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  • Visual Studio Talk Show #117 is now online - Microsoft Surface (French)

    http://www.visualstudiotalkshow.com Simon Ferquel et Thomas Lebrun: Microsoft Surface Nous discutons avec Simon Ferquel et Thomas Lebrun du systme informatique "Surface". Surface se prsente l'utilisateur comme une table dont le dessus est constitu d'une surface dot dun affichage tactile "multitouch" qui permet de manipuler un contenu informatique l'aide d'un cran tactile. Thomas Lebrun est architecte et dveloppeur chez Access IT Paris. Il est particulirement intress...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Microsoft Surface: "Read" the tag value of an IdentityTag

    - by sofri
    Hi, is it possible to read the value of an IdentityTag if you place it on the TagVisualizer, without having initalized it before? I would like to use the tags for registering a new object on the Surface but having all the "free" IdentityTags in a Collection for initalizing them all... There must be a better way to do in I think. But the TagVisualizer doesn't seem to do anything when you put a tag on it that it doesn't know.

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  • Can the Microsoft Surface Pro drive multiple external monitors?

    - by ahsteele
    I am interested in simultaneously connecting two Dell UltraSharp 2407WFP 24-inch Widescreen Flat Panels to my Microsoft Surface Pro. Currently I am attempting to utilize a StarTech Mini DisplayPort to DisplayPort / DVI / HDMI Multifunction Adapter by connecting one monitor to the adapter via HDMI and the other via DisplayPort. Unfortunately, I am only getting video on the Surface itself and the monitor connected via DisplayPort. Is this StarTech adapter capable of simultaneously driving two monitors? Is the Surface itself even capable of driving two monitors?

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  • Drag and Drop in MVVM with ScatterView

    - by Rich McGuire
    I'm trying to implement drag and drop functionality in a Surface Application that is built using the MVVM pattern. I'm struggling to come up with a means to implement this while adhering to the MVVM pattern. Though I'm trying to do this within a Surface Application I think the solution is general enough to apply to WPF as well. I'm trying to produce the following functionality: User contacts a FrameworkElement within a ScatterViewItem to begin a drag operation (a specific part of the ScatterViewItem initiates the drag/drop functionality) When the drag operation begins a copy of that ScatterViewItem is created and imposed upon the original ScatterViewItem, the copy is what the user will drag and ultimately drop The user can drop the item onto another ScatterViewItem (placed in a separate ScatterView) The overall interaction is quite similar to the ShoppingCart application provided in the Surface SDK, except that the source objects are contained within a ScatterView rather than a ListBox. I'm unsure how to proceeded in order to enable the proper communication between my ViewModels in order to provide this functionality. The main issue I've encountered is replicating the ScatterViewItem when the user contacts the FrameworkElement.

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  • MS Surface drag & drop SurfaceListBoxItems

    - by Joe G
    Hey guys I'm working on the Microsoft Surface Table and I'm attempting to drag an item from 1 SurfaceListBox to another and recognize which SurfaceListBoxItem the other SurfaceListBoxItem was dropped on top of. The SDK help as a great tutorial for dragging items from 1 SurfaceListBox to the next and just adding the content and removing it from the other. If I set AllowDrop=True on the SurfaceListBoxItem the SurfaceListBox still captures the drop. If I set it to false on the SurfaceListBox it doesn't recognize the drop at all. Somehow I need to bury deeper on that drop or something.

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  • How to use Speech 2 Text in Microsoft Surface

    - by Roflcoptr
    I'd like to use some speech 2 text in my microsoft surface application. I saw that it is possible, but I don't really know where to start. Is there any framework/library available, or a code snippet, or a tutorial?? I don't even know exactly what i should google for ;) ===EDIT=== I read that it is necessary to use a grammar to recognize words. So if I want to proceed free text, is there a predefined grammar for the english language? Or is it a better choice to don't use speech2text but just audio files instead?

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  • Pygame surface rotation, rect rotation or sprite rotation?

    - by Alan
    i seem to have a conceptual misunderstanding of the surface and rect object in pygame. I currently observe these objects this way: Surface Just the loaded image rect the 'hard' representation of the ingame object (sprite). Used for simplifying object moment and collision detection sprite rect and surface grouped together What i want to do is rotate my sprite. The only available method i found for rotation is pygame.transform.rotate. How do i rotate the rectangle, or even better, the whole sprite? Below is the image of how i visualize this problem.

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  • Surface Pro 3 first impressions

    - by John Paul Cook
    I traded in my Surface 2 (the trade-in program is now over) and bought a Surface Pro 3 with an i7 processor and 8 GB of ram. I greatly prefer the 3 by 2 aspect ratio of the Surface 3. After only one day of ownership, I’ve decided to purchase a docking station. I have a 7 year old desktop with a quad core Q6600 processor overclocked to 3.0 GHz and 8 GB of ram. It has a Plextor 512 MB SSD as the primary drive. It’s a very capable machine, but it does have a little bit, and I do mean only a little bit,...(read more)

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  • My Dog Ate My Surface

    - by Richard Jones
    Working for a Microsoft partner I was very fortunate enough to be given clearance to order a Microsoft Surface RT tablet. Justification, show new device to a customer event this Thursday. All good, time to develop an App. Surface arrived last Wednesday. Overnight, Coco our much loved one year old puppy Larba-Doodle pulled the power chord out of my bag and bit right through the cable (at the power-brick end). A quick re-order to Microsoft saved the day. Demo went great. Surface is fab, Coco; much loved too Laptop bag now placed a bit higher up in our house.

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  • Microsoft Surface - my take

    - by Sahil Malik
    SharePoint 2010 Training: more information Okay so the news has sunk in. Microsoft talked about two tablets, one that runs WinRT, the other than runs full Win8 pro. I thought I’d compare the two, and put on my clairvoyance hat to predict where this will go. In fairness I think, you can compare the WinRT Surface to iPAD, and Win8Pro Surface to Macbook Air. So here is a bang by bang comparison, WinRT Surface iPad Verdict 676 grams 652 grams Equal 9.3mm 9.4mm Equal Read full article ....

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  • Microsoft Surface versus iPad 4 : comparaison au niveau du HTML5 par l'équipe Sencha

    Microsoft Surface versus iPad 4 : comparaison au niveau du HTML5 par l'équipe Sencha. [IMG]http://cdn.sencha.io/img/20121119-surface-vs-ipad-preview.png[/IMG] Sencha fournit des outils de développement pour bureau et mobile. Son équipe a mis l'iPad 4 et la tablette Surface de Microsoft à l'épreuve pour voir comment ils se débrouillent en tant que plates-formes HTML5. Le HTML5 est la prochaine génération de technologies Web qui est adoptée de plus en plus pour développer des applications qui peuvent être rédigées en une seule fois et exécutées sur plusieurs systèmes d'exploitation, les navigateurs et les périphériques. Les tests révèlent que l...

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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  • Windows 8/Surface Lunch Event Summary

    - by Tim Murphy
    Today was a big day for Microsoft with two separate launch event.  The first for Windows 8 and all of it’s hardware partners.  The second was specifically to introduce the Microsoft Windows 8 Surface tablet.  Below are some of the take-aways I got from the webcasts. Windows 8 Launch The three general area that Microsoft focused on were the release of the OS itself, the public unveiling of the Windows Store and the new devices available from its hardware partners. The release of the OS focused on the fact that it will be available at mid-night tonight for both new PCs and for upgrades.  I can’t say that this interested me that much since it was already known to most people.  I think what they did show well was how easy the OS really is to use. The Windows Store is also not a new feature to those of us who have been running the pre-release versions of Windows 8 or have owned Windows Phone 7 for the past 2 years.  What was interesting is that the Windows Store launches with more apps available than any other platforms store at their respective launch.  I think this says a lot about how Microsoft focuses on the ability of developers to create software and make it available.  The of course were sure to emphasize that the Windows Store has better monetary terms for developers than its competitors. The also showed off the fact that XBox Music streaming is available for to all Windows 8 user for free.  Couple this with the Bing suite of apps that give you news, weather, sports and finance right out of the box and I think most people will find the environment a joy to use. I think the hardware demo, while quick and furious, really show where Windows shine: CHOICE!  They made a statement that over 1000 devices have been certified for Windows 8.  They showed tablets, laptops, desktops, all-in-ones and convertibles.  Since these devices have industry standard connectors they give a much wider variety of accessories and devices that you can use with them. Steve Balmer then came on stage and tried to see how many times he could use the “magical”.  He focused on how the Windows 8 OS is designed to integrate with SkyDrive, Skype and Outlook.com.  He also enforced that they think Windows 8 is the best choice for the Enterprise when it comes to protecting data and integrating across devices including Windows Phone 8. With that we were left to wait for the second event of the day. Surface Launch The second event of the day started with kids with magnets.  Ok, they were adults, but who doesn’t like playing with magnets.  Steven Sinofsky detached and reattached the Surface keyboard repeatedly, clearly enjoying himself.  It turns out that there are 4 magnets in the cover, 2 for alignment and 2 as connectors. They then went to giving us the details on the display.  The 10.6” display is optically bonded to the case and is optimized to reduce glare.  I think this came through very well in the demonstrations. The properties of the case were also a great selling point.  The VaporMg allowed them to drop the device on stage, on purpose, and continue working.  Of course they had to bring out the skate boards made from Surface devices. “It just has to feel right” was the reason they gave for many of their design decisions from the weight and size of the device to the way the kickstand and camera work together.  While this gave you the feeling that the whole process was trial and error you could tell that a lot of science went into the specs.  This included making sure that the magnets were strong enough to hold the cover on and still have a 3 year old remove the cover without effort. I am glad that they also decided the a USB port would be part of the spec since it give so many options.  They made the point that this allows Surface to leverage over 420 million existing devices.  That works for me. The last feature that I really thought was important was the microSD port.  Begin stuck with the onboard memory has been an aggravation of mine with many of the devices in the market today. I think they did job of really getting the audience to understand why you want this platform and this particular device.  Using personal examples like creating a video of a birthday party and being in it or the fact that the device was being used to live blog the event and control the lights and presentation.  They showed very well that it was not only fun but very capable of getting real work done.  Handing out tablets to the crowd didn’t hurt either.  In the end I really wanted a Surface even though I really have no need for one on a daily basis.  Great job Microsoft! del.icio.us Tags: Windows 8,Win8,Windows 8 Luanch

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  • Microsoft surface 2.0 disponible en précommande : la table tactile plus sophistiquée et moins cher

    Microsoft surface 2.0 disponible en précommande la table tactile plus sophistiquée et moins cher Microsoft en collaboration avec Samsung lance la seconde version de la table tactile Surface, après un peu plus de quatre depuis la disponible de Surface 1. La nouvelle table baptisée « Samsung SUR40 », dont les précommandes sont déjà ouvertes, dispose d'une meilleure qualité d'affichage que la version précédente, avec un écran LCD tactile de 40 pouces qui offre une définition Full HD 1080p, pouvant gérer jusqu'à 50 points de contact. Le dispositif permet d'obtenir une luminosité maximale de 300 cd par mètre carré, un taux de contraste de 2000 :1, un temps de réponse de 8 ms ...

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  • Sprite.js surface background

    - by user1086671
    I'm making a tile-based game using Sprite.js. It is not easy to redraw every tile each frame, so I tried to make a scrolling surface background. There is an example here http://batiste.dosimple.ch/sprite.js/tests/test_scrolling.html The example works, but it seems like ScrollingSurface.update is buggy or there is something I'm missing. What I tried to do is to draw 5x5 tiles and after 5 seconds draw another 5x5 tiles near the first ones. But it draws only the first ones. And surface.update() only updates the position of surface. Here is my code https://github.com/Sektoid/sprite.js/blob/master/tests/test_scrolling.html (You need also to set this.divider = 1.0 in scrolling.js to avoid drawing the same tiles 4 times.) There aren't any sprite.js-forums like with the other sprite- and game-engines have, so I'm asking here.

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  • Microsoft Surface - Flip & Scatter View Items

    - by Angelus
    Hi Guys, I'm currently trying to get flip to work with scatterview items, and I'm having some trouble conceptually with it, using a plugin called Thriple (http://thriple.codeplex.com/). Essentially, a 2 sided thriple control looks like this: <thriple:ContentControl3D xmlns:thriple="http://thriple.codeplex.com/" Background="LightBlue" BorderBrush="Black" BorderThickness="2" MaxWidth="200" MaxHeight="200" > <thriple:ContentControl3D.Content> <Button Content="Front Side" Command="thriple:ContentControl3D.RotateCommand" Width="100" Height="100" /> </thriple:ContentControl3D.Content> <thriple:ContentControl3D.BackContent> <Button Content="Back Side" Command="thriple:ContentControl3D.RotateCommand" Width="100" Height="100" /> </thriple:ContentControl3D.BackContent> </thriple:ContentControl3D> What I'm struggling to grasp is if I should be making 2 separate ScatterView templates to bind to the data I want, and then each one would be the "front" and "back" of a scatterview item OR should i make 2 separate ScatterView items which are bound to the data I want, which is then bound to the "back" and "front" of a main ScatterView item? If there is a better way of using doing flip animations with ScatterViewItem's, that'd be cool too! Thanks!

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  • Use relative Path in Microsoft Surface application?

    - by Roflcoptr
    I convert my wave file into a mp3 file by the following code: internal bool convertToMp3() { string lameEXE = @"C:\Users\Roflcoptr\Documents\Visual Studio 2008\Projects\Prototype_Concept_2\Prototype_Concept_2\lame\lame.exe"; string lameArgs = "-V2"; string wavFile = fileName; string mp3File = fileName.Replace("wav", "mp3"); Process process = new Process(); process.StartInfo = new ProcessStartInfo(); process.StartInfo.FileName = lameEXE; process.StartInfo.Arguments = string.Format("{0} {1} {2}", lameArgs, wavFile, mp3File); process.Start(); process.WaitForExit(); int exitCode = process.ExitCode; if (exitCode == 0) { return true; } else { return false; } } This works, but now I'd like to not use the absolut path to the lame.exe but a relative path. I included a lame.exe in the folder /lame/ on the root of the project. How can I reference it?

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  • Surface RT–first impressions

    - by DigiMortal
    Couple months ago I bought Surface RT because I needed some lightweight business supporting thing to take with me sometimes. Carrying ~3kg development laptop is not always fun, specially when you have long days and you need to move from one place to another often. Surface RT turned out to be pretty good investment and here are my first real-life experiences. Read more from my new blog @ gunnarpeipman.com

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  • Microsoft lance Surface, ses propres modèles de tablettes ARM et Intel sous Windows 8

    Microsoft dévoile Surface deux modèles de tablettes Windows 8 ARM et Intel Microsoft a ouvert le bal des dispositifs sous Windows 8, et annoncé officiellement le lancement de deux tablettes sous le système d'exploitation. L'OS entièrement repensé, avec une nouvelle interface utilisateur, un support des architectures ARM et plusieurs autres nouveautés est l'occasion pour l'éditeur de se lancer pour la première fois dans la construction de ses propres dispositifs sous Windows. Baptisés Microsoft Surface, les deux modèles de tablettes sur deux puces différentes (ARM et X86) se positionnent comme de sérieux concurrents à l'iPad d'Apple qui domine largement le marché actuellement.

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  • Evenly distibuted scatterViewItems that dont overlap

    - by Christo Fur
    Hi I have an app that creates a variable number of ScatterviewItems based on which tagged object is placed on the surface table. The ScatterViewItems are added programatically to the ScatterView based on info looked up in a DB The Scatterview does a good job of displaying this info However, I would like them to be evenly distributed across the table and not have any items overlapping Any ideas how to do that?

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  • ContactUp event not fired

    - by xamlgeek
    In my surface application I have a SurfaceWindow with a SurfaceUserControl on. On the SurfaceUserControl I have a SurfaceButton but the ContactUp (and down) event is not fired. The ContactHoldGesture event is fired though. Any ideas?

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  • Adding events to ScatterViewItems when implicitly creating them

    - by James Hay
    Not sure there's too many surface developers on here but hey ho... If i have a scatterview which implicity creates the ScatterViewItem objects (see below), is it possible to retireve the contact events for each scatterViewItem? Also when i wrap tyhe image object in a ScatterViewItem explicitly the item no longer works. Could anyone advise as to why this is the case? <s:ScatterView ItemsSource="{StaticResource DummyData}" > <s:ScatterView.ItemTemplate> <DataTemplate> <Image Source="{Binding Path=ImagePath}" /> </DataTemplate> </s:ScatterView.ItemTemplate> </s:ScatterView>

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  • Surface normal to screen angle

    - by Tannz0rz
    I've been struggling to get this working. I simply wish to take a surface normal and convert it to a screen angle. As an example, assuming we're working with the highlighted surface on the sphere below, where the arrow is the normal, the 2D angle would obviously be PI/4 radians. Here's one of the many things I've tried to no avail: float4 A = v.vertex; float4 B = v.vertex + float4(v.normal, 0.0); A = mul(VP, A); B = mul(VP, B); A.xy = (0.5 * (A.xy / A.w)) + 0.5; B.xy = (0.5 * (B.xy / B.w)) + 0.5; o.theta = atan2(B.y - A.y, B.x - A.x); I'm finally at my wit's end. Thanks for any and all help.

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