Search Results

Search found 1638 results on 66 pages for 'multithreading'.

Page 20/66 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Application.Current.Shutdown() vs. Application.Current.Dispatcher.BeginInvokeShutdown()

    - by Daniel Rose
    First a bit of background: I have a WPF application, which is a GUI-front-end to a legacy Win32-application. The legacy app runs as DLL in a separate thread. The commands the user chooses in the UI are invoked on that "legacy thread". If the "legacy thread" finishes, the GUI-front-end cannot do anything useful anymore, so I need to shutdown the WPF-application. Therefore, at the end of the thread's method, I call Application.Current.Shutdown(). Since I am not on the main thread, I need to invoke this command. However, then I noticed that the Dispatcher also has BeginInvokeShutdown() to shutdown the dispatcher. So my question is: What is the difference between invoking Application.Current.Shutdown(); and calling Application.Current.Dispatcher.BeginInvokeShutdown();

    Read the article

  • Raise event from http listener (Async listener handler)

    - by Sean
    Hello, I have created an simple web server, leveraging .NET HttpListener class. I am using ThreadPool.QueueUserWorkItem() to spawn a thread to listen to incoming requests. Threaded method uses HttpListener.BeginGetContext(callback, listener), and in callback method I resume with HttpListener.EndGetContext() as well as raise an even to notify UI that listener received data. This is the question - how to raise that event? Initially I used ThreadPool: ThreadPool.QueueUserWorkItem(state => ReceivedRequest(httpListenerContext, receivedRequestArgs)); But then started to doubt, maybe it should be a dedicated thread (as appose to waiting for a thread from pool): new Thread(() => ReceivedRequest(httpListenerContext, receivedRequestArgs)).Start(); Thoughts? 10X

    Read the article

  • Java Thread Management and Application Flow

    - by user119179
    I have a Java application that downloads information (Entities) from our server. I use a Download thread to download the data. The flow of the download process is as follows: Log in - The user entity is downloaded Based on the User Entity, download a 'Community' entities List and Display in drop down Based on Community drop down selection, Download and show 'Org Tree' in a JTree Based on Node selection, download Category entities and display in drop down Based on Category selection, download Sub Category entities and display in drop down Based on Sub Category selection download a large data set and save it The download occurs in a thread so the GUI does not 'freeze'. It also allows me to update a Progress Bar. I need help with managing this process. The main problem is when I download entity data I have to find a way to wait for the thread to finish before attempting to get the entity and move to the next step in the app flow. So far I have used a modal dialog to control flow. I start the thread, pop up a modal and then dispose of the modal when the thread is finished. The modal/thread are Observer/Observable the thread does a set changed when it is finished and the dialog disposes. Displaying a modal effectively stops the flow of the application so it can wait for the download to finish. I also tried just moving all the work flow to Observers. All relevant GUI in the process are Observers. Each update method waits for the download to finish and then calls the next piece of GUI which does its own downloading. So far I found these two methods produce code that is hard to follow. I would like to 'centralize' this work flow so other developers are not pulling out their hair when they try to follow it. My Question is: Do you have any suggestions/examples where a work flow such as this can be managed in a way that produces code that is easy to follow? I know 'easy' is a relative term and I know my both my options already work but I would like to get some ideas from other coders while I still have time to change it. Thank you very much.

    Read the article

  • Please help. Creating threads and wait till finsh

    - by Raj Aththanayake
    Hi I have two method calls that I want to call using two threads. Then I want them to wait till method executions get completed before continuing. My sample solution is something like below. public static void Main() { Console.WriteLine("Main thread starting."); String[] strThreads = new String[] { "one", "two" }; String ctemp = string.Empty; foreach (String c in strThreads) { ctemp = c; Thread thread = new Thread(delegate() { MethodCall(ctemp); }); thread.Start(); thread.Join(); } Console.WriteLine("Main thread ending."); Console.Read(); } public static void MethodCalls(string number) { Console.WriteLine("Method call " + number); } Is this will do the job? Or is there another better way to do the same thing?

    Read the article

  • Do Scala and Erlang use green threads?

    - by CHAPa
    I've been reading a lot about how Scala and Erlang does lightweight threads and their concurrency model (actors). However, I have my doubts. Do Scala and Erlang use an approach similar to the old thread model used by Java (green threads) ? For example, suppose that there is a machine with 2 cores, so the Scala/Erlang environment will fork one thread per processor? The other threads will be scheduled by user-space (Scala VM / Erlang VM ) environment. Is this correct? Under the hood, how does this really work?

    Read the article

  • ThreadPooler in Spring 2.5.6

    - by MiKu
    My application uses Spring 2.5.6. I have a service that creates explicit threads for some specific task. Triggering of this service call happens through quartz time scheduler. Question : While executing service calls, i want to use some sort of thread pooler that can return me thread instances. Is there any implementations that i can use in Spring?

    Read the article

  • Cooperative/Non-preemptive threading avoiding threadlooks?

    - by Wayne
    Any creative ideas to avoid deadlocks on a yield or sleep with cooperative/non-preemptive multitasking without doing an O/S Thread.Sleep(10)? Typically the yield or sleep call will call back into the scheduler to run other tasks. But this can sometime produce deadlocks. Some background: This application has enormous need for speed and, so far, it's extremely fast as compared to other systems in the same industry. One of the speed techniques is cooperative/non-preemptive threading rather then the cost of a context switch from O/S threads. The high level design a priority manager which calls out to tasks depending on priority and processing time. Each task does one "iteration" of work and returns to wait its turn again in the priority queue. The tricky thing with non-preemptive threading is what to do when you want to a particular task to stop in the middle of work and wait for some other event from a different task before continuing. In this case, we have 3 tasks, A B and C where A is a controller that must synchronize the activity of B and C. First, A starts both B and C. Then B yields so C gets invoked. When C yields, A sees they are both inactive, decides it's time for B to run but not time for C yet. Well B is now stuck in a yield that has called C, so it can never run. Sincerely, Wayne

    Read the article

  • Socket server with multiple clients, sending messages to many clients without hurting liveliness

    - by Karl Johanson
    I have a small socket server, and I need to distribute various messages from client-to-client depending on different conditionals. However I think I have a small problem with livelyness in my current code, and is there anything wrong in my approach: public class CuClient extends Thread { Socket socket = null; ObjectOutputStream out; ObjectInputStream in; CuGroup group; public CuClient(Socket s, CuGroup g) { this.socket = s; this.group = g; out = new ObjectOutputStream(this.socket.getOutputStream()); out.flush(); in = new ObjectInputStream(this.socket.getInputStream()); } @Override public void run() { String cmd = ""; try { while (!cmd.equals("client shutdown")) { cmd = (String) in.readObject(); this.group.broadcastToGroup(this, cmd); } out.close(); in.close(); socket.close(); } catch (Exception e) { System.out.println(this.getName()); e.printStackTrace(); } } public void sendToClient(String msg) { try { this.out.writeObject(msg); this.out.flush(); } catch (IOException ex) { } } And my CuGroup: public class CuGroup { private Vector<CuClient> clients = new Vector<CuClient>(); public void addClient(CuClient c) { this.clients.add(c); } void broadcastToGroup(CuClient clientName, String cmd) { Iterator it = this.clients.iterator(); while (it.hasNext()) { CuClient cu = (CuClient)it.next(); cu.sendToClient(cmd); } } } And my main-class: public class SmallServer { public static final Vector<CuClient> clients = new Vector<CuClient>(10); public static boolean serverRunning = true; private ServerSocket serverSocket; private CuGroup group = new CuGroup(); public void body() { try { this.serverSocket = new ServerSocket(1337, 20); System.out.println("Waiting for clients\n"); do { Socket s = this.serverSocket.accept(); CuClient t = new CuClient(s,group); System.out.println("SERVER: " + s.getInetAddress() + " is connected!\n"); t.start(); } while (this.serverRunning); } catch (IOException ex) { ex.printStackTrace(); } } public static void main(String[] args) { System.out.println("Server"); SmallServer server = new SmallServer(); server.body(); } } Consider the example with many more groups, maybe a Collection of groups. If they all synchronize on a single Object, I don't think my server will be very fast. I there a pattern or something that can help my liveliness?

    Read the article

  • C# TraceSource class in multithreaded application

    - by matti
    msdn: "Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe." it contains only instance methods. How should I use it in a way that all activity gets recorder by TextWriterTraceListener to a text file. Is one static member which all threads use (by calling) TraceEvent-method safe. (I've kind of asked this question in http://stackoverflow.com/questions/1901086/how-to-instantiate-c-tracesources-to-log-multithreaded-asp-net-2-0-web-applica, but I cannot just believe if somebody just says it's OK despite the documentation).

    Read the article

  • Cross Thread Exception in PropertyChangedEvent in WPF

    - by Ashish Ashu
    I have a ListView that is binded to my custom collection. At run time , I am updating the certain properties of my entity in my custom collection in my ViewModel. At the same time , I am also doing the custom sorting in the listview. The custom sorting is applicable when I click on the any column header of the listview. For example, I am updating the current datetime on my entity on every 5 seconds and simulaneously , I am applying custom sorting based on DateTime. (The Listview is third party control). Hence I am doing two operations on my custom collection at the same time. Should I pass the dispatcher of my control in the view model and call any methods ( which updates any entity in my custom collection ) through UI dispatcher ?

    Read the article

  • BackgroundWorker.ReportProgress() not updating property and locking up the UI

    - by Willem
    i am using a backgroundWorker to do a long running operation: BackgroundWorker backgroundWorker = new BackgroundWorker() { WorkerSupportsCancellation = true, WorkerReportsProgress = true }; backgroundWorker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args) { }; backgroundWorker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args) { someViewModel.SomeProperty.Add((SomeObject)args.UserState); }; backgroundWorker.DoWork += delegate(object s, DoWorkEventArgs args) { someViewModel.SomeList.ForEach(x => { someViewModel.SomeInterface.SomeMethod(backgroundWorker, someViewModel, someViewModel.SomeList, x); }); }; backgroundWorker.RunWorkerAsync(); Then in SomeInterface.SomeMethod: public void SomeMethod(BackgroundWorker backgroundWorker, SomeViewModel someViewModel//....) { //Filtering happens backgroundWorker.ReportProgress(0, someObjectFoundWhileFiltering); } So, when it comes to: backgroundWorker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args) { someViewModel.SomeProperty.Add((SomeObject)args.UserState);//Adding the found object to the Property in the VM }; On the line someViewModel.SomeProperty.Add((SomeObject)args.UserState);, the set on the Property is not firering and the UI just locks up. What am i doing wrong? Is this the correct way to update the UI thread?

    Read the article

  • iphone - memory leaks in separate thread

    - by Brodie4598
    I create a second thread to call a method that downloads several images using: [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; It works fine but I get a long list of leaks in the log similar to: 2010-04-18 00:48:12.287 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbec2640 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5e973 0x5e770 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) 2010-04-18 00:48:12.288 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbe01510 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5e7a6 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) 2010-04-18 00:48:12.289 FS Companion[11074:650f] * _NSAutoreleaseNoPool(): Object 0xbde6720 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0xa58af 0xdb452 0x5ea73 0x5e7c2 0x11d029 0x517fa 0x51708 0x85f2 0x3047d 0x30004 0x99481fbd 0x99481e42) Can someone help me understand the problem?

    Read the article

  • Threadsafe binding with DispatcherObject.CheckAccess()

