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  • Detecting right-click on XAML GridView control item

    - by mbrit
    Leaving aside why you would ever want to do this in a touch-centric world, here's how you tell if the right-mouse button has been clicked on a GridView in XAML/WinRT/Metro-style. You have to retrieve a point relative to the UI element you're in, and then query its properties. void itemGridView_PointerPressed(object sender, PointerRoutedEventArgs e) { if (e.GetCurrentPoint(this).Properties.IsRightButtonPressed) { this.BottomAppBar.IsOpen = true; } } (The reason why you might want to do this can be explained by looking at any of the built-in Win8 apps. You can right-click any of the items on any list to bring up a context-sensitive AppBar.)

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  • Build automation: Is it usual to use QMake for non-Qt projects?

    - by Raphael
    So, I'm planning to write a C++ library and I want it to be cross-platform, and as this library won't deal with UI and I want it to have as little dependencies as possible, I won't be using Qt (actually Qt won't really help me to achieve what I want, all I plan on using is STL and Boost). Now when it comes to build a cross-platform project, I really like QMake as it's extremely easy to use and I have experience with it. I also heard good things about CMake, though I really doubt it's as easy to use as QMake. Anyway, here is my question: Should I stick with build automation tool that I know or is QMake just out of context for a non-Qt project? Should I take this as an opportunity to learn CMake? Or is there a better alternative to these two?

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  • Visual Studio Load Tests Virtual Users Simulation

    - by Eldar
    Hello, I'm currently working on writing a load testing application that takes advantage of Load Test using Visual Studio 2010. The load test will simulate 20 users on the same machine, and I need some data to be shared in-memory between all simulated users. I was suprised I couldn't find documentation answering the following question: What seperates each virtual user's running context from the other? Does each virtual user runs the tests in its own process? Maybe in its own app domain? Or just on its own thread? I need to know because if each user is running tests in its own process then all the in-memory cache isn't shared and is created for each user instead of one time for all of them, which is bad for me.

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  • Changing location after CommitAnimations

    - by Will Youmans
    I'm using the following code to move a UIImageView: shootImg.image = [UIImage imageNamed:@"Projectile Left 1.png"]; [UIView beginAnimations:nil context:nil]; shootImg.center = CGPointMake(shootImg.center.x+1000, shootImg.center.y); [UIView commitAnimations]; This works but what I want to do is after [UIView CommitAnimations]; I want to set the location of shootImg using CGPointMake. If I just put it after commitAnimations then the animation doesn't fully complete. Any suggestions? I'm not using any frameworks like cocos2d and if you need to see any more code just ask.

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  • Register Today for the Oracle Value Chain Summit 2013

    - by Pam Petropoulos
    Date: February 4 – 6, 2013 Location: Hyatt Regency San Francisco The Oracle Value Chain Summit will bring together users, partners, and luminaries to learn how Oracle is helping companies transform supply chains into value chains to gain competitive edge. This Summit will combine the intimate atmosphere of previous supply chain  events, such as the Oracle PLM and Oracle Maintenance Summits, under one roof and will include almost 200 sessions across all supply chain management solution areas. Oracle’s AutoVue enterprise visualization solutions will be featured as part of the PLM track, where they’ll be showcased within the context of Agile PLM, as well as Oracle’s next generation visualization solutions.   Don’t miss this opportunity to learn more about visualization successes and best practices through sessions featuring customer testimonials, solution demonstrations, and networking activities. Visit the event site for further details and agenda information. An early bird registration fee of $195 is available until December 31, 2012. Click here to register today!

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • Retrieve the coordinates of the *occluding* (closest/drawn) pixels during 3D overlap, using OpenGL?

    - by Big Rich
    Hi, Sorry if the question is not worded well, I'm a new to both 3D and OpenGL. How could I go about obtaining the 3D coordinates of the occluding object, at the point where occlusion is happening (i.e. the 'intersection' of the object in front/closest to the screen)? Just to offer a [very] rudimentary, visual, example, if you were to form an index-finger cross, with your right hand closest to your face, I'd like to know the coordinates of the part of your right finger which obscures the other finger (obviously back within the OpenGL context - no jokers ;-) ). If there is a way to find out both about the occluder (hider) and the occluded (hidden) objects in OpenGL, then that would be of great use, also. Cheers Rich

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  • Which language unifies OOP, both RPC call and Message passing a la Smalltalk, and more ...

    - by user310291
    I hate software editors who pretend to know better what you need and choose for you. Java and c# pretend multiple inheritance is dangerous. That I agree I often use Interface but in some cases I may need multiple inheritance : why not let me choose ? Also today you have to choose between RPC call à la Java and Message passing à la Objective C. Again can't I choose when one or the other is more practical ? So is there any language on earth which will free me from what I want to choose to use dependending on MY context and MY own judgement ?

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  • The life saver HttpContext.Current.Items["ParameterName"]

    - by MoezMousavi
    I got stocked passing parameter to one master page for some reasons, seems the page lifecycle and dynamic loading of the master pages has got some issues with defining public properties in the masterpage within my project. It did not set my values and as a result, properties became useless. A collegue just mentioned using HttpContext. have a look what  MSDN saying "Encapsulates all HTTP-specific information about an individual HTTP request" http://msdn.microsoft.com/en-us/library/system.web.httpcontext.aspx HttpContext.Current.Items["ParameterName"] Also, Page.Items could do the same thing. Page.Items, "Gets a list of objects stored in the page context" http://msdn.microsoft.com/en-us/library/system.web.ui.page.items.aspx as your master page and content page are rendered as a single document anyway.

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  • Can we have some "coming soon" text in our app? Will Apple reject it? [closed]

    - by Pedro
    We're getting ready to push our app live. There's some functionality that's not ready yet; it's accessory, not crucial to the user, but it does provide some interesting context. If I have a button with the name of the feature (e.g., "Panoramic Views") and a "COMING SOON" label stuck over it, will Apple reject the submission? What if instead of a button it's just a text label somewhere announcing "Panoramic Views coming soon!"? I've seen some material online saying that "coming soon" is a no-no but all I could find in Apple's guidelines themselves was 2.9, "Apps that are "beta", "demo", "trial", or "test" versions will be rejected". Which is certainly not the case! Thanks in advance, any help greatly appreciated.

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • What are the challenges and benefits of writing games with a functional language?

    - by McMuttons
    While I know that functional languages aren't the most commonly used for game writing, there are a lot of benefits associate with them that seem like they would be interesting in any programming context. Especially the ease of parallelization I would think could be very useful as focus is moving toward more and more processors. Also, with F# as a new member of the .NET family, it can be used directly with XNA, for example, which lowers the threshold quite a bit, as opposed to going with LISP, Haskell, Erlang, etc. If anyone has experience writing games with functional code, what has turned out to be the positives and negatives? What was it suited for, what not? Edit: Finding it hard to decide that there's a single good answer for this, so it's probably better suited as a community wiki post.

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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  • Developing gnome shell extensions with eclipse as a IDE

    - by GAP
    I would like to know whether any body has used Eclipse JavaScript support for developing gnome-exensions. Actually aiming here for the context support which is available in eclipse. And i though if i could add all the java scripts that a extension is inheriting (base scrips) in to a user library, then i could included it as a dependency in my extension project. Have any once done this already ? Does all the methods that are used in a exentions exist in the base scripts ? In what directories does the base scripts exist ? So far i tried adding the scripts in the following directory but still i have error when i try to look at the journal gnome extension code. /usr/share/gnome-shell/js /usr/share/gjs-1.0 Thanks

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  • How list of references are represented in UML and does that break any DDD rules ?

    - by Rushino
    Hello, How a list of references are represented in UML ? Example : a Calendar contain a list of phases which contain a list of sequences which contain a list of assignations Calendar is root because phases and sequences and assignations only work in context of a calendar. But assignations must hold multiple references to groups of students. (Must work two sides) Would like to know if its possible to hold multiple references of an aggregate root (groups) inside another aggregate root (calendar) member ? Also how a list of references are represented in UML ? it is a simple relation ? Also does this break any rules in DDD domain ? Thanks.

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  • 44 Tips for Front End Web Devs (Part 1)

    - by Geertjan
    HTML, JavaScript, and CSS development in NetBeans IDE is fairly new, especially the integrated features of all the editors with the browser. In this screencast, newbies (and even those who have used NetBeans for many years) get a series of tips and insights into using NetBeans IDE in the context of HTML5 development. For example, useful keyboard shortcuts, plugins such as Emmet, and much much more is covered: Part 2 of this series, which is also the final part, is set to be published tomorrow. Note: The outline of the screencast is found in yesterday's blog entry!

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  • should I create a new class for a specific piece of business logic?

    - by Riz
    I have a Request class based on the same Entity in my Domain. It currently only has property definitions. I'd like to add a method for checking a duplicate Request which I'll call from my controller. Should I add a method called CheckDuplicate in the Request class? Would I be violating the SRP? The method will need to access a database context to check already existing requests. I'm thinking creating another class altogether for this logic that accepts a datacontext as part of its constructor. But creating a whole new class for just one method seems like a waste too. Any advice?

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  • Get root access for copying files to /usr/share/...?

    - by Vinaychalluru
    To be short, I want to copy a folder to a location /usr/share/screenlets/..... I don't know how to do it. I am using Ubuntu 10.04. I tried by logging in as root from terminal giving "su with my password". I even changed my user account type to ADMINISTRATOR by giving the root password when asked, yet, no use. Think all of you know that, even the option PASTE in the context menu's list in the folder "/usr/share/..." is INACTIVE. How can I copy those files?

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  • Why do we need private variables?

    - by rak
    Why do we need private variables in classes in the context of programming? Every book on programming I've read says this is a private variable, this is how you define it but stops there. The wording of these explanations always seemed to me like we really have a crisis of trust in our profession. The explanations always sounded like other programmers are out to mess up our code. Yet, there are many programming languages that do not have private variables. What do private variables help prevent? How do you decide if a particular of properties should be private or not? If by default every field SHOULD be private then why are there public data members in a class? Under what circumstances should a variable be made public?

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  • Is there any Google Adsense revenue if a visitor rolls over (hovers) on an ad unit?

    - by torr
    I have noticed an increase in interactive flash animations especilly on 300px wide adsense ads. Many of them ask the visitor to rollover to either reveal what the ad is about, show a clip, etc. So I wonder: the visitor is giving attention to this ad, is viewing its message -- without clicking on it. In essence, the ad agency's objective is accomplished without a click, which would be a significant money saver if PPC is considered. This seems very ingenious on their part, and I wonder how this is handled by Google. Shouldn't there be a fee for a publisher if visitors interact with ads, regardless of clicks? CTR becomes irrelevant in this context. Are you aware of anything being discussed in this respect?

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  • Windows Embedded Standard 7 est disponible, Microsoft l'a distribué aux OEMs

    Windows Embedded Standard 7 est disponible, Microsoft l'a distribué aux OEMs Microsoft vient d'annoncer la sortie de Windows Embedded Standard 7, qui intégrera Media Center (pour permettre aux fabricants de développer des produits comme des récepteurs numériques avec un contenu multimédia centralisé.) ainsi que des interfaces multimouvements tactiles et des applications context-aware avec Windows Touch. De plus, le système sera tourné vers le vert avec des API de management de puissance permettant de développer des solutions allant dans le sens de la green IT. Des analystes spécialisés estiment que les parts de marché potentielles pour Microsoft dans le domaine des médias digitaux (magnétoscopes numériques, TVs à écrans plats, etc....

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  • Right-click In Ubuntu 11.10 Acts Too Fast - No Fix Yet, Any Workaround?

    - by badlearner
    When I click the right mouse button (anywhere, be it - desktop, browser, console, etc.), the right-click context menu pops up so quickly that the very option in the menu gets clicked. This happens to often to take it easy. This issue has been brought up a couple of times on Ask Ubuntu, but with no fix whatsoever. This is a very low priority issue for the Ubuntu team I believe? (How could they?!) Is there at least a workaround for the issue? Ubuntu is almost unusable for me as it is now. PS: I have a new mouse. So, please don't go about suggesting that I get a new one - - everything's working fine on Windows 7, so should be the case with ubuntu 11.10, which it is not.

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  • DRIconf in Ubuntu 64x plus ATI GPU or something more?

    - by Balask
    I've been trying to get Call of Duty 2 to work in Wine in Ubuntu. It gives me a black screen. So I tried the fix suggested by the wine apphq and downloaded DRIconf. Funny thing is that it can't find my direct rendering device. "Could not detect any configurable direct-rendering capable devices. DRIconf will be started in expert mode" When I enter into it in Expert Mode is just errors out anyway. fglrxinfo gives me: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 4200 Series OpenGL version string: 3.3.11627 Compatibility Profile Context That shows me my driver is installed correctl,y right? World of Goo which is Linux native and requires direct rendering works like a charm. So I'm wondering, is there some other workaround? Is there a bigger issue? Does me running 64-bit affect it at all?

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  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

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  • What are the Characteristics of a Software "Center of Excellence" (CoE)?

    - by Randy
    Recently a new director of my department came in and expressed his wish that we become a "center of excellence". I expected that since he is my first boss who actually has a programming background that there would be some description of this. However, it was left at that. As I reflected on this over the last few days, I am coming up empty on what a CoE actually means beyond just "being effective" at delivering the product. Here are the main items I am struggling with: Is this just a term that is thrown around by management types? What qualities make a group of software developers and testers excellent? How do you measure excellence in this context?

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