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  • Why You Should Use Kyocera Mita Toner

    There are many reasons why you should use?Kyocera Mita Toner. For one thing,?Kyocera Mita?is a company that is vast, competitive and has many solutions for all types of copying and printing. The tone... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Vote for bugs which impact you!

    - by Sveta Smirnova
    Matt Lord already announced this change, but I am so happy, so want to repeat. MySQL Community Bugs Database Team introduced new button "Affects Me". After you click this button, counter, assigned to each of bug reports, will increase by one. This means we: MySQL Support and Engineering, - will see how many users are affected by the bug. Why is this important? We have always considered community input as we prioritize bug fixes, and this is one more point of reference for us. Before this change we only had a counter for support customers which increased when they opened a support request, complaining they are affected by a bug. But our customers are smart and not always open support request when hit a bug: sometimes they simply implement workaround. Or there could be other circumstances when they don't create a ticket. Or this could be just released version, which big shops frighten to use in production. Therefore, sometimes, when discussing which bug to prioritize and which not we can not rely only on "Affects paying customers" number, rather need to make guess if one or another bug can affect large group of our users. We used number of bug report subscribers, most recent comments, searched forums, but all these methods gave only approximation. Therefore I want to ask you. If you hit a bug which already was reported, but not fixed yet, please click "Affects Me" button! It will take just a few seconds, but your voice will be heard.

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  • Office 2013, Office Web Apps et Office 365 passent en RTM, la suite bureautique disponible pour les développeurs en mi-novembre via MSDN

    Office passe au tactile et s'offre un nouveau logo La Customer Preview de la prochaine suite bureautique de Microsoft est disponible Microsoft ne part pas en vacances. En tout cas pas encore. La semaine dernière a été riche d'annonces pour plusieurs de ses produits phares : Windows Server, Windows 8, son Cloud. Mais la « killer app », celle que les analystes en stratégie qualifient de « golden cow », reste ? de l'aveu même de Steve Ballmer - Microsoft Office. Le PDG n'avait...

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  • Finding The Best Kyocera Mita Color Toner

    When looking for a great?color toner?for your printer, there are so many choices out there, how do you know which one to pick? There are so many choices that, at times it can be a little daunting. Es... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Make taskbar buttons fixed on Windows 7

    - by Tchypp
    Sometimes the application buttons on the Windows 7 taskbar change position by themselves. For example, if I have two windows of the same application opened, the first opened window should be the first button on the taskbar (to the left of the other) and the second opened window should be the second button on the taskbar (to the right of the other), but they switch places sometimes. I don't like this. How can I fix / configure this not to get rearranged? I am not using Aero, and the buttons of the same application are not grouped under a single button. !

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  • How to prevent computer from automatically sleeping and/or hibernating?

    - by mehaase
    I'm running Ubuntu 12.04, and my laptop* won't wake from sleep/suspend/hibernate. (Is sleep the same thing as suspend?) I'm not even sure which of these things it's doing. When I am done working for the day, I lock my screen (Control-Alt-L). When I come back the next day, the screen is in power saving mode, and no amount of typing or clicking (on the usb keyboard/mouse or the builtin keyboard/trackpad) nor tapping the power button will bring it back to life. The only way I can get my machine to work is to hold down the power button until it shuts off, then press the power button again to turn it back on. Obviously, anything I had open from the previous day is pretty much gone -- in particular, my VMs all get rudely shut down without any warning. This is driving me INSANE. I spend the first hour of every work day trying to figure out how to get my computer to stop locking up over night. What I've tried: Editing the org.freedesktop.upower.policy to disable suspend and hibernate. Setting power management options in "Power" section of "System Settings". Looking at all power management options in the BIOS (none appear to be relevant to sleep/suspend/hibernate). Reading every forum post/askubuntu post that I can find that's even tangentially related to the subject. My question: how to disable the automatic sleep and/or hibernate (and/or anything similar) in Ubuntu 12.04. I don't care if it's still possible to sleep/suspend/hibernate/whatever by pushing buttons or running some command or reciting led zeppelin lyrics backwards. I just want my laptop to be ready for work in the morning. *The laptop is a Dell Latitude something or other. I don't want to get too specific because I've seen a lot of similar questions get closed for being too specific. I think my question is generic enough to stand -- it's a question about the latest, stable version of Ubuntu.

