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  • Simulating an UNC path with a leading dot

    - by Uwe Keim
    Being a C# .NET Windows Forms developer, some customers are running our applications on an Apple OS X Mac inside a Parallels virtual machine. Parallels presents host folders to the guest Windows as UNC paths with a leading dot like \\.psf\Home\Some\More\Folders Now an application of us cannot handle the leading dot correctly when accessing files from these kind of shares ("Invalid URI, cannot analyze host name" exception). I want to debug and fix this issue, unfortunately I do have no Mac and Parallels around here to test it. My question is: Is there a way to "simulate" this kind of share on a normal Windows server or client so that I'll be able to debug my application with Visual Studio? What I tried so far: I already tried to edit my HOSTS file to contain an entry like # ... 127.0.0.1 .psf # ... but Windows just seems to not recognize the share at all.

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  • ConfigurationErrorsException when serving images via UNC on IIS6

    - by Mark Richman
    I have a virtual directory in my web app which connects to a Samba share via UNC. I can browse the files via Windows Explorer without issue, but my web app throws a yellow screen with the following message: Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: An error occurred loading a configuration file: Could not find file '\cluster\cms\qa-images\120400\web.config'. What makes no sense to me is why it's looking for a web.config in that location. I know it's not an authentication issue because the virtual directory can serve images from its root (i.e. \cluster\cms\qa-images\test.jpg serves as http://myserver/upload/test.jpg just fine).

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  • $PATH is not updated

    - by matr0sk1n
    It seems all about this was already discussed, but I can't resolve my problem. I have all necessary strings in /etc/paths /usr/bin /bin /usr/sbin /sbin /usr/local/bin in ~/.bash_profile export PATH=$PATH:/usr/local/mysql/bin export PATH=$PATH:$HOME/.rvm/bin export PATH="$(brew --prefix php54)/bin:$PATH" export PATH="$(brew --prefix)/bin:$PATH" But every time I execute echo $PATH in terminal, I get only /usr/local/bin if I put .bash_profile strings to .profile or .bashrc I have no effect.

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  • A* navigational mesh path finding

    - by theguywholikeslinux
    So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding. I have made two A* prototypes. One is grid based and then I made one that works with waypoints so now I need to work out a way to get from a 2d "map" of the obstacles/buildings to a graph of nodes that I can make a path from. The actual pathfinding seems fine, just my open and closed lists could use a more efficient data structure, but I'll get to that if and when I need to. I intend to use a navigational mesh for all the reasons out lined in this post on ai-blog.net [2]. However, the problem I have faced is that what A* thinks is the shortest path from the polygon centres/edges is not necessarily the shortest path if you travel through any part of the node. To get a better idea you can see the question I asked on stackoverflow [3]. I got a good answer concerning a visibility graph. I have since purchased the book (Computational Geometry: Algorithms and Applications [4]) and read further into the topic, however I am still in favour of a navigational mesh (See "Managing Complexity" [5] from Amit’s Notes about Path-Finding [6]). (As a side note, maybe I could possibly use Theta* to convert multiple waypoints into one straight line if the first and last are not obscured. Or each time I move back check to the waypoint before last to see if I can go straight from that to this) So basically what I want is a navigational mesh where once I have put it through a funnel algorithm (e.g. this one from Digesting Duck [7]) I will get the true shortest path, rather than get one that is the shortest path following node to node only, but not the actual shortest given that you can go through some polygons and skip nodes/edges. Oh and I also want to know how you suggest storing the information concerning the polygons. For the waypoint prototype example I made I just had each node as an object and stored a list of all the other nodes you could travel to from that node, I'm guessing that won't work with polygons? and how to I tell if a polygon is open/traversable or if it is a solid object? How do I store which nodes make up the polygon? Finally, for the record: I do want to programme this by myself from scratch even though there are already other solutions available and I don't intend to be (re) using this code in anything other than this game so it does not matter that it will inevitably be poor quality. http://greenfoot.org http://www.ai-blog.net/archives/000152.html http://stackoverflow.com/q/7585515/ http://www.cs.uu.nl/geobook/ http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html http://theory.stanford.edu/~amitp/GameProgramming/ http://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html

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  • Discovering path through unknown territory

    - by TravisG
    Let's say all the AI knows about it's surroundings is a pixel-map that it has which clearly shows walkable terrain and obstacles. I want the AI to be able to traverse this terrain until it finds an exit point. There are some restrictions: There is always a way to the exit in the entire map that the AI walks around in, but there may be dead ends. The path to the exit is always pretty random, meaning that if you stand at crossroads, nothing indicates which direction would be the right one to go. It doesn't matter if the AI reaches a dead end, but it has to be able walk back out of it to a previously not inspected location and continue its search there. Initially, the AI starts out knowing only the starting area of the whole map. As it walks around, new points will be added to the pixel-map as the AI corresponding to the AIs range of sight (think of it like the AI is clearing the fog of war) The problem is in 2D space. All I have is the pixel map. There are no paths in the pixel map which are "too narrow". The AI fits through everything. It shouldn't be a brute force solution. E.g. it would be possible to simply find a path to each pixel in the pixel map that is yet undiscovered (with A*, for example), which will lead to the AI discovering new pixels. This could be repeated until the end is reached. The path doesn't have to be the shortest path (this is impossible without knowing the entire map beforehand), but when movements within the visible area are calculated, the shortest and from a human standpoint most logical path should be taken (e.g. if you can see a way out of your room into a hallway, you would obviously go there instead of exploring the corner of your current room). What kind of approaches to solve this problem are there?

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • How display path ball will bounce?

    - by boolean
    I'm trying to figure out a way to show the path a ball will travel, so that the player can line up a shot before they fire the ball. I can't think of a way to calculate this path in advance and show it to the player, especially if it involves collision detection. At first I thought I would run the game at a super high speed for one update, plot the path with some dotted lines where the ball bounced, and then in the next frame hide the 'tracer' ball. This seems to have two issues - Calculating collision detection without actually updating the frames and collision detection getting less reliable at high speeds. If they were straight lines I think I could figure this out in a while loop, but trying to take into account the speed of the ball, the curve of the path, the reflecting from other objects..it all seems a bit much. I'm not looking for any code and this isn't a platform specific question, more just help trying to figure out conceptually how this would work. Can this be done? Are there techniques to achieve this?

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  • What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

    - by momboco
    What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm? I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point. I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior. In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed. Thanks.

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  • HYPER-V R2 Can not mount ISO from network location (UNC Path)

    - by Entity_Razer
    So, as the name suggest I'm trying to mount a ISO from a network share using the UNC path to a HYPER-V R2 Cluster. This is a pure Demo / test case setup with: 2x HYPER-V R2 1X NAS/iSCSI CSV Cluster Management is happening through the MMC with RSAT tools. So what i've done so far is: Set up the cluster and configure Quorum, add CSV Shares and disks, set up 1 Virtual Machine on the Hyper-1 node. What i'm trying to do is, you go to settings --- DVD Drive --- use network location ---- Pick ISO file and press "apply". Error I'm getting is either "User account does not have rights to mount iso". I changed that or stopped getting that message when I went to the HYPER-V Node settings and tabbed on: "Use Default Credentials Automatically". Now I stopped getting the "user does not have right..." message but I get the following: Error applying DVD Drive Changes Failed to remove device microsoft synthetic DVD Drive:" the specified network resource or device is no longer available" I've google'd the problem but am unable to find a solution. Anyone here able to help me out ? Much abbliged !

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  • Can I set the base path outside of my application directory when binding an image source path to a r

    - by zimmer62
    So I'm trying to display an image that is ouside the path of my application. I only have a relative image path such as "images/background.png" but my images are somewhere else, I might want to choose that base location at runtime so that the binding maps to the proper folder. Such as "e:\data\images\background.png" or "e:\data\theme\images\background.png" <Image Source="{Binding Path=ImagePathWithRelativePath}"/> Is there any way to specify either in XAML or code behind a base directory for those images?

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  • Compose path (with boost::filesystem)

    - by ypnos
    I have a file that describes input data, which is split into several other files. In my descriptor file, I first give the path A that tells where all the other files are found. The originator may set either a relative (to location of the descriptor file) or absolute path. When my program is called, the user gives the name of the descriptor file. It may not be in the current working directory, so the filename B given may also contain directories. For my program to always find the input files at the right places, I need to combine this information. If the path A given is absolute, I need to just that one. If it is relative, I need to concatenate it to the path B (i.e. directory portion of the filename). I thought boost::filesystem::complete may do the job for me. Unfortunately, it seems it is not. I also did not understand how to test wether a path given is absolute or not. Any ideas?

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  • Identify machine (relatively) uniquely using unc path

    - by Gareth
    Using C#, and given that the user enters in a unc path. Is there a way to verify that 2 months down the line, when I'm writing a file to the unc path, that it is the same machine as when he entered it? i.e. I'm writing some sensitive information to the path, and want to stop someone from putting another machine on the network with the same name / share etc and grabbing the output. Or if the software is running on a laptop and the user plugs it into another network, and there just happens to be a machine with the same name / share... Any ideas, other than using the IP address (and verifying that its the same?). I don't necessarily have any rights on the remote machine other than write access to the unc share. Yes, I'm probably being paranoid, but would like to know if anything is possible...

