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  • How to disable scaling in JFreeChart?

    - by Alex Arnon
    Hi All, We're using JFreeChart to build an engine to display graphs. This is a web service that runs on Tomcat + Java 1.5.0, and renders charts to PNGs and JPEGs (using ChartUtilities.writeChartAs{PNG,JPEG}() ). We've run into a problem where JFreeChart seems to scale everything inside the Plot area, but only by a few pixels. The result is that the graph looks inconsistent, e.g.: Minor ticks are sometimes stretched horizontally, so that they seem to be two pixels wide instead of one. We use a small image in the top-right of the plot area as a watermark. This is stretched by one pixel horizontally and vertically somewhere near (but not exactly) its middle. Background grid lines seem to appear on sub-pixel boundaries. I have not found a way to create an accurately dotted grid line. We have tried both 1.0.9 and 1.0.13, with exactly the same results (except for the minor ticks, which were not available in the older version). Also, rendering the image to a Frame instead of JPEG/PNG produced an identical result. Help is greatly appreciated, in advance :)

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  • 1680x1050 via VGA won't work correctly in Windows 7 32bit

    - by Boldor
    I am trying to connect a Samsung 22" SyncMaster with my laptop running Windows 7 32-bit, an AMD HD 6500 Mobility. Though Catalyst Control Centre as well as Windows identify the correct resolution of 1650x1080, and it is selected, it isn't displayed. Looks more like a lower resolution that's getting stretched over the monitor. The weird part: The monitor worked for years without problems, one day it decided not to work properly anymore. Maybe some update issue, I have no idea.

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  • Any way to recover ext4 filesystems from a deleted LVM logical volume?

    - by Vegar Nilsen
    The other day I had a proper brain fart moment while expanding a disk on a Linux guest under Vmware. I stretched the Vmware disk file to the desired size and then I did what I usually do on Linux guests without LVM: I deleted the LVM partition and recreated it, starting in the same spot as the old one, but extended to the new size of the disk. (Which will be followed by fsck and resize2fs.) And then I realized that LVM doesn't behave the same way as ext2/3/4 on raw partitions... After restoring the Linux guest from the most recent backup (taken only five hours earlier, luckily) I'm now curious on how I could have recovered from the following scenario. It's after all virtually guaranteed that I'll be a dumb ass in the future as well. Virtual Linux guest with one disk, partitioned into one /boot (primary) partition (/dev/sda1) of 256MB, and the rest in a logical, extended partition (/dev/sda5). /dev/sda5 is then setup as a physical volume with pvcreate, and one volume group (vgroup00) created on top of it with the usual vgcreate command. vgroup00 is then split into two logical volumes root and swap, which are used for / and swap, logically. / is an ext4 file system. Since I had backups of the broken guest I was able to recreate the volume group with vgcfgrestore from the backup LVM setup found under /etc/lvm/backup, with the same UUID for the physical volume and all that. After running this I had two logical volumes with the same size as earlier, with 4GB free space where I had stretched the disk. However, when I tried to run "fsck /dev/mapper/vgroup00-root" it complained about a broken superblock. I tried to locate backup superblocks by running "mke2fs -n /dev/mapper/vgroup00-root" but none of those worked either. Then I tried to run TestDisk but when I asked it to find superblocks it only gave an error about not being able to open the file system due to a broken file system. So, with the default allocation policy for LVM2 in Ubuntu Server 10.04 64-bit, is it possible that the logical volumes are allocated from the end of the volume group? That would definitely explain why the restored logical volumes didn't contain the expected data. Could I have recovered by recreating /dev/sda5 with exactly the same size and disk position as earlier? Are there any other tools I could have used to find and recover the file system? (And clearly, the question is not whether or not I should have done this in a different way from the start, I know that. This is a question about what to do when shit has already hit the fan.)

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  • Application for Auto-Scaling backgrounds in Windows XP

    - by jweede
    One thing that's always annoyed me about windows XP is how there's no "scale" option for the desktop background. It either has to be stretched or centered. It's a pretty simple algorithm to scale the image so that one of the dimensions (usually height) fits on the screen. Does anyone know of a good program that does this, or is there a way to enable it?

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  • Toyota's Supply Chain "ran too hot"

    - by [email protected]
    The Feb 28th '10 edition of the Economist had a very informative artical (pg.74) on Toyota's over-stretched supply chain pointing out that they were ' the author of most of its own misfortunes".  James Womack is quoted in the piece on Toyota's rapid expansion 'meant working with a lot of unfamiliar suppliers who didn't have a deep understandin of Toyota's culture.  The majority of the problems almost certainly originated not in the Toyota factories but in those of the supppliers'. One purchasing executive said that it started in mid-2008, when the weaker parts of the supply chain were put under great strain. There is a need for visibility but not always there. Firms need transparancy and speed of communications to make sure defective parts and errors dont reach the customer. It concludes with guidance to manufacturers: "It may be safer not to have all your eggs in one basket, but to have maybe 3 suppliers for major components who can benchmark each other' - Toyota was the peerless exemplar, now seen as an awful warning

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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Problems in exporting terrain from autodesk 3ds

    - by Jatin Kumar
    i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working fine but with few problems: The terrain is mainly made up of some cubical boxes with texture on them and placed on a big flat surface with boundary wall. In opengl i have enabled anti aliasing but still there is too much aliasing on the boundaries (visible when rotating the camera). I have tiled the floor with some image but in opengl it is just the single image stretched over the complete surface. I have exported animated model (Skelton+mesh+material+animation) from 3ds and used cal3d library for reading the same. Model has a gun also which is not appearing in opengl and it too has too much of aliasing problem. I have googled around but couldn't find any relevant solutions. Thanks in advance

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  • building a game for different resoulution phones

    - by Jason
    Hi, I am starting some tests for building a game on the android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as the all will have slightly different screen ratios (and even very different on some odd phones) What I am doing right now is making a view frustrum ( could also be ortho ) which I set to go from -ratio to +ratio ( as I have seen on many examples) however this causes my test shape to be stretched and sometimes cut off by the edge of the screen. I am tilting my phone to landscape to do my tests ( a bit extreame) but it should still render correctly if I have dome things right. Should I be scaling by some ratio before drawing or something? An example would be greatly apriciated PS I am doing a 2d game

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  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

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  • How can I improve my Animation

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = sin(time); if(height < 0) jumping = false; // player landed player.position.z = height; } if(keydown(SPACE) && !jumping) { jumping = true; time = now(); // store the starting time } So my player jumped in a perfect sine function. That seems quite natural, because he slows down when he reached the top position, and in the fall he speeds up again. But patching every animation out of sine and cosine is stretched to its limits soon. So can I improve my animation and provide a more abstract layer?

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  • Toshiba Tecra A8 display resizes to 4:3 when an External display is used

    - by Pete
    I am very new to this so please excuse me if the solution is simple. I am running an old Toshiba Tecra A8 laptop and the screen is fine until I attach an external monitor via VGA then the laptops monitor resizes itself and changes ratios to 3:4 is there a fix for this or am I out of luck? As additional information: I have tried 3 or 4 different monitors and it happens with all of them, except that the external monitors hold the 3:4 display ration but get stretched out. Feel free to add comments requesting more information if needed for a fix.

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  • In concept how is Animation done?

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. As a jump a perfect sine function is acceptable but for motions of arms, weapons or face it would look quite unnatural. Moreover patching every animation out of sine and cosine is stretched to its limits soon. I head of skeletons and rigging already. Although I could not implement skeletal animations I can't imagine that quite natural animations in major games are made of static predefined motion states. So how in general is animation done today?

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  • Can't get whole picture on the screen of a new monitor

    - by Gillian
    I have a 24inch, VM2453mh-LED, Viewsonic monitor using a Radeon 6570HD video card. Both are new. Viewsonic says the optimum size is 1920x1080. At this size the picture is beautiful, but it overlaps the screen vertically and horizontally. I am using Ubuntu 11.10, the Gnome 3 version, not Unity. On the Overview screen, the vertical icons are nearly off screen. Only the right edge shows. I opened the monitor's control menus to see if I could adjust it, but both the H/V Position and Horizontal Size are grayed out. I tried a 1600x1200 setting, and the picture was in bounds, but the quality was less, and it was stretched horizontally. The two monitor menu options were grayed out just like with the 1920x1080 setting. Can someone tell me how to resolve this problem?

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  • Dual screens with one workspace on each?

    - by user2413
    Hi all, I have a dual screen, compiz-fusion and i don't have a NVDIA/ATI graphic card and i use ubuntu 10.10. i currently use the two monitors: the desktop is stretched across monitors and i can drag an application across monitors. My question follows: i would like to use the left monitor only to display workspace1 and the right monitor to display workspace2. Is this possible ? If yes how (I've found mention of dualXscreen on this board, but i can't find it in the compizConfig menus). Best,

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  • Changing the appearance of a custom android checkbox without the image scaling?

    - by Joren
    I have a custom checkbox with these attributes: android:id="@+id/map_toolbar_details" android:layout_width="80px" android:layout_height="106px" android:scaleType="center" macro:selectedResource="@drawable/map_toolbar_details_selected" android:button="@drawable/map_toolbar_details" When I load it up, the image gets stretched, even though it's set to scaleType center. If I set a background, I do not have this problem.

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  • Android: How to prevent image from being scaled in ImageView or ImageButton?

    - by user277827
    Hi, How can I prevent my bitmap from being scaled automatically in an ImageView or ImageButton if the view or button is stretched using "fill_parent" or using "weight"? This will be useful, for example, to create a 4-button toolbar at the top of the screen where the buttons are equally spaced, but the images inside the buttons keep getting streched even if I use scaleType="center", which should prevent scaling according to the doc, but it doesn't. Any insight is appreciated! Thanks,

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  • GridLayout with single column

    - by Albinoswordfish
    Right now I'm trying to use a GridLayout with only a single column. However I'm having a problem where I don't want the object, in this case a JButton, to be stretched the entire width of the JPanel that it's on. Is there a way to decrease the width of the JButton so that it does not stretch the entire width of the JPanel. I've tried using setPreferredSize and setSize with no results. Is this just the way GridLayout works or is there something I'm missing?

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  • Subclassing UIButton.

    - by Joshua
    I would like to subclass UIButton so I can give it a fill image, left side image and right side image which I can't do in IB. All I can do in IB is give it a full background image which would mean the background would get stretched if the text was larger than the image. How would I do this? as unlike NSButton, there is no UIButtonCell class.

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  • Applying a partial gaussian like blur to a background image

    - by Andy
    I have and image which gets stretched to its full background, regardless of the monitor size. What i need to do is apply cross-browser blur above this image on only a portion of the left hand side. So it gives the appearance of a blur on the image. If i apply it to the image then when the screen resolution changes size so does the size of the blur. Any help would be great. Cheers

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  • SVG Scaling Text to fit container

    - by Tom
    This is likely a very simple question, but how do I get text in SVG to stretch to fit its container? I don't care if it looks ugly from being stretched too long or high, but it needs to fits its container and be as big as possible. Thanks

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  • CSS resizable menu and content background images

    - by Hristo
    Hello, I need to have resizable menu and content background images for my site, so both of them get stretched whenever the menu entries are too many, or the contents go outside the borders of the content background. I need vertical stretching. Could you, please, give me a hint (an actual answer would work as well) or a link to a good example? Thank you very much in advance!

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