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  • Reading same file from multiple threads in C#

    - by Gustavo Rubio
    Hi. I was googling for some advise about this and I found some links. The most obvious was this one but in the end what im wondering is how well my code is implemented. I have basically two classes. One is the Converter and the other is ConverterThread I create an instance of this Converter class that has a property ThreadNumber that tells me how many threads should be run at the same time (this is read from user) since this application will be used on multi-cpu systems (physically, like 8 cpu) so it is suppossed that this will speed up the import The Converter instance reads a file that can range from 100mb to 800mb and each line of this file is a tab-delimitted value record that is imported to another destination like a database. The ConverterThread class simply runs inside the thread (new Thread(ConverterThread.StartThread)) and has event notification so when its work is done it can notify the Converter class and then I can sum up the progress for all these threads and notify the user (in the GUI for example) about how many of these records have been imported and how many bytes have been read. It seems, however that I'm having some trouble because I get random errors about the file not being able to be read or that the sum of the progress (percentage) went above 100% which is not possible and I think that happens because threads are not being well managed and probably the information returned by the event is malformed (since it "travels" from one thread to another) Do you have any advise on better practices of implementation of threads so I can accomplish this? Thanks in advance.

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  • Why use SyncLocks in .NET for simple operations when Interlocked class is available?

    - by rwmnau
    I've been doing simple multi-threading in VB.NET for a while, and have just gotten into my first large multi-threaded project. I've always done everything using the Synclock statement because I didn't think there was a better way. I just learned about the Interlocked Class - it makes it look as though all this: Private SomeInt as Integer Private SomeInt_LockObject as New Object Public Sub IntrementSomeInt Synclock SomeInt_LockObject SomeInt += 1 End Synclock End Sub Can be replaced with a single statement: Interlocked.Increment(SomeInt) This handles all the locking internally and modifies the number. This would be much simpler than writing my own locks for simple operations (longer-running or more complicated operations obviously still need their own locking). Is there a reason why I'd rolling my own locking, using dedicated locking objects, when I can accomplish the same thing using the Interlocked methods?

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  • Spawning worker threads

    - by LB
    In C#, How would one go about spawning multiple threads and then sequentially adding results to a list before returning the entire result set? What are some best practices? I'm so far using an ManualResetEvent to signal when the last element has been processed by a thread. But when it returns, I need to have them consolidate the result sets in sequential order so that we don't get into contention issues with the return value list (total results).

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  • Testing a Non-blocking Queue

    - by jsw
    I've ported the non-blocking queue psuedocode here to C#. The code below is meant as a near verbatim copy of the paper. What approach would you take to test the implementation? Note: I'm running in VS2010 so I don't have CHESS support yet. using System.Threading; #pragma warning disable 0420 namespace ConcurrentCollections { class QueueNodePointer<T> { internal QueueNode<T> ptr; internal QueueNodePointer() : this(null) { } internal QueueNodePointer(QueueNode<T> ptr) { this.ptr = ptr; } } class QueueNode<T> { internal T value; internal QueueNodePointer<T> next; internal QueueNode() : this(default(T)) { } internal QueueNode(T value) { this.value = value; this.next = new QueueNodePointer<T>(); } } public class ConcurrentQueue<T> { private volatile int count = 0; private QueueNodePointer<T> qhead = new QueueNodePointer<T>(); private QueueNodePointer<T> qtail = new QueueNodePointer<T>(); public ConcurrentQueue() { var node = new QueueNode<T>(); node.next.ptr = null; this.qhead.ptr = this.qtail.ptr = node; } public int Count { get { return this.count; } } public void Enqueue(T value) { var node = new QueueNode<T>(value); node.next.ptr = null; QueueNodePointer<T> tail; QueueNodePointer<T> next; while (true) { tail = this.qtail; next = tail.ptr.next; if (tail == this.qtail) { if (next.ptr == null) { var newtail = new QueueNodePointer<T>(node); if (Interlocked.CompareExchange(ref tail.ptr.next, newtail, next) == next) { Interlocked.Increment(ref this.count); break; } else { Interlocked.CompareExchange(ref this.qtail, new QueueNodePointer<T>(next.ptr), tail); } } } } Interlocked.CompareExchange(ref this.qtail, new QueueNodePointer<T>(node), tail); } public T Dequeue() { T value; while (true) { var head = this.qhead; var tail = this.qtail; var next = head.ptr.next; if (head == this.qhead) { if (head.ptr == tail.ptr) { if (next.ptr == null) { return default(T); } Interlocked.CompareExchange(ref this.qtail, new QueueNodePointer<T>(next.ptr), tail); } else { value = next.ptr.value; var newhead = new QueueNodePointer<T>(next.ptr); if (Interlocked.CompareExchange(ref this.qhead, newhead, head) == head) { Interlocked.Decrement(ref this.count); break; } } } } return value; } } } #pragma warning restore 0420

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  • Help with java executors: wait for task termination.

