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  • If statement question iphone?

    - by NextRev
    I am creating a game where where you complete shapes and the area gets filled in. However, if there is an enemy bird within your shape, it will not fill in. I want to make it so that if you do trap a bird within your shape, you will lose a life. How can I write an if statement that pretty much says if the below code doesn't take place, then you lose a life. If it helps losing a life is called doDie in my code. -(void)fillMutablePath{ CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]); CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y); for (int i=0; i<[pointsToFillArray count]; i++) { CGPoint tempPoint = CGPointFromString([pointsToFillArray objectAtIndex:i]); CGPathAddLineToPoint(fillPath, NULL, tempPoint.x, tempPoint.y); } CGContextAddPath(gameViewObj._myContext, fillPath); CGContextFillPath(gameViewObj._myContext); CGPathRelease(fillPath); [pointsToFillArray removeAllObjects]; } if(fillMutablePath doesn't take place when making a shape){ [self doDie]; } Like i said above, the reason fillMutablePath wouldn't take place is because a bird would be trapped within the shape. Any help would be much appreciated!!

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  • How to enumerate word document using office interop API?

    - by Shekhar
    Hello everyone, I want to traverse through all the elements of an word document one by one and according to type of element (header, sentence, table,image,textbox, shape, etc.) I want to process that element. I tried to search any enumerator or object which can represent elements of document in office interop API but failed to find any. API offers sentences, paragraphs, shapes collections but doesnt provide generic object which can point to next element. For example : <header of document> <plain text sentences> <table with many rows,columns> <text box> <image> <footer> (Please imagine it as a word document) So, now I want some enumerator which will first give me <header of document>, then on next iteration give me <plain text sentences>, then <table with many rows,columns> and so on. Does anyone knows how we can achieve this? Is it possible? I am using C#, visual studio 2005 and Word 2003. Thanks a lot

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  • GDI: Dynamical Multiple Graphics in a page?

    - by SirLenz0rlot
    Hi all, I'm quite new to drawing shapes, graphics, bitmaps etc. I googled for a few days,but still havent got a real clue what to do, so please help me: I want to draw a floorplan with certain objects(represented as circles) moving on it. When I click on a object, it needs to show something. So far, I ve been able to draw some circles on a graphic and been able to move the dots by clearing the graphic every time. Ofcourse, this isnt a real solution, since I cant keep track of the different objects on the floorplan (which i need for my clickevent and movings). I hope I explained my problem ok here. This is the (stripped version of the) sourcecode that gets called every second: (dev (of type Device) is the object i want to draw) Graphics gfx = FloorplanTabPage.CreateGraphics(); gfx.Clear(Color.White); foreach (Device dev in _deviceList) { Pen myPen = new Pen(Color.Black) { Width = 10 }; dev.InRoom != null) { myPen.Color = Color.DarkOrchid; int x = dev.InRoom.XPos + (dev.InRoom.Width / 2) - 5; int y = (dev.InRoom.YPos + (dev.InRoom.Height / 2) - 5; if (dev.ToRoom != null) { x = (x + (dev.ToRoom.XPos + (dev.ToRoom.Width / 2)) / 2; y = (y + (dev.ToRoom.YPos + (dev.ToRoom.Height / 2)) / 2; } gfx.DrawEllipse(myPen, x, y, 10, 10); gfx.DrawString(dev.Name, new Font("Arial", 10), Brushes.Purple, x, y - 15); } }

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • Can I split a single SQL 2008 DB Table into multiple filegroups, based on a discriminator column?

    - by Pure.Krome
    Hi folks, I've got a SQL Server 2008 R2 database which has a number of tables. Two of these tables contains a lot of large data .. mainly because one of them is VARBINARY(MAX) and the sister table is GEOGRAPHY. (Why two tables? Read Below if you're interested***) The data in these tables are geospatial shapes, such as zipcode boundaries. Now, the first 70K odd rows are for DataType = 1 the rest 5mil rows are for DataType = 2 Now, is it possible to split the table data into two files? so all rows that are for DataType != 2 goes into File_A and DataType = 2 goes into File_B? This way, when I backup the DB, I can skip adding File_B so my download is waaaaay smaller? Is this possible? I guessing you might be thinking - why not keep them as TWO extra tables? Mainly because in the code, the data is conceptually the same .. it's just happens that I want to split the storage of this model data. It really messes up my model if I now how two aggregates in my model, instead of one. ***Entity Framework doesn't like Tables with GEOGRAPHY, so i have to create a new table which transforms the GEOGRAPHY to VARBINARY, and then drop that into EF.

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  • Actionscript Removing Display Objects

    - by Chunk1978
    i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens: import fl.controls.Button; var shape1:Shape = new Shape(); shape1.name = "Shape1"; shape1.graphics.lineStyle(4, 0x000000); shape1.graphics.beginFill(0x000055, 0.5); shape1.graphics.drawRoundRect(50, 50, 100, 75, 20, 30); shape1.graphics.endFill(); addChild(shape1); var shape2:Shape = new Shape(); shape2.name = "Shape2"; shape2.graphics.lineStyle(4, 0xFFFF99); shape2.graphics.beginFill(0x550000, 0.5); shape2.graphics.drawRoundRect(100, 75, 200, 175, 50, 10); shape2.graphics.endFill(); addChild(shape2); button1.addEventListener(MouseEvent.CLICK, pushButton); function pushButton(evt:MouseEvent):void { for(var amount:int = numChildren; amount == 0; amount--) { trace(amount); var disObj:DisplayObject = getChildAt(amount); trace("Removing " + disObj.name); removeChildAt(amount); } }

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • Automaically select the lastrow in PivotTable SourceData to avoid (blanks)

    - by Adam
    Hi A little help needed, I have a Macro automatically creating pivot tables and charts, this is all working fine but I am getting (blank) in my pivot table becuase my range is all the way to 65536. How do I automatically get the lastrow / column in my source data so I dont get any blanks. The data is changing constantly so this needs to be automatic Here is the source data, I am looking to get the R65536C37 to be automatically generated based on the lastcolumn of the "raw" sheet ActiveWorkbook.PivotCaches.Add(SourceType:=xlDatabase, SourceData:= _ "raw!R1C1:R65536C37").CreatePivotTable _ TableDestination:="Frontpage!R7C1", TableName:="PivotTable2", _ DefaultVersion:=xlPivotTableVersion10 I have tried; LastRow = ActiveSheet.UsedRange.Rows.Count SourceData:= "raw!R1C1:" & LastRow & C37" Pivot Macro Sheets("Frontpage").Select Range("A7").Select ActiveWorkbook.PivotCaches.Add(SourceType:=xlDatabase, SourceData:= _ "raw!R1C1:R65536C37").CreatePivotTable _ TableDestination:="Frontpage!R7C1", TableName:="PivotTable2", _ DefaultVersion:=xlPivotTableVersion10 Sheets("Frontpage").Select Cells(7, 1).Select ActiveSheet.Shapes.AddChart.Select ActiveChart.SetSourceData Source:=Range("Frontpage!$A$7:$H$22") ActiveChart.ChartType = xlColumnClustered With ActiveSheet.PivotTables("PivotTable2").PivotFields("Priority") .Orientation = xlRowField .Position = 1 End With ActiveSheet.PivotTables("PivotTable2").AddDataField ActiveSheet.PivotTables( _ "PivotTable2").PivotFields("Case ID"), "Count of Case ID", xlCount ActiveChart.Parent.Name = "IncidentsbyPriority" ActiveChart.ChartTitle.Text = "Incidents by Priority" Dim RngToCover As Range Dim ChtOb As ChartObject Set RngToCover = ActiveSheet.Range("D7:L16") Set ChtOb = ActiveSheet.ChartObjects("IncidentsbyPriority") ChtOb.Height = RngToCover.Height ' resize ChtOb.Width = RngToCover.Width ' resize ChtOb.Top = RngToCover.Top ' reposition ChtOb.Left = RngToCover.Left ' reposition Any help would be greatly appreciated. I need to repeat this in four other pivots so as to avoid getting (blank) in my tables and charts.

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  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

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  • Set all nonzero matrix elements to 1 (while keeping the others 0)

    - by Tomas Lycken
    I have a mesh grid defined as [X, Y, Z] = meshgrid(-100:100, -100:100, 25); % z will have more values later and two shapes (ovals, in this case): x_offset_1 = 40; x_offset_2 = -x_offset_1; o1 = ((X-x_offset_1).^2./(2*Z).^2+Y.^2./Z.^2 <= 1); o2 = ((X-x_offset_2).^2./(2*Z).^2+Y.^2./Z.^2 <= 1); Now, I want to find all points that are nonzero in either oval. I tried union = o1+o2; but since I simply add them, the overlapping region will have a value of 2 instead of the desired 1. How can I set all nonzero entries in the matrix to 1, regardless of their previous value? (I tried normalized_union = union./union;, but then I end up with NaN in all 0 elements because I'm dividing by zero...) Follow-up question: I got a perfect answer to my original question, but now I have a follow-up question on the same problem. I'm going to define a filled disc, c = (X.^2+Y.^2<R^2) that will also overlap with the two ovals. How do I find all the points that are inside the circle, but not inside any of the ovals?

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  • Placing elements (panels) within a wx.GridBagSizer

    - by JHarris
    I'm using a gridbagsizer to place two panels within a frame. control_panel = wx.Panel(self, id=ID_CONTROL_PANEL) main_panel = wx.Panel(self, id=ID_MAIN_PANEL) frame_sizer = wx.GridBagSizer(1, 1) frame_sizer.Add(control_panel, (0, 0), (2, 5), flag=wx.EXPAND) frame_sizer.Add(main_panel, (2, 0), (5, 5), flag=wx.EXPAND) frame_sizer.AddGrowableRow(0) frame_sizer.AddGrowableCol(0) self.SetSizer(frame_sizer) I want the control_panel to be above the main_panel (as you can see above). However this is the output I get: I don't know why the top panel is so much larger than the bottom panel, when I've specified the opposite. (2, 5) for the top and (5, 5) for the bottom. It also has a strange behaviour when I resize it smaller, it basically gives me what I want (see image below), but I don't know how to maintain the ratio when I make it larger again. However when you start resizing larger (even by a small amount) you can see (below) the shapes and ratio change dramatically in the other direction (with the bottom becoming much smaller and the top much larger). Still trying to learn this sizers and can't really find this problem with any of the examples I've seen. Also tried experimenting with all the parameters and doing some tests and I can't figure out what's going on here. Any help would be much appreciated.

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  • Inspire Geek Love with These Hilarious Geek Valentines

    - by Eric Z Goodnight
    Want to send some Geek Love to that special someone? Why not do it with these elementary school throwback valentines, and win their heart this upcoming Valentine’s day—the geek way! Read on to see the simple method to make your own custom Valentines, as well as download a set of eleven ready-made ones any geek guy or gal should be delighted get. It’s amore! How to Make Custom Valentines A size we’ve used for all of our Valentines is a 3” x 4” at 150 dpi. This is fairly low resolution for print, but makes a great graphic to email. With your new image open, Navigate to Edit > Fill and fill your background layer with a rich, red color (or whatever appeals to you.) By setting “Use” to “Foreground color as shown above, you’ll paint whatever foreground color you have in your color picker. Press to select the text tool. Set a few text objects, using whatever fonts appeal to you. Pixel fonts, like this one, are freely downloadable, and we’ve already shared a great list of Valentines fonts. Copy an image from the internet if you’re confident your sweetie won’t mind a bit of fair use of copyrighted imagery. If they do mind, find yourself some great Creative Commons images. to do a free transform on your image, sizing it to whatever dimensions work best for your design. Right click your newly added image layer in your panel and Choose “Blending Effects” to pick a Layer Style. “Stroke” with this setting adds a black line around your image. Also turning on “Outer Glow” with this setting puts a dark black shadow around the top and bottom (and sides, although they are hidden). Add some more text. Double entendre is recommended. Click and hold down on the “Rectangle Tool” to get the “Custom Shape Tool.” The custom shape tool has useful vector shapes built into it. Find the “Shape” dropdown in the menu to find the heart image. Click and drag to create a vector heart shape in your image. Your layers panel is where you can change the color, if it happens to use the wrong one at first. Click the color swatch in your panel, highlighted in blue above. will transform your vector heart. You can also use it to rotate, if you like. Add some details, like this Power or Standby symbol, which can be found in symbol fonts, taken from images online, or drawn by hand. Your Valentine is now ready to be saved as a JPG or PNG and sent to the object of your affection! Keep reading to see a list of 11 downloadable How-To Geek Valentines, including this one and the three from the header image. Download The HTG Set of Valentines Download the HTG Geek Valentines (ZIP) Download the HTG Geek Valentines (ZIP) When he’s not wooing ladies with Valentines cards, you can email the author at [email protected] with your Photoshop and Graphics questions. Your questions may be featured in a future How-To Geek article! Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7

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  • Redaction in AutoVue

    - by [email protected]
    As the trend to digitize all paper assets continues, so does the push to digitize all the processes around these assets. One such process is redaction - removing sensitive or classified information from documents. While for some this may conjure up thoughts of old CIA documents filled with nothing but blacked out pages, there are actually many uses for redaction today beyond military and government. Many companies have a need to remove names, phone numbers, social security numbers, credit card numbers, etc. from documents that are being scanned in and/or released to the public or less privileged users - insurance companies, banks and legal firms are a few examples. The process of digital redaction actually isn't that far from the old paper method: Step 1. Find a folder with a big red stamp on it labeled "TOP SECRET" Step 2. Make a copy of that document, since some folks still need to access the original contents Step 3. Black out the text or pages you want to hide Step 4. Release or distribute this new 'redacted' copy So where does a solution like AutoVue come in? Well, we've really been doing all of these things for years! 1. With AutoVue's VueLink integration and iSDK, we can integrate to virtually any content management system and view documents of almost any format with a single click. Finding the document and opening it in AutoVue: CHECK! 2. With AutoVue's markup capabilities, adding filled boxes (or other shapes) around certain text is a no-brainer. You can even leverage AutoVue's powerful APIs to automate the addition of markups over certain text or pre-defined regions using our APIs. Black out the text you want to hide: CHECK! 3. With AutoVue's conversion capabilities, you can 'burn-in' the comments into a new file, either as a TIFF, JPEG or PDF document. Burning-in the redactions avoids slip-ups like the recent (well-publicized) TSA one. Through our tight integrations, the newly created copies can be directly checked into the content management system with no manual intervention. Make a copy of that document: CHECK! 4. Again, leveraging AutoVue's integrations, we can now define rules in the system based on a user's privileges. An 'authorized' user wishing to view the document from the repository will get exactly that - no redactions. An 'unauthorized' user, when requesting to view that same document, can get redirected to open the redacted copy of the same document. Release or distribute the new 'redacted' copy: CHECK! See this movie (WMV format, 2mins, 20secs, no audio) for a quick illustration of AutoVue's redaction capabilities. It shows how redactions can be added based on text searches, manual input or pre-defined templates/regions. Let us know what you think in the comments. And remember - this is all in our flagship AutoVue product - no additional software required!

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  • Windows Presentation Foundation 4.5 Cookbook Review

