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  • Using regexkitlite with strings containing % signs

    - by David Liu
    So I'm using RegexKitLite in my iPhone app, and I'm basically grabbing out a bunch of URLs and names from within a web page. The problem is that whenever it comes across a URL with URL encoded characters like %22 for a double quote or %27 for a single quote, the captured string basically gives me a jumbled overflowed string, containing garbage and even method names. I'm really not doing anything particularly special within the regex, just your basic "startdelimiter(.*)enddelimiter" regex.

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  • Should I worry about circular references in Python?

    - by bodacydo
    Suppose I have code that maintains parent/children structure. In such a structure I get circular references, where child points to parent and parent points to child. Should I worry about them? I'm using Python 2.5. I am concerned that they will not be garbage collected and the application will eventually consume all memory. Thanks, Boda Cydo.

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  • Calling via adb in Power shell

    - by Imran Nasir
    As you may know, the command for calling via adb is: .\adb.exe shell am start -a android.intent.action.CALL tel:"656565" This works well but when I use textbox, it takes garbage value... .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text I have tried this also but failed $button21_Click={ #TODO: Place custom script here $textbox1.Clear .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text } Please help

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • Impact of Multiple .ToUpper()'ing

    - by Kyle Rozendo
    Hi All, This is not a question of premature optimization per se. On the garbage collector and memory in general, what would hundreds of ToUpper() operations (many could be duplicated) do to a program, mainly in regard to the immutability of strings? Thanks, Kyle

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  • pdflatex document to html

    - by Mica
    I need to convert a bunch of pdflatex only documents (because of graphics-- .pdf's jpgs & pngs) to html. tex4ht is giving a bunch of garbage output. the documents are built using the \input command. Is there anything I can do to help tex4ht with a pdflatex document? I've looked at many converters (pandoc, hevea, tth, latex2rtf) but none of them can include my figures well. Is tex4ht my best bet?

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  • Programming Constructs History

    - by kunjaan
    I need some help in figuring out which language introduced the constructs that we use everyday. For example: Constructs Introduced from LISP If-Else Block :"The ubiquitous if-then-else structure, now taken for granted as an essential element of any programming language, was invented by McCarthy for use in Lisp, where it saw its first appearance in a more general form (the cond structure). It was inherited by Algol, which popularized it. " - WikiPedia Function Type : Functions as first class citizens. Garbage Collection

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  • function parameter used to store value

    - by user248247
    Hi, I have to define an interface. The API in my homework is stated below: int generate_codes(char * ssn, char * student_id); int denotes 0 or 1 for pass or fail. studentid is an output param should return a 6 digit id. ssn is a 9 digit input param they school program will take ssn's and use my code to generate the student id. now from an API perspective should I not be using const char * for both parameters. should the studentid not be passed in by reference? rather than by pointer? can someone tell me how i can easily use the pointer in my test app which uses my api to get the pointer such that it prints a std::string from a char *? my app code looks something like const char * ssn = "987098765" const char * studnt_id = new char [7]; int value = -1; value = generate_codes(ssn,studnt_id); std::string test(studnt_id); std::cout<<"student id= "<<test<<" Pass/fail= "<<value<<std::endl; delete [] studnt_id; return 0; I basically got an error about << not being compatible with the right hand side of the operand. When i changed the code to std::cout<<"student id= "<<test.c_str()<<" Pass/fail= "<<value<<std::endl; then it worked but i get garbage for the value. not sure how to do get the value form the pointer. THe value inside the function prints just fine. but when i try to print it outside of the function it prints garbage. Inside the above function I do set the studndt_id like so std::string str_studnt_id = studnt_id; should that make the address of the str_studnt point to the address of studnt_id and thus any changes I make to the value that its pointing to it should reflect outside the function?

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  • How to dispose of a NET COM interop object on Release()

    - by mhenry1384
    I have a COM object written in managed code (C++/CLI). I am using that object in standard C++. How do I force my COM object's destructor to be called immediately when the COM object is released? If that's not possible, call I have Release() call a MyDispose() method on my COM object? My code to declare the object (C++/CLI): [Guid("57ED5388-blahblah")] [InterfaceType(ComInterfaceType::InterfaceIsIDispatch)] [ComVisible(true)] public interface class IFoo { void Doit(); }; [Guid("417E5293-blahblah")] [ClassInterface(ClassInterfaceType::None)] [ComVisible(true)] public ref class Foo : IFoo { public: void MyDispose(); ~Foo() {MyDispose();} // This is never called !Foo() {MyDispose();} // This is called by the garbage collector. virtual ULONG Release() {MyDispose();} // This is never called virtual void Doit(); }; My code to use the object (native C++): #import "..\\Debug\\Foo.tlb" ... Bar::IFoo setup(__uuidof(Bar::Foo)); // This object comes from the .tlb. setup.Doit(); setup-Release(); // explicit release, not really necessary since Bar::IFoo's destructor will call Release(). If I put a destructor method on my COM object, it is never called. If I put a finalizer method, it is called when the garbage collector gets around to it. If I explicitly call my Release() override it is never called. I would really like it so that when my native Bar::IFoo object goes out of scope it automatically calls my .NET object's dispose code. I would think I could do it by overriding the Release(), and if the object count = 0 then call MyDispose(). But apparently I'm not overriding Release() correctly because my Release() method is never called. Obviously, I can make this happen by putting my MyDispose() method in the interface and requiring the people using my object to call MyDispose() before Release(), but it would be slicker if Release() just cleaned up the object. Is it possible to force the .NET COM object's destructor, or some other method, to be called immediately when a COM object is released? Googling on this issue gets me a lot of hits telling me to call System.Runtime.InteropServices.Marshal.ReleaseComObject(), but of course, that's how you tell .NET to release a COM object. I want COM Release() to Dispose of a .NET object.

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  • Java and C++ on Stack Unwinding issue

    - by sahs-i-muhterem
    As far as I know, in case of an uncaught exception, C++ destroys the local variables immediately, Java releases the references and leaves the rest for the garbage collector. Is this right? What exactly is the difference between Java and C++ on this issue? in other words, which of these two languages is considered better in terms of stack unwinding issue? :)

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  • Tool for debugging KVO/Bindings in Cocoa

    - by Raphael Sebbe
    Is there any tool to log current observers of a given object, in the spirit of what "gdb info gc-roots" does? I found "gdb info gc-references" could do that (sort of) as a by-product of its original purpose, but that won't work with non garbage collected apps. Thanks!

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  • Datamapper In Memory Database

    - by Daniel Ribeiro
    It is easy to setup Datamapper with a Sqlite3 in memory database with: DataMapper.setup :default, 'sqlite3::memory:'. However, when testing, I'd like to destroy the whole in memory database after each test, instead of invoking automigrate! as a shortcut on dropping everything. Is it possible? Or is it enough to set the default repository to nil, and let the garbage collector dispose of it?

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  • Cannot evaluate expression error in ONE project for years

    - by pukipuki
    Just tired to see this error every time for years only in ONE project: "Cannot evaluate expression because a thread is stopped at a point where garbage collection is impossible, possibly because the code is optimized" Almost every property or field displays this message. From vs2005+.net2.0 to vs2008+.net3.5 now. Does anybody know how to fix it?

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  • disposing a class loader

    - by java_geek
    I am using a custom class loader which extends URLClassLoader. I load some classes into my custom class loader and perform some task. Once the task is completed i want to dispose of the class loader. I tried doing that by setting the reference to null. But this does not garbage collect the class loader. Is there a way that can help what i want to achieve?

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  • Oracle PL/SQL Import Japanese values CSV file

    - by cedric
    Hi. I am having problem with importing csv files containing values in japanese characters. When I do so it will display garbage when I query. my OS is japanese. My encoding for oracle NLS_LANG is JAPANESE_JAPAN.JA16SJISTILDE. I don't know what the problem is. When I try to import the very same file in some of my office mates' PC it just works fine

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  • Is it possible to profile memory usage of unit tests?

    - by Rowland Shaw
    I'm looking at building some unit tests to ascertain if resources are leaking (or not) using the unit testing framework that comes with Visual Studio. At present, I'm evaluating the latest version of ANTS Profiler, but I can't quite work out if it allows me to force a snapshot from code (so that I can take a snapshot, run a unit test a few hundred times, force a garbage collection, and take another snapshot, and save the results out for later analysis). Is this possible to do with ANTS/Visual Studio or should I be exploring options with other profilers?

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  • Referencing global variables in local scopes

    - by Jineesh
    Hello, I would like to know memory leak in the below mentioned code. Does JavaScript do automatic garbage collection. var aGlobalObject = SomeGlobalObject; function myFunction() { var localVar = aGlobalObject; } Do I have to clear the memory as given below. var aGlobalObject = SomeGlobalObject; function myFunction() { var localVar = aGlobalObject; localVar = null;// or delete localVar } Thanks

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  • MonoTouch Hello World for iPad

    - by Bryan
    I have tried following the sample Hello World for MonoTouch by creating an iPad solution. For some reason I cannot get the MainWindow to load. I followed the instructions exactly and the app just closes before even loading a view. Is there something missing? Do I need to tell the solution how to load the MainWindow.XIB or something? Please help, this seems very basic and I am about to throw MonoTouch in the garbage.

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  • Few doubts regarding Bitmaps , Images & `using` blocks

    - by imageWorker
    I caught up in this problem. http://stackoverflow.com/questions/2559826/garbage-collector-not-doing-its-job-memory-consumption-1-5gb-outofmemory-exc I feel that there is something wrong in my understanding. Please clarify these things. Destructor & IDisposable.Dispose are two methods for freeing resources that are not not under the control of .NET. Which means, everything except memory. right? using blocks are just better way of calling IDisposable.Dispose() method of an object. This is the main code I'm referring to. class someclass { static someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //statement1 // some code here and return } } here is class I'm using for testing: class someotherClass { public static voide Main() { foreach (string imagePath in imagePathsArray) { using (Bitmap img1 = new Bitmap(imagePath)) { someclass.someMethod(img1); // does some more processing on `img1` } } } } Is there any memory leak with statement1? Question1: If each image size is say 10MB. Then does this bmp object occupy atleast 10MB? What I mean is, will it make completely new copy of entire image? or just refer to it? Question2:should I or should I not put the statement1 in using block? My Argument: We should not. Because using is not for freeing memory but for freeing the resources (file handle in this case). If I use it in using block. It closes file handle here encapsulated by this bmp object. It means we are also closing filehandle for the caller's img1 object. Which is not correct? As of the memory leak. No there is no scope of memory leak here. Because reference bmp is destroyed when this method is returned. Which leaves memory it refered without any pointer. So, its garbage collected. Am I right? Edit: class someclass { static Bitmap someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //can I use `using` block on this enclosing `return bmp`; ??? // do some processing on bmp here return bmp; } }

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  • What Gotchas When Learning C++, If I came from PHP/Java?

    - by silent
    Hi, I need to learn C++ in order to learn building Nokia WRT and or maemo application. I need to know what gotchas and what aspect of C++ that I need/have to learn or focus more. One thing I got in my mind is that C++ doesn't have garbage collector. Therefor, I need to focus on variable type. But, is there any others that really important and I can't ignore it?

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  • Instance caching in Objective C

    - by zoul
    Hello! I want to cache the instances of a certain class. The class keeps a dictionary of all its instances and when somebody requests a new instance, the class tries to satisfy the request from the cache first. There is a small problem with memory management though: The dictionary cache retains the inserted objects, so that they never get deallocated. I do want them to get deallocated, so that I had to overload the release method and when the retain count drops to one, I can remove the instance from cache and let it get deallocated. This works, but I am not comfortable mucking around the release method and find the solution overly complicated. I thought I could use some hashing class that does not retain the objects it stores. Is there such? The idea is that when the last user of a certain instance releases it, the instance would automatically disappear from the cache. NSHashTable seems to be what I am looking for, but the documentation talks about “supporting weak relationships in a garbage-collected environment.” Does it also work without garbage collection? Clarification: I cannot afford to keep the instances in memory unless somebody really needs them, that is why I want to purge the instance from the cache when the last “real” user releases it. Better solution: This was on the iPhone, I wanted to cache some textures and on the other hand I wanted to free them from memory as soon as the last real holder released them. The easier way to code this is through another class (let’s call it TextureManager). This class manages the texture instances and caches them, so that subsequent calls for texture with the same name are served from the cache. There is no need to purge the cache immediately as the last user releases the texture. We can simply keep the texture cached in memory and when the device gets short on memory, we receive the low memory warning and can purge the cache. This is a better solution, because the caching stuff does not pollute the Texture class, we do not have to mess with release and there is even a higher chance for cache hits. The TextureManager can be abstracted into a ResourceManager, so that it can cache other data, not only textures.

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