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  • Best approach to get clicked objects from a display list (2D)

    - by Ixx
    I'm implementing a display list to manage my visuals on screen. I want to know which object is clicked. My objects already have z-order variable. With my current knowledge (almost nothing) the only thing which comes to my mind is make a linear search and get all the objects which contains the clicked point. And then select the object with the highest z-order. But I know there are far better approaches. I think it's something with trees (binary search?). - container display objects and search recursively? just don't know where to start looking, for this concrete case. Any hint link or concrete solution is welcome.

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  • Should I use float, double, or decimal for stats, position, etc?

    - by Ryan Peschel
    The problem with float and double is that they are not exact. If you are to do something like store replays, the values would have to be exact. The problems with decimal is that they are approximately 16x slower (confirmed by searching and personal testing) than floats and doubles. Couldn't Vector2s be another problem because they use floats internally for all the components? How do other games solve this problem? I'm sure they must use floats and doubles but aren't they not deterministic across platforms and different architecture? The replay files for games like SC2 run in a linear fashion so you cannot skip ahead so how do they solve the determinism issue with floating point numbers?

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  • Phone complains that identical GLSL struct definition differs in vert/frag programs

    - by stephelton
    When I provide the following struct definition in linked frag and vert shaders, my phone (Samsung Vibrant / Android 2.2) complains that the definition differs. struct Light { mediump vec3 _position; lowp vec4 _ambient; lowp vec4 _diffuse; lowp vec4 _specular; bool _isDirectional; mediump vec3 _attenuation; // constant, linear, and quadratic components }; uniform Light u_light; I know the struct is identical because its included from another file. These shaders work on a linux implementation and on my Android 3.0 tablet. Both shaders declare "precision mediump float;" The exact error is: Uniform variable u_light type/precision does not match in vertex and fragment shader Am I doing anything wrong here, or is my phone's implementation broken? Any advice (other than file a bug report?)

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • BOX2D Kinematic Platform with parallax layer

    - by Marcell
    I am using a kinematic body for my moving platform on x-axis, so I set the linear velocity to b2vec2(5,0). When the player jump on the platform, it works like it is suppose to. But the thing is that my platform is on the obstacle layer and I am moving it with the parallax layer. So if I setTransform the kinematic platform to follow the obstacle layer than it's physics will not work and the player will slip-off the platform. I'm developing for iOS and using cocos2d api. Anyway around this?

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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • T-SQL Tuesday: What kind of Bookmark are you using?

    - by Kalen Delaney
    I’m glad there is no minimum length requirement for T-SQL Tuesday blog posts , because this one will be short. I was in the classroom for almost 11 hours today, and I need to be back tomorrow morning at 7:30. Way long ago, back in SQL 2000 (or was it earlier?) when a query indicated that SQL Server was going to use a nonclustered index to get row pointers, and then look up those rows in the underlying table, the plan just had a very linear look to it. The operator that indicated going from the nonclustered...(read more)

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  • Tracking work history in a git repo

    - by Code-Guru
    Previous related questions: Code bases for desktop and mobile versions of the same app Git branching and tagging best practices Question: I have split my repo into three directories (swing, android, and common) as suggested by @KarlBielefeldt in response to my previous question. Now I am jumping back and forth between developing my Android port and tweaking/adding features to my original Swing app. All of my commits are linear (fast-forward) and only my commit messages give hints indicating whether I'm working on my Swing app or my Android app. Is there a better way to keep track of the work flow in my git repo?

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  • Understanding how to go from a scene to what's actually rendered to screen in OpenGL?

    - by Pris
    I want something that explains step by step how, after setting up a simple scene I can go from that 'world' space, to what's finally rendered on my screen (ie, actually implement something). I need the resource to clearly show how to derive and set up both orthographic and perspective projection matrices... basically I want to thoroughly understand what's going on behind the scenes and not plug in random things without knowing what they do. I've found lots of half explanations, presentation slides, walls of text, etc that aren't really doing much for me. I have a basic understanding of linear algebra/matrix transforms, and a rough idea of what's going on when you go from model space - screen, but not enough to actually implement it in code.

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  • Rugged Netbook and software options for Running R statistical software?

    - by Thomas
    I am interested in purchasing a netbook to do field research in another country. My hardware specifications for the nebtook: -Be rugged enough to survive a bit of wear and tear -Fairly fast processing (the ability to upgrade from 1GB of RAM to 2GB) -A battery life of longer than 6 hours -At least a 10 inch screen -A decent camera for Skyping My software needs: -Be able run a Spreadsheet program to do basic data input (like Excel or Open Office) -Use the Open Source Statistical Program R to do basic data analysis (Regression, data analysis etc.) -Word Processing (Word or Open Office) Do you have any suggestions on which models or brands my fit my needs? Some of the models I was considering: Samsung NB-30 Toshiba NB 305 Asus Eee PC 1005HA Lenovo S10-2 Also any recommendations on the best software to load on the aforementioned Netbooks. I saw this resource from [livehacker][6] Any comments. Thanks for your help! -Thomas

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  • Is there a program that compares image files and reports if they are exactly the same pixel-wise?

    - by Nathaniel Drake
    I'm making a regression testing suite for some rendering software. I need to be able to load an image file (PNG or TGA, ideally) and compare the pixel values to a standard approved image. I'd like it to be command line driven too, so I can make a batch file to run all the tests. All the compare utilities I have found so far either show differences (I just need it to fail if they are different) or compare all the bytes, meaning that meta-data will trigger a fail. Anyone got any suggestions? I am not a coder, and can only barely cobble a batch script together. Thanks for any suggestions.

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  • Excel trendline accuracy

    - by Rook
    This is a problem I have every once in a while, and it annoys me tremendously, beacuse I have always to recheck every trendline I get. An example: r L (mm) 30,00 97,0 60,00 103,2 90,00 106,0 110,00 101,0 125,00 88,0 140,00 62,0 148,00 36,7 152,50 17,0 Upon drawing a trendline (using 3rd order polynomial regression type) with r on the x axis, and L on the y one, Excel will give the formula y = -0,0002x³ + 0,0341x² - 1,8979x + 128,73 with R² = 0,994. If I interpolate values using that formula for the same values of r as the ones the formula was derived from, I get r y (mm) 30,00 97,083 60,00 94,416 90,00 88,329 110,00 66,371 125,00 33,68 140,00 -17,416 148,00 -53,5912 152,50 -76,97725 which are quite different? Why does this happen? What is the reason for it?

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  • What happened to the ability to go back in a already-loaded YouTube video?

    - by Chelonian
    For many years, my experience with YouTube had been, consistently and on any computer/browser, that once a section of that video were loaded, or the whole video, if you wanted to see an earlier part of the video again, you could simply click on the loading bar to that area and you would instantly go to that part. More recently (6 months?) this has changed. Now, clicking in an earlier part of the video forces a reload of the whole video (that is, the grey bar goes back to 0) and you have to hope your loading will be fast enough to make waiting to watch it again even worth it. It is a huge regression in usability for me. Is there any way to watch YouTube videos in the "old way"? I use Firefox 17.0.1 at this point and have an updated (I think) Flash, but I'd be willing to try other browsers or versions if it made a difference.

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  • EBS 12.1.1 Test Starter Kit now Available for Oracle Application Testing Suite

    - by Steven Chan
    We've discussed automated testing tools for the E-Business Suite several times on this blog, since testing is such a key part of everyone's implementation lifecycle.  An important part of our testing arsenal in E-Business Suite Development is the Oracle Application Testing Suite.  The Oracle Automated Testing Suite (OATS) is built on the foundation of the e-TEST suite of products acquired from Empirix  in 2008.  The testing suite is comprised of:   1. Oracle Load Testing for scalability, performance, and load testing   2. Oracle Functional Testing for automated functional and regression testing   3. Oracle Test Manager for test process management, test execution, and defect trackingOracle Application Testing Suite 9.0 has been supported for use with the E-Business Suite since 2009.  I'm very pleased to let you know that our E-Business Suite Release 12.1.1 Test Starter Kit is now available for Oracle Application Testing Suite 9.1.  You can download it here:Oracle Application Testing Suite Downloads

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  • Bug Triage

    In this blog post brain dump, I'll attempt to describe the process my team tries to follow when dealing with new bug reports (specifically, code defect reports). This is not official Microsoft policy, just the way we do things… if you do things differently and want to share, you can do so at the bottom in the comments (or on your blog).Feature Triage TeamA subset of the feature crew, the triage team (which has representations from the PM, Dev and QA disciplines), looks at all unassigned bugs at regular intervals. This can be weekly or daily (or other frequency) dependent on which part of the product cycle we are in and what the untriaged bug load looks like. They discuss each bug considering the evidence and make a decision of whether the bug goes from Not Yet Assigned to Assigned (plus the name of the DEV to fix this) or whether it goes from Active to Resolved (which means it gets assigned back to the requestor for closure or further debate if they were not present at the triage meeting). Close to critical milestones, the feature triage team needs to further justify bugs they take to additional higher-level triage teams.Bug Opened = Not Yet AssignedSomeone (typically an SDET from the QA team) creates the bug item (e.g. in TFS), ensuring they populate all the relevant fields including: Title, Description, Repro Steps (including the Actual Result at the end of the steps), attachments of code and/or screenshots, Build number that they observed the issue in, regression details if applicable, how it was found, if a test case exists or needs to be created etc. They also indicate their opinion on the Priority and Severity. The bug status is left as Not Yet Assigned."Issue" versus "Fix for issue"The solution to some bugs is easy to determine, e.g. "bug: the column name is misspelled". Obviously the fix is to correct the spelling – still, the triage team should be explicit and enter the correct spelling in the bug's Description. Note that a bad bug name here would be "bug: fix the spelling of the column" (it describes the solution, rather than the problem).Other solutions are trickier to establish, e.g. "bug: the column header is not accessible (can only be clicked on with the mouse, not reached via keyboard)". What is the correct solution here? The last thing to do is leave this undetermined and just assign it to a developer. The solution has to be entered in the description. Behind this type of a bug usually hides a spec defect or a new feature request.The person opening the bug should focus on describing the issue, rather than the solution. The person indicates what the fix is in their opinion by stating the Expected Result (immediately after stating the Actual Result). If they have a complex suggested solution, that should be split out in a separate part, but the triage team has the final say before assigning it. If the solution is lengthy/complicated to describe, the bug can be assigned to the PM. Note: the strict interpretation suggests that any bug with no clear, obvious solution is always a hole in the spec and should always go to the PM. This also ensures the spec gets updated.Not Yet Assigned - Not Yet Assigned (on someone else's plate)If the bug is observed in our feature, but the cause is actually another team, we change the Area Path (which is the way we identify teams in TFS) and leave it as Not Yet Assigned. The triage team may add more comments as appropriate including potentially changing the repro steps. In some cases, we may even resolve the bug in our area path and open a new bug in the area path of the other team.Even though there is no action on a dev on the team, the bug still needs to be tracked. One way of doing this is to implement some notification system that informs the team when the tracked bug changed status; another way is to occasionally run a global query (against all area paths) for bugs that have been opened by a member of the team and follow up with the current owners for stale bugs.Not Yet Assigned - ResolvedThis state transition can only be made by the Feature Triage Team.0. Sometimes the bug description is not clear and in that case it gets Resolved as More Information Needed, so the original requestor can provide it.After understanding what the bug item is about, the first decision is to determine whether it needs to go to a dev.1. If it is a known bug, it gets resolved as "Duplicate" and linked to the existing bug.2. If it is "By Design" it gets resolved as such, indicating that the triage team does not think this is a bug.3. If the bug does not repro on latest bits, it is resolved as "No Repro"4. The most painful: If it is decided that we cannot fix it for this release it gets resolved as "Postponed" or "Won't Fix". The former is typically due to resources and time constraints, while the latter is due to deciding that it is not important enough to consume our