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Search found 774 results on 31 pages for 'animations'.

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  • What logic operator to use, as3?

    - by VideoDnd
    What operator or expression can I use that will fire on every number, including zero? I want a logic operator that will fire with ever number it receives. My animations pause at zero. This skips on zero if (numberThing> 0); This skips on 9 if (numberThing>> 0); This jitters 'fires quickly and goes back on count' if (numberThing== 0); EXPLANATION I'm catching split string values in a logic function, and feeding them to a series of IF, ELSE IF statements. I'm using this with a timer, so I can measure the discrepency. CODE • I GET VALUES FROM TIMER • STRING GOES TO TEXTFIELD 'substr' • NUMBER TRIGGERS TWEENS 'parseInt' • Goes to series of IF and ELSE IF statements

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  • Silverlight DRY when animating multiple UserControls on main Navigation page.

    - by Tobias op den Brouw
    Hello all. Starting with Silverlight development. Yet to read a good Silverlight book: suggestions welcome. I have a main GUI screen where 7 user controls (menu items) 'swoop' into sight, all along their own path. I have the user controls nicely seperated and behaving well. Having multiple storyboards (1 each for each menuitem) with multiple keyframe animations (X,Y,height, width) in one .XAML is not sitting well with me. Repeating all those property values is hideous, neverthemind maintenance. I've tried to move values into the app.xaml and set animation durations with style keys, but having limited success. Can anyone suggest a nice way of making this cleaner? Refactor the storyboards out to their own control? Property values in resources? Dynamic building in codebehind? Referring me to a how-to site is fine as well. Tx!

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  • Palm webOS CSS Targeting Hack?

    - by Tom
    Although it is not good practice, I am looking for a CSS hack to target Palm webOS. The problem is that Safari 3+ is awesome, and I can do some things like gradient background animations on text, but only in Safari. Right now I use @media screen and (-webkit-min-device-pixel-ratio:0) {} and it works like a charm, no Opera, Firefox, or whatever, because if I set the background to the image as I do in Safari they will all be ruined. But Palm's browser is based on webkit, and it uses the rules inside, and Palm's browser doesn't support text backgrounds so all I get is the image moving, no text. I would prefer a CSS hack, but if need be a Javascript one will do.

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  • Change element class without using css animation

    - by Akshat
    I have a class with the following type of css animaton .cssanimation { -webkit-transition: 0.2s all ease-in-out -o-transition: 0.2s all ease-in-out -moz-transition: 0.2s all ease-in-out transition: 0.2s all ease-in-out .. some other changes in position } I have the div <div id="thediv"> ... </div> $('#thediv').addClass('cssanimation') //animates the object I do use this animation at some point but sometimes I'd like to add it without invoking the animation Does Jquery have a way in which I can add classes without invoking their css animations?

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • Template and Themes in WPF through Custom Xaml Files

    - by AKRamkumar
    I have an application where I give my user Widgets. Suppose my user wants to customize the layout of the widgets. For example, I have a clock that is green. In Xaml, to add an animation around the clock would be easy. How could i make it such that at runtime, my application reads a layout.xaml file. Loads it and parses all the gradients and xaml. But still be able to use my widget in there. EG <Layout> <Grid> <!-- Grid Definitions or Animations or Whatever--> <Clock/> <!-- They need to be able to simply use this and my applications needs to read this--> </Grid> </Layout>

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  • Jquery: syntax for inserting a function

    - by kelly
    I'm trying to integrate an animation by using the bezier path plug-in and I can't seem to implement it right. Stripped down, here's what I have: $('#next2btn').live('click', function(){ $(this).attr('id','next3btn'); $('#content2').show(300, function() { $('#account').fadeTo(500,1.0) var arc_params = { center: [278,120], radius: 186, start: -90, end: 90, dir: -1 }; }); $("#account").animate({path : new $.path.arc(arc_params)},1000); }); So, I'm trying to add this piece of code into what I have: var arc_params = { center: [278,120], radius: 186, start: -90, end: 90, dir: -1 }; }); $("#account").animate({path : new $.path.arc(arc_params)},1000) which works on its own as does the other. I'm thinking it's something about declaring that variable and where I do that. I'm essentially chaining a few different animations/actions upon a button click. Thanks for any insight- kj

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  • Good reasons why to not use XIB files?

