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  • Code Analysis Rule Sets in Visual Studio 2010

    - by Anthony Trudeau
    Microsoft Visual Studio 2010 introduces the concept of rule sets when configuring code analysis.  This is a valuable change from Visual Studio 2008 that I didn't even realize I wanted.  Visual Studio 2008 by default selected all rules and then you had to remove rules on an item by item basis. The rule sets fall into logical groups including "Microsoft All Rules", "Microsoft Basic Correctness Rules", "Microsoft Security Rules", et al.  And within the project properties you can select one rule set, multiple rule sets, or you can define your own rule set based upon another. Selecting a single rule set is obviously the easiest option.  The default rule set when you create a new project is the "Microsoft Minimum Recommended Rules".  However, in my opinion the recommended rules are just too permissive.  For that reason you might want to change your rule set to "Microsoft All Rules" until you get around to creating your own rule set; or alternately you can select multiple rule sets which is an option from the rule set combo box.  The Visual Studio documentation has comprehensive help on what is contained within the rule sets. Creating your own rule set is easy if not obvious.  You need to start a rule set from an existing rule set.  To get started select a rule set in the combo box within the Code Analysis tab of the project properties.  I selected the "Microsoft All Rules" for my rule set, but you may find it easier to start with the "Microsoft Minimum Recommended Rules" if your rules are on the more permissive side. Once your rule set is selected click the Open button.  This will display a dialog that is similar in composition to the rules selection from Visual Studio 2008.  Browsing through the tree view you can select or deselect individual rules within their categories; and you can indicate that the rules are flagged as errors instead of the default which is a warning.  A nice touch to the form is that you get a help pane when you select an individual rule.  That helped me considerably when I first configured my rule set. Once you have finished selecting your rules click the Save tool button, specify a location and name, and click the Save button on the Save As dialog.  Once you're back on the Code Analysis tab you'll choose the Browse option within the combo box and open the file you just created.

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  • Managed code and the Shell – Do?

    Back in 2006 I wrote a blog post titled: Managed code and the Shell – Don't!. Please visit that post to see why that advice was given.The crux of the issue has been addressed in the latest CLR via In-Process Side-by-Side Execution. In addition to the MSDN documentation I just linked, there is also an MSDN article on the topic: In-Process Side-by-Side.Now, even though the major technical impediment seems to be removed, I don’t know if Microsoft is now officially supporting managed extensions to the shell. Either way, I noticed a CodePlex project that is marching ahead to enable exactly that: Managed Mini Shell Extension Framework. Not much activity there, but maybe it will grow once .NET 4 is released... Comments about this post welcome at the original blog.

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • How to convince management to deal with technical debt?

    - by Desolate Planet
    This is a question that I often ask myself when working with developers. I've worked at four companies so far, and I've noticed a lack of attention to keeping code clean and dealing with technical debt that hinders future progress in a software app. For example, the first company I worked for had written a database from scratch rather than take something like MySQL and that created hell for the team when refacoring or extending the app. I've always tried to be honest and clear with my manager when he discusses projections, but management doesn't seem interested in fixing what's already there and it's horrible to see the impact it has on team morale and in their attitude towards others. What are your thoughts on the best way to tackle this problem? What I've seen is people packing up and leaving and the company becomes a revolving door with developers coming and and out and making the code worse. How do you communicate this to management to get them interested in sorting out technical debt?

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  • Your interesting code tricks/ conventions? [closed]

    - by Paul
    What interesting conventions, rules, tricks do you use in your code? Preferably some that are not so popular so that the rest of us would find them as novelties. :) Here's some of mine... Input and output parameters This applies to C++ and other languages that have both references and pointers. This is the convention: input parameters are always passed by value or const reference; output parameters are always passed by pointer. This way I'm able to see at a glance, directly from the function call, what parameters might get modified by the function: Inspiration: Old C code int a = 6, b = 7, sum = 0; calculateSum(a, b, &sum); Ordering of headers My typical source file begins like this (see code below). The reason I put the matching header first is because, in case that header is not self-sufficient (I forgot to include some necessary library, or forgot to forward declare some type or function), a compiler error will occur. // Matching header #include "example.h" // Standard libraries #include <string> ... Setter functions Sometimes I find that I need to set multiple properties of an object all at once (like when I just constructed it and I need to initialize it). To reduce the amount of typing and, in some cases, improve readability, I decided to make my setters chainable: Inspiration: Builder pattern class Employee { public: Employee& name(const std::string& name); Employee& salary(double salary); private: std::string name_; double salary_; }; Employee bob; bob.name("William Smith").salary(500.00); Maybe in this particular case it could have been just as well done in the constructor. But for Real WorldTM applications, classes would have lots more fields that should be set to appropriate values and it becomes unmaintainable to do it in the constructor. So what about you? What personal tips and tricks would you like to share?

