Search Results

Search found 11448 results on 458 pages for 'video camera'.

Page 205/458 | < Previous Page | 201 202 203 204 205 206 207 208 209 210 211 212  | Next Page >

  • How to Upgrade Windows 7 Easily (And Understand Whether You Should)

    - by The Geek
    Just the other day I was trying to use Remote Desktop to connect from my laptop in the living room to the desktop downstairs, when I realized that I couldn’t do it because the desktop was running Windows Home Premium—that’s when I realized we’d never covered how to upgrade Windows, so here you are. You can upgrade from any version of Windows to the next version up, but it’s obviously going to cost a bit of money, and there’s a very good chance that you’ll have no reason to upgrade. Keep reading for the differences between the versions, whether you should bother upgrading, and how to actually do it Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Take Better Panoramic Photos with Any Camera Make Creating App Tabs Easier in Firefox Peach and Zelda Discuss the Benefits and Perks of Being Kidnapped [Video] The Life of Gadgets in Price and Popularity [Infographic] Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7

    Read the article

  • AndEngine GLES2 - getting Black screen on emulator 4.1

    - by dizworld.com
    I'm new in andengine . I create following code public class MainActivity extends BaseGameActivity { static final int CAMERA_WIDTH = 800; static final int CAMERA_HEIGHT = 480; public Font mFont; public Camera mCamera; //A reference to the current scene public Scene mCurrentScene; public static BaseActivity instance; public EngineOptions onCreateEngineOptions() { instance = this; mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); } @Override public void onCreateResources(OnCreateResourcesCallback arg0) throws Exception { mFont = FontFactory.create(this.getFontManager(),this.getTextureManager(), 256, 256,Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32); mFont.load(); } @Override public void onCreateScene(OnCreateSceneCallback arg0) throws Exception { mEngine.registerUpdateHandler(new FPSLogger()); mCurrentScene = new Scene(); Log.v("Scene","enter"); mCurrentScene.setBackground(new Background(0.09804f, 0.7274f, 0.8f)); // return mCurrentScene; } @Override public void onPopulateScene(Scene arg0, OnPopulateSceneCallback arg1) throws Exception { // TODO Auto-generated method stub } } I got code on sites there is returning scene but in AndEngine GLES2 in method onCreateScene() there is no return scene ... so my First run is BLACK .. any suggestion :)

    Read the article

  • Coordinate spaces and transformation matrices

    - by Belgin
    I'm trying to get an object from object space, into projected space using these intermediate matrices: The first matrix (I) is the one that transforms from object space into inertial space, but since my object is not rotated or translated in any way inside the object space, this matrix is the 4x4 identity matrix. The second matrix (W) is the one that transforms from inertial space into world space, which is just a scale transform matrix of factor a = 14.1 on all coordinates, since the inertial space origin coincides with the world space origin. /a 0 0 0\ W = |0 a 0 0| |0 0 a 0| \0 0 0 1/ The third matrix (C) is the one that transforms from world space, into camera space. This matrix is a translation matrix with a translation of (0, 0, 10), because I want the camera to be located behind the object, so the object must be positioned 10 units into the z axis. /1 0 0 0\ C = |0 1 0 0| |0 0 1 10| \0 0 0 1/ And finally, the fourth matrix is the projection matrix (P). Bearing in mind that the eye is at the origin of the world space and the projection plane is defined by z = 1, the projection matrix is: /1 0 0 0\ P = |0 1 0 0| |0 0 1 0| \0 0 1/d 0/ where d is the distance from the eye to the projection plane, so d = 1. I'm multiplying them like this: (((P x C) x W) x I) x V, where V is the vertex' coordinates in column vector form: /x\ V = |y| |z| \1/ After I get the result, I divide x and y coordinates by w to get the actual screen coordinates. Apparenly, I'm doing something wrong or missing something completely here, because it's not rendering properly. Here's a picture of what is supposed to be the bottom side of the Stanford Dragon: Also, I should add that this is a software renderer so no DirectX or OpenGL stuff here.