    - by Raffo
    I need to submit a number of task and then wait for them until all results are available. Each of them adds a String to a Vector (that is synchronized by default). Then I need to start a new task for each result in the Vector but I need to do this only when all the previous tasks have stopped doing their job. I want to use Java Executor, in particular I tried using Executors.newFixedThreadPool(100) in order to use a fixed number of thread (I have a variable number of task that can be 10 or 500) but I'm new with executors and I don't know how to wait for task termination. This is something like a pseudocode of what my program needs to do: EecutorService e = Executors.newFixedThreadPool(100); while(true){ /*do something*/ for(...){ <start task> } <wait for all task termination> for each String in result{ <start task> } <wait for all task termination> } I can't do a e.shutdown because I'm in a while(true) and I need to reuse the executorService... Can you help me? Can you suggest me a guide/book about java executors??

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  • Windows threading: _beginthread vs _beginthreadex vs CreateThread C++

    - by Lirik
    What's a better way to start a thread? I'm trying to determine what are the advantages/disadvantages of _beginthread, _beginthreadex and CreateThread. All of these functions return a thread handle to a newly created thread, I already know that CreateThread provides a little extra information when an error occurs (it can be checked by calling GetLastError)... but what are some things I should consider when I'm using these functions? I'm working with a windows application, so cross-platform computability is already out of the question. I have gone through the msdn documentation and I just can't understand, for example, why anybody would decide to use _beginthread instead of CreateThread or vice versa. Cheers! Update: OK, thanks for all the info, I've also read in a couple of places that I can't call WaitForSingleObject() if I used _beginthread(), but if I call _endthread() in the thread shouldn't that work? What's the deal there?

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  • Is I/O Completion ports(Windows) or Asynchronous I/O (AIO) will improve performance of multithreaded

    - by Naga
    Hi, I want to use I/O Completion ports for Windows and Asynchronous I/O (AIO) for solaris and Linux versions of my server application. The application server is multithreaded and it can accept lot of concurrent TCP connections and can process many requests per conenction. Every request will be handled by seperate detached thread. Is this criteria well enough to use the latest AIO?. Is there any standardization using which one code can be used to all platforms. Thanks, Naga

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  • C# problem with two threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • Multiple threads modifying a collection in Java??

    - by posdef
    Hi, The project I am working on requires a whole bunch of queries towards a database. In principle there are two types of queries I am using: read from excel file, check for a couple of parameters and do a query for hits in the database. These hits are then registered as a series of custom classes. Any hit may (and most likely will) occur more than once so this part of the code checks and updates the occurrence in a custom list implementation that extends ArrayList. for each hit found, do a detail query and parse the output, so that the classes created in (I) get detailed info. I figured I would use multiple threads to optimize time-wise. However I can't really come up with a good way to solve the problem that occurs with the collection these items are stored in. To elaborate a little bit; throughout the execution objects are supposed to be modified by both (I) and (II). I deliberately didn't c/p any code, as it would be big chunks of code to make any sense.. I hope it make some sense with the description above. Thanks,

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  • Is SynchronizationContext.Post() threadsafe?

    - by cyclotis04
    This is a pretty basic question, and I imagine that it is, but I can't find any definitive answer. Is SynchronizationContext.Post() threadsafe? I have a member variable which holds the main thread's context, and _context.Post() is being called from multiple threads. I imagine that Post() could be called simultaneously on the object. Should I do something like lock (_contextLock) _context.Post(myDelegate, myEventArgs); or is that unnecessary? Edit: MSDN states that "Any instance members are not guaranteed to be thread safe." Should I keep my lock(), then?

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  • What is the difference between Thread.Sleep(timeout) and ManualResetEvent.Wait(timeout)?

    - by Erik Forbes
    Both Thread.Sleep(timeout) and resetEvent.Wait(timeout) cause execution to pause for at least timeout milliseconds, so is there a difference between them? I know that Thread.Sleep causes the thread to give up the remainder of its time slice, thus possibly resulting in a sleep that lasts far longer than asked for. Does the Wait(timeout) method of a ManualResetEvent object have the same problem?