    - by Ricardo Peres
    As promised, here’s my review of Windows Presentation Foundation 4.5 Cookbook, that Packt Publishing kindly made available to me. It is an introductory book, targeted at WPF newcomers or users with few experience, following the typical recipes or cookbook style. Like all Packt Publishing books on development, each recipe comes with sample code that is self-sufficient for understanding the concepts it tries to illustrate. It starts on chapter 1 by introducing the most important concepts, the XAML language itself, what can be declared in XAML and how to do it, what are dependency and attached properties as well as markup extensions and events, which should give readers a most required introduction to how WPF works and how to do basic stuff. It moves on to resources on chapter 2, which also makes since, since it’s such an important concept in WPF. Next, chapter 3, come the panels used for laying controls on the screen, all of the out of the box panels are described with typical use cases. Controls come next in chapter 4; the difference between elements and controls is introduced, as well as content controls, headered controls and items controls, and all standard controls are introduced. The book shows how to change the way they look by using templates. The next chapter, 5, talks about top level windows and the WPF application object: how to access startup arguments, how to set the main window, using standard dialogs and there’s even a sample on how to have a irregularly-shaped window. This is one of the most important concepts in WPF: data binding, which is the theme for the following chapter, 6. All common scenarios are introduced, the binding modes, directions, triggers, etc. It talks about the INotifyPropertyChanged interface and how to use it for notifying data binding subscribers of changes in data sources. Data templates and selectors are also covered, as are value converters and data triggers. Examples include master-detail and sorting, grouping and filtering collections and binding trees and grids. Last it covers validation rules and error templates. Chapter 7 talks about the current trend in WPF development, the Model View View-Model (MVVM) framework. This is a well known pattern for connecting things interface to actions, and it is explained competently. A typical implementation is presented which also presents the command pattern used throughout WPF. A complete application using MVVM is presented from start to finish, including typical features such as undo. Style and layout is covered on chapter 8. Why/how to use styles, applying them automatically,  using the many types of triggers to change styles automatically, using Expression Blend behaviors and templates are all covered. Next chapter, 9, is about graphics and animations programming. It explains how to create shapes, transform common UI elements, apply special effects and perform simple animations. The following chapter, 10, is about creating custom controls, either by deriving from UserControl or from an existing control or framework element class, applying custom templates for changing the way the control looks. One useful example is a custom layout panel that arranges its children along a circumference. The final chapter, 11, is about multi-threading programming and how one can integrate it with WPF. Includes how to invoke methods and properties on WPF classes from threads other than the main UI, using background tasks and timers and even using the new C# 5.0 asynchronous operations. It’s an interesting book, like I said, mostly for newcomers. It provides a competent introduction to WPF, with examples that cover the most common scenarios and also give directions to more complex ones. I recommend it to everyone wishing to learn WPF.

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  • Big Data: Size isn’t everything

    - by Simon Elliston Ball
    Big Data has a big problem; it’s the word “Big”. These days, a quick Google search will uncover terabytes of negative opinion about the futility of relying on huge volumes of data to produce magical, meaningful insight. There are also many clichéd but correct assertions about the difficulties of correlation versus causation, in massive data sets. In reading some of these pieces, I begin to understand how climatologists must feel when people complain ironically about “global warming” during snowfall. Big Data has a name problem. There is a lot more to it than size. Shape, Speed, and…err…Veracity are also key elements (now I understand why Gartner and the gang went with V’s instead of S’s). The need to handle data of different shapes (Variety) is not new. Data developers have always had to mold strange-shaped data into our reporting systems, integrating with semi-structured sources, and even straying into full-text searching. However, what we lacked was an easy way to add semi-structured and unstructured data to our arsenal. New “Big Data” tools such as MongoDB, and other NoSQL (Not Only SQL) databases, or a graph database like Neo4J, fill this gap. Still, to many, they simply introduce noise to the clean signal that is their sensibly normalized data structures. What about speed (Velocity)? It’s not just high frequency trading that generates data faster than a single system can handle. Many other applications need to make trade-offs that traditional databases won’t, in order to cope with high data insert speeds, or to extract quickly the required information from data streams. Unfortunately, many people equate Big Data with the Hadoop platform, whose batch driven queries and job processing queues have little to do with “velocity”. StreamInsight, Esper and Tibco BusinessEvents are examples of Big Data tools designed to handle high-velocity data streams. Again, the name doesn’t do the discipline of Big Data any favors. Ultimately, though, does analyzing fast moving data produce insights as useful as the ones we get through a more considered approach, enabled by traditional BI? Finally, we have Veracity and Value. In many ways, these additions to the classic Volume, Velocity and Variety trio acknowledge the criticism that without high-quality data and genuinely valuable outputs then data, big or otherwise, is worthless. As a discipline, Big Data has recognized this, and data quality and cleaning tools are starting to appear to support it. Rather than simply decrying the irrelevance of Volume, we need as a profession to focus how to improve Veracity and Value. Perhaps we should just declare the ‘Big’ silent, embrace these new data tools and help develop better practices for their use, just as we did the good old RDBMS? What does Big Data mean to you? Which V gives your business the most pain, or the most value? Do you see these new tools as a useful addition to the BI toolbox, or are they just enabling a dangerous trend to find ghosts in the noise?

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  • How to Crop Pictures in Word, Excel, and PowerPoint 2010

    - by DigitalGeekery
    When you add pictures to your Office documents you might need to crop them to remove unwanted areas, or isolate a specific part. Today we’ll take a look at how to crop images in Office 2010. Note: We will show you examples in Word, but you can crop images in Word, Excel, and PowerPoint. To insert a picture into your Office document, click the Picture button on the Insert tab. The Picture Tools format ribbon should now be active. If not, click on the image. New in Office 2010 is the ability to see the area of the photo that you are keeping in addition to what will be cropped out. On the Format tab, click Crop. Click and drag inward any of the four corners to crop from any one side. Notice you can still see the area to be cropped out is show in translucent gray. Press and hold the CTRL key while you drag a corner cropping handle inward to crop equally on all four sides. To crop equally on right and left or the top and bottom, press and hold down the CTRL key while you drag the center cropping handle on either side inward. You can further adjust the cropping area by clicking and dragging the picture behind the cropping area. To accept the current dimensions and crop the photo, press escape or click anywhere outside the cropping area. You can manually crop the image to exact dimensions. This can be done by right clicking on the image and entering the dimensions in the Width and Height boxes, or in the Size group on the Format tab.   Crop to a Shape Select your photo and click Crop from the Size group on the Format tab. Select Crop to Shape and choose any of the available shapes. You photo will be cropped into that shape. Using Fit and Fill If you wish to crop a photo but fill the shape, select Fill. When you choose this option, some edges of the picture might not display but the original picture aspect ratio is maintained. If you wish to have all of the picture fit within a shape, choose Fit. The original picture aspect ratio will be maintained.   Conclusion Users moving from previous versions of Microsoft Office are sure to appreciate the improved cropping abilities in Office 2010, especially the ability to see what will and won’t be kept when you crop a photo. Similar Articles Productive Geek Tips Import Microsoft Access Data Into ExcelEmbed an Excel Worksheet Into PowerPoint or Word 2007Add Artistic Effects to Your Pictures in Office 2010Embed True Type Fonts in Word and PowerPoint 2007 DocumentsChange The Default Color Scheme In Office 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate

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  • Silverlight Cream for January 13, 2011 -- #1026

    - by Dave Campbell
    In this Issue: András Velvárt, Tony Champion, Joost van Schaik, Jesse Liberty, Shawn Wildermuth, John Papa, Michael Crump, Sacha Barber, Alex Knight, Peter Kuhn, Senthil Kumar, Mike Hole, and WindowsPhoneGeek. Above the Fold: Silverlight: "Create Custom Speech Bubbles in Silverlight." Michael Crump WP7: "Architecting WP7 - Part 9 of 10: Threading" Shawn Wildermuth Expression Blend: "PathListBox: Text on the path" Alex Knight From SilverlightCream.com: Behaviors for accessing the Windows Phone 7 MarketPlace and getting feedback András Velvárt shares almost insider information about how to get some user interaction with your WP7 app in the form of feedback ... he has 4 behaviors taken straight from his very cool SufCube app that he's sharing. Reloading a Collection in the PivotViewer Tony Champion keeps working with the PivotViewer ... this time discussing the fact that you can't Reload or Refresh the current collection from the server ... at least not initially, but he did find one :) Tombstoning MVVMLight ViewModels with SilverlightSerializer on Windows Phone 7 Joost van Schaik takes a shot at helping us all with Tombstoning a WP7 app... he's using Mike Talbot's SilverlightSerializer and created extension methods for it for tombstoning that he's willing to share with us. Windows Phone From Scratch #17: MVVM Light Toolkit Soup To Nuts Part 2 Jesse Liberty is up to Part 17 in his WP7 series, and this is the 2nd post on MVVMLight and WP7, and is digging into behaviors. Architecting WP7 - Part 9 of 10: Threading Shawn Wildermuth is up to part 9 of 10 in his series on Architecting WP7 apps. This episode finds Shawn discussing Threading ... know how to use and choose between BackgroundWorker and ThreadPool? ... Shawn will explain. Silverlight TV 57: Performance Tuning Your Apps In the latest Silverlight TV, John Papa chats with Mike Cook about tuning your Silverlight app to get the performance up there where your users will be happy. Create Custom Speech Bubbles in Silverlight. Michael Crump's already gotten a lot of airplay out of this, but it's so cool.. comic-style callout shapes without using the dlls that you normally would... in other words, paths, and very cool hand-drawn looks on some too... very cool, Michael! Showcasing Cinch MVVM framework / PRISM 4 interoperability Sacha Barber has a post up on CodeProject that demonstratest using Cinch and Prism4 together... handily using MEF since Cinch relies on MEFedMVVM... this is a heck of a post... lots of code, lots of explanations. PathListBox: Text on the path Alex Knight keeps making this PathListBox series better ... this time he is putting text on the path... moving text... too cool, Alex! Windows Phone 7: Pinch Gesture Sample Peter Kuhn digs into the WP7 toolkit and examines GestureListener, pinch events, and clipping... examples and code supplied. How to change the StartPage of the Windows Phone 7 Application in Visual Studio 2010 ? Senthil Kumar discusses how to change the StartPage of your WP7 app, or get the program running if you happen to move or rename MainPage.xaml WP7 Text Boxes – OnEnter (my 1st Behaviour) Mike Hole has a post up about the issue with the keyboard appearing in front of the textbox, and maybe using the enter key to drop it... and he's developed a behavior for that process. WP7 ContextMenu in depth | Part1: key concepts and API WindowsPhoneGeek has some good articles that I haven't posted, but I'll catch up. This one is a nice tutorial on the WP7 Context menu... good explanation, diagrams, and code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • 2D Rendering with OpenGL ES 2.0 on Android (matrices not working)

    - by TranquilMarmot
    So I'm trying to render two moving quads, each at different locations. My shaders are as simple as possible (vertices are only transformed by the modelview-projection matrix, there's only one color). Whenever I try and render something, I only end up with slivers of color! I've only done work with 3D rendering in OpenGL before so I'm having issues with 2D stuff. Here's my basic rendering loop, simplified a bit (I'm using the Matrix manipulation methods provided by android.opengl.Matrix and program is a custom class I created that just calls GLES20.glUniformMatrix4fv()): Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); program.setUniformMatrix4f("Projection", projection); At this point, I render the quads (this is repeated for each quad): Matrix.setIdentityM(modelview, 0); Matrix.translateM(modelview, 0, quadX, quadY, 0); program.setUniformMatrix4f("ModelView", modelview); quad.render(); // calls glDrawArrays and all I see is a sliver of the color each quad is! I'm at my wits end here, I've tried everything I can think of and I'm at the point where I'm screaming at my computer and tossing phones across the room. Anybody got any pointers? Am I using ortho wrong? I'm 100% sure I'm rendering everything at a Z value of 0. I tried using frustumM instead of orthoM, which made it so that I could see the quads but they would get totally skewed whenever they got moved, which makes sense if I correctly understand the way frustum works (it's more for 3D rendering, anyway). If it makes any difference, I defined my viewport with GLES20.glViewport(0, 0, windowWidth, windowHeight); Where windowWidth and windowHeight are the same values that are pased to orthoM It might be worth noting that the android.opengl.Matrix methods take in an offset as the second parameter so that multiple matrices can be shoved into one array, so that'w what the first 0 is for For reference, here's my vertex shader code: uniform mat4 ModelView; uniform mat4 Projection; attribute vec4 vPosition; void main() { mat4 mvp = Projection * ModelView; gl_Position = vPosition * mvp; } I tried swapping Projection * ModelView with ModelView * Projection but now I just get some really funky looking shapes... EDIT Okay, I finally figured it out! (Note: Since I'm new here (longtime lurker!) I can't answer my own question for a few hours, so as soon as I can I'll move this into an actual answer to the question) I changed Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); to float ratio = windowWwidth / windowHeight; Matrix.orthoM(projection, 0, 0, ratio, 0, 1, -1, 1); I then had to scale my projection matrix to make it a lot smaller with Matrix.scaleM(projection, 0, 0.05f, 0.05f, 1.0f);. I then added an offset to the modelview translations to simulate a camera so that I could center on my action (so Matrix.translateM(modelview, 0, quadX, quadY, 0); was changed to Matrix.translateM(modelview, 0, quadX + camX, quadY + camY, 0);) Thanks for the help, all!