    Read the article

  • Why isn't my other two constant buffers being updated to the shader?

    - by Paul Ske
    I posted previously before about my two dynamic buffers not being dynamically updating the constant shader. The tessellation buffer isn't working because I have to manually update the tessellation factor inside the hull shader. I believe the camera position isn't updating either because when I perform distance adaptation the far edges are more tessellated then the what's truly in front of the camera. I have all the buffers set to dynamic. Inside the render loop I have them set as: ID3D11Buffer *multiBuffers[3]; devcon->VSSetConstantBuffers(0,3,multiBuffers); ... devcon->DSSetConstantBuffers(0,3,multiBuffers); I only got that from a directX Sample. Inside the shader file I have the three cbuffer structs. cbuffer ConstantBuffer { float4x4 WorldMatrix; float4x4 viewMatrix; float4x4 projectionMatrix; float4x4 modelWorldMatrix; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } Am I missing something or would anyone know why wouldn't my buffers update to the shader file?

    Read the article

  • XNA- Transforming children

    - by user1806687
    So, I have a Model stored in MyModel, that is made from three meshes. If you loop thrue MyModel.Meshes the first two are children of the third one. And was just wondering, if anyone could tell me where is the problem with my code. This method is called whenever I want to programmaticly change the position of a whole model: public void ChangePosition(Vector3 newPos) { Position = newPos; MyModel.Root.Transform = Matrix.CreateScale(VectorMathHelper.VectorMath(CurrentSize, DefaultSize, '/')) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Up, MathHelper.ToRadians(Rotation.Y)) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Right, MathHelper.ToRadians(Rotation.X)) * Matrix.CreateFromAxisAngle(MyModel.Root.Transform.Forward, MathHelper.ToRadians(Rotation.Z)) * Matrix.CreateTranslation(Position); Matrix[] transforms = new Matrix[MyModel.Bones.Count]; MyModel.CopyAbsoluteBoneTransformsTo(transforms); int count = transforms.Length - 1; foreach (ModelMesh mesh in MyModel.Meshes) { mesh.ParentBone.Transform = transforms[count]; count--; } } This is the draw method: foreach (ModelMesh mesh in MyModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.View = camera.view; effect.Projection = camera.projection; effect.World = mesh.ParentBone.Transform; effect.EnableDefaultLighting(); } mesh.Draw(); } The thing is when I call ChangePosition() the first time everything works perfectlly, but as soon as I call it again and again. The first two meshes(children meshes) start to move away from the parent mesh. Another thing I wanted to ask, if I change the scale/rotation/position of a children mesh, and then do CopyAbsoluteBoneTransforms() will children meshes be positioned properlly(at the proper distance) or would achieving that require more math/methods? Thanks in advance

    Read the article

  • OpenGL, objects disappear at a certain z distance

    - by smoth190
    I'm writing a managed OpenGL library in C++, and I'm having a pretty annoying problem. Whenever I set an objects position to -2.0 or lower, the object disappears. And at distances 0 through -1.9, it doesn't appear to move away from them camera. I have a world matrix (which is multiplied by the objects position to move it), a view matrix (which is just the identity matrix currently) and a projection matrix, which is setup like this: FOV: 45.0f Aspect Ratio: 1 zNear: 0.1f zFar: 100.0f using GLMs glm::perspective method. The order the matrices are multiplied by in the shader is world, view, projection, then position. I can move the object along the X and Y axis perfectly fine. I have depth testing enabled, using GL_LEQUAL. I can change the actually vertices positions to anything I want, and they move away from the camera or towards it perfectly fine. It just seems to be the world matrix acting up. I'm using glm::mat4 for the world matrix, and glm::vec3 for positions. Whats going on here? I'm also using OpenGL 3.1, GLSL version 140 (1.4?).

    Read the article

  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

    Read the article

  • Map rendering Libgdx Java

    - by user3165683
    Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far: private void generateTile(){ System.out.print("tiletry1"); while(loadedTiles != 8100){ System.out.print("tiletry"); Texture currentTile = null; int tileX = 0; int tileY = 0; if (tileX == 120); tileY = 16; tileX = 0; game.batch.begin(); switch(MathUtils.random(2)){ case 0: //game.batch.draw(tile1, tileX, tileY); System.out.print("tile1"); currentTile = tile1; break; case 1: //game.batch.draw(tile2, tileX, tileY); System.out.print("tile2"); currentTile = tile2; break; case 2: //game.batch.draw(tile3, tileX, tileY); System.out.print("tile3"); currentTile = tile3; break; } tileX+=16; loadedTiles ++; game.batch.draw(currentTile, tileX, tileY); game.batch.end(); } } However, I can't see any of the tiles and the screen just looks green. This method is above my render method which I have: camera.update(); batch.setProjectionMatrix(camera.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); game.batch.begin(); //other render stuff Why am I not able to see the tiles?

    Read the article

  • Reading php generated XML in flash?

    - by AdonisSMU
    Here is part 1 of our problem (Loading a dynamically generated XML file as PHP in Flash). Now we were able to get Flash to read the XML file, but we can only see the Flash render correctly when tested(test movie) from the actual Flash program. However, when we upload our files online to preview the Flash does not render correctly, missing some vital information(thumbnails, titles, video etc..). Here is a link to the Flash file using a manually created XML file (The Flash renders correctly): http://www.gaban.com/stackoverflow/TEN_xml.html Here is the path to the manually created XML file: http://dev.touchstorm.com/ten_hpn_admin2/client_user2.xml Now here is the link to the Flash file using the PHP generated XML file (Renders incomplete): http://www.gaban.com/stackoverflow/TEN_php.html Path to the PHP generated file (exactly the same as the manually created one): http://dev.touchstorm.com/ten_hpn_admin2/client_user.php?id=2 Additional information: The SWF file exists on Domain 1 The XML & PHP file both exists on Domain 2 And the HTML file with the embed code lies on Domain 3 Wondering if this could be a crossdomain issue? We have one of those files in place on Domain 1 & 2 where we have access too, however for Domain 3 we can't have a crossdomain.xml file there. Here is the PHP code: $xml = new XMLWriter(); $xml->openMemory(); $xml->setIndent(true); $xml->setIndentString("\t"); $xml->startDocument(); $xml->startElement('data'); $xml->startElement('config'); $xml->startElement('hex'); $xml->writeCData('0x' . $widget_profile['background_color']); $xml->endElement(); $xml->startElement('width'); $xml->writeCData($widget_profile['width']); $xml->endElement(); $xml->startElement('height'); $xml->writeCData($widget_profile['height']); $xml->endElement(); $xml->startElement('fullscreen'); $xml->writeCData('false'); $xml->endElement(); $xml->startElement('special'); $xml->writeCData('false'); $xml->endElement(); $xml->startElement('specialName'); $xml->writeCData('Tools & Offers'); $xml->endElement(); $xml->startElement('specialLink'); $xml->writeCData('http://bettycrocker.com'); $xml->endElement(); $xml->startElement('client'); $xml->writeCData($widget_profile['site_url']); $xml->endElement(); $xml->endElement(); if (count($widget_content) > 0) { foreach ($widget_content as $tab) { $xml->startElement('tab'); $xml->writeAttribute('id', $tab['tabname']); if (count($tab['video']) > 0) { foreach ($tab['video'] as $video) { $video_sql = "select VID, flvdoname, title from video where VID='" . $video . "'"; $video_result = $howdini->query($video_sql); if ($video_result->rowCount() > 0) { foreach ($video_result as $video_row) { $video_row['flvdoname'] = substr($video_row['flvdoname'], 35, -4); $xml->startElement('vid'); $xml->writeAttribute('flv', $video_row['flvdoname']); $xml->writeAttribute('thumb', 'http://www.howdini.com/thumb/' . $video_row['VID'] . '.jpg'); $xml->writeAttribute('title', $video_row['title']); $xml->endElement(); } } } } $xml->endElement(); } } $xml->endElement(); $xml->endDocument(); header('Content-Type: text/xml; charset=UTF-8'); echo $xml->flush(); Thanks in advance for any answers! EDIT: I have included the change and now Firebug sees the XML. Now it's just not seeing the swf file but I can see the swf file in other parts of the page.