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  • Would watching a file for changes or redundantly querying that file be more efficient?

    - by badpanda
    I am wondering whether watching a file/directory for changes using the FileSystemWatcher class is extremely memory intensive. I am developing a desktop application in C# that will be running behind the scenes continuously on low-performance computers, and I need some way of checking to see if various files have changed. I can think of a few solutions: Watch the directories using FileSystemWatcher. Run a timed thread on an interval that goes through and manually checks this. Check manually every time the actionhandler thread runs (the program will occasionally do something, on an action). Any suggestions? Thanks! badPanda

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  • Cocoa Touch - Display an Activity Indicator while loading a UITabBar View

    - by Aurum Aquila
    I have a UITabBar Application with two views that load large amounts of data from the web in their "viewWillAppear" methods. I want to show a progress bar or an activity indicator while this data is being retrieved, to make sure the user knows the app isn't frozen. I am aware that this has been asked before. I simply need some clarification on what seems to be a rather good solution. I have implimented the code in the example. The question's original asker later solved their problem, by putting the retrieval of data into another "thread". I understand the concept of threads, but I do not know how I would impliment this. With research, I have found that I need to move all of my heavy data retrieval into a background thread, as all of the UI updating occurs in the main thread. If one would be so kind as to provide an example for me, I would be very appreciative. I can provide parts of my existing code as necessary.

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • C# Threading vs single thread

    - by user177883
    Is it always guaranteed that a multi-threaded application would run faster than a single threaded application? I have two threads that populates data from a data source but different entities (eg: database, from two different tables), seems like single threaded version of the application is running faster than the version with two threads. Why would the reason be? when i look at the performance monitor, both cpu s are very spikey ? is this due to context switching? what are the best practices to jack the CPU and fully utilize it? I hope this is not ambiguous.

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  • Execuitng script in threads

    - by Pedro Magalhaes
    Hi. I wanna make an app that executes remote scripts. I am going to design it like a Windows Service that listen on tcp/ip port. Every new request I will execute a python scripts. So I can handle any number of tcp/ip request at same time, so I will need to execute python script in separate threads. How can I do that? Is that simple? The script will share some objects, like Log files(text files) and other modules. In the log file example every script will write in the same file. So the app (windows service) will be responsible for do that. I need to make this objects thread safe, right?

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  • Is it possible to store pointers in shared memory without using offsets?

    - by Joseph Garvin
    When using shared memory, each process may mmap the shared region into a different area of their address space. This means that when storing pointers within the shared region, you need to store them as offsets of the start of the shared region. Unfortunately, this complicates use of atomic instructions (e.g. if you're trying to write a lock free algorithm). For example, say you have a bunch of reference counted nodes in shared memory, created by a single writer. The writer periodically atomically updates a pointer 'p' to point to a valid node with positive reference count. Readers want to atomically write to 'p' because it points to the beginning of a node (a struct) whose first element is a reference count. Since p always points to a valid node, incrementing the ref count is safe, and makes it safe to dereference 'p' and access other members. However, this all only works when everything is in the same address space. If the nodes and the 'p' pointer are stored in shared memory, then clients suffer a race condition: x = read p y = x + offset Increment refcount at y During step 2, p may change and x may no longer point to a valid node. The only workaround I can think of is somehow forcing all processes to agree on where to map the shared memory, so that real pointers rather than offsets can be stored in the mmap'd region. Is there any way to do that? I see MAP_FIXED in the mmap documentation, but I don't know how I could pick an address that would be safe.

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  • Java semaphore to syncronize printing to screen

    - by Travis Griswald
    I'm currently stuck on a bit of homework and was wondering if anyone could help - I have to use semaphores in java to syncronize printing letters from 2 threads - one printing "A" and one printing "B". I cannot print out more than 2 of the same character in a row, so output should look like AABABABABABBABABABABAABBAABBABABA At the moment I have 3 semaphores, a binary mutex set to 1, and a counting semaphore, and my thread classes look something like this - public void run() { while (true) { Time.delay(RandomGenerator.integer(0,20)); Semaphores.mutex.down (); System.out.println (produce()); if (printCount > 1) { printCount = 0; Semaphores.mutex.up (); Semaphores.printB.up(); } } } public String produce() { printCount++; return "A"; } public void run() { while (true) { Time.delay(RandomGenerator.integer(0,20)); Semaphores.mutex.down (); System.out.println (produce()); if (printCount > 1) { printCount = 0; Semaphores.mutex.up (); Semaphores.printA.up(); } } } public String produce() { printCount++; return "B"; } Yet whatever I try it either deadlocks, or it seems to be working only printing 2 in a row at most, but always seems to print 3 in a row every now and again! Any help is much appreciated, not looking code or anything just a few pointers if possible :)

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  • Thread.CurrentThread.CurrentUICulture not working consistently

    - by xTRUMANx
    I've been working on a pet project on the weekends to learn more about C# and have encountered an odd problem when working with localization. To be more specific, the problem I have is with System.Threading.Thread.CurrentThread.CurrentUICulture. I've set up my app so that the user can quickly change the language of the app by clicking a menu item. The menu item in turn, saves the two-letter code for the language (e.g. "en", "fr", etc.) in a user setting called 'Language' and then restarts the application. Properties.Settings.Default.Language = "en"; Properties.Settings.Default.Save(); Application.Restart(); When the application is started up, the first line of code in the Form's constructor (even before InitializeComponent()) fetches the Language string from the settings and sets the CurrentUICulture like so: public Form1() { Thread.CurrentThread.CurrentUICulture = new CultureInfo(Properties.Settings.Default.Language); InitializeComponent(); } The thing is, this doesn't work consistently. Sometimes, all works well and the application loads the correct language based on the string saved in the settings file. Other times, it doesn't, and the language remains the same after the application is restarted. At first I thought that I didn't save the language before restarting the application but that is definitely not the case. When the correct language fails to load, if I were to close the application and run it again, the correct language would come up correctly. So this implies that the Language string has been saved but the CurrentUICulture assignment in my form constructor is having no effect sometimes. Any help? Is there something I'm missing of how threading works in C#? This could be machine-specific, so if it makes any difference I'm using Pentium Dual-Core CPU. UPDATE Vlad asked me to check what the CurrentThread's CurrentUICulture is. So I added a MessageBox on my constructor to tell me what the CurrentUICulture two-letter code is as well as the value of my Language user string. MessageBox.Show(string.Format("Current Language: {0}\nCurrent UI Culture: {1}", Properties.Settings.Default.Language, Thread.CurrentThread.CurrentUICulture.TwoLetterISOLanguageName)); When the wrong language is loaded, both the Language string and CurrentUICulture have the wrong language. So I guess the CurrentUICulture has been cleared and my problem is actually with the Language Setting. So I guess the problem is that my application sometimes loads the previously saved language string rather than the last saved language string. If the app is restarted, it will then load the actual saved language string.

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  • Optimising speeds in HDF5 using Pytables

    - by Sree Aurovindh
    The problem is with respect to the writing speed of the computer (10 * 32 bit machine) and the postgresql query performance.I will explain the scenario in detail. I have data about 80 Gb (along with approprite database indexes in place). I am trying to read it from Postgresql database and writing it into HDF5 using Pytables.I have 1 table and 5 variable arrays in one hdf5 file.The implementation of Hdf5 is not multithreaded or enabled for symmetric multi processing.I have rented about 10 computers for a day and trying to write them inorder to speed up my data handling. As for as the postgresql table is concerned the overall record size is 140 million and I have 5 primary- foreign key referring tables.I am not using joins as it is not scalable So for a single lookup i do 6 lookup without joins and write them into hdf5 format. For each lookup i do 6 inserts into each of the table and its corresponding arrays. The queries are really simple select * from x.train where tr_id=1 (primary key & indexed) select q_t from x.qt where q_id=2 (non-primary key but indexed) (similarly five queries) Each computer writes two hdf5 files and hence the total count comes around 20 files. Some Calculations and statistics: Total number of records : 14,37,00,000 Total number of records per file : 143700000/20 =71,85,000 The total number of records in each file : 71,85,000 * 5 = 3,59,25,000 Current Postgresql database config : My current Machine : 8GB RAM with i7 2nd generation Processor. I made changes to the following to postgresql configuration file : shared_buffers : 2 GB effective_cache_size : 4 GB Note on current performance: I have run it for about ten hours and the performance is as follows: The total number of records written for each file is about 6,21,000 * 5 = 31,05,000 The bottle neck is that i can only rent it for 10 hours per day (overnight) and if it processes in this speed it will take about 11 days which is too high for my experiments. Please suggest me on how to improve. Questions: 1. Should i use Symmetric multi processing on those desktops(it has 2 cores with about 2 GB of RAM).In that case what is suggested or prefereable? 2. If i change my postgresql configuration file and increase the RAM will it enhance my process. 3. Should i use multi threading.. In that case any links or pointers would be of great help Thanks Sree aurovindh V

