Search Results

Search found 21759 results on 871 pages for 'int'.

Page 204/871 | < Previous Page | 200 201 202 203 204 205 206 207 208 209 210 211  | Next Page >

  • My sample app is getting crash while registering to Filechangeinfo notification

    - by Solitaire
    public partial class Form1 : Form { [DllImport("coredll.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong); [DllImport("coredll.dll")] static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam); [DllImport("coredll.dll")] public static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex); //public struct tagSHCHANGENOTIFYENTRY //{ // [MarshalAs(UnmanagedType.SysUInt)] // public ulong dwEventMask; // [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 4096)] // public string WatchDir; // [MarshalAs(UnmanagedType.Bool)] // public bool fRecursive; //} //tagSHCHANGENOTIFYENTRY test; //[DllImport("aygshell.dll")] //static extern bool SHChangeNotifyRegister(IntPtr hwnd, ref tagSHCHANGENOTIFYENTRY test); const int GWL_WNDPROC = -4; public delegate int WindProc(IntPtr hWnd, int msg, IntPtr Wparam, IntPtr lparam); static private WindProc SampleProc; IntPtr OldDefProc = IntPtr.Zero; public enum SHCNE : uint { SHCNE_RENAMEITEM = 0x00000001, SHCNE_CREATE = 0x00000002, SHCNE_DELETE = 0x00000004, SHCNE_MKDIR = 0x00000008, SHCNE_RMDIR = 0x00000010, SHCNE_MEDIAINSERTED = 0x00000020, SHCNE_MEDIAREMOVED = 0x00000040, SHCNE_DRIVEREMOVED = 0x00000080, SHCNE_DRIVEADD = 0x00000100, SHCNE_NETSHARE = 0x00000200, SHCNE_NETUNSHARE = 0x00000400, SHCNE_ATTRIBUTES = 0x00000800, SHCNE_UPDATEDIR = 0x00001000, SHCNE_UPDATEITEM = 0x00002000, SHCNE_SERVERDISCONNECT = 0x00004000, SHCNE_UPDATEIMAGE = 0x00008000, SHCNE_DRIVEADDGUI = 0x00010000, SHCNE_RENAMEFOLDER = 0x00020000, SHCNE_FREESPACE = 0x00040000, SHCNE_EXTENDED_EVENT = 0x04000000, SHCNE_ASSOCCHANGED = 0x08000000, SHCNE_DISKEVENTS = 0x0002381F, SHCNE_GLOBALEVENTS = 0x0C0581E0, SHCNE_ALLEVENTS = 0x7FFFFFFF, SHCNE_INTERRUPT = 0x80000000, } public enum SHCNF { SHCNF_IDLIST = 0x0000, SHCNF_PATHA = 0x0001, SHCNF_PRINTERA = 0x0002, SHCNF_DWORD = 0x0003, SHCNF_PATHW = 0x0005, SHCNF_PRINTERW = 0x0006, SHCNF_TYPE = 0x00FF, SHCNF_FLUSH = 0x1000, SHCNF_FLUSHNOWAIT = 0x2000 } public const uint WM_SHNOTIFY = 0x0401; private const int WM_FILECHANGEINFO = (0x8000 + 0x101); public struct SHChangeNotifyEntry { public IntPtr pIdl; [MarshalAs(UnmanagedType.Bool)] public Boolean Recursively; } [DllImport("coredll.dll", EntryPoint = "#2", CharSet = CharSet.Auto)] private static extern uint SHChangeNotifyRegister( IntPtr hWnd, SHCNF fSources, SHCNE fEvents, uint wMsg, int cEntries, ref SHChangeNotifyEntry pFsne); [DllImport("Ceshell.dll", CharSet = CharSet.Auto)] private static extern uint SHGetSpecialFolderLocation( IntPtr hWnd, CSIDL nFolder, out IntPtr Pidl); public enum CSIDL { /// <summary> /// Desktop /// </summary> CSIDL_DESKTOP = 0x0000, /// <summary> /// Internet Explorer (icon on desktop) /// </summary> CSIDL_INTERNET = 0x0001, /// <summary> /// Start Menu\Programs /// </summary> CSIDL_PROGRAMS = 0x0002, /// <summary> /// My Computer\Control Panel /// </summary> CSIDL_CONTROLS = 0x0003, /// <summary> /// My Computer\Printers /// </summary> CSIDL_PRINTERS = 0x0004, /// <summary> /// My Documents /// </summary> CSIDL_PERSONAL = 0x0005, /// <summary> /// user name\Favorites /// </summary> CSIDL_FAVORITES = 0x0006, /// <summary> /// Start Menu\Programs\Startup /// </summary> CSIDL_STARTUP = 0x0007, /// <summary> /// user name\Recent /// </summary> CSIDL_RECENT = 0x0008, /// <summary> /// user name\SendTo /// </summary> CSIDL_SENDTO = 0x0009, /// <summary> /// desktop\Recycle Bin /// </summary> CSIDL_BITBUCKET = 0x000a, /// <summary> /// user name\Start Menu /// </summary> CSIDL_STARTMENU = 0x000b, /// <summary> /// logical "My Documents" desktop icon /// </summary> CSIDL_MYDOCUMENTS = 0x000c, /// <summary> /// "My Music" folder /// </summary> CSIDL_MYMUSIC = 0x000d, /// <summary> /// "My Videos" folder /// </summary> CSIDL_MYVIDEO = 0x000e, /// <summary> /// user name\Desktop /// </summary> CSIDL_DESKTOPDIRECTORY = 0x0010, /// <summary> /// My Computer /// </summary> CSIDL_DRIVES = 0x0011, /// <summary> /// Network Neighborhood (My Network Places) /// </summary> CSIDL_NETWORK = 0x0012, /// <summary> /// user name>nethood /// </summary> CSIDL_NETHOOD = 0x0013, /// <summary> /// windows\fonts /// </summary> CSIDL_FONTS = 0x0014, CSIDL_TEMPLATES = 0x0015, /// <summary> /// All Users\Start Menu /// </summary> CSIDL_COMMON_STARTMENU = 0x0016, /// <summary> /// All Users\Start Menu\Programs /// </summary> CSIDL_COMMON_PROGRAMS = 0X0017, /// <summary> /// All Users\Startup /// </summary> CSIDL_COMMON_STARTUP = 0x0018, /// <summary> /// All Users\Desktop /// </summary> CSIDL_COMMON_DESKTOPDIRECTORY = 0x0019, /// <summary> /// user name\Application Data /// </summary> CSIDL_APPDATA = 0x001a, /// <summary> /// user name\PrintHood /// </summary> CSIDL_PRINTHOOD = 0x001b, /// <summary> /// user name\Local Settings\Applicaiton Data (non roaming) /// </summary> CSIDL_LOCAL_APPDATA = 0x001c, /// <summary> /// non localized startup /// </summary> CSIDL_ALTSTARTUP = 0x001d, /// <summary> /// non localized common startup /// </summary> CSIDL_COMMON_ALTSTARTUP = 0x001e, CSIDL_COMMON_FAVORITES = 0x001f, CSIDL_INTERNET_CACHE = 0x0020, CSIDL_COOKIES = 0x0021, CSIDL_HISTORY = 0x0022, /// <summary> /// All Users\Application Data /// </summary> CSIDL_COMMON_APPDATA = 0x0023, /// <summary> /// GetWindowsDirectory() /// </summary> CSIDL_WINDOWS = 0x0024, /// <summary> /// GetSystemDirectory() /// </summary> CSIDL_SYSTEM = 0x0025, /// <summary> /// C:\Program Files /// </summary> CSIDL_PROGRAM_FILES = 0x0026, /// <summary> /// C:\Program Files\My Pictures /// </summary> CSIDL_MYPICTURES = 0x0027, /// <summary> /// USERPROFILE /// </summary> CSIDL_PROFILE = 0x0028, /// <summary> /// x86 system directory on RISC /// </summary> CSIDL_SYSTEMX86 = 0x0029, /// <summary> /// x86 C:\Program Files on RISC /// </summary> CSIDL_PROGRAM_FILESX86 = 0x002a, /// <summary> /// C:\Program Files\Common /// </summary> CSIDL_PROGRAM_FILES_COMMON = 0x002b, /// <summary> /// x86 Program Files\Common on RISC /// </summary> CSIDL_PROGRAM_FILES_COMMONX86 = 0x002c, /// <summary> /// All Users\Templates /// </summary> CSIDL_COMMON_TEMPLATES = 0x002d, /// <summary> /// All Users\Documents /// </summary> CSIDL_COMMON_DOCUMENTS = 0x002e, /// <summary> /// All Users\Start Menu\Programs\Administrative Tools /// </summary> CSIDL_COMMON_ADMINTOOLS = 0x002f, /// <summary> /// user name\Start Menu\Programs\Administrative Tools /// </summary> CSIDL_ADMINTOOLS = 0x0030, /// <summary> /// Network and Dial-up Connections /// </summary> CSIDL_CONNECTIONS = 0x0031, /// <summary> /// All Users\My Music /// </summary> CSIDL_COMMON_MUSIC = 0x0035, /// <summary> /// All Users\My Pictures /// </summary> CSIDL_COMMON_PICTURES = 0x0036, /// <summary> /// All Users\My Video /// </summary> CSIDL_COMMON_VIDEO = 0x0037, /// <summary> /// Resource Direcotry /// </summary> CSIDL_RESOURCES = 0x0038, /// <summary> /// Localized Resource Direcotry /// </summary> CSIDL_RESOURCES_LOCALIZED = 0x0039, /// <summary> /// Links to All Users OEM specific apps /// </summary> CSIDL_COMMON_OEM_LINKS = 0x003a, /// <summary> /// USERPROFILE\Local Settings\Application Data\Microsoft\CD Burning /// </summary> CSIDL_CDBURN_AREA = 0x003b, /// <summary> /// Computers Near Me (computered from Workgroup membership) /// </summary> CSIDL_COMPUTERSNEARME = 0x003d, /// <summary> /// combine with CSIDL_ value to force folder creation in SHGetFolderPath() /// </summary> CSIDL_FLAG_CREATE = 0x8000, /// <summary> /// combine with CSIDL_ value to return an unverified folder path /// </summary> CSIDL_FLAG_DONT_VERIFY = 0x4000, /// <summary> /// combine with CSIDL_ value to insure non-alias versions of the pidl /// </summary> CSIDL_FLAG_NO_ALIAS = 0x1000, /// <summary> /// combine with CSIDL_ value to indicate per-user init (eg. upgrade) /// </summary> CSIDL_FLAG_PER_USER_INIT = 0x0800, /// <summary> /// mask for all possible /// </summary> CSIDL_FLAG_MASK = 0xFF00, } public enum SHGetFolderLocationReturnValues : uint { /// <summary> /// Success /// </summary> S_OK = 0x00000000, /// <summary> /// The CSIDL in nFolder is valid but the folder does not exist /// </summary> S_FALSE = 0x00000001, /// <summary> /// The CSIDL in nFolder is not valid /// </summary> E_INVALIDARG = 0x80070057 } public static IntPtr GetPidlFromFolderID(IntPtr hWnd, CSIDL Id) { IntPtr pIdl = IntPtr.Zero; SHGetFolderLocationReturnValues res = (SHGetFolderLocationReturnValues) SHGetSpecialFolderLocation( hWnd, Id, out pIdl); return (pIdl); } public Form1() { InitializeComponent(); SampleProc = new WindProc (SubclassWndProc); OldDefProc = GetWindowLong(this.Handle, GWL_WNDPROC); SetWindowLong(this.Handle, GWL_WNDPROC, Marshal.GetFunctionPointerForDelegate(SampleProc)/*SampleProc.Method.MethodHandle.Value.ToInt32()*/); //tagSHCHANGENOTIFYENTRY changeentry = new tagSHCHANGENOTIFYENTRY(); //changeentry.dwEventMask = (ulong)SHCNE.SHCNE_ALLEVENTS; //changeentry.fRecursive = true; //changeentry.WatchDir = null; //SHChangeNotifyRegister(this.Handle, ref changeentry); SHChangeNotifyEntry changeentry = new SHChangeNotifyEntry(); changeentry.pIdl = GetPidlFromFolderID(this.Handle, CSIDL.CSIDL_DESKTOP); changeentry.Recursively = true; try { uint notifyid = SHChangeNotifyRegister( this.Handle, SHCNF.SHCNF_TYPE | SHCNF.SHCNF_IDLIST, SHCNE.SHCNE_ALLEVENTS, WM_FILECHANGEINFO, 1, ref changeentry); } catch (Exception ee) { } i am failing in SHChangeNotifyRegister please help me.. tell me the reason why i am crashing..same code work fine for desktop.. please help Thanks.

    Read the article

  • Bluetooth connection. Problem with sony ericsson.

    - by Hugi
    I have bt client and server. Then i use method Connector.open, client connects to the port, but passed so that my server does not see them. Nokia for all normal, but with sony ericsson i have this problem. On bt adapter open one port (com 5). Listings Client /* * To change this template, choose Tools | Templates * and open the template in the editor. */ import java.util.Vector; import javax.bluetooth.*; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import javax.microedition.io.*; import java.io.*; /** * @author ????????????? */ public class Client extends MIDlet implements DiscoveryListener, CommandListener { private static Object lock=new Object(); private static Vector vecDevices=new Vector(); private ServiceRecord[] servRec = new ServiceRecord[INQUIRY_COMPLETED]; private Form form = new Form( "Search" ); private List voteList = new List( "Vote list", List.IMPLICIT ); private List vote = new List( "", List.EXCLUSIVE ); private RemoteDevice remoteDevice; private String connectionURL = null; protected int stopToken = 255; private Command select = null; public void startApp() { //view form Display.getDisplay(this).setCurrent(form); try { //device search print("Starting device inquiry..."); getAgent().startInquiry(DiscoveryAgent.GIAC, this); try { synchronized(lock){ lock.wait(); } }catch (InterruptedException e) { e.printStackTrace(); } //device count int deviceCount=vecDevices.size(); if(deviceCount <= 0) { print("No Devices Found ."); } else{ remoteDevice=(RemoteDevice)vecDevices.elementAt(0); print( "Server found" ); //create uuid UUID uuid = new UUID(0x1101); UUID uuids[] = new UUID[] { uuid }; //search service print( "Searching for service..." ); getAgent().searchServices(null,uuids,remoteDevice,this); } } catch( Exception e) { e.printStackTrace(); } } //if deivce discovered add to vecDevices public void deviceDiscovered(RemoteDevice btDevice, DeviceClass cod) { //add the device to the vector try { if(!vecDevices.contains(btDevice) && btDevice.getFriendlyName(true).equals("serverHugi")){ vecDevices.addElement(btDevice); } } catch( IOException e ) { } } public synchronized void servicesDiscovered(int transID, ServiceRecord[] servRecord) { //for each service create connection if( servRecord!=null && servRecord.length>0 ){ print( "Service found" ); connectionURL = servRecord[0].getConnectionURL(ServiceRecord.NOAUTHENTICATE_NOENCRYPT,false); //connectionURL = servRecord[0].getConnectionURL(ServiceRecord.AUTHENTICATE_NOENCRYPT,false); } if ( connectionURL != null ) { showVoteList(); } } public void serviceSearchCompleted(int transID, int respCode) { //print( "serviceSearchCompleted" ); synchronized(lock){ lock.notify(); } } //This callback method will be called when the device discovery is completed. public void inquiryCompleted(int discType) { synchronized(lock){ lock.notify(); } switch (discType) { case DiscoveryListener.INQUIRY_COMPLETED : print("INQUIRY_COMPLETED"); break; case DiscoveryListener.INQUIRY_TERMINATED : print("INQUIRY_TERMINATED"); break; case DiscoveryListener.INQUIRY_ERROR : print("INQUIRY_ERROR"); break; default : print("Unknown Response Code"); break; } } //add message at form public void print( String msg ) { form.append( msg ); form.append( "\n\n" ); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } //get agent :))) private DiscoveryAgent getAgent() { try { return LocalDevice.getLocalDevice().getDiscoveryAgent(); } catch (BluetoothStateException e) { throw new Error(e.getMessage()); } } private synchronized String getMessage( final String send ) { StreamConnection stream = null; DataInputStream in = null; DataOutputStream out = null; String r = null; try { //open connection stream = (StreamConnection) Connector.open(connectionURL); in = stream.openDataInputStream(); out = stream.openDataOutputStream(); out.writeUTF( send ); out.flush(); r = in.readUTF(); print( r ); in.close(); out.close(); stream.close(); return r; } catch (IOException e) { } finally { if (stream != null) { try { stream.close(); } catch (IOException e) { } } return r; } } private synchronized void showVoteList() { String votes = getMessage( "c_getVotes" ); voteList.append( votes, null ); select = new Command( "Select", Command.OK, 4 ); voteList.addCommand( select ); voteList.setCommandListener( this ); Display.getDisplay(this).setCurrent(voteList); } private synchronized void showVote( int index ) { String title = getMessage( "c_getVote_"+index ); vote.setTitle( title ); vote.append( "Yes", null ); vote.append( "No", null ); vote.setCommandListener( this ); Display.getDisplay(this).setCurrent(vote); } public void commandAction( Command c, Displayable d ) { if ( c == select && d == voteList ) { int index = voteList.getSelectedIndex(); print( ""+index ); showVote( index ); } } } Use BlueCove in this program. Server /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package javaapplication4; import java.io.*; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import javax.bluetooth.*; import javax.microedition.io.*; import javaapplication4.Connect; /** * * @author ????????????? */ public class SampleSPPServer { protected static int endToken = 255; private static Lock lock=new ReentrantLock(); private static StreamConnection conn = null; private static StreamConnectionNotifier streamConnNotifier = null; private void startServer() throws IOException{ //Create a UUID for SPP UUID uuid = new UUID("1101", true); //Create the service url String connectionString = "btspp://localhost:" + uuid +";name=Sample SPP Server"; //open server url StreamConnectionNotifier streamConnNotifier = (StreamConnectionNotifier)Connector.open( connectionString ); while ( true ) { Connect ct = new Connect( streamConnNotifier.acceptAndOpen() ); ct.getMessage(); } } /** * @param args the command line arguments */ public static void main(String[] args) { //display local device address and name try { LocalDevice localDevice = LocalDevice.getLocalDevice(); localDevice.setDiscoverable(DiscoveryAgent.GIAC); System.out.println("Name: "+localDevice.getFriendlyName()); } catch( Throwable e ) { e.printStackTrace(); } SampleSPPServer sampleSPPServer=new SampleSPPServer(); try { //start server sampleSPPServer.startServer(); } catch( IOException e ) { e.printStackTrace(); } } } Connect /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package javaapplication4; import java.io.*; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import javax.bluetooth.*; import javax.microedition.io.*; /** * * @author ????????????? */ public class Connect { private static DataInputStream in = null; private static DataOutputStream out = null; private static StreamConnection connection = null; private static Lock lock=new ReentrantLock(); public Connect( StreamConnection conn ) { connection = conn; } public synchronized void getMessage( ) { Thread t = new Thread() { public void run() { try { in = connection.openDataInputStream(); out = connection.openDataOutputStream(); String r = in.readUTF(); System.out.println("read:" + r); if ( r.equals( "c_getVotes" ) ) { out.writeUTF( "vote1" ); out.flush(); } if ( r.equals( "c_getVote_0" ) ) { out.writeUTF( "Vote1" ); out.flush(); } out.close(); in.close(); } catch (Throwable e) { } finally { if (in != null) { try { in.close(); } catch (IOException e) { } } try { connection.close(); } catch( IOException e ) { } } } }; t.start(); } }

    Read the article

  • How to Upload a file from client to server using OFBIZ?