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  • Create new variable or make multiple chained calls?

    - by Rodrigo
    What is the best way to get this attributes, thinking in performance and code quality? Using chained calls: name = this.product.getStock().getItems().get(index).getName(); id = this.product.getStock().getItems().get(index).getId(); Creating new variable: final item = this.product.getStock().getItems().get(index); name = item.getName(); it = item.getId(); I prefer the second way, to let the code cleaner. But I would like to see some opinions about it. Thank you!

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  • Reuse the data CRUD methods in data access layer, but they are updated too quickly

    - by ValidfroM
    I agree that we should put CRUD methods in a data access layer, However, in my current project I have some issues. It is a legacy system, and there are quite a lot CRUD methods in some concrete manager classes. People including me seem to just add new methods to it, rather than reuse the existing methods. Because We don't know whether the existing method is what we need Even if we have source code, do we really need read other's code then make decision? It is updated too quickly. Do not have time get familiar with the DAO API. Back to the question, how do you solve that in your project? If we say "reuse", it really needs to be reusable rather than just an excuse.

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  • Joomla and Google Analytics advanced options in tracking code

    - by miako
    I want to insert google analytics tracking code in my joomla site. so i registered in the official site of google and saw there is an advanced tab with three more options than standard. Do i have to check "i want to track dynamic pages" and "i want to track php pages"? Do these options provide me better results or they are necessary for a dynamic site based on php like joomla? Does anyone know the process of installing? because i didn't manage to make it work by following this Also where do i place the tracking code? Because of some bugs some say it is better just after the tag <body> whereas other say just before the tag </body>. Thank you

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  • Programming language features that help to catch bugs early

    - by Christian Neumanns
    Do you know any programming language features that help to detect bugs early in the software development process - ideally at compile-time or else as early as possible at run-time? Examples of well-known and effective bug-reducing features are: Static typing and generic types: type incompatibility errors are detected by the compiler Design by Contract (TM), also called Contract Programming: invalid values are quickly detected at runtime (through preconditions, postconditions and class invariants) Unit testing I ask this question in the context of improving an object-oriented programming language (called Obix) which has been designed from the ground up to 'make it easy to quickly write reliable code'. Besides the features mentioned above this language also incorporates other Fail-fast features such as: Objects are immutable by default Void (null) values are not allowed by default The aim is to add more Fail-fast concepts to the language. If you know other features which help to write less error-prone code then please let us know. Thank you.

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  • Tracking QR Code referrals

    - by Vince Pettit
    We were using a third party website to provide QR codes and track them, the only problem was one week their server went down for some time and effectively killed the QR code off as it was a dead link. As far as I could see their tracking was a simple redirect via their website. I have set up a page with a javascript redirect to the destination URL with our Google analytics code in the page but was just wondering if anyone else has had any experience of setting up their own tracking/redirect for QR codes this way or have you done it differently?

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  • Announcing the Winnipeg Code Camp!

    - by D'Arcy Lussier
    Alright, the event website will be up this weekend, but I wanted to get the word out sooner than later. For the third year, we’re holding the Winnipeg Code Camp! When: Saturday, February 26th Where: Red River College, Princess Street Campus Cost: FREE!!! Continental Breakfast and Hot Lunch Provided! We’re going to have four rooms worth of sessions going on like last year, so lots of great sessions and great content. To register for the event (we need to know numbers for ordering the food), please do so here: http://www.eventbrite.com/event/1180632303 If you’re interested in speaking at the Code Camp, please contact me at darcy.lussier at gmail.com. Note that we have only 20 slots for the day, so contact me sooner than later! D

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  • Execute code at specific intervals, only once?

    - by Mathias Lykkegaard Lorenzen
    I am having an issue with XNA, where I want to execute some code in my Update method, but only at a given interval, and only once. I would like to avoid booleans to check if I've already called it once, if possible. My code is here: if ((gameTime.TotalGameTime.TotalMilliseconds % 500) == 0) { Caret.Visible = !Caret.Visible; } As you may have guessed, it's for a TextBox control, to animate the caret between invisible and visible states. I just have reason to believe that it is called twice or maybe even 3 times in a single update-call, which is bad, and makes it look unstable and jumpy.

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  • Which is the best free ide/plugin for struts2?

    - by shahensha
    Hello friends, I have just learnt struts 2 and now I have taken up a full fledged project in it. I learnt the basics of struts 2 in Netbeans with it's struts2 plugin. But I am not at all happy with it, as it is very basic and I end up doing most of the work. It is obviously better than plain-vanilla text editor, but still not at all near to what netbeans provides for springs and hibernate. I know because netbeans provides native support for springs and hibernate, it is meant to be better. I don't mind changing my IDE if i get better support for struts2! So my questions are Please list all the free IDEs where native support for struts2 is provided. And if possible please compare them. Please list all the plugins that are available for eclipse for struts2 development. I have heard there are better plugins in eclipse. Also, if there are better plugins in any other IDE (other than netbeans or eclipse of course), please list them giving links. Please give me some tips which I'll need before starting a full blown project in Struts2. I haven't worked on any project on Struts2. I have just finished reading Struts 2 in Action of Manning publications. Thanking you in advance! regards shahensha

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  • Interactive training site for Javascript complete with code challenges [closed]

    - by Chase Florell
    A few months ago I discovered a cool course called Rails for Zombies. This is a great site that allows us to write code and see the results. It takes us through the paces to get us up to speed with Rails. You have to pass each level (including code challenges) before being taken to the next level, and it gets you grounded in the fundamentals of Rails. I'm wondering if an interactive tutorial site exists for Javascript? One that will walk me through the paces of writing better Javascript, and challenge me along the way.

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  • subprocess installed post-installation script returned error exit code 1

    - by Laura quintero
    I had installed snort on ubuntu 11.04 and uninstall it because I had problems, to reinstall it leaves a problem: Reading package lists ... done Building dependency tree Reading state information ... done Calculating upgrade ... ready 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. 0 B will be used for additional disk space after this operation. Do you want to continue [S / n]? s Configuring snort (2.8.5.2-9.1) ... * Stopping Network Intrusion Detection System snort * - No running snort instance found * Starting Network Intrusion Detection System snort [fail] invoke-rc.d: initscript snort, action "start" failed. dpkg: error processing snort (- configure): subprocess installed post-installation script returned error exit code 1 Errors were encountered while processing: snort E: Sub-process / usr / bin / dpkg Returned an error code (1) any solution? Commands allready used apt-get clean apt-get remove snort sudo apt-get dist-upgrade dpkg - remove - force-remove-reinstreq snort and nothing.

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  • Studies on code documentation productivity gains/losses

    - by J T
    Hi everyone, After much searching, I have failed to answer a basic question pertaining to an assumed known in the software development world: WHAT IS KNOWN: Enforcing a strict policy on adequate code documentation (be it Doxygen tags, Javadoc, or simply an abundance of comments) adds over-head to the time required to develop code. BUT: Having thorough documentation (or even an API) brings with it productivity gains (one assumes) in new and seasoned developers when they are adding features, or fixing bugs down the road. THE QUESTION: Is the added development time required to guarantee such documentation offset by the gains in productivity down-the-road (in a strictly economical sense)? I am looking for case studies, or answers that can bring with them objective evidence supporting the conclusions that are drawn. Thanks in advance!

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  • How to have a maintainable and manageable Javascript code base

    - by dade
    I am starting a new job soon as a frontend developer. The App I would be working on is 100% Javascript on the client side. all the server returns is an index page that loads all the Javascript files needed by the app. Now here is the problem: The whole of the application is built around having functions wrapped to different namespaces. And from what I see, a simple function like rendering the HTML of a page can be accomplished by having a call to 2 or more functions across different namespace... My initial thought was "this does not feel like the perfect solution" and I can just envisage a lot of issues with maintaining the code and extending it down the line. Now I would soon start working on taking the project forward and would like to have suggestions on good case practices when it comes to writing and managing a relatively large amount of javascript code.

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  • C code - ls system command not showing bash colors

    - by m0atz
    I've just been fooling around with some code in C, an example of a really basic program is as follows which just, obviously, lists the directories using the ls system command. #include <stdio.h> int main (void) { system("ls -l -d */"); printf("I've just listed the directories :-)\n"); return 0; } This runs fine, but it shows the ls output in monochrome, whereas Bash would output the list using colors for the directories (or files if I included files). How can I make my C code use the bash colors? Thanks

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  • Coding style advice? [closed]

    - by user1064918
    I'm a newly grad. I've got a lot of complaints from my supervisor at work during code-review sessions with regard to my coding style (Surprise!). I don't know if it's just him being cranky or my style is really that annoying to read. I come from the low-level language world (assembly, mostly), so I've been taught to use bitwise ops and all the cool tricks to do math whenever possible. I also have the habits of doing some other things that've been regarded as "too excessively dense to read". So I'm hoping to get some feedback from any experienced programmers! :) Also how should I justify between code performance and readability? Thanks!!

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  • Microsoft Async CTP for DDD9 UK Developer Conference - slides and source code now available

    - by Liam Westley
    Thanks to all the nice comments from people who attended my presentation at DDD9, and extra thanks to Jon Skeet, Mark Rendle and Mike Hadlow for coming on stage for the last ten minutes to help debate whether the Async CTP is the correct way to go to enhance C# 5.0. The presentation is available at Prezi.com http://prezi.com/gysz5nohltye, which I can recommend as a refreshing change to the more standard PowerPoint slidedecks. I've also uploaded all the code samples into a single ZIP file. You will need to install the Async CTP to be able to run them, and I would remind everyone that the current Async CTP is not compatible with either ASP.NET MVC 3 RTM or Visual Studio 2010 Service Pack 1 so you may need to use a test system of virtual machine to play with it! Source code - http://www.tigernews.co.uk/blog-twickers/ddd9/AsyncSrc.zip Again, thanks for all the positive feedback and the whole of the DDD team for putting on a fantastic conference for all the presenters and delegates.

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  • A Look at Exceptions in .NET Applications

    Memory dumps are a wonderful way of finding out what caused an exception in a managed .NET application, particularly if it is happening in a production application. It is when tracking exceptions in applications where you can't use Visual Studio that the techniques of using cdb and sos.dll come into their own. They may nor be skills that you need to use regularly, but at some point, they will be invaluable. Edward supplies sample memory dumps and gives you a simple introduction.

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  • Direct Code Support?

    - by Josh Kahane
    A few times in the past I've hit a major wall and simply couldn't progress with a certain aspect of an app as Im a beginner and still learning the ropes (Objective-C specifically). I was curious if anyone knows of any services which support programmers in real time, paid or free and will over video, audio or text chat sit and work a problem out till its fixed and look through your code? I understand Stackoverflow does a super job at this! However Im in need of something a little more tailored where someone can spend a little time to sit and look and what Im dealing with and delve into my a code if need be. Thanks.

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  • How to improve testing your own code

    - by Peter
    Hi guys, Today I checked in a change on some code which turned out to be not working at all due to something rather stupid yet very crucial. I feel really bad about it and I hope I finally learn something from it. The stupid thing is, I've done these things before and I always tell myself, next time I won't be so stupid... Then it happens again and I feel even worse about it. I know you should keep your chin up and learn from your mistakes but here's the thing: I try to improve myself, I just don't see how I can prevent these things from happening. So, now I'm asking you guys: Do you have certain groundrules when testing your code?

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Erlang web frameworks survey

    - by Zachary K
    (Inspired by similar question on Haskel) There are several web frameworks for Erlang like Nitrogen, Chicago Boss, and Zotonic, and a few more. In what aspects do they differ from each other? For example: features (e.g. server only, or also client scripting, easy support for different kinds of database) maturity (e.g. stability, documentation quality) scalability (e.g. performance, handy abstraction) main targets Also, what are examples of real-world sites / web apps using these frameworks?

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