resources in any release (yes, not all bugs must be fixed!). For both cases, there are other factors that contribute to the decision such as: existence of a reasonable workaround, frequency we expect users to encounter the issue, dependencies on other team to offer a solution, whether it breaks a core scenario, whether it prohibits customer feedback on a major feature, is it a regression from a previous release, impact of the fix on other partner teams (e.g. User Education, User Experience, Localization/Globalization), whether this is the right fix, does the fix impact performance goals, and last but not least, severity of bug (e.g. loss of customer data, security threat, crash, hang). The bar for fixing a bug goes up as the release date approaches. The triage team becomes hardnosed about which bugs to take, while the developers are busy resolving assigned bugs thus everyone drives for Zero Bug Bounce (ZBB). ZBB is when you have 0 active bugs older than 48 hours.Not Yet Assigned - AssignedIf the bug is something we decide to fix in this release and the solution is known, then it is assigned to a DEV. This is either the developer that will do the work, or a Lead that can further assign it to one of his developer team based on a load balancing algorithm of their choosing.Sometimes, the triage team needs the dev to do some investigation work before deciding whether to take the fix; similarly, the checkin for the fix may be gated on code review by the triage team. In these cases, these instructions are provided in the comments section of the bug and when the developer is done they notify the triage team for final decision.Additionally, a Priority and Severity (from 0 to 4) has to be entered, e.g. a P0 means "drop anything you are doing and fix this now" whereas a P4 is something you get to after all P0,1,2,3 bugs are fixed.From a testing perspective, if the bug was found through ad-hoc testing or an external team, the decision is made whether test cases should be added to avoid future regressions. This is communicated to the QA team.Assigned - ResolvedWhen the developer receives the bug (they should be checking daily for new bugs on their plate looking at bugs in order of priority and from older to newer) they can send it back to triage if the information is not clear. Otherwise, they investigate the bug, setting the Sub Status to "Investigating"; if they cannot make progress, they set the Sub Status to "Blocked" and discuss this with triage or whoever else can help them get unblocked. Once they are unblocked, they set the Sub Status to "Working on Solution"; once they are code complete they send a code review request, setting the Sub Status to "Fix Available". After the iterative code review process is over and everyone is happy with the fix, the developer checks it in and changes the state of the bug from Active (and Assigned to them) to Resolved (and Assigned to someone else).The developer needs to ensure that when the status is changed to Resolved that it is assigned to a QA person. For example, maybe the PM opened the bug, but it should be a QA person that will verify the fix - the developer needs to manually change the assignee in that case. Typically the QA person will send an email to the original requestor notifying them that the fix is verified.Resolved - ??In all cases above, note that the final state was Resolved. What happens after that? The final step should be Closed. The bug is closed once the QA person verifying the fix is happy with it. If the person is not happy, then they change the state from Resolved to Active, thus sending it back to the developer. If the developer and QA person cannot reach agreement, then triage can be brought into it. An easy way to do that is change the status back to Not Yet Assigned with appropriate comments so the triage team can re-review.It is important to note that only QA can close a bug. That means that if the opener of the bug was a PM, when the bug gets resolved by the dev it may land on the PM's plate and after a quick review, the PM would re-assign to an SDET, which is the only role that can close bugs. One exception to this is if the person that filed the bug is external: in that case, we leave it Resolved and assigned to them and also send them a notification that they need to verify the fix. Another exception is if specialized developer knowledge is needed for verifying the bug fix (e.g. it was a refactoring suggestion bug typically not observable by the user) in which case it is fine to have a developer verify the fix, and ideally a different developer to the one that opened the bug.Other links on bug triageA quick search reveals that others have talked about this subject, e.g. here, here, here, here and here.Your take?If you have other best practices your team uses to deal with incoming bug reports, feel free to share in the comments below or on your blog. Comments about this post welcome at the original blog.

