Search Results

Search found 33344 results on 1334 pages for 'helper method'.

Page 207/1334 | < Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >

  • What should I call the process of converting an object to a string?

    - by shabbychef
    We are having a game of 'semantic football' in the office over this matter: I am writing a method for an object which will represent the object as a string. That string should be such that when typed (more likely, cut and pasted) into the interpreter window (I will keep the language name out of this for now), will produce an object which is, for our purposes, identical to the one upon which the method was called. There is a spirited discussion over the 'best' name for this method. The terms pickle, serialize, deflate, etc have been proposed. However, it seems that those terms assume some process for the de-pickling (unserialization, etc) that is not necessarily the language interpreter itself. That is, they do not specifically refer to the case where strings of valid code are produced. This is closer to a quine, but we are re-producing the object not the code, so this is not quite right. any suggestions?

    Read the article

  • MAMP Pro Installed On Mavericks 10.9

    - by cnps
    I have MAMP Pro Installed. I'm well aware with the advanced features of MAMP Pro I can change to different types of Hosts, but I wanted to know why my previous method would not work within mavericks. This was my usual working method in 10.8, but now with 10.9 it's a headache. The previous method would: Write a custom address with the host address: "#Virtual Hosts" 127.0.0.1 nameofsite.local go to /Applications/MAMP/conf/apache and open the httpd.conf file, scroll to the bottom and then add NameVirtualHost * DocumentRoot "/Applications/MAMP/htdocs" ServerName localhost DocumentRoot "/Users/Klimt/Sites/siteoffolder" ServerName clientA.local make sure the ports is set to 80, 443, 3306. reset MAMP PRO and then usually type in the url address and it's gold from there. any help?

    Read the article

  • Is writing comments inside methods not a good practice?

    - by Srini Kandula
    A friend told me that writing comments inside methods is not good. He said that we should have comments only for the method definitions(javadocs) but not inside the method body. It seems he read in a book that having comments inside the code means there is a problem in the code. I don't quite understand his reasoning. I think writing comments inside the method body is good and it helps other developers to understand it better and faster. Please provide your comments.

    Read the article

  • Where is the UIM notification area icon in Unity?

    - by James
    When I was using Maverick, it was possible to switch the input method from a UIM indicator applet. Now that I have upgraded to Oneiric, I can't seem to switch the input method even when I open uim-im-switcher-gtk. This is necessary for me because I need to be able to switch back and forth between English and Tibetan and the keyboard shortcuts don't seem to work until after I've changed the input method from the panel first. Is there some way to get a UIM indicator on the Unity panel? This is a major regression for me and makes it impossible to do certain kinds of work in Ubuntu.

    Read the article

  • should I extend or create instance of the class

    - by meWantToLearn
    I have two classes Class A and Class B in Class A, i have three methods that perform the save, delete and select operation based upon the object I pass them. in Class B I perform the logic operations, such as modification to the property of the object before being passed to the methods of Class A, My problem is in Class B, should it extend Class A, and call the methods of class A , by parent::methodName or create instance of class A and then call Class A does not includes any property just methods. class A{ public function save($obj){ //code here } public function delete($obj){ //code here } public function select($obj){ //code here } } //Should I extend class A, and call the method by parent::methodName($obj) or create an instance of class A, call the method $instanceOfA-methodName($obj); class B extends A{ public function checkIfHasSaved($obj){ if($obj->saved == 'Yes'){ parent::save($obj); //**should I call the method like this** $instanceOFA = new A(); //**or create instance of class A and call without extending class A** instanceOFA->save($obj); } //other logic operations here } }

    Read the article

  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

    Read the article

  • UIM notification area icon in Unity, Oneiric?

    - by James
    When I was using Maverick, it was possible to switch the input method from a UIM indicator applet. Now that I have upgraded to Oneiric, I can't seem to switch the input method even when I open uim-im-switcher-gtk. This is necessary for me because I need to be able to switch back and forth between English and Tibetan and the keyboard shortcuts don't seem to work until after I've changed the input method from the panel first. Is there some way to get a UIM indicator on the Unity panel? This is a major regression for me and makes it impossible to do certain kinds of work in Ubuntu.

    Read the article

  • Deprecated vs. Denigrated in JavaDoc?

    - by jschoen
    In the JavaDoc for X509Certificate getSubjectDN() it states: Denigrated, replaced by getSubjectX500Principal(). I am used to seeing Deprecated in the for methods that should not be used any longer, but not Denigrated. I found a bug report about this particular case where it was closed with comment: This isn't a bug. "Deprecated" is meant to be used only in serious cases. When we are using a method that is Deprecated, the general suggested action is to stop using the method. So what is the suggested action when a method is marked as Denigrated?

    Read the article

  • When designing a job queue, what should determine the scope of a job?

    - by Stuart Pegg
    We've got a job queue system that'll cheerfully process any kind of job given to it. We intend to use it to process jobs that each contain 2 tasks: Job (Pass information from one server to another) Fetch task (get the data, slowly) Send task (send the data, comparatively quickly) The difficulty we're having is that we don't know whether to break the tasks into separate jobs, or process the job in one go. Are there any best practices or useful references on this subject? Is there some obvious benefit to a method that we're missing? So far we can see these benefits for each method: Split Job lease length reflects job length: Rather than total of two Finer granularity on recovery: If we lose outgoing connectivity we can tell them all to retry The starting state of the second task is saved to job history: Helps with debugging (although similar logging could be added in single task method) Single Single job to be scheduled: Less processing overhead Data not stale on recovery: If the outgoing downtime is quite long, the pending Send jobs could be outdated

    Read the article

  • overriding implemented base class methods

    - by user793468
    I read somewhere that the chain of inheritance breaks when you alter a behavior from derived class. What does "altering a behavior" mean here? Is overriding an already implemented method in base class considered as "altering behavior"? Or, does the author mean altering method signatures and the output? Also, I ready Duplicating code is not a good practice, and its a maintenance nightmare. Again, does overriding an already implemented method in base class considered "Duplicating code"? If not, what would be considered as "Duplicating code"? I

    Read the article

  • How to name setter that does data conversion?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setActionListenerClicked(boolean actionListenerClicked) { this.actionListenerClicked = actionListenerClicked ? "1" : "0"; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used). P.S. I DO know that question is similar to How to name multi-setter?, but I feel its not the same question.

    Read the article

  • Java chunk negative number problem

    - by user1990950
    I've got a tile based map, which is divided in chunks. I got a method, which puts tiles in this map and with positive numbers it's working. But when using negative numbers it wont work. This is my setTile method: public static void setTile(int x, int y, Tile tile) { int chunkX = x / Chunk.CHUNK_SIZE, chunkY = y / Chunk.CHUNK_SIZE; IntPair intPair = new IntPair(chunkX, chunkY); world.put(intPair, new Chunk(chunkX, chunkY)); world.get(intPair).setTile(x - chunkX * Chunk.CHUNK_SIZE, y - chunkY * Chunk.CHUNK_SIZE, tile); } This is the setTile method in the chunk class (CHUNK_SIZE is a constant with the value 64): public void setTile(int x, int y, Tile t) { if (x >= 0 && x < CHUNK_SIZE && y >= 0 && y < CHUNK_SIZE) tiles[x][y] = t; } What's wrong with my code?

    Read the article

  • How to name multi-setter?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setField1Field2(String field1, String field2) { this.field1 = field1; this.field2 = field2; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used).

    Read the article

  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

    Read the article

  • Is it wrong to use a boolean parameter to determine behavior?

    - by Ray
    I have seen a practice from time to time that "feels" wrong, but I can't quite articulate what is wrong about it. Or maybe it's just my prejudice. Here goes: A developer defines a method with a boolean as one of its parameters, and that method calls another, and so on, and eventually that boolean is used, solely to determine whether or not to take a certain action. This might be used, for example, to allow the action only if the user has certain rights, or perhaps if we are (or aren't) in test mode or batch mode or live mode, or perhaps only when the system is in a certain state. Well there is always another way to do it, whether by querying when it is time to take the action (rather than passing the parameter), or by having multiple versions of the method, or multiple implementations of the class, etc. My question isn't so much how to improve this, but rather whether or not it really is wrong (as I suspect), and if it is, what is wrong about it.