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  • Motorola Droid App Recommendations

    - by Brian Jackett
    Just as a disclaimer, the views and opinions expressed in this post are solely my own and I’m not getting paid or compensated for anything.     Ok, so I’m one of the crazy few who went out and bought a Droid the week it was released a few months back.  The Motorola Droid was a MAJOR upgrade in phone capabilities for me as my previous phone had no GPS, no web access, limited apps, etc.  I now use my Droid for so much of my life from work to personal to community based events.  Since I’ve been using my Droid for awhile, a number of friends (@toddklindt, @spmcdonough, @jfroushiii, and many more) who later got a Droid asked me which apps I recommended.  While there are a few sites on the web listing out useful Android apps, here’s my quick list (with a few updates since first put together.) Note: * denotes a highly recommended app     Android App Recommendations for Motorola Droid (Updated after 2.1 update) RemoteDroid – install a thin client on another computer and Droid becomes mouse pad / keyboard, control computer remotely PdaNet – free version allows tethering (only to HTTP, no HTTPS) without paying extra monthly charge.  A paid version allows HTTPS access. SportsTap – keep track of about a dozen sports, favorite teams, etc *Movies – setup favorite theaters, find movie times, buy tickets, etc WeatherBug elite – paid app, but gives weather alerts, 4 day forecast, etc.  Free version also exists.  (Update: Android 2.1 offers free weather app, but I still prefer WeatherBug.) *Advanced Task Killer – manually free up memory and kill apps not needed Google Voice – have to have a Google Voice account to really use, but allows visual voice mail, sending calls to specific phones, and too many other things to list AndroZip – access your phone memory like a file system Twidroid – best Twitter client I’ve found so far, but personal preference varies.  I’m using free version and suits me just fine. Skype (beta) – I only use this to send chat messages, not sure how/if phone calls works on this. (Update: Skype Mobile app just released, but uninstalled after few days as it kept launching in background and using up memory when not wanted.) *NewsRob – RSS reader syncs to Google Reader.  I use this multiple times a day, excellent app. (Update: this app does ask for your Google username and password, so security minded folks be cautioned.) ConnectBot – don’t use often myself, but allows SSH into remote computer.  Great if you have a need for remote manage server. Speed Test – same as the online website, allows finding upload/download speeds. WiFinder – store wifi preferences and find wifi spots in area. TagReader – simple Microsoft Tag Reader, works great. *Google Listen – audible podcast catcher that allows putting items into a queue, sync with Google Reader RSS, etc. I personally love this app which has now replaced the iPod I used to use in my car, but have heard mixed reviews from others. Robo Defense – (paid app) tower defense game but with RPG elements to upgrade towers over lifetime playing. I’ve never played FieldRunners but I’m told very similar in offering. Nice distraction when in airport or have some time to burn. Phit Droid 3rd Edition – drag and drop block shapes into a rectangle box, simple game to pass the time with literally 1000s of levels. Note this game has been updated dozens of times with numerous editions so unsure exactly which are still on the market. Google Sky Map – impress your friends by holding Droid up to sky and viewing constellations using Droid screen. wootCheck Lite – check up on daily offerings on Woot.com and affiliated wine, sellout, shirt, and kids sites.   Side notes: I’ve seen that Glympse and TripIt have recently come out with Android apps.  I’ve installed but haven’t gotten to use either yet, but I hear good things.  Will try out on 2 upcoming trips in May and update with impressions.         -Frog Out   Image linked from http://images.tolmol.com/images/grpimages/200910191814100_motorola-droid.gif

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  • Create bullet physics rigid body along the vertices of a blender model

    - by Krishnabhadra
    I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine. What I have done I have created a small model in blender which contains a Cube (default blender cube) at the origin and a UVSphere hovering exactly on top of this cube (without touching the cube) I saved the file to get MyModel.blend. Then I used File -> Export -> PVRGeoPOD (.pod/.h/.cpp) in Blender to export the model to .pod format to use along with Cocos3D. In the coding side, I added necessary bullet files to my Cocos3D template project in XCode. I am also using a bullet objective C wrapper. -(void) initializeScene { _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setup camera, lamp etc.*/ .......... ........... /*Add models created in blender to scene*/ [self addContentFromPODFile: @"MyModel.pod"]; /*Create OpenGL ES buffers*/ [self createGLBuffers]; /*get models*/ CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; /*Those boring grey colors..*/ [cubeNode setColor:ccc3(255, 255, 0)]; [sphereNode setColor:ccc3(255, 0, 0)]; float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertices; int cVertexCount = (CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); // for (int i = 0; i < cVertexCount * 3; i+=3) { // printf("\n%f", cVertexData[i]); // printf("\n%f", cVertexData[i+1]); // printf("\n%f", cVertexData[i+2]); // } /*Trying to create a triangle mesh that curresponds the cube in 3D space.*/ int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++){ unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2] ), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2] ), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2] )); offset += 18; } [self releaseRedundantData]; /*Create a collision shape from triangle mesh*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); /*Create physics objects*/ gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); } When I run the sphere and cube shows up fine. I expect the sphere object to fall directly on top of the cube, since I have given it a mass of 1 and the physics world gravity is given as -9.8 in y direction. But What is happening the spere rotates around cube three or times and then just jumps out of the scene. Then I know I have some basic misunderstanding about the whole process. So my question is, how can I create a physics collision shape which corresponds to the shape of a particular mesh model. I may need complex shapes than cube and sphere, but before going into them I want to understand the concepts.

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  • Drawing transparent glyphs on the HTML canvas

    - by Bertrand Le Roy
    The HTML canvas has a set of methods, createImageData and putImageData, that look like they will enable you to draw transparent shapes pixel by pixel. The data structures that you manipulate with these methods are pseudo-arrays of pixels, with four bytes per pixel. One byte for red, one for green, one for blue and one for alpha. This alpha byte makes one believe that you are going to be able to manage transparency, but that’s a lie. Here is a little script that attempts to overlay a simple generated pattern on top of a uniform background: var wrong = document.getElementById("wrong").getContext("2d"); wrong.fillStyle = "#ffd42a"; wrong.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); wrong.putImageData(overlay, 16, 16); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } where the fill method is setting the pixels in the lower-left half of the overlay to opaque red, and the rest to transparent black. And here’s how it renders: As you can see, the transparency byte was completely ignored. Or was it? in fact, what happens is more subtle. What happens is that the pixels from the image data, including their alpha byte, replaced the existing pixels of the canvas. So the alpha byte is not lost, it’s just that it wasn’t used by putImageData to combine the new pixels with the existing ones. This is in fact a clue to how to write a putImageData that works: we can first dump that image data into an intermediary canvas, and then compose that temporary canvas onto our main canvas. The method that we can use for this composition is drawImage, which works not only with image objects, but also with canvas objects. var right = document.getElementById("right").getContext("2d"); right.fillStyle = "#ffd42a"; right.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); var overlayCanvas = document.createElement("canvas"); overlayCanvas.width = overlayCanvas.height = 32; overlayCanvas.getContext("2d").putImageData(overlay, 0, 0); right.drawImage(overlayCanvas, 16, 16); And there is is, a version of putImageData that works like it should always have:

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  • Why are my Unity procedural animations jerky?

    - by Phoenix Perry
    I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of getting squeezed sideways by a pixel. I'm moving a plane by cos and sin so it will spin on the x and z axes. If the planes are moving at Time.time, everything is fine. However, if I put in slower speed multiplier, I get an amazingly weird jerk in my animation. I get it with or without the lerp. How do I fix it? I want it to move very slowly. Is there some sort of invisible grid in unity? Some sort of minimum motion per frame? I put a visual sample of the behavior here. Here's the relevant code: public void spin() { for (int i = 0; i < numPlanes; i++ ) { GameObject g = planes[i] as GameObject; //alt method //currentRotation += speed * Time.deltaTime * 100; //rotation.eulerAngles = new Vector3(0, currentRotation, 0); //g.transform.position = rotation * rotationRadius; //sine method g.GetComponent<PlaneSetup>().pos.x = g.GetComponent<PlaneSetup>().radiusX * (Mathf.Cos((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle)); g.GetComponent<PlaneSetup>().pos.z = g.GetComponent<PlaneSetup>().radius * Mathf.Sin((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle); g.GetComponent<PlaneSetup>().pos.y = g.GetComponent<Transform>().position.y; ////offset g.GetComponent<PlaneSetup>().pos.z += 20; g.GetComponent<PlaneSetup>().posLerp.x = Mathf.Lerp(g.transform.position.x,g.GetComponent<PlaneSetup>().pos.x, .5f); g.GetComponent<PlaneSetup>().posLerp.z = Mathf.Lerp(g.transform.position.z, g.GetComponent<PlaneSetup>().pos.z, .5f); g.GetComponent<PlaneSetup>().posLerp.y = g.GetComponent<Transform>().position.y; g.transform.position = g.GetComponent<PlaneSetup>().posLerp; } Invoke("spin",0.0f); } The full code is on github. There is literally nothing else going on. I've turned off all other game objects so it's only the 40 planes with a texture2D shader. I removed it from Invoke and tried it in Update -- still happens. With a set frame rate or not, the same problem occurs. Tested it in Fixed Update. Same issue. The script on the individual plane doesn't even have an update function in it. The data on it could functionally live in a struct. I'm getting between 90 and 123 fps. Going to investigate and test further. I put this in an invoke function to see if I could get around it just occurring in update. There are no physics on these shapes. It's a straight procedural animation. Limited it to 1 plane - still happens. Thoughts? Removed the shader - still happening.

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  • SQL SERVER – Partition Parallelism Support in expressor 3.6

    - by pinaldave
    I am very excited to learn that there is a new version of expressor’s data integration platform coming out in March of this year.  It will be version 3.6, and I look forward to using it and telling everyone about it.  Let me describe a little bit more about what will be so great in expressor 3.6: Greatly enhanced user interface Parallel Processing Bulk Artifact Upgrading The User Interface First let me cover the most obvious enhancements. The expressor Studio user interface (UI) has had some significant work done. Kudos to the expressor Engineering team; the entire UI is a visual masterpiece that is very responsive and intuitive. The improvements are more than just eye candy; they provide significant productivity gains when developing expressor Dataflows. Operator shape icons now include a description that identifies the function of each operator, instead of having to guess at the function by the icon. Operator shapes and highlighting depict the current function and status: Disabled, enabled, complete, incomplete, and error. Each status displays an appropriate message in the message panel with correction suggestions. Floating or docking property panels provide descriptive tool tips for each property as well as auto resize when adjusting the canvas, without having to search Help or the need to scroll around to get access to the property. Progress and status indicators let you know when an operation is working. “No limit” canvas with snap-to-grid allows automatic sizing and accurate positioning when you have numerous operators in the Dataflow. The inline tool bar offers quick access to pan, zoom, fit and overview functions. Selecting multiple artifacts with a right click context allows you to easily manage your workspace more efficiently. Partitioning and Parallel Processing Partitioning allows each operator to process multiple subsets of records in parallel as opposed to processing all records that flow through that operator in a single sequential set. This capability allows the user to configure the expressor Dataflow to run in a way that most efficiently utilizes the resources of the hardware where the Dataflow is running. Partitions can exist in most individual operators. Using partitions increases the speed of an expressor data integration application, therefore improving performance and load times. With the expressor 3.6 Enterprise Edition, expressor simplifies enabling parallel processing by adding intuitive partition settings that are easy to configure. Bulk Artifact Upgrading Bulk Artifact Upgrading sounds a bit intimidating, but it actually is not and it is a welcome addition to expressor Studio. In past releases, users were prompted to confirm that they wanted to upgrade their individual artifacts only when opened. This was a cumbersome and repetitive process. Now with bulk artifact upgrading, a user can easily select what artifact or group of artifacts to upgrade all at once. As you can see, there are many new features and upgrade options that will prove to make expressor Studio quicker and more efficient.  I hope I’m not the only one who is excited about all these new upgrades, and that I you try expressor and share your experience with me. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Visual Studio 2012 and .NET 4.5 now Live!

    - by Tarun Arora
    Today was the formal launch event for Visual Studio 2012 and .NET 4.5, a state-of-the-art development solution for building modern applications that span connected devices and continuous services, from the client to the cloud. The event was streamed live from http://visualstudiolaunch.com, S.Somasegar corporate vice president of the Developer Division opened the key note, Jason Zander dived deeper into how to leverage Visual Studio 2012 and .NET 4.5 to build modern application. Brian Harry all the awesome features in Visual Studio 2012 to improve the application lifecycle management.   I. Summary of the announcements made today 1. Visual Studio Updates coming this fall –  VS Update will better support agile teams, enable continuous quality, elevate SharePoint development with application lifecycle management (ALM) tools, and expand Visual Studio 2012 Windows development capabilities. It will be available as a community technology preview (CTP) later this month and in final release later this calendar year. A comprehensive list of what will be on offer can be found here. 2. Visual Studio Express 2012 for Windows Desktop – Visual Studio Express 2012 for Windows Desktop brings the newest desktop development capabilities in Visual Studio 2012 to Express users, too. You would be excited to know that the express SKU will support Integration with TFS among some of the other cool features I would like to mention Unit Testing, Unit Testing, Code Analysis, dependency management with NuGet a full list and download links can be found here. 3. F# tools for Visual Studio Express 2012 for web –  This F# Tools release adds in F# 3.0 components, such as the F# 3.0 compiler, F# Interactive, IDE support, and new F# features such as type providers and query expressions to your Visual Studio 2012 express for web. More details and download links can be found here. 4. Visual Studio TFS 2012 Power Tools – The TFS 2012 Power tools brings the goodness of Best Practice Analyzer, Process Template Editor, Storyboard Shapes, Team Explorer enhancements, TFPT command line, TFS Server Backups, etc via to your TFS 2012 installation. It can be downloaded right away from here. II. Road shows There will be many more community road shows this month packaged with hours of demos and discussions. The Visual Studio UK Team has just announced that there will be four UK launch events, face to face session including a product group speaker and partner sessions: Edinburgh, 1st October Manchester, 3rd October London, 4th October Reading, 5th October III. Get Started Download Visual Studio 2012 and the additional supporting software's from here. The Visual Studio development team has put together over 60 videos to help you learn about the new Visual Studio 2012 capabilities in more detail, and all of these will be available for watching here. IV. What’s Next A lot more exciting stuff lined up… Windows 8 Anticipated release: Oct. 26 (UPDATED 9/12) Windows Server 2012 Released (UPDATED 9/4) System Center 2012 Released (UPDATED 9/11) SQL Server 2012 Released (UPDATED 4/2) Internet Explorer 10 Anticipated release: Between Q3 2012 and early 2013 (UPDATED 5/3   Office 2013 Anticipated release: Q4 2012 or Q1 2013(UPDATED 9/12) Exchange 2013 Anticipated release: Q4 2012 (UPDATED 7/26) Visual Studio 2012 Released (UPDATED 9/12) Kinect for Windows Released (UPDATED 9/4) Windows Phone "Tango" and 8 "Tango": Released; Anticipated "Windows Phone 8" release: Q4 2012 (UPDATED 9/5) Dynamics ERP Online Anticipated release: September or October 2012 (UPDATED 7/20) Office 365 Anticipated update schedule: "Almost weekly"(UPDATED 9/12) Windows Azure Rumored CTP release: Spring 2012 (UPDATED 9/7) SharePoint 2013 Anticipated release: Q4 2012 (UPDATED 8/21) Enjoy

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