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  • Purchasing Kyocera Mita Color Toner

    When in search of a?Kyocera Mita?color toner?for your Kyocera printer keep in mind that many companies out there on the internet offer discount pricing for return customers. There are also many compa... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Are You Looking To Find Easy Web Hosting

    If somebody has informed you that having a person';s webpage together and performing on the online world is hard and costly, it';s a moment to guess all over again. With occasions just as this, when ow... [Author: Steve Ellstrom - Computers and Internet - April 12, 2010]

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  • How can I guarantee a solvable Fifteen Puzzle shuffle?

    - by Codemiester
    I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method. I want to make it so the puzzle is always solvable by first creating a winning puzzle then shuffling the empty space. The problem is it is too inefficient to call every click event each time. I need a way to invoke the click event of a button adjacent to the empty space but not diagonal. I also use an invisible static button for the empty spot. The PuzzlePiece class inherits from Button. I am not too sure how to do this. Here is what I have: private void shuffleBoard() { //5 is just for test purposes for (int i = 0; i < 5; i++) { foreach (Control item in this.Controls) { if (item is PuzzlePiece) { ((PuzzlePiece)item).PerformClick(); } } } } void PuzzlePiece_Click(object sender, EventArgs e) { PuzzlePiece piece = (PuzzlePiece)sender; if (piece.Right == puzzleForm.emptyPiece.Left && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Left == puzzleForm.emptyPiece.Right && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Top == puzzleForm.emptyPiece.Bottom && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } else if (piece.Bottom == puzzleForm.emptyPiece.Top && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } }

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  • Include new rows in autofilter range

    - by user9645
    I am working with an excel 2007 worksheet that has the "filter" applied so that each column heading has a pull-down menu for sorting. When I add new rows to the end of the table by cut-n-paste from the last row, these new rows are not included in the sorting. I can't seem to get the newly added rows to be included in the filter range. I tried un-selecting and re-selecting the "filter" button and also tried the "reapply" button. The "clear" button is always greyed out. I can't seem to find any relevant help for this online anywhere. Not sure if it matters, but the heading row and the first column are set to be "sticky" (they don't scroll with the rest of the table.)

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  • Live HTML Preview

    - by netbeanstips
    When you need to edit an HTML document in NetBeans you may find useful this little plugin that adds a Preview tab to HTML editor window. The plugin works with some small issues in NetBeans 7.4 but I recommend using development builds instead. So install the plugin, restart NetBeans and open any HTML document. Notice there's a Preview button in editor's toolbar (see the red rectangle in the picture below). Now split the editor window by dragging the split button at top right corner. You can also use menu View - Split - Vertically.  Then in the bottom split part toggle Preview button. You will get a live preview of your HTML source code. The preview pane will auto-refresh as you edit the HTML code. There are even some handy tools in Preview toolbar, for example you can resize the preview browser to match the screen dimensions of various device types. I know there is full-blown HTML5 support in NetBeans 7.4. But if you need to edit a single document or when you're running Java-only NetBeans distribution this plugin may come handy... Note: The plugin is built on top of embedded WebKit browser which is based on JavaFX WebView component. So there might be some issue when using the plugin on some flavors of Linux.

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  • events not getting fired properly

    - by prince23
    hi, this is my xaml code. datagrid within another data grid. <sdk:DataGrid x:Name="dgLevel1" AutoGenerateColumns="False" VerticalAlignment="Top" IsReadOnly="True" Margin="12,12,0,0" RowDetailsVisibilityChanged="dgLevel1_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected" Height="412" HorizontalAlignment="Left" Width="816"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Width="24" Height="24" Click="ExpandLevel1_Click"> <Image x:Name="imgLevel1" Source="Images/detail.JPG" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Actual" Visibility="Collapsed"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding UniqueName}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Binding="{Binding Name}" Header="Name" Width="550" /> <!--<sdk:DataGridTextColumn Binding="{Binding UniqueName}" Visibility="Collapsed"/>--> <sdk:DataGridTemplateColumn Header="Actual" Width="80" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding Age}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <StackPanel Width="805"> <sdk:DataGrid x:Name="dgLevel2" Width="797" Margin="17,0,0,0" HeadersVisibility ="None" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True" RowDetailsVisibilityChanged="dgLevel2_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Width="24" Height="30" Click="ExpandLevel2_Click"> <Image x:Name="imgLevel2" Source="Images/detail.JPG" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Binding="{Binding School}" Width="528" /> <sdk:DataGridTextColumn Binding="{Binding College}" Visibility="Collapsed" /> <sdk:DataGridTemplateColumn Header="Actual" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding DOB}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </StackPanel> </DataTemplate> </sdk:DataGrid.RowDetailsTemplate> </sdk:DataGrid> i have 2 data grid and have 2 image buttons in both the grid . but the event which is in datagrid ExpandLevel1 _Click and ExpandLevel2 _Click is not getting fired properly. some times get fired some times no when i click the button first this event gets fired then ExpandLevel1_Click then **dgLevel1_RowDetailsVisibilityChanged . same thing is happening for the datagrid 2 ExpandLevel2_Click then dgLevel2_RowDetailsVisibilityChanged** there are scenario where first datagrid event gets fired first then button click events why is this happening .is there any solution for this looking forward an solutions thanks in advance. prince

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  • ScrollView in android

    - by rantravee
    hi, I' have a view that contains several textViews an ImageView and a Button . Because on small screen devices (or in landscape mode on big ones ) not all are visible I use a Scroll as the parent of the whole hierarchy to allow the user to view all the information. The things are suck that the button must be at the buttom of the view . However on big screen device , where it remains enough space at the buttom , the button is put immediatelly below the last textview,and seems to occupy all the remaining space (resulting in an unnactractive view) . Trying to use android:allignParentButtom ="true" not only that it has no effect but it puts the button at top of the screen . Has anyone any ideea how could I accomplish what I described ? here's the xml <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/scroll_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true"> <RelativeLayout android:id="@+id/gps_info_page1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_centerHorizontal="true"> <TextView android:id="@+id/itsDateTimeValue" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:text="@string/eStrUnknown"> </TextView> <RelativeLayout android:id="@+id/directions" android:layout_centerHorizontal="true" android:layout_below="@+id/itsDateTimeValue" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/itsDirectionValue" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="0" android:layout_marginRight="2dip" android:textSize="20sp"> </TextView> <TextView android:id="@+id/itsOrientation" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="20sp" android:layout_marginLeft="2dip" android:text="@string/eStrUnknown" android:layout_toRightOf="@+id/itsDirectionValue"> </TextView> </RelativeLayout> <ImageView android:id="@+id/itsImage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/compass" android:layout_below="@+id/directions" android:layout_centerHorizontal="true"> </ImageView> <RelativeLayout> ..."TextViews below the above image" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout ..."TextViews below the above" </RelativeLayout> <LinearLayout android:id="@+id/div" android:layout_width="fill_parent" android:layout_height="1dip" android:layout_below="@+id/sunset_layout" android:background="#F333"> </LinearLayout> <Button //adding here android:alignParentBottom="true" has described above behavior android:layout_marginBottom="3dip" android:layout_marginTop="20dip" android:id="@+id/done_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/eStrDone" android:textSize="18sp" android:layout_below="@+id/div" android:layout_centerHorizontal="true"> </Button> </RelativeLayout> </ScrollView>

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  • DTGridView losing content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • "Invalid form control" only in Google Chrome