    Read the article

  • Detect Subscribers To Event In Real Time

    - by xyz247
    I'm using C++ in the QT framework to write an application that detects an application running in memory. I can use the FindWindow method, but that requires that I know the windows title before hand. What would be the best method for identifying behavior of the application in memory to match it to a title? For example, if I know (before scanning) that a given application subscribes to the OnKeyPress event, is it possible to hook to it that method, detect all of the subscribers and enumerate them to find the application i'm looking for? If so, how would I go about doing that without integrating into the kernel? Thanks in advance for all the responses.

    Read the article

  • What&rsquo;s Wrong With This Code (#25)

    The goal: create an extension method that will make it easy to create FormCollection objects. The method is a helper for unit testing ASP.NET MVC code. public static FormCollection ToFormCollection(this object data) { var namesAndValues = data.GetType() .GetProperties() .WhereValueIsNotDefaultValue(data) .ToNameValueCollection(data); return new FormCollection(namesAndValues); } The extension method itself relies on a couple private extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Open a popup window from Silverlight

    - by Emanuele Bartolesi
    Silverlight has a method called HtmlPage.PopupWindow() that opens new web browser window with a specific page. You can find this method in the namespace System.Windows.Browser. If you haven’t in your project, add a reference to System.Windows.Browser. The method HtmlPage.PopupWindow() has three parameters: Uri – location to browse String – the target window HtmlPopupWindowOptions – a class with the window options (full list of properties http://msdn.microsoft.com/en-us/library/system.windows.browser.htmlpopupwindowoptions(v=vs.95).aspx) For a security reason of Silverlight the call to HtmlPage.PopupWindow() is allowed through any user input like a button, hyperlink, etc. The code is very simple: var options = new HtmlPopupWindowOptions {Left = 0, Top = 0, Width = 800, Height = 600}; if (HtmlPage.IsPopupWindowAllowed) HtmlPage.PopupWindow(new Uri("http://geekswithblogs.net/"), "new", options); The property IsPopupWindowAllowed is used to check whether the window is enabled to open popup.

    Read the article

  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

    Read the article

  • Identifying methods with a specified Id in D [migrated]

    - by Ekyo777
    I want to have specific methods with a specific pattern recognized at compile time and registered along with a specified id trough mixins in a parent class. ex.: take a method 'X' from a class with a predetermined id:5, what I want is that, in a mixin in a parent class, method X will be registered as a delegate with its id to be called later on by its id. What would be the best way to specify the Id considering I want the id to be of type int and only the specified methods to be registered? should I (if it is even possible) do it with a custom annotation pretty much like the @property but with an argument, like: @autoregister(id) void method(...) if it is possible to do it this way, an example or a link to the documentation on how to do it would be nice since I didn't find it in the documentation.

    Read the article

  • Collisions and Lists

    - by user50635
    I've run into an issue that breaks my collisions. Here's my method: Gather Input Project Rectangle Check for intersection and ispassable Update The update method is built on object_position * seconds_passed * velocity * speed. Input changes velocity and is normalized if 1. This method works well with just one object comparison, however I pass a list or a for loop to the collision detector and velocity gets changed back to a non zero when the list hits an object that passes the test and the object can pass through. Any solutions would be much appreciated. Side note is there a more proper way to simulate movement?

    Read the article

  • Sound Delay With AVAudio Player

    - by Will Youmans
    I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError * error; hitSoundPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:url error:&error]; hitSoundPlayer.numberOfLoops = 0; Then I'm using this in a void method to play the sound: if(CGRectIntersectsRect(main.frame, enemy1.frame)){ [hitSoundPlayer play]; } This does seem to work, however the first time the sound is played there is a lot of lag and the game stops temporarily. I'm using this same method for when in an IBAction and it works fine, it must be the fact that it's also detecting a collision that makes the sound lag. If I want to be able to play sounds quickly and on the spot without any sort of lag am I doing the right thing? Do I want to use another method? I'm not using any frameworks like cocos2d. If you need to see any more code just ask.

    Read the article

  • PHP class data implementation

    - by Bakanyaka
    I'm studying OOP PHP and have watched two tutorials that implement user login\registration system as an example. But implementation varies. Which way will be more correct one to work with data such as this? Load all data retrieved from database as array into a property called something like _data on class creation and further methods operate with this property Create separate properties for each field retrieved from database, on class creation load all data fields into respective properties and operate with that properties separately? Then let's say I want to create a method that returns a list of all users with their data. Which way is better? Method that returns just an array of userdata like this: Array([0]=>array([id] => 1, [username] => 'John', ...), [1]=>array([id] => 2, [username] => 'Jack', ...), ...) Method that creates a new instance of it's class for each user and returns an array of objects

    Read the article

  • Is there a language that allows this syntax: add(elements)at(index);

    - by c_maker
    Does a language exist with such a syntax? If not, what are some of the limitations/disadvantages to this syntax in case I want to write a language that supported it? Some examples: sort(array, fromIndex, toIndex); vs sort(array)from(index1)to(index2); Method signature would like this: sort(SomeType[] arr)from(int begin)to(int end){ ... } Update: Because there might be some confusion, I'd like to clarify... I meant this question as a general idea like this (not specific to sorting and possibly using keywords like from and to): In JAVA(like language): void myfancymethod(int arg1, String arg2){ ... } myfancymethod(1, "foo"); In imaginary language: void my(int arg1)fancy(String arg2)method{ ... } my(1)fancy("foo")method;

    Read the article

  • Inheritance Mapping Strategies with Entity Framework Code First CTP5: Part 3 – Table per Concrete Type (TPC) and Choosing Strategy Guidelines

    - by mortezam
    This is the third (and last) post in a series that explains different approaches to map an inheritance hierarchy with EF Code First. I've described these strategies in previous posts: Part 1 – Table per Hierarchy (TPH) Part 2 – Table per Type (TPT)In today’s blog post I am going to discuss Table per Concrete Type (TPC) which completes the inheritance mapping strategies supported by EF Code First. At the end of this post I will provide some guidelines to choose an inheritance strategy mainly based on what we've learned in this series. TPC and Entity Framework in the Past Table per Concrete type is somehow the simplest approach suggested, yet using TPC with EF is one of those concepts that has not been covered very well so far and I've seen in some resources that it was even discouraged. The reason for that is just because Entity Data Model Designer in VS2010 doesn't support TPC (even though the EF runtime does). That basically means if you are following EF's Database-First or Model-First approaches then configuring TPC requires manually writing XML in the EDMX file which is not considered to be a fun practice. Well, no more. You'll see that with Code First, creating TPC is perfectly possible with fluent API just like other strategies and you don't need to avoid TPC due to the lack of designer support as you would probably do in other EF approaches. Table per Concrete Type (TPC)In Table per Concrete type (aka Table per Concrete class) we use exactly one table for each (nonabstract) class. All properties of a class, including inherited properties, can be mapped to columns of this table, as shown in the following figure: As you can see, the SQL schema is not aware of the inheritance; effectively, we’ve mapped two unrelated tables to a more expressive class structure. If the base class was concrete, then an additional table would be needed to hold instances of that class. I have to emphasize that there is no relationship between the database tables, except for the fact that they share some similar columns. TPC Implementation in Code First Just like the TPT implementation, we need to specify a separate table for each of the subclasses. We also need to tell Code First that we want all of the inherited properties to be mapped as part of this table. In CTP5, there is a new helper method on EntityMappingConfiguration class called MapInheritedProperties that exactly does this for us. Here is the complete object model as well as the fluent API to create a TPC mapping: public abstract class BillingDetail {     public int BillingDetailId { get; set; }     public string Owner { get; set; }     public string Number { get; set; } }          public class BankAccount : BillingDetail {     public string BankName { get; set; }     public string Swift { get; set; } }          public class CreditCard : BillingDetail {     public int CardType { get; set; }     public string ExpiryMonth { get; set; }     public string ExpiryYear { get; set; } }      public class InheritanceMappingContext : DbContext {     public DbSet<BillingDetail> BillingDetails { get; set; }              protected override void OnModelCreating(ModelBuilder modelBuilder)     {         modelBuilder.Entity<BankAccount>().Map(m =>         {             m.MapInheritedProperties();             m.ToTable("BankAccounts");         });         modelBuilder.Entity<CreditCard>().Map(m =>         {             m.MapInheritedProperties();             m.ToTable("CreditCards");         });                 } } The Importance of EntityMappingConfiguration ClassAs a side note, it worth mentioning that EntityMappingConfiguration class turns out to be a key type for inheritance mapping in Code First. Here is an snapshot of this class: namespace System.Data.Entity.ModelConfiguration.Configuration.Mapping {     public class EntityMappingConfiguration<TEntityType> where TEntityType : class     {         public ValueConditionConfiguration Requires(string discriminator);         public void ToTable(string tableName);         public void MapInheritedProperties();     } } As you have seen so far, we used its Requires method to customize TPH. We also used its ToTable method to create a TPT and now we are using its MapInheritedProperties along with ToTable method to create our TPC mapping. TPC Configuration is Not Done Yet!We are not quite done with our TPC configuration and there is more into this story even though the fluent API we saw perfectly created a TPC mapping for us in the database. To see why, let's start working with our object model. For example, the following code creates two new objects of BankAccount and CreditCard types and tries to add them to the database: using (var context = new InheritanceMappingContext()) {     BankAccount bankAccount = new BankAccount();     CreditCard creditCard = new CreditCard() { CardType = 1 };                      context.BillingDetails.Add(bankAccount);     context.BillingDetails.Add(creditCard);     context.SaveChanges(); } Running this code throws an InvalidOperationException with this message: The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: AcceptChanges cannot continue because the object's key values conflict with another object in the ObjectStateManager. Make sure that the key values are unique before calling AcceptChanges. The reason we got this exception is because DbContext.SaveChanges() internally invokes SaveChanges method of its internal ObjectContext. ObjectContext's SaveChanges method on its turn by default calls AcceptAllChanges after it has performed the database modifications. AcceptAllChanges method merely iterates over all entries in ObjectStateManager and invokes AcceptChanges on each of them. Since the entities are in Added state, AcceptChanges method replaces their temporary EntityKey with a regular EntityKey based on the primary key values (i.e. BillingDetailId) that come back from the database and that's where the problem occurs since both the entities have been assigned the same value for their primary key by the database (i.e. on both BillingDetailId = 1) and the problem is that ObjectStateManager cannot track objects of the same type (i.e. BillingDetail) with the same EntityKey value hence it throws. If you take a closer look at the TPC's SQL schema above, you'll see why the database generated the same values for the primary keys: the BillingDetailId column in both BankAccounts and CreditCards table has been marked as identity. How to Solve The Identity Problem in TPC As you saw, using SQL Server’s int identity columns doesn't work very well together with TPC since there will be duplicate entity keys when inserting in subclasses tables with all having the same identity seed. Therefore, to solve this, either a spread seed (where each table has its own initial seed value) will be needed, or a mechanism other than SQL Server’s int identity should be used. Some other RDBMSes have other mechanisms allowing a sequence (identity) to be shared by multiple tables, and something similar can be achieved with GUID keys in SQL Server. While using GUID keys, or int identity keys with different starting seeds will solve the problem but yet another solution would be to completely switch off identity on the primary key property. As a result, we need to take the responsibility of providing unique keys when inserting records to the database. We will go with this solution since it works regardless of which database engine is used. Switching Off Identity in Code First We can switch off identity simply by placing DatabaseGenerated attribute on the primary key property and pass DatabaseGenerationOption.None to its constructor. DatabaseGenerated attribute is a new data annotation which has been added to System.ComponentModel.DataAnnotations namespace in CTP5: public abstract class BillingDetail {     [DatabaseGenerated(DatabaseGenerationOption.None)]     public int BillingDetailId { get; set; }     public string Owner { get; set; }     public string Number { get; set; } } As always, we can achieve the same result by using fluent API, if you prefer that: modelBuilder.Entity<BillingDetail>()             .Property(p => p.BillingDetailId)             .HasDatabaseGenerationOption(DatabaseGenerationOption.None); Working With The Object Model Our TPC mapping is ready and we can try adding new records to the database. But, like I said, now we need to take care of providing unique keys when creating new objects: using (var context = new InheritanceMappingContext()) {     BankAccount bankAccount = new BankAccount()      {          BillingDetailId = 1                          };     CreditCard creditCard = new CreditCard()      {          BillingDetailId = 2,         CardType = 1     };                      context.BillingDetails.Add(bankAccount);     context.BillingDetails.Add(creditCard);     context.SaveChanges(); } Polymorphic Associations with TPC is Problematic The main problem with this approach is that it doesn’t support Polymorphic Associations very well. After all, in the database, associations are represented as foreign key relationships and in TPC, the subclasses are all mapped to different tables so a polymorphic association to their base class (abstract BillingDetail in our example) cannot be represented as a simple foreign key relationship. For example, consider the the domain model we introduced here where User has a polymorphic association with BillingDetail. This would be problematic in our TPC Schema, because if User has a many-to-one relationship with BillingDetail, the Users table would need a single foreign key column, which would have to refer both concrete subclass tables. This isn’t possible with regular foreign key constraints. Schema Evolution with TPC is Complex A further conceptual problem with this mapping strategy is that several different columns, of different tables, share exactly the same semantics. This makes schema evolution more complex. For example, a change to a base class property results in changes to multiple columns. It also makes it much more difficult to implement database integrity constraints that apply to all subclasses. Generated SQLLet's examine SQL output for polymorphic queries in TPC mapping. For example, consider this polymorphic query for all BillingDetails and the resulting SQL statements that being executed in the database: var query = from b in context.BillingDetails select b; Just like the SQL query generated by TPT mapping, the CASE statements that you see in the beginning of the query is merely to ensure columns that are irrelevant for a particular row have NULL values in the returning flattened table. (e.g. BankName for a row that represents a CreditCard type). TPC's SQL Queries are Union Based As you can see in the above screenshot, the first SELECT uses a FROM-clause subquery (which is selected with a red rectangle) to retrieve all instances of BillingDetails from all concrete class tables. The tables are combined with a UNION operator, and a literal (in this case, 0 and 1) is inserted into the intermediate result; (look at the lines highlighted in yellow.) EF reads this to instantiate the correct class given the data from a particular row. A union requires that the queries that are combined, project over the same columns; hence, EF has to pad and fill up nonexistent columns with NULL. This query will really perform well since here we can let the database optimizer find the best execution plan to combine rows from several tables. There is also no Joins involved so it has a better performance than the SQL queries generated by TPT where a Join is required between the base and subclasses tables. Choosing Strategy GuidelinesBefore we get into this discussion, I want to emphasize that there is no one single "best strategy fits all scenarios" exists. As you saw, each of the approaches have their own advantages and drawbacks. Here are some rules of thumb to identify the best strategy in a particular scenario: If you don’t require polymorphic associations or queries, lean toward TPC—in other words, if you never or rarely query for BillingDetails and you have no class that has an association to BillingDetail base class. I recommend TPC (only) for the top level of your class hierarchy, where polymorphism isn’t usually required, and when modification of the base class in the future is unlikely. If you do require polymorphic associations or queries, and subclasses declare relatively few properties (particularly if the main difference between subclasses is in their behavior), lean toward TPH. Your goal is to minimize the number of nullable columns and to convince yourself (and your DBA) that a denormalized schema won’t create problems in the long run. If you do require polymorphic associations or queries, and subclasses declare many properties (subclasses differ mainly by the data they hold), lean toward TPT. Or, depending on the width and depth of your inheritance hierarchy and the possible cost of joins versus unions, use TPC. By default, choose TPH only for simple problems. For more complex cases (or when you’re overruled by a data modeler insisting on the importance of nullability constraints and normalization), you should consider the TPT strategy. But at that point, ask yourself whether it may not be better to remodel inheritance as delegation in the object model (delegation is a way of making composition as powerful for reuse as inheritance). Complex inheritance is often best avoided for all sorts of reasons unrelated to persistence or ORM. EF acts as a buffer between the domain and relational models, but that doesn’t mean you can ignore persistence concerns when designing your classes. SummaryIn this series, we focused on one of the main structural aspect of the object/relational paradigm mismatch which is inheritance and discussed how EF solve this problem as an ORM solution. We learned about the three well-known inheritance mapping strategies and their implementations in EF Code First. Hopefully it gives you a better insight about the mapping of inheritance hierarchies as well as choosing the best strategy for your particular scenario. Happy New Year and Happy Code-Firsting! References ADO.NET team blog Java Persistence with Hibernate book a { color: #5A99FF; } a:visited { color: #5A99FF; } .title { padding-bottom: 5px; font-family: Segoe UI; font-size: 11pt; font-weight: bold; padding-top: 15px; } .code, .typeName { font-family: consolas; } .typeName { color: #2b91af; } .padTop5 { padding-top: 5px; } .padTop10 { padding-top: 10px; } .exception { background-color: #f0f0f0; font-style: italic; padding-bottom: 5px; padding-left: 5px; padding-top: 5px; padding-right: 5px; }

    Read the article

< Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >