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  • Is it possible to anti alias using Copy swap effect?

    - by Nor
    I'm developing an application in VB.Net using Managed DirectX that runs in windowed mode and renders onto a picture box that is smaller than the form. Whenever I resize the form, the back buffer is streched to fit the picture box. This is not what I would like. The backbuffer size is the same as screen size, however, I only want to render a part of the back buffer, whose size is controlled by the size of the picture box into which I'm rendering. Resetting the device with new presentation parameters is something I would like to avoid. I'm aware that I can use an overload of Device.Present if I set the swap effect to copy, but this doesn't allow me to use Multi Sample Anti Alias (which requires the Discard swap effect). It seems to me that the overload Device.Present is not usable with any other swap effect than copy, and throws an exception. An other alternative I considered is the PresentFlags.DeviceClip, however it seems that it works only for Windows XP. I'm using Windows 7 and it doesn't seem to be doing anything. So, is it even possible that I use anti-aliasing in this situation?

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  • Symfony 1.3: Any opinion about this code? Coud be shorter or better?

    - by user248959
    Hi, I need your opinion about this code below. I have a list of messages: each message has a link that change the state of the message (read - non read). In the partial "_message" i have this: <div class="switching_link" id="switching_link_<?php echo $message ?>"> echo include_partial('link_switch_state', array('message' => $message)) </div> In the partial "_link_switch_state" i have this: if((int)$message->getState() == 1) { $string_state_message="non read"; } else { $string_state_message="read"; } echo link_to_remote('Mark as '.$string_state_message, array( 'url' => 'message/switchState?id='.$message->getId(), 'update' => 'switching_link_'.$message, "complete" => "switchClassMessage('$message');", )); And in message/actions/actions.class.php i have this: public function executeSwitchState(sfWebRequest $request) { // searching the message we want to change its state. $this->messages = Doctrine::getTable('Message')->findById($request->getParameter('id')); // changing the state of the message. if($this->messages[0]->getState() == 1) { $this->messages[0]->setState(0); } else { $this->messages[0]->setState(1); } $this->messages[0]->save(); // rendering the partial that shows the link ("Mark as read/non read"). return $this->renderPartial('mensaje/link_switch_state', array( 'message' => $this->messages[0])); } Regards Javi

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  • Error in django using Apache & mod_wsgi

    - by Ignacio
    Hey, I've been doing some changes to my django develpment env, as some of you suggested. So far I've managed to configure and run it successfully with postgres. Now I'm trying to run the app using apache2 and mod_wsgi, but I ran into this little problem after I followed the guidelines from the django docs. When I access localhost/myapp/tasks this error raises: Request Method: GET Request URL: http://localhost/myapp/tasks/ Exception Type: TemplateSyntaxError Exception Value: Caught an exception while rendering: argument 1 must be a string or unicode object Original Traceback (most recent call last): File "/usr/local/lib/python2.6/dist-packages/django/template/debug.py", line 71, in render_node result = node.render(context) File "/usr/local/lib/python2.6/dist-packages/django/template/defaulttags.py", line 126, in render len_values = len(values) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 81, in __len__ self._result_cache = list(self.iterator()) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 238, in iterator for row in self.query.results_iter(): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/query.py", line 287, in results_iter for rows in self.execute_sql(MULTI): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/query.py", line 2369, in execute_sql cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/util.py", line 19, in execute return self.cursor.execute(sql, params) TypeError: argument 1 must be a string or unicode object ... ... ... And then it highlights a {% for t in tasks %} template tag, like the source of the problem is there, but it worked fine on the built-in server. The view associated with that page is really simple, just fetch all Task objects. And the template just displays them on a table. Also, some pages get rendered ok. Don't want to fill this Question with code, so if you need some more info I'd be glad to provide it. Thanks

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  • Easier way to populate form data and validation data in Code Igniter?

    - by John
    I'm new to code igniter. I'm following the form validation tutorial found at: http://www.codeignitor.com/user_guide/libraries/validation.html I find I am typing too much in the view to get the form to re-populate. For example, here's what one of my INPUT fields look like: <input type="text" name="email" value="<?=$this->validation->email ? $this->validation->email : $array_db_values['email'] ?>" /> Basically, when the form first loads, it should show a value from the database. If the user alters the value and it fails validation, then the form should post the erroneously submitted value. Does code igniter have a "cleaner" way of rendering this kind of output? Otherwise, I'm going to do something like this in my controller: $array_db_values = getdbresults(); if($_POST['submit']) foreach($_POST as $key=>$val) $array_db_values[$key] = $val; That way, if postback data exists, it will always override database values. Then input fields in my view can simply be: <input type="text" name="email" value="<?=$array_db_values['email'] ?>" /> Is there a better/native CI way to handle this scenario?

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  • IE8, XHTML, position: fixed; and z-index.

    - by Joel
    I have an XHTML 1.0 transitional Doctype. I have a <div> that is position: fixed; bottom: 0px; left: 0px; width: 100%; z-index: 200;. Inside that <div> I have two buttons which are position relative, aligned right, with a set z-index of 201; In Firefox the bar at the bottom and the two buttons are correctly located at the bottom. In IE8 however, the bar is visible and the z-index appears to be overlaying the other content, but the buttons are hidden behind the main div, despite being children and having their z-index set. I'm using the following meta tag; <meta http-equiv="X-UA-Compatible" content="IE=edge" /> to force the document into IE8 mode. If I emulate IE7 (put on compatability mode), the bar and buttons work just fine. I don't understand how IE7's rendering is better than IE8. I don't want to have to force compatability mode due to other things that IE7 cannot render and IE8 can. Is there another solution, or have I missed something? Thanks.

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • Passing additional data value to strongly typed partial views in ASP.NET MVC

    - by fearofawhackplanet
    I have an OrderForm domain class, which has property subclasses, something like: interface IOrderForm { int OrderId { get; } ICustomerDetails CustomerDetails { get; set; } IDeliveryDetails DeliveryDetails{ get; set; } IPaymentsDetails PaymentsDetails { get; set; } IOrderDetails OrderDetails { get; set; } } My "Details" view is strongly typed inheriting from IOrderForm. I then have a strongly type partial for rendering each section: <div id="CustomerDetails"> <% Html.RenderPartial("CustomerDetails", Model.CustomerDetails); %> </div> <div id="DeliveryDetails"> <% Html.RenderPartial("DeliveryDetails", Model.DeliveryDetails); %> </div> ... etc This works ok up to this point, but I'm trying to add some nice ajax bits for updating some parts of the order form, and I've realised that each of my partial views also needs access to the IOrderForm.OrderId. Whats the easiest way to give my partials access to this value?

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  • Ordering z-indexes in an array

    - by Tom Gullen
    I have an array which looks something along the lines of resourceData[0][0] = "pic1.jpg"; resourceData[0][1] = 5; resourceData[1][0] = "pic2.jpg"; resourceData[1][1] = 2; resourceData[2][0] = "pic3.jpg"; resourceData[2][1] = 900; resourceData[3][0] = "pic4.jpg"; resourceData[3][1] = 1; The numeric represents the z-index of the image. Minimum z-index value is 1. Maximum (not really important) is 2000. I have all the rendering and setting z-indexes done fine. My question is, I want to have four functions: // Brings image to z front function bringToFront(resourceIndex) { // Set z-index to max + 1 resourceData[resourceIndex][1] = getBiggestZindex() + 1; // Change CSS property of image to bring to front $('#imgD' + resourceIndex).css("z-index", resourceData[resourceIndex][1]); } function bringUpOne(resourceIndex) { } function bringDownOne(resourceIndex) { } // Send to back z function sendToBack(resourceIndex) { } So given then index [3] (900 z): If we send it to the back, it will take the value 1, and [3] will have to go to 2, but that conflicts with [1] who has a 2 z-index so they need to go to three etc. Is there an easy programatical way of doing this because as soon as I start doing this it's going to get messy. It's important that the indexes of the array don't change. We can't sort the array unfortunately due to design. Update Thanks for answers, I'll post the functions here once they are written incase anyone comes across this in the future (note this code has zindex listed in [6]) // Send to back z function sendToBack(resourceIndex) { resourceData[resourceIndex][6] = 1; $('#imgD' + resourceIndex).css("z-index", 1); for (i = 0; i < resourceData.length; i++) { if (i != resourceIndex) { resourceData[i][6]++; $('#imgD' + i).css("z-index", resourceData[i][6]); } } }

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  • In Rails 3, how does one render HTML within a JSON response?

    - by ylg
    I'm porting an application from Merb 1.1 / 1.8.7 to Rails 3 (beta) / 1.9.1 that uses JSON responses containing HTML fragments, e.g., a JSON container specifying an update, on a user record, and the updated user row looks like . In Merb, since whatever a controller method returns is given to the client, one can put together a Hash, assign a rendered partial to one of the keys and return hash.to_json (though that certainly may not be the best way.) In Rails, it seems that to get data back to the client one must use render and render can only be called once, so rendering the hash to json won't work because of the partial render. From reading around, it seems one could put that data into a JSON .erb view file, with <%= render partial % in and render that. Is there a Rails-way of solving this problem (return JSON containing one or more HTML fragments) other than that? In Merb: only_provides :json ... self.status = 204 # or appropriate if not async return { 'action' => 'update', 'type' => 'user', 'id' => @user.id, 'html' => partial('user_row', format: :html, user: @user) }.to_json In Rails?

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  • cocos2d - how to draw a bottle sprite with dynamically changing water level

    - by Oliver
    I am trying to draw a (2d) sprite in cocos2d showing a bottle. The bottle shall be able to have a dynamic water level (i.e. the amount of water in the bottle can change over the lifetime of the sprite). I am wondering how to do this. I currently have a PNG file of the empty bottle. I adjusted the alpha channel of that PNG so when rendering the sprite I can draw a blue rectangle and render the bottle texture over it. That will give the impression of the water being inside the bottle. However, the bottle's shape is not a rectangle itself of course, so the water can be seen out of the bounds of the bottle. I can change the bottle image in a way that only the bottle itself is transparent and set the "outside world" to an opaque color & alpha channel value, but that again prevents the "world background" to be visible in that area. I simply don't have a clue how to realize this in a sane manner. Do I really have to read every pixel of the bottle image, identify which pixel is "inside" of the bottle and then draw the water pixel by pixel? There must be an easier way, right? ;) Any best practices for these kinds of tasks? edit: see picture below, to make somewhat clearer, what I am talking about ;) http://i47.tinypic.com/10rqww0.png

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  • Visual studio 2008 unit test keeps failing

    - by Gerbrand
    I've create a method that calculates the harmonic mean based on a list of doubles. But when I'm running the test it keeps failing even thou the output result are the same. My harmonic mean method: public static double GetHarmonicMean(List<double> parameters) { var cumReciprocal = 0.0d; var countN = parameters.Count; foreach( var param in parameters) { cumReciprocal += 1.0d/param; } return 1.0d/(cumReciprocal/countN); } My test method: [TestMethod()] public void GetHarmonicMeanTest() { var parameters = new List<double> { 1.5d, 2.3d, 2.9d, 1.9d, 5.6d }; const double expected = 2.32432293165495; var actual = OwnFunctions.GetHarmonicMean(parameters); Assert.AreEqual(expected, actual); } After running the test the following message is showing: Assert.AreEqual failed. Expected:<2.32432293165495. Actual:<2.32432293165495. For me that are both the same values. Can somebody explain this? Or am I doing something wrong?

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • Color banding only on Android 4.0+

    - by threeshinyapples
    On emulators running Android 4.0 or 4.0.3, I am seeing horrible colour banding which I can't seem to get rid of. On every other Android version I have tested, gradients look smooth. I have a SurfaceView which is configured as RGBX_8888, and the banding is not present in the rendered canvas. If I manually dither the image by overlaying a noise pattern at the end of rendering I can make the gradients smooth again, though obviously at a cost to performance which I'd rather avoid. So the banding is being introduced later. I can only assume that, on 4.0+, my SurfaceView is being quantized to a lower bit-depth at some point between it being drawn and being displayed, and I can see from a screen capture that gradients are stepping 8 values at a time in each channel, suggesting a quantization to 555 (not 565). I added the following to my Activity onCreate function, but it made no difference. getWindow().setFormat(PixelFormat.RGBA_8888); getWindow().addFlags(WindowManager.LayoutParams.FLAG_DITHER); I also tried putting the above in onAttachedToWindow() instead, but there was still no change. (I believe that RGBA_8888 is the default window format anyway for 2.2 and above, so it's little surprise that explicitly setting that format has no effect on 4.0+.) Which leaves the question, if the source is 8888 and the destination is 8888, what is introducing the quantization/banding and why does it only appear on 4.0+? Very puzzling. I wonder if anyone can shed some light?

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  • VB6 Game Development : Don't ask me why :-)

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do provide solutions with max performance and with as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) Thank You

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  • Using the standard OBJECT tag, how can I display a java applet with automatic prompts to install Java and with fallback content?

    - by CB
    This is the code i'm currently using: (note - %s is replaced on the server side) <!--[if !IE]>--> <object type="application/x-java-applet" width="300" height="300" > <!--<![endif]--> <!--[if IE]> <object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" codebase="http://java.sun.com/update/1.6.0/jinstall-6u22-windows-i586.cab" type="application/x-java-applet" width="300" height="300" > <!--><!-- <![endif]--> <param name="codebase" value="/media/vnc/" > <param name="archive" value="TightVncViewer.jar" /> <param name="code" value="com.tightvnc.vncviewer.VncViewer" /> <param name="port" value="%s" /> <param name="Open New Window" value="yes" /> </object> When Java is installed, this works perfectly in both IE and Firefox. When Java is not installed, IE and Firefox both correctly prompt for an autodownload of Java 1.6 from the codebase line. (IE via the activex url given firefox via the Plugin Finder Service) Now, suppose I want fallback content to be shown if the plugin isn't installed, say a simple message like "Get Java". From reading the specs, i'd assume this should not change the plugin finding prompt - that is, rendering the fallback should be seen as a failure to render the object tag. Thus, I should still get the plugin finder service prompting me to install Java. Instead, simply adding a single character to the innerHTML of the object element causes Firefox to no longer prompt. Test this by visiting data:text/html,<object type='application/x-java-applet'>Java failed to load</object>. How can I keep firefox prompting to install Java while providing fallback content? URL to test Firefox's Java Plugin Finder Service: data:text/html,<object type='application/x-java-applet'/>

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  • Is there an user-level accessible font table present in Linux?

    - by youngdood
    Hi again Stackoverflow! Since there is this: http://en.wikipedia.org/wiki/Code_page_437 For MSDOS, is there something similar for Linux systems? Is it possible to access that font data via userland program? I would actually just need an access to the actual bit patterns which define the font, and I would do the rendering myself. I'm fairly sure that something like this exists, but I haven't been able to find what exactly is it and how to access it. After all, e.g. text mode console font has to reside somewhere, and I really do hope it is "rawly" accessible somehow for a userland program. Before I forget, I'm programming my program in C, and have access only to the "standard" linux/posix development headers. The only thing I could came up with myself is to use the fonts in /usr/share/fonts, but having to write my own implementations to extract the data from there doesn't sound really an option; I would really want to achieve this with the least amount of bytes possible, so I feel I'm left with finding a standard way of doing this. It's not really feasible for me to store my own 8x8 ASCII-compatible font with the program either(it takes some 1024 bytes(128 chars * 8x8 bits) just to store the font, which is definitely unacceptable for the strict size limits(some < 1024 bytes for code+data) which I am working with), so being able to use the font data stored at the system itself would greatly simplify my task.

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  • How do I call C++/CLI (.NET) DLLs from standard, unmanaged non-.NET applications?

    - by tronjohnson
    In the unmanaged world, I was able to write a __declspec(dllexport) or, alternatively, use a .DEF file to expose a function to be able to call a DLL. (Because of name mangling in C++ for the __stdcall, I put aliases into the .DEF file so certain applications could re-use certain exported DLL functions.) Now, I am interested in being able to expose a single entry-point function from a .NET assembly, in unmanaged-fashion, but have it enter into .NET-style functions within the DLL. Is this possible, in a simple and straight-forward fashion? What I have is a third-party program that I have extended through DLLs (plugins) that implement some complex mathematics. However, the third-party program has no means for me to visualize the calculations. I want to somehow take these pre-written math functions, compile them into a separate DLL (but using C++/CLI in .NET), but then add hooks to the functions so I can render what's going on under the hood in a .NET user control. I'm not sure how to blend the .NET stuff with the unmanaged stuff, or what to Google to accomplish this task. Specific suggestions with regard to the managed/unmanaged bridge, or alternative methods to accomplish the rendering in the manner I have described would be helpful. Thank you.

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  • C++: Vector of objects vs. vector of pointers to new objects?

    - by metamemetics
    Hello, I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); or... class World{ vector<ObjectBaseClass*> object_list; public: void generate(){ object_list.clear(); object_list.push_back(new DerivedClass1()); object_list.push_back(new DerivedClass2()); ?? Would be using pointers in the 2nd example to create new objects defeat the point of using vectors, because vectors automatically call the DerivedClass destructors in the first example but not in the 2nd? Are pointers to new objects necessary when using vectors because they handle memory management themselves as long as you use their access methods? Now let's say I have another method in world: void drawfrom(Viewport& view){ for (unsigned int i=0;i<object_list.size();++i){ object_list.at(i).draw(view); } } When called this will run the draw method for every object in the world list. Let's say I want derived classes to be able to have their own versions of draw(). Would the list need to be of pointers then in order to use the method selector (-) ?

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  • What is the most efficient way to handle points / small vectors in JavaScript?

    - by Chris
    Currently I'm creating an web based (= JavaScript) application thata is using a lot of "points" (= small, fixed size vectors). There are basically two obvious ways of representing them: var pointA = [ xValue, yValue ]; and var pointB = { x: xValue, y: yValue }; So translating my point a bit would look like: var pointAtrans = [ pointA[0] + 3, pointA[1] + 4 ]; var pointBtrans = { x: pointB.x + 3, pointB.y + 4 }; Both are easy to handle from a programmer point of view (the object variant is a bit more readable, especially as I'm mostly dealing with 2D data, seldom with 3D and hardly with 4D - but never more. It'll allways fit into x,y,z and w) But my question is now: What is the most efficient way from the language perspective - theoretically and in real implementations? What are the memory requirements? What are the setup costs of an array vs. an object? ... My target browsers are FireFox and the Webkit based ones (Chromium, Safari), but it wouldn't hurt to have a great (= fast) experience under IE and Opera as well...

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • html escape characters

    - by user1468537
    I have the following: <form name="input" method="get" action="http://site:8083/Default.aspx?DC=" target="foo" onSubmit="window.open('', 'foo', 'width=1100 height=500,status=no,resizable=yes,scrollbars=yes')"> <select name="DC"> <option value="1&Type=type1">1</option> <option value="2&Type=type2">2</option> <option value="3&Type=type3">3</option> <option value="4&Type=type4">4</option> <option value="5&Type=type5">5</option> <option value="6&Type=type6">6</option> <option value="7&Type=type7">7</option> </select> <input type="submit" value=">>"/>&nbsp;&nbsp; </form> Basically my querystring should be something like DC=1&Type=type1 the problem I have is that when I click the button above the html screws up the stirng by changing & to %26 and = to %3D How can I make the value stay as I have it in the code above?

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  • How to set title and class in the HTML for the options of a ModelChoiceField?

    - by celopes
    I have a model class MyModel(models.Model): name = models.CharField(max_length=80, unique=True) parent = models.ForeignKey('self', null=True, blank=True) I want to render a ModelChoiceField for that model that looks like: <select name="mymodel" id="id_mymodel"> <option value="1" title="Value 1" class="">Value 1</option> <option value="2" title="Value 2" class="Value 1">Value 2</option> </select> The differences between this output and the default output for a ModelChoiceField are the title and class elements in the OPTION tag. They don't exist in ModelChoiceField's default output. For my purposes: The title element is supposed to be the Option Name. The class element is supposed to be self.parent.name. (this is my problem) So, in the HTML snippet above, Value 1 has no parent and Value 2 has a parent of Value 1. What is the best mechanism to change ModelChoiceField's default HTML output? EDIT: I understand how to create a new Widget for rendering HTML. The problem is how to render a value from the underlying model in each of the options.

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  • Object disapear/don't scale in the Z-AXIS of OPENGL.

    - by user315684
    This code is susposed to have a QUAD orbit around a center point in basically a circle. The problem is while it does the X rotation fine it disapears when it moves in Z axis and doesn't appear to change in size. It feel like it's rendering everything in Orthagraphic view or something. This is my first OpenGL project. OPENGL CODE START HERE glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode (GL_PROJECTION); glPushMatrix(); //glRotatef(theta, 0.0f, 0.0f, 1.0f); glScalef(0.75f, 0.75f, 0.75f); glTranslatef(planeX, -0.0f, 0.0f); glBegin(GL_QUADS); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(0.0f, 0.0f, planeZ); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(0.0f, 1.0f, planeZ); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(1.0f, 1.0f, planeZ); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(1.0f, 0.0f, planeZ); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; planeX = (sin(0.0314159265f*theta)); planeZ = (cos(0.0314159265f*theta)); Sleep (1); ENDS HERE

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  • Should I be worried if I don't get any internships by 3rd year's end?

    - by karamba
    I am in some mediocre college in some corner of India. Am about to complete 3rd year C.S. in a month and a half. I have no idea how to go about "finding an internship" as everyone seems to put it. Looking at online advice, I find that a primary way is to "use your contacts". I am sad to say that I don't have many friends(those I have, I am trying to get help from them for all it's worth), and my family can't help me as they have no idea about the software industry. My college has no official facility for aiding students in this, and the few faculty members who had contacts in "whatever" part of the industry have favoured some students that they have personally come to know. (Though I hear that the "internships" they got involve them stocking equipment in some small companies.... still it's something?) I'm getting nervous. I am considering just spending the coming summer refining my skills in C++ and begin learning MySQL and C#, both of which I have zero experience in. Maybe work on my own project... like a library management system. Relative to those in my college, I think I am among the best programmers there, but that isn't saying much as a lot of students can barely write basic code. I have experience in teaching myself C++, and DirectX9 having created a Tetris clone, some basic 3D apps (bouncing balls), and a basic console-based, text-file-database-using library management system (which I plan to improve this summer). Is it alright if I spend my summer so? Will I be able to get a job later on? I know I have to improve my social skills to get anywhere in life, and I will try, but say I am stuck like this till 4th year's end... will such self studying, online learning help me in landing a decent job? Perhaps after I have learned a bit more, joining some open source project?

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  • How to set the width of a cell in a UITableView in grouped style

    - by Tomen
    I have been working on this for about 2 days, so i thought i share my learnings with you. The question is: Is it possible to make the width of a cell in a grouped UITableView smaller? The answer is: No. But there are two ways you can get around this problem. Solution #1: A thinner table It is possible to change the frame of the tableView, so that the table will be smaller. This will result in UITableView rendering the cell inside with the reduced width. A solution for this can look like this: -(void)viewWillAppear:(BOOL)animated { CGFloat tableBorderLeft = 20; CGFloat tableBorderRight = 20; CGRect tableRect = self.view.frame; tableRect.origin.x += tableBorderLeft; // make the table begin a few pixels right from its origin tableRect.size.width -= tableBorderLeft + tableBorderRight // reduce the width of the table tableView.frame = tableRect; } Solution #2: Having cells rendered by images This solution is described here: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html I hope this information is helpful to you. It took me about 2 days to try a lot of possibilities. This is what was left.

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