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  • How to handle growing QA reporting requirements?

    - by Phillip Jackson
    Some Background: Our company is growing very quickly - in 3 years we've tripled in size and there are no signs of stopping any time soon. Our marketing department has expanded and our IT requirements have as well. When I first arrived everything was managed in Dreamweaver and Excel spreadsheets and we've worked hard to implement bug tracking, version control, continuous integration, and multi-stage deployment. It's been a long hard road, and now we need to get more organized. The Problem at Hand: Management would like to track, per-developer, who is generating the most issues at the QA stage (post unit testing, regression, and post-production issues specifically). This becomes a fine balance because many issues can't be reported granularly (e.g. per-url or per-"page") but yet that's how Management would like reporting to be broken down. Further, severity has to be taken into account. We have drafted standards for each of these areas specific to our environment. Developers don't want to be nicked for 100+ instances of an issue if it was a problem with an include or inheritance... I had a suggestion to "score" bugs based on severity... but nobody likes that. We can't enter issues for every individual module affected by a global issue. [UPDATED] The Actual Questions: How do medium sized businesses and code shops handle bug tracking, reporting, and providing useful metrics to management? What kinds of KPIs are better metrics for employee performance? What is the most common way to provide per-developer reporting as far as time-to-close, reopens, etc.? Do large enterprises ignore the efforts of the individuals and rather focus on the team? Some other questions: Is this too granular of reporting? Is this considered 'blame culture'? If you were the developer working in this environment, what would you define as a measureable goal for this year to track your progress, with the reward of achieving the goal a bonus?

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  • probability of trouble-free upgrade

    - by intuited
    One of the problems with recommending Ubuntu to potential future users, especially those not particularly given to technical endeavours, is that there is a chance that upgrades will break their machine, and they'll have to pay or otherwise coerce some knowledgeable person into fixing them. In my limited experience of running successive versions of Ubuntu since 8-something on a couple of different laptops, this chance is quite high. I'm not sure if I'm just unlucky with the hardware that I'm using, or if it's a result of the higher-than-average number of packages I have installed, or if upgrades are just typically problematic. So I'd like to know the likelihood, for a casual user, of doing a release upgrade, for example from 10.04 to 10.10, without experiencing any regression bugs. Obviously this is dependent on the hardware that people are running. Canonical seems to be making some efforts towards collecting data on this, for example with the "I am affected by this bug" checkbox on their issue tracker, and with the laptop compatibility reports, but I've not seen anything comprehensive. I'm hoping for an objective reference here, for example a study carried out by relatively unbiased individuals. However, anecdotal evidence is probably useful too.

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  • Term for unit testing that separates test logic from test result data

    - by mario
    So I'm not doing any unit testing. But I've had an idea to make it more appropriate for my field of use. Yet it's not clear if something like this exists, and if, how it would possibly be called. Ordinary unit tests combine the test logic and the expected outcome. In essence the testing framework only checks for booleans (did this match, did the expected result result). To generalize, the test code itself references the audited functions, and also explicites the result values like so: unit::assert( test_me() == 17 ) What I'm looking for is a separation of concerns. The test itself should only contain the tested logic. The outcome and result data should be handled by the unit testing or assertion framework. As example: unit::probe( test_me() ) Here the probe actually doubles as collector in the first run, and afterwards as verification method. The expected 17 is not mentioned in the test code, but stored or managed elsewhere. How is this scheme called? Or how would you call it? I hope I can find some actual implementations with the proper terminology. Obviously such a pattern is unfit for TDD. It's strictly for regression testing. Also obviously, it cannot be used for all cases. Only the simpler test subjects can be analyzed that way, for anything else the ordinary unit test setup and assertion steps are required. And yes, this could be manually accomplished by crafting a ResultWhateverObject, but that would still require hardwiring that to the test logic. Also keep in mind that I'm inquiring for use with scripting languages, and not about Java. I'm aware that the xUnit pattern originates there, and why it's hence as elaborate as it is. Btw, I've discovered one test execution framework which allows for shortening simple test notations to: test_me(); // 17 While thus the result data is no longer coded in (it's a comment), that's still not a complete separation and of course would work only for scalar results.

