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  • word after the space NSlog

    - by DD007
    I am new bie to xcode may be question is silly but I am lagging with my home work. In a file I want to read a specific character after the string. I want to read all the character after the space. ex: asasasasasas wewewewewewe qwqwqwqwqwqw xyz_ 22 aaaaaaaaaaa bbbbbbbbbbb ccccccccccccccc ddddddddddddd fgfgfgfgfgfgfg ererererererer abc_ 12 bbbbbbbbbb dddddddd jkjkjkjkjkjkjk lalallalalalal everything is fine .. but i want to print after "xyz_ 22" as aaaaaaa then bbbb ccc

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  • Having a UITextField in a UITableViewCell

    - by Mathieu
    Hi! I'm trying to do that for a couple of days now, and after reading tons of messages of people trying to do that too, I'm still unable to have a fully working UITextField in some of my UITableViewCells, just like in this example: http://img231.imageshack.us/img231/4858/picture4za3.png Either I have the form working but the text is not visible (although I set its color to blue), the keyboard goes on the field when I click on it and I haven't been able to correctly implement the keyboard events. I tried with a bunch of examples from Apple (mainly UICatalog, where there is a kinda similar control) but it's still not working correctly. Can somebody help me (and all the people trying to realize this control) and post a simple implementation of a UITextField in a UITableViewCell, that works fine? Thank you very much.

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • How to simplify the code?

    - by Tattat
    I have objectA, and objectB.... also I have objectAs, and objectBs. the objectA is only have the init method, and ObjectAs have somethings like this: #import "ObjectAs.h" @implementation ObjectAs @synthesize objectAs; -(id) init{ if( (self=[super init])) { self.objectAs = [[NSMutableArray alloc] init]; } return self; } -(int)getObjectAsNumber{ return [self.objectAs count]; } -(void)addObjectA:(ObjectA *)newObjectA{ [self.objectAs addObject:newObjectA]; } -(id)getObjectAByIdx:(int)objectAIdx{ return [self.objectAs objectAtIndex:objectAIdx]; } -(void)dealloc{ [super dealloc]; [objectAs release]; } @end The objectBs have similar have, I know that I can copy and paste, and replace it. Is there any way to simplify the objectBs, and objectAs? thz a lot.

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  • XCode Obj-C: Make new NSArray from one key each out of an Array of Dictionaries

    - by user323772
    This actually could be a multipart question. But here's the first part ... I have an array (actually in a plist) of dictionaries. Each dictionary has 3 keys in it: (title), (points), and (description). I am trying to make a NEW array with the values of the key "title" from each dictionary in that first array. Let me explain WHY I am doing this and maybe that will provide a better all around explanation. I am trying to let people pick from a pre-determined list. Heck, if this was a web page it would be very simple since all I really care about are the "points" and the "Title". On a web site I could simply do a drop down combo-box with the "points" being the value and the title being the text for each row. But this is not a web page. So what I am trying to do here is pop out a modal picker when they click the text field. The modal picker shows the alphabetical ordered "titles" from our new array. And whichever one they select, it closes the modal view and assigns that "title" text to the UITextField which cannot be edited by the user. I have some code to get my modal picker to pop out. But I need to feed it an array of just the "titles" of each dictionary in my real array. Thanks in advance (and yes I am a newbie)

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  • need advise about NSClassFromString

    - by RAGOpoR
    according to this code i dont understand about NSClassFromString how did i know "viewControllerName" can i use it from another source ? could you please tell me more information how to use NSClassFromString? UIViewController *viewController = [[NSClassFromString(viewControllerName) alloc] init];

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  • Read/Write on Plist file without using the iPhone SImulator?

    - by Silent
    Hello all, i am using an example from the iphone developer book from apress. the problem is that this example only works on the simulator im trying to figure out how i can make it work on the device. This chapter isn't working at all. below is the sample code. data.plist is located in the resource folder. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; Below then checks to see if the file is located. this is skipped, so im guessing this does not find the file. if ([[NSFileManager defaultManager]fileExistsAtPath:filePath]) { NSArray *array = [[NSArray alloc] initWithContentsOfFile:filePath]; BGDataSave = [array objectAtIndex:0]; NSLog(@"%@", BGDataSave); price.text = [array objectAtIndex:1]; percent.text = [array objectAtIndex:2]; salepriceLabel.text = [array objectAtIndex:3]; origpriceLabel.text = [array objectAtIndex:4]; }

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  • Loading an image sequence in InterfaceBuilder -ObjectiveC

    - by eco_bach
    Hi Using Actionscript and or in the Flash IDE you can either instantiate bitmaps from the library, or simply import bitmaps into the timeline of a MovieClip to create an image sequence. How would you do the same thing in InterfaceBuilder and-or using ObjectiveC? Do I need to create a new view for each and every image?

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  • Potential leak of an object allocated

    - by idober
    Using the build and analyze of XCode I saw i have a memory leak in my code: - (NSString *) doIt { NSString *var = [[NSString alloc] init]; return var; } This is of course a simplified snippet of my problem where do i release the object?

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  • fastest in objC: IsEqualToString:@"" or length > 0?

    - by Cœur
    I'd like to know which one is fastest for testing a non-empty NSString for iOS 4.0+ (iPhone 3G). Note: the strings to test will be 99% of the time from 2 to 100 chars length. if ([foo length] > 0) or if ([foo isEqualToString:@""] == NO && foo != nil) I think it depends if isEqualToString: compares the length first (and in that case first way is faster) or if isEqualToString: compares first character of strings first (and in that case second way might be faster). ps: I already know isEqualToString: is faster than isEqual: which is itself faster than compare:.

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  • Do we need to release an UIImage object even not allocated memory?

    - by Madan Mohan
    Hi Guys, I added an image to button UIImage* deleteImage = [UIImage imageNamed:@"Delete.png"]; CGRect imageFrame=CGRectMake(-4,-4, 310, 55); [btn setFrame:imageFrame]; btn.backgroundColor=[UIColor clearColor]; [btn setBackgroundImage:deleteImage forState:UIControlStateNormal]; [btn setTitle:@"Delete" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(editDeleteAction) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:btn]; [deleteImage release];// do we need to release the image here If I release here its working fine but in object allocations no.of image count is increasing.

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  • passing info from facebook to UITabBarController

    - by EquinoX
    When my app first start, it shows up a main page showing to login to facebook and then it goes to the UITabBarController. The code that I have in my app delegate is the following: //this is the .h @interface NMeAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *controller; UITabBarController *tabBar; } @property (nonatomic, retain) IBOutlet UITabBarController *tabBar; @property (nonatomic, retain) MainViewController *controller; @property (nonatomic, retain) IBOutlet UIWindow *window; @end //this is the .m of the app delegate #import "NMeAppDelegate.h" @implementation NMeAppDelegate @synthesize window; @synthesize tabBar; @synthesize controller; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. controller = [[MainViewController alloc] init]; [window addSubview:tabBar.view]; [window addSubview:controller.view]; [window makeKeyAndVisible]; return YES; } Inside of MainViewController, I actually have a Facebook * facebook object, which basically has all of the information that I need. Every information that I need for this apps is queried in the MainViewController. The problem is that after getting this info and now I am in the UITabViewController... how do I get those information that I already queried facebook for? I have a class called UserInfo as well, which basically has everything essential I need. I need to have the info from UserInfo so that the other ViewController in the UITabBarController have access to it.... I hope my question makes sense

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  • Read Core data in Serial Queue for iPhone app

    - by user1277209
    I have an app which uses Core data and the values are fetched from a link on internet. This runs absolutely fine when I am creating a serial queue in AppDelegate and I am not facing any problem with the same. Now, when I am trying to re-create similar scenario in a UITableViewController and executing the same in a serial queue but when the control reaches NSError *error; NSArray *match = [context executeFetchRequest:fetchRequest error:&error]; execution control disappears and then this code remains in the execution till eternity. Can anyone help me with what exactly is wrong here? FYI, I am passing the same ManagedObjectContext to the serial queue.

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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • Settings cell selected background view removes backgroundview

    - by Chris
    I'm trying to set up custom UITableViewCells. I can set the backgroundView no problem, but if I set selectedBackgroundView, the cell's background becomes white and only the selected background is seen: - (void) createCell: (UITableViewCell*)cell onRow: (NSUInteger)row { UIImageView* bgImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"cell_background_red.png"]]; cell.backgroundView = bgImage; cell.selectedBackgroundView = bgImage; cell.textLabel.hidden = YES; UILabel* titleLabel = [[UILabel alloc] initWithFrame: CGRectMake(20, CGRectGetHeight(cell.frame) / 2, 200, 50)]; titleLabel.text = [[self.ruleList objectAtIndex: row] objectForKey: TitleKey]; titleLabel.backgroundColor = [UIColor clearColor]; [cell.contentView addSubview: titleLabel]; }

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  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

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  • Creation of model in core data on the fly

    - by user1740045
    How can we create a model in core data on the fly? I.e getting the schema of database from somewhere and then creating a Core Data Object graph? *QuesTion:* Yes thats fine, agreed with all the advantages. But, can anybody can tell practically, what is the benefit of integrating Core Data into project instead of using SQL directly. 1.No need to write SQL boiler plate code [but need to learn Core Data Model (steep curve)] 2.WE can undo and redo changes [but practically who needs it] 3.we can migrate to another schema [that can be done by SQLite as well jus need to add another field into table] 4.For say aggregation on some field in table,in Core Data we need to loop through Core Data Objects whereas in SQLite we need to first write SQLite Boiler Plate Code and then the basic aggregation SQL query,which is easy to write,only length of code will increase...But in case of Core Data (need to learn a lot). So apart from reducing the length of Code,does it actually adds value to project? or in terms of Memory Efficiency,Performance,etc.. PS: If anybody has actualy worked on Core Data(Model Creation On the Fly) , if possible share and gve pointers..thanks!

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  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

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  • Do properties need to be deallocated?

    - by Sheehan Alam
    I subclassed NSObject: #import <Foundation/Foundation.h> @interface STObject : NSObject { NSString *message_type; NSString *twitter_in_reply_to_screen_name; } @property(nonatomic, copy) NSString *message_type; @property(nonatomic, copy) NSString *twitter_in_reply_to_screen_name; @end My implementation looks like: #import "STObject.h" @implementation STObject @synthesize message_type, twitter_in_reply_to_screen_name; @end Do I need to create a dealloc method for my two properties where I release the strings?

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