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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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  • placing pop up based on the mouse position(x,y)RSS Feed

    - by prince23
    hi, right now i am showing pop at the botton of the screen. i need to change them according to the value(x,y) whhere i have moved the mouse here i need to get the MouseEventArgs e postion that is its x:value and y:value based on that i need to place the pop up in the screen i need to get the mouse x, y postion? is it possiable to get its value? private void DG_LoadingRow(object sender, DataGridRowEventArgs e) { DataGridRow row = e.Row; int index = 0; foreach (DataGridColumn colGrid in DG.Columns) { if(colGrid .Header == "ID" || colGrid .Header == "Name") { FrameworkElement cellContent = colGrid .GetCellContent(e.Row); DataGridCell cell = cellContent.Parent as DataGridCell; cell.MouseEnter -= cell_MouseEnter; cell.MouseEnter += new MouseEventHandler(cell_MouseEnter); cell.MouseLeave -= cell_MouseLeave; cell.MouseLeave += new MouseEventHandler(cell_MouseLeave); } } } void cell_MouseLeave(object sender, MouseEventArgs e) { //Hide your popup } void cell_MouseEnter(object sender, MouseEventArgs e) { **// here i need to get the mouse position that is its x,y value based on that i can place my modal pop up in that postion. my pop is defined in xaml page here i will be assigning only its position where i need to place my modal pop up.** //

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • How to make UIImagePickerController works under switch case UIActionSheet

    - by Phy
    -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *tempImage = [info objectForKey:UIImagePickerControllerOriginalImage]; imgview.image = tempImage; [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(IBAction) calllib { img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:img1 animated:YES]; } all the codes above works well for taking out photos from the photo library. problem is that when i tried to use it under the UIActionSheet it does not work. i just copy the lines of codes from the -(IBAction) calllib as follow. (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { UIImage *detectface = [Utilities detectFace:imgview.image]; UIImage *grayscale = [Utilities grayscaleImage:imgview.image]; UIImage *avatars = [Utilities avatars:imgview.image]; img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; switch (buttonIndex) { case 0: [self presentModalViewController:img1 animated:YES]; imgview.image = detectface; break; case 1: [self presentModalViewController:img1 animated:YES]; imgview.image = grayscale; break; case 2: [self presentModalViewController:img1 animated:YES]; imgview.image = avatars; break; default: break; } } it does not work. can somebody help me to figure out what is the problem? the switch case works perfectly without the [self presentModalViewController:img1 animated:YES]; ... thanks

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  • Why am I having this InstantiationException in Java when accessing final local variables?

    - by Oscar Reyes
    I was playing with some code to make a "closure like" construct ( not working btw ) Everything looked fine but when I tried to access a final local variable in the code, the exception InstantiationException is thrown. If I remove the access to the local variable either by removing it altogether or by making it class attribute instead, no exception happens. The doc says: InstantiationException Thrown when an application tries to create an instance of a class using the newInstance method in class Class, but the specified class object cannot be instantiated. The instantiation can fail for a variety of reasons including but not limited to: - the class object represents an abstract class, an interface, an array class, a primitive type, or void - the class has no nullary constructor What other reason could have caused this problem? Here's the code. comment/uncomment the class attribute / local variable to see the effect (lines:5 and 10 ). import javax.swing.*; import java.awt.event.*; import java.awt.*; class InstantiationExceptionDemo { //static JTextField field = new JTextField();// works if uncommented public static void main( String [] args ) { JFrame frame = new JFrame(); JButton button = new JButton("Click"); final JTextField field = new JTextField();// fails if uncommented button.addActionListener( new _(){{ System.out.println("click " + field.getText()); }}); frame.add( field ); frame.add( button, BorderLayout.SOUTH ); frame.pack();frame.setVisible( true ); } } class _ implements ActionListener { public void actionPerformed( ActionEvent e ){ try { this.getClass().newInstance(); } catch( InstantiationException ie ){ throw new RuntimeException( ie ); } catch( IllegalAccessException ie ){ throw new RuntimeException( ie ); } } } Is this a bug in Java? edit Oh, I forgot, the stacktrace ( when thrown ) is: Caused by: java.lang.InstantiationException: InstantiationExceptionDemo$1 at java.lang.Class.newInstance0(Class.java:340) at java.lang.Class.newInstance(Class.java:308) at _.actionPerformed(InstantiationExceptionDemo.java:25)

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  • Action property of interface type

    - by Daniel
    Hi, guys. With my understading, the nature of a Action is that properties can be pushed w/ request parameter values. And, one wonderful feature is that Struts2 allows you to directly populate parameter values against Class type property ;) Assuming there exists a Action and property class as below, class Action extends ActionSupport { User user; @Action(value="hello" {@result=(.......)}) public void execute() { ........ } ..... public void setUser(User user) { this.user = user; } public User getUser() { return this.user; } } class User { String name; ..... public void setName(String name) { this.name = name; } public String getName() { return this.name; } } you could populate User class property by doing like this. http://...../hello.action?user.name=John or via jsp page Then, I realize that there are actually people make an Action property as a Interface type. My question is what is the reason behind this. If there is a sample code demonstrating it will be great. Thanks in advance!

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  • Java SWT: wrapping syncExec and asyncExec to clean up code

    - by jonescb
    I have a Java Application using SWT as the toolkit, and I'm getting tired of all the ugly boiler plate code it takes to update a GUI element. Just to set a disabled button to be enabled I have to go through something like this: shell.getDisplay().asyncExec(new Runnable() { public void run() { buttonOk.setEnabled(true); } }); I prefer keeping my source code as flat as I possibly can, but I need a whopping 3 indentation levels just to do something simple. Is there some way I can wrap it? I would like a class like: public class UIUpdater { public static void updateUI(Shell shell, *function_ptr*) { shell.getDisplay().asyncExec(new Runnable() { public void run() { //Execute function_ptr } }); } } And can be used like so: UIUpdater.updateUI(shell, buttonOk.setEnabled(true)); Something like this would be great for hiding that horrible mess SWT seems to think is necessary to do anything. As I understand it, Java cannot do functions pointers. But Java 7 will have something called Closures which should be what I want. But in the meantime is there anything at all I can do to pass a function pointer or callback to another function to be executed? As an aside, I'm starting to think it'd be worth the effort to redo this application in Swing, and I don't have to put up with this ugly crap and non-cross-platformyness of SWT.

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  • Android ViewFlipper is out of control

    - by Doug Miller
    I have an app that uses a ViewFlipper to display some text and images. I have the flipper's flipinterval set to 10 seconds, but also want to allow the user to click a button that will advance the flipper. The code blow works great on 2.2, the view is changed every 10 seconds and if I click flip_button the view is changed and the auto flip steps back in 10 seconds later. The 1.5 and 1.6 versions will remember the manual advance and it will happen every time in the rotation. What am I missing? private void initFlipButton(){ final ImageView flip_button = (ImageView) findViewById(R.id.flip_button); info_button.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { flipper.stopFlipping(); flipper.showNext(); flipper.startFlipping(); } }); } private void initFlipper(){ flipper = (ViewFlipper) findViewById(R.id.flip_dog); flipper.setFlipInterval(10000); flipper.setInAnimation(inFromRightAnimation()); flipper.setOutAnimation(outToLeftAnimation()); flipper.startFlipping(); }

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • Is it possible to declare multiple static variable with same name in a single C file?

    - by Mohammed Khalid Kherani
    Hi Experts, Is it possible to declare multiple static variables of same name in a single C file with different scopes? I wrote a simple programme to check this and in gcc it got compiled and worked fine. code: static int sVar = 44; void myPrint2() { printf("sVar = %d\n", sVar++); } void myPrint() { static int sVar =88; printf("sVar = %d\n", sVar++); } int main(void) { static int sVar = 55; int i = 0; for (i = 0; i < 5; i++) myPrint(); printf("sVar = %d\n", sVar); myPrint2(); return(0); } Now my question is since all "static" variable will reside in same section (.data) then how we can have multiple variable with same name in one section? I used objdump to check the different section and found that all Static variables (sVar) were in .data section but with different names 0804960c l O .data 00000004 sVar 08049610 l O .data 00000004 sVar.1785 08049614 l O .data 00000004 sVar.1792 Why compiler is changing the name of variables (since C doesnt support name mangling)? Thanks in advance.

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  • Using recursion to to trim a binary tree based on a given min and max value

    - by Justin
    As the title says, I have to trim a binary tree based on a given min and max value. Each node stores a value, and a left/right node. I may define private helper methods to solve this problem, but otherwise I may not call any other methods of the class nor create any data structures such as arrays, lists, etc. An example would look like this: overallRoot _____[50]____________________ / \ __________[38] _______________[90] / \ / _[14] [42] [54]_____ / \ \ [8] [20] [72] \ / \ [26] [61] [83] trim(52, 65); should return: overallRoot [54] \ [61] My attempted solution has three methods: public void trim(int min, int max) { rootFinder(overallRoot, min, max); } First recursive method finds the new root perfectly. private void rootFinder(IntTreeNode node, int min, int max) { if (node == null) return; if (overallRoot.data < min) { node = overallRoot = node.right; rootFinder(node, min, max); } else if (overallRoot.data > max) { node = overallRoot = node.left; rootFinder(node, min, max); } else cutter(overallRoot, min, max); } This second method should eliminate any further nodes not within the min/max, but it doesn't work as I would hope. private void cutter(IntTreeNode node, int min, int max) { if (node == null) return; if (node.data <= min) { node.left = null; } if (node.data >= max) { node.right = null; } if (node.data < min) { node = node.right; } if (node.data > max) { node = node.left; } cutter(node.left, min, max); cutter(node.right, min, max); } This returns: overallRoot [54]_____ \ [72] / [61] Any help is appreciated. Feel free to ask for further explanation as needed.

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  • How to manage sessions in NHibernate unit tests?

    - by Ben
    I am a little unsure as to how to manage sessions within my nunit test fixtures. In the following test fixture, I am testing a repository. My repository constructor takes in an ISession (since I will be using session per request in my web application). In my test fixture setup I configure NHibernate and build the session factory. In my test setup I create a clean SQLite database for each test executed. [TestFixture] public class SimpleRepository_Fixture { private static ISessionFactory _sessionFactory; private static Configuration _configuration; [TestFixtureSetUp] // called before any tests in fixture are executed public void TestFixtureSetUp() { _configuration = new Configuration(); _configuration.Configure(); _configuration.AddAssembly(typeof(SimpleObject).Assembly); _sessionFactory = _configuration.BuildSessionFactory(); } [SetUp] // called before each test method is called public void SetupContext() { new SchemaExport(_configuration).Execute(true, true, false); } [Test] public void Can_add_new_simpleobject() { var simpleObject = new SimpleObject() { Name = "Object 1" }; using (var session = _sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); repo.Save(simpleObject); } using (var session =_sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); var fromDb = repo.GetById(simpleObject.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(simpleObject, fromDb); Assert.AreEqual(simpleObject.Name, fromDb.Name); } } } Is this a good approach or should I be handling the sessions differently? Thanks Ben

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  • help understanding differences between #define, const and enum in C and C++ on assembly level.

    - by martin
    recently, i am looking into assembly codes for #define, const and enum: C codes(#define): 3 #define pi 3 4 int main(void) 5 { 6 int a,r=1; 7 a=2*pi*r; 8 return 0; 9 } assembly codes(for line 6 and 7 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(enum): 2 int main(void) 3 { 4 int a,r=1; 5 enum{pi=3}; 6 a=2*pi*r; 7 return 0; 8 } assembly codes(for line 4 and 6 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(const): 4 int main(void) 5 { 6 int a,r=1; 7 const int pi=3; 8 a=2*pi*r; 9 return 0; 10 } assembly codes(for line 7 and 8 in c codes) generated by GCC: 6 movl $0x3, -0x8(%ebp) 7 movl $0x3, -0x4(%ebp) 8 mov -0x4(%ebp), %eax 8 add %eax, %eax 8 imul -0x8(%ebp), %eax 8 mov %eax, 0xc(%ebp) i found that use #define and enum, the assembly codes are the same. The compiler use 3 add instructions to perform multiplication. However, when use const, imul instruction is used. Anyone knows the reason behind that?

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • Get a button in itemscontrol and add eventhandler to its click event

    - by rockdale
    I have a custom control shows a customer info with an itemscontrol shows this customer's invoices. within the itemscontrol, I have button, in my code behind I want to wire the button's click event to my host window, but do now know how. //public event RoutedEventHandler ViewDetailClick; public static readonly RoutedEvent ButtonViewClickEvent = EventManager.RegisterRoutedEvent( "ButtonViewClick", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(custitem)); public event RoutedEventHandler ButtonViewClick { add { AddHandler(ButtonViewClickEvent, value); } remove {RemoveHandler(ButtonViewClickEvent, value);} } public override void OnApplyTemplate() { base.OnApplyTemplate(); this.lstInv = GetTemplateChild("lstInv") as ItemsControl; lstInv.ItemContainerGenerator.StatusChanged += new EventHandler(ItemContainerGenerator_StatusChanged); } private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) { if (lstInv.ItemContainerGenerator.Status == System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) { lstInv.ItemContainerGenerator.StatusChanged -= ItemContainerGenerator_StatusChanged; for (int i = 0; i < this.lstInv.Items.Count; i++) { ContentPresenter c = lstInv.ItemContainerGenerator.ContainerFromItem(lstInv.Items[i]) as ContentPresenter; DataTemplate dt = c.ContentTemplate; Grid grd = dt.LoadContent() as Grid; Button btnView = grd.FindName("btnView") as Button; if (btnView != null) { btnView.Click += new RoutedEventHandler(ButtonView_Click); //btnView.Click+= delegate(object senderObj, RoutedEventArgs eArg) //{ // if (this.ViewDetailClick != null) // { // this.ViewDetailClick(this, eArg); // } //}; } } private void ButtonView_Click(object sender, RoutedEventArgs e) { MessageBox.Show("clicked"); //e.RoutedEvent = ButtonViewClickEvent; //e.Source = sender; //RaiseEvent(e); } I succeed getting the btnView, then attach the click event, but the click event never get fired. Thanks in advance -rockdale

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  • Unit testing with Mocks. Test behaviour not implementation

    - by Kenny Eliasson
    Hi.. I always had a problem when unit testing classes that calls other classes, for example I have a class that creates a new user from a phone-number then saves it to the database and sends a SMS to the number provided. Like the code provided below. public class UserRegistrationProcess : IUserRegistration { private readonly IRepository _repository; private readonly ISmsService _smsService; public UserRegistrationProcess(IRepository repository, ISmsService smsService) { _repository = repository; _smsService = smsService; } public void Register(string phone) { var user = new User(phone); _repository.Save(user); _smsService.Send(phone, "Welcome", "Message!"); } } It is a really simple class but how would you go about and test it? At the moment im using Mocks but I dont really like it [Test] public void WhenRegistreringANewUser_TheNewUserIsSavedToTheDatabase() { var repository = new Mock<IRepository>(); var smsService = new Mock<ISmsService>(); var userRegistration = new UserRegistrationProcess(repository.Object, smsService.Object); var phone = "0768524440"; userRegistration.Register(phone); repository.Verify(x => x.Save(It.Is<User>(user => user.Phone == phone)), Times.Once()); } [Test] public void WhenRegistreringANewUser_ItWillSendANewSms() { var repository = new Mock<IRepository>(); var smsService = new Mock<ISmsService>(); var userRegistration = new UserRegistrationProcess(repository.Object, smsService.Object); var phone = "0768524440"; userRegistration.Register(phone); smsService.Verify(x => x.Send(phone, It.IsAny<string>(), It.IsAny<string>()), Times.Once()); } It feels like I am testing the wrong thing here? Any thoughts on how to make this better?

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  • NSCFArray leak in the NSMutablearray allocation

    - by Srilakshmi Manthena
    Hi, I am getting the leak at this allocation filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; CODE: -(void)reloadTable { EventListAppDelegate *appDelegate = (EventListAppDelegate *)[[UIApplication sharedApplication] delegate]; contactList = [appDelegate getAllContactsList]; inviteeList = [appDelegate getInviteeListForEvent:event.primaryKey]; if (isInvited == YES) { showList=[appDelegate getInviteeListForEvent:event.primaryKey]; } else { showList =[appDelegate getAllContactsList]; } filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; [filteredListContent addObjectsFromArray: showList]; [self organizeContactItemsIntoIndexes]; self.title = [event.name capitalizedString]; [self getToolbar]; [theTableView reloadData]; } (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [filteredListContent removeAllObjects]; ContactDTO *currentElement; NSRange range; for (currentElement in showList) { range = [currentElement.lastName rangeOfString:searchText options:NSCaseInsensitiveSearch]; if(range.location==0) { [filteredListContent addObject:currentElement]; } } [self organizeContactItemsIntoIndexes]; [theTableView reloadData]; } (void)dealloc { [filteredListContent release]; [super dealloc]; }

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  • Trouble with Unions in C program.

    - by Jordan S
    I am working on a C program that uses a Union. The union definition is in FILE_A header file and looks like this... // FILE_A.h**************************************************** xdata union { long position; char bytes[4]; }CurrentPosition; If I set the value of CurrentPosition.position in FILE_A.c and then call a function in FILE_B.c that uses the union, the data in the union is back to Zero. This is demonstrated below. // FILE_A.c**************************************************** int main.c(void) { CurrentPosition.position = 12345; SomeFunctionInFileB(); } // FILE_B.c**************************************************** void SomeFunctionInFileB(void) { // After the following lines execute I see all zeros in the flash memory. WriteByteToFlash(CurrentPosition.bytes[0]; WriteByteToFlash(CurrentPosition.bytes[1]; WriteByteToFlash(CurrentPosition.bytes[2]; WriteByteToFlash(CurrentPosition.bytes[3]; } Now, If I pass a long to SomeFunctionInFileB(long temp) and then store it into CurrentPosition.bytes within that function, and finally call WriteBytesToFlash(CurrentPosition.bytes[n]... it works just fine. It appears as though the CurrentPosition Union is not global. So I tried changing the union definition in the header file to include the extern keyword like this... extern xdata union { long position; char bytes[4]; }CurrentPosition; and then putting this in the source (.c) file... xdata union { long position; char bytes[4]; }CurrentPosition; but this causes a compile error that says: C:\SiLabs\Optec Programs\AgosRot\MotionControl.c:76: error 91: extern definition for 'CurrentPosition' mismatches with declaration. C:\SiLabs\Optec Programs\AgosRot\/MotionControl.h:48: error 177: previously defined here So what am I doing wrong? How do I make the union global?

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  • Why MSMQ won't send a space character?

    - by cyclotis04
    I'm exploring MSMQ services, and I wrote a simple console client-server application that sends each of the client's keystrokes to the server. Whenever hit a control character (DEL, ESC, INS, etc) the server understandably throws an error. However, whenever I type a space character, the server receives the packet but doesn't throw an error and doesn't display the space. Server: namespace QIM { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static XmlSerializer xs; static void Main(string[] args) { lock (_mqLock) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); } xs = new XmlSerializer(typeof(string)); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write("."); Console.Write(xs.Deserialize(msg.BodyStream)); } catch (Exception ex) { Console.Write(ex); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } } Client: namespace QIM_Client { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static void Main(string[] args) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } } } Client Input: Testing, Testing... Server Output: .T.e.s.t.i.n.g.,..T.e.s.t.i.n.g...... You'll notice that the space character sends a message, but the character isn't displayed.

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  • Cross-thread operation not valid: accessed from a thread other than the thread it was created on.

    - by user307524
    Hi, I want to remove checked items from checklistbox (winform control) in class file method which i am calling asynchronously using deletegate. but it showing me this error message:- Cross-thread operation not valid: Control 'checkedListBox1' accessed from a thread other than the thread it was created on. i have tried invoke required but again got the same error. Sample code is below: private void button1_Click(object sender, EventArgs e) { // Create an instance of the test class. Class1 ad = new Class1(); // Create the delegate. AsyncMethodCaller1 caller = new AsyncMethodCaller1(ad.TestMethod1); //callback delegate IAsyncResult result = caller.BeginInvoke(checkedListBox1, new AsyncCallback(CallbackMethod)," "); } In class file code for TestMethod1 is : - private delegate void dlgInvoke(CheckedListBox c, Int32 str); private void Invoke(CheckedListBox c, Int32 str) { if (c.InvokeRequired) { c.Invoke(new dlgInvoke(Invoke), c, str); c.Items.RemoveAt(str); } else { c.Text = ""; } } // The method to be executed asynchronously. public string TestMethod1(CheckedListBox chklist) { for (int i = 0; i < 10; i++) { string chkValue = chklist.CheckedItems[i].ToString(); //do some other database operation based on checked items. Int32 index = chklist.FindString(chkValue); Invoke(chklist, index); } return ""; }

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  • Setting spinners onResume doesn't work

    - by DixieFlatline
    Hello! I want to save text from 2 edittexts(et1,et2) and selection from 3 spinners(spinnerm,spinner and spinner2) onPause and setting them back onResume. Text from edittexts is saved correctly, only spinner selection don't work as desired. My code: public void onResume(){ super.onResume(); Log.d("REZUM","notr smo"); SharedPreferences seti = getSharedPreferences( "pavzica", MODE_PRIVATE); spinnerm.setSelection(seti.getInt("m", 0)); spinner.setSelection(seti.getInt("k", 0)); spinner2.setSelection(seti.getInt("p", 0)); et1.setText(seti.getString("zade", "")); et2.setText(seti.getString("Vseb", "")); } public void onPause() { shraniPolja(); super.onPause(); } public void shraniPolja() { SharedPreferences seti = getSharedPreferences( "pavzica", MODE_PRIVATE); SharedPreferences.Editor edito = seti.edit(); edito.putString("zade", et1.getText().toString()); edito.putString("Vseb", et2.getText().toString()); edito.putInt("m", spinnerm.getSelectedItemPosition()); edito.putInt("k", spinner.getSelectedItemPosition()); edito.putInt("p", spinner2.getSelectedItemPosition()); edito.putBoolean("b", true); edito.commit(); } What am i doing wrong?

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  • C# - Take Screenshot based on a Timer

    - by APShredder
    Hello everybody. I'm trying to create a WinForms app that takes a screenshot on a set interval. I think my code is correct, but when I try to run it, I get the error message "System.Runtime.InteropServices.ExternalException was unhandled, A generic error occurred in GDI+." System.Windows.Forms.Timer t = new System.Windows.Forms.Timer(); Thread th; private static Bitmap bmpScreenshot; private static Graphics gfxScreenshot; void TakeScreenShot() { bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); gfxScreenshot = Graphics.FromImage(bmpScreenshot); gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); th.Abort(); } void StartThread(object sender, EventArgs e) { th = new Thread(new ThreadStart(TakeScreenShot)); th.Start(); } private void Form1_Load(object sender, EventArgs e) { Directory.CreateDirectory(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures"); t.Interval = 500; t.Tick += new EventHandler(StartThread); t.Start(); } The line that's giving my trouble is: bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); Any ideas about what is going wrong? Thanks in advance.

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  • Unity Framework constructor parameters in MVC

    - by ubersteve
    I have an ASP.NET MVC3 site that I want to be able to use different types of email service, depending on how busy the site is. Consider the following: public interface IEmailService { void SendEmail(MailMessage mailMessage); } public class LocalEmailService : IEmailService { public LocalEmailService() { // no setup required } public void SendEmail(MailMessage mailMessage) { // send email via local smtp server, write it to a text file, whatever } } public class BetterEmailService : IEmailService { public BetterEmailService (string smtpServer, string portNumber, string username, string password) { // initialize the object with the parameters } public void SendEmail(MailMessage mailMessage) { //actually send the email } } Whilst the site is in development, all of my controllers will send emails via the LocalEmailService; when the site is in production, they will use the BetterEmailService. My question is twofold: 1) How exactly do I pass the BetterEmailService constructor parameters? Is it something like this (from ~/Bootstrapper.cs): private static IUnityContainer BuildUnityContainer() { var container = new UnityContainer(); container.RegisterType<IEmailService, BetterEmailService>("server name", "port", "username", "password"); return container; } 2) Is there a better way of doing that - i.e. putting those keys in the web.config or another configuration file so that the site would not need to be recompiled to switch which email service it was using? Many thanks!

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  • Exception while hosting a WCF Service in a DependencyInjection Module ?

    - by Maciek
    Hello, I've written a small just-for-fun console project using Ninject, I'm pasting some of the code below just so that you get the idea : Program.cs using System; using Ninject; using Ninjectionn.Modules; // My namespace for my modules namespace Ninjections { class Program { static void Main(string[] args) { IKernel kernel = new StandardKernel(); kernel.Load<ServicesHostModule>(); Console.ReadKey(); } } } ServicesHostModule.cs using System; using System.ServiceModel; using Ninject; using Ninject.Modules; namespace Ninjections.Modules { public class ServicesHostModule : INinjectModule { #region INinjectModule Members public string Name { get { return "ServicesHost"; }} public void OnLoad(IKernel kernel) { if(m_host != null) m_host.Close(); else m_host = new ServiceHost(typeof(WCFTestService)); m_host.Open(); // (!) EXCEPTION HERE } public void OnUnLoad(IKernel kernel) { m_host.Close(); } #endregion } } ITestWCFService.cs using System.ServiceModel; namespace Ninjections.Modules { [ServiceContract] public interface ITestWCFService { [OperationContract] string GetString1(); [OperationContract] string GetString2(); } } An auto-generated App.config is in the ServicesHostModule project. I've "added" an existing item (the app config) as link in the main project. Q: at the m_host.Open(); line, an InvalidOperationException occurs. The message says : "Service "Ninjections.Modules.TestWCFService" has zero application endopints. What's wrong?

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