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  • Is it possible to predict future using machine learning and/or AI?

    - by Shekhar
    Recently I have started reading about machine learning. From 3000 feet view, machine learning seems really great thing but as if now I have found that machine learning is limited to only 3 types of algorithms namely classification, clustering and recommendations. I would like to know if my assumption about types of machine learning algorithms is correct or not and What is the extreme thing which we can do using machine learning and/or AI? Is it possible to predict future (same way we predict weather) using AI and/or machine learning?

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  • Updated iphone application not live yet

    - by Vishal Mali
    Hi All, 3 weeks back we uploaded an application on the iTunes(V1.0). On Thursday we updated that application with new build (V1.2). I clicked the "Update" button on itunesconnect.apple.com and followed uploaded the new binary and new contents. On the next day the Description and price tag are updated successfully, but the build version number and screens shots are still from the previous version. And the amazing thing we noticed is that application status is "Waiting for Review" from last 2 days... :( I tried to play with release date, but still application status is "Waiting for Review". Its been 2 days that there is no activity happening from apple... :( Please help me in this scenario..... Thanks in advance. Regards, Vishal.

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  • Future of Hadoop? [closed]

    - by Shekhar
    I am a software developer having 4 years experience and little bit of experience in Hadoop. Now I am getting new project and ill be working fully on Hadoop thingy. As Hadoop is still evolving, I would like to know whether Hadoop is really going to be the widely used technology in the future? Will it be something like JEE platform or will it die soon just like some of the other technologies? What do you guys think about Hadoop platform?

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  • I am confused -- Will this code always work?

    - by Shekhar
    Hello, I have written this piece of code public class Test{ public static void main(String[] args) { List<Integer> list = new ArrayList<Integer>(); for(int i = 1;i<= 4;i++){ new Thread(new TestTask(i, list)).start(); } while(list.size() != 4){ // this while loop required so that all threads complete their work } System.out.println("List "+list); } } class TestTask implements Runnable{ private int sequence; private List<Integer> list; public TestTask(int sequence, List<Integer> list) { this.sequence = sequence; this.list = list; } @Override public void run() { list.add(sequence); } } This code works and prints all the four elements of list on my machine. My question is that will this code always work. I think there might be a issue in this code when two/or more threads add element to this list at the same point. In that case it while loop will never end and code will fail. Can anybody suggest a better way to do this? I am not very good at multithreading and don't know which concurrent collection i can use? Thanks Shekhar

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  • You do not appear to be using the NVIDIA X driver

    - by Vishal shekhar
    my laptop has nvidia GT540m yesterday i install nvidia-current after updating fromsudo apt-add-repository ppa:ubuntu-x-swat/x-updates then i write sudo nvidia-xconfig and then reboot my desktop visual effect changes and it look good like nvidia is working but still glx i not working and nvidia-setting tells me that You do not appear to be using the NVIDIA X driver my dkms status is nvidia-current, 304.43, 3.2.0-30-generic-pae, i686: installed lspci |grep VGA output : 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) also i can not login to my admin account but when i login to standard user or guest it works but still NVIDIA X driver is not working can any one suggest something so that NVIDIA X Driver start working as i seen many forum but none worked for me earlier i tried nvidia-173 ,nvidia-current(before x-swat/updates reprository) but none works for me

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Implementing Scrolling Background in LibGDX game

    - by Vishal Kumar
    I am making a game in LibGDX. After working for whole a day..I could not come out with a solution on Scrolling background. My Screen width n height is 960 x 540. I have a png image of 1024 x 540. I want to scroll the background in such a way that it contuosly goes back with camera x-- as per camera I tried many alternatives... drawing the image twice ..did a lot of calculations and many others.... but finally end up with this dirty code if(bg_x2 >= - Assets.bg.getRegionWidth()) { //calculated it to position bg .. camera was initially at 15 bg_x2 = (16 -4*camera.position.x); bg_x1=bg_x2+Assets.bg.getRegionWidth(); } else{ bg_x1 = (16 -4*camera.position.x)%224; // this 16 is not proper //I think there can be other ways bg_x2=bg_x1+Assets.bg.getRegionWidth(); } //drawing twice batch.draw(Assets.bg, bg_x2, bg_y); batch.draw(Assets.bg, bg_x1, bg_y); The Simple idea is SCROLLING BACKGROUND WITH SIZE SOMEWHAT MORE THAN SCREEN SIZE SO THAT IT LOOK SMOOTH. Even after a lot of search, i didn't find an online solution. Please help.

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  • How can I post scores to Facebook from a LibGDX android game?

    - by Vishal Kumar
    I am using LibGDX to create an android game. I am not making the HTML backend of the game. I just want it to be on the Android Google Play store. Is it possible to post the scores to Facebook? And if so, how can I do it. I searched and found the solutions only for web-based games. For LibGDX, there is a tutorial for Scoreloop. So, I am worried whether there is a way to do so. Any Suggestion will be welcome.

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  • Changing Endpoint URL for a Web Service Data Control

    - by vishal.s.jain(at)oracle.com
    When you move your application from Development to Production, there is more often then not, a need to change the web service endpoint URL in your ADF application. If you are using a Web Service Data Control(WSDC), you can do this in more than one ways. The following example illustrates how this can be done.At Design TimeIf the application workspace is in your control, you can quickly do this by updating the definition in DataControl.dcx file:Along with this, you will also need to change the endpoint in connections.xml. So invoke the Edit Connections dialog: Then, change the endpoint URL.At DeploymentAnother way to change is changing the endpoint at the ear level, at deployment. So when you select Deploy -> Application Server at the Application level, it will bring up a Deployment Configuration dialog, in which you can edit the WSDL URL:Also, change the Port URL:At Post DeploymentIf your need to change this post deployment, you can do it through Oracle Enterprise Manager. But for this, your application needs to be configured with a writable MDS repository. It is recommended you use a Database MDS store during deployment. So have your application configured (by having an entry in adf-config.xml) and server configured (by having a MDS store registered). Once done, you can configure the ADF Connection in EM for this application:Change the WSDL location here on 'Edit':Also, change the Port using Advance Connection Configuration:Change the Endpoint Address here:Apply Changes and you are done!

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  • HTTP Basic Auth Protected Services using Web Service Data Control

    - by vishal.s.jain(at)oracle.com
    With Oracle JDeveloper 11g (11.1.1.4.0) one can now create Web Service Data Control for services which are protected with HTTP Basic Authentication.So when you provide such a service to the Data Control Wizard, a dialog pops up prompting you to entry the authentication details:After you give the details, you can proceed with the creation of Data Control.Once the Data Control is created, you can use the WSDC Tester to quickly test the service.In this case, since the service is protected, we need to first edit the connection to provide username details:Enter the authentication details against username and password. Once done, select DataControl.dcx and using the context menu, select 'Run'. This will bring up the Tester.On the Tester, select the Service Node and using context menu pick 'Operations'. This will bring up the methods which you can test:Now you can pick a method, provide the input parameters and hit execute to see the results.

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  • Configure EnableTransaction and IsolationLevel property in Business Rules for Dynamic Send Port

    - by Vishal
    Why do you want to add these properties to the BRE..??                 There is a lot of performance issue when using WCF adapters with Dynamic Send Port. Please check the below link for more info.   http://blogs.msdn.com/mdoctor/archive/2009/12/18/performance-tip-when-using-wcf-custom-with-dynamic-send-ports-and-custom-bindings-on-biztalk-server-2009.aspx?CommentPosted=true#commentmessage     So if you are using ESB Toolkit 2.0 in your solution and you do not want to move towards static adapte then you can add the below line in your SetEndpointConfig value for BRE.                 BindingType=xyzAdapterBinding&EnableTransaction=true&IsolationLevel=ReadCommited&BindingConfiguration=<bindingname=”xyzAdapterBinding" />   The IsolationLevel values can be: Serializable RepeatableRead ReadCommited ReadUncommited Snapshot Chaos   Below are few Business Rules Composer Screenshots.

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  • Tellago announces SQL Server 2008 R2 BI quick adoption programs

    - by Vishal
    During the last year, we (Tellago) have been involved in various business intelligence initiatives that leverage some emerging BI techniques such as self-service BI or complex event processing (CEP). Specifically, in the last few months, we have partnered with Microsoft to deliver a series of events across the country where we present the different technologies of the SQL Server 2008 R2 BI stack such as PowerPivot, StreamInsight, Ad-Hoc Reporting and Master Data Services. As part of those events, we try to go beyond the traditional technology presentation and provide a series of best practices and lessons we have learned on real world BI projects that leverage these technologies. Now that SQL Server 2008 R2 has been released to manufacturing, we have launched a series of quick adoption programs that are designed to help customers understand how they can embrace the newest additions to Microsoft's BI stack as part of their IT initiatives. The programs are also designed to help customers understand how the new SQL Server features interact with established technologies such as SQL Server Analysis Services or SQL Server Integration Services. We try to keep these adoption programs very practical by doing a lot of prototyping and design sessions that will give our customers a practical glimpse of the capabilities of the technologies and how they can fit in their enterprise architecture roadmap. Here is our official announcement (you can blame my business partner, BI enthusiast, and Tellago's CEO Elizabeth Redding for the marketing pitch ;)): Tellago Marks Microsoft's SQL Server 2008 R2 Launch With Business Intelligence Quick Adoption Program Microsoft launched SQL Server 2008 R2 last week, which delivers several breakthrough business intelligence (BI) capabilities that enable organizations to:  Efficiently process, analyze and mine data Improve IT and developer efficiency Enable highly scalable and well-managed Business Intelligence on a self-service basis for business users The release offers a new feature called PowerPivot, which enables self service BI through connecting business users directly to enterprise data sources and providing improved reporting and analytics. The release also offers Master Data Management which helps enterprises centrally manage critical data assets company-wide and across diverse systems, enabling increased integrity of information over time. Finally, the release includes StreamInsight, which is a framework for implementing Complex Event Processing (CEP) applications on the Microsoft platform. With StreamInsight, IT organizations can implement the infrastructure to process a large volume of events near real time, execute continuous queries against event streams and enable real time business intelligence. As a thought leader in the Business Intelligence community, Tellago has recognized the occasion by launching a series of quick adoption programs to enable the adoption of this new BI technology stack in your enterprise. Our Quick Adoption programs are designed to help you: Brainstorm BI solution options  Architect initial infrastructure components Prototype key features of a solution As a 2-3 day program, our approach is more efficient and cost effective than a traditional Proof of Concept because it allows you to understand the new SQL Server 2008 R2 feature set  while seeing directly how you can leverage it for your business intelligence needs. If you are interested in learning more about the BI capabilities of Microsoft's Business Intelligence stack, including SQL Server 2008 R2, we can help.  As industry experts and software content advisers to Microsoft, Tellago is the place where ideas meet technology expertise.  Let us help you see for yourself the advantages that you can gain from Microsoft's  SQL Server 2008 R2. Email or call for more information - [email protected] or 847-925-2399.

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  • Database Web Service using Toplink DB Provider

    - by Vishal Jain
    With JDeveloper 11gR2 you can now create database based web services using JAX-WS Provider. The key differences between this and the already existing PL/SQL Web Services support is:Based on JAX-WS ProviderSupports SQL Queries for creating Web ServicesSupports Table CRUD OperationsThis is present as a new option in the New Gallery under 'Web Services'When you invoke the New Gallery option, it present you with three options to choose from:In this entry I will explain the options of creating service based on SQL queries and Table CRUD operations.SQL Query based Service When you select this option, on 'Next' page it asks you for the DB Conn details. You can also choose if you want SOAP 1.1 or 1.2 format. For this example, I will proceed with SOAP 1.1, the default option.On the Next page, you can give the SQL query. The wizard support Bind Variables, so you can parametrize your queries. Give "?" as a input parameter you want to give at runtime, and the "Bind Variables" button will get enabled. Here you can specify the name and type of the variable.Finish the wizard. Now you can test your service in Analyzer:See that the bind variable specified comes as a input parameter in the Analyzer Input Form:CRUD OperationsFor this, At Step 2 of Wizard, select the radio button "Generate Table CRUD Service Provider"At the next step, select the DB Connection and the table for which you want to generate the default set of operations:Finish the Wizard. Now, run the service in Analyzer for a quick check.See that all the basic operations are exposed:

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  • Using AdMob with Games that use Open GLES

    - by Vishal Kumar
    Can anyone help me integrating Admob to my game. I've used the badlogic framework by MarioZencher ... and My game is like the SuperJumper. I am unable to use AdMob after a lot of my attempts. I am new to android dev...please help me..I went thru a number of tutorials but not getting adds displayed ... I did the following... get the libraries and placed them properly My main.xml looks like this android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" / My Activity class onCreate method: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); RelativeLayout layout = new RelativeLayout(this); adView = new AdView(this, AdSize.BANNER, "a1518637fe542a2"); AdRequest request = new AdRequest(); request.addTestDevice(AdRequest.TEST_EMULATOR); request.addTestDevice("D77E32324019F80A2CECEAAAAAAAAA"); adView.loadAd(request); layout.addView(glView); RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); adParams.addRule(RelativeLayout.CENTER_IN_PARENT); layout.addView(adView, adParams); setContentView(layout); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); glView = new GLSurfaceView(this); glView.setRenderer(this); //setContentView(glView); glGraphics = new GLGraphics(glView); fileIO = new AndroidFileIO(getAssets()); audio = new AndroidAudio(this); input = new AndroidInput(this, glView, 1, 1); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame"); } My Manifest file looks like this .... <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|smallestScreenSize"/> </application> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-sdk android:minSdkVersion="7" /> When I first decided to use the XML for admob purpose ..it showed no changes..it even didn't log the device id in Logcat... Later when I wrote code in the Main Activity class.. and run ... Application crashed ... with 7 errors evry time ... The android:configChanges value of the com.google.ads.AdActivity must include screenLayout. The android:configChanges value of the com.google.ads.AdActivity must include uiMode. The android:configChanges value of the com.google.ads.AdActivity must include screenSize. The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize. You must have AdActivity declared in AndroidManifest.xml with configChanges. You must have INTERNET and ACCESS_NETWORK_STATE permissions in AndroidManifest.xml. Please help me by telling what wrong is there with the code? Can I write code only in xml files without changing the Activity class ... I will be very grateful to anyone providing support.

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  • Should I make the Cells in a Tiledmap as null when my player hits it

    - by Vishal Kumar
    I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled Map Editor. When my player hits that, I use to set that cell as null. Someday on this site suggested me not to do so... never use null. I agreed. What can be any other way. If I am using layer.setCell(x,y) to set the cell to any other cell... even if an transparent one .. my player seems to be stopped by an invisible object/hurdle. This is my code: for (Rectangle tile : tiles) { if (koalaRect.overlaps(tile)) { TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(1); try{ type = layer.getCell((int) tile.x, (int) tile.y).getTile().getProperties().get("tileType").toString(); } catch(Exception e){ System.out.print("Exception in Tiles Property"+e); type="nonbreakable"; } //Let us destroy this cell if(("award".equals(type))){ layer.setCell((int) tile.x, (int) tile.y, null); listener.coin(); score+=100; test = ""+layer.getCell(0, 0).getTile().getProperties().get("tileType"); } //DOING THIS GIVES A BAD EFFECT if(("killer".equals(type))){ //player.health--; //layer.setCell((int) tile.x, (int) tile.y, layer.getCell(20,0)); } // we actually reset the player y-position here // so it is just below/above the tile we collided with // this removes bouncing :) if (player.velocity.y > 0) { player.position.y = (tile.y - Player.height); } Is this a right approach? OR I should create separate Sprite Class called Coin.

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  • TellagoStudio's presenting SOA Governance on the Microsoft platform using SO-Aware at Microsoft TechReady.

    - by Vishal
    Hi there, Microsoft is hosting the first edition of their annual TechReddy conference. TechReady is an internal Microsoft conference but Microsoft invited Tellago Studios to present a session about how to enable Agile SOA Governance on the Microsoft platform using our recently release product: SO-Aware. As part of our session, we will take a look at the current challenges that organizations face when enabling SOA governance capabilities on the Microsoft platform and how organizations can benefit from  more agile, lightweight and modern SOA governance models. The session will provide a practical view to the role of Tellago Studios' SO-Aware as an essential technology to enable native SOA governance on the Microsoft platform. We will explore in detail important capabilities of SO-Aware such as Centralized service repository Centralized configuration management Service testing Monitoring Transparent integration with technologies such as Visual Studio, BizTalk Server, Windows Server & Azure AppFabric among many others But the fun doesn't stop there..... As part of this session, we will showcase for the first time our upcoming SO-Aware Test Workbench product which enables load and functional web service testing capabilities on the Microsoft technology stack. SO-Aware Test Workbench provides developers with a visually rich environment to model and control the execution of load and functional tests in a SOA infrastructure. This tool includes the first native WCF load testing engine allowing developers to transparently load test applications built on Microsoft's service oriented technologies such as WCF, BizTalk Server or the Windows Server or Azure AppFabric.

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  • How to implement a game launch counter in LibGDX

    - by Vishal Kumar
    I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working public class MainStarter extends Game { private int count; @Override public void create() { // Set up the application AppSettings.setUp(); if(SettingsManager.isFirstLaunch()){ SettingsManager.createTextFileInLocalStorage("gamedata"); SettingsManager.writeLine("gamedata", "Launched:"+count ,FileType.LOCAL_FILE ); } else{ SettingsManager.writeLine("gamedata", "Not First launch :"+count++ ,FileType.LOCAL_FILE ); } // // Load assets before setting the screen // ##################################### Assets.loadAll(); // Set the tests screen setScreen(new MainMenuScreen(this, "Main Menu")); } } What is the proper way to do this?

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  • DataBinding in ResourceDictionary

    - by Vishal
    Hi All, I've a ResourceDictionary. In which I've defined all the commands. <ResourceDictionary x:Class="HTCmds" x:ClassModifier="public" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:commands="clr-namespace:Commands;assembly=UIInfrastructure" xmlns:r="clr-namespace:Microsoft.Windows.Controls.Ribbon;assembly=RibbonControlsLibrary" xmlns:local="clr-namespace:Commands" xmlns:p="clr-namespace:PresentationModels"> <commands:CommandReference x:Key="CopyCommandReference" Command="{Binding Path=CopyCommand}"/> <commands:CommandReference x:Key="ExitCommandReference" Command="{Binding Path=ExitCommand}"/> </ResourceDictionary> I've merged this ResourceDictionary in a Windows class. <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="../Commands/HTCmds.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> This window class has DataContext property set to Commands.cs class that contains all the commands and their handlers. Now, How do I bind the commands defined in ResourceDictionary with commands in DataContext of Windows class? Thanks & Regards, Vishal.

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  • Timer a usage in msp430 in high compiler optimization mode

    - by Vishal
    Hi, I have used timer A in MSP430 with high compiler optimization, but found that my timer code is failing when high compiler optimization used. When none optimization is used code works fine. This code is used to achieve 1 ms timer tick. timeOutCNT is increamented in interrupt. Following is the code, //Disable interrupt and clear CCR0 TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0; // timer interrupt flag disabled CCTL0 = CCIE; // CCR0 interrupt enabled CCR0 = 500; TIMER_A_TACTL &= TIMER_A_TAIE; //enable timer interrupt TIMER_A_TACTL &= TIMER_A_TAIFG; //enable timer interrupt TACTL = TIMER_A_TASSEL + MC_1 + ID_3; // SMCLK, upmode timeOutCNT = 0; //timeOutCNT is increased in timer interrupt while(timeOutCNT <= 1); //delay of 1 milisecond TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0x00; // timer interrupt flag disabled Can anybody help me here to resolve this issue? Is there any other way we can use timer A so it works fine in optimization modes? Or do I have used is wrongly to achieve 1 ms interrupt? Thanks in advanced. Vishal N

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  • My timer code is failing when IAR is configured to do max optimization

    - by Vishal
    Hi, I have used timer A in MSP430 with high compiler optimization, but found that my timer code is failing when high compiler optimization used. When none optimization is used code works fine. This code is used to achieve 1 ms timer tick. timeOutCNT is increamented in interrupt. Following is the code [Code] //Disable interrupt and clear CCR0 TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0; // timer interrupt flag disabled CCTL0 = CCIE; // CCR0 interrupt enabled CCR0 = 500; TIMER_A_TACTL &= TIMER_A_TAIE; //enable timer interrupt TIMER_A_TACTL &= TIMER_A_TAIFG; //enable timer interrupt TACTL = TIMER_A_TASSEL + MC_1 + ID_3; // SMCLK, upmode timeOutCNT = 0; //timeOutCNT is increased in timer interrupt while(timeOutCNT <= 1); //delay of 1 milisecond TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0x00; // timer interrupt flag disabled [/code] Can anybody help me here to resolve this issue? Is there any other way we can use timer A so it works fine in optimization modes? Or do I have used is wrongly to achieve 1 ms interrupt? Thanks in advanced. Vishal N

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  • Questions related to writing your own file downloader using multiple threads java

    - by Shekhar
    Hello In my current company, i am doing a PoC on how we can write a file downloader utility. We have to use socket programming(TCP/IP) for downloading the files. One of the requirements of the client is that a file(which will be large in size) should be transfered in chunks for example if we have a file of 5Mb size then we can have 5 threads which transfer 1 Mb each. I have written a small application which downloads a file. You can download the eclipe project from http://www.fileflyer.com/view/QM1JSC0 A brief explanation of my classes FileSender.java This class provides the bytes of file. It has a method called sendBytesOfFile(long start,long end, long sequenceNo) which gives the number of bytes. import java.io.File; import java.io.IOException; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileSender { private static final String FILE_NAME = "C:\\shared\\test.pdf"; public ByteArrayWrapper sendBytesOfFile(long start,long end, long sequenceNo){ try { File file = new File(FILE_NAME); byte[] fileBytes = FileUtils.readFileToByteArray(file); System.out.println("Size of file is " +fileBytes.length); System.out.println(); System.out.println("Start "+start +" end "+end); byte[] bytes = getByteArray(fileBytes, start, end); ByteArrayWrapper wrapper = new ByteArrayWrapper(bytes, sequenceNo); return wrapper; } catch (IOException e) { throw new RuntimeException(e); } } private byte[] getByteArray(byte[] bytes, long start, long end){ long arrayLength = end-start; System.out.println("Start : "+start +" end : "+end + " Arraylength : "+arrayLength +" length of source array : "+bytes.length); byte[] arr = new byte[(int)arrayLength]; for(int i = (int)start, j =0; i < end;i++,j++){ arr[j] = bytes[i]; } return arr; } public static long fileSize(){ File file = new File(FILE_NAME); return file.length(); } } Second Class is FileReceiver.java - This class receives the file. Small Explanation what this file does This class finds the size of the file to be fetched from Sender Depending upon the size of the file it finds the start and end position till the bytes needs to be read. It starts n number of threads giving each thread start,end, sequence number and a list which all the threads share. Each thread reads the number of bytes and creates a ByteArrayWrapper. ByteArrayWrapper objects are added to the list Then i have while loop which basically make sure that all threads have done their work finally it sorts the list based on the sequence number. then the bytes are joined, and a complete byte array is formed which is converted to a file. Code of File Receiver package com.filedownloader; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileReceiver { public static void main(String[] args) { FileReceiver receiver = new FileReceiver(); receiver.receiveFile(); } public void receiveFile(){ long startTime = System.currentTimeMillis(); long numberOfThreads = 10; long filesize = FileSender.fileSize(); System.out.println("File size received "+filesize); long start = filesize/numberOfThreads; List<ByteArrayWrapper> list = new ArrayList<ByteArrayWrapper>(); for(long threadCount =0; threadCount<numberOfThreads ;threadCount++){ FileDownloaderTask task = new FileDownloaderTask(threadCount*start,(threadCount+1)*start,threadCount,list); new Thread(task).start(); } while(list.size() != numberOfThreads){ // this is done so that all the threads should complete their work before processing further. //System.out.println("Waiting for threads to complete. List size "+list.size()); } if(list.size() == numberOfThreads){ System.out.println("All bytes received "+list); Collections.sort(list, new Comparator<ByteArrayWrapper>() { @Override public int compare(ByteArrayWrapper o1, ByteArrayWrapper o2) { long sequence1 = o1.getSequence(); long sequence2 = o2.getSequence(); if(sequence1 < sequence2){ return -1; }else if(sequence1 > sequence2){ return 1; } else{ return 0; } } }); byte[] totalBytes = list.get(0).getBytes(); byte[] firstArr = null; byte[] secondArr = null; for(int i = 1;i<list.size();i++){ firstArr = totalBytes; secondArr = list.get(i).getBytes(); totalBytes = concat(firstArr, secondArr); } System.out.println(totalBytes.length); convertToFile(totalBytes,"c:\\tmp\\test.pdf"); long endTime = System.currentTimeMillis(); System.out.println("Total time taken with "+numberOfThreads +" threads is "+(endTime-startTime)+" ms" ); } } private byte[] concat(byte[] A, byte[] B) { byte[] C= new byte[A.length+B.length]; System.arraycopy(A, 0, C, 0, A.length); System.arraycopy(B, 0, C, A.length, B.length); return C; } private void convertToFile(byte[] totalBytes,String name) { try { FileUtils.writeByteArrayToFile(new File(name), totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } Code of ByteArrayWrapper package com.filedownloader; import java.io.Serializable; public class ByteArrayWrapper implements Serializable{ private static final long serialVersionUID = 3499562855188457886L; private byte[] bytes; private long sequence; public ByteArrayWrapper(byte[] bytes, long sequenceNo) { this.bytes = bytes; this.sequence = sequenceNo; } public byte[] getBytes() { return bytes; } public long getSequence() { return sequence; } } Code of FileDownloaderTask import java.util.List; public class FileDownloaderTask implements Runnable { private List<ByteArrayWrapper> list; private long start; private long end; private long sequenceNo; public FileDownloaderTask(long start,long end,long sequenceNo,List<ByteArrayWrapper> list) { this.list = list; this.start = start; this.end = end; this.sequenceNo = sequenceNo; } @Override public void run() { ByteArrayWrapper wrapper = new FileSender().sendBytesOfFile(start, end, sequenceNo); list.add(wrapper); } } Questions related to this code 1) Does file downloading becomes fast when multiple threads is used? In this code i am not able to see the benefit. 2) How should i decide how many threads should i create ? 3) Are their any opensource libraries which does that 4) The file which file receiver receives is valid and not corrupted but checksum (i used FileUtils of common-io) does not match. Whats the problem? 5) This code gives out of memory when used with large file(above 100 Mb) i.e. because byte array which is created. How can i avoid? I know this is a very bad code but i have to write this in one day -:). Please suggest any other good way to do this? Thanks Shekhar

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  • How to detect a background program (in Windows 7) which takes active focus automatically?

    - by Sachin Shekhar
    A background process/program steals focus from my currently active application. It disturbs me a lot when I type in an app or control an app using keyboard or play online flash games in full-screen. I want to remove this program from my PC, but I'm unable to detect it. I've analyzed all processes & scanned for viruses. All things are right from this side. I don't want to change focus behavior using registry tweak. Please, help me detecting that app..

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  • Add folder name to beginning of filename

    - by shekhar
    I have a directory structure as below: Folder > SubFolder1 > FileName1.abc > Filename2.abc > ............. > SubFolder2 > FileName11.abc > Filename12.abc > .............. > .......... etc. I want to rename the files inside the subfolders as: SubFolder1_Filename1.abc SubFolder1_Filename2.abc SubFolder2_Filename11.abc SubFolder2_Filename12.abc i.e. add the folder name at the beginning of the file name with the delimiter "_". The directory structure should remain unchanged. Note: Beginning of file name is same. e.g. in above case File*. I made below Script for /r "PATH" %%G in (.) do ( pushd %%G for %%* in (.) do set MyDir=%%~n* FOR %%v IN (File*.*) DO REN %%v "%MyDir%_%%v" popd ) Problem with the above script is that it is taking only one Subfolder name and placing it to the beginning of file name irrespective of the folder.

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  • Directory and Sub Directory listing

    - by shekhar
    I am trying to list the directory name (only name, not full path) and sub directories (only name, not full path) inside it. There is only one level of sub directories. I used below script to do this: @echo off&setlocal enableextensions for /r "PATH" %%G in (.) do ( Pushd %%G for %%* in (.) do set MyDir=%%~n* echo %MyDir% popd ) endlocal&goto :eof The problem with the above script is that it is showing root directory with the full path. How can I just make it show the directories in relation to the one I am working in?

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  • Find and Replace String in filenames

    - by shekhar
    I have thousands of files with no specific extensions. What I need to do is to search for a sting in filename and replace with other string and further search for second string and replace with any other string and so on. I.e.: I have multiple strings to replace with other multiple strings. It may be like: "abc" in filename replaced with "def" * String "abc" may be in many files "jkl" in filename replaced with "srt" * String "jkl" may be in many files "pqr" in filename replaced with "xyz" * String "pqr" may be in many files I am currently using excel macro to get the file names in excel and then preserving original names in one column and replacing desired in the content copied in other column. then I create a batch file for the same. Like: rename Path\OriginalName1 NewName1 rename Path\OriginalName2 NewName2 Problem with the above procedure is that it takes a lot of time as the files are many. And As I am using excel 2003 there is limitation on number of rows as well. I need a script in batch like: replacestr abc with def replacestr pqr with xyz in a single directory. Will it be better to do in unix script?

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