    - by MFB
    The code below works well in Safari but in Chrome and Firefox the form will not submit. Chrome console logs the error An invalid form control with name='' is not focusable. Any ideas? Note that whilst the controls below do not have names, they should have names at the time of submission, populated by the Javascript below. The form DOES work in Safari. <form method="POST" action="/add/bundle"> <p> <input type="text" name="singular" placeholder="Singular Name" required> <input type="text" name="plural" placeholder="Plural Name" required> </p> <h4>Asset Fields</h4> <div class="template-view" id="template_row" style="display:none"> <input type="text" data-keyname="name" placeholder="Field Name" required> <input type="text" data-keyname="hint" placeholder="Hint"> <select data-keyname="fieldtype" required> <option value="">Field Type...</option> <option value="Email">Email</option> <option value="Password">Password</option> <option value="Text">Text</option> </select> <input type="checkbox" data-keyname="required" value="true"> Required <input type="checkbox" data-keyname="search" value="true"> Searchable <input type="checkbox" data-keyname="readonly" value="true"> ReadOnly <input type="checkbox" data-keyname="autocomplete" value="true"> AutoComplete <input type="radio" data-keyname="label" value="label" name="label"> Label <input type="radio" data-keyname="unique" value="unique" name="unique"> Unique <button class="add" type="button">+</button> <button class="remove" type="button">-</button> </div> <div id="target_list"></div> <p><input type="submit" name="form.submitted" value="Submit" autofocus></p> </form> <script> function addDiv() { var pCount = $('.template-view', '#target_list').length; var pClone = $('#template_row').clone(); $('select, input, textarea', pClone).each(function(idx, el){ $el = $(this); if ((el).type == 'radio'){ $el.attr('value', pCount + '_' + $el.data('keyname')); } else { $el.attr('name', pCount + '_' + $el.data('keyname')); }; }); $('#target_list').append(pClone); pClone.show(); } function removeDiv(elem){ var pCount = $('.template-view', '#target_list').length; if (pCount != 1) { $(elem).closest('.template-view').remove(); } }; $('.add').live('click', function(){ addDiv(); }); $('.remove').live('click', function(){ removeDiv(this); }); $(document).ready(addDiv); </script>

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • Kindle Fire: PopupMenu$OrientationChangeListener leak

    - by dokkaebi
    I have a little popup menu that anchors on a button in the action bar. This works well on 3.0/3.1 Xoom and Galaxy tabs, and a 4.1 Nexus 7. However, on a 7" Fire HD (this one), I get an error about a leaked intent receiver when exiting the application. The error occurs only if the menu was not opened during that run. There is no mention of OrientationChangeListener in the one copy of the source I've found; I suspect Amazon has a different implementation. Questions: Has anyone encountered this? Does anyone know of a workaround or a fix? (Where) can I find Amazon's source code? Finally, (shudder) how important is it that I don't leak a receiver on application exit? Here is the menu xml: <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/menu_profile" android:title="@string/menu_item_profile" ></item> <item android:id="@+id/menu_logout" android:title="@string/menu_item_logout" ></item> </menu> This is where I register it: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.main_menu, menu); MenuItem login = menu.findItem(R.id.menu_login); Button button = (Button) login.getActionView().findViewById(R.id.login); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { profileMenu.show(); } }); // profileMenu is an instance field profileMenu = new PopupMenu(this, button); inflater.inflate(R.menu.profile_menu, profileMenu.getMenu()); profileMenu.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { // there was code here, but I removed it all and the problem persists return false; } }); return true; } Here is the full stack trace: 10-21 20:55:28.461: E/ActivityThread(4526): Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): android.app.IntentReceiverLeaked: Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk$ReceiverDispatcher.<init>(LoadedApk.java:826) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk.getReceiverDispatcher(LoadedApk.java:621) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiverInternal(ContextImpl.java:1072) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1059) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1053) 10-21 20:55:28.461: E/ActivityThread(4526): at android.content.ContextWrapper.registerReceiver(ContextWrapper.java:357) 10-21 20:55:28.461: E/ActivityThread(4526): at android.widget.PopupMenu.<init>(PopupMenu.java:81) 10-21 20:55:28.461: E/ActivityThread(4526): at **.app.ListActivity.onCreateOptionsMenu(ListActivity.java:350) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.Activity.onCreatePanelMenu(Activity.java:2558) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.preparePanel(PhoneWindow.java:398) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.invalidatePanelMenu(PhoneWindow.java:883) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow$2.run(PhoneWindow.java:3008) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.handleCallback(Handler.java:605) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.dispatchMessage(Handler.java:92) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Looper.loop(Looper.java:137) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ActivityThread.main(ActivityThread.java:4491) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invokeNative(Native Method) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invoke(Method.java:511) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 10-21 20:55:28.461: E/ActivityThread(4526): at dalvik.system.NativeStart.main(Native Method)

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  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • test is null in the controller upon post

    - by user281180
    I have the following codes and the test value is always null in the controller after the post. What is wrong with the following code: Model: public class Suitcase { public string Color { get; set; } public string[] Size { get; set; } public List<string> Clothes { get; set; } public List<Test> test { get; set; } } public class Test { public string Name { get; set; } public int ID { get; set; } } The view: <fieldset> <legend>All about my baggage</legend> <div class="editor-label"> <%: Html.LabelFor(model => model.Color) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Color) %> </div> <br /> <div class="editor-label"> Width, Height, Depth: </div> <div class="editor-field"> ml.TextBoxFor(model => model.Depth, new { style = "width:50px;" })%> </div> <br /> <div class="editor-label">Suitcase Contents</div> <div class="editor-field"> <div id="clothes-editor"> Clothing Item: <input type="text" id="new-clothes-item" style="width:150px" /> <button id="add-clothes">Add to suitcase</button> </div> <b>Items currently in suitcase:</b> <ul id="clothes-list"> </ul> </div> <p> <button id="pack-it">Put on Baggage Carosel</button> </p> </fieldset> <script type="text/javascript" language="javascript"> $(function () { $("button").button(); // allow users to add items to the suitcase $("#add-clothes").click(function () { var clothesText = $("#new-clothes-item"); $("#clothes-list").append("<li>" + clothesText.val() + "</li>"); clothesText.val("").focus(); }); // pack the suitcase up and send it to the baggage carosel...erm...controller $("#pack-it").click(function () { var clothesList = []; $("#clothes-list li").each(function () { clothesList.push($(this).text()) }); var SizeList = []; SizeList[0] = "Medium"; SizeList[1] = "Large"; SizeList[2] = "small"; var Data = new Object(); Data.test = []; var reading = {}; reading.Name = "Micheal" reading.ID = 123; Data.test[0] = reading; reading.Name = "Rowen" reading.ID = 1234; Data.test[1] = reading; $.ajax({ type: 'POST', traditional: true, data: { Color: $("#Color").val(), Size: SizeList, Clothes: clothesList, test: Data.test } }); }); }); </script> Controller: [HttpPost] public EmptyResult Suitcase(Suitcase lookWhatIPacked) { return new EmptyResult(); }

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  • ASP.NET - Call required field validator before AJAX modalpopup, client side

    - by odinel
    I have an ASP.NET/C# application. The user fills out a form with required fields, then clicks a submit button. An AJAX popup message is then displayed, and if they confirm, their information is posted back to the server. The problem is that the AJAX popup is fired BEFORE the req validator. I need to interrupt this and run the req validator, and then if successful show the popup. I know the req validator is working, because if you cancel the popup message, the req text is shown next to the fields. Textbox and AJAX control code is here: <table> <tr> <td>Name</td> <td> <asp:TextBox ID="txtName" runat="server" CssClass="textBox" AutoPostBack="true"></asp:TextBox> <asp:RequiredFieldValidator ID="reqName" runat="server" Text="*" ControlToValidate="txtName" ValidationGroup="trade" ForeColor="White"></asp:RequiredFieldValidator> </td> </tr> <tr> <td>Address</td> <td> <asp:TextBox ID="txtAdd1" runat="server" CssClass="textBox"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server" Text="*" ControlToValidate="txtAdd1" ValidationGroup="trade" ForeColor="White"></asp:RequiredFieldValidator> </td> </tr> <tr> <td></td> <td> <asp:Button ID="btnSubmitEnquiry" runat="server" CssClass="buttonText" Text="Submit Enquiry" ValidationGroup="trade" /> </td> </tr> </table> <ajax:ModalPopupExtender ID="ModalPopupExtender1" runat="server" okcontrolid="lnkCancel" targetcontrolid="btnSubmitEnquiry" popupcontrolid="pnlConfirm" popupdraghandlecontrolid="PopupHeader" drag="true" ></ajax:ModalPopupExtender> <asp:Button Text="targetbutton" ID="btnConfTgt" runat="server" Style="display: none" /> <asp:Panel ID="pnlConfirm" style="display:none" runat="server"> <div class="PopupContainer"> <div class="PopupBody"> <br /> <div align="center"> <asp:label ID="Label1" runat="server" CssClass="lblConfirmpopup"> Message goes here </asp:label> </div> <br /><br /><br /> <div align="center"> <asp:LinkButton ID="lnkCancel" runat="server" visible="true" Text="Cancel" CommandName="Update" BorderColor="#FFFFFF" BackColor="#000000" BorderWidth="3" BorderStyle="Double" ForeColor="White" Font-Size="13pt" Font-Underline="False"></asp:LinkButton> <asp:LinkButton ID="lnkConfirm" runat="server" visible="true" Text="Submit Enquiry" CommandName="Update" BorderColor="#FFFFFF" BackColor="#000000" BorderWidth="3" BorderStyle="Double" ForeColor="White" Font-Size="13pt" Font-Underline="False" OnClick="btnSubmitEnquiry_Click"></asp:LinkButton> </div> </div> </div> </asp:Panel> I've tried coding the first submit button to call the client-side req validator method, but no joy; it still shows the popup before the req validator. If there's no simple solution, I was thinking of perhaps an 'outside the box' solution, maybe hiding the initial Submit button after the req validation has passed, then showing an additional button with the popup control attached to it. Not sure how I'd be able to achieve this though. Thanks

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  • AsyncPostBackTrigger Just flashing/flicking the UpdatePanel but not updating it

    - by Pankaj
    I am trying UpdatePanel & AsyncPostBackTrigger on master pages through find control method but problem is when I click on button (UpdateButton) It just flash/flick (No Postback) the UpdatePanle but still it don't update or refresh the gridview (images) inside the updatePanel. I have placed script Manger on the master page & an AJAX Update panel in a ContentPlaceHolder in the child page. Also, in another ContentPlaceholder there is an asp button (outside of the UpdatePanel). I want to refresh/reload the AJAX UpdatePanel with this asp button. Thanks for suggestions. Child Page Code :- protected void Page_Load(object sender, EventArgs e) { ScriptManager ScriptManager1 = (ScriptManager)Master.FindControl("ScriptManager1"); ContentPlaceHolder cph = (ContentPlaceHolder)Master.FindControl("cp_Button"); Button btnRefresh = (Button)cph.FindControl("btnRefresh"); ScriptManager1.RegisterAsyncPostBackControl(btnRefresh); } protected void btnRefresh_Click(object sender, EventArgs e) { UpdatePanel1.Update(); } <%@ Page Title="" Language="C#" MasterPageFile="~/InnerMaster.master" AutoEventWireup="true" CodeFile="A.aspx.cs" Inherits="A" Async="true" %> <asp:Content ID="Content3" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:UpdatePanel ID="UpdatePanel1" UpdateMode="Conditional" runat="server"> <ContentTemplate> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataKeyNames="id" DataSourceID="SqlDataSource1"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:Image ID="img12" runat="server" Width="650px" Height="600" ToolTip="A" ImageUrl='<%# Page.ResolveUrl(string.Format("~/Cli/{0}", Eval("image"))) %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </ContentTemplate> </asp:UpdatePanel> </asp:Content> <asp:Content ID="Content4" ContentPlaceHolderID="cp_Button" Runat="Server"> <asp:Button ID ="btnRefresh" runat="server" onclick="btnRefresh_Click" Height="34" Width="110" Text="More Images" /> </asp:Content> Hi updated code :- Now on click event whole pages is refreshed. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; namespace EProxy { public class EventProxy : Control, IPostBackEventHandler { public EventProxy() { } public void RaisePostBackEvent(string eventArgument) { } public event EventHandler<EventArgs> EventProxied; protected virtual void OnEventProxy(EventArgs e) { if (this.EventProxied != null) { this.EventProxied(this, e); } } public void ProxyEvent(EventArgs e) { OnEventProxy(e); } } } On Master Page Code (btn click):- protected void btnRefresh_Click(object sender, EventArgs e) { ContentPlaceHolder cph = (ContentPlaceHolder)this.FindControl("MainContent"); EventProxy eventProxy = (EventProxy)cph.FindControl("ProxyControl") as EventProxy; eventProxy.ProxyEvent(e); } Web Config :- <pages maintainScrollPositionOnPostBack="true" enableViewStateMac="true"> <controls> <add tagPrefix="it" namespace="EProxy" assembly="App_Code"/> </controls> </pages>

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  • MVC design in Cocoa - are all 3 always necessary? Also: naming conventions, where to put Controller

    - by Nektarios
    I'm new to MVC although I've read a lot of papers and information on the web. I know it's somewhat ambiguous and there are many different interpretations of MVC patterns.. but the differences seem somewhat minimal My main question is - are M, V, and C always going to be necessary to be doing this right? I haven't seen anyone address this in anything I've read. Examples (I'm working in Cocoa/Obj-c although that shouldn't much matter).. 1) If I have a simple image on my GUI, or a text entry field that is just for a user's convenience and isn't saved or modified, these both would be V (view) but there's no M (no data and no domain processing going on), and no C to bridge them. So I just have some aspects that are "V" - seems fine 2) I have 2 different and visible windows that each have a button on them labeled as "ACTIVATE FOO" - when a user clicks the button on either, both buttons press in and change to say "DEACTIVATE FOO" and a third window appears with label "FOO". Clicking the button again will change the button on both windows to "ACTIVATE FOO" and will remove the third "FOO" window. In this case, my V consists of the buttons on both windows, and I guess also the third window (maybe all 3 windows). I definitely have a C, my Controller object will know about these buttons and windows and will get their clicks and hold generic states regarding windows and buttons. However, whether I have 1 button or 10 button, my window is called "FOO" or my window is called "BAR", this doesn't matter. There's no domain knowledge or data here - just control of views. So in this example, I really have "V" and "C" but no "M" - is that ok? 3) Final example, which I am running in to the most. I have a text entry field as my View. When I enter text in this, say a number representing gravity, I keep it in a Model that may do things like compute physics of a ball while taking in to account my gravity parameter. Here I have a V and an M, but I don't understand why I would need to add a C - a controller would just accept the signals from the View and pass it along to the Model, and vice versa. Being as the C is just a pure passthrough, it's really "junk" code and isn't making things any more reusable in my opinion. In most situations, when something changes I will need to change the C and M both in nearly identical ways. I realize it's probably an MVC beginner's mistake to think most situations call for only V and M.. leads me in to next subject 4) In Cocoa / Xcode / IB, I guess my Controllers should always be an instantiated object in IB? That is, I lay all of my "V" components in IB, and for each collection of View objects (things that are related) I should have an instantiated Controller? And then perhaps my Models should NOT be found in IB, and instead only found as classes in Xcode that tie in with Controller code found there. Is this accurate? This could explain why you'd have a Controller that is not really adding value - because you are keeping consistent.. 5) What about naming these things - for my above example about FOO / BAR maybe something that ends in Controller would be the C, like FancyWindowOpeningController, etc? And for models - should I suffix them with like GravityBallPhysicsModel etc, or should I just name those whatever I like? I haven't seen enough code to know what's out there in the wild and I want to get on the right track early on Thank you in advance for setting me straight or letting me know I'm on the right track. I feel like I'm starting to get it and most of what I say here makes sense, but validation of my guessing would help me feel confident..

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