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  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

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  • Filtering on a left join in SQLalchemy

    - by Adam Ernst
    Using SQLalchemy I want to perform a left outer join and filter out rows that DO have a match in the joined table. I'm sending push notifications, so I have a Notification table. This means I also have a ExpiredDeviceId table to store device_ids that are no longer valid. (I don't want to just delete the affected notifications as the user might later re-install the app, at which point the notifications should resume according to Apple's docs.) CREATE TABLE Notification (device_id TEXT, time DATETIME); CREATE TABLE ExpiredDeviceId (device_id TEXT PRIMARY KEY, expiration_time DATETIME); Note: there may be multiple Notifications per device_id. There is no "Device" table for each device. So when doing SELECT FROM Notification I should filter accordingly. I can do it in SQL: SELECT * FROM Notification LEFT OUTER JOIN ExpiredDeviceId ON Notification.device_id = ExpiredDeviceId.device_id WHERE expiration_time == NULL But how can I do it in SQLalchemy? sess.query( Notification, ExpiredDeviceId ).outerjoin( (ExpiredDeviceId, Notification.device_id == ExpiredDeviceId.device_id) ).filter( ??? ) Alternately I could do this with a device_id NOT IN (SELECT device_id FROM ExpiredDeviceId) clause, but that seems way less efficient.

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  • Unknown and unreproducible crash causes App Store rejection

    - by Daniel Johnson
    After submitting our application several times, we continue to receive the following response: Thank you for submitting My App to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store because My App is crashing on iPad running iPhone OS 3.2 and Mac OS X 10.6.2. My App crashes upon launch. Unfortunately, crash logs have not been generated. However, resigning the same build with the AdHoc entitlements and loading the build onto the device yields no such crash. After a number of attempts, the application simply does not crash as reported by the reviewer. Furthermore, the reviewer does not provide any useful logging that may have been generated by SpringBoard such as an exit status or event if it had worked properly for any other device. There are no calls to explicitly exit or quit the application in the code line and yet the application terminates on startup. What might cause an application to terminate in such a manner? Under what conditions is an application tested that might not be found under a development environment? Could it be a result of a signing issue that the submission validation system is simply unable to catch? Thanks in advance.

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  • Most cost effective way to target multiple mobile platforms

    - by niidto
    Hi I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved. So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company? Many thanks James

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  • Build and test on 2.2.1 iPod Touch with XCode 3.2.2?

    - by slewis
    I've just installed Xcode 3.2.2 with iPhone SDK 3.2 Beta 5 (Snow Leopard) This version of Xcode didn't come with any iPhone SDKs older than 3.0. But I want to create an app that runs on all devices from iPhone OS 2.2.1 - 3.1.3. I managed to add older SDKs into Xcode by downloading iPhone 3.1.3 with Xcode 3.1.4 and installing each 2.x SDK from the 'Packages' folder in the .dmg. So now I can select 2.2.1 as 'iPhone OS Deployment Target' and the 'Base SDK' as 3.1.3, and the app will build (thus letting me use 3.1.3 APIs with conditional coding whilst still running on 2.2.1 devices). But the problem is the app will not install and run on my 2.2.1 iPod Touch. Instead, Xcode tells me 'No provisioned iPhone OS device is connected'. If I bring up the Organizer, in the left column, the iPod Touch has an orange sphere next to it, instead of green, and clicking on this reveals: 'The version of iPhone OS on “iPod touch” is too old for use with this version of the iPhone SDK. Please restore the device to a version of the OS listed below' I'm not sure how to get this version of the SDK to support 2.2.1. (It needs to be this download of XCode/iPhone SDK because I also want it to be a universal binary so it runs on the iPad with a minimum of fuss).

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  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

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  • Kindle Fire Cant Fit My Webpage inside a Webview of specific size

    - by Madhavan Rangarao
    This is baffling to me. Please help, I could not figure it out ... In my sample html file I have set the meta tag to be <meta name="viewport" content="target-densitydpi=device-dpi, user-scalable=no"> to fit the webpage inside my webview of custom size say 800x600. In Android, I had to specify "target-densitydpi=device-dpi" and it did the job nicely. I tested my custom web page with nexus 7 tablet and the web page fits inside my web view correctly. The same code does not work in Kindle Fire. Only a part of my web page is shown and even if I set the 'initial-scale=1.0' did not help. I tried various settings programmatically but it did not help either. webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); webview.getSettings().setLoadWithOverviewMode(true); webview.setInitialScale(1); webview.getSettings().setUseWideViewPort(true); Any pointers?

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  • A feeling that I'm not that good developer

    - by Karim
    Hi, Im having a strange feeling, but let me first introduce myself as a software developer. I started to program when I was still a kid, I had about 10 or 11 years. I really enjoy my work and never get bored from it. It's amazing how somebody could be paid for what he really likes to do and would be doing it anyway even for free. WHen I first started to program, I was feeling proud of what I was doing, each application I built was for me a success and after 2-3 year I had a feeling that I'm a coding guru. It was a nice feeling ;-) But the more I was in the field, the more types of software I started to develop I was starting to have a feeling that I'm completely wrong in that I'm guru. I felt that I'm not even a mediocre developer. Each new field I start to work on is giving me this feeling. Like when I once developed a device driver for a client, I saw how much I need to learn about device drivers. When I developed a video filter for an application, I saw how much do I still need to learn about DirectShow, Color Spaces, and all the theory behind that. The worst thing was when I started to learn algorithms. It was several years ago. I knew then the basic structures and algorithms like the sorting, some types of trees, some hashtables, strings etc.. and when I really wanted to learn a group of structures I learned about 5-6 new types and saw that in fact even this small group has several hundred subtypes of structures. It's depressing how little time people have in their lives to learn all this stuff. I'm now a software developer with about 10 years of experience and I still feel that I'm not a proficient developer when I think about things that others do in the industry. Is this normal what I'm experiencing or is it a sign of a destructive excessive ambition? Thanks in advance for any comments.

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  • Memory efficient collection class

    - by Joe
    I'm building an array of dictionaries (called keys) in my iphone application to hold the section names and row counts for a tableview. the code looks like this: [self.results removeAllObjects]; [self.keys removeAllObjects]; NSUInteger i,j = 0; NSString *key = [NSString string]; NSString *prevKey = [NSString string]; if ([self.allResults count] > 0) { prevKey = [NSString stringWithString:[[[self.allResults objectAtIndex:0] valueForKey:@"name"] substringToIndex:1]]; for (NSDictionary *theDict in self.allResults) { key = [NSString stringWithString:[[theDict valueForKey:@"name"] substringToIndex:1]]; if (![key isEqualToString:prevKey]) { NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; prevKey = [NSString stringWithString:key]; i = 1; } else { i++; } j++; } NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; } [self.tableview reloadData]; The code works fine first time through but I sometimes have to rebuild the entire table so I redo this code which orks fine on the simulator, but on my device the program bombs when I execute the reloadData line : malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Program received signal: “EXC_BAD_ACCESS”. If I remove the reloadData line the code works on the device. I'm wondering if this is something to do with the way I've built the keys array (ie using autoreleased strings and dictionaries).

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  • Force windows video driver reload. Is it possible at all?

    - by somemorebytes
    Hi there, Some drivers use parameters written in the registry to configure themselves when they get loaded at boot time. I can modify those values and then reboot, but I would like to know if it is possible to force the driver reload, making the changes effective without rebooting. Specifically, I am talking about the video driver (nvidia). I read somewhere, that calling through pINvoke() [User32.ll]::ChangeDisplaySettings() with a 640x480x8bits resolution,(which is so low that it should not be supported by a modern driver) will force windows to load the "Standard VGA driver", and making another call with the current resolution will load the nvidia driver again. This does not work though. At least in Windows 7, even if the low res is not displayed as "supported" the system reduces the screen to a little square in the center of the screen, showing the low res wihtout unloading the nvidia driver. So, is there any .NET/Win32 API, service to restart, or any way at all to force a video driver reload? Perhaps programatically disabling the device (as you could do from the Device Manager) and reenabling it again? Any idea? Thanks a lot.

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • socket timeout and remove O_NONBLOCK option

    - by juxstapose
    Hello, I implemented a socket timeout and retry but in order to do it I had to set the socket as a non-blocking socket. However, I need the socket to block. This was my attempt at a solution to these two problems. This is not working. Subsequent send calls block but never send any data. When I connect without the select and the timeout, subsequent send calls work normally. References: C: socket connection timeout How to reset a socket back to blocking mode (after I set it to nonblocking mode)? Code: fd_set fdset; struct timeval tv; fcntl(dsock, F_SETFL, O_NONBLOCK); tv.tv_sec = theDeviceTimeout; tv.tv_usec = 0; int retries=0; logi(theLogOutput, LOG_INFO, "connecting to device socket num retrys: %i", theDeviceRetry); for(retries=0;retries<theDeviceRetry;retries++) { connect(dsock, (struct sockaddr *)&daddr, sizeof daddr); FD_ZERO(&fdset); FD_SET(dsock, &fdset); if (select(dsock + 1, NULL, &fdset, NULL, &tv) == 1) { int so_error; socklen_t slen = sizeof so_error; getsockopt(dsock, SOL_SOCKET, SO_ERROR, &so_error, &slen); if (so_error == 0) { logi(theLogOutput, LOG_INFO, "connected to socket on port %i on %s", theDevicePort, theDeviceIP); break; } else { logi(theLogOutput, LOG_WARN, "connect to %i failed on ip %s because %s retries %i", theDevicePort, theDeviceIP, strerror(errno), retries); logi(theLogOutput, LOG_WARN, "failed to connect to device %s", strerror(errno)); logi(theLogOutput, LOG_WARN, "error: %i %s", so_error, strerror(so_error)); continue; } } } int opts; opts = fcntl(dsock,F_GETFL); logi(theLogOutput, LOG_DEBUG, "clearing nonblock option %i retries %i", opts, retries); opts ^= O_NONBLOCK; fcntl(dsock, F_SETFL, opts);

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • Where should an application's default folder live?

    - by HotOil
    Hi: I'm creating a little app that configures a connected device and then saves the config information in a file. The filename cannot be chosen by the user, but its location can be chosen. Where is the best place for the app's default save-to folder? I have seen examples out there where it is the "MyDocuments" location (eg Visual Studio does this). I have seen a folder created right at the top of the C:\ drive. I find that to be a little obnoxious, personally. It could be in the Program Files[Manufacturer] or Program Files[Product Name], or wherever the app was installed. I have used this location in the past; I dislike it because Windows Explorer does not allow a user to browse to there very easily ('browsability'). Going with this last notion that 'browsability' is a factor, I suppose MyDocuments is the best choice. Is this the most common, most widely accepted practice? I think historically we have chosen the install folder because that co-locates the data with the device management utilities. But I would really like to get away from that. I don't want the user to have to go pawing through system files to find his/her data, esp if that person is not too Windows-savvy. Also, I am using the .NET WinForms FolderBrowserDialog, and the "Environment.SpecialFolders" enum isn't helpful in setting up the dialog to point into the Program Files folder. Thanks for your input! Suz.

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  • DMProcessConfigXML fails while loading dlls on the windows mobile 6.5.

    - by jieun
    What I want to do is uninstall my program on the device Programmatically. So I trying to use DMProcessConfigXML() as this site It seems to work well on the emulator, but it didn't work on my device. Application goes exit after calling DMProcessConfigXML() without return result code. This is a part of code. after line 2, program is terminated. const wchar_t *_deleteUninstallOFficeLiteXML = L"<wap-provisioningdoc>" L" <characteristic type=\"UnInstall\">" L" <characteristic type=\"myApp\">" L" <parm name=\"uninstall\" value=\"1\"/>" L" </characteristic>" L" </characteristic>" L"</wap-provisioningdoc>"; 1. HRESULT hr = E_FAIL; 2. hr = DMProcessConfigXML(_deleteUninstallXML, CFGFLAG_PROCESS, &out); 3. if (FAILED(hr)) 4. { ... Does anyone know why this happen and how to fix?

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  • Detect a USB drive being inserted - Windows Service

    - by Tom Bell
    I am trying to detect a USB disk drive being inserted within a Windows Service, I have done this as a normal Windows application. The problem is the following code doesn't work for volumes. Registering the device notification: DEV_BROADCAST_DEVICEINTERFACE notificationFilter; HDEVNOTIFY hDeviceNotify = NULL; ::ZeroMemory(&notificationFilter, sizeof(notificationFilter)); notificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE); notificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; notificationFilter.dbcc_classguid = ::GUID_DEVINTERFACE_VOLUME; hDeviceNotify = ::RegisterDeviceNotification(g_serviceStatusHandle, &notificationFilter, DEVICE_NOTIFY_SERVICE_HANDLE); The code from the ServiceControlHandlerEx function: case SERVICE_CONTROL_DEVICEEVENT: PDEV_BROADCAST_HDR pBroadcastHdr = (PDEV_BROADCAST_HDR)lpEventData; switch (dwEventType) { case DBT_DEVICEARRIVAL: ::MessageBox(NULL, "A Device has been plugged in.", "Pounce", MB_OK | MB_ICONINFORMATION); switch (pBroadcastHdr->dbch_devicetype) { case DBT_DEVTYP_DEVICEINTERFACE: PDEV_BROADCAST_DEVICEINTERFACE pDevInt = (PDEV_BROADCAST_DEVICEINTERFACE)pBroadcastHdr; if (::IsEqualGUID(pDevInt->dbcc_classguid, GUID_DEVINTERFACE_VOLUME)) { PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDevInt; char szMsg[80]; char cDriveLetter = ::GetDriveLetter(pVol->dbcv_unitmask); ::wsprintfA(szMsg, "USB disk drive with the drive letter '%c:' has been inserted.", cDriveLetter); ::MessageBoxA(NULL, szMsg, "Pounce", MB_OK | MB_ICONINFORMATION); } } return NO_ERROR; } In a Windows application I am able to get the DBT_DEVTYP_VOLUME in dbch_devicetype, however this isn't present in a Windows Service implementation. Has anyone seen or heard of a solution to this problem, without the obvious, rewrite as a Windows application?

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  • UDP server doesnt accept calls from outside.

    - by rayman
    Hi, ive implement simple udp server on my Android device.(sdk 1.5) it works fine when i am runnning a local client on the phone sends through it trigger to my server. but when i try to get udp call from an outside server to my phone, it doesnt work. already make sure the outside server isnt blocked by firewall and it's sending the udp trigger to the right port, which my phone is listening to. i used natstat on the phone and checked that the phone is realy listening to the it's local ip and the port ive setted it to. here is my code of the server:(on the device) // server will listen to one client try { Thread udpServerThread = new Thread() { @Override public void run() { try { // Retrieve the ServerName InetAddress serverAddr = InetAddress .getByName("localhost"); Log.d("UDP", "S: Connecting..."); // Create new UDP-Socket socket = new DatagramSocket(SERVERPORT,serverAddr); byte[] buf = new byte[17]; // * Prepare a UDP-Packet that can contain the data we // * want to receive DatagramPacket packet = new DatagramPacket(buf, buf.length); Log.d("UDP", "S: Receiving..."); // wait to Receive the UDP-Packet socket.receive(packet); Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'"); acceptedMsg=new String(packet.getData()); notifyService(acceptedMsg); Log.d("UDP", "S: Done."); } catch (Exception e) { Log.e("UDP", "S: Error", e); } } }; udpServerThread.start(); } catch (Exception E) { Log.e("r",E.getMessage()) ; } so as i said, when i try it with local client(seperate thread) which sends udp trigger it works fine, but when i take this client implementation and put it on an outside real server, after UDP being sent, the phone doesnt respond to it. any idea? thanks, ray.

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  • iPodMusicPlayer playbackState inaccurate after odd conditions

    - by Shane Costello
    I have a simple music player app that runs into a really weird problem. First of all, while playing music and in the locked state, I allow the user to double click the Home button and use the locked iPod music controls. I did notice however that while in the locked state, my app doesn't receive any of its registered notifications. For the most part, this is fine anyway. But, if the user is playing music for at least 15 minutes (I'm not sure why but any less and this problem doesn't occur) while in the locked state, and using some kind of headphone or aux jack, then unplugs the headphone/aux jack while the device is still playing music, the iPodMusicPlayer will auto-pause. Which is exactly what I would want it to do, but after this happens, when the user unlocks their device and gives focus to the app again, the iPodMusicPlayer's playbackState is inaccurate. - (IBAction)playPause:(id)sender { if ([musicPlayer playbackState] == MPMusicPlaybackStatePlaying) { [musicPlayer pause]; } else { [musicPlayer play]; } } where musicPlayer = [MPMusicPlayerController iPodMusicPlayer]. Under normal circumstances, this runs perfectly fine. But after these conditions, my breakpoint will hit the condition for MPMusicPlaybackStatePlaying while the music is paused, and vice versa. The only way I've been able to fix this is to either make a new selection of music or to terminate the app and reopen. I've tried tons of a workarounds to fix this problem programmatically, but nothing turns out a 100% bug free fix. Does anyone have any clue as to why this happens in the first place?

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  • Not able to scroll the listbox in WP7.

    - by Shaireen
    I have a listbox control where items are added using a user control having a textblock and image. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" d:DesignHeight="52" d:DesignWidth="480"> <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneChromeBrush}"> <TextBlock Height="30" HorizontalAlignment="Left" Margin="12,10,0,0" Name="Index_itemtext" Text="" VerticalAlignment="Top" Width="145" /> <Image Height="34" HorizontalAlignment="Right" Margin="0,6,55,0" Source="blue_triangle.png" Name="IndexList_itemImage" Stretch="Uniform" VerticalAlignment="Top" Width="66" /> <Line Height="10" HorizontalAlignment="Left" Margin="0,38,0,0" Name="seperator_line" Stroke="White" StrokeThickness="2" VerticalAlignment="Top" Width="480" Stretch="Fill" Fill="#FFF5E9E9" /> </Grid> And the list box xaml: <ListBox Name="Index_list" ScrollViewer.VerticalScrollBarVisibility="Visible" VerticalContentAlignment="Top" SelectionChanged="on_selection" Margin="0,78,0,0"> </ListBox> Now when i add the items to the list ,the vertical scroll does not go till the last item i.e. it comes back to first row which stops from last item selection: for (int i = 0; i < gridSize; i++) { listbox_item list_item = new listbox_item(); list_item.Index_itemtext.FontSize = 25; list_item.Index_itemtext.Text = index[i]; list_item.IndexList_itemImage.Source = new BitmapImage(new Uri("some.png", UriKind.Relative)); list_item.seperator_line.StrokeThickness = 5; list_item.Margin = new Thickness(0, 0, 0, 5); Index_list.Items.Add(list_item); } Also the list row does not occupy the width of device in landscape mode,whereas the requirement is that the row item widens as the device width changes.Can someone help with these problems?

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  • how to create class alert using lcdui package in blackberry

    - by Baby
    Advance Thanks.i am new to blackberry developement.i try the following code for creating alert using lcdui package.but nothing will coming when i am running Plz help me. package alertpack; import javax.microedition.lcdui.Alert; import javax.microedition.lcdui.AlertType; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.Form; import javax.microedition.lcdui.Screen; import javax.microedition.midlet.MIDlet; import javax.microedition.midlet.MIDletStateChangeException; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Graphics; public class alertclass extends MIDlet implements CommandListener { private Display display; private Alert alert; private Form form = new Form("Throw Exception"); private Command exit = new Command("Exit", Command.SCREEN, 1); //public static void main(String[] args) //{ //} private boolean exitFlag = false; public alertclass(){ display = Display.getDisplay(this); form.addCommand(exit); form.setCommandListener(this); } protected void destroyApp(boolean unconditional) throws MIDletStateChangeException { // TODO Auto-generated method stub if (unconditional == false) { throw new MIDletStateChangeException(); } } protected void pauseApp() { // TODO Auto-generated method stub } protected void startApp() throws MIDletStateChangeException { // TODO Auto-generated method stub display.setCurrent(form); } public void commandAction(Command c, Displayable d) { // TODO Auto-generated method stub if (c == exit) { try { if (exitFlag == false) { alert = new Alert("Busy", "Please try again.", null, AlertType.WARNING); alert.setTimeout(Alert.FOREVER); display.setCurrent(alert, form); destroyApp(false); } else { destroyApp(true); notifyDestroyed(); } } catch (Exception exception) { exitFlag = true; } } } }

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • How to close InAppBrowser itself in Phonegap Application?

    - by Shashi
    I am developing Phonegap application and currently i am using InAppBrowser to display external pages. On some of the external pages I place a close button and i want to close the InAppBrowser itself. because InAppBrowser displays these pages that is why the reference of it is not accessed on itself to close it and Please do not suggest me to use ChildBrowser Plugin. window.close(); //Not Worked for me or iabRef.close(); //Also not Worked for me because iabRef is not accessible on InAppBrowser. It is created on Parent Window Some of the Android device and iOS device display a Done Button to close it. As well as the iPad also display the Done button. but in Case of Android tablet there is not any kind of button to close it. UPDATE :- Here is my full code :- var iabRef = null; function iabLoadStart(event) { } function iabLoadStop(event) { } function iabClose(event) { iabRef.removeEventListener('loadstart', iabLoadStart); iabRef.removeEventListener('loadstop', iabLoadStop); iabRef.removeEventListener('exit', iabClose); } function startInAppB() { var myURL=encodeURI('http://www.domain.com/some_path/mypage.html'); iabRef = window.open(myURL,'_blank', 'location=yes'); iabRef.addEventListener('loadstart', iabLoadStart); iabRef.addEventListener('loadstop', iabLoadStop); iabRef.addEventListener('exit', iabClose); }

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  • Looking for the log file on iPhone

    - by zp26
    Hi, I have a problem. I have the code below for save a data on file. I build my app on the device, and run. The result variable is TRUE, but i don't find the file on the my iPhone device. Can you help me? Thank and sorry for my english XP -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; NSString* filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"XML Position"]; BOOL result = [data writeToFile:filePath atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • Issue with Running Android Program on Eclipse

    - by Hossein Mobasher
    I downloaded complete Android Environment Development Environment Snapshots from marakana.com. I start eclipse and create new Android project. On the Run Configurations, i created New Configuration to run the application, and set the Target to Automatic and select the AVD that appropriate to run the application. But, when i click on the run icon, it starts the new emulator, and after some minutes, just android emulator be ran and my application doesn't run on it. What do i do to solve the running problem and run my project on emulator ? NOTE 1: Console outputs : [2012-03-07 16:03:49 - New] ------------------------------ [2012-03-07 16:03:49 - New] Android Launch! [2012-03-07 16:03:49 - New] adb is running normally. [2012-03-07 16:03:49 - New] Performing com.android.example.NewActivity activity launch [2012-03-07 16:03:53 - New] Launching a new emulator with Virtual Device 'Device' [2012-03-07 16:04:00 - Emulator] emulator: WARNING: Unable to create sensors port: Unknown error NOTE 2: My Program Source: package com.android.example; import android.app.Activity; import android.os.Bundle; public class NewActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } Thanks for your attention :)

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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