    Read the article

  • UNIX Shell-scripting: UDV

    - by Myx
    I am writing a simple unix shell script: #!/bin/bash # abort the script if a command fails set -e # abort the script if an unitialized shell variable is used set -u i = 0; while [$i -l 1] do src/meshpro input/martini.off video/noise/image$i.off -noise $i src/meshview video/noise/image$i.off -output_image video/noise/image$i.jpg -exit_immediately i='expr $i + 0.1' done When I try to run the script, I get the following error: line 14: i: command not found. I used a tutorial to apply to my code. Any suggestions on what I'm doing wrong?

    Read the article

  • How to dismiss the table view created in the root view controller in iphone?

    - by Warrior
    I am new to iphone development. I have created a navigation based application. In the rootviewcontroller class i have written the code for parsing a url and display the contents in the table.In the didSelectRowAtIndexPath method i have written code for playing the video. NSURL *movieURL = [NSURL URLWithString:@"http://url of movie"]; if (movieURL) { if ([movieURL scheme]) { MovietryAppDelegate *appDelegate = (MovietryAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:movieURL]; } } In the delegate class i have defined the initAndPlayMovie method.I used the Apple sample "movie player " for my reference .I want to dismiss the table view before the video is loaded and table view appear back as presentmodalcontroller on clicking "done" button on video player.I want my app to work like you tube application. Please help me out.Thanks.

    Read the article

  • Slider control for mediaplayer using jquery

    - by Geetha
    Hi All, I want to create a slider control to control the video. When the video starts to play the slider has to start moving. If drag the slider to some other position the video has to play from that position. How to achieve this. Sample code: <script src="prototype.js" type="text/javascript"></script> <script src="slider.js" type="text/javascript"></script> var slider1 = new Control.Slider('handle1', 'track1', { animate: true, range: $R(0, document.mediaPlayer.SelectionEnd), max: document.mediaPlayer.SelectionEnd, min: 0, sliderValue: 5, startSpan: 'span1', onChange: function(v) { handleSliderChange(v); } }); function handleSliderChange(value) { document.mediaPlayer.currentPosition = value;} Problem: How to include the automatic move. the slider this working only when we move the handler.

    Read the article

  • Pixel Shader Effect Examples

    - by Chris Nicol
    I've seen a number of pixel-shader effect examples, stuff like swirl on an image. But I'm wondering if anyone knows of any examples or tutorials for more practical uses of shader effects? I'm not saying that a swirl effect doesn't have it's uses, it's just that many of the examples I've found have the basic effect explained and don't go into how it might be used subtly with another effect or transition to produce a wonderful effect. There's a video here, that outlines all the WPF Effects Library, but I'm not sure how I would use some of them in a practical context. For example, when Flash 8 came out with effects like blur, I found a wonderful video that showed how to use the blur effect to create a cool effect with speeding text, that video inspired many ideas of what I could do with the effects in Flash 8. I'm looking for something similar with Pixel Shader Effects.

    Read the article

  • How can I resolve gstreamer dependencies in Ubuntu

    - by michael
    Hi, Can you please tell me how can I resolve these dependencies on ubuntu: checking for GSTREAMER... configure: error: Package requirements (gstreamer-0.10 >= 0.10 gstreamer-app-0.10 gstreamer-base-0.10 gstreamer-pbutils-0.10 gstreamer-plugins-base-0.10 >= 0.10.25 gstreamer-video-0.10) were not met: No package 'gstreamer-app-0.10' found No package 'gstreamer-pbutils-0.10' found No package 'gstreamer-plugins-base-0.10' found No package 'gstreamer-video-0.10' found I have tried: $ sudo apt-get install *gstreamer-video* Reading package lists... Done Building dependency tree Reading state information... Done E: Regex compilation error - Invalid preceding regular expression $ sudo apt-get install *gstreamer-app* Reading package lists... Done Building dependency tree Reading state information... Done E: Regex compilation error - Invalid preceding regular expression $ sudo apt-get install *gstreamer-base* Reading package lists... Done Building dependency tree Reading state information... Done E: Regex compilation error - Invalid preceding regular expression

    Read the article

  • How to write onclick event for ListView in Android?

    - by Srikanth Naidu
    Hi i have the listview the sixitems in it, but when i call alet function on event it doesnt work ? let me know how to write a function on item event on click? public class PhotoListView extends ListActivity { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); } OnListclick ListView Shot = getListView(); protected void onListItemClick(View view) { if(view == Shot){ AlertDialog.Builder alertbox = new AlertDialog.Builder(this); // set the message to display alertbox.setMessage("Please Get Ready"); }

    Read the article

  • raw h.264 packet capture and playing in VLC

    - by MAC
    Hi, I am capturing packets off the network from a video conference HDX. The video is sent in RTP and is encoded in H264. I am trying to capture these packets and generate a video file. I wrote raw H264 data from the packets to disk and i am trying to play it in VLC. VLC just shows a green box. Am i being too naive in my approach with data writing or should am I wrong in assuming that VLC should play this file? Anyone have any experience in such things?

    Read the article

  • Using openssl encryption for Apple's HTTP Live Streaming

    - by Rob
    Has anyone had any luck getting encrypted streaming to work with Apple's HTTP Live Streaming using openssl? It seems I'm almost there but my video doesn't play but I don't get any errors in Safari either (like "Video is unplayable" or "You don't have permission to play this video" when I got the key wrong). #bash script: keyFile="key.txt" openssl rand 16 > $keyFile hexKey=$(cat key.txt | hexdump -e '"%x"') hexIV='0' openssl aes-128-cbc -e -in $fileName -out $encryptedFileName -p -nosalt -iv ${hexIV} -K ${hexKey} #my playlist file: #EXTM3U #EXT-X-TARGETDURATION:000020 #EXT-X-MEDIA-SEQUENCE:0 #EXT-X-KEY:METHOD=AES-128,URI="key.txt" #EXTINF:20, no desc test.ts.enc #EXT-X-ENDLIST I was using these docs as a guide: http://tools.ietf.org/html/draft-pantos-http-live-streaming

    Read the article

  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

    Read the article

  • Where to look for real url

    - by smallB
    I'm trying to write simple application for downloading videos from youtube. My code for getting file (http://www.youtube.com/watch?v=pViMzR_ylXg) looks like: bool FD_core::get_file() { QNetworkRequest request; request.setUrl(QUrl("http://www.youtube.com/watch?v=pViMzR_ylXg")); connect(network_access_manager_, SIGNAL(finished(QNetworkReply*)), this, SLOT(onRequestCompleted(QNetworkReply *))); network_access_manager_->get(request); return true; } void FD_core::onRequestCompleted(QNetworkReply * reply) { QByteArray data_ = reply->readAll(); cout << data_.constData(); qDebug() << "size: " << data_.size(); } In the above function data_.constData() produces lots of text, part (very small) of it: <!DOCTYPE html> <html lang="en" dir="ltr" > <head> <script> var yt = yt || {};yt.timing = yt.timing || {};yt.timing.tick = function(label, opt_time) {var timer = yt.timing['timer'] || {};if(opt_time) {timer[label] = opt_time;}else {timer[label] = new Date().getTime();}yt.timing['timer'] = timer;};yt.timing.info = function(label, value) {var info_args = yt.timing['info_args'] || {};info_args[label] = value;yt.timing['info_args'] = info_args;};yt.timing.info('e', "907050,906359,927900,919320,914021,916611,922401,920704,912806,927201,925706,928001,922403,913546,913556,920201,911116,901451");yt.timing.wff = true;yt.timing.info('pr', "1");yt.timing.info('an', "dclk,aftv,afv");if (document.webkitVisibilityState == 'prerender') {document.addEventListener('webkitvisibilitychange', function() {yt.timing.tick('start');}, false);}yt.timing.tick('start');yt.timing.info('li','0');try {yt.timing['srt'] = window.gtbExternal && window.gtbExternal.pageT() ||window.external && window.external.pageT;} catch(e) {}if (window.chrome && window.chrome.csi) {yt.timing['srt'] = Math.floor(window.chrome.csi().pageT);}if (window.msPerformance && window.msPerformance.timing) {yt.timing['srt'] = window.msPerformance.timing.responseStart - window.msPerformance.timing.navigationStart;} </script> <script>var yt = yt || {};yt.preload = {};yt.preload.counter_ = 0;yt.preload.start = function(src) {var img = new Image();var counter = ++yt.preload.counter_;yt.preload[counter] = img;img.onload = img.onerror = function () {delete yt.preload[counter];};img.src = src;img = null;};yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/crossdomain.xml");yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/generate_204?ip=95.83.224.63\u0026upn=A3aUhLYV55M\u0026sparams=algorithm%2Cburst%2Ccp%2Cfactor%2Cgcr%2Cid%2Cip%2Cipbits%2Citag%2Csource%2Cupn%2Cexpire\u0026fexp=907050%2C906359%2C927900%2C919320%2C914021%2C916611%2C922401%2C920704%2C912806%2C927201%2C925706%2C928001%2C922403%2C913546%2C913556%2C920201%2C911116%2C901451\u0026mt=1354207274\u0026key=yt1\u0026algorithm=throttle-factor\u0026burst=40\u0026ipbits=8\u0026itag=34\u0026sver=3\u0026signature=692E605215EB4D2CA407291CA26E14B844768A89.7A2930CE25FDDFC7C4FF5AA56DD02538B0020267\u0026mv=m\u0026source=youtube\u0026ms=au\u0026gcr=ie\u0026expire=1354228237\u0026factor=1.25\u0026cp=U0hUSVJNVl9IUUNONF9KR1pDOi0tSFhhRzVFRkd6\u0026id=a5588ccd1ff29578");</script><title>Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks) - YouTube</title><link rel="search" type="application/opensearchdescription+xml" href="http://www.youtube.com/opensearch?locale=en_US" title="YouTube Video Search"><link rel="icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"><link rel="shortcut icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"> <link rel="icon" href="//s.ytimg.com/yts/img/favicon_32-vflWoMFGx.png" sizes="32x32"><link rel="canonical" href="/watch?v=pViMzR_ylXg"><link rel="alternate" media="handheld" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="alternate" media="only screen and (max-width: 640px)" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="shortlink" href="http://youtu.be/pViMzR_ylXg"> <meta name="title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta name="description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta name="keywords" content="Die Antwoord, Fok Julle Naaiers, Mike Tyson, DJ Hi-Tek, Faggot"> <link rel="alternate" type="application/json+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=json" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <link rel="alternate" type="text/xml+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=xml" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:url" content="http://www.youtube.com/watch?v=pViMzR_ylXg"> <meta property="og:title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta property="og:type" content="video"> <meta property="og:image" content="http://i1.ytimg.com/vi/pViMzR_ylXg/mqdefault.jpg"> <meta property="og:video" content="http://www.youtube.com/v/pViMzR_ylXg?version=3&amp;autohide=1"> <meta property="og:video:type" content="application/x-shockwave-flash"> <meta property="og:video:width" content="853"> <meta property="og:video:height" content="480"> <meta property="og:site_name" content="YouTube"> <meta property="fb:app_id" content="87741124305"> <meta name="twitter:card" value="player"> <meta name="twitter:site" value="@youtube"> <meta name="twitter:player" value="https://www.youtube.com/embed/pViMzR_ylXg"> <meta property="twitter:player:width" content="853"> <meta property="twitter:player:height" content="480"> So my question is, where in this file is the url hidden which will allow me to download the wanted file?

    Read the article

  • How do I access variables with hyphenated names in Smarty?

    - by abeger
    I've got a PHP page that parses an XML file with SimpleXml, then passes that object to a Smarty template. My problem is that the XML file has hyphens in its tag names, e.g. video-player. In PHP, this is no problem, I just use $xml->{'video-player'} and everything's fine. Smarty, on the other hand, throws a fit when I try to use that syntax. The only solution I've come up with so far is to use a variable to store the name, e.g., { assign var=name value="video-player" } { $xml->$name } But this isn't terribly graceful to say the least. Is there another, better, approach to referring to a hyphenated variable name in Smarty?

    Read the article

  • Left Join 3 Tables and Show True or False on Empty Cells

    - by Jason Shultz
    Ok, this may be confusing so I hope I explain it correctly. I have 4 tables: business photos video category I want to display "featured" businesses on the home page (or elsewhere) and I want to show a Yes or No in the table row based upon whether or not there are photos or videos for that business. Example: Joes Crab Shack has no videos or photos but is featured. So, when his row is echoed out it will show the Business Name and Business Owner but there will be no data in the photo or video cells thus in the video and photos column it will say No. Otherwise, if the opposite was true, it would say Yes. Here's my pastebin

    Read the article

  • Remove Custom UINavigationBar

    - by Lithium
    Hi, I've customized my UINavigationBar with an image like that : @implementation UINavigationBar (CustomImage) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"NavigationBar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end When I launch a video my custom NavigationBar (with the picture) is on the top or I would like to have the default navigationBar style when I'm playing a video. I tried to hide the navigationBar with [self.navigationController setNavigationBarHidden:YES animated:animated]; but it just remove the navigationBar in my controller but I still have the NavigationBar.png when I'm playing a video. I tried to set the barstyle but it doesn't work either ... self.navigationController.navigationBar.barStyle = UIBarStyleDefault; Could you help me ?

    Read the article

  • Vimeo - videos.getChannels

    - by brad
    How can I efficiently retrieve a list of channels that a Vimeo video is listed in from the Advanced Vimeo API? The Advanced Vimeo API provides the methods channels.addVideo and channels.removeVideo for managing the channels a video belongs to. Also, the channels.getVideos method is provided for retrieving the list of videos belonging to a channel. However, there is no videos.getChannels method. This means that in order to find all the channels a video is included in one would need to call channels.getVideos (possibly more than once if the channel has more than 50 videos) for each channel of interest. This seems terribly inefficient.

    Read the article

  • Python: wxpython wx.media.MediaCtrl - millisecond seek capability

    - by PPTim
    I've been searching for a media player that can display sub-second resolution in videos. Some pointed me to the Frame stepping functionality in MPC, but I'd like even more than that. I know from previous experience with wxPython that the wx.media.MediaCtrl both displays and (as fast as i can click with the mouse anyway) stops the video with millisecond-precision. The code is here, and runs no-problem with python +wxpython module. Has anyone come across other video players that handle this functionality, or has seen a more robust/developed video player written with wxPython that allows for this level of precision? This is possibily a one-off task so I'd like to use existing solutions if possible. Thanks.

    Read the article

  • FFmpeg on iPhone

    - by gn-mithun
    Hello, I have downloaded ffmpeg libraries for iPhone and compiled them. My objective is to create a movie file from a series of images using ffmpeg libraries.The amount of documentation for ffmpeg on iphone is very less. I checked an app called iFrameExtractor, which does the opposite of what i want, it extracts frames from a video. On the command line there is a command called ffmpeg -f image2 -i image%d.jpg video.mov This turns a series of images into a video. I actually checked it on my mac and it works fine. What i wanted to know was how do we get the equivalent in iPhone. Or rather which class/api or method to call. There are a couple of examples of apps doing this on iPhone. Not sure whether they do it through ffmpeg though. Anyways, for reference "Time lapser" and "reel moments" Thanks in advance

    Read the article

< Previous Page | 201 202 203 204 205 206 207 208 209 210 211 212  | Next Page >