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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • Specific compiler flags for specific files in Xcode

    - by Jasarien
    I've been tasked to work on a project that has some confusing attributes. The project is of the nature that it won't compile for the iPhone Simulator And the iPhone Device with the same compile settings. I think it has to do with needing to be specifically compiled for x86 or arm6/7 depending on the target platform. So the project's build settings, when viewed in Xcode's Build Settings view doesn't enable me to set specific compiler flags per specific files. However, the previous developer that worked on this project has somehow declared the line: CE7FEB5710F09234004DE356 /* MyFile.m in Sources */ = {isa = PBXBuildFile; fileRef = CE7FEB5510F09234004DE356 /* MyFile.m */; settings = {COMPILER_FLAGS = "-fasm-blocks -marm -mfpu=neon"; }; }; Is there any way to do this without editing the project file by hand? I know that editing the project file can result in breaking it completely, so I'd rather not do that, as I obviously don't know as much as the previous developer. So to clarify, the question is: The build fails when compiling for simulator unless I remove the -fasm-blocks flag. The build fails when compiling for device unless I add the -fasm-blocks flag. Is there a way to set this flag per file without editing the project file by hand?

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  • What is the purpose of the garbage (files) that Qt Creator auto-generates and how can I tame them?

    - by Venemo
    Hello Everyone, I'm fairly new to Qt, and I'm using the new Nokia Qt SDK beta and I'm working to develop a small application for my Nokia N900 in my free time. Fortunately, I was able to set up everything correctly, and also to run my app on the device. I've learned C++ in school, so I thought it won't be so difficult. I use Qt Creator as my IDE, because it doesn't work with Visual Studio. I also wish to port my app to Symbian, so I have run the emulator a few times, and I also compile for Windows to debug the most evil bugs. (The debugger doesn't work correctly on the device.) I come from a .NET background, so there are some things that I don't understand. When I hit the build button, Qt Creator generates a bunch of files to my project directory: moc_*.cpp files - I don't know their purpose. Could someone tell me? *.o files - I assume these are the object code *.rss files - I don't know their purpose, but they definitely don't have anything to do with RSS Makefile and Makefile.Debug - I have no idea AppName (without extension) - the executable for Maemo, and AppName.sis - the executable for Symbian, I guess? AppName.loc - I have no idea AppName_installer.pkg and AppName_template.pkg - I have no idea qrc_Resources.cpp - I guess this is for my Qt resources (where AppName is the name of the application in question) I noticed that these files can be safely deleted, Qt Creator simply regenerates them. The problem is that they pollute my source directory. Especially because I use version control, and if they can be regenerated, there is no point in uploading them to SVN. So, could someone please tell me what the exact purpose of these files is, and how can I ask Qt Creator to place them into another directory? Thank you in advance!

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  • Playing wave file ends immediatly (C++, Windows)

    - by TyBoer
    I've got a following situation. On a machine there is a Fritz ISDN card. There is a process that is responsible for playing a certain wave file on this device's wave out (ISDN connection is made at startup and made persistent). The scenario is easy, whenever needed the process calls waveOutWrite() on the previously opened wave device (everything initialized without any problems of course) and a callback function waits for MMWOMDONE msg to know that the playback has been finished. Since a few days however (nothing changed neither in the process nor the machine) the MMWOMDONE message comes immediately after calling waveOutWrite() even though the wave lasts a couple of seconds. Again no error is reported, it looks like the file was played but had zero length (which is not the case). I am also sure that waveOutReset() was not called by my process (it would also trigger sending the mentioned message). I already used to have some strange problems in the past that where solved simply by reinstalling TAPI drivers. This time for some reason it is problematic form me to perform that once again and am trying more analytical approach :). Any suggestions what might cause such a behavior? Maybe sth on the other end of the ISDN line?

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  • Calling method on category included from iPhone static library causes NSInvalidArgumentException

    - by Corey Floyd
    I have created a static library to house some of my code like categories. I have a category for UIViews in "UIView-Extensions.h" named Extensions. In this category I have a method called: - (void)fadeOutWithDelay:(CGFloat)delay duration:(CGFloat)duration; Calling this method works fine on the simulator on Debug configuration. However, if try to run the app on the device I get a NSInvalidArgumentException: [UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 It seems for some reason UIView-Extensions.h is not being included in the device builds. What I have checked/tried I did try to include another category for NSString, and had the same issue. Other files, like whole classes and functions work fine. It is an issue that only happens with categories. I did a clean all targets, which did not fix the problem. I checked the static library project, the categories are included in the target's "copy headers" and "compile sources" groups. The static library is included in the main projects "link binary with library" group. Another project I have added the static library to works just fine. I deleted and re-added the static library with no luck -ObjC linker flag is set Any ideas? nm output libFJSCodeDebug.a(UIView-Extensions.o): 000004d4 t -[UIView(Extensions) changeColor:withDelay:duration:] 00000000 t -[UIView(Extensions) fadeInWithDelay:duration:] 000000dc t -[UIView(Extensions) fadeOutWithDelay:duration:] 00000abc t -[UIView(Extensions) firstResponder] 000006b0 t -[UIView(Extensions) hasSubviewOfClass:] 00000870 t -[UIView(Extensions) hasSubviewOfClass:thatContainsPoint:] 000005cc t -[UIView(Extensions) rotate:] 000002d8 t -[UIView(Extensions) shrinkToSize:withDelay:duration:] 000001b8 t -[UIView(Extensions) translateToFrame:delay:duration:] U _CGAffineTransformRotate 000004a8 t _CGPointMake U _CGRectContainsPoint U _NSLog U _OBJC_CLASS_$_UIColor U _OBJC_CLASS_$_UIView U ___CFConstantStringClassReference U ___addsf3vfp U ___divdf3vfp U ___divsf3vfp U ___extendsfdf2vfp U ___muldf3vfp U ___truncdfsf2vfp U _objc_enumerationMutation U _objc_msgSend U _objc_msgSend_stret U dyld_stub_binding_helper

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  • Phonegap bluetooth plugin not working

    - by user2907333
    First time poster here , so I'm sorry if this question is asked incorrect or if there are any issues. I'm working on a phonegap app for which I need to be able to set up a bluetooth connection between a tablet (android in this case) and a Win CE PC. Currently i'm trying to get the bluetooth part to work on the tablet and i'm using the plug in you can find at https://github.com/tanelih/phonegap-bluetooth-plugin And for the momemt I'm just trying to enable and disable the Bluetooth on the device. In my bluetoothpage.js file i'm using the following method window.bluetooth.prototype.enable(bluetoothTestSucces(),bluetoothTestFail()); The bluetoothTestSucces and bluetoothTestFail functions just show an alert, nothing else. And if i understand the working of phonegap plugins correctly this uses the following code in my bluetooth.js file Bluetooth.prototype.enable = function(onSuccess, onError) { exec(onSuccess, onError, "Bluetooth", "enable", []); } which calls private void enable(JSONArray args, CallbackContext callbackCtx) { try { _bluetooth.enable(); callbackCtx.success(); } catch(Exception e) { this.error(callbackCtx, e.getMessage(), BluetoothError.ERR_UNKNOWN); } } in my BluetoothPlugin.java file. And if the java file returns Succes bluetoothTestSucces() is used and if the java file returns an error bluetoothTestFail() is used. But for some reason it runs both and does not turn on bluetooth on my device. I'm almost certain I've forgotten a link to a file or have linked it wrong somewhere. But I've followed the instructions that were included in the plugin. I've included the Bluetooth permission in my AndoridManifest file which is located in the root directory of my app I've included the plugin in my config.xml file which is located in res/xml I've required the plugin after the deviceready event as follows document.addEventListener("deviceready", onDeviceReady, false); function onDeviceReady() { window.bluetooth = cordova.require("cordova/plugin/bluetooth"); } Could anyone tell me how to fix this or what i've done wrong? thanks Martijn PS: I'm sorry for any language errors, English isn't my native language. edit: forgot to include some code

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  • Handling XMLHttpRequest to call external application

    - by Ian
    I need a simple way to use XMLHttpRequest as a way for a web client to access applications in an embedded device. I'm getting confused trying to figure out how to make something thin and light that handles the XMLHttpRequests coming to the web server and can translate those to application calls. The situation: The web client using Ajax (ExtJS specifically) needs to send and receive asynchronously to an existing embedded application. This isn't just to have a thick client/thin server, the client needs to run background checking on the application status. The application can expose a socket interface, with a known set of commands, events, and configuration values. Configuration could probably be transmitted as XML since it comes from a SQLite database. In between the client and app is a lighttpd web server running something that somehow handles the translation. This something is the problem. What I think I want: Lighttpd can use FastCGI to route all XMLHttpRequest to an external process. This process will understand HTML/XML, and translate between that and the application's language. It will have custom logic to simulate pushing notifications to the client (receive XMLHttpRequest, don't respond until the next notification is available). C/C++. I'd really like to avoid installing Java/PHP/Perl on an embedded device. So I'll need more low level understanding. How do I do this? Are there good C++ libraries for interpreting the CGI headers and HTML so that I don't have to do any syntax processing, I can just deal with the request/response contents? Are there any good references to exactly what goes on, server side, when handling the XMLHttpRequest and CGI interfaces? Is there any package that does most of this job already, or will I have to build the non-HTTP/CGI stuff from scratch? Thanks for any help! I am really having trouble learning about the server side of these technologies.

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  • How to choose light version of databse system

    - by adopilot
    I am starting one POS (Point of sale) project. Targeting system is going to be written in C# .NET 2 WinForms and as main database server We are going to use MS-SQL Server. As we have a lot of POS devices in chain for one store I will love to have backend local data base system on each POS device. Scenario are following: When main server goes down!! POS application should continue working "off-line" with local database, until connection to main server come up again. Now I am in dilemma which local database is going to be most adoptable for me. Here is some notes for helping me point me in right direction: To be Light "My POS devices art usually old and suffering with performances" To be Free "I have a lot of devices and I do not wont additional cost beside main SQL serer" One day Ill love to try all that port on Mono and Linux OS. Here is what I've researched so far: Simple XML "Light but I am afraid of performance, My main table of items is average of 10K records" SQL-Expres "I am afraid that my POS devices is poor with hardware for SQLExpres, and also hard to install on each device and configure" Less known Advantage Database Server have free distribution of offline ADT system. DBF with extended Library,"Respect for good old DBFs but that era is behind Me with clipper and DBFs" MS Access Sqlite "Mostly like for now, but I am afraid how it is going to pair with MS SQL do they have same Data taypes". I know that in this SO is a lot of subjective data, but at least can someone recommended some others lite database system, or things that I shod most take attention before I choice database.

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  • Is there a fast alternative to creating a Texture2D from a Bitmap object in XNA?

    - by Matthew Bowen
    I've looked around a lot and the only methods I've found for creating a Texture2D from a Bitmap are: using (MemoryStream s = new MemoryStream()) { bmp.Save(s, System.Drawing.Imaging.ImageFormat.Png); s.Seek(0, SeekOrigin.Begin); Texture2D tx = Texture2D.FromFile(device, s); } and Texture2D tx = new Texture2D(device, bmp.Width, bmp.Height, 0, TextureUsage.None, SurfaceFormat.Color); tx.SetData<byte>(rgbValues, 0, rgbValues.Length, SetDataOptions.NoOverwrite); Where rgbValues is a byte array containing the bitmap's pixel data in 32-bit ARGB format. My question is, are there any faster approaches that I can try? I am writing a map editor which has to read in custom-format images (map tiles) and convert them into Texture2D textures to display. The previous version of the editor, which was a C++ implementation, converted the images first into bitmaps and then into textures to be drawn using DirectX. I have attempted the same approach here, however both of the above approaches are significantly too slow. To load into memory all of the textures required for a map takes for the first approach ~250 seconds and for the second approach ~110 seconds on a reasonable spec computer. If there is a method to edit the data of a texture directly (such as with the Bitmap class's LockBits method) then I would be able to convert the custom-format images straight into a Texture2D and hopefully save processing time. Any help would be very much appreciated. Thanks

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  • Issue with 'Hello Android' tutorial

    - by Mike Needham
    I am brand new to Eclipse and Android, but somewhat familiar with Java. That having been said, I tried to follow the 'Hello Android' tutorial from the developer site using the latest Eclipse (Galieo) and the 2.1 Android SDK, I am on a Macintosh running Snow Leopard (OS X 10.6). I have a default virtual device (though my target is actually for phones like my own HTC Incredible which has the snapdragon processor and of course all the latest accoutrement in smart phones. Everything seemed to go okay until I went to RUN>RUN and then selected 'Android Application'. My computer spins it's wheels for a while and then I see two errors. I have pasted the output below: [2010-05-04 01:53:46 - HelloAndroid] ------------------------------ [2010-05-04 01:53:46 - HelloAndroid] Android Launch! [2010-05-04 01:53:46 - HelloAndroid] adb is running normally. [2010-05-04 01:53:46 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-04 01:53:46 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'myAVD' [2010-05-04 01:53:46 - HelloAndroid] Launching a new emulator with Virtual Device 'myAVD' [2010-05-04 01:53:58 - HelloAndroid] New emulator found: emulator-5554 [2010-05-04 01:53:58 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-05-04 01:53:59 - Emulator] 2010-05-04 01:53:59.501 emulator[10398:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-05-04 01:54:23 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! I never do see the text in the emulator and the emulator crashes with a message about it quitting unexpectedly. The actual code is line by line from the tutorial and I have never been able to get to the XML part yet. I am not sure what is wrong with my environment setup or if it is just an incompatibility with Snow Leopard? I would REALLY appreciate any help in resolving this as I am very interested in developing on this platform. Thank-you, Mike N Lawrence, Kansas

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  • JAVASCRIPT ENABLED [closed]

    - by kirchoffs415
    HI, I hope somebody can help, i keep getting the following message when i log on-- Your Javascript is disabled. Limited functionality is available. it will stay for maybe a day sometimes two.I have uninstalled javascript and reinstalled but still the same. Iam using chrome. any help would be gratefull many thanks Dominic p.s. my system spec is as follows System InformationOS Name Microsoft® Windows Vista™ Home Premium Version 6.0.6002 Service Pack 2 Build 6002 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name DOM-PC System Manufacturer Dell Inc. System Model Inspiron 1545 System Type X86-based PC Processor Pentium(R) Dual-Core CPU T4200 @ 2.00GHz, 2000 Mhz, 2 Core(s), 2 Logical Processor(s) BIOS Version/Date Dell Inc. A05, 25/02/2009 SMBIOS Version 2.4 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume3 Locale United Kingdom Hardware Abstraction Layer Version = "6.0.6002.18005" User Name DOM-PC\DOM Time Zone GMT Standard Time Installed Physical Memory (RAM) 3.00 GB Total Physical Memory 2.96 GB Available Physical Memory 1.38 GB Total Virtual Memory 5.89 GB Available Virtual Memory 4.25 GB Page File Space 3.00 GB Page File C:\pagefile.sys My System Specs

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  • trackroll does not works as i want or expect to do,blackberry

    - by SWATI
    i am working on blackberry curve 8300 i have added some components in the main screen,now i want to move the focus vertically when the trackball moves up or down and move the focus horizontally when track-Wheel moves left or right. ================================================================================== --Title area that contains a focusable field(BACK)-- --Non focusable Label field that indicates the name of the user-- --A horizontal field manager1 that contains 4 buttons-- --A horizontal field manager2 that contains 4 buttons-- --A horizontal field manager2 that contains 4 buttons-- ================================================================================== now suppose currently focus is on BACK button and i scroll the track-wheel downwards then, focus should come on 1st button of manager1 Again when i scroll downwards,then focus should come on the 1st button of manager2 and not the 2nd button of manager1(as its happening on device) my code is ::: protected boolean trackwheelRoll(int amount, int status, int time) { focusIndex = this.getFieldWithFocusIndex(); System.out.println("focus index ::::::::::::::::"+focusIndex); Field f; if(focusIndex!=0) { if(amount==-1) { //move up if(focusIndex>=0) { focusIndex = focusIndex-1; f = getField(focusIndex); f.setFocus(); } } if(amount==1) { //moving down if(focusIndex<=3) { f = getField(++focusIndex); f.setFocus(); } } } return super.trackwheelRoll(amount, status, time); } even after this control moves abruptly on simulator but on device no change took place

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  • Trouble Running Leaks Instrument

    - by TheGeoff
    I'm having trouble running the Leaks Instrument since installing the 3.0 SDK. An NDA disclaimer here I don't think this is a 3.0 SDK issue, just a configuration problem. So I'm looking for advice on configuring the tools in question not the 3.0 SDK per se. Here’s the breakdown of the behavior I am seeing. My Application is compiled to OS version 2.2. I can run it out of XCode in debug mode on the Simulator and Device running 2.2, 2.2.1, 3.0. If I start it with Performance Tools - Leaks, I get an error message from the OS, “The application xxxx quit unexpectedly”, “Ignore, Report, Relaunch.” If I click “Ignore” one of two things will happen, either Leaks tells me it couldn’t attach, or Leaks stop responding to input and I have to Force Quit. Interesting thing is the Simulator starts in 3.0 OS. If I start Instruments Manually and attach to a running 2.2 Simulator it shows the same behavior. If I attach Leaks to an iPhone Device it works. It seems that once I launch Leaks my app won't run in the simulator until I do a new build. Any ideas for getting my Simulator/Leaks/Xcode synced back up? Thanks, Geoff

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  • Making a sqlite file stay existent between runs of the program

    - by Cocorico
    Hi! I'm having a problem with some sqlite code for an iPhone program in Xcode. I was opening my database like this: int result = sqlite3_open("stealtown.db", &database); Which is how they had it in a book I was looking at while I type the program. But then, that way of opening a database it only works when you run in simulator, not on device. So I finally figure out I need to do this: NSString *file = [[NSBundle mainBundle] pathForResource:@"stealtown" ofType:@"db"]; int result = sqlite3_open([file UTF8String], &database); And that works on device, EXCEPT one thing: Each time you launch the program, it starts as if you had never created the database, and when you stick an entry in the table, it's the ONLY entry in that table. When I used the first code on the simulator, I could open my program 6 times, each time adding 1 entry to a table, and at the end, I had 6 entries in that table. With the second code, I do exact same thing but each time there is only 1 entry in that table. Am I explaining this okay, I hope so, it's hard sometimes for me. Anyone maybe know why this would be?

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  • Is there such a thing as IMAP for podcasts?

    - by Gerrit
    Is there such a thing as IMAP for podcasts? I own a desktop, laptop, iPod, smartphone and a web-client all downloading StackOverflow Podcasts. (among others) They all tell me which episodes are available and which are already played. Everything is a horrible mess, ofcourse. My iPod is somewhat in sync with my desktop, but everything else is a random jungle. The same problem with e-mail is solved by IMAP. Every device gets content and meta-information from one server, and stays in sync with it. Per device, I can set preferences (do or do not download the complete archive including junkmail). Can we implement the IMAP approach for podcasts? Or is there a better metaphore/standard to solve this problem? How will the adoption-strategy look like? (by the way: except for the Windows smartphone, I own a full Apple-stack of products. Even then, I run into this problem) UPDATE The RSS-to-Imap link to sourceforge looks promesting, but very alpha/experimental. UPDATE 2 The one thing RSS is missing is the command/method/parameter/attribute to delete/unread items. RSS can only add, not remove. If RSS(N+1) (3?) could add a value for unread="true|false", it would be solved. If I cache all my RSS-feeds on my own server, and add the attribute myself, I only would have to convince iTunes and every other client to respect that.

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  • How to record video in iphone

    - by Timmi
    HI, I need to record video using iPhone. To do that i used UIImagePickerController. I have an iPhone 3G, with me. when i run my code to check if source type available it says device not supported. My OS is 3.2.1, where i am wrong, can some one tell me what i need to change. Also is there some other way to record video. What i need to do is to get the video stream as it is recorded. UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; NSArray *sourceTypes = [UIImagePickerController availableMediaTypesForSourceType:picker.sourceType]; if (![sourceTypes containsObject:(NSString *)kUTTypeVideo ]){ NSLog(@"device not supported"); return; } //picker.allowsEditing = YES; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeVideo]; picker.videoQuality = UIImagePickerControllerQualityTypeHigh; [self presentModalViewController:picker animated:YES]; Thanks,

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  • Making an owner-draw button transparent against its arbitrary background in WINCE

    - by EndsOfInvention
    Hi I am trying to place an owner-draw button transparently onto a background. I have no trouble doing this when the background is a solid colour but if the background is an image I cannot seem to get the correct HDC (handle to device context) to Bitblt() the area that button covers. The HDC that is passed as part of the DRAWITEMSTRUCT gives me a button-default-grey area. If I attempt to get the parent of the HWND and then the device context of that i.e pdc = GetDC(GetParent(hWnd)); then the background that gets BitBlt'd is the background of the last painted window. I hope this question makes sense. this is the code I have: pdis = (LPDRAWITEMSTRUCT)(lParam); hdc = pdis->hDC; button = pdis->CtlID - IDC_BUTOFFSET; //pdc = GetDC((hWnd)); pdc = GetDC(GetParent(hWnd)); hbm = CreateCompatibleBitmap(pdc, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy); SelectObject(hdc, hbm); BitBlt(hdc, 0, 0, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy, pdc, Buttons_[button]->bc.Position.x, Buttons_[button]->bc.Position.y, SRCCOPY); TIA Best regards Ends

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  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

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  • Optimize website for touch devices

    - by gregers
    On a touch device like iPhone/iPad/Android it can be difficult to hit a small button with your finger. There is no cross-browser way to detect touch devices with CSS media queries that I know of. So I check if the browser has support for javascript touch events. Until now, other browsers haven't supported them, but the latest Google Chrome on dev channel enabled touch events (even for non touch devices). And I suspect other browser makers will follow, since laptops with touch screens are comming. This is the test I use: function isTouchDevice() { try { document.createEvent("TouchEvent"); return true; } catch (e) { return false; } } The problem is that this only tests if the browser has support for touch events, not the device. Does anyone know of The Correct[tm] way of giving touch devices better user experience? Other than sniffing user agent. Mozilla has a media query for touch devices. But I haven't seen anything like it in any other browser: https://developer.mozilla.org/En/CSS/Media_queries#-moz-touch-enabled Update: I want to avoid using a separate page/site for mobile/touch devices. The solution has to detect touch devices with object detection or similar from JavaScript, or include a custom touch-CSS without user agent sniffing! The main reason I asked, was to make sure it's not possible today, before I contact the css3 working group.

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  • Passing Derived Class Instances as void* to Generic Callbacks in C++

    - by Matthew Iselin
    This is a bit of an involved problem, so I'll do the best I can to explain what's going on. If I miss something, please tell me so I can clarify. We have a callback system where on one side a module or application provides a "Service" and clients can perform actions with this Service (A very rudimentary IPC, basically). For future reference let's say we have some definitions like so: typedef int (*callback)(void*); // This is NOT in our code, but makes explaining easier. installCallback(string serviceName, callback cb); // Really handled by a proper management system sendMessage(string serviceName, void* arg); // arg = value to pass to callback This works fine for basic types such as structs or builtins. We have an MI structure a bit like this: Device <- Disk <- MyDiskProvider class Disk : public virtual Device class MyDiskProvider : public Disk The provider may be anything from a hardware driver to a bit of glue that handles disk images. The point is that classes inherit Disk. We have a "service" which is to be notified of all new Disks in the system, and this is where things unravel: void diskHandler(void *p) { Disk *pDisk = reinterpret_cast<Disk*>(p); // Uh oh! // Remainder is not important } SomeDiskProvider::initialise() { // Probe hardware, whatever... // Tell the disk system we're here! sendMessage("disk-handler", reinterpret_cast<void*>(this)); // Uh oh! } The problem is, SomeDiskProvider inherits Disk, but the callback handler can't receive that type (as the callback function pointer must be generic). Could RTTI and templates help here? Any suggestions would be greatly appreciated.

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  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • How to choose light version of database system

    - by adopilot
    I am starting one POS (Point of sale) project. Targeting system is going to be written in C# .NET 2 WinForms and as main database server We are going to use MS-SQL Server. As we have a lot of POS devices in chain for one store I will love to have backend local data base system on each POS device. Scenario are following: When main server goes down!! POS application should continue working "off-line" with local database, until connection to main server come up again. Now I am in dilemma which local database is going to be most adoptable for me. Here is some notes for helping me point me in right direction: To be Light "My POS devices art usually old and suffering with performances" To be Free "I have a lot of devices and I do not wont additional cost beside main SQL serer" One day Ill love to try all that port on Mono and Linux OS. Here is what I've researched so far: Simple XML "Light but I am afraid of performance, My main table of items is average of 10K records" SQL-Express "I am afraid that my POS devices is poor with hardware for SQLExpress, and also hard to install on each device and configure" Less known Advantage Database Server have free distribution of offline ADT system. DBF with extended Library,"Respect for good old DBFs but that era is behind Me with clipper and DBFs" MS Access Sqlite "Mostly like for now, but I am afraid how it is going to pair with MS SQL do they have same Data types". I know that in this SO is a lot of subjective data, but at least can someone recommended some others lite database system, or things that I shod most take attention before I choice database.

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  • steps to fix a project that won't compile

    - by eco_bach
    Hi Pulling my hair out in trying to get a simple window based project to compile. I am running both 3.2.2 and 3.2.3 versions of Xcode. The latter is set up in a separate folder. Originally I used the latter to create and compile my project against the new 4.0 sdk. It compiled fine. Then I made the mistake of deleting some sdks I thought I no longer needed. Ever since I can no longer compile. Right now I get a dozen or so errors similar to the following "_OBJC_CLASS_$_CATransition", referenced from: objc-class-ref-to-CATransition in ViewTransitionsAppDelegate.o My active executable is the iphone simulator 4 and Base SDK is iPhone device 3.0. I tried reinstalling the xcode3.2.3 installer, no difference. I'm totally stymied, as my project WAS working and compiling fine, both to the simulator and external device. Are there any best practices or recommended steps in fixing or rebuilding a project when it won't compile? Any help welcome!

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  • authentication question (security code generation logic)

    - by Stick it to THE MAN
    I have a security number generator device, small enough to go on a key-ring, which has a six digit LCD display and a button. After I have entered my account name and password on an online form, I press the button on the security device and enter the security code number which is displayed. I get a different number every time I press the button and the number generator has a serial number on the back which I had to input during the account set-up procedure. I would like to incorporate similar functionality in my website. As far as I understand, these are the main components: Generate a unique N digit aplha-numeric sequence during registration and assign to user (permanently) Allow user to generate an N (or M?) digit aplha-numeric sequence remotely For now, I dont care about the hardware side, I am only interested in knowing how I may choose a suitable algorithm that will allow the user to generate an N (or M?) long aplha-numeric sequence - presumably, using his unique ID as a seed Identify the user from the number generated in step 2 (which decryption method is the most robust to do this?) I have the following questions: Have I identified all the steps required in such an authentication system?, if not please point out what I have missed and why it is important What are the most robust encryption/decryption algorithms I can use for steps 1 through 3 (preferably using 64bits)?

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