    - by SIVAKUMAR.J
    Hi all, Im new to ofbiz.So is my question is have any mistake forgive me for my mistakes.Im new to ofbiz so i did not know some terminologies in ofbiz.Sometimes my question is not clear because of lack of knowledge in ofbiz.So try to understand my question and give me a good solution with respect to my level.Because some solutions are in very high level cannot able to understand for me.So please give the solution with good examples. My problem is i created a project inside the ofbiz/hot-deploy folder namely "productionmgntSystem".Inside the folder "ofbiz\hot-deploy\productionmgntSystem\webapp\productionmgntSystem" i created a .ftl file namely "app_details_1.ftl" .The following are the coding of this file <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Insert title here</title> <script TYPE="TEXT/JAVASCRIPT" language=""JAVASCRIPT"> function uploadFile() { //alert("Before calling upload.jsp"); window.location='<@ofbizUrl>testing_service1</@ofbizUrl>' } </script> </head> <!-- <form action="<@ofbizUrl>testing_service1</@ofbizUrl>" enctype="multipart/form-data" name="app_details_frm"> --> <form action="<@ofbizUrl>logout1</@ofbizUrl>" enctype="multipart/form-data" name="app_details_frm"> <center style="height: 299px; "> <table border="0" style="height: 177px; width: 788px"> <tr style="height: 115px; "> <td style="width: 103px; "> <td style="width: 413px; "><h1>APPLICATION DETAILS</h1> <td style="width: 55px; "> </tr> <tr> <td style="width: 125px; ">Application name : </td> <td> <input name="app_name_txt" id="txt_1" value=" " /> </td> </tr> <tr> <td style="width: 125px; ">Excell sheet &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;: </td> <td> <input type="file" name="filename"/> </td> </tr> <tr> <td> <!-- <input type="button" name="logout1_cmd" value="Logout" onclick="logout1()"/> --> <input type="submit" name="logout_cmd" value="logout"/> </td> <td> <!-- <input type="submit" name="upload_cmd" value="Submit" /> --> <input type="button" name="upload1_cmd" value="Upload" onclick="uploadFile()"/> </td> </tr> </table> </center> </form> </html> the following coding is present in the file "ofbiz\hot-deploy\productionmgntSystem\webapp\productionmgntSystem\WEB-INF\controller.xml" ...... ....... ........ <request-map uri="testing_service1"> <security https="true" auth="true"/> <event type="java" path="org.ofbiz.productionmgntSystem.web_app_req.WebServices1" invoke="testingService"/> <response name="ok" type="view" value="ok_view"/> <response name="exception" type="view" value="exception_view"/> </request-map> .......... ............ .......... <view-map name="ok_view" type="ftl" page="ok_view.ftl"/> <view-map name="exception_view" type="ftl" page="exception_view.ftl"/> ................ ............. ............. The following are the coding present in the file "ofbiz\hot-deploy\productionmgntSystem\src\org\ofbiz\productionmgntSystem\web_app_req\WebServices1.java" package org.ofbiz.productionmgntSystem.web_app_req; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.DataInputStream; import java.io.FileOutputStream; import java.io.IOException; public class WebServices1 { public static String testingService(HttpServletRequest request, HttpServletResponse response) { //int i=0; String result="ok"; System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- Start"); String contentType=request.getContentType(); System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- contentType : "+contentType); String str=new String(); // response.setContentType("text/html"); //PrintWriter writer; if ((contentType != null) && (contentType.indexOf("multipart/form-data") >= 0)) { System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) after if (contentType != null)"); try { // writer=response.getWriter(); System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - try Start"); DataInputStream in = new DataInputStream(request.getInputStream()); int formDataLength = request.getContentLength(); byte dataBytes[] = new byte[formDataLength]; int byteRead = 0; int totalBytesRead = 0; //this loop converting the uploaded file into byte code while (totalBytesRead < formDataLength) { byteRead = in.read(dataBytes, totalBytesRead,formDataLength); totalBytesRead += byteRead; } String file = new String(dataBytes); //for saving the file name String saveFile = file.substring(file.indexOf("filename=\"") + 10); saveFile = saveFile.substring(0, saveFile.indexOf("\n")); saveFile = saveFile.substring(saveFile.lastIndexOf("\\")+ 1,saveFile.indexOf("\"")); int lastIndex = contentType.lastIndexOf("="); String boundary = contentType.substring(lastIndex + 1,contentType.length()); int pos; //extracting the index of file pos = file.indexOf("filename=\""); pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; int boundaryLocation = file.indexOf(boundary, pos) - 4; int startPos = ((file.substring(0, pos)).getBytes()).length; int endPos = ((file.substring(0, boundaryLocation)).getBytes()).length; //creating a new file with the same name and writing the content in new file FileOutputStream fileOut = new FileOutputStream("/"+saveFile); fileOut.write(dataBytes, startPos, (endPos - startPos)); fileOut.flush(); fileOut.close(); System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - try End"); } catch(IOException ioe) { System.out.println("\n\n\t*********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - Catch IOException"); //ioe.printStackTrace(); return("exception"); } catch(Exception ex) { System.out.println("\n\n\t*********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - Catch Exception"); return("exception"); } } else { System.out.println("\n\n\t********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) else part"); result="exception"; } System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- End"); return(result); } } I want to upload a file to the server.The file is get from user "<input type="file"..> tag in the "app_details_1.ftl" file & it is updated into the server by using the method "testingService(HttpServletRequest request, HttpServletResponse response)" in the class "WebServices1".But the file is not uploaded. Give me a good solution for uploading a file to the server. Thanks & Regards, Sivakumar.J

    Read the article

  • Setting up a pc bluetooth server for android

    - by Del
    Alright, I've been reading a lot of topics the past two or three days and nothing seems to have asked this. I am writing a PC side server for my andriod device, this is for exchanging some information and general debugging. Eventually I will be connecting to a SPP device to control a microcontroller. I have managed, using the following (Android to pc) to connect to rfcomm channel 11 and exchange data between my android device and my pc. Method m = device.getClass().getMethod("createRfcommSocket", new Class[] { int.class }); tmp = (BluetoothSocket) m.invoke(device, Integer.valueOf(11)); I have attempted the createRfcommSocketToServiceRecord(UUID) method, with absolutely no luck. For the PC side, I have been using the C Bluez stack for linux. I have the following code which registers the service and opens a server socket: int main(int argc, char **argv) { struct sockaddr_rc loc_addr = { 0 }, rem_addr = { 0 }; char buf[1024] = { 0 }; char str[1024] = { 0 }; int s, client, bytes_read; sdp_session_t *session; socklen_t opt = sizeof(rem_addr); session = register_service(); s = socket(AF_BLUETOOTH, SOCK_STREAM, BTPROTO_RFCOMM); loc_addr.rc_family = AF_BLUETOOTH; loc_addr.rc_bdaddr = *BDADDR_ANY; loc_addr.rc_channel = (uint8_t) 11; bind(s, (struct sockaddr *)&loc_addr, sizeof(loc_addr)); listen(s, 1); client = accept(s, (struct sockaddr *)&rem_addr, &opt); ba2str( &rem_addr.rc_bdaddr, buf ); fprintf(stderr, "accepted connection from %s\n", buf); memset(buf, 0, sizeof(buf)); bytes_read = read(client, buf, sizeof(buf)); if( bytes_read 0 ) { printf("received [%s]\n", buf); } sprintf(str,"to Android."); printf("sent [%s]\n",str); write(client, str, sizeof(str)); close(client); close(s); sdp_close( session ); return 0; } sdp_session_t *register_service() { uint32_t svc_uuid_int[] = { 0x00000000,0x00000000,0x00000000,0x00000000 }; uint8_t rfcomm_channel = 11; const char *service_name = "Remote Host"; const char *service_dsc = "What the remote should be connecting to."; const char *service_prov = "Your mother"; uuid_t root_uuid, l2cap_uuid, rfcomm_uuid, svc_uuid; sdp_list_t *l2cap_list = 0, *rfcomm_list = 0, *root_list = 0, *proto_list = 0, *access_proto_list = 0; sdp_data_t *channel = 0, *psm = 0; sdp_record_t *record = sdp_record_alloc(); // set the general service ID sdp_uuid128_create( &svc_uuid, &svc_uuid_int ); sdp_set_service_id( record, svc_uuid ); // make the service record publicly browsable sdp_uuid16_create(&root_uuid, PUBLIC_BROWSE_GROUP); root_list = sdp_list_append(0, &root_uuid); sdp_set_browse_groups( record, root_list ); // set l2cap information sdp_uuid16_create(&l2cap_uuid, L2CAP_UUID); l2cap_list = sdp_list_append( 0, &l2cap_uuid ); proto_list = sdp_list_append( 0, l2cap_list ); // set rfcomm information sdp_uuid16_create(&rfcomm_uuid, RFCOMM_UUID); channel = sdp_data_alloc(SDP_UINT8, &rfcomm_channel); rfcomm_list = sdp_list_append( 0, &rfcomm_uuid ); sdp_list_append( rfcomm_list, channel ); sdp_list_append( proto_list, rfcomm_list ); // attach protocol information to service record access_proto_list = sdp_list_append( 0, proto_list ); sdp_set_access_protos( record, access_proto_list ); // set the name, provider, and description sdp_set_info_attr(record, service_name, service_prov, service_dsc); int err = 0; sdp_session_t *session = 0; // connect to the local SDP server, register the service record, and // disconnect session = sdp_connect( BDADDR_ANY, BDADDR_LOCAL, SDP_RETRY_IF_BUSY ); err = sdp_record_register(session, record, 0); // cleanup //sdp_data_free( channel ); sdp_list_free( l2cap_list, 0 ); sdp_list_free( rfcomm_list, 0 ); sdp_list_free( root_list, 0 ); sdp_list_free( access_proto_list, 0 ); return session; } And another piece of code, in addition to 'sdptool browse local' which can verifty that the service record is running on the pc: int main(int argc, char **argv) { uuid_t svc_uuid; uint32_t svc_uuid_int[] = { 0x00000000,0x00000000,0x00000000,0x00000000 }; int err; bdaddr_t target; sdp_list_t *response_list = NULL, *search_list, *attrid_list; sdp_session_t *session = 0; str2ba( "01:23:45:67:89:AB", &target ); // connect to the SDP server running on the remote machine session = sdp_connect( BDADDR_ANY, BDADDR_LOCAL, SDP_RETRY_IF_BUSY ); // specify the UUID of the application we're searching for sdp_uuid128_create( &svc_uuid, &svc_uuid_int ); search_list = sdp_list_append( NULL, &svc_uuid ); // specify that we want a list of all the matching applications' attributes uint32_t range = 0x0000ffff; attrid_list = sdp_list_append( NULL, &range ); // get a list of service records that have UUID 0xabcd err = sdp_service_search_attr_req( session, search_list, \ SDP_ATTR_REQ_RANGE, attrid_list, &response_list); sdp_list_t *r = response_list; // go through each of the service records for (; r; r = r-next ) { sdp_record_t *rec = (sdp_record_t*) r-data; sdp_list_t *proto_list; // get a list of the protocol sequences if( sdp_get_access_protos( rec, &proto_list ) == 0 ) { sdp_list_t *p = proto_list; // go through each protocol sequence for( ; p ; p = p-next ) { sdp_list_t *pds = (sdp_list_t*)p-data; // go through each protocol list of the protocol sequence for( ; pds ; pds = pds-next ) { // check the protocol attributes sdp_data_t *d = (sdp_data_t*)pds-data; int proto = 0; for( ; d; d = d-next ) { switch( d-dtd ) { case SDP_UUID16: case SDP_UUID32: case SDP_UUID128: proto = sdp_uuid_to_proto( &d-val.uuid ); break; case SDP_UINT8: if( proto == RFCOMM_UUID ) { printf("rfcomm channel: %d\n",d-val.int8); } break; } } } sdp_list_free( (sdp_list_t*)p-data, 0 ); } sdp_list_free( proto_list, 0 ); } printf("found service record 0x%x\n", rec-handle); sdp_record_free( rec ); } sdp_close(session); } Output: $ ./search rfcomm channel: 11 found service record 0x10008 sdptool: Service Name: Remote Host Service Description: What the remote should be connecting to. Service Provider: Your mother Service RecHandle: 0x10008 Protocol Descriptor List: "L2CAP" (0x0100) "RFCOMM" (0x0003) Channel: 11 And for logcat I'm getting this: 07-22 15:57:06.087: ERROR/BTLD(215): ****************search UUID = 0000*********** 07-22 15:57:06.087: INFO//system/bin/btld(209): btapp_dm_GetRemoteServiceChannel() 07-22 15:57:06.087: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Wake, 0x8003 #### 07-22 15:57:06.097: INFO/ActivityManager(88): Displayed activity com.example.socktest/.socktest: 79 ms (total 79 ms) 07-22 15:57:06.697: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Sleep, 0x8004 #### 07-22 15:57:07.517: WARN/BTLD(215): ccb timer ticks: 2147483648 07-22 15:57:07.517: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Wake, 0x8003 #### 07-22 15:57:07.547: WARN/BTLD(215): info:x10 07-22 15:57:07.547: INFO/BTL-IFS(215): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 10 pbytes (hdl 14) 07-22 15:57:07.547: DEBUG/DTUN_HCID_BZ4(253): dtun_dm_sig_link_up() 07-22 15:57:07.547: INFO/DTUN_HCID_BZ4(253): dtun_dm_sig_link_up: dummy_handle = 342 07-22 15:57:07.547: DEBUG/ADAPTER(253): adapter_get_device(00:02:72:AB:7C:EE) 07-22 15:57:07.547: ERROR/BluetoothEventLoop.cpp(88): pollData[0] is revented, check next one 07-22 15:57:07.547: ERROR/BluetoothEventLoop.cpp(88): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/253/hci0/dev_00_02_72_AB_7C_EE 07-22 15:57:07.777: WARN/BTLD(215): process_service_search_attr_rsp 07-22 15:57:07.787: INFO/BTL-IFS(215): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 13 pbytes (hdl 14) 07-22 15:57:07.787: INFO/DTUN_HCID_BZ4(253): dtun_dm_sig_rmt_service_channel: success=0, service=00000000 07-22 15:57:07.787: ERROR/DTUN_HCID_BZ4(253): discovery unsuccessful! 07-22 15:57:08.497: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Sleep, 0x8004 #### 07-22 15:57:09.507: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Wake, 0x8003 #### 07-22 15:57:09.597: INFO/BTL-IFS(215): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 11 pbytes (hdl 14) 07-22 15:57:09.597: DEBUG/DTUN_HCID_BZ4(253): dtun_dm_sig_link_down() 07-22 15:57:09.597: INFO/DTUN_HCID_BZ4(253): dtun_dm_sig_link_down device = 0xf7a0 handle = 342 reason = 22 07-22 15:57:09.597: ERROR/BluetoothEventLoop.cpp(88): pollData[0] is revented, check next one 07-22 15:57:09.597: ERROR/BluetoothEventLoop.cpp(88): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/253/hci0/dev_00_02_72_AB_7C_EE 07-22 15:57:09.597: DEBUG/BluetoothA2dpService(88): Received intent Intent { act=android.bluetooth.device.action.ACL_DISCONNECTED (has extras) } 07-22 15:57:10.107: INFO//system/bin/btld(209): ##### USerial_Ioctl: BT_Sleep, 0x8004 #### 07-22 15:57:12.107: DEBUG/BluetoothService(88): Cleaning up failed UUID channel lookup: 00:02:72:AB:7C:EE 00000000-0000-0000-0000-000000000000 07-22 15:57:12.107: ERROR/Socket Test(5234): connect() failed 07-22 15:57:12.107: DEBUG/ASOCKWRP(5234): asocket_abort [31,32,33] 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: s 31, how 2 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: fd (-1:31), bta -1, rc 0, wflags 0x0 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): __close_prot_rfcomm: fd 31 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): __close_prot_rfcomm: bind not completed on this socket 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): btlif_signal_event: fd (-1:31), bta -1, rc 0, wflags 0x0 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): btlif_signal_event: event BTLIF_BTS_EVT_ABORT matched 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wrp_close_s_only: wrp_close_s_only [31] (31:-1) [] 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wrp_close_s_only: data socket closed 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wsactive_del: delete wsock 31 from active list [ad3e1494] 07-22 15:57:12.107: DEBUG/BTL_IFC_WRP(5234): wrp_close_s_only: wsock fully closed, return to pool 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): btsk_free: success 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_write: wrote 1 bytes out of 1 on fd 33 07-22 15:57:12.107: DEBUG/ASOCKWRP(5234): asocket_destroy 07-22 15:57:12.107: DEBUG/ASOCKWRP(5234): asocket_abort [31,32,33] 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: s 31, how 2 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_shutdown: btsk not found, normal close (31) 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_write: wrote 1 bytes out of 1 on fd 33 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_close: s 33 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_close: btsk not found, normal close (33) 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_close: s 32 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_close: btsk not found, normal close (32) 07-22 15:57:12.107: INFO/BLZ20_WRAPPER(5234): blz20_wrp_close: s 31 07-22 15:57:12.107: DEBUG/BLZ20_WRAPPER(5234): blz20_wrp_close: btsk not found, normal close (31) 07-22 15:57:12.157: DEBUG/Sensors(88): close_akm, fd=151 07-22 15:57:12.167: ERROR/CachedBluetoothDevice(477): onUuidChanged: Time since last connect14970690 07-22 15:57:12.237: DEBUG/Socket Test(5234): -On Stop- Sorry for bombarding you guys with what seems like a difficult question and a lot to read, but I've been working on this problem for a while and I've tried a lot of different things to get this working. Let me reiterate, I can get it to work, but not using service discovery protocol. I've tried a several different UUIDs and on two different computers, although I only have my HTC Incredible to test with. I've also heard some rumors that the BT stack wasn't working on the HTC Droid, but that isn't the case, at least, for PC interaction.

    Read the article

  • java inserting special characters with preparedstatement fails

    - by phill
    I am using an HTML form which sends <input type=hidden name=longdesc value='SMARTNET%^" 8X5XNBD'> this is done by the following javascript code: function masinsert(id) { var currentTime=new Date(); var button = document.getElementById("m"+id); button.onclick=""; button.value="Inserting"; var itemdescription = document.getElementById("itemdescription"+id).value; function handleHttpResponse() { if (http.readyState == 4) { button.value="Item Added"; } } var http = getHTTPObject(); // We create the HTTP Object var tempUrl = "\AInsert"; tempUrl += "itemdescription="+itemdescription+"&"+"itemshortdescription="+itemdescription.substring(0,37)+; alert(tempUrl); http.open("GET", tempUrl, true); http.onreadystatechange = handleHttpResponse; http.send(null); } to a java servlet. AInsert.java in the AInsert.java file, I do a String itemdescription = request.getParameter("longdesc"); which then sends the value to a preparedstatement to run an insert query. In the query, there are sometimes special characters which throw it off. For example, when I run the following insert into itemdescription (longdesc) values ('SMARTNET%^" 8X5XNBD') here is the actual snippet: PreparedStatement ps = conn.prepareStatement("INSERT INTO itemdescription (longdesc) values(?)"); ps.setString(1, itemdescription); ps.executeUpdate(); It will produce an error saying : Cannot insert the value NULL into column 'LongDesc', table 'App.dbo.itemdescription'; column does not allow nulls. Insert fails I have tried urlencode/urldecode String encodedString = URLEncoder.encode(longdesc, "UTF-8"); String decitemdescription = URLDecoder.decode(itemdescription, "UTF-8"); and i've also tried these functions //BEGIN URL Encoder final static String[] hex = { "%00", "%01", "%02", "%03", "%04", "%05", "%06", "%07", "%08", "%09", "%0a", "%0b", "%0c", "%0d", "%0e", "%0f", "%10", "%11", "%12", "%13", "%14", "%15", "%16", "%17", "%18", "%19", "%1a", "%1b", "%1c", "%1d", "%1e", "%1f", "%20", "%21", "%22", "%23", "%24", "%25", "%26", "%27", "%28", "%29", "%2a", "%2b", "%2c", "%2d", "%2e", "%2f", "%30", "%31", "%32", "%33", "%34", "%35", "%36", "%37", "%38", "%39", "%3a", "%3b", "%3c", "%3d", "%3e", "%3f", "%40", "%41", "%42", "%43", "%44", "%45", "%46", "%47", "%48", "%49", "%4a", "%4b", "%4c", "%4d", "%4e", "%4f", "%50", "%51", "%52", "%53", "%54", "%55", "%56", "%57", "%58", "%59", "%5a", "%5b", "%5c", "%5d", "%5e", "%5f", "%60", "%61", "%62", "%63", "%64", "%65", "%66", "%67", "%68", "%69", "%6a", "%6b", "%6c", "%6d", "%6e", "%6f", "%70", "%71", "%72", "%73", "%74", "%75", "%76", "%77", "%78", "%79", "%7a", "%7b", "%7c", "%7d", "%7e", "%7f", "%80", "%81", "%82", "%83", "%84", "%85", "%86", "%87", "%88", "%89", "%8a", "%8b", "%8c", "%8d", "%8e", "%8f", "%90", "%91", "%92", "%93", "%94", "%95", "%96", "%97", "%98", "%99", "%9a", "%9b", "%9c", "%9d", "%9e", "%9f", "%a0", "%a1", "%a2", "%a3", "%a4", "%a5", "%a6", "%a7", "%a8", "%a9", "%aa", "%ab", "%ac", "%ad", "%ae", "%af", "%b0", "%b1", "%b2", "%b3", "%b4", "%b5", "%b6", "%b7", "%b8", "%b9", "%ba", "%bb", "%bc", "%bd", "%be", "%bf", "%c0", "%c1", "%c2", "%c3", "%c4", "%c5", "%c6", "%c7", "%c8", "%c9", "%ca", "%cb", "%cc", "%cd", "%ce", "%cf", "%d0", "%d1", "%d2", "%d3", "%d4", "%d5", "%d6", "%d7", "%d8", "%d9", "%da", "%db", "%dc", "%dd", "%de", "%df", "%e0", "%e1", "%e2", "%e3", "%e4", "%e5", "%e6", "%e7", "%e8", "%e9", "%ea", "%eb", "%ec", "%ed", "%ee", "%ef", "%f0", "%f1", "%f2", "%f3", "%f4", "%f5", "%f6", "%f7", "%f8", "%f9", "%fa", "%fb", "%fc", "%fd", "%fe", "%ff" }; /** * Encode a string to the "x-www-form-urlencoded" form, enhanced * with the UTF-8-in-URL proposal. This is what happens: * * <ul> * <li><p>The ASCII characters 'a' through 'z', 'A' through 'Z', * and '0' through '9' remain the same. * * <li><p>The unreserved characters - _ . ! ~ * ' ( ) remain the same. * * <li><p>The space character ' ' is converted into a plus sign '+'. * * <li><p>All other ASCII characters are converted into the * 3-character string "%xy", where xy is * the two-digit hexadecimal representation of the character * code * * <li><p>All non-ASCII characters are encoded in two steps: first * to a sequence of 2 or 3 bytes, using the UTF-8 algorithm; * secondly each of these bytes is encoded as "%xx". * </ul> * * @param s The string to be encoded * @return The encoded string */ public static String encode(String s) { StringBuffer sbuf = new StringBuffer(); int len = s.length(); for (int i = 0; i < len; i++) { int ch = s.charAt(i); if ('A' <= ch && ch <= 'Z') { // 'A'..'Z' sbuf.append((char)ch); } else if ('a' <= ch && ch <= 'z') { // 'a'..'z' sbuf.append((char)ch); } else if ('0' <= ch && ch <= '9') { // '0'..'9' sbuf.append((char)ch); } else if (ch == ' ') { // space sbuf.append('+'); } else if (ch == '-' || ch == '_' // unreserved || ch == '.' || ch == '!' || ch == '~' || ch == '*' || ch == '\'' || ch == '(' || ch == ')') { sbuf.append((char)ch); } else if (ch <= 0x007f) { // other ASCII sbuf.append(hex[ch]); } else if (ch <= 0x07FF) { // non-ASCII <= 0x7FF sbuf.append(hex[0xc0 | (ch >> 6)]); sbuf.append(hex[0x80 | (ch & 0x3F)]); } else { // 0x7FF < ch <= 0xFFFF sbuf.append(hex[0xe0 | (ch >> 12)]); sbuf.append(hex[0x80 | ((ch >> 6) & 0x3F)]); sbuf.append(hex[0x80 | (ch & 0x3F)]); } } return sbuf.toString(); } //end encode and //decode url private static String unescape(String s) { StringBuffer sbuf = new StringBuffer () ; int l = s.length() ; int ch = -1 ; int b, sumb = 0; for (int i = 0, more = -1 ; i < l ; i++) { /* Get next byte b from URL segment s */ switch (ch = s.charAt(i)) { case '%': ch = s.charAt (++i) ; int hb = (Character.isDigit ((char) ch) ? ch - '0' : 10+Character.toLowerCase((char) ch) - 'a') & 0xF ; ch = s.charAt (++i) ; int lb = (Character.isDigit ((char) ch) ? ch - '0' : 10+Character.toLowerCase ((char) ch)-'a') & 0xF ; b = (hb << 4) | lb ; break ; case '+': b = ' ' ; break ; default: b = ch ; } /* Decode byte b as UTF-8, sumb collects incomplete chars */ if ((b & 0xc0) == 0x80) { // 10xxxxxx (continuation byte) sumb = (sumb << 6) | (b & 0x3f) ; // Add 6 bits to sumb if (--more == 0) sbuf.append((char) sumb) ; // Add char to sbuf } else if ((b & 0x80) == 0x00) { // 0xxxxxxx (yields 7 bits) sbuf.append((char) b) ; // Store in sbuf } else if ((b & 0xe0) == 0xc0) { // 110xxxxx (yields 5 bits) sumb = b & 0x1f; more = 1; // Expect 1 more byte } else if ((b & 0xf0) == 0xe0) { // 1110xxxx (yields 4 bits) sumb = b & 0x0f; more = 2; // Expect 2 more bytes } else if ((b & 0xf8) == 0xf0) { // 11110xxx (yields 3 bits) sumb = b & 0x07; more = 3; // Expect 3 more bytes } else if ((b & 0xfc) == 0xf8) { // 111110xx (yields 2 bits) sumb = b & 0x03; more = 4; // Expect 4 more bytes } else /*if ((b & 0xfe) == 0xfc)*/ { // 1111110x (yields 1 bit) sumb = b & 0x01; more = 5; // Expect 5 more bytes } /* We don't test if the UTF-8 encoding is well-formed */ } return sbuf.toString() ; } but the decoding doesn't change it back to the original special characters. Any ideas? thanks in advance UPDATE: I tried adding these two statements to grab the request String itemdescription = URLDecoder.decode(request.getParameter("itemdescription"), "UTF-8"); String itemshortdescription = URLDecoder.decode(request.getParameter("itemshortdescription"), "UTF-8"); System.out.println("processRequest | short descrip "); and this is failing as well if that helps. UPDATE2: I created an html form and did a direct insert with the encoded itemdescription such as and the insertion works correctly with the special charaters and everything. I guess there is something going on with my javascript submit. Any ideas on this?

    Read the article

  • Bulk inserting best way to about it? + Helping me understand fully what I found so far

    - by chobo2
    Hi So I saw this post here and read it and it seems like bulk copy might be the way to go. http://stackoverflow.com/questions/682015/whats-the-best-way-to-bulk-database-inserts-from-c I still have some questions and want to know how things actually work. So I found 2 tutorials. http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx First way uses 2 ado.net 2.0 features. BulkInsert and BulkCopy. the second one uses linq to sql and OpenXML. This sort of appeals to me as I am using linq to sql already and prefer it over ado.net. However as one person pointed out in the posts what he just going around the issue at the cost of performance( nothing wrong with that in my opinion) First I will talk about the 2 ways in the first tutorial I am using VS2010 Express, .net 4.0, MVC 2.0, SQl Server 2005 Is ado.net 2.0 the most current version? Based on the technology I am using, is there some updates to what I am going to show that would improve it somehow? Is there any thing that these tutorial left out that I should know about? BulkInsert I am using this table for all the examples. CREATE TABLE [dbo].[TBL_TEST_TEST] ( ID INT IDENTITY(1,1) PRIMARY KEY, [NAME] [varchar](50) ) SP Code USE [Test] GO /****** Object: StoredProcedure [dbo].[sp_BatchInsert] Script Date: 05/19/2010 15:12:47 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[sp_BatchInsert] (@Name VARCHAR(50) ) AS BEGIN INSERT INTO TBL_TEST_TEST VALUES (@Name); END C# Code /// <summary> /// Another ado.net 2.0 way that uses a stored procedure to do a bulk insert. /// Seems slower then "BatchBulkCopy" way and it crashes when you try to insert 500,000 records in one go. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchInsert() { // Get the DataTable with Rows State as RowState.Added DataTable dtInsertRows = GetDataTable(); SqlConnection connection = new SqlConnection(connectionString); SqlCommand command = new SqlCommand("sp_BatchInsert", connection); command.CommandType = CommandType.StoredProcedure; command.UpdatedRowSource = UpdateRowSource.None; // Set the Parameter with appropriate Source Column Name command.Parameters.Add("@Name", SqlDbType.VarChar, 50, dtInsertRows.Columns[0].ColumnName); SqlDataAdapter adpt = new SqlDataAdapter(); adpt.InsertCommand = command; // Specify the number of records to be Inserted/Updated in one go. Default is 1. adpt.UpdateBatchSize = 1000; connection.Open(); int recordsInserted = adpt.Update(dtInsertRows); connection.Close(); } So first thing is the batch size. Why would you set a batch size to anything but the number of records you are sending? Like I am sending 500,000 records so I did a Batch size of 500,000. Next why does it crash when I do this? If I set it to 1000 for batch size it works just fine. System.Data.SqlClient.SqlException was unhandled Message="A transport-level error has occurred when sending the request to the server. (provider: Shared Memory Provider, error: 0 - No process is on the other end of the pipe.)" Source=".Net SqlClient Data Provider" ErrorCode=-2146232060 Class=20 LineNumber=0 Number=233 Server="" State=0 StackTrace: at System.Data.Common.DbDataAdapter.UpdatedRowStatusErrors(RowUpdatedEventArgs rowUpdatedEvent, BatchCommandInfo[] batchCommands, Int32 commandCount) at System.Data.Common.DbDataAdapter.UpdatedRowStatus(RowUpdatedEventArgs rowUpdatedEvent, BatchCommandInfo[] batchCommands, Int32 commandCount) at System.Data.Common.DbDataAdapter.Update(DataRow[] dataRows, DataTableMapping tableMapping) at System.Data.Common.DbDataAdapter.UpdateFromDataTable(DataTable dataTable, DataTableMapping tableMapping) at System.Data.Common.DbDataAdapter.Update(DataTable dataTable) at TestIQueryable.Program.BatchInsert() in C:\Users\a\Downloads\TestIQueryable\TestIQueryable\TestIQueryable\Program.cs:line 124 at TestIQueryable.Program.Main(String[] args) in C:\Users\a\Downloads\TestIQueryable\TestIQueryable\TestIQueryable\Program.cs:line 16 InnerException: Time it took to insert 500,000 records with insert batch size of 1000 took "2 mins and 54 seconds" Of course this is no official time I sat there with a stop watch( I am sure there are better ways but was too lazy to look what they where) So I find that kinda slow compared to all my other ones(expect the linq to sql insert one) and I am not really sure why. Next I looked at bulkcopy /// <summary> /// An ado.net 2.0 way to mass insert records. This seems to be the fastest. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchBulkCopy() { // Get the DataTable DataTable dtInsertRows = GetDataTable(); using (SqlBulkCopy sbc = new SqlBulkCopy(connectionString, SqlBulkCopyOptions.KeepIdentity)) { sbc.DestinationTableName = "TBL_TEST_TEST"; // Number of records to be processed in one go sbc.BatchSize = 500000; // Map the Source Column from DataTabel to the Destination Columns in SQL Server 2005 Person Table // sbc.ColumnMappings.Add("ID", "ID"); sbc.ColumnMappings.Add("NAME", "NAME"); // Number of records after which client has to be notified about its status sbc.NotifyAfter = dtInsertRows.Rows.Count; // Event that gets fired when NotifyAfter number of records are processed. sbc.SqlRowsCopied += new SqlRowsCopiedEventHandler(sbc_SqlRowsCopied); // Finally write to server sbc.WriteToServer(dtInsertRows); sbc.Close(); } } This one seemed to go really fast and did not even need a SP( can you use SP with bulk copy? If you can would it be better?) BatchCopy had no problem with a 500,000 batch size.So again why make it smaller then the number of records you want to send? I found that with BatchCopy and 500,000 batch size it took only 5 seconds to complete. I then tried with a batch size of 1,000 and it only took 8 seconds. So much faster then the bulkinsert one above. Now I tried the other tutorial. USE [Test] GO /****** Object: StoredProcedure [dbo].[spTEST_InsertXMLTEST_TEST] Script Date: 05/19/2010 15:39:03 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[spTEST_InsertXMLTEST_TEST](@UpdatedProdData nText) AS DECLARE @hDoc int exec sp_xml_preparedocument @hDoc OUTPUT,@UpdatedProdData INSERT INTO TBL_TEST_TEST(NAME) SELECT XMLProdTable.NAME FROM OPENXML(@hDoc, 'ArrayOfTBL_TEST_TEST/TBL_TEST_TEST', 2) WITH ( ID Int, NAME varchar(100) ) XMLProdTable EXEC sp_xml_removedocument @hDoc C# code. /// <summary> /// This is using linq to sql to make the table objects. /// It is then serailzed to to an xml document and sent to a stored proedure /// that then does a bulk insert(I think with OpenXML) /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertXMLBatch() { using (TestDataContext db = new TestDataContext()) { TBL_TEST_TEST[] testRecords = new TBL_TEST_TEST[500000]; for (int count = 0; count < 500000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; testRecords[count] = testRecord; } StringBuilder sBuilder = new StringBuilder(); System.IO.StringWriter sWriter = new System.IO.StringWriter(sBuilder); XmlSerializer serializer = new XmlSerializer(typeof(TBL_TEST_TEST[])); serializer.Serialize(sWriter, testRecords); db.insertTestData(sBuilder.ToString()); } } So I like this because I get to use objects even though it is kinda redundant. I don't get how the SP works. Like I don't get the whole thing. I don't know if OPENXML has some batch insert under the hood but I do not even know how to take this example SP and change it to fit my tables since like I said I don't know what is going on. I also don't know what would happen if the object you have more tables in it. Like say I have a ProductName table what has a relationship to a Product table or something like that. In linq to sql you could get the product name object and make changes to the Product table in that same object. So I am not sure how to take that into account. I am not sure if I would have to do separate inserts or what. The time was pretty good for 500,000 records it took 52 seconds The last way of course was just using linq to do it all and it was pretty bad. /// <summary> /// This is using linq to sql to to insert lots of records. /// This way is slow as it uses no mass insert. /// Only tried to insert 50,000 records as I did not want to sit around till it did 500,000 records. /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertAll() { using (TestDataContext db = new TestDataContext()) { db.CommandTimeout = 600; for (int count = 0; count < 50000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; db.TBL_TEST_TESTs.InsertOnSubmit(testRecord); } db.SubmitChanges(); } } I did only 50,000 records and that took over a minute to do. So I really narrowed it done to the linq to sql bulk insert way or bulk copy. I am just not sure how to do it when you have relationship for either way. I am not sure how they both stand up when doing updates instead of inserts as I have not gotten around to try it yet. I don't think I will ever need to insert/update more than 50,000 records at one type but at the same time I know I will have to do validation on records before inserting so that will slow it down and that sort of makes linq to sql nicer as your got objects especially if your first parsing data from a xml file before you insert into the database. Full C# code using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.Data; using System.Data.SqlClient; namespace TestIQueryable { class Program { private static string connectionString = ""; static void Main(string[] args) { BatchInsert(); Console.WriteLine("done"); } /// <summary> /// This is using linq to sql to to insert lots of records. /// This way is slow as it uses no mass insert. /// Only tried to insert 50,000 records as I did not want to sit around till it did 500,000 records. /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertAll() { using (TestDataContext db = new TestDataContext()) { db.CommandTimeout = 600; for (int count = 0; count < 50000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; db.TBL_TEST_TESTs.InsertOnSubmit(testRecord); } db.SubmitChanges(); } } /// <summary> /// This is using linq to sql to make the table objects. /// It is then serailzed to to an xml document and sent to a stored proedure /// that then does a bulk insert(I think with OpenXML) /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertXMLBatch() { using (TestDataContext db = new TestDataContext()) { TBL_TEST_TEST[] testRecords = new TBL_TEST_TEST[500000]; for (int count = 0; count < 500000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; testRecords[count] = testRecord; } StringBuilder sBuilder = new StringBuilder(); System.IO.StringWriter sWriter = new System.IO.StringWriter(sBuilder); XmlSerializer serializer = new XmlSerializer(typeof(TBL_TEST_TEST[])); serializer.Serialize(sWriter, testRecords); db.insertTestData(sBuilder.ToString()); } } /// <summary> /// An ado.net 2.0 way to mass insert records. This seems to be the fastest. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchBulkCopy() { // Get the DataTable DataTable dtInsertRows = GetDataTable(); using (SqlBulkCopy sbc = new SqlBulkCopy(connectionString, SqlBulkCopyOptions.KeepIdentity)) { sbc.DestinationTableName = "TBL_TEST_TEST"; // Number of records to be processed in one go sbc.BatchSize = 500000; // Map the Source Column from DataTabel to the Destination Columns in SQL Server 2005 Person Table // sbc.ColumnMappings.Add("ID", "ID"); sbc.ColumnMappings.Add("NAME", "NAME"); // Number of records after which client has to be notified about its status sbc.NotifyAfter = dtInsertRows.Rows.Count; // Event that gets fired when NotifyAfter number of records are processed. sbc.SqlRowsCopied += new SqlRowsCopiedEventHandler(sbc_SqlRowsCopied); // Finally write to server sbc.WriteToServer(dtInsertRows); sbc.Close(); } } /// <summary> /// Another ado.net 2.0 way that uses a stored procedure to do a bulk insert. /// Seems slower then "BatchBulkCopy" way and it crashes when you try to insert 500,000 records in one go. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchInsert() { // Get the DataTable with Rows State as RowState.Added DataTable dtInsertRows = GetDataTable(); SqlConnection connection = new SqlConnection(connectionString); SqlCommand command = new SqlCommand("sp_BatchInsert", connection); command.CommandType = CommandType.StoredProcedure; command.UpdatedRowSource = UpdateRowSource.None; // Set the Parameter with appropriate Source Column Name command.Parameters.Add("@Name", SqlDbType.VarChar, 50, dtInsertRows.Columns[0].ColumnName); SqlDataAdapter adpt = new SqlDataAdapter(); adpt.InsertCommand = command; // Specify the number of records to be Inserted/Updated in one go. Default is 1. adpt.UpdateBatchSize = 500000; connection.Open(); int recordsInserted = adpt.Update(dtInsertRows); connection.Close(); } private static DataTable GetDataTable() { // You First need a DataTable and have all the insert values in it DataTable dtInsertRows = new DataTable(); dtInsertRows.Columns.Add("NAME"); for (int i = 0; i < 500000; i++) { DataRow drInsertRow = dtInsertRows.NewRow(); string name = "Name : " + i; drInsertRow["NAME"] = name; dtInsertRows.Rows.Add(drInsertRow); } return dtInsertRows; } static void sbc_SqlRowsCopied(object sender, SqlRowsCopiedEventArgs e) { Console.WriteLine("Number of records affected : " + e.RowsCopied.ToString()); } } }

    Read the article

  • getaddrinfo appears to return different results between Windows and Ubuntu?

    - by MrDuk
    I have the following two sets of code: Windows #undef UNICODE #include <winsock2.h> #include <ws2tcpip.h> #include <stdio.h> // link with Ws2_32.lib #pragma comment (lib, "Ws2_32.lib") int __cdecl main(int argc, char **argv) { //----------------------------------------- // Declare and initialize variables WSADATA wsaData; int iResult; INT iRetval; DWORD dwRetval; argv[1] = "www.google.com"; argv[2] = "80"; int i = 1; struct addrinfo *result = NULL; struct addrinfo *ptr = NULL; struct addrinfo hints; struct sockaddr_in *sockaddr_ipv4; // struct sockaddr_in6 *sockaddr_ipv6; LPSOCKADDR sockaddr_ip; char ipstringbuffer[46]; DWORD ipbufferlength = 46; /* // Validate the parameters if (argc != 3) { printf("usage: %s <hostname> <servicename>\n", argv[0]); printf("getaddrinfo provides protocol-independent translation\n"); printf(" from an ANSI host name to an IP address\n"); printf("%s example usage\n", argv[0]); printf(" %s www.contoso.com 0\n", argv[0]); return 1; } */ // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } //-------------------------------- // Setup the hints address info structure // which is passed to the getaddrinfo() function ZeroMemory( &hints, sizeof(hints) ); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; // hints.ai_protocol = IPPROTO_TCP; printf("Calling getaddrinfo with following parameters:\n"); printf("\tnodename = %s\n", argv[1]); printf("\tservname (or port) = %s\n\n", argv[2]); //-------------------------------- // Call getaddrinfo(). If the call succeeds, // the result variable will hold a linked list // of addrinfo structures containing response // information dwRetval = getaddrinfo(argv[1], argv[2], &hints, &result); if ( dwRetval != 0 ) { printf("getaddrinfo failed with error: %d\n", dwRetval); WSACleanup(); return 1; } printf("getaddrinfo returned success\n"); // Retrieve each address and print out the hex bytes for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) { printf("getaddrinfo response %d\n", i++); printf("\tFlags: 0x%x\n", ptr->ai_flags); printf("\tFamily: "); switch (ptr->ai_family) { case AF_UNSPEC: printf("Unspecified\n"); break; case AF_INET: printf("AF_INET (IPv4)\n"); sockaddr_ipv4 = (struct sockaddr_in *) ptr->ai_addr; printf("\tIPv4 address %s\n", inet_ntoa(sockaddr_ipv4->sin_addr) ); break; case AF_INET6: printf("AF_INET6 (IPv6)\n"); // the InetNtop function is available on Windows Vista and later // sockaddr_ipv6 = (struct sockaddr_in6 *) ptr->ai_addr; // printf("\tIPv6 address %s\n", // InetNtop(AF_INET6, &sockaddr_ipv6->sin6_addr, ipstringbuffer, 46) ); // We use WSAAddressToString since it is supported on Windows XP and later sockaddr_ip = (LPSOCKADDR) ptr->ai_addr; // The buffer length is changed by each call to WSAAddresstoString // So we need to set it for each iteration through the loop for safety ipbufferlength = 46; iRetval = WSAAddressToString(sockaddr_ip, (DWORD) ptr->ai_addrlen, NULL, ipstringbuffer, &ipbufferlength ); if (iRetval) printf("WSAAddressToString failed with %u\n", WSAGetLastError() ); else printf("\tIPv6 address %s\n", ipstringbuffer); break; case AF_NETBIOS: printf("AF_NETBIOS (NetBIOS)\n"); break; default: printf("Other %ld\n", ptr->ai_family); break; } printf("\tSocket type: "); switch (ptr->ai_socktype) { case 0: printf("Unspecified\n"); break; case SOCK_STREAM: printf("SOCK_STREAM (stream)\n"); break; case SOCK_DGRAM: printf("SOCK_DGRAM (datagram) \n"); break; case SOCK_RAW: printf("SOCK_RAW (raw) \n"); break; case SOCK_RDM: printf("SOCK_RDM (reliable message datagram)\n"); break; case SOCK_SEQPACKET: printf("SOCK_SEQPACKET (pseudo-stream packet)\n"); break; default: printf("Other %ld\n", ptr->ai_socktype); break; } printf("\tProtocol: "); switch (ptr->ai_protocol) { case 0: printf("Unspecified\n"); break; case IPPROTO_TCP: printf("IPPROTO_TCP (TCP)\n"); break; case IPPROTO_UDP: printf("IPPROTO_UDP (UDP) \n"); break; default: printf("Other %ld\n", ptr->ai_protocol); break; } printf("\tLength of this sockaddr: %d\n", ptr->ai_addrlen); printf("\tCanonical name: %s\n", ptr->ai_canonname); } freeaddrinfo(result); WSACleanup(); return 0; } Ubuntu /* ** listener.c -- a datagram sockets "server" demo */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define MYPORT "4950" // the port users will be connecting to #define MAXBUFLEN 100 // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } int main(void) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; struct sockaddr_storage their_addr; char buf[MAXBUFLEN]; socklen_t addr_len; char s[INET6_ADDRSTRLEN]; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4 hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; // use my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } freeaddrinfo(servinfo); printf("listener: waiting to recvfrom...\n"); addr_len = sizeof their_addr; if ((numbytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0, (struct sockaddr *)&their_addr, &addr_len)) == -1) { perror("recvfrom"); exit(1); } printf("listener: got packet from %s\n", inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), s, sizeof s)); printf("listener: packet is %d bytes long\n", numbytes); buf[numbytes] = '\0'; printf("listener: packet contains \"%s\"\n", buf); close(sockfd); return 0; } When I attempt www.google.com, I don't get the ipv6 socket returned on Windows - why is this? Outputs: (ubuntu) caleb@ub1:~/Documents/dev/cs438/mp0/MP0$ ./a.out www.google.com IP addresses for www.google.com: IPv4: 74.125.228.115 IPv4: 74.125.228.116 IPv4: 74.125.228.112 IPv4: 74.125.228.113 IPv4: 74.125.228.114 IPv6: 2607:f8b0:4004:803::1010 Outputs: (win) Calling getaddrinfo with following parameters: nodename = www.google.com servname (or port) = 80 getaddrinfo returned success getaddrinfo response 1 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.114 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 2 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.115 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 3 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.116 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 4 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.112 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 5 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.113 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null)

    Read the article

  • Problem with richfaces ajax datatable + buttons

    - by Schyzotrop
    Hello i have another problem with RichFaces this is my application and it shows how i want it to work : http://www.screencast.com/users/Schyzotrop/folders/Jing/media/a299dc1e-7a10-440e-8c39-96b1ec6e85a4 this is video of some glitch that i can't solve http://screencast.com/t/MDFiMGMzY the problem is that when i am trying to press any buttons on others than 1st category it won't do anything IF 1st category has less rows than the one i am calling it from from 1st category it works always i am using follwoing code in jsp for collumns : <h:form id="categoryAttributeList"> <rich:panel> <f:facet name="header"> <h:outputText value="Category Attribute List" /> </f:facet> <rich:dataTable id="table" value="#{categoryAttributeBean.allCategoryAttribute}" var="cat" width="100%" rows="10" columnClasses="col1,col2,col2,col3"> <f:facet name="header"> <rich:columnGroup> <h:column>Name</h:column> <h:column>Description</h:column> <h:column>Category</h:column> <h:column>Actions</h:column> </rich:columnGroup> </f:facet> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterNames}"> <f:facet name="header"> <h:inputText value="#{categoryAttributeFilteringBean.filterNameValue}" id="input"> <a4j:support event="onkeyup" reRender="table , ds" ignoreDupResponses="true" requestDelay="700" oncomplete="setCaretToEnd(event);" /> </h:inputText> </f:facet> <h:outputText value="#{cat.name}" /> </rich:column> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterDescriptions}"> <f:facet name="header"> <h:inputText value="#{categoryAttributeFilteringBean.filterDescriptionValue}" id="input2"> <a4j:support event="onkeyup" reRender="table , ds" ignoreDupResponses="true" requestDelay="700" oncomplete="setCaretToEnd(event);" /> </h:inputText> </f:facet> <h:outputText value="#{cat.description}" /> </rich:column> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterCategories}"> <f:facet name="header"> <h:selectOneMenu value="#{categoryAttributeFilteringBean.filterCategoryValue}"> <f:selectItems value="#{categoryAttributeFilteringBean.categories}" /> <a4j:support event="onchange" reRender="table, ds" /> </h:selectOneMenu> </f:facet> <h:outputText value="#{cat.categoryID.name}" /> </rich:column> <h:column> <a4j:commandButton value="Edit" reRender="pnl" action="#{categoryAttributeBean.editCategoryAttributeSetup}"> <a4j:actionparam name="categoryAttributeID" value="#{cat.categoryAttributeID}" assignTo="#{categoryAttributeBean.id}" /> <a4j:actionparam name="state" value="edit" /> <a4j:actionparam name="editId" value="#{cat.categoryAttributeID}" /> </a4j:commandButton> <a4j:commandButton reRender="categoryAttributeList" value="Delete" action="#{categoryAttributeBean.deleteCategoryAttribute}"> <a4j:actionparam name="categoryAttributeID" value="#{cat.categoryAttributeID}" assignTo="#{categoryAttributeBean.id}" /> </a4j:commandButton> </h:column> <f:facet name="footer"> <rich:datascroller id="ds" renderIfSinglePage="false"></rich:datascroller> </f:facet> </rich:dataTable> <rich:panel id="msg"> <h:messages errorStyle="color:red" infoStyle="color:green"></h:messages> </rich:panel> </rich:panel> </h:form> and here is code of my backing bean @EJB private CategoryBeanLocal categoryBean; private CategoryAttribute categoryAttribute = new CategoryAttribute(); private ArrayList<SelectItem> categories = new ArrayList<SelectItem>(); private int id; private int categoryid; // Actions public void newCategoryAttribute() { categoryAttribute.setCategoryID(categoryBean.findCategoryByID(categoryid)); categoryBean.addCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("newCategoryAttribute", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " created.")); this.categoryAttribute = new CategoryAttribute(); } public void editCategoryAttributeSetup() { categoryAttribute = categoryBean.findCategoryAttributeByID(id); } public void editCategoryAttribute() { categoryAttribute.setCategoryID(categoryBean.findCategoryByID(categoryid)); categoryBean.updateCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("newCategoryAttribute", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " edited.")); this.categoryAttribute = new CategoryAttribute(); } public void deleteCategoryAttribute() { categoryAttribute = categoryBean.findCategoryAttributeByID(id); categoryBean.removeCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("categoryAttributeList", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " deleted.")); this.categoryAttribute = new CategoryAttribute(); } // Getters public CategoryAttribute getCategoryAttribute() { return categoryAttribute; } public List<CategoryAttribute> getAllCategoryAttribute() { return categoryBean.findAllCategoryAttributes(); } public ArrayList<SelectItem> getCategories() { categories.clear(); List<Category> allCategory = categoryBean.findAllCategory(); Iterator it = allCategory.iterator(); while (it.hasNext()) { Category cat = (Category) it.next(); SelectItem select = new SelectItem(); select.setLabel(cat.getName()); select.setValue(cat.getCategoryID()); categories.add(select); } return categories; } public int getId() { return id; } public int getCategoryid() { return categoryid; } // Setters public void setCategoryAttribute(CategoryAttribute categoryAttribute) { this.categoryAttribute = categoryAttribute; } public void setId(int id) { this.id = id; } public void setCategoryid(int categoryid) { this.categoryid = categoryid; } and here is filtering bean : @EJB private CategoryBeanLocal categoryBean; private String filterNameValue = ""; private String filterDescriptionValue = ""; private int filterCategoryValue = 0; private ArrayList<SelectItem> categories = new ArrayList<SelectItem>(); public boolean filterNames(Object current) { CategoryAttribute currentName = (CategoryAttribute) current; if (filterNameValue.length() == 0) { return true; } if (currentName.getName().toLowerCase().contains(filterNameValue.toLowerCase())) { return true; } else { System.out.println("name"); return false; } } public boolean filterDescriptions(Object current) { CategoryAttribute currentDescription = (CategoryAttribute) current; if (filterDescriptionValue.length() == 0) { return true; } if (currentDescription.getDescription().toLowerCase().contains(filterDescriptionValue.toLowerCase())) { return true; } else { System.out.println("desc"); return false; } } public boolean filterCategories(Object current) { if (filterCategoryValue == 0) { getCategories(); filterCategoryValue = new Integer(categories.get(0).getValue().toString()); } CategoryAttribute currentCategory = (CategoryAttribute) current; if (currentCategory.getCategoryID().getCategoryID() == filterCategoryValue) { return true; } else { System.out.println(currentCategory.getCategoryID().getCategoryID() + "cate" + filterCategoryValue); return false; } } public ArrayList<SelectItem> getCategories() { categories.clear(); List<Category> allCategory = categoryBean.findAllCategory(); Iterator it = allCategory.iterator(); while (it.hasNext()) { Category cat = (Category) it.next(); SelectItem select = new SelectItem(); select.setLabel(cat.getName()); select.setValue(cat.getCategoryID()); categories.add(select); } return categories; } public String getFilterDescriptionValue() { return filterDescriptionValue; } public String getFilterNameValue() { return filterNameValue; } public int getFilterCategoryValue() { return filterCategoryValue; } public void setFilterDescriptionValue(String filterDescriptionValue) { this.filterDescriptionValue = filterDescriptionValue; } public void setFilterNameValue(String filterNameValue) { this.filterNameValue = filterNameValue; } public void setFilterCategoryValue(int filterCategoryValue) { this.filterCategoryValue = filterCategoryValue; } unfortunetly i can't even imagine what could cause this problem that's why i even made videos to help u understand my problem thanks for help!

    Read the article

  • Any way to turn off quips in OOWeb?

    - by Misha Koshelev
    http://ooweb.sourceforge.net/tutorial.html Not really a question, but I can't seem to stop writing stuff like this. Maybe someone will find it useful. I know rewriting an HTTP server is not the way to turn off the quips ;) /* Copyright 2010 Misha Koshelev. All Rights Reserved. */ package com.mksoft.common; import java.io.BufferedReader; import java.io.InputStreamReader; import java.io.IOException; import java.io.PrintWriter; import java.io.UnsupportedEncodingException; import java.net.URLDecoder; import java.text.SimpleDateFormat; import java.util.Date; import java.util.LinkedHashMap; import java.net.ServerSocket; import java.net.Socket; /** * Simple HTTP Server. * * @author Misha Koshelev */ public class HttpServer extends Thread { /* * Constants */ /** * 404 Not Found Result */ protected final static String result404NotFound="<html><head><title>404 Not Found</title></head><body bgcolor='#ffffff'><h1>404 Not Found</h1></body></html>"; /* * Variables */ /** * Port on which HTTP server handles requests. */ protected int port; public int getPort() { return port; } public void setPort(int _port) { port=_port; } /* * Constructors */ public HttpServer(int _port) { setPort(_port); } /* * Helpers */ /** * Errors */ protected void error(String message) { System.err.println(message); System.err.flush(); } /** * Debugging */ protected boolean debugOutput=true; protected void debug(String message) { if (debugOutput) { error(message); } } /** * Lock object */ private Object lock=new Object(); /** * Should we quit? */ protected boolean doQuit=false; /** * Are we done? */ protected boolean areWeDone=false; /** * Process POST request headers */ protected String processPostRequest(String url,LinkedHashMap<String,String> headers,String inputLine) { debug("HttpServer.processPostRequest: url=\""+url); if (debugOutput) { for (String key: headers.keySet()) { debug("HttpServer.processPostRequest: headers."+key+"=\""+headers.get(key)+"\""); } } debug("HttpServer.processPostRequest: inputLine=\""+inputLine+"\""); try { inputLine=new URLDecoder().decode(inputLine,"UTF-8"); } catch (UnsupportedEncodingException uee) { uee.printStackTrace(); } String[] keyValues=inputLine.split("&"); LinkedHashMap<String,String> post=new LinkedHashMap<String,String>(); for (int i=0;i<keyValues.length;i++) { String keyValue=keyValues[i]; int equals=keyValue.indexOf('='); String key=keyValue.substring(0,equals); String value=keyValue.substring(equals+1); post.put(key,value); } return post(url,headers,post); } /** * Server loop (here for exception handling purposes) */ protected void serverLoop() throws IOException { /* Start server socket */ ServerSocket serverSocket=null; try { serverSocket=new ServerSocket(getPort()); } catch (IOException ioe) { ioe.printStackTrace(); System.exit(1); } Socket clientSocket=null; while (true) { /* Quit if necessary */ if (doQuit) { break; } /* Accept incoming connections */ try { clientSocket=serverSocket.accept(); } catch (IOException ioe) { ioe.printStackTrace(); System.exit(1); } /* Read request */ BufferedReader in=null; String inputLine=null; String firstLine=null; String blankLine=null; LinkedHashMap<String,String> headers=new LinkedHashMap<String,String>(); try { in=new BufferedReader(new InputStreamReader(clientSocket.getInputStream())); while (true) { if (blankLine==null) { inputLine=in.readLine(); } else { /* POST request, read Content-length bytes */ int contentLength=new Integer(headers.get("Content-Length")).intValue(); StringBuilder sb=new StringBuilder(contentLength); for (int i=0;i<contentLength;i++) { sb.append((char)in.read()); } inputLine=sb.toString(); break; } if (firstLine==null) { firstLine=inputLine; } else if (blankLine==null) { if (inputLine.equals("")) { if (firstLine.startsWith("GET ")) { break; } blankLine=inputLine; } else { int colon=inputLine.indexOf(": "); String key=inputLine.substring(0,colon); String value=inputLine.substring(colon+2); headers.put(key,value); } } } } catch (IOException ioe) { ioe.printStackTrace(); } /* Process request */ String result=null; firstLine=firstLine.replaceAll(" HTTP/.*",""); if (firstLine.startsWith("GET ")) { result=get(firstLine.replaceFirst("GET ",""),headers); } else if (firstLine.startsWith("POST ")) { result=processPostRequest(firstLine.replaceFirst("POST ",""),headers,inputLine); } else { error("HttpServer.ServerLoop: Unhandled request \""+firstLine+"\""); } debug("HttpServer.ServerLoop: result=\""+result+"\""); /* Send response */ PrintWriter out=null; try { out=new PrintWriter(clientSocket.getOutputStream(),true); } catch (IOException ioe) { ioe.printStackTrace(); } if (result!=null) { out.println("HTTP/1.1 200 OK"); } else { out.println("HTTP/1.0 404 Not Found"); result=result404NotFound; } Date now=new Date(); out.println("Date: "+new SimpleDateFormat("EEE, d MMM yyyy HH:mm:ss z").format(now)); out.println("Content-Type: text/html; charset=UTF-8"); out.println("Content-Length: "+result.length()); out.println(""); out.print(result); /* Clean up */ out.close(); if (in!=null) { in.close(); } clientSocket.close(); } serverSocket.close(); areWeDone=true; synchronized(lock) { lock.notifyAll(); } } /* * Methods */ /** * Run server on port specified in constructor. */ public void run() { try { serverLoop(); } catch (IOException ioe) { ioe.printStackTrace(); System.exit(1); } } /** * Process GET request (should be overwritten). */ public String get(String url,LinkedHashMap<String,String> headers) { debug("HttpServer.get: url=\""+url+"\""); if (debugOutput) { for (String key: headers.keySet()) { debug("HttpServer.get: headers."+key+"=\""+headers.get(key)+"\""); } } if (url.equals("/")) { return "<html><head><title>HttpServer GET Test Page</title></head>\r\n"+ "<body bgcolor='#ffffff'>\r\n"+ "<center><h1>HttpServer GET Test Page</h1></center>\r\n"+ "<hr />\r\n"+ "<center><table>\r\n"+ "<form method='post' action='/'>\r\n"+ "<tr><td align=right>Test 1:</td>\r\n"+ " <td><input type='text' name='text 1' value='test me !!! !@#$'></td></tr>\r\n"+ "<tr><td align=right>Test 2:</td>\r\n"+ " <td><input type='text' name='text 2' value='type smthng'></td></tr>\r\n"+ "<tr><td>&nbsp;</td>\r\n"+ " <td align=right><input type='submit' value='Submit'></td></tr>\r\n"+ "</form>\r\n"+ "</table></center>\r\n"+ "<hr />\r\n"+ "<center><a href='/quit'>Shutdown Server</a></center>\r\n"+ "</html>"; } else if (url.equals("/quit")) { quit(); return ""; } else { return null; } } /** * Process POST request (should be overwritten). */ public String post(String url,LinkedHashMap<String,String> headers,LinkedHashMap<String,String> post) { debug("HttpServer.post: url=\""+url+"\""); if (debugOutput) { for (String key: headers.keySet()) { debug("HttpServer.post: headers."+key+"=\""+headers.get(key)+"\""); } } if (url.equals("/")) { String result="<html><head><title>HttpServer Post Test Page</title></head>\r\n"+ "<body bgcolor='#ffffff'>\r\n"+ "<center><h1>HttpServer Post Test Page</h1></center>\r\n"+ "<hr />\r\n"+ "<center><table>\r\n"+ "<tr><th>Key</th><th>Value</th></tr>\r\n"; for (String key: post.keySet()) { result+="<tr><td align=right>"+key+"</td><td align=left>"+post.get(key)+"</td></tr>\r\n"; } result+="</table></center>\r\n"+ "</html>"; return result; } else { return null; } } /** * Wait for server to quit. */ public void waitForCompletion() { while (areWeDone==false) { synchronized(lock) { try { lock.wait(); } catch (InterruptedException ie) { } } } } /** * Shutdown server. */ public void quit() { doQuit=true; } }

    Read the article

  • update jframe in java or revalidate/repaint/ panel

    - by user1516251
    How to update a java frame with changed content I want to update a frame or just the panel with updated content. What do I use for this Here is where i want to revalidate the frame or repaint mainpanel or whatever will work I have tried a number of things, but none of them have worked. public void actionPerformed(ActionEvent e) { //System.out.println(e.getActionCommand()); if (e.getActionCommand().equals("advance")) { multi--; // Revalidate update repaint here <<<<<<<<<<<<<<<<<<< } else if (e.getActionCommand().equals("reverse")) { multi++; // Revalidate update repaint here <<<<<<<<<<<<<<<<<<< } else { openURL(e.getActionCommand()); } } Here is the whole java file /* * * */ package build; import java.lang.reflect.Method; import javax.swing.JOptionPane; import java.util.Arrays; import java.util.*; import java.util.ArrayList; import javax.swing.*; import javax.swing.AbstractButton; import javax.swing.JScrollPane; import javax.swing.JButton; import javax.swing.JPanel; import javax.swing.JFrame; import javax.swing.ImageIcon; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; /* * ButtonDemo.java requires the following files: * images/right.gif * images/middle.gif * images/left.gif */ public class StockTable extends JPanel implements ActionListener { static int multi = 1; int roll = 0; static TextVars textvars = new TextVars(); static final String[] browsers = { "firefox", "opera", "konqueror", "epiphany", "seamonkey", "galeon", "kazehakase", "mozilla", "netscape" }; JFrame frame; JPanel mainpanel, panel1, panel2, panel3, panel4, panel2left, panel2center, panel2right; JButton stknames_btn[] = new JButton[textvars.getNumberOfStocks()]; JLabel label[] = new JLabel[textvars.getNumberOfStocks()]; JLabel headlabel, dayspan, namelabel; JRadioButton radioButton; JButton button; JScrollPane scrollpane; int wid = 825; public JPanel createContentPane() { mainpanel = new JPanel(); mainpanel.setPreferredSize(new Dimension(wid, 800)); mainpanel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); panel1 = new JPanel(); panel1.setPreferredSize(new Dimension(wid, 25)); c.gridx = 0; c.gridy = 0; c.insets = new Insets(0,0,0,0); mainpanel.add(panel1, c); // Panel 2------------ panel2 = new JPanel(); panel2.setPreferredSize(new Dimension(wid, 51)); c.gridx = 0; c.gridy = 1; c.insets = new Insets(0,0,0,0); mainpanel.add(panel2, c); panel2left = new JPanel(); panel2left.setPreferredSize(new Dimension(270, 51)); c.gridx = 0; c.gridy = 1; c.insets = new Insets(0,0,0,0); panel2.add(panel2left, c); panel2center = new JPanel(); panel2center.setPreferredSize(new Dimension(258, 51)); c.gridx = 1; c.gridy = 1; c.insets = new Insets(0,0,0,0); panel2.add(panel2center, c); panel2right = new JPanel(); panel2right.setPreferredSize(new Dimension(270, 51)); c.gridx = 2; c.gridy = 1; c.insets = new Insets(0,0,0,0); panel2.add(panel2right, c); // ------------------ panel3 = new JPanel(); panel3.setLayout(new GridBagLayout()); scrollpane = new JScrollPane(panel3); scrollpane.setPreferredSize(new Dimension(wid, 675)); c.gridx = 0; c.gridy = 2; c.insets = new Insets(0,0,0,0); mainpanel.add(scrollpane, c); ImageIcon leftButtonIcon = createImageIcon("images/right.gif"); //b1 = new JButton("Disable middle button", leftButtonIcon); //b1.setVerticalTextPosition(AbstractButton.CENTER); //b1.setHorizontalTextPosition(AbstractButton.LEADING); //aka LEFT, for left-to-right locales //b1.setMnemonic(KeyEvent.VK_D); //b1.setActionCommand("disable"); //Listen for actions on buttons 1 //b1.addActionListener(this); //b1.setToolTipText("Click this button to disable the middle button."); //Add Components to this container, using the default FlowLayout. //add(b1); headlabel = new JLabel("hellorow1"); c.gridx = 0; c.gridy = 0; c.insets = new Insets(0, 0, 0, 0); panel1.add(headlabel, c); radioButton = new JRadioButton("Percentage"); c.gridx = 2; c.gridy = 0; c.insets = new Insets(0, 0, 0, 0); panel1.add(radioButton, c); radioButton = new JRadioButton("Days Range"); c.gridx = 3; c.gridy = 0; c.insets = new Insets(0, 0, 0, 0); panel1.add(radioButton, c); radioButton = new JRadioButton("Open / Close"); c.gridx = 4; c.gridy = 0; c.insets = new Insets(0, 0, 0,0 ); panel1.add(radioButton, c); button = new JButton("<<"); button.setPreferredSize(new Dimension(50, 50)); button.setActionCommand("reverse"); button.addActionListener(this); c.gridx = 0; c.gridy = 1; c.insets = new Insets(0, 0, 0, 0); panel2left.add(button, c); dayspan = new JLabel("hellorow2"); dayspan.setHorizontalAlignment(JLabel.CENTER); dayspan.setVerticalAlignment(JLabel.CENTER); dayspan.setPreferredSize(new Dimension(270, 50)); c.gridx = 1; c.gridy = 1; c.insets = new Insets(0, 0, 0, 0); panel2center.add(dayspan, c); button = new JButton(">>"); button.setPreferredSize(new Dimension(50, 50)); button.setActionCommand("advance"); button.addActionListener(this); if (multi == 0) { button.setEnabled(false); } else { button.setEnabled(true); } c.gridx = 2; c.gridy = 1; c.insets = new Insets(0, 0, 0, 0); panel2right.add(button, c); int availSpace_int = textvars.getStocks().size()-textvars.getNumberOfStocks()*7; ArrayList<String[]> stocknames = textvars.getStockNames(); ArrayList<String[]> stocks = textvars.getStocks(); for (int column = 0; column < 8; column++) { for (int row = 0; row < textvars.getNumberOfStocks(); row++) { if (column==0) { if (row==0) { namelabel = new JLabel(stocknames.get(0)[0]); namelabel.setVerticalAlignment(JLabel.CENTER); namelabel.setHorizontalAlignment(JLabel.CENTER); namelabel.setPreferredSize(new Dimension(100, 25)); c.gridx = column; c.gridy = row; c.insets = new Insets(0, 0, 0, 0); panel3.add(namelabel, c); } else { stknames_btn[row] = new JButton(stocknames.get(row)[0], leftButtonIcon); stknames_btn[row].setVerticalTextPosition(AbstractButton.CENTER); stknames_btn[row].setActionCommand(stocknames.get(row)[1]); stknames_btn[row].addActionListener(this); stknames_btn[row].setToolTipText("go to Google Finance "+stocknames.get(row)[0]); stknames_btn[row].setPreferredSize(new Dimension(100, 25)); c.gridx = column; c.gridy = row; c.insets = new Insets(0, 0, 0, 0); //scrollpane.add(stknames[row], c); panel3.add(stknames_btn[row], c); } } else { label[row]= new JLabel(textvars.getStocks().get(columnMulti(multi))[1]); label[row].setBorder(BorderFactory.createLineBorder(Color.black)); label[row].setVerticalAlignment(JLabel.CENTER); label[row].setHorizontalAlignment(JLabel.CENTER); label[row].setPreferredSize(new Dimension(100, 25)); c.gridx = column; c.gridy = row; c.insets = new Insets(0,0,0,0); panel3.add(label[row], c); } } } return mainpanel; } public void actionPerformed(ActionEvent e) { //System.out.println(e.getActionCommand()); if (e.getActionCommand().equals("advance")) { multi--; } else if (e.getActionCommand().equals("reverse")) { multi++; } else { openURL(e.getActionCommand()); } } /** Returns an ImageIcon, or null if the path was invalid. */ protected static ImageIcon createImageIcon(String path) { java.net.URL imgURL = StockTable.class.getResource(path); if (imgURL != null) { return new ImageIcon(imgURL); } else { System.err.println("Couldn't find file: " + path); return null; } } public static void openURL(String url) { String osName = System.getProperty("os.name"); try { if (osName.startsWith("Mac OS")) { Class<?> fileMgr = Class.forName("com.apple.eio.FileManager"); Method openURL = fileMgr.getDeclaredMethod("openURL", new Class[] {String.class}); openURL.invoke(null, new Object[] {url}); } else if (osName.startsWith("Windows")) { Runtime.getRuntime().exec("rundll32 url.dll,FileProtocolHandler " + url); } else { //assume Unix or Linux boolean found = false; for (String browser : browsers) if (!found) { found = Runtime.getRuntime().exec( new String[] {"which", browser}).waitFor() == 0; if (found) Runtime.getRuntime().exec(new String[] {browser, url}); } if (!found) throw new Exception(Arrays.toString(browsers)); } } catch (Exception e) { JOptionPane.showMessageDialog(null, "Error attempting to launch web browser\n" + e.toString()); } } int reit = 0; int start = textvars.getStocks().size()-((textvars.getNumberOfStocks()*5)*7)-1; public int columnMulti(int multi) { reit++; start++; if (reit == textvars.getNumberOfStocks()) { reit = 0; start=start+64; } //start = start - (multi*(textvars.getNumberOfStocks())); return start; } /** * Create the GUI and show it. For thread safety, * this method should be invoked from the * event-dispatching thread. */ private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("Stock Table"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up the content pane. StockTable newContentPane = new StockTable(); //newContentPane.setOpaque(true); //content panes must be opaque //frame.setContentPane(newContentPane); frame.setContentPane(newContentPane.createContentPane()); frame.setSize(800, 800); //Display the window. frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread: //creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }

    Read the article

  • SQL SERVER – Enumerations in Relational Database – Best Practice

    - by pinaldave
    Marko Parkkola This article has been submitted by Marko Parkkola, Data systems designer at Saarionen Oy, Finland. Marko is excellent developer and always thinking at next level. You can read his earlier comment which created very interesting discussion here: SQL SERVER- IF EXISTS(Select null from table) vs IF EXISTS(Select 1 from table). I must express my special thanks to Marko for sending this best practice for Enumerations in Relational Database. He has really wrote excellent piece here and welcome comments here. Enumerations in Relational Database This is a subject which is very basic thing in relational databases but often not very well understood and sometimes badly implemented. There are of course many ways to do this but I concentrate only two cases, one which is “the right way” and one which is definitely wrong way. The concept Let’s say we have table Person in our database. Person has properties/fields like Firstname, Lastname, Birthday and so on. Then there’s a field that tells person’s marital status and let’s name it the same way; MaritalStatus. Now MaritalStatus is an enumeration. In C# I would definitely make it an enumeration with values likes Single, InRelationship, Married, Divorced. Now here comes the problem, SQL doesn’t have enumerations. The wrong way This is, in my opinion, absolutely the wrong way to do this. It has one upside though; you’ll see the enumeration’s description instantly when you do simple SELECT query and you don’t have to deal with mysterious values. There’s plenty of downsides too and one would be database fragmentation. Consider this (I’ve left all indexes and constraints out of the query on purpose). CREATE TABLE [dbo].[Person] ( [Firstname] NVARCHAR(100), [Lastname] NVARCHAR(100), [Birthday] datetime, [MaritalStatus] NVARCHAR(10) ) You have nvarchar(20) field in the table that tells the marital status. Obvious problem with this is that what if you create a new value which doesn’t fit into 20 characters? You’ll have to come and alter the table. There are other problems also but I’ll leave those for the reader to think about. The correct way Here’s how I’ve done this in many projects. This model still has one problem but it can be alleviated in the application layer or with CHECK constraints if you like. First I will create a namespace table which tells the name of the enumeration. I will add one row to it too. I’ll write all the indexes and constraints here too. CREATE TABLE [CodeNamespace] ( [Id] INT IDENTITY(1, 1), [Name] NVARCHAR(100) NOT NULL, CONSTRAINT [PK_CodeNamespace] PRIMARY KEY ([Id]), CONSTRAINT [IXQ_CodeNamespace_Name] UNIQUE NONCLUSTERED ([Name]) ) GO INSERT INTO [CodeNamespace] SELECT 'MaritalStatus' GO Then I create a table that holds the actual values and which reference to namespace table in order to group the values under different namespaces. I’ll add couple of rows here too. CREATE TABLE [CodeValue] ( [CodeNamespaceId] INT NOT NULL, [Value] INT NOT NULL, [Description] NVARCHAR(100) NOT NULL, [OrderBy] INT, CONSTRAINT [PK_CodeValue] PRIMARY KEY CLUSTERED ([CodeNamespaceId], [Value]), CONSTRAINT [FK_CodeValue_CodeNamespace] FOREIGN KEY ([CodeNamespaceId]) REFERENCES [CodeNamespace] ([Id]) ) GO -- 1 is the 'MaritalStatus' namespace INSERT INTO [CodeValue] SELECT 1, 1, 'Single', 1 INSERT INTO [CodeValue] SELECT 1, 2, 'In relationship', 2 INSERT INTO [CodeValue] SELECT 1, 3, 'Married', 3 INSERT INTO [CodeValue] SELECT 1, 4, 'Divorced', 4 GO Now there’s four columns in CodeValue table. CodeNamespaceId tells under which namespace values belongs to. Value tells the enumeration value which is used in Person table (I’ll show how this is done below). Description tells what the value means. You can use this, for example, column in UI’s combo box. OrderBy tells if the values needs to be ordered in some way when displayed in the UI. And here’s the Person table again now with correct columns. I’ll add one row here to show how enumerations are to be used. CREATE TABLE [dbo].[Person] ( [Firstname] NVARCHAR(100), [Lastname] NVARCHAR(100), [Birthday] datetime, [MaritalStatus] INT ) GO INSERT INTO [Person] SELECT 'Marko', 'Parkkola', '1977-03-04', 3 GO Now I said earlier that there is one problem with this. MaritalStatus column doesn’t have any database enforced relationship to the CodeValue table so you can enter any value you like into this field. I’ve solved this problem in the application layer by selecting all the values from the CodeValue table and put them into a combobox / dropdownlist (with Value field as value and Description as text) so the end user can’t enter any illegal values; and of course I’ll check the entered value in data access layer also. I said in the “The wrong way” section that there is one benefit to it. In fact, you can have the same benefit here by using a simple view, which I schema bound so you can even index it if you like. CREATE VIEW [dbo].[Person_v] WITH SCHEMABINDING AS SELECT p.[Firstname], p.[Lastname], p.[BirthDay], c.[Description] MaritalStatus FROM [dbo].[Person] p JOIN [dbo].[CodeValue] c ON p.[MaritalStatus] = c.[Value] JOIN [dbo].[CodeNamespace] n ON n.[Id] = c.[CodeNamespaceId] AND n.[Name] = 'MaritalStatus' GO -- Select from View SELECT * FROM [dbo].[Person_v] GO This is excellent write up byMarko Parkkola. Do you have this kind of design setup at your organization? Let us know your opinion. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Database, DBA, Readers Contribution, Software Development, SQL, SQL Authority, SQL Documentation, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part I

    - by mbridge
    First, you can download the source code from http://efmvc.codeplex.com. The following frameworks will be used for this step by step tutorial. public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } } Expense Class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } }    Define Domain Model Let’s create domain model for our simple web application Category Class We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First. public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     } RepositoryBasse – Generic Repository class protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } } DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work public interface IUnitOfWork {     void Commit(); } UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } } The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>. public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } } Let’s create controller factory for Unity in the ASP.NET MVC 3 application.                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   } Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies. private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); } In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity. protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); } Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        } Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>         }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div> We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Category.cshtml @model MyFinance.Domain.Category <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> Let’s create view page for insert Category information @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.     @{     Layout = "~/Views/Shared/_Layout.cshtml"; } Tomorrow, we will cotinue the second part of this article. :)

    Read the article

  • Invariant code contracts – using class-wide contracts

    - by DigiMortal
    It is possible to define invariant code contracts for classes. Invariant contracts should always hold true whatever member of class is called. In this posting I will show you how to use invariant code contracts so you understand how they work and how they should be tested. This is my randomizer class I am using to demonstrate code contracts. I added one method for invariant code contracts. Currently there is one contract that makes sure that random number generator is not null. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer() { }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     }       [ContractInvariantMethod]     private void ObjectInvariant()     {         Contract.Invariant(_generator != null);     } } Invariant code contracts are define in methods that have ContractInvariantMethod attribute. Some notes: It is good idea to define invariant methods as private. Don’t call invariant methods from your code because code contracts system does not allow it. Invariant methods are defined only as place where you can keep invariant contracts. Invariant methods are called only when call to some class member is made! The last note means that having invariant method and creating Randomizer object with null as argument does not automatically generate exception. We have to call at least one method from Randomizer class. Here is the test for generator. You can find more about contracted code testing from my posting Code Contracts: Unit testing contracted code. There is also explained why the exception handling in test is like it is. [TestMethod] [ExpectedException(typeof(Exception))] public void Should_fail_if_generator_is_null() {     try     {         var randomizer = new Randomizer(null);         randomizer.GetRandomFromRangeContracted(1, 4);     }     catch (Exception ex)     {         throw new Exception(ex.Message, ex);     } } Try out this code – with unit tests or with test application to see that invariant contracts are checked as soon as you call some member of Randomizer class.

    Read the article

  • SQL SERVER – Simple Example of Incremental Statistics – Performance improvements in SQL Server 2014 – Part 2

    - by Pinal Dave
    This is the second part of the series Incremental Statistics. Here is the index of the complete series. What is Incremental Statistics? – Performance improvements in SQL Server 2014 – Part 1 Simple Example of Incremental Statistics – Performance improvements in SQL Server 2014 – Part 2 DMV to Identify Incremental Statistics – Performance improvements in SQL Server 2014 – Part 3 In part 1 we have understood what is incremental statistics and now in this second part we will see a simple example of incremental statistics. This blog post is heavily inspired from my friend Balmukund’s must read blog post. If you have partitioned table and lots of data, this feature can be specifically very useful. Prerequisite Here are two things you must know before you start with the demonstrations. AdventureWorks – For the demonstration purpose I have installed AdventureWorks 2012 as an AdventureWorks 2014 in this demonstration. Partitions – You should know how partition works with databases. Setup Script Here is the setup script for creating Partition Function, Scheme, and the Table. We will populate the table based on the SalesOrderDetails table from AdventureWorks. -- Use Database USE AdventureWorks2014 GO -- Create Partition Function CREATE PARTITION FUNCTION IncrStatFn (INT) AS RANGE LEFT FOR VALUES (44000, 54000, 64000, 74000) GO -- Create Partition Scheme CREATE PARTITION SCHEME IncrStatSch AS PARTITION [IncrStatFn] TO ([PRIMARY], [PRIMARY], [PRIMARY], [PRIMARY], [PRIMARY]) GO -- Create Table Incremental_Statistics CREATE TABLE [IncrStatTab]( [SalesOrderID] [int] NOT NULL, [SalesOrderDetailID] [int] NOT NULL, [CarrierTrackingNumber] [nvarchar](25) NULL, [OrderQty] [smallint] NOT NULL, [ProductID] [int] NOT NULL, [SpecialOfferID] [int] NOT NULL, [UnitPrice] [money] NOT NULL, [UnitPriceDiscount] [money] NOT NULL, [ModifiedDate] [datetime] NOT NULL) ON IncrStatSch(SalesOrderID) GO -- Populate Table INSERT INTO [IncrStatTab]([SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate]) SELECT     [SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate] FROM       [Sales].[SalesOrderDetail] WHERE      SalesOrderID < 54000 GO Check Details Now we will check details in the partition table IncrStatSch. -- Check the partition SELECT * FROM sys.partitions WHERE OBJECT_ID = OBJECT_ID('IncrStatTab') GO You will notice that only a few of the partition are filled up with data and remaining all the partitions are empty. Now we will create statistics on the Table on the column SalesOrderID. However, here we will keep adding one more keyword which is INCREMENTAL = ON. Please note this is the new keyword and feature added in SQL Server 2014. It did not exist in earlier versions. -- Create Statistics CREATE STATISTICS IncrStat ON [IncrStatTab] (SalesOrderID) WITH FULLSCAN, INCREMENTAL = ON GO Now we have successfully created statistics let us check the statistical histogram of the table. Now let us once again populate the table with more data. This time the data are entered into a different partition than earlier populated partition. -- Populate Table INSERT INTO [IncrStatTab]([SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate]) SELECT     [SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate] FROM       [Sales].[SalesOrderDetail] WHERE      SalesOrderID > 54000 GO Let us check the status of the partition once again with following script. -- Check the partition SELECT * FROM sys.partitions WHERE OBJECT_ID = OBJECT_ID('IncrStatTab') GO Statistics Update Now here has the new feature come into action. Previously, if we have to update the statistics, we will have to FULLSCAN the entire table irrespective of which partition got the data. However, in SQL Server 2014 we can just specify which partition we want to update in terms of Statistics. Here is the script for the same. -- Update Statistics Manually UPDATE STATISTICS IncrStatTab (IncrStat) WITH RESAMPLE ON PARTITIONS(3, 4) GO Now let us check the statistics once again. -- Show Statistics DBCC SHOW_STATISTICS('IncrStatTab', IncrStat) WITH HISTOGRAM GO Upon examining statistics histogram, you will notice that now the distribution has changed and there is way more rows in the histogram. Summary The new feature of Incremental Statistics is indeed a boon for the scenario where there are partitions and statistics needs to be updated frequently on the partitions. In earlier version to update statistics one has to do FULLSCAN on the entire table which was wasting too many resources. With the new feature in SQL Server 2014, now only those partitions which are significantly changed can be specified in the script to update statistics. Cleanup You can clean up the database by executing following scripts. -- Clean up DROP TABLE [IncrStatTab] DROP PARTITION SCHEME [IncrStatSch] DROP PARTITION FUNCTION [IncrStatFn] GO Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: SQL Statistics, Statistics

    Read the article

  • Wireless card power management

    - by penner
    I have noticed that when my computer in plugged in, the wireless strength increases. I'm assuming this is to do with power management. Is there a way to disable Wireless Power Management? I have found a few blog posts that show hacks to disable this but what is best practice here? Should there not be an option via the power menu that lets you toggle this? EDIT -- FILES AND LOGS AS REQUESTED /var/log/kern.log Jul 11 11:45:27 CoolBreeze kernel: [ 6.528052] postgres (1308): /proc/1308/oom_adj is deprecated, please use /proc/1308/oom_score_adj instead. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532080] [fglrx] Gart USWC size:1280 M. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532084] [fglrx] Gart cacheable size:508 M. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532091] [fglrx] Reserved FB block: Shared offset:0, size:1000000 Jul 11 11:45:27 CoolBreeze kernel: [ 6.532094] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 Jul 11 11:45:27 CoolBreeze kernel: [ 6.532098] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 Jul 11 11:45:38 CoolBreeze kernel: [ 17.423743] eth1: no IPv6 routers present Jul 11 11:46:37 CoolBreeze kernel: [ 75.836426] warning: `proftpd' uses 32-bit capabilities (legacy support in use) Jul 11 11:46:37 CoolBreeze kernel: [ 75.884215] init: plymouth-stop pre-start process (2922) terminated with status 1 Jul 11 11:54:25 CoolBreeze kernel: [ 543.679614] eth1: no IPv6 routers present dmesg [ 1.411959] ACPI: Power Button [PWRB] [ 1.412046] input: Sleep Button as /devices/LNXSYSTM:00/device:00/PNP0C0E:00/input/input1 [ 1.412054] ACPI: Sleep Button [SLPB] [ 1.412150] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input2 [ 1.412765] ACPI: Lid Switch [LID0] [ 1.412866] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input3 [ 1.412874] ACPI: Power Button [PWRF] [ 1.412996] ACPI: Fan [FAN0] (off) [ 1.413068] ACPI: Fan [FAN1] (off) [ 1.419493] thermal LNXTHERM:00: registered as thermal_zone0 [ 1.419498] ACPI: Thermal Zone [TZ00] (27 C) [ 1.421913] thermal LNXTHERM:01: registered as thermal_zone1 [ 1.421918] ACPI: Thermal Zone [TZ01] (61 C) [ 1.421971] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 1.421986] ACPI: Battery Slot [BAT0] (battery present) [ 1.422062] ERST: Table is not found! [ 1.422067] GHES: HEST is not enabled! [ 1.422158] isapnp: Scanning for PnP cards... [ 1.422242] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 1.434620] ACPI: Battery Slot [BAT0] (battery present) [ 1.736355] Freeing initrd memory: 14352k freed [ 1.777846] isapnp: No Plug & Play device found [ 1.963650] Linux agpgart interface v0.103 [ 1.967148] brd: module loaded [ 1.968866] loop: module loaded [ 1.969134] ahci 0000:00:1f.2: version 3.0 [ 1.969154] ahci 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 1.969226] ahci 0000:00:1f.2: irq 45 for MSI/MSI-X [ 1.969277] ahci: SSS flag set, parallel bus scan disabled [ 1.969320] ahci 0000:00:1f.2: AHCI 0001.0300 32 slots 6 ports 3 Gbps 0x23 impl SATA mode [ 1.969329] ahci 0000:00:1f.2: flags: 64bit ncq sntf stag pm led clo pio slum part ems sxs apst [ 1.969338] ahci 0000:00:1f.2: setting latency timer to 64 [ 1.983340] scsi0 : ahci [ 1.983515] scsi1 : ahci [ 1.983670] scsi2 : ahci [ 1.983829] scsi3 : ahci [ 1.983985] scsi4 : ahci [ 1.984145] scsi5 : ahci [ 1.984270] ata1: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005100 irq 45 [ 1.984277] ata2: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005180 irq 45 [ 1.984282] ata3: DUMMY [ 1.984285] ata4: DUMMY [ 1.984288] ata5: DUMMY [ 1.984292] ata6: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005380 irq 45 [ 1.985150] Fixed MDIO Bus: probed [ 1.985192] tun: Universal TUN/TAP device driver, 1.6 [ 1.985196] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 1.985285] PPP generic driver version 2.4.2 [ 1.985472] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 1.985507] ehci_hcd 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 1.985534] ehci_hcd 0000:00:1a.0: setting latency timer to 64 [ 1.985541] ehci_hcd 0000:00:1a.0: EHCI Host Controller [ 1.985626] ehci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 1 [ 1.985666] ehci_hcd 0000:00:1a.0: debug port 2 [ 1.989663] ehci_hcd 0000:00:1a.0: cache line size of 64 is not supported [ 1.989690] ehci_hcd 0000:00:1a.0: irq 16, io mem 0xf1005800 [ 2.002183] ehci_hcd 0000:00:1a.0: USB 2.0 started, EHCI 1.00 [ 2.002447] hub 1-0:1.0: USB hub found [ 2.002455] hub 1-0:1.0: 3 ports detected [ 2.002607] ehci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 2.002633] ehci_hcd 0000:00:1d.0: setting latency timer to 64 [ 2.002639] ehci_hcd 0000:00:1d.0: EHCI Host Controller [ 2.002737] ehci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 2 [ 2.002775] ehci_hcd 0000:00:1d.0: debug port 2 [ 2.006780] ehci_hcd 0000:00:1d.0: cache line size of 64 is not supported [ 2.006806] ehci_hcd 0000:00:1d.0: irq 23, io mem 0xf1005c00 [ 2.022161] ehci_hcd 0000:00:1d.0: USB 2.0 started, EHCI 1.00 [ 2.022401] hub 2-0:1.0: USB hub found [ 2.022409] hub 2-0:1.0: 3 ports detected [ 2.022567] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 2.022599] uhci_hcd: USB Universal Host Controller Interface driver [ 2.022720] usbcore: registered new interface driver libusual [ 2.022813] i8042: PNP: PS/2 Controller [PNP0303:PS2K,PNP0f13:PS2M] at 0x60,0x64 irq 1,12 [ 2.035831] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 2.035844] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 2.036096] mousedev: PS/2 mouse device common for all mice [ 2.036710] rtc_cmos 00:07: RTC can wake from S4 [ 2.036881] rtc_cmos 00:07: rtc core: registered rtc_cmos as rtc0 [ 2.037143] rtc0: alarms up to one month, y3k, 242 bytes nvram, hpet irqs [ 2.037503] device-mapper: uevent: version 1.0.3 [ 2.037656] device-mapper: ioctl: 4.22.0-ioctl (2011-10-19) initialised: [email protected] [ 2.037725] EISA: Probing bus 0 at eisa.0 [ 2.037729] EISA: Cannot allocate resource for mainboard [ 2.037734] Cannot allocate resource for EISA slot 1 [ 2.037738] Cannot allocate resource for EISA slot 2 [ 2.037741] Cannot allocate resource for EISA slot 3 [ 2.037745] Cannot allocate resource for EISA slot 4 [ 2.037749] Cannot allocate resource for EISA slot 5 [ 2.037753] Cannot allocate resource for EISA slot 6 [ 2.037756] Cannot allocate resource for EISA slot 7 [ 2.037760] Cannot allocate resource for EISA slot 8 [ 2.037764] EISA: Detected 0 cards. [ 2.037782] cpufreq-nforce2: No nForce2 chipset. [ 2.038264] cpuidle: using governor ladder [ 2.039015] cpuidle: using governor menu [ 2.039019] EFI Variables Facility v0.08 2004-May-17 [ 2.040061] TCP cubic registered [ 2.041438] NET: Registered protocol family 10 [ 2.043814] NET: Registered protocol family 17 [ 2.043823] Registering the dns_resolver key type [ 2.044290] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input4 [ 2.044336] Using IPI No-Shortcut mode [ 2.045620] PM: Hibernation image not present or could not be loaded. [ 2.045644] registered taskstats version 1 [ 2.073070] Magic number: 4:976:796 [ 2.073415] rtc_cmos 00:07: setting system clock to 2012-07-11 18:45:23 UTC (1342032323) [ 2.076654] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 2.076658] EDD information not available. [ 2.302111] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 2.302587] ata1.00: ATA-9: M4-CT128M4SSD2, 000F, max UDMA/100 [ 2.302595] ata1.00: 250069680 sectors, multi 16: LBA48 NCQ (depth 31/32), AA [ 2.303143] ata1.00: configured for UDMA/100 [ 2.303453] scsi 0:0:0:0: Direct-Access ATA M4-CT128M4SSD2 000F PQ: 0 ANSI: 5 [ 2.303746] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 2.303920] sd 0:0:0:0: [sda] 250069680 512-byte logical blocks: (128 GB/119 GiB) [ 2.304213] sd 0:0:0:0: [sda] Write Protect is off [ 2.304225] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 2.304471] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 2.306818] sda: sda1 sda2 < sda5 > [ 2.308780] sd 0:0:0:0: [sda] Attached SCSI disk [ 2.318162] Refined TSC clocksource calibration: 1595.999 MHz. [ 2.318169] usb 1-1: new high-speed USB device number 2 using ehci_hcd [ 2.318178] Switching to clocksource tsc [ 2.450939] hub 1-1:1.0: USB hub found [ 2.451121] hub 1-1:1.0: 6 ports detected [ 2.561786] usb 2-1: new high-speed USB device number 2 using ehci_hcd [ 2.621757] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 2.636143] ata2.00: ATAPI: TSSTcorp DVD+/-RW TS-T633C, D800, max UDMA/100 [ 2.636152] ata2.00: applying bridge limits [ 2.649711] ata2.00: configured for UDMA/100 [ 2.653762] scsi 1:0:0:0: CD-ROM TSSTcorp DVD+-RW TS-T633C D800 PQ: 0 ANSI: 5 [ 2.661486] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [ 2.661494] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 2.661890] sr 1:0:0:0: Attached scsi CD-ROM sr0 [ 2.662156] sr 1:0:0:0: Attached scsi generic sg1 type 5 [ 2.694649] hub 2-1:1.0: USB hub found [ 2.694840] hub 2-1:1.0: 8 ports detected [ 2.765823] usb 1-1.4: new high-speed USB device number 3 using ehci_hcd [ 2.981454] ata6: SATA link down (SStatus 0 SControl 300) [ 2.982597] Freeing unused kernel memory: 740k freed [ 2.983523] Write protecting the kernel text: 5816k [ 2.983808] Write protecting the kernel read-only data: 2376k [ 2.983811] NX-protecting the kernel data: 4424k [ 3.014594] udevd[127]: starting version 175 [ 3.068925] sdhci: Secure Digital Host Controller Interface driver [ 3.068932] sdhci: Copyright(c) Pierre Ossman [ 3.069714] sdhci-pci 0000:09:00.0: SDHCI controller found [1180:e822] (rev 1) [ 3.069742] sdhci-pci 0000:09:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 3.069786] sdhci-pci 0000:09:00.0: Will use DMA mode even though HW doesn't fully claim to support it. [ 3.069798] sdhci-pci 0000:09:00.0: setting latency timer to 64 [ 3.069816] mmc0: no vmmc regulator found [ 3.069877] Registered led device: mmc0:: [ 3.070946] mmc0: SDHCI controller on PCI [0000:09:00.0] using DMA [ 3.071078] tg3.c:v3.121 (November 2, 2011) [ 3.071252] tg3 0000:0b:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 3.071269] tg3 0000:0b:00.0: setting latency timer to 64 [ 3.071403] firewire_ohci 0000:09:00.3: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 3.071417] firewire_ohci 0000:09:00.3: setting latency timer to 64 [ 3.078509] EXT4-fs (sda1): INFO: recovery required on readonly filesystem [ 3.078517] EXT4-fs (sda1): write access will be enabled during recovery [ 3.110417] tg3 0000:0b:00.0: eth0: Tigon3 [partno(BCM95784M) rev 5784100] (PCI Express) MAC address b8:ac:6f:71:02:a6 [ 3.110425] tg3 0000:0b:00.0: eth0: attached PHY is 5784 (10/100/1000Base-T Ethernet) (WireSpeed[1], EEE[0]) [ 3.110431] tg3 0000:0b:00.0: eth0: RXcsums[1] LinkChgREG[0] MIirq[0] ASF[0] TSOcap[1] [ 3.110436] tg3 0000:0b:00.0: eth0: dma_rwctrl[76180000] dma_mask[64-bit] [ 3.125492] firewire_ohci: Added fw-ohci device 0000:09:00.3, OHCI v1.10, 4 IR + 4 IT contexts, quirks 0x11 [ 3.390124] EXT4-fs (sda1): orphan cleanup on readonly fs [ 3.390135] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078710 [ 3.390232] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2363071 [ 3.390327] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078711 [ 3.390350] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078709 [ 3.390367] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078708 [ 3.390384] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078707 [ 3.390401] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078706 [ 3.390417] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078705 [ 3.390435] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078551 [ 3.390452] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078523 [ 3.390470] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078520 [ 3.390487] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7077901 [ 3.390551] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063272 [ 3.390562] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063266 [ 3.390572] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063261 [ 3.390582] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063256 [ 3.390592] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063255 [ 3.390602] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2363072 [ 3.390620] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2360050 [ 3.390698] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 5250064 [ 3.390710] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2365394 [ 3.390728] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2365390 [ 3.390745] EXT4-fs (sda1): 22 orphan inodes deleted [ 3.390748] EXT4-fs (sda1): recovery complete [ 3.397636] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 3.624910] firewire_core: created device fw0: GUID 464fc000110e2661, S400 [ 3.927467] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 3.929965] udevd[400]: starting version 175 [ 3.933581] Adding 6278140k swap on /dev/sda5. Priority:-1 extents:1 across:6278140k SS [ 3.945183] lp: driver loaded but no devices found [ 3.999389] wmi: Mapper loaded [ 4.016696] ite_cir: Auto-detected model: ITE8708 CIR transceiver [ 4.016702] ite_cir: Using model: ITE8708 CIR transceiver [ 4.016706] ite_cir: TX-capable: 1 [ 4.016710] ite_cir: Sample period (ns): 8680 [ 4.016713] ite_cir: TX carrier frequency (Hz): 38000 [ 4.016716] ite_cir: TX duty cycle (%): 33 [ 4.016719] ite_cir: RX low carrier frequency (Hz): 0 [ 4.016722] ite_cir: RX high carrier frequency (Hz): 0 [ 4.025684] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [ 4.025691] Disabling lock debugging due to kernel taint [ 4.027410] IR NEC protocol handler initialized [ 4.030250] lib80211: common routines for IEEE802.11 drivers [ 4.030257] lib80211_crypt: registered algorithm 'NULL' [ 4.036024] IR RC5(x) protocol handler initialized [ 4.036092] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 4.036188] snd_hda_intel 0000:00:1b.0: irq 46 for MSI/MSI-X [ 4.036307] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 4.036361] [Firmware Bug]: ACPI: No _BQC method, cannot determine initial brightness [ 4.039006] acpi device:03: registered as cooling_device10 [ 4.039164] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/device:01/LNXVIDEO:00/input/input5 [ 4.039261] ACPI: Video Device [M86] (multi-head: yes rom: no post: no) [ 4.049753] EXT4-fs (sda1): re-mounted. Opts: errors=remount-ro [ 4.050201] wl 0000:05:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 4.050215] wl 0000:05:00.0: setting latency timer to 64 [ 4.052252] Registered IR keymap rc-rc6-mce [ 4.052432] input: ITE8708 CIR transceiver as /devices/virtual/rc/rc0/input6 [ 4.054614] IR RC6 protocol handler initialized [ 4.054787] rc0: ITE8708 CIR transceiver as /devices/virtual/rc/rc0 [ 4.054839] ite_cir: driver has been successfully loaded [ 4.057338] IR JVC protocol handler initialized [ 4.061553] IR Sony protocol handler initialized [ 4.066578] input: MCE IR Keyboard/Mouse (ite-cir) as /devices/virtual/input/input7 [ 4.066724] IR MCE Keyboard/mouse protocol handler initialized [ 4.072580] lirc_dev: IR Remote Control driver registered, major 250 [ 4.073280] rc rc0: lirc_dev: driver ir-lirc-codec (ite-cir) registered at minor = 0 [ 4.073286] IR LIRC bridge handler initialized [ 4.077849] Linux video capture interface: v2.00 [ 4.079402] uvcvideo: Found UVC 1.00 device Laptop_Integrated_Webcam_2M (0c45:640f) [ 4.085492] EDAC MC: Ver: 2.1.0 [ 4.087138] lib80211_crypt: registered algorithm 'TKIP' [ 4.091027] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 4.091733] snd_hda_intel 0000:02:00.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 4.091826] snd_hda_intel 0000:02:00.1: irq 47 for MSI/MSI-X [ 4.091861] snd_hda_intel 0000:02:00.1: setting latency timer to 64 [ 4.093115] EDAC i7core: Device not found: dev 00.0 PCI ID 8086:2c50 [ 4.112448] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [ 4.112612] input: HD-Audio Generic HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:03.0/0000:02:00.1/sound/card1/input9 [ 4.113311] type=1400 audit(1342032325.540:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=658 comm="apparmor_parser" [ 4.114501] type=1400 audit(1342032325.540:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=658 comm="apparmor_parser" [ 4.115253] type=1400 audit(1342032325.540:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=658 comm="apparmor_parser" [ 4.121870] input: Laptop_Integrated_Webcam_2M as /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.4/1-1.4:1.0/input/input10 [ 4.122096] usbcore: registered new interface driver uvcvideo [ 4.122100] USB Video Class driver (1.1.1) [ 4.128729] [fglrx] Maximum main memory to use for locked dma buffers: 5840 MBytes. [ 4.129678] [fglrx] vendor: 1002 device: 68c0 count: 1 [ 4.131991] [fglrx] ioport: bar 4, base 0x2000, size: 0x100 [ 4.132015] pci 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 4.132024] pci 0000:02:00.0: setting latency timer to 64 [ 4.133712] [fglrx] Kernel PAT support is enabled [ 4.133747] [fglrx] module loaded - fglrx 8.96.4 [Mar 12 2012] with 1 minors [ 4.162666] eth1: Broadcom BCM4727 802.11 Hybrid Wireless Controller 5.100.82.38 [ 4.184133] device-mapper: multipath: version 1.3.0 loaded [ 4.196660] dcdbas dcdbas: Dell Systems Management Base Driver (version 5.6.0-3.2) [ 4.279897] input: Dell WMI hotkeys as /devices/virtual/input/input11 [ 4.292402] Bluetooth: Core ver 2.16 [ 4.292449] NET: Registered protocol family 31 [ 4.292454] Bluetooth: HCI device and connection manager initialized [ 4.292459] Bluetooth: HCI socket layer initialized [ 4.292463] Bluetooth: L2CAP socket layer initialized [ 4.292473] Bluetooth: SCO socket layer initialized [ 4.296333] Bluetooth: RFCOMM TTY layer initialized [ 4.296342] Bluetooth: RFCOMM socket layer initialized [ 4.296345] Bluetooth: RFCOMM ver 1.11 [ 4.313586] ppdev: user-space parallel port driver [ 4.316619] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 4.316625] Bluetooth: BNEP filters: protocol multicast [ 4.383980] type=1400 audit(1342032325.812:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=938 comm="apparmor_parser" [ 4.385173] type=1400 audit(1342032325.812:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=938 comm="apparmor_parser" [ 4.425757] init: failsafe main process (898) killed by TERM signal [ 4.477052] type=1400 audit(1342032325.904:7): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1011 comm="apparmor_parser" [ 4.477592] type=1400 audit(1342032325.904:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1010 comm="apparmor_parser" [ 4.478099] type=1400 audit(1342032325.904:9): apparmor="STATUS" operation="profile_load" name="/usr/sbin/tcpdump" pid=1017 comm="apparmor_parser" [ 4.479233] type=1400 audit(1342032325.904:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1014 comm="apparmor_parser" [ 4.510060] vesafb: mode is 1152x864x32, linelength=4608, pages=0 [ 4.510065] vesafb: scrolling: redraw [ 4.510071] vesafb: Truecolor: size=0:8:8:8, shift=0:16:8:0 [ 4.510084] mtrr: no more MTRRs available [ 4.513081] vesafb: framebuffer at 0xd0000000, mapped to 0xf9400000, using 3904k, total 3904k [ 4.515203] Console: switching to colour frame buffer device 144x54 [ 4.515278] fb0: VESA VGA frame buffer device [ 4.590743] tg3 0000:0b:00.0: irq 48 for MSI/MSI-X [ 4.702009] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 4.704409] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 4.978379] psmouse serio1: synaptics: Touchpad model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa40000/0xa0000 [ 5.030104] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input12 [ 5.045782] kvm: VM_EXIT_LOAD_IA32_PERF_GLOBAL_CTRL does not work properly. Using workaround [ 5.519573] [fglrx] ATIF platform detected with notification ID: 0x81 [ 6.391466] fglrx_pci 0000:02:00.0: irq 49 for MSI/MSI-X [ 6.393137] [fglrx] Firegl kernel thread PID: 1305 [ 6.393306] [fglrx] Firegl kernel thread PID: 1306 [ 6.393472] [fglrx] Firegl kernel thread PID: 1307 [ 6.393726] [fglrx] IRQ 49 Enabled [ 6.528052] postgres (1308): /proc/1308/oom_adj is deprecated, please use /proc/1308/oom_score_adj instead. [ 6.532080] [fglrx] Gart USWC size:1280 M. [ 6.532084] [fglrx] Gart cacheable size:508 M. [ 6.532091] [fglrx] Reserved FB block: Shared offset:0, size:1000000 [ 6.532094] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 [ 6.532098] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 [ 17.423743] eth1: no IPv6 routers present [ 75.836426] warning: `proftpd' uses 32-bit capabilities (legacy support in use) [ 75.884215] init: plymouth-stop pre-start process (2922) terminated with status 1 [ 543.679614] eth1: no IPv6 routers present lsmod Module Size Used by kvm_intel 127560 0 kvm 359456 1 kvm_intel joydev 17393 0 vesafb 13516 1 parport_pc 32114 0 bnep 17830 2 ppdev 12849 0 rfcomm 38139 0 bluetooth 158438 10 bnep,rfcomm dell_wmi 12601 0 sparse_keymap 13658 1 dell_wmi binfmt_misc 17292 1 dell_laptop 17767 0 dcdbas 14098 1 dell_laptop dm_multipath 22710 0 fglrx 2909855 143 snd_hda_codec_hdmi 31775 1 psmouse 72919 0 serio_raw 13027 0 i7core_edac 23382 0 lib80211_crypt_tkip 17275 0 edac_core 46858 1 i7core_edac uvcvideo 67203 0 snd_hda_codec_idt 60251 1 videodev 86588 1 uvcvideo ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec ir_mce_kbd_decoder 12681 0 snd_seq_midi 13132 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 snd_rawmidi 25424 1 snd_seq_midi ir_rc6_decoder 12459 0 wl 2646601 0 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event ir_rc5_decoder 12459 0 video 19068 0 snd_hda_intel 32765 5 snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel rc_rc6_mce 12454 0 lib80211 14040 2 lib80211_crypt_tkip,wl snd_hwdep 13276 1 snd_hda_codec ir_nec_decoder 12459 0 snd_pcm 80845 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec ite_cir 24743 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ite_cir snd_timer 28931 2 snd_seq,snd_pcm wmi 18744 1 dell_wmi snd 62064 20 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_rawmidi,snd_seq,snd_seq_device,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_timer mac_hid 13077 0 soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm coretemp 13269 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp tg3 141369 0 firewire_ohci 40172 0 sdhci_pci 18324 0 firewire_core 56906 1 firewire_ohci sdhci 28241 1 sdhci_pci crc_itu_t 12627 1 firewire_core lshw *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: 01 serial: 70:f1:a1:a9:54:31 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 ip=192.168.0.117 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:f0900000-f0903fff *-network description: Ethernet interface product: NetLink BCM5784M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:0b:00.0 logical name: eth0 version: 10 serial: b8:ac:6f:71:02:a6 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 firmware=sb v2.19 latency=0 link=no multicast=yes port=twisted pair resources: irq:48 memory:f0d00000-f0d0ffff

    Read the article

  • Why does setting a geometry shader cause my sprites to vanish?

    - by ChaosDev
    My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to the main menu, all sprites and text disappear. These sprites don't dissappear when I use pixel and vertex shaders. The sprites are being drawn through D3D11, of course, with specified view and projection matrices as well an input layout, vertex, and pixel shader. I'm trying DeviceContext->ClearState() but it does not help. Any ideas? void gGeometry::DrawIndexedWithCustomEffect(gVertexShader*vs,gPixelShader* ps,gGeometryShader* gs=nullptr) { unsigned int offset = 0; auto context = mp_D3D->mp_Context; //set topology context->IASetPrimitiveTopology(m_Topology); //set input layout context->IASetInputLayout(mp_inputLayout); //set vertex and index buffers context->IASetVertexBuffers(0,1,&mp_VertexBuffer->mp_Buffer,&m_VertexStride,&offset); context->IASetIndexBuffer(mp_IndexBuffer->mp_Buffer,mp_IndexBuffer->m_DXGIFormat,0); //send constant buffers to shaders context->VSSetConstantBuffers(0,vs->m_CBufferCount,vs->m_CRawBuffers.data()); context->PSSetConstantBuffers(0,ps->m_CBufferCount,ps->m_CRawBuffers.data()); if(gs!=nullptr) { context->GSSetConstantBuffers(0,gs->m_CBufferCount,gs->m_CRawBuffers.data()); context->GSSetShader(gs->mp_D3DGeomShader,0,0);//after this call all sprites disappear } //set shaders context->VSSetShader( vs->mp_D3DVertexShader, 0, 0 ); context->PSSetShader( ps->mp_D3DPixelShader, 0, 0 ); //draw context->DrawIndexed(m_indexCount,0,0); } //sprites void gSpriteDrawer::Draw(gTexture2D* texture,const RECT& dest,const RECT& source, const Matrix& spriteMatrix,const float& rotation,Vector2d& position,const Vector2d& origin,const Color& color) { VertexPositionColorTexture* verticesPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; unsigned int TriangleVertexStride = sizeof(VertexPositionColorTexture); unsigned int offset = 0; float halfWidth = ( float )dest.right / 2.0f; float halfHeight = ( float )dest.bottom / 2.0f; float z = 0.1f; int w = texture->Width(); int h = texture->Height(); float tu = (float)source.right/(w); float tv = (float)source.bottom/(h); float hu = (float)source.left/(w); float hv = (float)source.top/(h); Vector2d t0 = Vector2d( hu+tu, hv); Vector2d t1 = Vector2d( hu+tu, hv+tv); Vector2d t2 = Vector2d( hu, hv+tv); Vector2d t3 = Vector2d( hu, hv+tv); Vector2d t4 = Vector2d( hu, hv); Vector2d t5 = Vector2d( hu+tu, hv); float ex=(dest.right/2)+(origin.x); float ey=(dest.bottom/2)+(origin.y); Vector4d v4Color = Vector4d(color.r,color.g,color.b,color.a); VertexPositionColorTexture vertices[] = { { Vector3d( dest.right-ex, -ey, z),v4Color, t0}, { Vector3d( dest.right-ex, dest.bottom-ey , z),v4Color, t1}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t2}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t3}, { Vector3d( -ex, -ey , z),v4Color, t4}, { Vector3d( dest.right-ex, -ey , z),v4Color, t5}, }; auto mp_context = mp_D3D->mp_Context; // Lock the vertex buffer so it can be written to. mp_context->Map(mp_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); // Get a pointer to the data in the vertex buffer. verticesPtr = (VertexPositionColorTexture*)mappedResource.pData; // Copy the data into the vertex buffer. memcpy(verticesPtr, (void*)vertices, (sizeof(VertexPositionColorTexture) * 6)); // Unlock the vertex buffer. mp_context->Unmap(mp_vertexBuffer, 0); //set vertex shader mp_context->IASetVertexBuffers( 0, 1, &mp_vertexBuffer, &TriangleVertexStride, &offset); //set texture mp_context->PSSetShaderResources( 0, 1, &texture->mp_SRV); //set matrix to shader mp_context->UpdateSubresource(mp_matrixBuffer, 0, 0, &spriteMatrix, 0, 0 ); mp_context->VSSetConstantBuffers( 0, 1, &mp_matrixBuffer); //draw sprite mp_context->Draw( 6, 0 ); }

    Read the article

  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

    Read the article

  • Refactoring an immediate drawing function into VBO, access violation error

    - by Alex
    I have a MD2 model loader, I am trying to substitute its immediate drawing function with a Vertex Buffer Object one.... I am getting a really annoying access violation reading error and I can't figure out why, but mostly I'd like an opinion as to whether this looks correct (never used VBOs before). This is the original function (that compiles ok) which calculates the keyframe and draws at the same time: glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); What I'd like to do is to calculate all positions before hand, store them in a Vertex array and then draw them. This is what I am trying to replace it with (in the exact same part of the program) int vCount = 0; for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } indices[vCount] = normal[0]; vCount++; indices[vCount] = normal[1]; vCount++; indices[vCount] = normal[2]; vCount++; MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; indices[vCount] = texCoord->texCoordX; vCount++; indices[vCount] = texCoord->texCoordY; vCount++; indices[vCount] = pos[0]; vCount++; indices[vCount] = pos[1]; vCount++; indices[vCount] = pos[2]; vCount++; } } totalVertices = vCount; glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glNormalPointer(GL_FLOAT, 0, indices); glTexCoordPointer(2, GL_FLOAT, sizeof(float)*3, indices); glVertexPointer(3, GL_FLOAT, sizeof(float)*5, indices); glDrawElements(GL_TRIANGLES, totalVertices, GL_UNSIGNED_BYTE, indices); glDisableClientState(GL_VERTEX_ARRAY); // disable vertex arrays glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); First of all, does it look right? Second, I get access violation error "Unhandled exception at 0x01455626 in Graphics_template_1.exe: 0xC0000005: Access violation reading location 0xed5243c0" pointing at line 7 Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; where the two Vs seems to have no value in the debugger.... Till this point the function behaves in exactly the same way as the one above, I don't understand why this happens? Thanks for any help you may be able to provide!

    Read the article

  • SQL Table stored as a Heap - the dangers within

    - by MikeD
    Nearly all of the time I create a table, I include a primary key, and often that PK is implemented as a clustered index. Those two don't always have to go together, but in my world they almost always do. On a recent project, I was working on a data warehouse and a set of SSIS packages to import data from an OLTP database into my data warehouse. The data I was importing from the business database into the warehouse was mostly new rows, sometimes updates to existing rows, and sometimes deletes. I decided to use the MERGE statement to implement the insert, update or delete in the data warehouse, I found it quite performant to have a stored procedure that extracted all the new, updated, and deleted rows from the source database and dump it into a working table in my data warehouse, then run a stored proc in the warehouse that was the MERGE statement that took the rows from the working table and updated the real fact table. Use Warehouse CREATE TABLE Integration.MergePolicy (PolicyId int, PolicyTypeKey int, Premium money, Deductible money, EffectiveDate date, Operation varchar(5)) CREATE TABLE fact.Policy (PolicyKey int identity primary key, PolicyId int, PolicyTypeKey int, Premium money, Deductible money, EffectiveDate date) CREATE PROC Integration.MergePolicy as begin begin tran Merge fact.Policy as tgtUsing Integration.MergePolicy as SrcOn (tgt.PolicyId = Src.PolicyId) When not matched by Target then Insert (PolicyId, PolicyTypeKey, Premium, Deductible, EffectiveDate)values (src.PolicyId, src.PolicyTypeKey, src.Premium, src.Deductible, src.EffectiveDate) When matched and src.Operation = 'U' then Update set PolicyTypeKey = src.PolicyTypeKey,Premium = src.Premium,Deductible = src.Deductible,EffectiveDate = src.EffectiveDate When matched and src.Operation = 'D' then Delete ;delete from Integration.WorkPolicy commit end Notice that my worktable (Integration.MergePolicy) doesn't have any primary key or clustered index. I didn't think this would be a problem, since it was relatively small table and was empty after each time I ran the stored proc. For one of the work tables, during the initial loads of the warehouse, it was getting about 1.5 million rows inserted, processed, then deleted. Also, because of a bug in the extraction process, the same 1.5 million rows (plus a few hundred more each time) was getting inserted, processed, and deleted. This was being sone on a fairly hefty server that was otherwise unused, and no one was paying any attention to the time it was taking. This week I received a backup of this database and loaded it on my laptop to troubleshoot the problem, and of course it took a good ten minutes or more to run the process. However, what seemed strange to me was that after I fixed the problem and happened to run the merge sproc when the work table was completely empty, it still took almost ten minutes to complete. I immediately looked back at the MERGE statement to see if I had some sort of outer join that meant it would be scanning the target table (which had about 2 million rows in it), then turned on the execution plan output to see what was happening under the hood. Running the stored procedure again took a long time, and the plan output didn't show me much - 55% on the MERGE statement, and 45% on the DELETE statement, and table scans on the work table in both places. I was surprised at the relative cost of the DELETE statement, because there were really 0 rows to delete, but I was expecting to see the table scans. (I was beginning now to suspect that my problem was because the work table was being stored as a heap.) Then I turned on STATS_IO and ran the sproc again. The output was quite interesting.Table 'Worktable'. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0.Table 'Policy'. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0.Table 'MergePolicy'. Scan count 1, logical reads 433276, physical reads 60, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. I've reproduced the above from memory, the details aren't exact, but the essential bit was the very high number of logical reads on the table stored as a heap. Even just doing a SELECT Count(*) from Integration.MergePolicy incurred that sort of output, even though the result was always 0. I suppose I should research more on the allocation and deallocation of pages to tables stored as a heap, but I haven't, and my original assumption that a table stored as a heap with no rows would only need to read one page to answer any query was definitely proven wrong. It's likely that some sort of physical defragmentation of the table may have cleaned that up, but it seemed that the easiest answer was to put a clustered index on the table. After doing so, the execution plan showed a cluster index scan, and the IO stats showed only a single page read. (I aborted my first attempt at adding a clustered index on the table because it was taking too long - instead I ran TRUNCATE TABLE Integration.MergePolicy first and added the clustered index, both of which took very little time). I suspect I may not have noticed this if I had used TRUNCATE TABLE Integration.MergePolicy instead of DELETE FROM Integration.MergePolicy, since I'm guessing that the truncate operation does some rather quick releasing of pages allocated to the heap table. In the future, I will likely be much more careful to have a clustered index on every table I use, even the working tables. Mike  

    Read the article

  • 2D Platformer Collision Handling

    - by defender-zone
    Hello, everyone! I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font loading, etcetera. I am also using OpenGL via the FreeGLUT library in conjunction with SDL to display graphics. My method of collision detection is AABB (Axis-Aligned Bounding Box), which is really all I need to start with. What I need is an easy way to both detect which side the collision occurred on and handle the collisions properly. So, basically, if the player collides with the top of the platform, reposition him to the top; if there is a collision to the sides, reposition the player back to the side of the object; if there is a collision to the bottom, reposition the player under the platform. I have tried many different ways of doing this, such as trying to find the penetration depth and repositioning the player backwards by the penetration depth. Sadly, nothing I've tried seems to work correctly. Player movement ends up being very glitchy and repositions the player when I don't want it to. Part of the reason is probably because I feel like this is something so simple but I'm over-thinking it. If anyone thinks they can help, please take a look at the code below and help me try to improve on this if you can. I would like to refrain from using a library to handle this (as I want to learn on my own) or the something like the SAT (Separating Axis Theorem) if at all possible. Thank you in advance for your help! void world1Level1CollisionDetection() { for(int i; i < blocks; i++) { if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==true) { int up = 0; int left = 0; int right = 0; int down = 0; if(ball.coords[0] < block[i].coords[0] && block[i].coords[0] < ball.coords[2] && ball.coords[2] < block[i].coords[2]) { left = 1; } if(block[i].coords[0] < ball.coords[0] && ball.coords[0] < block[i].coords[2] && block[i].coords[2] < ball.coords[2]) { right = 1; } if(ball.coords[1] < block[i].coords[1] && block[i].coords[1] < ball.coords[3] && ball.coords[3] < block[i].coords[3]) { up = 1; } if(block[i].coords[1] < ball.coords[1] && ball.coords[1] < block[i].coords[3] && block[i].coords[3] < ball.coords[3]) { down = 1; } cout << left << ", " << right << ", " << up << ", " << down << ", " << endl; if (left == 1) { ball.coords[0] = block[i].coords[0] - 16.0f; ball.coords[2] = block[i].coords[0] - 0.0f; } if (right == 1) { ball.coords[0] = block[i].coords[2] + 0.0f; ball.coords[2] = block[i].coords[2] + 16.0f; } if (down == 1) { ball.coords[1] = block[i].coords[3] + 0.0f; ball.coords[3] = block[i].coords[3] + 16.0f; } if (up == 1) { ball.yspeed = 0.0f; ball.gravity = 0.0f; ball.coords[1] = block[i].coords[1] - 16.0f; ball.coords[3] = block[i].coords[1] - 0.0f; } } if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==false) { ball.gravity = -0.5f; } } } To explain what some of this code means: The blocks variable is basically an integer that is storing the amount of blocks, or platforms. I am checking all of the blocks using a for loop, and the number that the loop is currently on is represented by integer i. The coordinate system might seem a little weird, so that's worth explaining. coords[0] represents the x position (left) of the object (where it starts on the x axis). coords[1] represents the y position (top) of the object (where it starts on the y axis). coords[2] represents the width of the object plus coords[0] (right). coords[3] represents the height of the object plus coords[1] (bottom). de2dCheckCollision performs an AABB collision detection. Up is negative y and down is positive y, as it is in most games. Hopefully I have provided enough information for someone to help me successfully. If there is something I left out that might be crucial, let me know and I'll provide the necessary information. Finally, for anyone who can help, providing code would be very helpful and much appreciated. Thank you again for your help!

    Read the article

  • For Programmers familiar with ACM API? Drawing Initials [closed]

    - by user71992
    Possible Duplicate: For Programmers familiar with ACM API? Drawing Initials I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach. Here's my code so far: //Passes letters to GLetter objects and draws them on the canvas package artScienceJavaExercises.chapter8; import acm.program.*; //import acm.graphics.*; public class DrawInitials extends GraphicsProgram{ public void init(){ resize(400,400); } public void run(){ //String let = readLine("Letter?: "); letter = new GLetter("l"); add(letter, (getWidth()-letter.getWidth()*2)/2, (getHeight()-letter.getHeight())/2); add(new GLetter("o"), (letter.getX()+letter.getWidth()), letter.getY()); } private GLetter letter; } //GLetter Class package artScienceJavaExercises.chapter8; import acm.graphics.*; import java.awt.*; public class GLetter extends GCompound{ private static final int ONE_THIRD = 30; private static final int ROW_2_HEIGHT = 40; private GArc[] arc = new GArc[4]; private GLine[] line = new GLine[24]; public GLetter(String s){ line[0] = new GLine(0,0, ONE_THIRD, 0); line[1] = new GLine(ONE_THIRD,0, ONE_THIRD*2, 0); line[2] = new GLine(ONE_THIRD*2,0, ONE_THIRD*3, 0); line[3] = new GLine(0,0, 0,ONE_THIRD); line[4] = new GLine(ONE_THIRD,0, ONE_THIRD, ONE_THIRD); line[5] = new GLine(ONE_THIRD*2,0, ONE_THIRD*2, ONE_THIRD); line[6] = new GLine(ONE_THIRD*3,0, ONE_THIRD*3, ONE_THIRD); line[7] = new GLine(0,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[8] = new GLine(ONE_THIRD,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[9] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*3, ONE_THIRD); line[10] = new GLine(0,ONE_THIRD, 0, ONE_THIRD+ROW_2_HEIGHT); line[11] = new GLine(ONE_THIRD, ONE_THIRD, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[12] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[13] = new GLine(ONE_THIRD*3,ONE_THIRD, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[14] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[15] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[16] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[17] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, 0, ONE_THIRD*2+ROW_2_HEIGHT); line[18] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[19] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[20] = new GLine(ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); line[21] = new GLine(0,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[22] = new GLine(ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[23] = new GLine(ONE_THIRD*2,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); for(int i = 0; i<line.length; i++){ add(line[i]); line[i].setColor(Color.BLACK); line[i].setVisible(false); } arc[0] = new GArc(getWidth(), getHeight(), 106.699, 49.341); arc[1] = new GArc(getWidth(), getHeight(), 23.96, 49.341); arc[2] = new GArc(getWidth(), getHeight(), -23.96, -49.341); arc[3] = new GArc(0,0,getWidth(), getHeight(), -106.699, -49.341); for(int i = 0; i<arc.length; i++){ add(arc[i],0,0); arc[i].setColor(Color.BLACK); arc[i].setVisible(false); } paintLetter(s); } private void paintLetter(String s){ if (s.equalsIgnoreCase("l")){ turnOn(line[3]); turnOn(line[10]); turnOn(line[17]); turnOn(line[21]); turnOn(line[22]); turnOn(line[23]); } else if(s.equalsIgnoreCase("o")){ for(int i = 0; i<4; ++i){ turnOn(arc[i]); } turnOn(line[1]); turnOn(line[10]); turnOn(line[13]); turnOn(line[22]); } } private void turnOn(GObject g){ g.setVisible(true); } } I created a class (GLetter.java) with arrays for GArc and GLine objects. They are positioned in certain ways thereby turning certain Glines and/or GArcs on or off (changing visiblity) would create a pattern for a letter. This Gletter uses the if/else statements to determine which pattern to create - this makes me feel my code is too long. There is another class (DrawInitials.java) that simulates a GraphicsProgram and allows the user to pass certain letters as arguments to the GLetter object. I've used 'L' and 'O' as examples. However, I posted this because I'm not sure I'm using the right approach. That's why I need your help. I feel MY CODE IS TOO LONG! The code above is not the complete project...it only draws letters 'L' and 'O' for now.

    Read the article

  • yield – Just yet another sexy c# keyword?

    - by George Mamaladze
    yield (see NSDN c# reference) operator came I guess with .NET 2.0 and I my feeling is that it’s not as wide used as it could (or should) be.   I am not going to talk here about necessarity and advantages of using iterator pattern when accessing custom sequences (just google it).   Let’s look at it from the clean code point of view. Let's see if it really helps us to keep our code understandable, reusable and testable.   Let’s say we want to iterate a tree and do something with it’s nodes, for instance calculate a sum of their values. So the most elegant way would be to build a recursive method performing a classic depth traversal returning the sum.           private int CalculateTreeSum(Node top)         {             int sumOfChildNodes = 0;             foreach (Node childNode in top.ChildNodes)             {                 sumOfChildNodes += CalculateTreeSum(childNode);             }             return top.Value + sumOfChildNodes;         }     “Do One Thing” Nevertheless it violates one of the most important rules “Do One Thing”. Our  method CalculateTreeSum does two things at the same time. It travels inside the tree and performs some computation – in this case calculates sum. Doing two things in one method is definitely a bad thing because of several reasons: ·          Understandability: Readability / refactoring ·          Reuseability: when overriding - no chance to override computation without copying iteration code and vice versa. ·          Testability: you are not able to test computation without constructing the tree and you are not able to test correctness of tree iteration.   I want to spend some more words on this last issue. How do you test the method CalculateTreeSum when it contains two in one: computation & iteration? The only chance is to construct a test tree and assert the result of the method call, in our case the sum against our expectation. And if the test fails you do not know wether was the computation algorithm wrong or was that the iteration? At the end to top it all off I tell you: according to Murphy’s Law the iteration will have a bug as well as the calculation. Both bugs in a combination will cause the sum to be accidentally exactly the same you expect and the test will PASS. J   Ok let’s use yield! That’s why it is generally a very good idea not to mix but isolate “things”. Ok let’s use yield!           private int CalculateTreeSumClean(Node top)         {             IEnumerable<Node> treeNodes = GetTreeNodes(top);             return CalculateSum(treeNodes);         }             private int CalculateSum(IEnumerable<Node> nodes)         {             int sumOfNodes = 0;             foreach (Node node in nodes)             {                 sumOfNodes += node.Value;             }             return sumOfNodes;         }           private IEnumerable<Node> GetTreeNodes(Node top)         {             yield return top;             foreach (Node childNode in top.ChildNodes)             {                 foreach (Node currentNode in GetTreeNodes(childNode))                 {                     yield return currentNode;                 }             }         }   Two methods does not know anything about each other. One contains calculation logic another jut the iteration logic. You can relpace the tree iteration algorithm from depth traversal to breath trevaersal or use stack or visitor pattern instead of recursion. This will not influence your calculation logic. And vice versa you can relace the sum with product or do whatever you want with node values, the calculateion algorithm is not aware of beeng working on some tree or graph.  How about not using yield? Now let’s ask the question – what if we do not have yield operator? The brief look at the generated code gives us an answer. The compiler generates a 150 lines long class to implement the iteration logic.       [CompilerGenerated]     private sealed class <GetTreeNodes>d__0 : IEnumerable<Node>, IEnumerable, IEnumerator<Node>, IEnumerator, IDisposable     {         ...        150 Lines of generated code        ...     }   Often we compromise code readability, cleanness, testability, etc. – to reduce number of classes, code lines, keystrokes and mouse clicks. This is the human nature - we are lazy. Knowing and using such a sexy construct like yield, allows us to be lazy, write very few lines of code and at the same time stay clean and do one thing in a method. That's why I generally welcome using staff like that.   Note: The above used recursive depth traversal algorithm is possibly the compact one but not the best one from the performance and memory utilization point of view. It was taken to emphasize on other primary aspects of this post.

    Read the article

  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

    Read the article

  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

    Read the article

  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

    Read the article

< Previous Page | 200 201 202 203 204 205 206 207 208 209 210 211  | Next Page >