    - by maffe
    Hi, according to this, I can achieve threadsafety with large overhead. I wrote the following class and use it. It works fine. public abstract class BindingBase : DispatcherObject, INotifyPropertyChanged, INotifyPropertyChanging { private string _displayName; private const string NameDisplayName = "DisplayName"; /// /// The display name for the gui element which bound this instance. It can be used for localization. /// public string DisplayName { get { return _displayName; } set { NotifyPropertyChanging(NameDisplayName); _displayName = value; NotifyPropertyChanged(NameDisplayName); } } protected BindingBase() {} protected BindingBase(string displayName) { DisplayName = displayName; } public event PropertyChangedEventHandler PropertyChanged; public event PropertyChangingEventHandler PropertyChanging; protected void NotifyPropertyChanged(string name) { if (PropertyChanged == null) return; if (CheckAccess()) PropertyChanged.Invoke(this, new PropertyChangedEventArgs(name)); else Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action) (() = NotifyPropertyChanged(name))); } protected void NotifyPropertyChanging(string name) { if (PropertyChanging == null) return; if (CheckAccess()) PropertyChanging.Invoke(this, new PropertyChangingEventArgs(name)); else Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action) (() = NotifyPropertyChanging(name))); } } So is there a reason, why I've never found something like that? Are there any issues I should be aware off? Regards

    Read the article

  • JScrollPane Scrolls Down with Long Text in JEditorPane

    - by Jim
    Hello, I want to have a JEditorPane inside a JScrollPane. When the user clicks a button, the click listener will create a textEditor, call jscrollpane.setViewPort(textEditor), call textEditor.setText(String) to fill it with editable text, and call jscrollpane.getVerticalScrollBar().setValue(0). In case you're wondering, yes, the setText() must come after the setViewPort() for reasons that aren't on topic. Here is the problem: After the user clicks the button, the JScrollPane's view scrolls all the way to the bottom. I want the scrollbar to be at the top, as per the last line in my click listener. I popped open a debugger, and to my horror, discovered that the jscrollpane's viewport is being forced down to the bottom after the conclusion of the click listener (when pumping filters). It appears that Swing is delaying the population of the editor/jscrollpane until after the conclusion of the clicklistener, but is calling the scrollbar command first. Thus, the undesired behavior. Anyway, I'm wondering if there is a clean solution. It seems that wanting a scrollpane to be scrolled to the top after modification would be a reasonably common requirement, so I'm assuming this is a well-solved problem. Thanks!

    Read the article

  • Starting one BlackBerry screen from another.

    - by DanG
    I've recently run into a snag while putting on the finishing touches for my BlackBerry app. I'm building a login screen which, if the user is successful in logging in, goes to a data loading screen, and then to a home screen. From the home screen, you can use the app. Everything works great but one thing, I can't seamlessly move from the login screen to the loading screen, to the home screen. I can move from the login screen to the loading screen ok, because I'm doing that via a button click which is on the GUI thread, but then I have the login screen at the bottom of the stack and can't get it out using the dismiss method. Once in the loading screen, I can't push the home screen because I'm not doing it via the gui method, though I'm able to update the GUI via the following piece of code: private void checkData(){ Timer loadingTimer = new Timer(); TimerTask loadingTask = new TimerTask() { public void run() { // set the progress bar progressGaugeField.setValue(DataManager.getDataLoaded()); // for repainting the screen invalidate(); } }; loadingTimer.scheduleAtFixedRate(loadingTask, 500, 500); } Does anyone know how to solve my problem of moving seamlessly from the login screen to the loading screen to the home screen? Note: once I'm at the home screen I'd like to have it be the only screen on the stack. Thanks!

    Read the article

  • Strange behaviour of code inside TransactionScope?

    - by Krishna
    We are facing a very complex issue in our production application. We have a WCF method which creates a complex Entity in the database with all its relation. public void InsertEntity(Entity entity) { using(TransactionScope scope = new TransactionScope()) { EntityDao.Create(entity); } } EntityDao.Create(entity) method is very complex and has huge pieces of logic. During the entire process of creation it creates several child entities and also have several queries to database. During the entire WCF request of entity creation usually Connection is maintained in a ThreadStatic variable and reused by the DAOs. Although some of the queries in DAO described in step 2 uses a new connection and closes it after use. Overall we have seen that the above process behaviour is erratic. Some of the queries in the inner DAO does not even return actual data from the database? The same query when run to the actaul data store gives correct result. What can be possible reason of this behaviour?

    Read the article

  • Safe to update separate regions of a BufferedImage in separate threads?

    - by finnw
    I have a collection of BufferedImage instances, one main image and some subimages created by calling getSubImage on the main image. The subimages do not overlap. I am also making modifications to the subimage and I want to split this into multiple threads, one per subimage. From my understanding of how BufferedImage, Raster and DataBuffer work, this should be safe because: Each instance of BufferedImage (and its respective WritableRaster) is accessed from only one thread. The shared ColorModel is immutable The DataBuffer has no fields that can be modified (the only thing that can change is elements of the backing array.) Modifying disjoint segments of an array in separate threads is safe. However I cannot find anything in the documentation that says that it is definitely safe to do this. Can I assume it is safe? I know that it is possible to work on copies of the child Rasters but I would prefer to avoid this because of memory constraints. Otherwise, is it possible to make the operation thread-safe without copying regions of the parent image?

    Read the article

  • Deadlock in Java

    - by israkir
    Long time ago, I saved a sentence from a Java reference book: "Java has no mechanism to handle deadlock. it won't even know deadlock occurred." (Head First Java 2nd Edition, p.516) So, what is about it? Is there a way to catch deadlock case in Java? I mean, is there a way that our code understands a deadlock case occurred?

    Read the article

  • @synchronized doesn't work in static library

    - by David Beck
    For some reason, when I try to use @synchronized in a static library for the iPhone, I get an error in the project that uses it: Undefined symbols: "___restore_vfp_d8_d15_regs", referenced from: -[GVInbox addConversation:] in libGVKit.a(GVInbox.o) "___save_vfp_d8_d15_regs", referenced from: -[GVInbox addConversation:] in libGVKit.a(GVInbox.o) ld: symbol(s) not found collect2: ld returned 1 exit status

    Read the article

  • Assigning a property across threads

    - by Mike
    I have set a property across threads before and I found this post http://stackoverflow.com/questions/142003/cross-thread-operation-not-valid-control-accessed-from-a-thread-other-than-the-t about getting a property. I think my issue with the code below is setting the variable to the collection is an object therefore on the heap and therefore is just creating a pointer to the same object So my question is besides creating a deep copy, or copying the collection into a different List object is there a better way to do the following to aviod the error during the for loop. Cross-thread operation not valid: Control 'lstProcessFiles' accessed from a thread other than the thread it was created on. Code: private void btnRunProcess_Click(object sender, EventArgs e) { richTextBox1.Clear(); BackgroundWorker bg = new BackgroundWorker(); bg.DoWork += new DoWorkEventHandler(bg_DoWork); bg.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bg_RunWorkerCompleted); bg.RunWorkerAsync(lstProcessFiles.SelectedItems); } void bg_DoWork(object sender, DoWorkEventArgs e) { WorkflowEngine engine = new WorkflowEngine(); ListBox.SelectedObjectCollection selectedCollection=null; if (lstProcessFiles.InvokeRequired) { // Try #1 selectedCollection = (ListBox.SelectedObjectCollection) this.Invoke(new GetSelectedItemsDelegate(GetSelectedItems), new object[] { lstProcessFiles }); // Try #2 //lstProcessFiles.Invoke( // new MethodInvoker(delegate { // selectedCollection = lstProcessFiles.SelectedItems; })); } else { selectedCollection = lstProcessFiles.SelectedItems; } // *********Same Error on this line******************** // Cross-thread operation not valid: Control 'lstProcessFiles' accessed // from a thread other than the thread it was created on. foreach (string l in selectedCollection) { if (engine.LoadProcessDocument(String.Format(@"C:\TestDirectory\{0}", l))) { try { engine.Run(); WriteStep(String.Format("Ran {0} Succussfully", l)); } catch { WriteStep(String.Format("{0} Failed", l)); } engine.PrintProcess(); WriteStep(String.Format("Rrinted {0} to debug", l)); } } } private delegate void WriteDelegate(string p); private delegate ListBox.SelectedObjectCollection GetSelectedItemsDelegate(ListBox list); private ListBox.SelectedObjectCollection GetSelectedItems(ListBox list) { return list.SelectedItems; }

    Read the article

  • Linux 2.6.31 Scheduler and Multithreaded Jobs

    - by dsimcha
    I run massively parallel scientific computing jobs on a shared Linux computer with 24 cores. Most of the time my jobs are capable of scaling to 24 cores when nothing else is running on this computer. However, it seems like when even one single-threaded job that isn't mine is running, my 24-thread jobs (which I set for high nice values) only manage to get ~1800% CPU (using Linux notation). Meanwhile, about 500% of the CPU cycles (again, using Linux notation) are idle. Can anyone explain this behavior and what I can do about it to get all of the 23 cores that aren't being used by someone else? Notes: In case it's relevant, I have observed this on slightly different kernel versions, though I can't remember which off the top of my head. The CPU architecture is x64. Is it at all possible that the fact that my 24-core jobs are 32-bit and the other jobs I'm competing w/ are 64-bit is relevant? Edit: One thing I just noticed is that going up to 30 threads seems to alleviate the problem to some degree. It gets me up to ~2100% CPU.

    Read the article

  • How upload files to azure in background with Delphi and OmniThread?

    - by mamcx
    I have tried to upload +100 files to azure with Delphi. However, the calls block the main thread, so I want to do this with a async call or with a background thread. This is what I do now (like explained here): procedure TCloudManager.UploadTask(const input: TOmniValue; var output: TOmniValue); var FileTask:TFileTask; begin FileTask := input.AsRecord<TFileTask>; Upload(FileTask.BaseFolder, FileTask.LocalFile, FileTask.CloudFile); end; function TCloudManager.MassiveUpload(const BaseFolder: String; Files: TDictionary<String, String>): TStringList; var pipeline: IOmniPipeline; FileInfo : TPair<String,String>; FileTask:TFileTask; begin // set up pipeline pipeline := Parallel.Pipeline .Stage(UploadTask) .NumTasks(Environment.Process.Affinity.Count * 2) .Run; // insert URLs to be retrieved for FileInfo in Files do begin FileTask.LocalFile := FileInfo.Key; FileTask.CloudFile := FileInfo.Value; FileTask.BaseFolder := BaseFolder; pipeline.Input.Add(TOmniValue.FromRecord(FileTask)); end;//for pipeline.Input.CompleteAdding; // wait for pipeline to complete pipeline.WaitFor(INFINITE); end; However this block too (why? I don't understand).

    Read the article

  • Synchronization of Nested Data Structures between Threads in Java

    - by Dominik
    I have a cache implementation like this: class X { private final Map<String, ConcurrentMap<String, String>> structure = new HashMap...(); public String getValue(String context, String id) { // just assume for this example that there will be always an innner map final ConcurrentMap<String, String> innerStructure = structure.get(context); String value = innerStructure.get(id); if(value == null) { synchronized(structure) { // can I be sure, that this inner map will represent the last updated // state from any thread? value = innerStructure.get(id); if(value == null) { value = getValueFromSomeSlowSource(id); innerStructure.put(id, value); } } } return value; } } Is this implementation thread-safe? Can I be sure to get the last updated state from any thread inside the synchronized block? Would this behaviour change if I use a java.util.concurrent.ReentrantLock instead of a synchronized block, like this: ... if(lock.tryLock(3, SECONDS)) { try { value = innerStructure.get(id); if(value == null) { value = getValueFromSomeSlowSource(id); innerStructure.put(id, value); } } finally { lock.unlock(); } } ... I know that final instance members are synchronized between threads, but is this also true for the objects held by these members? Maybe this is a dumb question, but I don't know how to test it to be sure, that it works on every OS and every architecture.

    Read the article

  • Controllers and threads

    - by user72185
    Hi, I'm seeing this code in a project and I wonder if it is safe to do: (ASP.NET MVC 2.0) class MyController { void ActionResult SomeAction() { System.Threading.Thread newThread = new System.Threading.Thread(AsyncFunc); newThread.Start(); } void AsyncFunc() { string someString = HttpContext.Request.UrlReferrer.Authority + Url.Action("Index", new { controller = "AnotherAction" } ); } } Is the controller reused, possibly changing the content of HttpContext.Request and Url, or is this fine (except for not using the thread pool). Thanks for info!

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >