Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 200/270 | < Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >

  • some thing wrong with memory?

    - by Rocker
    Hi there I am developing a game using Cocos2D. I got some error out of sudden after few time successfully played the game. And When i debugged it gives the error called EXC_BAD_ACCESS. here is the code. -(void) winGame { //the debug stopped here... WinningScene *winner = [WinningScene node]; [[Director sharedDirector] replaceScene:[FadeTransition transitionWithDuration:1.0 scene:winner]]; } if ((touchCount > 0 && touchCount ==2) && (rangeY2 > 0.0 && rangeY2 < 20.0)) { bras++; if (bras == 1) { //[self winGame]; [self runAction:[Sequence actionOne:[DelayTime actionWithDuration:0.5] two: [CallFunc actionWithTarget:self selector:@selector(winGame)]]]; } Could u guys tell me why ?

    Read the article

  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

    Read the article

  • Best practices for parsing HTML from Wikipedia for iPhone viewing?

    - by ivanTheTerrible
    I am building an iPhone Wikipeida game app, that requires modifying the default Wiki HTML a little bit (mostly simplifying the page). So far I am directly downloading the HTML output from en.wikipedia.org/wiki/Article_Foo to a python Google App Engine, and then modify its CSS and HTML structure, cache it, and finally output to iPhone. It works but I find this method quite tedious, there must be a better method? Please note that I use App Engine not just for parsing the Wiki, but the game also requires it to keep the stores...etc, hence not a overkill. Also, I would prefer doing all the work with python on App Engine, to keep the iPhone client as thin and mobile as possible (XML on iPhone is a big no fun) Thanks a lot.

    Read the article

  • SEL performSelector and arguments

    - by madmik3
    Hello, It seems like there should be an easy way to call a selector with some arguments when all you have is a SEL object. I can't seem to find the correct syntax. -(MyClass*) init: (SEL)sel owner:(NSObject*) parent { int i =10; [parent performSelector:sel:i ]; }

    Read the article

  • iPhone/iPad - issues with NavigationBar button ?

    - by user532445
    I my application i have added button in NavigationBar like this.. UIBarButtonItem *more=[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"search-25by25.png"] style:UIBarButtonItemStylePlain target:self action:@selector(SelectMission:)]; self.navigationItem.rightBarButtonItem = more; When i am clicking on button application get's shutdown... If i am doing same thing with normal button it's working fine can any one help me why it's behaving like this?

    Read the article

  • What's safe to assume about the NSMutableArray / NSArray class cluster?

    - by andyvn22
    I know you shouldn't use this to decide whether or not to change an array: if ([possiblyMutable isKindOfClass:[NSMutableArray class]]) But say I'm writing a method and need to return either an NSMutableArray or an NSArray, depending on the mutability of possiblyMutable. The class using my method already knows whether or not it's acceptable to change the returned array. Whether or not it's acceptable to change the returned array directly correlates with whether or not it's acceptable to change possiblyMutable. In that specific case, is this code safe? It seems to me that if it's not acceptable to change the array, but we accidentally get a mutable array, it's ok, because the class using my method won't try to change it. And if it is acceptable to change the array, then we will always get possiblyMutable as an NSMutableArray (though this is the part I'm not entirely clear on). So... safe or not? Alternatives?

    Read the article

  • How to notify ViewController on parse end with multiple ViewControllers using a single parser.

    - by objneodude
    Hello, I have created a RSS parser and 3 TableViews and it parses the RSS files fine but I don't know how to notify the TableViewController when parsing has ended so it can update the view. The TableViewController initiates the parser and the parsing of a feed. parser = [[RSSParser alloc] initWithURL:@"http://randomfeed.com"]; I can access the single feed items like [parser feedItems]; In parser.m i have implemented the delegate methods of NSXMLParser: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName - (void)parserDidEndDocument:(NSXMLParser *)parser So how do i get parserDidEndDocument to notify my controllers so i can add the data to the tableview. Cheers from a obj-c beginner.

    Read the article

  • How to format date from string?

    - by 4thSpace
    I have a string with this value: 2010-05-13 23:17:29 I'd like to format it and am using the following code: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateStyle = NSDateFormatterMediumStyle; NSDate *formattedDate = [formatter dateFromString:dateString]; [formatter release]; When the debugger reaches the release line, formattedDate shows "invalid CFStringRef" and Cannot access memory at address 0x0 Any ideas what I'm doing wrong?

    Read the article

  • Using Yahoo local search query for iPhone

    - by robbmcmahan
    I'm using yahoo local search in an iPhone app and trying to query everything in a certain location. According to the api docs you can pass "*" to query and it will return everything. I've tried passing it several different ways, including the way below but it does not work unless I actually pass it a real query. Does anyone know how or what I need to pass to make it query everything? [self setQuery:[@"*" stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; Thanks

    Read the article

  • How to force a textField to become editable?

    - by Tzur Gazit
    I have a custom tableViewCell with a UITextLabel inside it. When the cell is first displayed, the place holder is shown and then disappears when the user types something in. What I want is to go back to the parent view, and then to the sub view again, and that the field will show the text that the user previously typed. If I set the text field, simply with setText, the textField is not editable. Any idea?

    Read the article

  • collapsing a UITableView

    - by Sage Washabaugh
    Hey everyone I made a UITableView in my app and when a cell is touched it expands the problem I am having is it does not collapse no matter what I have tried, I'm sure its something easy i just cant figure it out the only time it does collapse is when it another cell is tapped. Here is my code: -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedCellIndexPath = indexPath; [tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone]; if (selectedCellIndexPath) { selected = YES; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if(selectedCellIndexPath != nil && [selectedCellIndexPath compare:indexPath] == NSOrderedSame) return 150; return 44; }

    Read the article

  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

    Read the article

  • Getting errors in my appdelegate when I make my masterview declared it as globally.

    - by monish
    Hi Guys, Here I am fighting with a problem couple of hours. My problem is Here is my code in appdelegate didFinishLaunching method. #import "CorkItAppDelegate.h" @implementation CorkItAppDelegate @synthesize window,isPicker,isFirstTime,winTyp,winTypId,wineCatName,wineRegName,theViewController,catId,regId,facebookObject,isGetWineName,getNewWineName,isNewWine,getNewWineReg,isNewReg,wineDetPk,currentLocation,internetConnectionStatus; static NSString* mapCurrentLocationUrlArg = @"http://maps.google.com/maps?q=%s@"; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch //facebookObject=[[FacebookMyLib alloc]init]; [self createEditableCopyOfDatabaseIfNeeded]; [self initializeDataStructures]; [MyCLController sharedInstance].delegate = self; [[MyCLController sharedInstance].locationManager startUpdatingLocation]; isGetWineName = NO; facebookObject = [[FacebookMyLib alloc] init]; theViewController = [[[MasterViewController alloc] init]autorelease]; UINavigationController* controller = [[UINavigationController alloc] initWithRootViewController:theViewController]; controller.navigationBar.barStyle = UIBarStyleBlackOpaque; [window addSubview:controller.view]; [window makeKeyAndVisible]; } here in this code I declared the MasterView controller globally in .h class. and it written property and synthesize for that. But when I run the build I am getting two errors at #import "MasterViewController" like error:expected specifier-qualifier-list before 'MasterViewController'. can anyone suggest me how to get rid of this. Anyone's help will be much Appreciated. Thank you, Monish.

    Read the article

  • remove 2 subviews in one go.

    - by Pavan
    hi, I am trying to remove two viewcontrollers (that have been added on top of each other) with one method. I have made the views in interfacebuilder. they all have their own .h and .m files to go with it. Scenario I am in: I have a main menu which has the view2 header file imported. In a method I add the second view on top of the superview like so view2ViewController * view2 = [[view2ViewController alloc] initWithNibName:@"view2ViewController" bundle:nil]; [self.view addSubview:view2.view]; then in view 2 I have added the view 3 header file so i can add view 3 as a subview ontop of view2. i have another method which is connected again to interface builder to a UIButton so upon button press a method gets called in view2 which adds view 3 on top in exactly the same way like so: view3ViewController * view3 = [[view3ViewController alloc] initWithNibName:@"view3ViewController" bundle:nil]; [self.view addSubview:view3.view]; What im trying to solve: I have a button in view 3 which should remove view 3.... and then it should also remove view 2 aswell so the main screen is visible. How can this be achieved? What I have so far: [self.view removeFromSuperview]; This however only removes View 3... but leaves view 2 in place. What needs to be modified so that i can remove view 2 as well?? Any help is appreciated.

    Read the article

  • UIPickerView in iphone

    - by Harita
    hi, i am making an application of iphone, in which i have a table view, on every row of table view i have created a button programmatically & on its click method am showing picker view. Picker view showing perfectly, on picker view's toolbar i have 2 barbuttonitem named Done & Cancel. i have added below code in Picker view's delegate method but button title is not changing with this delegate method static int _selectedRow; -(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSString *title = [pickarray objectAtIndex:_selectedRow]; //[pickarray removeObjectAtIndex:_selectedRow]; [pickarray insertObject:title atIndex:_selectedRow]; [table reloadData]; } Any ideas how to show selected row title on button?

    Read the article

  • how to clear a data in tableviewcell again start reload?

    - by Ios_learner
    i'm developing a bluetooth apps.1) I want to hide a tableview when i start the apps..after i pressed a action button i want to enable a tableview.. 2)if i again press a action button means tableviewcell clear the data and show empty before searching..give me an idea.. some of the code- - (IBAction)connectButtonTouched:(id)sender { [self.deviceTable reloadData]; self.connectButton.enabled = YES; [self.deviceTable reloadData]; peripheralManager = [[PeripheralManager alloc] init]; peripheralManager.delegate = self; [peripheralManager scanForPeripheralsAndConnect]; [self.deviceTable reloadData]; [NSTimer scheduledTimerWithTimeInterval:(float)5.0 target:self selector:@selector (connectionTimer:) userInfo:nil repeats:YES]; alert=[[UIAlertView alloc] initWithTitle:@"Bluetooth" message:@"Scanning" delegate:nil cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; UIActivityIndicatorView *progress=[[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(125, 50, 30, 30)]; [alert addSubview:progress]; [progress startAnimating]; [alert show]; } tableview -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [device count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier=@"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell==nil) { cell =[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } cell.textLabel.text=[device objectAtIndex:indexPath.row]; cell.accessoryType=UITableViewCellAccessoryDetailDisclosureButton; return cell; } TableView Delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell=[tableView cellForRowAtIndexPath:indexPath]; [self performSegueWithIdentifier:@"TableDetails" sender:tableView]; }

    Read the article

  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

    Read the article

  • Button to add value to array and then compare result with another array on IPhone.

    - by slickplaid
    I have ten buttons that each correspond to a different number. I'm looking to record the order that these buttons are pressed and enter them into an array and then compare it to another array that is static in the app. The check should be done on the Nth button press, where N equals the number of items in the other, static array. How do I A) have a button press add a value to an array B) stop after Nth button press equal to amount of numbers in the array I'm checking against and C) compare this array to the other array?

    Read the article

  • UITabBarController not showing all view controllers

    - by rounak
    My UITabBarcontroller has two view controllers -Favorites -Keypad I add these two controllers in an array in the order Favorites,Keypad,nil. When the app is launched only the Favorites tab appears in the tabbar, I have to click the second tab for the "Keypad" (Title of the viewController) text to appear on the tabbar. How do I make the tabbar have the title of both the view controllers at startup itself?

    Read the article

  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

    Read the article

< Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >