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  • What programming Langauge Would you learn to Reengineer USB Devices? [closed]

    - by user70113
    Currently Work in IT support and am retraining in electrical engineering / electronics, I am also interested in Reverse Engineering which language would be best for Hardware RE, I have seen a few sources say C, C++ and Python? I am not familiar with Linux, but installed ubuntu to learn with. I am not a programmer far from it, but I can understand enough basic VB,Java and PHP to edit it for simple things. One of my immediate projects would be to learn to reverse engineer USB devices and write my own low level drivers, I know there are porting kits, but I really want to know it from the ground up. Thanks for any advise folks Most Appreciated.

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  • What are some interesting fringe programming topics that might have hands-on training?

    - by hal10001
    Whenever training topic questions are asked, the answers are fairly typical, and involve a pretty limited subset of topics like OO, design patterns, algorithms, web services, SQL, etc., but I wonder if there are some fringe topics that are still applicable to the programming field and would give me a more rounded approach to development. When I think of "fringe", I think of 2600: The Hacker Quarterly articles that discuss how to use real world (sometimes obscure) exploits, or something like Maker Faire that demonstrates embedded systems programming using Arduino. I have around $1500-2000 to spend, and my job entails Java technologies, but that does not limit my options.

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  • What is the single most effective thing you did to improve your programming skills?

    - by Oded
    Looking back at my career and life as a programmer, there were plenty of different ways I improved my programming skills - reading code, writing code, reading books, listening to podcasts, watching screencasts and more. My question is: What is the most effective thing you have done that improved your programming skills? What would you recommend to others that want to improve? I do expect varied answers here and no single "one size fits all" answer - I would like to know what worked for different people. Edit: Wow - what great answers! Keep 'em coming people!!!

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  • What are the prerequisites for learning embedded systems programming ?

    - by WarDoGG
    I have completed my graduation in Computer engineering. We had some basic electronics courses in Digital signal processing, Information theory etc but my primary field is Programming. However, i was looking to get into Embedded sytems programming with NO knowledge of how it is done. However, i am very keen on going into this field. My questions : what are the languages used to program embedded system programs ? Will i be able to learn without having any basics in electronics ? any other prerequisites that i should know ?

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  • What are the programming religious wars of the generations before our current generation?

    - by Christopher Altman
    Being 32 years old, I did not follow debates in programming, language design, and platforms in the 1960s, 1970s, 1980s, and most of the 1990s. I sometimes hear glimpse of what the major debates were and how they turned the course of history. It makes me wonder what I take for granted. I am curious, what were the debates. The ones I know are: Procedural vs. Object Orientated Programming Lisp vs. C Software vs. Chips with Embedded Code

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  • Parallel Programming. Boost's MPI, OpenMP, TBB, or something else?

    - by unknownthreat
    Hello, I am totally a novice in parallel programming, but I do know how to program C++. Now, I am looking around for parallel programming library. I just want to give it a try, just for fun, and right now, I found 3 APIs, but I am not sure which one should I stick with. Right now, I see Boost's MPI, OpenMP and TBB. For anyone who have experienced with any of these 3 API (or any other parallelism API), could you please tell me the difference between these? Are there any factor to consider, like AMD or Intel architecture?

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  • Multi-Core Programming. Boost's MPI, OpenMP, TBB, or something else?

    - by unknownthreat
    Hello, I am totally a novice in Multi-Core Programming, but I do know how to program C++. Now, I am looking around for Multi-Core Programming library. I just want to give it a try, just for fun, and right now, I found 3 APIs, but I am not sure which one should I stick with. Right now, I see Boost's MPI, OpenMP and TBB. For anyone who have experienced with any of these 3 API (or any other API), could you please tell me the difference between these? Are there any factor to consider, like AMD or Intel architecture?

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  • A programming language for teaching data structures and algorithms with? [closed]

    - by Andreas Grech
    Possible Duplicate: Choice of programming language for learning data structures and algorithms Teachers have different opinions on what programming language they would choose to teach data structures and algorithms with. Some would prefer a lower level language such as C because it allows the student to learn more about what goes on beyond the abstractions in terms of memory allocation and deallocation and pointers and pointer arithmetic. On the other hand, others would say that they would prefer a higher level language like Java because it allows the student to learn more about the concepts of the structures and the algorithm design rather than 'waste time' and fiddle around with memory segmentation faults and all the blunders that come with languages where memory management is manual. What is your take on this issue? And also, please post any references you may know of that also discuss this argument.

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  • Which is the best Linux C/C++ debugger (or front-end to gdb) to help teaching programming?

    - by omer.gimenez
    I teach a sort of "lite" C++ programming course to novices ("lite" meaning no pointers, no classes, just plain old C, plus references and STL string and vectors). Students have no previous experience in programming, so I believe that using an interactive debugger would help them understand program flow, variables, and recursion. The course is taught in Linux. Teaching them to use gdb is just overkill (they will not use nor understand most features). I just need something simple but easy to use: to see at which line the program is now, what is in the stack (local variables, previous calls, etc.). I look something similar to old Turbo Pascal or Turbo C++ Borland's debugger, or Visual Studio debugger. Thank you,

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  • Is 4-5 years the “Midlife Crisis” for a programming career?

    - by Jeffrey
    I’ve been programming C# professionally for a bit over 4 years now. For the past 4 years I’ve worked for a few small/medium companies ranging from “web/ads agencies”, small industry specific software shops to a small startup. I've been mainly doing "business apps" that involves using high-level programming languages (garbage collected) and my overall experience was that all of the works I’ve done could have been more professional. A lot of the things were done incorrectly (in a rush) mainly due to cost factor that people always wanted something “now” and with the smallest amount of spendable money. I kept on thinking maybe if I could work for a bigger companies or a company that’s better suited for programmers, or somewhere that's got the money and time to really build something longer term and more maintainable I may have enjoyed more in my career. I’ve never had a “mentor” that guided me through my 4 years career. I am pretty much blog / google / self taught programmer other than my bachelor IT degree. I’ve also observed another issue that most so called “senior” programmer in “my working environment” are really not that senior skill wise. They are “senior” only because they’ve been a long time programmer, but the code they write or the decisions they make are absolutely rubbish! They don't want to learn, they don't want to be better they just want to get paid and do what they've told to do which make sense and most of us are like that. Maybe that’s why they are where they are now. But I don’t want to become like them I want to be better. I’ve run into a mental state that I no longer intend to be a programmer for my future career. I started to think maybe there are better things out there to work on. The more blogs I read, the more “best practices” I’ve tried the more I feel I am drifting away from “my reality”. But I am not a great programmer otherwise I don't think I am where I am now. I think 4-5 years is a stage that can be a step forward career wise or a step out of where you are. I just wanted to hear what other have to say about what I’ve mentioned above and whether you’ve experienced similar situation in your past programming career and how you dealt with it. Thanks.

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  • I'm making a resume...what would you consider as intermediate python programming skills?

    - by user285884
    I've made a couple of scripts. One is a stock screener that can search through every stock. Another creates a heatmap that tells you what's performed well and badly over the past day. They aren't really that useful, just did them to work on my programming skills. I was able to throw some SQL in my scripts too. Would you call that intermediate? Thanks? How do you guys list your programming skills on your resume? Maybe there's a better way of putting it on my resume than "intermediate" or "beginner."

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  • How much Java should I have learnt before trying Android programming?

    - by Sidney Yin
    Hi - I have been seeking beginner learning books in Android, and of course found out that I should learn Java first. So I began studying Java and now I am quite comfortable with objects, classes, inheritance, interfaces, and just moved onto Layouts in Swing as well as Swing Features. But I am starting to wonder.... do I know enough about Java now? Can I start programming Android yet? Of course I can keep going in Java, but have been itching to begin programming Android apps. Any definitive answer here about how much Java I need to know before Android? Thanks so much!

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  • The Evolution Of C#

    - by Paulo Morgado
    The first release of C# (C# 1.0) was all about building a new language for managed code that appealed, mostly, to C++ and Java programmers. The second release (C# 2.0) was mostly about adding what wasn’t time to built into the 1.0 release. The main feature for this release was Generics. The third release (C# 3.0) was all about reducing the impedance mismatch between general purpose programming languages and databases. To achieve this goal, several functional programming features were added to the language and LINQ was born. Going forward, new trends are showing up in the industry and modern programming languages need to be more: Declarative With imperative languages, although having the eye on the what, programs need to focus on the how. This leads to over specification of the solution to the problem in hand, making next to impossible to the execution engine to be smart about the execution of the program and optimize it to run it more efficiently (given the hardware available, for example). Declarative languages, on the other hand, focus only on the what and leave the how to the execution engine. LINQ made C# more declarative by using higher level constructs like orderby and group by that give the execution engine a much better chance of optimizing the execution (by parallelizing it, for example). Concurrent Concurrency is hard and needs to be thought about and it’s very hard to shoehorn it into a programming language. Parallel.For (from the parallel extensions) looks like a parallel for because enough expressiveness has been built into C# 3.0 to allow this without having to commit to specific language syntax. Dynamic There was been lots of debate on which ones are the better programming languages: static or dynamic. The fact is that both have good qualities and users of both types of languages want to have it all. All these trends require a paradigm switch. C# is, in many ways, already a multi-paradigm language. It’s still very object oriented (class oriented as some might say) but it can be argued that C# 3.0 has become a functional programming language because it has all the cornerstones of what a functional programming language needs. Moving forward, will have even more. Besides the influence of these trends, there was a decision of co-evolution of the C# and Visual Basic programming languages. Since its inception, there was been some effort to position C# and Visual Basic against each other and to try to explain what should be done with each language or what kind of programmers use one or the other. Each language should be chosen based on the past experience and familiarity of the developer/team/project/company and not by particular features. In the past, every time a feature was added to one language, the users of the other wanted that feature too. Going forward, when a feature is added to one language, the other will work hard to add the same feature. This doesn’t mean that XML literals will be added to C# (because almost the same can be achieved with LINQ To XML), but Visual Basic will have auto-implemented properties. Most of these features require or are built on top of features of the .NET Framework and, the focus for C# 4.0 was on dynamic programming. Not just dynamic types but being able to talk with anything that isn’t a .NET class. Also introduced in C# 4.0 is co-variance and contra-variance for generic interfaces and delegates. Stay tuned for more on the new C# 4.0 features.

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  • Has "Killer Game Programming in Java" by Andrew Davison been rendered useless? What new tutorial should I follow? [duplicate]

    - by BDillan
    This question already has an answer here: Killer Game Programming [Java 3D] outdated? 5 answers Its pathetic how it was created in 2005 not so long ago when the Java 3D 1.31 API was released. Now after downloading the source code off the books website and implementing it onto my work-space it cant run. (The 3D Shooter Ch. 23) I downloaded Java 3D 1.5 API, installed it- went back to my source code and javax.media ect.., and EVERY imported class within the game simply couldn't be resolved... they are all outdated.. Please do not say how its meant for a positive curvature in your game development skills. No ~ I got the book to understand how to code 3D textures/particle systems/games. Without seeing results how can I learn? If there is still hope for this book please tell me. Otherwise what other books match this one in Game Programming? This one was very well organized, documented and long. I am not looking for a 3D game prog. book on Java. Rather one that has the same reputation as this one but is a bit newer..

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  • To program in free time as a programmer, is to show that programming is passion. If not, is the programmer good? [closed]

    - by SonofWatson
    Possible Duplicate: I don't program in my spare time. Does that make me a bad developer? A lot of blogs and advice on the web seem to suggest that in order to become a great developer, doing just your day job is not enough. For example, you should contribute to open source projects in your spare time, write smartphone apps, etc. In fact a lot of this advice seems to suggest that if you don't love programming enough to do it all day long then you're probably in the wrong career. That doesn't ring true with me. I enjoy my work, but when I come home from the office I'm not in the mood to jump straight back onto the computer and start coding away until bedtime. I only have a certain number of hours free time each day, and I'd rather spend them on other hobbies, seeing friends or going outside than in front of the computer. I do get a kick out of programming, and do hack around outside of work occasionally. I'm committed to my personal development and spend time reading tech blogs and books as a way to keep learning and becoming better. But that doesn't extend so far as to my wanting to use all my spare time for coding. Does this mean I'm not a 'true' software developer at heart? Is it possible to become a good software developer without doing extra outside your job? I'd be very interested to hear what you think.

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  • Do I need more RAM for programming if I switch to a 64 Bit OS?

    - by Buttercup
    Hi, Given that today (for performance reasons?) variables are usually aligned to the "bit-width" (I wanted to use "word-width" here, but on x86 a "word" is still 16 bits right?) of the processor, would switching from a 32 bit OS to its 64 bit version double the RAM usage? Would this then in turn mean that to do the same work a 32 bit OS can do with 4 GB RAM (well, the 3.x GB actually...) with a 64 bit OS I would need 8 GB of RAM for programming? Please note that I'm only talking about everyday x86 computers here.

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  • How Lenovo x200(x61) tablet is so great for programming? whats up with so low GHz processors for deb

    - by Piddubetskyy
    for best laptop for programming after reading here looks like its Mac vs Lenovo (tablet, because tablet is only why I would choose it over Mac). I do crave that tablet but low speed processor scares me. Intel Core i5 or i7 in Sony Vaio sounds more attractive (2,26 - 3GHz for lower price). Yes, Lenovo can be fast, like x201, but with good specifications its over $2,000 its a little too much. For a lot of development I just don't want to wait every time while program compiles and builds during debugging. I want it fairly fast and smooth. Can anyone advice their experience with Lenovo's tablets?

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  • Magento install errors

    - by nXqd
    I try to install new magento version 1.4.xx . But after the config menu I meet after I copy and change local.example.xml to local.xml . Error in file: "E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Catalog\sql\catalog_setup\mysql4-install-1.4.0.0.0.php" - SQLSTATE[23000]: Integrity constraint violation: 1062 Duplicate entry '4-page_layout' for key 'entity_type_id' Trace: #0 E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Core\Model\Resource\Setup.php(374): Mage::exception('Mage_Core', 'Error in file: ...') #1 E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Core\Model\Resource\Setup.php(260): Mage_Core_Model_Resource_Setup->_modifyResourceDb('install', '', '1.4.0.0.21') #2 E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Core\Model\Resource\Setup.php(224): Mage_Core_Model_Resource_Setup->_installResourceDb('1.4.0.0.21') #3 E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Core\Model\Resource\Setup.php(153): Mage_Core_Model_Resource_Setup->applyUpdates() #4 E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Core\Model\App.php(363): Mage_Core_Model_Resource_Setup::applyAllUpdates() #5 E:\Soft\Programming\xampp\htdocs\magento\app\code\core\Mage\Core\Model\App.php(295): Mage_Core_Model_App->_initModules() #6 E:\Soft\Programming\xampp\htdocs\magento\app\Mage.php(596): Mage_Core_Model_App->run(Array) #7 E:\Soft\Programming\xampp\htdocs\magento\index.php(78): Mage::run('', 'store') #8 {main} I really need your help , thanks so much :)

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  • Am I right about the differences between Floyd-Warshall, Dijkstra's and Bellman-Ford algorithms?

    - by Programming Noob
    I've been studying the three and I'm stating my inferences from them below. Could someone tell me if I have understood them accurately enough or not? Thank you. Dijkstra's algorithm is used only when you have a single source and you want to know the smallest path from one node to another, but fails in cases like this Floyd-Warshall's algorithm is used when any of all the nodes can be a source, so you want the shortest distance to reach any destination node from any source node. This only fails when there are negative cycles (this is the most important one. I mean, this is the one I'm least sure about:) 3.Bellman-Ford is used like Dijkstra's, when there is only one source. This can handle negative weights and its working is the same as Floyd-Warshall's except for one source, right? If you need to have a look, the corresponding algorithms are (courtesy Wikipedia): Bellman-Ford: procedure BellmanFord(list vertices, list edges, vertex source) // This implementation takes in a graph, represented as lists of vertices // and edges, and modifies the vertices so that their distance and // predecessor attributes store the shortest paths. // Step 1: initialize graph for each vertex v in vertices: if v is source then v.distance := 0 else v.distance := infinity v.predecessor := null // Step 2: relax edges repeatedly for i from 1 to size(vertices)-1: for each edge uv in edges: // uv is the edge from u to v u := uv.source v := uv.destination if u.distance + uv.weight < v.distance: v.distance := u.distance + uv.weight v.predecessor := u // Step 3: check for negative-weight cycles for each edge uv in edges: u := uv.source v := uv.destination if u.distance + uv.weight < v.distance: error "Graph contains a negative-weight cycle" Dijkstra: 1 function Dijkstra(Graph, source): 2 for each vertex v in Graph: // Initializations 3 dist[v] := infinity ; // Unknown distance function from 4 // source to v 5 previous[v] := undefined ; // Previous node in optimal path 6 // from source 7 8 dist[source] := 0 ; // Distance from source to source 9 Q := the set of all nodes in Graph ; // All nodes in the graph are 10 // unoptimized - thus are in Q 11 while Q is not empty: // The main loop 12 u := vertex in Q with smallest distance in dist[] ; // Start node in first case 13 if dist[u] = infinity: 14 break ; // all remaining vertices are 15 // inaccessible from source 16 17 remove u from Q ; 18 for each neighbor v of u: // where v has not yet been 19 removed from Q. 20 alt := dist[u] + dist_between(u, v) ; 21 if alt < dist[v]: // Relax (u,v,a) 22 dist[v] := alt ; 23 previous[v] := u ; 24 decrease-key v in Q; // Reorder v in the Queue 25 return dist; Floyd-Warshall: 1 /* Assume a function edgeCost(i,j) which returns the cost of the edge from i to j 2 (infinity if there is none). 3 Also assume that n is the number of vertices and edgeCost(i,i) = 0 4 */ 5 6 int path[][]; 7 /* A 2-dimensional matrix. At each step in the algorithm, path[i][j] is the shortest path 8 from i to j using intermediate vertices (1..k-1). Each path[i][j] is initialized to 9 edgeCost(i,j). 10 */ 11 12 procedure FloydWarshall () 13 for k := 1 to n 14 for i := 1 to n 15 for j := 1 to n 16 path[i][j] = min ( path[i][j], path[i][k]+path[k][j] );

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