Search Results

Search found 774 results on 31 pages for 'animations'.

Page 21/31 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • Cost of Design vs Development

    - by Marco
    I usually develop content management solutions in php, I work with designers that create the front end (html & css) and I usually develop the backend (php & mysql) of said cms. I know that the cost of the website may vary depending of the complexity of the html or the backend, but taking as reference a very basic website, what percentage of the cost should go to design and what percentage should go to development. I want to make clear that I as the developer i'm in charge of all the effects and animations of the websites using some of the javascript frameworks, not the designer. I just want to know what´s the fair share for me and for the designer.

    Read the article

  • Rendering videos online using flash as3 and AIR, how does it work?

    - by David
    I came accross this link that talks about the technology used with Animoto.com And it seems like they use AIR to export their flash animations to bitmaps that ffmpeg compil as a movie. http://labs.animoto.com/2009/06/07/presenting-filmstrip/ "It also takes time to render, so what you’re seeing isn’t realtime. It’s a series of Flash-generated frames that have been saved out using AIR and processed into an MP4 after the fact using a utility called FFmpeg." Does that mean AIR is installed on the server? How would that work to export a dynamicaly created aninmation into a series of pics that ffmpeg can then easily convert into a movie? David

    Read the article

  • How to make a secure game in javascript ?

    - by rnaud
    Hello, I'm working on games using javascript some html and css, and I was wondering if there was any way to secure the game so that the user can't just call game.php?result=victory to finish the game and earn some point. As of right now here are the solution I have. For a chance game, start the page with the result already in place, win or loose, then just do some animations to show it, but all the score and win/loose stuff is done server-side. For a battle game, just get the action from the javascript call, and do the damage calculation, reaction of the oponent on the server and just send back the data. but the last solution imply that I will have to send actions each time the user do anything. This might work for a turn by turn battle game, but I think it would be to slow for any other kind of game. So my question is, is there some kind of secure way I can prep my javascript to secure the infomation sent.

    Read the article

  • Custom Silverlight button with <Path> content and visual states

    - by Klay
    I would like to create a button control that has a Path element as its content--an IconButton if you will. This button should fulfill two conditions: 1. The Path element's stroke and fill colors should be available for manipulation by the VisualStateManager. 2. The Path element's data string (which defines it's shape) can be set in code or in XAML, so that I can create several such buttons without creating a new custom control for each. The only way I can see to do it would involve no XAML whatsoever. That is, setting all the visual states and animations in the code behind, plus generating the Geometry objects point by point (and not being able to use the convenient Data string property on the Path element). Is there a simpler way to do this?

    Read the article

  • how to optimize illustrator artwork in flash?

    - by sasi
    I'm working on a flash project that incorporates a lot of artwork done in Illustrator CS4. I've been copy-pasting directly from Illustrator into Flash, and I add some animations as well. Final file is going to be a one single swf file which will be a part of UI for an application and .net will be the core for this. But now flash becomes unusable slow to respond for actions. My machine is a fast i7 with 6gb of RAM, so I don't think that's the issue. We are going to use this file with dual core atom processors. Does anyone have ideas for alternative importing techniques, optimizations within illustrator, anything at all that will make this more manageable? Thanks

    Read the article

  • SimpleModal, How to close pop up window with animation

    - by bhsstudio
    Hi, I am very new to jQuery. I have a questino about the SimpleModal. I am trying to close the pop up window with animation effect, but failed. Here is my code. $('#btnClose').click(function(e) { // Closing animations $("#content").modal({ onClose: function(dialog) { dialog.data.fadeOut('slow', function() { dialog.container.hide('slow', function() { dialog.overlay.slideUp('slow', function() { $.modal.close(); }); }); }); } }); }); <div id="content" style="display: none;"> <h1>Basic Modal Dialog</h1> <a href='#' id="btnCloset">Close</a> </div> When I click on the "Close" link, nothing happens. Any help please? Thank you very much!

    Read the article

  • Javascript timers

    - by resopollution
    I'm starting on a javascript MMORPG that will actually work smoothly. Currently, I created a demo to prove that I can move characters around and have them chat with each other, as well as see eachother move around live. http://set.rentfox.net/ Now Javascript timers are something I have not used extensively, but from what I know, correct me if I'm wrong, is that having multiple setIntervals happening at the same time doesn't really work well b/c it's all on a single thread. Lets say I wanted to have 10 different people nuking fireballs at a monster by using sprite background positioning with setInterval -- that animation would require 10 setIntervals doing repainting of the DOM for sprite background-position shifts. Wouldn't that be a big buggy? I was wondering if there was a way around all this, perhaps using Canvas, so that animations can all happen concurrently without creating an event queue and I don't have to worry about timers. Hope that makes sense, and please let me know if I need to clarify further.

    Read the article

  • Dashcode and firefox compatibility

    - by nacho4d
    Hi all, I started to use Dashcode with a Safari Custom Project, my apps work fine, but StackLayout Object does not work in Firefox. I know Dashcode use many wekbit-specific things but is there any way I can get StackLayout object o work in Firefox? I would not mind losing some fancy stuff like transition-animations as long as my Views change. StackLayout also does not work in IE, but I think that is too much to expect from IE. lol. Any suggestions, ideas? Maybe jQuery or Dojo libraries can be used with DashCode in case webkit is not available?. in this case how can I do this? Thanks.

    Read the article

  • MATLAB for kids?

    - by yuk
    My seven-years old expresses large interest in computers (well, who doesn't? :). Since I'm mostly program in MATLAB, I'm thinking why not to teach him MATLAB. We did a small project with him (he had to solve as many simple arithmetic problems as possible in a limited time) and he get pretty excited. I coded, he watched and then tested. He also likes to do create interesting graphics and simple animations. So, what's next? I would appreciate any ideas for interesting projects, games, graphics? What math concepts he has to understand to program in MATLAB? Or may be you would say it's too early and we should start with something like Logo, Scratch or Alice?

    Read the article

  • How should I manage data in an 2D vector based animation program?

    - by shadow
    I've been trying to design a program that makes 2D animations and then uses the ffmpeg library to create the video for possible use in tv and movies. The problem is when I think about how to manage the data in the application I can only think of two ways, I don't think either of them will work out very well. One is to use an SQlite database, but it seems like it will be difficult to save, especially if an artist puts 1000 things on screen. The other is to use something like linked lists, which would duplicate many features of the database and get complicated when dealing with things like points on a bezier curve and jumping to a frame and collecting all the objects that need to be drawn on that frame. Should I use one of these solutions, or is there something else that would be better? Currently planning to use C# for code.

    Read the article

  • Video Synthesis - Making waves, pattern, gradients...

    - by Nathan
    I'm writing a program to generate some trippy visuals. My code paints each pixel with a random blue value which loops at 0.04 second intervals. for (y = 0; y < 5.5; y += 0.2) { for (x = 0; x < 7.5; x += 0.2) { b = rand() / ((double) RAND_MAX); setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise... but my maths is a bit rusty, and Google isn't helping me much today, so it would be great if you could share anything you know about making waves, patterns, gradient animations, etc or links to such material.

    Read the article

  • Operating system for visualization app in 6 monitors

    - by Federico
    Hi. I have to plan the development for an application with these major requirements: Show different graphical data and animations in 6 monitors, in fullscreen mode. The hardware to be used is a PC with 3 NVIDIA GeForce 9800 GX2 cards. I have some expertise working with OpenGL, but never with more than one monitor. I have the (some limited) freedom to choose an operating system for the application. My options are: Windows XP, Windows Vista, Windows 7, Ubuntu 8.04/10.04. I would like to know, if you have some expertise or knowledge in the multi-monitor application development field, what is the recommended operating system for this kind of application? And, do I need any software other than the operating system and the NVIDIA drivers to be able to use the 6 monitors in fullscreen, showing different things in each one of them? Any comment/answer will be really appreciated. Thanks in advance! Federico

    Read the article

  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

    Read the article

  • Reading PowerPoint Effects with VBA

    - by OneNerd
    I have been working with VBA inside PowerPoint, and have a grasp on most things. What I am struggling with is reading the effect/animation settings for each object. I seem to be able to get a lot of what I need through the Powerpoint.ActivePresentation.Slides(slide_id).TimeLine.MainSequence(seq_num) What confuses me is how to convert the numeric value of Powerpoint.ActivePresentation.Slides(slide_id).TimeLine.MainSequence(seq_num).EffectType to an effect (so looking for a table of values to effects or perhaps a CONST table). Also, how to read in all the different level of effects (like entrance, or emphasis, etc) is really confusing. not to mention I cannot wrap my head around the timeline (which seems like it is not really a timeline). Can anyone point me to any good articles or documentation that discusses how to read the effects and animations properly and fully? Thanks.

    Read the article

  • JQUERY-UI Draggables - Seralize is running before the Draggable is complete

    - by nobosh
    Hello, I'm using the JQUERY-UI draggable plugin. As a setting, when the Draggable is done, using the STOP setting I run a function to seralize a list of LIs to get their order in terms of their IDs. For example, if I have an UL, with a list of LIs with the following IDs: 1,2,3,4,5 If I then move 5, between 2&3, the seralize is returning: 1,2,5,3,4,5 Which makes me think that the JQUERY UI-Draggable STOP is running before the page is finished rendering, or the DOM isn't update? Any ideas on how I can fix this from happening. Is there something I can do in my Seralize funtion to say, wait till JQUERY animations are all done, or stop all that are going on to ensure the DOM is accurate? Thanks

    Read the article

  • Smooth screen recording software

    - by user85658
    Hello everyone, I am preparing for my senior thesis presentation. I'd like to back myself up in case there is no internet connection available. Therefore I want to record a video showing the functionality of my software. I have tried Camtasia but all the smooth and slick animations I've created, do not look that appealing. Is there an alternative. Something that will capture my screen 1 to 1, or near that. Camtasia is great, but it does not serve the purpose. Any help would be greatly appreciated. Best Regards, Kiril

    Read the article

  • Some math and animation

    - by Ockonal
    Hello, I have a grass texture: I use it in my 2d-game. I want to animate it by code, without any predefined animations. The grass should interact with wind. So when the wind is stronger, the grass should stoop into need side more. First version of animation I made using sinusoid function, but such animation is a bit ugly, because the base of the grass moves left/right like all another part of picture. And with sinusoid I'm not able to regulate stoop of the image. Any advices?

    Read the article

  • How to load different XIBs for different device orientations for same viewcontroller?

    - by Jaanus
    The documentation says that if I want to support both portrait and landscape, I basically have two ways of doing that: Set up the viewcontroller's view so that the subviews autoresize correctly and make smaller changes programmatically at runtime If the changes are more substantial, create an alternative landscape interface and push/pop the alternative modal viewcontroller at runtime I would like to present the info where the layout is substantially different, but logic is the same. Ideally, I would load another XIB for the same viewcontroller, but it does not seem to be an option. Sounds like #2 is what I need to do, but my problem with that is that it sounds like it would use the standard modalviewcontroller animations that are nothing like the device rotation animation. (Of course, being the lazywebber that I am, I did not test this hypothesis.) So, how do I load an alternative layout for landscape with the same viewcontroller but different XIB? Should I use the method #2 above and is the rotation animation natural? Or is there some other way?

    Read the article

  • jQuery .animate chains, callbacks, and .stop(true, true)

    - by JKS
    So I have a animation chain (.animate().animate().animate()), and on the last .animate(), there is a callback to do some clean-up. The animation is triggered by the hash in the address changing (#page1, #page2, etc.) -- so when the user changes the history state rapidly, if there is a currently executing animation, it needs to stop so they don't queue up. The problem is, if I add a .stop(true, true), it appears only to jump to end of the currently running animation -- and executes only its callback, if there is one. What I need is for it to jump to the end of all of the chained animations, and fire all of the callbacks (well, really just the last one). Is this possible somehow? Huge thanks.

    Read the article

  • Handling inverse kinematics: animation blending or math?

    - by meds
    I've been working for the past four days on inverse kinematics for my game engine. I'm working on a game with a shoestring budget so when the idea of inverse kinematics came up I knew I had to make it such that the 3D models bones would be mathematically changed to appear to be stepping on objects. This is causing some serious problems with my animation, after it was technically implemented the animations started looking quite bad when the character was wlaking up inclines or steps even though mathematically the stepping was correct and was even smoothly interpolating. So I was wondering, is it actually possible to get a smooth efficient inverse kinematic system based exclusively on math where bones are changed or is this just a wild goose chase and I should either solve the inverse kinematics problem with animation blending or don't do it at all?

    Read the article

  • Android and config.xml

    - by synic
    Looking in the android sdk folders, I've found a file called values/config.xml. This seems to be somewhere that you can define values for later use in layouts and animations. Given the config.xml: <resources> <string name="config_somePadding">50dip</string> </resources> How would I reference this to use as the layout_height in a layout xml file? @string/config_somePadding is actually the only one I've found that doesn't throw an error in Eclipse (even though there isn't a config_somePadding in values/strings.xml), but it appears to just put an empty string.

    Read the article

  • jquery slideUp() and slideDown() problems

    - by nhoss2
    Hello, I am very crap at jquery, and im having some trouble with the slideUp() and slideDown() animations. I have been working on a vCard design similar to tim van damme's site. here is a the link to the design: link. When you click on the portfolio or work button, the text or image appears first before the div finishes sliding down. I would like the div to slide down first and then show the text... This currently works when you click on the contact button or the home button on the top navigation bar, but does not work for the portfolio button and the work button. I have a hunch that this may not even be a jquery problem, and that its just my bad css code, but I have skimmed through the css code, and changed things like z-index, but that hasnt worked.

    Read the article

  • Using resource values as layout attributes (config.xml)

    - by synic
    Looking in the android sdk folders, I've found a file called values/config.xml. This seems to be somewhere that you can define values for later use in layouts and animations. Given the config.xml: <resources> <string name="config_somePadding">50dip</string> </resources> How would I reference this to use as the layout_height in a layout xml file? @string/config_somePadding is actually the only one I've found that doesn't throw an error in Eclipse (even though there isn't a config_somePadding in values/strings.xml), but it appears to just put an empty string. In the sdk, they use an integer for animation duration. They reference it like this: android:duration="@android:integer/config_longAnimTime". Is there a way to use values that aren't integers in the layout_height attribute?

    Read the article

  • View Animation (Resizing a Ball)

    - by user270811
    hi, i am trying to do this: 1) user long touches the screen, 2) a circle/ball pops up (centered around the user's finger) and grows in size as long as the user is touching the screen 3) once the user lets go of the finger, the ball (now in its final size) will bounce around. i think i have the bouncing around figure out from the DivideAndConquer example, but i am not sure how to animate the ball's growth. i looked at various view flipper examples such as this: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html but it seems like view flipper is best for swapping two static pictures. i wasn't able to find a good view animator example other than the flippers. also, i would prefer to use images as opposed to just a circle. can someone point me in the right direction? thanks.

    Read the article

  • iPhone animation: how do I animate the filling up of an area?

    - by Sandeep
    Consider a circle. Now consider a radius of the circle, drawn from the center of the circle towards the right. Now imagine that the radius is rotating about the center of the circle, sweeping out an area as it rotates. My problem is: I want to use iPhone's animation techniques to fill up the swept out area with a different color from the background area of the circle, as the radius rotates from 0 degrees to any chosen number of degrees about the circle. I've looked through the Core Animation API, KeyFrame Animations, etc. but I am not able to find out how to do this. Any hints will be most welcome. Thanks, Sandeep

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >