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  • Can software company claim the intellectual property rights on my paintings?

    - by maksymko
    This is somewhat related to this question. I'm about to sign a contract with a company that this sort of "all your base are belong to us" clause in it: it says that all programs, designs, sketches, drawings I create in relation to my job belong to the company. More or less usual stuff (unfortunately). What worries me, however, is this "drawings, sketches" thing, because I'm a hobby-artist and I paint and draw at my spare time. Can the company somehow claim ownership of intellectual rights on this work? Should I ask them to explicitly state that this clause does not extend to work of art or is this "in relation to the job" part is good enough?

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  • place to host a simple php socket server

    - by bonusbox
    i am running a small project that occasionally requires me to run a php socket script through ssh. it uses a few bytes of bandwidth (just some text) which activates my art installation project. i tried a simple web hosting plan but that didn't support sockets, so know i am using a 32$ vps plan on namecheap.com just to run a simple php script. i don't really need to host anything else on it. i find it kind of excessive for such a simple thing. is there a place i can run my script for a lower cost? any servers that support php sockets and ssh?

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  • What resources do I need to start developing games? [on hold]

    - by Matt
    I'm in a unique situation here. I'm only just now a sophomore in high school and I've had a passion for gaming and technology since I was a child. I picked up python at age 9 and have learned 3 other languages since then. I never was good at art or such things, but I can imagine amazing logic devices to carry out game elements I would like to try. I've been researching and finding very vague advice on what needs to be present in order for me to develop. I've attempted at many things, but they never become more than a text-based mess. What education in specific would I need to advance in the game industry? Workflows are never clear to me. I've watched videos on Valve, Zenimax, and many others on how to get from an idea to a product. I've never gotten a finished product, but I've always had the idea clearly in my head.

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  • Reader Poll: Are You Switching to Internet Explorer 9?

    - by Jason Fitzpatrick
    The recent release of Internet Explorer 9 polished up the IE line with a new interface, hardware acceleration, and more. Is enough to convince you to switch? Yesterday we gave you a full run down of the Internet Explorer 9 release and highlighted the major improvements including: a totally new interface that’s even more streamlined than that of Google Chrome, direct access to your video card for super fast acceleration, customizable menus for pinned sites, HTML 5 support, and a combined address and search bar, among other improvements. Is it enough to sway you? Cast your vote in the poll below and then sound off in the comments. How-To Geek Polls require Javascript. Please Click Here to View the Poll. How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

    - by xLite
    I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use in-game, cut out every sprite on startup and store them in memory, then access the already-cut-out sprite from memory quickly or Only have the single PNG with all the different sprites residing in memory, and when you need, for example, a tree. You cut out the tree from the PNG and then continue to use it as normal. I imagine the former is more CPU friendly than the latter but less memory friendly, vice versa for the latter. I want to know what the norm is for game dev. This is a pixel based game using 2D art. Each PNG is actually an avatar's sprite sheet with each body part separated and then later joined to form the full body of the avatar.

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  • Hybrid Columnar Compression

    - by user12620172
    You heard me in the past talk about the HCC feature for Oracle databases. Hybrid Columnar Compression is a fantastic, built-in, free feature of Oracle 11Gr2. One used to need an Exadata to make use of it. However, last October, Oracle opened it up and now allows it to work on ANY Oracle DB server running 11Gr2, as long as the storage behind it is a ZFSSA for DNFS, or an Axiom for FC. If you're not sure why this is so cool or what HCC can do for your Oracle database, please check out this presentation. In it, Art will explain HCC, show you what it does, and give you a great idea why it's such a game-changer for those holding lots of historical DB data. Did I mention it's free? Click here: http://hcc.zanghosting.com/hcc-demo-swf.html

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  • Hardware refresh of Solaris 10 systems? Try this!

    - by mgerdts
    I've been seeing quite an uptick in the people that are wanting to install Solaris 11 when they are doing hardware refreshes.  I applaud that effort - Solaris 11 (and 11.1) have great improvements that advance the state of the art and make the best use of the latest hardware. Sometimes, however, you really don't want to disturb the OS or upgrade to the a later version of an application that is certified with Solaris 11.  That's a great use of Solaris 10 Zones.  If you are already using Solaris Cluster, or would like to have more protection as you put more eggs in an ever growing basket, check out solaris10 Brand Zone Clusters.

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  • category title and affect on SEO and ranking [closed]

    - by Mark
    We are working on a jobs and skills website (similiar to Skill Pages) and are deciding on the names of categories. Rather than having loads of categories and sub-categories like, for example, Builder, Electrician, Carpenter etc, we would like to have more general and easier on the eye category names. So for example we have House, Computer, Education, Art etc. So a builder would be in category House and a few others. Will this style negatively effect our SEO and ranking? And if so, should we abandon and go back to traditional categories and sub-categories?

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  • Concurrent Affairs

    - by Tony Davis
    I once wrote an editorial, multi-core mania, on the conundrum of ever-increasing numbers of processor cores, but without the concurrent programming techniques to get anywhere near exploiting their performance potential. I came to the.controversial.conclusion that, while the problem loomed for all procedural languages, it was not a big issue for the vast majority of programmers. Two years later, I still think most programmers don't concern themselves overly with this issue, but I do think that's a bigger problem than I originally implied. Firstly, is the performance boost from writing code that can fully exploit all available cores worth the cost of the additional programming complexity? Right now, with quad-core processors that, at best, can make our programs four times faster, the answer is still no for many applications. But what happens in a few years, as the number of cores grows to 100 or even 1000? At this point, it becomes very hard to ignore the potential gains from exploiting concurrency. Possibly, I was optimistic to assume that, by the time we have 100-core processors, and most applications really needed to exploit them, some technology would be around to allow us to do so with relative ease. The ideal solution would be one that allows programmers to forget about the problem, in much the same way that garbage collection removed the need to worry too much about memory allocation. From all I can find on the topic, though, there is only a remote likelihood that we'll ever have a compiler that takes a program written in a single-threaded style and "auto-magically" converts it into an efficient, correct, multi-threaded program. At the same time, it seems clear that what is currently the most common solution, multi-threaded programming with shared memory, is unsustainable. As soon as a piece of state can be changed by a different thread of execution, the potential number of execution paths through your program grows exponentially with the number of threads. If you have two threads, each executing n instructions, then there are 2^n possible "interleavings" of those instructions. Of course, many of those interleavings will have identical behavior, but several won't. Not only does this make understanding how a program works an order of magnitude harder, but it will also result in irreproducible, non-deterministic, bugs. And of course, the problem will be many times worse when you have a hundred or a thousand threads. So what is the answer? All of the possible alternatives require a change in the way we write programs and, currently, seem to be plagued by performance issues. Software transactional memory (STM) applies the ideas of database transactions, and optimistic concurrency control, to memory. However, working out how to break down your program into sufficiently small transactions, so as to avoid contention issues, isn't easy. Another approach is concurrency with actors, where instead of having threads share memory, each thread runs in complete isolation, and communicates with others by passing messages. It simplifies concurrent programs but still has performance issues, if the threads need to operate on the same large piece of data. There are doubtless other possible solutions that I haven't mentioned, and I would love to know to what extent you, as a developer, are considering the problem of multi-core concurrency, what solution you currently favor, and why. Cheers, Tony.

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  • Good tutorial resources for creating 2D character sprite?

    - by Rexroth
    I am planning on learning how to create 2D character sprite by myself and making a game using RPG Maker VX Ace. I've been searching for the tutorial of making approx. 32x64 size human character sprite but haven't been able to find one close enough. Most tutorials I've found are either really general or creating sprites that are way too complicated. FYI I wish to learn how to make this type of characters by myself: not too complicated, fit for a small fan-made game made by RPG Maker. Ideally, I wish to learn from the stage of character sketch until realizing the character using photoshop or other kinds of tools (I have some foundations of visual art, it's just that I am not sure how to sketch a character this small). If you know of such tutorial resource please let me know -- thank you very much!

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  • What do you use to create sprite graphics? [closed]

    - by SimpleRookie
    Possible Duplicate: What tools do you use for 2D art/sprite creation? What do you folks suggest for creating sprite graphics and sprite sheets? I fiddle with pixelformer and tilestudio. Pixelfromer has a kicken interface, it is quick and easy to make graphics, but a bit cumbersom if you want to make a spritemap. Tile Studio is a interesting mix or tiles and maps, but it is a bit buggy and basic. The Adobe series, just don't really seem to handle tiny graphics well. (there is a previous posting of this question existing, but it is a year old and I was hoping for further/updated input from the community)

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  • category title and affect on SEO and ranking

    - by Mark
    We are working on a jobs and skills website (similiar to Skill Pages) and are deciding on categories. Rather than having load of categories like, for example, Builder, Electrician, Carpenter etc, we would like to have one word more general categories. So for example we have House, Computer, Education, Art etc. So a builder would be in category Home and a few others. Will this style negatively effect our SEO and ranking? And if so, should we abandon and go back to traditional categories and sub-categories?

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  • Is there a definitive reference on Pinball playfield design?

    - by World Engineer
    I'm looking at designing tables for Future Pinball but I'm not sure where to start as I've little background in game design per se. I've played scores of pinball tables over the years so I've a fairly good idea of what is "fun" in those terms. However, I'd like to know if there is a definitive "bible" of pinball design as far as layout and scoring/mode design goes. I've looked but there doesn't seem to be anything really coherent that I could find. Is it simply a lost art or am I missing some buried gem?

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • How to Do SEO of Your Website

    To succeed in the internet world through your website, you have to have a good knowledge about search engine optimization (SEO) and its tips. SEO is basically the science and art of making your website reach a good ranking on major search engines for relevant keywords. In fact, getting a high ranking on search engines itself is a great advertising tool on the web as millions of searches are carried out a day. And it is only the sties that appear near the top of these searches that get free advertising. Here are some tips for effective SEO for your website.

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  • Why do people hate SQL cursors so much?

    - by Steven A. Lowe
    I can understand wanting to avoid having to use a cursor due to the overhead and inconvenience, but it looks like there's some serious cursor-phobia-mania going on where people are going to great lengths to avoid having to use one for example, one question asked how to do something obviously trivial with a cursor and the accepted answer proposed using a common table expression (CTE) recursive query with a recursive custom function, even though this limits the number of rows that could be processed to 32 (due to recursive call limit in sql server). This strikes me as a terrible solution for system longevity, not to mention a tremendous effort just to avoid using a simple cursor. what is the reason for this level of insane hatred? has some 'noted authority' issued a fatwa against cursors? does some unspeakable evil lurk in the heart of cursors that corrupts the morals of the children or something? wiki question, more interested in the answer than the rep thanks in advance! Related Info: http://stackoverflow.com/questions/37029/sql-server-fast-forward-cursors EDIT: let me be more precise: I understand that cursors should not be used instead of normal relational operations, that is a no-brainer. What I don't understand is people going waaaaay out of their way to avoid cursors like they have cooties or something, even when a cursor is a simpler and/or more efficient solution. It's the irrational hatred that baffles me, not the obvious technical efficiencies.

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  • List of freely available programming books

    - by Karan Bhangui
    I'm trying to amass a list of programming books with opensource licenses, like Creative Commons, GPL, etc. The books can be about a particular programming language or about computers in general. Hoping you guys could help: Languages BASH Advanced Bash-Scripting Guide (An in-depth exploration of the art of shell scripting) C The C book C++ Thinking in C++ C++ Annotations How to Think Like a Computer Scientist C# .NET Book Zero: What the C or C++ Programmer Needs to Know About C# and the .NET Framework Illustrated C# 2008 (Dead Link) Data Structures and Algorithms with Object-Oriented Design Patterns in C# Threading in C# Common Lisp Practical Common Lisp On Lisp Java Thinking in Java How to Think Like a Computer Scientist Java Thin-Client Programming JavaScript Eloquent JavaScript Haskell Real world Haskell Learn You a Haskell for Great Good! Objective-C The Objective-C Programming Language Perl Extreme Perl (license not specified - home page is saying "freely available") The Mason Book (Open Publication License) Practical mod_perl (CreativeCommons Attribution Share-Alike License) Higher-Order Perl Learning Perl the Hard Way PHP Practical PHP Programming Zend Framework: Survive the Deep End PowerShell Mastering PowerShell Prolog Building Expert Systems in Prolog Adventure in Prolog Prolog Programming A First Course Logic, Programming and Prolog (2ed) Introduction to Prolog for Mathematicians Learn Prolog Now! Natural Language Processing Techniques in Prolog Python Dive Into Python Dive Into Python 3 How to Think Like a Computer Scientist A Byte of Python Python for Fun Invent Your Own Computer Games With Python Ruby Why's (Poignant) Guide to Ruby Programming Ruby - The Pragmatic Programmer's Guide Mr. Neighborly's Humble Little Ruby Book SQL Practical PostgreSQL x86 assembly Paul Carter's tutorial Lua Programming In Lua (for v5 but still largely relevant) Algorithms and Data Structures Algorithms Data Structures and Algorithms with Object-Oriented Design Patterns in Java Planning Algorithms Frameworks/Projects The Django Book The Pylons Book Introduction to Design Patterns in C++ with Qt 4 (Open Publication License) Version control The SVN Book Mercurial: The Definitive Guide Pro Git UNIX / Linux The Art of Unix Programming Linux Device Drivers, Third Edition Others Structure and Interpretation of Computer Programs The Little Book of Semaphores Mathematical Logic - an Introduction An Introduction to the Theory of Computation Developers Developers Developers Developers Linkers and loaders Beej's Guide to Network Programming Maven: The Definitive Guide I will expand on this list as I get comments or when I think of more :D Related: Programming texts and reference material for my Kindle What are some good free programming books? Can anyone recommend a free software engineering book? Edit: Oh I didn't notice the community wiki feature. Feel free to edit your suggestions right in!

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  • What are unusual and creative usages of html5 canvas

    - by stej
    Canvas from html5 was introduced some time ago. Currently it's used (almost) only for demonstrations how cool it is - it's mainly related to painting, games and charts. Many of them can be found at Canvas demos. How creatively / unusually can canvas be used? Some examples: jsAscii - ASCII art from images with Javascript and Canvas (yea, I know, it's painting but not the classic one) Javascript compression using PNG and Canvas

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  • What Issue Tracking System to select?

    - by Mikee
    What Issue Tracking Sytem is the most appropriate for fast, big, multilingual and international websites? The system has to handle both technical and content/editorial issues. What's the size and type of your site do you run? Whart System are you using for the keeping it state of the art? Thanks a lot for sharing your good or bad experience.

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  • Most Up-To-Date C# Duck-Typing Library

    - by Anton Gogolev
    The title says it all, basically. What is the current state of the art on duck typing for C# below version 4.0? I know about Duck Typing Project, I know that BLTookit has something to that end, but I'd like to know if I'm missing something really wicked apart from DLR languages and C# 4.0. The inevitable:

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  • Caching web API proxy?

    - by Jeremy Dunck
    I was wondering if anyone knows of a caching proxy specifically for dealing with API responses? Ideally, I'd be able to declare what caching policy to use for different API semantics, e.g. cache album art for 1 day, cache favorite tweets for 5 minutes, cache map tiles forever, except invalidate when this other API is called. I know about using Apache, Squid, etc for caching in general -- I'm just hoping for something with nicer usage semantics by restricting the design goal to dealing with APIs rather than the web in general.

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