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  • C# style Action<T>, Func<T,T>, etc in C++0x

    - by Austin Hyde
    C# has generic function types such as Action<T> or Func<T,U,V,...> With the advent of C++0x and the ability to have template typedef's and variadic template parameters, it seems this should be possible. The obvious solution to me would be this: template <typename T> using Action<T> = void (*)(T); however, this does not accommodate for functors or C++0x lambdas, and beyond that, does not compile with the error "expected unqualified-id before 'using'" My next attempt was to perhaps use boost::function: template <typename T> using Action<T> = boost::function<void (T)>; This doesn't compile either, for the same reason. My only other idea would be STL style template arguments: template <typename T, typename Action> void foo(T value, Action f) { f(value); } But this doesn't provide a strongly typed solution, and is only relevant inside the templated function. Now, I will be the first to admit that I am not the C++ wiz I prefer to think I am, so it's very possible there is an obvious solution I'm not seeing. Is it possible to have C# style generic function types in C++?

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  • syntax help required on templated static member function

    - by omatai
    I have a bunch of containers of object pointers that I want to iterate through in different contexts to produce diagnostics for them. I'm struggling with the syntax required to define the functions... which, on account of these objects filtering through diverse parts of my application, seem best encapsulated in a dedicated diagnostics class thus: // Code sketch only - detail fleshed out below... class ObjectListDiagnoser { public: static void GenerateDiagnostics( /* help required here! */ ); }; ... // Elsewhere in the system... ObjectListDiagnoser::GenerateDiagnostics( /* help required here! */ ); What I'd like to be able to do (in places across my application) is at least this: std::vector<MyObject *> objGroup1; std::list<MyObject *> objGroup2; ObjectListDiagnoser::GenerateDiagnostics( objGroup1.begin(), objGroup1.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup2.begin(), objGroup2.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup1.rbegin(), objGroup1.rend() ); I have tried to template my function in two ways, with no success: class ObjectListDiagnoser { public: // 1 - nope. template <class ObjIter> static void GenerateDiagnostics( ObjIter first, ObjIter last ); // 2. - nope. template <class Container, class ObjIter> static void GenerateDiagnostics( Container<MyObject *>::ObjIter first, Container<MyObject *>::ObjIter last ); }; Can someone provide the correct syntax for this? The container type will vary, and the direction of iteration will vary, but always for the same type of object.

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  • Keeping the UI responsive while parsing a very large logfile

    - by Carlos
    I'm writing an app that parses a very large logfile, so that the user can see the contents in a treeview format. I've used a BackGroundWorker to read the file, and as it parses each message, I use a BeginInvoke to get the GUI thread to add a node to my treeview. Unfortunately, there's two issues: The treeview is unresponsive to clicks or scrolls while the file is being parsed. I would like users to be able to examine (ie expand) nodes while the file is parsing, so that they don't have to wait for the whole file to finish parsing. The treeview flickers each time a new node is added. Here's the code inside the form: private void btnChangeDir_Click(object sender, EventArgs e) { OpenFileDialog browser = new OpenFileDialog(); if (browser.ShowDialog() == DialogResult.OK) { tbSearchDir.Text = browser.FileName; BackgroundWorker bgw = new BackgroundWorker(); bgw.DoWork += (ob, evArgs) => ParseFile(tbSearchDir.Text); bgw.RunWorkerAsync(); } } private void ParseFile(string inputfile) { FileStream logFileStream = new FileStream(inputfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); StreamReader LogsFile = new StreamReader(logFileStream); while (!LogsFile.EndOfStream) { string Msgtxt = LogsFile.ReadLine(); Message msg = new Message(Msgtxt.Substring(26)); //Reads the text into a class with appropriate members AddTreeViewNode(msg); } } private void AddTreeViewNode(Message msg) { TreeNode newNode = new TreeNode(msg.SeqNum); BeginInvoke(new Action(() => { treeView1.BeginUpdate(); treeView1.Nodes.Add(newNode); treeView1.EndUpdate(); Refresh(); } )); } What needs to be changed?

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  • Reusing Windows Picture and Fax Viewer process to load a new image from FileSystemWatcher

    - by Cory Larson
    So for an idea for my birthday party I'm setting up a photo booth. I've got software to remotely control the camera and all that, but I need to write a little application to monitor the folder where the pictures get saved and display them. Here's what I've got so far. The issue is that I don't want to launch a new Windows Photo Viewer process every time the FileSystemWatcher sees a new file, I just want to load the latest image into the current instance of the Windows Photo Viewer (or start a new one if one isn't running). class Program { static void Main(string[] args) { new Program().StartWatching(); } public void StartWatching() { FileSystemWatcher incoming = new FileSystemWatcher(); incoming.Path = @"G:\TempPhotos\"; incoming.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; incoming.Filter = "*.jpg"; incoming.Created += new FileSystemEventHandler(ShowImage); incoming.EnableRaisingEvents = true; Console.WriteLine("Press \'q\' to quit."); while (Console.Read() != 'q') ; } private void ShowImage(object source, FileSystemEventArgs e) { string s1 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\rundll32.exe "); string s2 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\shimgvw.dll,ImageView_Fullscreen " + e.FullPath); Process.Start(s1, s2); Console.WriteLine("{0} : Image \"{0}\" at {1:t}.", e.ChangeType, e.FullPath, DateTime.Now); } } If you don't have a tried and true solution, a simple push in the right direction would be just as valuable. And FYI, this will be running on a 64-bit Windows 7 machine. Thanks!

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Fun things you can do by mutating Java strings

    - by polygenelubricants
    So I've come around since I asked how to limit setAccessible to only “legitimate” uses and have come to embrace its power for fun. Enabled by its power, of course, is string mutation. import java.lang.reflect.Field; public class Mutator { static void mutate(Object obj, String field, Object newValue) { try { Field f = obj.getClass().getDeclaredField(field); f.setAccessible(true); f.set(obj, newValue); } catch (Exception e) { } } public static void mutate(String from, String to) { mutate(from, "value", to.toCharArray()); mutate(from, "count", to.length()); } public static void main(String args[]) { Mutator.mutate(System.getProperty("line.separator"), "<br/>\n"); System.out.println("Hello world!"); Mutator.mutate(Integer.toString(Integer.MIN_VALUE), "OMG!"); System.out.println(-2147483648); Mutator.mutate(String.valueOf((Object) null), "LOL!"); System.out.println(Arrays.toString(new int[3][])); Mutator.mutate(Arrays.toString(new int[0]), ":("); System.out.println(Arrays.toString(new byte[0])); } } Output (if no exception is thrown): Hello world!<br/> OMG!<br/> [LOL!, LOL!, LOL!]<br/> :(<br/> Let's see what other fun things we can come up with.

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  • Fatal error when using FILE* in Windows from DLL

    - by AlannY
    Hi there. Recently, I found a problem with Visual C++ 2008 compiler, but using minor hack avoid it. Currently, I cannot use the same hack, but problem exists as in 2008 as in 2010 (Express). So, I've prepared for you 2 simple C file: one for DLL, one for program: DLL (file-dll.c): #include <stdio.h> __declspec(dllexport) void print_to_stream (FILE *stream) { fprintf (stream, "OK!\n"); } And for program, which links this DLL via file-dll.lib: Program: #include <stdio.h> __declspec(dllimport) void print_to_stream (FILE *stream); int main (void) { print_to_stream (stdout); return 0; } To compile and link DLL: cl /LD file-dll.c To compile and link program: cl file-test.c file-dll.lib When invoking file-test.exe, I got the fatal error (similar to segmentation fault in UNIX). As I said early, I had that the same problem before: about transferring FILE* pointer to DLL. I thought, that it may be because of compiler mismatch, but now I'm using one compiler for everything and it's not the problem. ;-( What can I do now? UPD: I've found solution: cl /LD /MD file-dll.c cl /MD file-test.c file-dll.lib The key is to link to dynamic library, but (I did not know it) by default it links staticaly and (hencefore) error occurs (I see why). P.S. Thanks for patience.

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  • Noob question about a statement in a Java program

    - by happysoul
    I am beginner to java and was trying out this code puzzle from the book head first java which I solved as follows and got the output correct :D class DrumKit { boolean topHat=true; boolean snare=true; void playSnare() { System.out.println("bang bang ba-bang"); } void playTopHat() { System.out.println("ding ding da-ding"); } } public class DrumKitTestDriver { public static void main(String[] args) { DrumKit d =new DrumKit(); if(d.snare==true) { d.playSnare(); } d.playTopHat(); } } Output is :: bang bang ba-bang ding ding da-ding Now the problem is that in that code puzzle one code snippet is left that I did not include..it's as follows d.snare=false; Even though I did not write it , I got the output like the book. I am wondering why is there need for us to set it's value as false even when we know the code is gonna run without it too !?? I am wondering what the coder had in mind ..I mean what could be the possible future use and motive behind doing this ? I am sorry if it's a dumb question. I just wanna know why or why not to include that particular statement ? It's not like there's a loop or something that we need to come out of. Why is that statement there ?

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  • Basic File upload in GWT

    - by Maksim
    I'm trying to figure out how to upload one file using GWTs FileUpload widget. I'm using GWT and Google AppEngine with Java but I would like to upload file to my own Linux server. I have the following code already but now I can't figure out how to submit my file to the Google AppServer server and save it to another server: public class FileUploader{ private ControlPanel cp; private FormPanel form = new FormPanel(); private FileUpload fu = new FileUpload(); public FileUploader(ControlPanel cp) { this.cp = cp; this.cp.setPrimaryArea(getFileUploaderWidget()); } @SuppressWarnings("deprecation") public Widget getFileUploaderWidget() { form.setEncoding(FormPanel.ENCODING_MULTIPART); form.setMethod(FormPanel.METHOD_POST); // form.setAction(/* WHAT SHOULD I PUT HERE */); VerticalPanel holder = new VerticalPanel(); fu.setName("upload"); holder.add(fu); holder.add(new Button("Submit", new ClickHandler() { public void onClick(ClickEvent event) { GWT.log("You selected: " + fu.getFilename(), null); form.submit(); } })); form.addSubmitHandler(new FormPanel.SubmitHandler() { public void onSubmit(SubmitEvent event) { if (!"".equalsIgnoreCase(fu.getFilename())) { GWT.log("UPLOADING FILE????", null); // NOW WHAT???? } else{ event.cancel(); // cancel the event } } }); form.addSubmitCompleteHandler(new FormPanel.SubmitCompleteHandler() { public void onSubmitComplete(SubmitCompleteEvent event) { Window.alert(event.getResults()); } }); form.add(holder); return form; } } Now, what do I need to do next? What do i need to put in web.xml and how do I write my servlet so i can store file and return url of that object (if possible)

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  • nServiceBus - No all commands being received by handler

    - by SimonB
    In a test project based of the nServiceBus pub/sub sample, I've replace the bus.publish with bus.send in the server. The server sends 50 messages with a 1sec wait after each 5 (ie 10 burst of 5 messages). The client does not get all the messages. The soln has 3 projects - Server, Client, and common messages. The server and client are hosted via the nServiceBus generic host. Only a single bus is defined. Both client and server are configured to use StructureMap builder and BinarySerialisation. Server Endpoint: public class EndPointConfig : AsA_Publisher, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Server Code : for (var nextId = 1; nextId <= 50; nextId++) { Console.WriteLine("Sending {0}", nextId); IDataMsg msg = new DataMsg { Id = nextId, Body = string.Format("Batch Msg #{0}", nextId) }; _bus.SendLocal(msg); Console.WriteLine(" ...sent {0}", nextId); if ((nextId % 5) == 0) Thread.Sleep(1000); } Client Endpoint: public class EndPointConfig : AsA_Client, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Client Clode: public class DataMsgHandler : IMessageHandler<IDataMsg> { public void Handle(IDataMsg msg) { Console.WriteLine("DataMsgHandler.Handle({0}, {1}) - ({2})", msg.Id, msg.Body, Thread.CurrentThread.ManagedThreadId); } } Client and Server App.Config: <MsmqTransportConfig InputQueue="nsbt02a" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress=""> <MessageEndpointMappings> <add Messages="Test02.Messages" Endpoint="nsbt02a" /> </MessageEndpointMappings> </UnicastBusConfig> All run via VisualStudio 2008. All 50 messages are sent - but after the 1st or 2nd batch. only 1 msg per batch is sent? Any ideas? I'm assuming config or misuse but ....?

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  • Crystal Report: Missing Parameter Values

    - by Chintan
    Hi! I am new to Crystal report, application is on ASP.net 3.5 and MySQL 5.1 with, going to develop report with between dates from date and to date, first page of report is shown good but when i tried to navigate on another page i got error like Missing Parameter Values Thanks in advance public partial class BookingStatement : System.Web.UI.Page { //DAL is my Data Access Layer Class //Book is ReportClass DAL obj = new DAL(); Book bkStmt = new Book(); protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { //crvBooking is Crystal Report Viewer //reportFill method is to fill Report reportFill(); crvBooking.EnableViewState = true; crvBooking.EnableParameterPrompt = false; } /* Also try reportFill() out side !IsPostBack but didn't work */ //Check if the parmeters have been shown. /* if ((ViewState["ParametersShown"] != null) && (ViewState["ParametersShown"].ToString() == "True")) { bkStmt.SetParameterValue(0, "20/04/2010"); bkStmt.SetParameterValue(1, "20/04/2010"); }*/ } protected void crvBooking_navigate(object sender, CrystalDecisions.Web.NavigateEventArgs e) { // reportFill(); } protected void reportFill() { //bkStmt.rpt is Report file //bookingstatment is View //bkStmt is ReportClass object of Book string rptPath = "bkStmt.rpt"; string query = "select * from bookingstatment"; crvBooking.RefreshReport(); crvBooking.Height = 600; crvBooking.Width = 900; bkStmt.ResourceName = rptPath; String dtFrm = bkStmt.ParameterFields[0].CurrentValues.ToString(); obj.SetCommandType(CommandType.Text); obj.CommText = query; DataTable dtst = obj.GetDataTable(); crvBooking.ParameterFieldInfo.Clear(); ParameterDiscreteValue discretevalue = new ParameterDiscreteValue(); discretevalue.Value = "20/04/2010"; // Assign parameter ParameterValues values = new ParameterValues(); values.Add(discretevalue); bkStmt.SetDataSource(dtst); ViewState["ParametersShown"] = "True"; crvBooking.EnableViewState = true; bkStmt.DataDefinition.ParameterFields[0].ApplyCurrentValues(values); bkStmt.DataDefinition.ParameterFields[1].ApplyCurrentValues(values); crvBooking.ReportSource = bkStmt; } }

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  • Why would delaying a thread response fix view corruption?

    - by Beth S
    6 times out of 10 my very simple iPhone app is getting a corrupted display on launch or crashes randomly. But it behaves fine in the simulator. The display corruption looks like mis-colored fonts, out of place font text, wrong background colors, etc. I've found a strange work-around.. when my thread delays by 2 seconds before calling the "done" notification, everything works swimmingly. The thread reads a web page and the "done" notification loads up a PickerView with strings. So what gives? Can I not safely initiate a threaded task from viewDidLoad? - (void) loadWebPage:(NSString *)urlAddition { NSAutoreleasePool *subPool = [[NSAutoreleasePool alloc] init]; NSString *pageSource; NSError *err; NSString *urlString = [NSString stringWithString:@"http://server/%@", urlAddition]; pageSource = [NSString stringWithContentsOfURL:[NSURL URLWithString: urlString] encoding:NSUTF8StringEncoding error:&err]; [NSThread sleepForTimeInterval:2.0]; // THIS STOPS THE DISPLAY CORRUPTION [[NSNotificationCenter defaultCenter] postNotificationName:@"webDoneNotification" object:nil]; [subPool drain]; } - (void) webDoneNotification: (NSNotification *)pNotification { [mediaArray release]; mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"new pickerview text"], nil] retain]; [mediaPickerView reloadAllComponents]; [mediaPickerView selectRow:0 inComponent:0 animated:NO]; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"init pickerview text"], nil] retain]; if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; myWebThread = [[WebThread alloc] initWithDelegate:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(webDoneNotification:) name:@"webDoneNotification" object:nil]; [myWebThread performSelectorInBackground:@selector(loadWebPage:) withObject:@""]; } Thanks! Update: Even a delay of 0.1 seconds is enough to completely fix the problem.

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  • Dll Import : Unable to find Entry Point "fnMultiply" in DLL "ImportDLL"

    - by user662285
    I am trying to use DLLImport for using Win32 dll method in C#. Win32 dll C++ // .h file #ifdef IMPORTDLL_EXPORTS #define IMPORTDLL_API __declspec(dllexport) #else #define IMPORTDLL_API __declspec(dllimport) #endif // This class is exported from the ImportDLL.dll class IMPORTDLL_API CImportDLL { public: CImportDLL(void); // TODO: add your methods here. int Add(int a , int b); }; extern IMPORTDLL_API int nImportDLL; IMPORTDLL_API int fnImportDLL(void); IMPORTDLL_API int fnMultiply(int a,int b); // .cpp file // ImportDLL.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "ImportDLL.h" // This is an example of an exported variable IMPORTDLL_API int nImportDLL=0; // This is an example of an exported function. IMPORTDLL_API int fnImportDLL(void) { return 42; } IMPORTDLL_API int fnMultiply(int a , int b) { return (a*b); } Once i build this i get ImportDLL.dll Now i create Windows Application and add this dll in debug folder and try to use this method using DLLImport [DllImport("ImportDLL.dll")] public static extern int fnMultiply(int a, int b); And I try to call this in C# int a = fnMultiply(5, 6); // This line gives error Unable to find an entry point Can any body tell what i am missing? Thanks.

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  • About updating a View using in iPhone using Objective C.

    - by Tattat
    I have a scene, called testScene, it works like this: @interface testScene : myScene { IBOutlet UIView *subview; IBOutlet UIView *drawingCanvasView; IBOutlet UIButton *update; } - (void)updateDrawingCanvas: (id) sender; and when the user click the button, update, it will run the updateDrawingCanvas method. So, I have a drawingCanvasView, which gave a drawingCanvas.h, and .m, it like this: #import <UIKit/UIKit.h> @interface DrawingCanvasView : UIView { CGImageRef image; } -(void)setNeedsDisplayInRect:(CGContextRef)context; @end In the DrawingCanvasView, I have a drawRect method like this: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); And I want the user click the button, and execute this, so I added a new method called setNeedsDisplayInRect: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor yellowColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); But I can't called that in my updateDrawingCanvas method, it work like this: - (void)updateDrawingCanvas: (id) sender{ NSLog(@"loaded"); [DrawingCanvasView setNeedsDisplayInRect:UIGraphicsGetCurrentContext()]; } It my logic / concept right? or something I did wrong, thx.

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  • Flash Builder 4: Call main function from a component function

    - by hyper
    i try to make a login sistem in flex, and my app looks like this: i have a main.mxml. when the app loads, a function named "start" is called. it verifies if the user is logged in or not. if "true" the user is redirected to a dashboard, if "false", a component named login is loaded. my login.mxml component has 2 input boxes (user & pass) and a "Submit" button. when the button is pressed a function named "send_login" sends the user and the pass values to the server. My problem sounds like this: when i press the Submit button in my login component, after user and pass are sended... i want to call again the "start" function from my main.mxml to check again if the user is logged in or not... i need some kind of as2 "_root" this is how my code looks: main.mxml public function start():void { currentState="Start"; loginstatus(); } login.mxml private function send_login(event:Event):void { ... bla bla send user and pass.... scriptLoader.addEventListener(Event.COMPLETE, handleLoadSuccessful); } private function handleLoadSuccessful(evt:Event):void { trace("Data sent."); start(); <-- HERE i want to call the function from main.mxml } any help is welcomed!

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  • about Quick Sort

    - by matin1234
    Hi I have written this code but it will print these stack traces in the console please help me thanks! (Aslo "p" and "q" are the first and last index of our array ,respectively) public class JavaQuickSort { public static void QuickSort(int A[], int p, int q) { int i, last = 0; Random rand = new Random(); if (q < 1) { return; } **swap(A, p, rand.nextInt() % (q+1));** for (i = p + 1; i <= q; i++) { if (A[i] < A[p]) { swap(A, ++last, i); } } swap(A, p, last); QuickSort(A, p, last - 1); QuickSort(A, last + 1, q); } private static void swap(int[] A, int i, int j) { int temp; temp = A[i]; **A[i] = A[j];** A[j] = temp; } public static void main(String[] args){ int[] A = {2,5,7,3,9,0,1,6,8}; **QuickSort(A, 0,8 );** System.out.println(Arrays.toString(A)); } } the Stack traces : run: Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -3 at JavaQuickSort.swap(JavaQuickSort.java:38) at JavaQuickSort.QuickSort(JavaQuickSort.java:22) at JavaQuickSort.main(JavaQuickSort.java:45) Java Result: 1 BUILD SUCCESSFUL (total time: 2 seconds) I also bold those statements that cause these stack traces. like == ** ...**

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  • How to add View Controller with Tab Bar interfaced View Controller

    - by TechFusion
    I have created Window based Tab Bar controller app, One Tab Bar of viewController has been interfaced with WebVIew ..I am looking to create another view once touch event happened in that WebView.. //TabBarViewController.m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { TabMainView *mainView = [[TabMainView alloc] init]; mainView.hidesBottomBarWhenPushed = YES; [self.navigationController pushViewController: mainView animated:YES]; [mainView release]; } I have created MainView, which is UIViewController Subclass. //TabMainView.m - (void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; //self.WebView.UserInteractionEnabled = NO; WebView.clearsContextBeforeDrawing = YES; self.view = WebView; [WebView release]; } - (void)viewWillAppear:(BOOL)animated { [self.WebView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]]; } Here when touch event happened then it is not passing control to TabMainView.m 's Viewload function although I am pushing it's view? TabBarView is also UIViewController subclass not a UINavigationController.

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  • JPanel.addComponentListener does not work when the listener is a class variable

    - by Coder
    I have a public class which has the following method and instance variable: public void setImagePanel(JPanel value) { imagePanel = value; if (imagePanel != null) { //method 1 : works imagePanel.addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent evt) { System.out.println("Here 1"); } }); //method 2 : does not work panelResizeListener = new ResizeListener(); imagePanel.addComponentListener(panelResizeListener); //method 3 : works //ResizeListener listener = new ResizeListener(); //imagePanel.addComponentListener(listener); //method 4 : works //imagePanel.addComponentListener(new ResizeListener()); //method 5 : does not work -- THIS IS THE DESIRED CODE I WANT TO USE imagePanel.addComponentListener(panelResizeListener); } } public class ResizeListener extends ComponentAdapter { @Override public void componentResized(ComponentEvent evt) { System.out.println("RESIZE 3"); } } private ResizeListener panelResizeListener = new ResizeListener(); Each of the methods above correspond the to code immediately below until the next //method comment. What i don't understand is why i can't use the class instance variable and add that to the JPanel as a component listener. What happens in the cases above where i say that the method does not work is that i don't get the "RESIZE 3" log messages. In all cases where i list that it works, then i get the "RESIZE 3" messages. The outer class is public with no other modification except that it implements an interface that i created (which has no methods or variables in common with the methods and variables listed above). If anyone can help me i would greatly appreciate it. This problem makes no sense to me, the code should be identical.

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  • How do I setup NInject? (i.e.

    - by Greg
    Hi, I'm getting confused in the doco how I should be setting up Ninject. I'm seeing different ways of doing it, some v2 versus v1 confusion probably included... Question - What is the best way in my WinForms application to set things up for NInject (i.e. what are the few lines of code required). I'm assuming this would go into the MainForm Load method. In other words what code do I have to have prior to getting to: Bind<IWeapon>().To<Sword>(); I have the following code, so effectively I just want to get clarification on the setup and bind code that would be required in my MainForm.Load() to end up with a concrete Samurai instance? internal interface IWeapon { void Hit(string target); } class Sword : IWeapon { public void Hit(string target) { Console.WriteLine("Chopped {0} clean in half", target); } } class Samurai { private IWeapon _weapon; [Inject] public Samurai(IWeapon weapon) { _weapon = weapon; } public void Attack(string target) { _weapon.Hit(target); } } thanks

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  • using the ASP.NET Caching API via method annotations in C#

    - by craigmoliver
    In C#, is it possible to decorate a method with an annotation to populate the cache object with the return value of the method? Currently I'm using the following class to cache data objects: public class SiteCache { // 7 days + 6 hours (offset to avoid repeats peak time) private const int KeepForHours = 174; public static void Set(string cacheKey, Object o) { if (o != null) HttpContext.Current.Cache.Insert(cacheKey, o, null, DateTime.Now.AddHours(KeepForHours), TimeSpan.Zero); } public static object Get(string cacheKey) { return HttpContext.Current.Cache[cacheKey]; } public static void Clear(string sKey) { HttpContext.Current.Cache.Remove(sKey); } public static void Clear() { foreach (DictionaryEntry item in HttpContext.Current.Cache) { Clear(item.Key.ToString()); } } } In methods I want to cache I do this: [DataObjectMethod(DataObjectMethodType.Select)] public static SiteSettingsInfo SiteSettings_SelectOne_Name(string Name) { var ck = string.Format("SiteSettings_SelectOne_Name-Name_{0}-", Name.ToLower()); var dt = (DataTable)SiteCache.Get(ck); if (dt == null) { dt = new DataTable(); dt.Load(ModelProvider.SiteSettings_SelectOne_Name(Name)); SiteCache.Set(ck, dt); } var info = new SiteSettingsInfo(); foreach (DataRowView dr in dt.DefaultView) info = SiteSettingsInfo_Load(dr); return info; } Is it possible to separate those concerns like so: (notice the new annotation) [CacheReturnValue] [DataObjectMethod(DataObjectMethodType.Select)] public static SiteSettingsInfo SiteSettings_SelectOne_Name(string Name) { var dt = new DataTable(); dt.Load(ModelProvider.SiteSettings_SelectOne_Name(Name)); var info = new SiteSettingsInfo(); foreach (DataRowView dr in dt.DefaultView) info = SiteSettingsInfo_Load(dr); return info; }

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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