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  • Relative Path To Absolute Path in VB .NET

    - by Mehdi Anis
    Hi, I am writing a VB .NET console app where it spits takes relative path and spits out all file name, or error for invalid input. I am havinf trouble getting PhysicalPath from RelativePath Example: ` 1. I am in folder: C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol\SP_Proj\bin\Debug My App SP.exe is also in the same folder I run: "SP.exe ..\" OutPut will be a list of all files in the folder of "C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol\SP_Proj\bin" I run: "SP.exe ..\..\" OutPut will be a list of all files in the folder of "C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol\SP_Proj" I run: "SP.exe ..\..\..\" OutPut will be a list of all files in the folder of "C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol" ` Currently I am Handling 1 relative path, but not more than one: If Source.IndexOf("..\") = 0 Then Dim Sibling As String = Directory.GetParent(Directory.GetCurrentDirectory()).ToString()()) Source = Source.Replace("..\", Sibling) End If How can I easily handle multiple ..\ easily ? Thanks.

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • Detecting if an object is following a path

    - by justin.m.chase
    I am attempting to take GPS data and track it on a map and see if it follows a given path. I have the path as a set of points and the GPS data streams in as a similar set of points. I am attempting to track the progression of the current position across the path and I am wondering if there are any well known algorithms for this. I have come up with my own that works ok but it is a complex enough problem that I would like to minimize the amount of re-inventing of the wheel that I do. What approach or algorithm would you recommend taking for this problem?

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • UNC Paths in Google Chrome

    - by Daemonic
    We have an internal wiki setup and do a lot of linking to files on internal shares. We typically use this format (where Share is the name of the server): <a href="file:///\\share\blah\blah\file.txt"> This works in FireFox (after modifying the userpref.js) and IE. We've now had a bit of an adoption of Google Chrome. These links do not appear to work in Chrome. I've been unable to find anything about it on the net so far. :/ This is served up on an IIS box (7.0, https). It seems to be that Chrome has some protection like FireFox does and prevents file links from being loaded from a webpage. Does anyone know of any workarounds?

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  • How to download a file from a UNC mapped share via IIS and ASP

    - by helgeg
    I am writing an ASP application that will serve files to clients through the browser. The files are located on a file server that is available from the machine IIS is running on via a UNC path (\server\some\path). I want to use something like the code below to serve the file. Serving files that are local to the machine IIS is running on is working well with this method, my trouble is being able to serve files from the UNC mapped share: //Set the appropriate ContentType. Response.ContentType = "Application/pdf"; //Get the physical path to the file. string FilePath = MapPath("acrobat.pdf"); //Write the file directly to the HTTP content output stream. Response.WriteFile(FilePath); Response.End(); My question is how I can specify a UNC path for the file name. Also, to access the file share I need to connect with a specific username/password. I would appreciate some pointers on how I can achieve this (either using the approach above or by other means).

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  • Why is IIS Anonymous authentication being used with administrative UNC drive access?

    - by Mark Lindell
    My account is local administrator on my machine. If I try to browse to a non-existent drive letter on my own box using a UNC path name: \mymachine\x$ my account would get locked out. I would also get the following warning (Event ID 100, Type “Warning”) 5 times under the “System” group in Event Viewer on my box: The server was unable to logon the Windows NT account 'ourdomain\myaccount' due to the following error: Logon failure: unknown user name or bad password. I would also get the following warning 3 times: The server was unable to logon the Windows NT account 'ourdomain\myaccount' due to the following error: The referenced account is currently locked out and may not be logged on to. On the domain controller, Event ID 680 of type “Failure Audit” would appear 4 times under the “Security” group in Event Viewer: Logon attempt by: MICROSOFT_AUTHENTICATION_PACKAGE_V1_0 Logon account: myaccount Followed by Event ID 644: User Account Locked Out: Target Account Name: myaccount Target Account ID: OURDOMAIN\myaccount Caller Machine Name: MYMACHINE Caller User Name: STAN$ Caller Domain: OURDOMAIN Caller Logon ID: (0x0,0x3E7) Followed by another 4 errors having Event ID 680. Strangely, every time I tried to browse to the UNC path I would be prompted for a user name and password, the above errors would be written to the log, and my account would be locked out. When I hit “Cancel” in response to the user name/password prompt, the following message box would display: Windows cannot find \mymachine\x$. Check the spelling and try again, or try searching for the item by clicking the Start button and then clicking Search. I checked with others in the group using XP and they only got the above message box when browsing to a “bad” drive letter on their box. No one else was prompted for a user name/password and then locked out. So, every time I tried to browse to the “bad” drive letter, behind the scenes XP was trying to login 8 times using bad credentials (or, at least a bad password as the login was correct), causing my account to get locked out on the 4th try. Interestingly, If I tried browsing to a “good” drive such as “c$” it would work fine. As a test, I tried logging on to my box as a different login and browsing the “bad” UNC path. Strangely, my “ourdomain\myaccount” account was getting locked out – not the one I was logged in as! I was totally confused as to why the credentials for the other login were being passed. After much Googling, I found a link referring to some IIS settings I was vaguely familiar with from the past but could not see how they would affect this issue. It was related to the IIS directory security setting “Anonymous access and authentication control” located under: Control Panel/Administrative Tools/Computer Management/Services and Applications/Internet Information Services/Web Sites/Default Web Site/Properties/Directory Security/Anonymous access and authentication control/Edit/Password I found no indication while scouring the Internet that this property was related to my UNC problem. But, I did notice that this property was set to my domain user name and password. And, my password did age recently but I had not reset the password accordingly for this property. Sure enough, keying in the new password corrected the problem. I was no longer prompted for a user name/password when browsing the UNC path and the account lock-outs ceased. Now, a couple of questions: Why would an IIS setting affect the browsing of a UNC path on a local box? Why had I not encountered this problem before? My password has aged several times and I’ve never encountered this problem. And, I can’t remember the last time I updated the “Anonymous access” IIS password it’s been so long. I’ve run the script after a password reset before and never had my account locked-out due to the UNC problem (the script accesses UNC paths as a normal part of its processing). Windows Update did install “Cumulative Security Update for Internet Explorer 7 for Windows XP (KB972260)” on my box on 7/29/2009. I wonder if this is responsible.

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  • PHP: Extract direct sub directory from path string

    - by Nebs
    I need to extract the name of the direct sub directory from a full path string. For example, say we have: $str = "dir1/dir2/dir3/dir4/filename.ext"; $dir = "dir1/dir2"; Then the name of the sub-directory in the $str path relative to $dir would be "dir3". Note that $dir never has '/' at the ends. So the function should be: $subdir = getsubdir($str,$dir); echo $subdir; // Outputs "dir3" If $dir="dir1" then the output would be "dir2". If $dir="dir1/dir2/dir3/dir4" then the output would be "" (empty). If $dir="" then the output would be "dir1". Etc.. Currently this is what I have, and it works (as far as I've tested it). I'm just wondering if there's a simpler way since I find I'm using a lot of string functions. Maybe there's some magic regexp to do this in one line? (I'm not too good with regexp unfortunately). function getsubdir($str,$dir) { // Remove the filename $str = dirname($str); // Remove the $dir if(!empty($dir)){ $str = str_replace($dir,"",$str); } // Remove the leading '/' if there is one $si = stripos($str,"/"); if($si == 0){ $str = substr($str,1); } // Remove everything after the subdir (if there is anything) $lastpart = strchr($str,"/"); $str = str_replace($lastpart,"",$str); return $str; } As you can see, it's a little hacky in order to handle some odd cases (no '/' in input, empty input, etc). I hope all that made sense. Any help/suggestions are welcome.

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • IOException reading a large file from a UNC path into a byte array using .NET

    - by Matt
    I am using the following code to attempt to read a large file (280Mb) into a byte array from a UNC path public void ReadWholeArray(string fileName, byte[] data) { int offset = 0; int remaining = data.Length; log.Debug("ReadWholeArray"); FileStream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read); while (remaining > 0) { int read = stream.Read(data, offset, remaining); if (read <= 0) throw new EndOfStreamException (String.Format("End of stream reached with {0} bytes left to read", remaining)); remaining -= read; offset += read; } } This is blowing up with the following error. System.IO.IOException: Insufficient system resources exist to complete the requested If I run this using a local path it works fine, in my test case the UNC path is actually pointing to the local box. Any thoughts what is going on here ?

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  • Getting relative path from absolute path in PHP

    - by SpawnCxy
    I noticed that there're some similar questions about this problem when I typed the title,but they seem not be in PHP.So what's the solution to it with a PHP function? To be specified. $a="/home/apache/a/a.php"; $b="/home/root/b/b.php"; $relpath = getRelativePath($a,$b);//needed function,should return '../../root/b/b.php' Any good ideas?Thanks.

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  • CMD: Append to path without duplicating it?

    - by Horst Walter
    For one CMD session I can easily set a new path: SET PATH=%PATH%;"insert custom path here" Doing so in a batch file does not consider whether the custom path is already included. How do I avoid duplicating it (i.e. check whether it is already contained in the PATH "string"). Remarks: Related: How do I append user-defined environment variables to the system variable PATH in Windows 7? Related: How can I permanently append an entry into the system's PATH variable, via command line? Same question for UNIX: Add directory to $PATH if it's not already there

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