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  • SQLite multi process access

    - by Nicolas
    Hello, We are using SQLite in a multi processes and multi threaded application. The SQLite database files are encrypted using the embedded SQLite encryption. The FAQ states that SQLite should be able to manage multi process accesses using locks mechanism. We are experiencing a strange problem: When many threads are accessing the same database file, sometime constrains violations occur, more specifically - a field with a unique constrain is getting duplicate values after calling "insert or replace" statement. It happens quite often now, that we are using the encryption. Before we started using SQLite encryption we did not notice such a behavior. Are there any specific known issues with this?

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  • Invoke does not exist in the current context?

    - by Pawan Kumar
    Invoke does not exist in the current context. The same method was not giving any error in Form.cs class but when I used in other class in same project it gives error. i am using threading on forms control. private void UpdateText(object fileName) { if (Textbox.InvokeRequired) { UpdateTextCallback back = new UpdateTextCallback(UpdateText); this.Invoke(back, new object[] { fileName }); } }

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  • How to make a thread that runs at x:00 x:15 x:30 and x:45 do something different at 2:00.

    - by rmarimon
    I have a timer thread that needs to run at a particular moments of the day to do an incremental replication with a database. Right now it runs at the hour, 15 minutes past the hour, 30 minutes past the hour and 45 minutes past the hour. This is the code I have which is working ok: public class TimerRunner implements Runnable { private static final Semaphore lock = new Semaphore(1); private static final ScheduledExecutorService executor = Executors.newSingleThreadScheduledExecutor(); public static void initialize() { long delay = getDelay(); executor.schedule(new TimerRunner(), delay, TimeUnit.SECONDS); } public static void destroy() { executor.shutdownNow(); } private static long getDelay() { Calendar now = Calendar.getInstance(); long p = 15 * 60; // run at 00, 15, 30 and 45 minutes past the hour long second = now.get(Calendar.MINUTE) * 60 + now.get(Calendar.SECOND); return p - (second % p); } public static void replicate() { if (lock.tryAcquire()) { try { Thread t = new Thread(new Runnable() { public void run() { try { // here is where the magic happens } finally { lock.release(); } } }); t.start(); } catch (Exception e) { lock.release(); } } else { throw new IllegalStateException("already running a replicator"); } } public void run() { try { TimerRunner.replicate(); } finally { long delay = getDelay(); executor.schedule(new TimerRunner(), delay, TimeUnit.SECONDS); } } } This process is started by calling TimerRunner.initialize() when a server starts and calling TimerRunner.destroy(). I have created a full replication process (as opposed to incremental) that I would like to run at a certain moment of the day, say 2:00am. How would change the above code to do this? I think that it should be very simple something like if it is now around 2:00am and it's been a long time since I did the full replication then do it now, but I can't get the if right. Beware that sometimes the replicate process takes way longer to complete. Sometimes beyond the 15 minutes, posing a problem in running at around 2:00am.

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  • Second Thread Holding Up Entire Program in C# Windows Form Application

    - by Brandon
    In my windows form application, I'm trying to test the user's ability to access a remote machine's shared folder. The way I'm doing this (and I'm sure that there are better ways...but I don't know of them) is to check for the existence of a specific directory on the remote machine (I'm doing this because of firewall/other security restrictions that I'm confronted with in my organization). If the user has rights to access the shared folder, then it returns in no time at all, but if they don't, it hangs forever. To solve this, I threw the check into another thread and wait only 1000 milliseconds before determining that the share can't be hit by the user. However, when I do this, it still hangs as if it was never run in the same thread. What is making it hang and how do I fix it? I would think that the fact that it is in a separate thread would allow me to just let the thread finish on it's own in the background. Here is my code: bool canHitInstallPath = false; Thread thread = new Thread(new ThreadStart(() => { canHitInstallPath = Directory.Exists(compInfo.InstallPath); })); thread.Start(); thread.Join(1000); if (canHitInstallPath == false) { throw new Exception("Cannot hit folder: " + compInfo.InstallPath); }

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