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  • 10 Innovations in PeopleSoft 9.2 - #2 Lower TCO With The Peoplesoft Update Manager

    - by John Webb
    With the new PeopleSoft Update Manager in PeopleSoft 9.2 the way you manage updates to your PeopleSoft systems puts you in control of all changes on your schedule.   You can selectively apply patches with reduced time, effort, and cost.    Bundles and Maintenance Packs are no longer used.      Instead, a tailored custom package is automatically generated based on the parameters you select from the latest PeopleSoft source image.   You have access to all updates from Oracle on a cumulative basis and can select and search for specific updates such as new features, legal and regulatory changes, or a patch related to a specific issue, process or object.    Any prerequisites are automatically identified.  The  process of generating a change package is enabled through a new wizard with easy to follow steps and options.     As changes are introduced to your test environment the PeopleSoft Test Framework provides a closed loop process to run regression tests scripts against your changes.  For a quick overview of the PeopleSoft Update Manager check out the Video Feature Overview here: PeopleSoft Update Manager Video Feature Overview

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  • Is the development of CLI apps considered "backward"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backward", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

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  • At which point is a continuous integration server interesting?

    - by Cedric Martin
    I've been reading a bit about CI servers like Jenkins and I'm wondering: at which point is it useful? Because surely for a tiny project where you'd have only 5 classes and 10 unit tests, there's no real need. Here we've got about 1500 unit tests and they pass (on old Core 2 Duo workstations) in about 90 seconds (because they're really testing "units" and hence are very fast). The rule we have is that we cannot commit code when a test fail. So each developers launches all his tests to prevent regression. Obviously, because all the developers always launch all the test we catch errors due to conflicting changes as soon as one developer pulls the change of another (when any). It's still not very clear to me: should I set up a CI server like Jenkins? What would it bring? Is it just useful for the speed gain? (not an issue in our case) Is it useful because old builds can be recreated? (but we can do this to with Mercurial, by checking out old revs) Basically I understand it can be useful but I fail to see exactly why. Any explanation taking into account the points I raised above would be most welcome.

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  • Tips for achieving "continual" delivery

    - by Ben
    A team is experiencing difficulty releasing software on a frequent basis (once every week). What follows is a typical release timeline: During the iteration: Developers work on stories on the backlog on short-lived (this is enthusiastically enforced) feature branches based on the master branch. Developers frequently pull their feature branches into the integration branch, which is continually built and tested (as far as the test coverage goes) automatically. The testers have the ability to auto-deploy integration to a staging environment and this occurs multiple times per week, enabling continual running of their test suites. Every Monday: there is a release planning meeting to determine which stories are "known good" (based on the testers' work), and hence will be in the release. If there is a known issue with a story, the source branch is pulled out of integration. no new code (only bug fixes requested by the testers) may be pulled into integration on this Monday to ensure the testers have a stable codebase to cut a release from. Every Tuesday: The testers have tested the integration branch as much as they possibly can have given the time available and there are no known bugs so a release is cut and pushed out to the production nodes slowly. This sounds OK in practise, but we have found that it is incredibly difficult to achieve. The team sees the following symptoms "subtle" bugs are found on production that were not identified on the staging environment. last minute hot-fixes continue into the Tuesday. problems on the production environment require roll-backs which blocks continued development until a successful live deployment is achieved and the master branch can be updated (and hence branched from). I think test coverage, code quality, ability to regression test quickly, last minute changes and environmental differences are at play here. Can anyone offer any advice regarding how best to achieve "continual" delivery?

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  • StyleCop 4.7.34.0 has been released

    - by TATWORTH
    StyleCop 4.7.34.0 was released, today, 6/July at http://stylecop.codeplex.com/releases/view/79972Compatible with the Visual Studio 2012 RC (11.0.50522).Install order should be : VS2008VS2010VS2012 RCR#6.1.1 (for VS2010)R#7.0 (tested with daily build 7.0.83.281) (down load from http://confluence.jetbrains.net/display/ReSharper/ReSharper+7+EAP)StyleCop This version is now compatible with R# 5.1 (5.1.3000.12), R# 6.0 (6.0.2202.688), R# 6.1 (6.1.37.86), R# 6.1.1 (6.1.1000.82) and R# 7.0 (7.0.83.281).Here are the bug details for fixed in 4.7 and closed in 4.7 issues (over 100 issues fixed since 4.6)Here are the bug details for all issues since 4.3.3.0 that have been fixed and closed (over 450 fixes).Updated Release Notes are available hereOnline Rules documentation is available hereFixes for this release are:Update ReSharper 7.0 references to 7.0.83.281Fix for 7343. Inheritdoc was raising false positives for some partial classes. Added regression test data.Fix for 7351. Remove the correct blank lines for SA1512 on code cleanup.Fix for 7346. Insert documentation fully on cleanup and on bulb items.Ensure that the SuppressMessage bulbItem can calculate the correct element to insert at.Fix for 7352. Module level suppressmessages were not working.Spelling mistake.Add missing typenames to resource file.Spelling fixes.Remove obsolete files.

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  • QA - Developer communication

    - by exiter2000
    I am a developer and have worked at this company 4~5 years by now. We have been practicing scrum for about 2 years. I think, I have been worked well with QAs. I believe QAs/developers/technical writers are all one team. We are also actively hiring new team members. As a legacy member of the team, I have faced to assist new member(including developers and testers) with my business knowledge. We work on 2 weeks base scrum. I usually deliver my user story completely by the first date of second week and do some qa build with partial functionality of my user story so that QA has a good idea about my implementation and flow. Recently, I have met some QAs. In first week, the QAs do not talk... In stand up meeting, they say they are developing test cases regardless I deliver the user story or not. In second week, I do not have a single defect till Thursday afternoon and suddenly I have a major defect with several minor UI defect, which I delivered one week ago. Or I have one or two minor defects on second week however major defects on Thursday afternoon or Friday morning. This eventually make the story rolls over to the next sprint. Major defect takes time to fix and more importantly it would trigger the regression test for the story... Even if I worked Thursday evening and fixed it, the testing will not finish. And this happens multiple times with certain QAs. As a same team member, I talked to the QAs if they could test major defect with higher priority... Rejected... Because I do not understand QA process.. So I asked roughly how many major test cases are covered so far in the stand up meeting on 2nd week Wednesday.. The response is I should not ask this to the QA in the stand up meeting... What do I do?

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  • Is it correct to fix bugs without adding new features when releasing software for system testing?

    - by Pratik
    This question is to experienced testers or test leads. This is a scenario from a software project: Say the dev team have completed the first iteration of 10 features and released it to system testing. The test team has created test cases for these 10 features and estimated 5 days for testing. The dev team of course cannot sit idle for 5 days and they start creating 10 new features for next iteration. During this time the test team found defects and raised some bugs. The bugs are prioritised and some of them have to be fixed before next iteration. The catch is that they would not accept the new release with any new features or changes to existing features until all those bugs fixed. The test team says that's how can we guarantee a stable release for testing if we also introduce new features along with the bug fix. They also cannot do regression tests of all their test cases each iteration. Apparently this is proper testing process according to ISQTB. This means the dev team has to create a branch of code solely for bug fixing and another branch where they continue development. There is more merging overhead specially with refactoring and architectural changes. Can you agree if this is a common testing principle. Is the test team's concern valid. Have you encountered this in practice in your project.

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