="{TemplateBinding FontSize}" Padding="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> How can I proceed ? Thanks, Renaud

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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • How do I animate UserControl objects using Storyboard and DoubleAnimation?

    - by Neo
    In my WPF application, I have a Canvas object that contains some UserControl objects. I wish to animate the UserControl objects within the Canvas using DoubleAnimation so that they go from the right of the Canvas to the left of the Canvas. This is how I have done it so far (by passing the UserControl objects into the function): private void Animate(FrameworkElement e) { DoubleAnimation ani = new DoubleAnimation() { From = _container.ActualWidth, To = 0.0, Duration = new Duration(new TimeSpan(0, 0, 10), TargetElement = e }; TranslateTransform trans = new TranslateTransform(); e.RenderTransform = trans; trans.BeginAnimation(TranslateTransform.XProperty, ani, HandoffBehavior.Compose); } However, this doesn't allow me to pause the animation, so I have considered using a Storyboard instead to do this, but I'm not sure how to implement this. This has been my attempt so far: private void Animate(FrameworkElement e) { DoubleAnimation ani = new DoubleAnimation() { From = _container.ActualWidth, To = 0.0, Duration = new Duration(new TimeSpan(0, 0, 10), TargetElement = e }; Storyboard stb = new Storyboard(); Storyboard.SetTarget(ani, e); Storyboard.SetTargetProperty(ani, "Left"); stb.Children.Add(ani); stb.Begin(); } Of course, this fails as UserControl doesn't have a Left property. How can I achieve what I'm after? Thanks.

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  • How apply a storyboard to a Label programmatically ?

    - by ThitoO
    Hi :), I've a little problem, I'd search google and my Wpf's books but I don't found any answer :( I have created a little storyboard : <Storyboard x:Key="whiteAnim" Duration="1"> <ColorAnimation By="Black" To="White" Storyboard.TargetProperty="Background" x:Name="step1"/> <ColorAnimation By="White" To="Black" Storyboard.TargetProperty="Background" x:Name="step2"/> </Storyboard> This animation will change background color from black to white, and from white to black. I want to "apply" this storyboard to a Label : Label label = new Label(); label.Content = "My label"; I'm looking for a method like "label.StartStoryboard(--myStoryboard--), do you have any ideas ? Thank you :)

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  • Animate button on MouseOver and MouseDown

    - by haagel
    I'm making my own ControlTemplate for a standard Button in WPF. I want to change the background of my button when the user hovers over the button with the mouse, but also when the user presses the button (to yet another color). This seems like a common behavior, but I can't get it to work. My template consists of a Border with an Image inside. It is the background color (a gradient really) of the Border that I want to animate. I have triggers in my template that activates animations (storyboards). The MouseOver/Out works just fine. My problem occurs when I press the button. The Press animation runs as it should, and so does the Release animation. But after this the MouseOut will never run. The button gets stuck in the MouseOver state. What am I doing wrong? <ControlTemplate TargetType="{x:Type Button}"> <ControlTemplate.Resources> <Storyboard x:Key="MouseOverAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffefefff" Duration="0:0:0.2" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.2" /> </Storyboard> <Storyboard x:Key="MouseOutAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffeeeeee" Duration="0:0:0.2" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffcccccc" Duration="0:0:0.2" /> </Storyboard> <Storyboard x:Key="MouseDownAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.1" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ff9a9aff" Duration="0:0:0.1" /> </Storyboard> <Storyboard x:Key="MouseUpAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffefefff" Duration="0:0:0.1" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.1" /> </Storyboard> </ControlTemplate.Resources> <Border x:Name="ButtonBorder" CornerRadius="0" BorderBrush="#55aaaaaa" BorderThickness="1" Width="23" Height="22"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientBrush.GradientStops> <GradientStop x:Name="ButtonBorderGradientStop1" Color="#ffeeeeee" Offset="0.0" /> <GradientStop x:Name="ButtonBorderGradientStop2" Color="#ffcccccc" Offset="1.0" /> </GradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> <Image x:Name="ButtonIcon" Source="icons/searchicon_bw.png" Width="16" Height="16" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseOverAnimation}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseOutAnimation}" /> </Trigger.ExitActions> </Trigger> <Trigger Property="IsPressed" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseDownAnimation}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseUpAnimation}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate>

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  • Silverlight for windows embedded

    - by Abhi
    Dear All This is my xaml file. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="SilverlightApplication1.Page" Width="640" Height="480" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows"> <UserControl.Resources> <Style x:Key="ButtonStyle1" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="15.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="17.877"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-32.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-37.483"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_media.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ButtonStyle2" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="18.208"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="21"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-30"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-34.6"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_photo.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="pink"> <Button Height="173" HorizontalAlignment="Left" Margin="8,0,0,18" Style="{StaticResource ButtonStyle1}" VerticalAlignment="Bottom" Width="150" Content=""/> <Button Height="173" HorizontalAlignment="Right" Margin="0,0,35,18" Style="{StaticResource ButtonStyle2}" VerticalAlignment="Bottom" Width="150" Content=""/> </Grid> The above mentioned is an xaml file built using Microsoft Expression Blend 2 I have to use this xaml file as resource in my sub project using visual studio(c++). For this i have to develop a c++ code. But i am very unfamiliar with this technology and i need some guidance to obtain the task. Please also tell me where can i learn to develop a c++ code for this xaml file. I have heard that silverlight has its own API's which is entirely different from the WIN32 API's. I am familiar using WIN32 API's but unfamiliar with this Silverlight Technology. Please guide me the step or the tutorial site where i can learn the following concepts: 1. c++ coding in visual studio for SWE where xaml file is added as resource in my sub project. for ex:- How to write a c++ code for windows embedded for an xaml file which will display images which acts as a button in the emulator ?

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  • How to instantiate a particular view controller with storyboard in iOS at early stage of loading?

    - by dmirkitanov
    When using tabs with storyboard in iOS 5, some of them may take quite a long time to initialize when switching to it (for example, a tab containing GLKViewController). This happens because an amount of work in viewDidLoad method in this controller could be very big. Is there a way to initialize particular view controller (and call it's viewDidLoad method) defined in the storyboard at early stage - when an application starts? Having done this, the delay should be eliminated.

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  • Blend Interaction Behaviour gives "points to immutable instance" error

    - by kennethkryger
    I have a UserControl that is a base class for other user controls, that are shown in "modal view". I want to have all user controls fading in, when shown and fading out when closed. I also want a behavior, so that the user can move the controls around.My contructor looks like this: var tg = new TransformGroup(); tg.Children.Add(new ScaleTransform()); RenderTransform = tg; var behaviors = Interaction.GetBehaviors(this); behaviors.Add(new TranslateZoomRotateBehavior()); Loaded += ModalDialogBase_Loaded; And the ModalDialogBase_Loaded method looks like this: private void ModalDialogBase_Loaded(object sender, RoutedEventArgs e) { var fadeInStoryboard = (Storyboard)TryFindResource("modalDialogFadeIn"); fadeInStoryboard.Begin(this); } When I press a Close-button on the control this method is called: protected virtual void Close() { var fadeOutStoryboard = (Storyboard)TryFindResource("modalDialogFadeOut"); fadeOutStoryboard = fadeOutStoryboard.Clone(); fadeOutStoryboard.Completed += delegate { RaiseEvent(new RoutedEventArgs(ClosedEvent)); }; fadeOutStoryboard.Begin(this); } The storyboard for fading out look like this: <Storyboard x:Key="modalDialogFadeOut"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1" /> <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> If the user control is show, and the user does NOT move it around on the screen, everything works fine. However, if the user DOES move the control around, I get the following error when the modalDialogFadeOut storyboard is started: 'Children' property value in the path '(0).(1)[0].(2)' points to immutable instance of 'System.Windows.Media.TransformCollection'. How can fix this?

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  • Binding to 'To' In Storyboard

    - by Peanut
    I'll try to make this as simple as I can. I want to do this: <Storyboard x:Name="MoveToLocation"> <DoubleAnimation Duration="0:0:0.5" To="{Binding X}" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="grid" d:IsOptimized="True"/> </Storyboard> As you may have noticed the Binding on 'To' Property does not work. It seems to only accept static values. How does one do this animation with MVVM? I cant just put in static data, cause it's going to change. Thanks.

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  • iOS 6&7: Storyboard, master detail ViewController when detailViewController is dynamic

    - by Cam
    I'm building an app for iPhone, I want to use storyboard in XCode to do a simple selection from a tableView (let's call it master table view controller with couple rows) then through navigation it goes to next page and shows a detail view for that selection. I have in my code a base class representing my detailViewController, and have 2-3 driver classes of this base class representing what I want to show in detail view controller in second page, can someone give me an idea how to set destination viewController (detailViewController) dynamically to one of my child class based on the selected row in master view controller using storyboard? Usually you assign a class to destination class in storyboard for your detail view controller with using segue, but since my destination class could be a different (child class) how you set this in storyboard? Thank you, Kam

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  • WPF binding to current class property

    - by AnD
    Hello, I have a problem that i cant solve :( I have a user control (xaml file and cs file) in xaml it's like: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="Demo.CtrlContent" x:Name="UserControl" d:DesignWidth="598.333" d:DesignHeight="179.133" xmlns:Demo="clr-namespace:Demo" > <UserControl.Resources> <Storyboard x:Key="SBSmall"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="border" Storyboard.TargetProperty="(FrameworkElement.Width)"> <SplineDoubleKeyFrame KeyTime="00:00:01" Value="I WANT TO BIND VALUE HERE"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Border BorderBrush="#FFC2C0C1" CornerRadius="3,3,3,3" BorderThickness="1,1,1,1" RenderTransformOrigin="0.5,0.5" x:Name="border" Margin="1,3,1,3" HorizontalAlignment="Left" VerticalAlignment="Top" Width="300"> and .cs file: public partial class CtrlContent { private mindef W { get { return (mindef) Window.GetWindow(this); } } public double MedWidth { // I WANT BIND THIS VALUE GO TO STORYBOARD VALUE IN XAML ABOVE get { double actualW; if(W == null) actualW = SystemParameters.PrimaryScreenWidth; else actualW = W.WrapMain.ActualWidth; return actualW - border.Margin.Left - border.Margin.Right; } } public double SmlWidth { get { return MedWidth / 2; } } public CtrlContent () { this.InitializeComponent(); } public CtrlContent (Content content) { this.InitializeComponent(); Document = content; } } in my .cs file there's a property called MedWidth, and in XAML file there's a storyboard called: SBSmall I want to bind my storyboard value to my property in class ctrlcontent. *the idea is, the storyboard is an animation to resize the control to a certain width depends on its parent container (the width is dynamic) anybody? please :) thanks!

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  • WPF Button Storyboard with an image for MouseOver

    - by Vinjamuri
    I have the following xaml for changing the image for WPF button when mouse is on the button. It give below error. Any help is appreciated... 'System.Windows.Media.Animation.DoubleAnimation' animation object cannot be used to animate property 'Source' because it is of incompatible type 'System.Windows.Media.ImageSource'. <Style TargetType="{x:Type local:ButtonControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ButtonControl}"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimation Storyboard.TargetName="img" Storyboard.TargetProperty="Source" To="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=MouseOverImage}" /> </Storyboard> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border> <Image x:Name="img" Source="pack://application:,,,/Recipe_06_13;component/Resources/normal.bmp" /> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • WPF storyboard object access.

    - by Guru
    Hey, I'm new to silverlight and wpf programming I've just created a simple storyboard in silverlight which increases height and width of a button. As I wanted, I wrote this code so that whenever I move cursor on the button storyboard begins. here is the code used for silverlight. private void button_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { if(Storyboard1.GetCurrentState()!=ClockState.Active) Storyboard1.Begin(); } Everything is fine in above scenario as far as I use silverlight. But now I wanted to use the same functionality in WPF. But the problem I faced is that in WPF button click event handler I can't access the Storyboard1 object. Please help me to access the storyboard object in event handler.

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  • Free Video Editing Software for windows with storyboard mode

    - by The Journeyman geek
    My dad's currently using windows movie maker to try to make a video out of a series of JPEG images and some MP3s. He's not very happy with it, since Windows movie maker seems to downsample the source images he's used, and not very efficently - despite them being the same resolution as the output WMM is supposed to make, and the replaygain based audio level normalisation on the tracks don't work. So, i'd want a free programme that has storyboard mode (else i'd use visualdub) that'll not try to change the resolution of images used to make a video (assuming all images are the same resolution), and preferably accept the normalised mp3 files we're using. WMM isn't a option, since Its what i'm trying to find a replacement for.

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  • image transistion

    - by Jeff Main
    Hi all. I've gotten stuck again. I've got an image (album cover) that I'll be changing in code behind, and wish to basicaly do the following. When a new album cover image is determine and aquired, I want the current image in the image control to fade out, get updated with the new cover, and then fade back in. I'm not seeing very many good examples on how to accomplish this in code behind. The following was my latest failed attempt... if (currentTrack != previousTrack) { BitmapImage image = new BitmapImage(); image.BeginInit(); image.CacheOption = BitmapCacheOption.OnLoad; image.CreateOptions = BitmapCreateOptions.IgnoreImageCache; image.UriSource = new Uri(Address, UriKind.Absolute); image.EndInit(); Storyboard MyStoryboard = new Storyboard(); DoubleAnimation FadeOut = new DoubleAnimation(); FadeOut.From = 1.0; FadeOut.To = 0.0; FadeOut.Duration = new Duration(TimeSpan.FromSeconds(.5)); MyStoryboard.Children.Add(FadeOut); Storyboard.SetTargetName(FadeOut, CoverArt.Name); Storyboard.SetTargetProperty(FadeOut, new PropertyPath(Rectangle.OpacityProperty)); CoverArt.Source = image; DoubleAnimation Fadein = new DoubleAnimation(); Fadein.From = 0.0; Fadein.To = 1.0; Fadein.Duration = new Duration(TimeSpan.FromSeconds(.5)); MyStoryboard.Children.Add(Fadein); Storyboard.SetTargetName(Fadein, CoverArt.Name); Storyboard.SetTargetProperty(Fadein, new PropertyPath(Rectangle.OpacityProperty)); MyStoryboard.Begin(this); } I'd prefer to do this in code behind simply because that is where I'm aquiring the image. Otherwise, I'm not sure how I'd trigger it. An example would be greatly appriciated. Thanks.

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  • WPF animation: binding to the "To" attribute of storyboard animation.

    - by bozalina
    Hi, I'm trying to create a button that behaves similarly to the "slide" button on the iPhone. I have an animation that adjusts the position and width of the button, but I want these values to be based on the text used in the control. Currently, they're hardcoded. Here's my working XAML, so far: <CheckBox x:Class="Smt.Controls.SlideCheckBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:Smt.Controls" xmlns:System.Windows="clr-namespace:System.Windows;assembly=PresentationCore" Name="SliderCheckBox" mc:Ignorable="d"> <CheckBox.Resources> <System.Windows:Duration x:Key="AnimationTime">0:0:0.2</System.Windows:Duration> <Storyboard x:Key="OnChecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="40" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="41" /> </Storyboard> <Storyboard x:Key="OnUnchecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="0" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="40" /> </Storyboard> <Style x:Key="SlideCheckBoxStyle" TargetType="{x:Type local:SlideCheckBox}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:SlideCheckBox}"> <Canvas> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" RecognizesAccessKey="True" VerticalAlignment="Center" HorizontalAlignment="Center" /> <Canvas> <!--Background--> <Rectangle Width="{Binding ElementName=ButtonText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Fill="LightBlue" /> </Canvas> <Canvas> <!--Button--> <Button Width="{Binding ElementName=CheckedText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Name="CheckButton" Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}"> <Button.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Button.RenderTransform> </Button> </Canvas> <Canvas> <!--Text--> <StackPanel Name="ButtonText" Orientation="Horizontal" IsHitTestVisible="False"> <Grid Name="CheckedText"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=CheckedText}" /> </Grid> <Grid Name="UncheckedText" HorizontalAlignment="Right"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=UncheckedText}" /> </Grid> </StackPanel> </Canvas> </Canvas> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource OnChecking}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource OnUnchecking}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </CheckBox.Resources> <CheckBox.CommandBindings> <CommandBinding Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}" Executed="OnSlideCheckBoxClicked" /> </CheckBox.CommandBindings> </CheckBox> And the code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Smt.Controls { public partial class SlideCheckBox : CheckBox { public SlideCheckBox() { InitializeComponent(); Loaded += OnLoaded; } public static readonly DependencyProperty CheckedTextProperty = DependencyProperty.Register("CheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Checked Text")); public string CheckedText { get { return (string)GetValue(CheckedTextProperty); } set { SetValue(CheckedTextProperty, value); } } public static readonly DependencyProperty UncheckedTextProperty = DependencyProperty.Register("UncheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Unchecked Text")); public string UncheckedText { get { return (string)GetValue(UncheckedTextProperty); } set { SetValue(UncheckedTextProperty, value); } } public static readonly RoutedCommand SlideCheckBoxClicked = new RoutedCommand(); void OnLoaded(object sender, RoutedEventArgs e) { Style style = TryFindResource("SlideCheckBoxStyle") as Style; if (!ReferenceEquals(style, null)) { Style = style; } } void OnSlideCheckBoxClicked(object sender, ExecutedRoutedEventArgs e) { IsChecked = !IsChecked; } } } The problem comes when I try to bind the "To" attribute in the DoubleAnimations to the actual width of the text, the same as I'm doing in the ControlTemplate. If I bind the values to an ActualWidth of an element in the ControlTemplate, the control comes up as a blank checkbox (my base class). However, I'm binding to the same ActualWidths in the ControlTemplate itself without any problems. Just seems to be the CheckBox.Resources that have a problem with it. For instance, the following will break it: <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="{Binding ElementName=CheckedText, Path=ActualWidth}" /> I don't know whether this is because it's trying to bind to a value that doesn't exist until a render pass is done, or if it's something else. Anyone have any experience with this sort of animation binding?

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  • MVVM- Trigger Storyboard in the View Model in Silverlight

    - by user275561
    I have a couple of Storyboards in my view that I would like to trigger from the ViewModel if possible. Is there a simple way or elegant way of doing this. Here is what I am trying to do. Person Clicks on a Button--RelayCommand (In the ViewModel), the Relay Command should then play the storyboard. Also one more thing, I would like to also trigger the storyboard animation by itself in the ViewModel without any interaction. <i:Interaction.Triggers> <i:EventTrigger EventName="MouseLeftButtonDown"> <cmd:EventToCommand Command="{Binding ButtonPress}" CommandParameterValue="RedButtonLight"> </cmd:EventToCommand> </i:EventTrigger> </i:Interaction.Triggers>

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  • EventTrigger RoutedEvent in wpf xaml

    - by Cinaird
    I have a problem in wpf xaml and i'm pretty new on this so it may be something basic i want to rotate a ellipse 360 degree <Ellipse Name="test" Fill="Black" StrokeThickness="5" Margin="0,0,0,0" Height="66"> <Ellipse.Triggers> <EventTrigger RoutedEvent="Ellipse.Loaded" SourceName="test"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="test" Storyboard.TargetProperty="(Ellipse.RenderTransform).(RotateTransform.Angle)" From="0" To="360" Duration="0:0:0.5" RepeatBehavior="1x" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Ellipse.Triggers> </Ellipse> But nothing happens, what is wrong?

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  • Wait for all WPF animations to stop

    - by Ray
    Given a WPF window, which may or may not have animations, I'd like to wait until they are all done before continuing processing. Is there a generic way to do this. Currently I can do something like this: void WaitForAnimation(Storyboard storyboard) { WaitUntil(() => storyboard.GetCurrentState() == ClockState.Stopped); } But this assumes I know the storyboards or have some way of finding them. Is there a way of doing that?

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  • Change storyboard UIImageView to own class with backgroundcolor

    - by Thomas
    I want to draw the background image on my own, so I decided to implement a UIImageView class and connect it in the Storyboard. As first task I just want to set the backgroundcolor of the image on my own, but it's never shown. Image just stays blank. That's the class: class FirstBackgroundImage : UIImageView { required init(coder aDecoder: NSCoder) { super.init(coder: aDecoder) self.backgroundColor = UIColor.redColor() } override init() { super.init() self.backgroundColor = UIColor.redColor() } override required init(image: UIImage!) { super.init(image: image) self.backgroundColor = UIColor.redColor() } } That's how i connected it:

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  • How to change the border on a listboxitem while using a predefined template

    - by djerry
    Hey, I'm using one of the defined wpf themes for my application, so all my controls automatically are pimped according to that theme. Now i am filling a listbox with items (usercontrols), but not all of them should be visible at all time. But when i'm setting height to 0 (of usercontrol) or setting to invisible, i get a thick grey border of the listboxitems. Can someone help me override the border of the listboxitem or show me where in the template i need to change the border, cause i just can't find it. This is the part of the template for the listboxitem: <Style d:IsControlPart="True" TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="false"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <ControlTemplate.Resources> <Storyboard x:Key="HoverOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="HoverOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <Grid Background="{TemplateBinding Background}" Margin="1,1,1,1" SnapsToDevicePixels="true" x:Name="grid"> <Rectangle x:Name="Background" IsHitTestVisible="False" Fill="{StaticResource SelectedBackgroundBrush}" RadiusX="0"/> <Rectangle x:Name="SelectedRectangle" IsHitTestVisible="False" Opacity="0" Fill="{StaticResource NormalBrush}" RadiusX="0"/> <Rectangle x:Name="HoverRectangle" IsHitTestVisible="False" Fill="{StaticResource HoverBrush}" RadiusX="0" Opacity="0"/> <ContentPresenter Margin="5,3,3,3" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" x:Name="contentPresenter"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource HoverOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource HoverOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsSelected" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource SelectedOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource SelectedOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Foreground" Value="{DynamicResource TextBrush}"/> </Style>

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  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

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