    - by mystify
    Are there any good reasons why I should not use XIB / NIB files with an highly customized UI and extensive animations and super low memory footprint needs? As a beginner I started with XIB. Then I figured out I couldn't do just about everything in them. It started to get really hard to customize things the way I wanted them to be. So at the end, I threw all my XIBs away and did it all programmatically. So when someone asks me if XIB is good, I generally say: Yeah, if you want to make crappy boring interfaces and don't care too much about performance, go ahead. But what else could be a reason not to use XIB? Am I the only iPhone developer who prefers doing everything programmatically for this reasons?

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  • What's the best way to apply a drop shadow?

    - by jckeyes
    What is the best method for applying drop shadows? I'm working on a site right now where we have a good deal of them, however, I've been fighting to find the best method to do it. The site is pretty animation heavy so shadows need to work well with this. I tried a jQuery shadow pulgin. The shadows looked good and were easy to use but were slow and didn't work well with any animations (required lots of redrawing, very joggy). I also tried creating my own jQuery extension that wraps my element in a couple gray divs and then offsets them a little bit to give a shadow effect. This worked well. It's quick and responsive to the animation. However, it makes DOM manipulation/traversal cumbersome since everything is wrapped in these shadow divs. I know there has to be a better way but this isn't exactly my forte. Thoughts?

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  • A galaxy with stars, milkyway and other stuffs (WPF)

    - by boj
    What is a "realistic" way to build a galaxy in 2D with wpf? I'm not interessed in the physical modelling but the graphical aspect. At least the stars (position, size, color, pulsing etc.) should be generated from code. Generating milkyways would be nice. Main questions are: Stars: lens flare? texturing? Milkyway: bump mapping? "Far" stars: textures? generated? Pulsing? other elements, any effects are welcome! Some examples (taken from the web, I want to build similar pictures (animations) with wpf): Thank you.

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • WPF update binding in a background thread

    - by Mark
    I have a control that has its data bound to a standard ObservableCollection, and I have a background task that calls a service to get more data. I want to, then, update my backing data behind my control, while displaying a "please wait" dialog, but when I add the new items to the collection, the UI thread locks up while it re-binds and updates my controls. Can I get around this so that my animations and stuff keep running on my "please wait" dialog? Or at least give the "appearance" to the user that its not locked up?

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  • Is there a lightweight datagrid alternative in Flex ?

    - by Wayne
    What is the most performant way of displaying a table of data in Flex? Are there alternatives to the native Flex Datagrid Component? Alternatives that are noted for their rendering speed? Are there other ways to display a table? I have a datagrid with roughly 70 lines and 7 columns of simple text data. This is currently created and loaded in memory. This is being refreshed rapidly (about 800 msec) and there is a slight lag in other animations when it is rendering the table... So I am trying to cut down this render time.

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  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

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  • Returning NSNull from actionForLayer:forKey

    - by MrHen
    If I implement the CALayer delegate method actionForLayer:forKey I can return [NSNull null] to force the CALayer to not animate any changes. Unfortunately, [NSNull null] doesn't implement the CAAction delegate and XCode kicks out the following warning: warning: class 'NSNull' does not implement the 'CAAction' protocol Here is the method code: - (id<CAAction>)actionForLayer:(CALayer *)theLayer forKey:(NSString *)theKey { //This disables the animations when moving things around //Also, don't animate the selection box. It was doing weird things if(undoGroupStarted || theLayer == self.selectionBox) { return [NSNull null]; } else { return nil; } } Am I doing something wrong? Is returning [NSNull null] bad behavior? If so, what is another way to do what I am trying to do here? If not, how do I make the compiler happy?

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  • jQuery/Ajax/javascript in FireFox Error when using $.post/$.get

    - by IsenGrim
    uncaught exception: [Exception... "Component returned failure code: 0x80004005 (NS_ERROR_FAILURE)" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: http://localhost/scripts/jQuery.js :: anonymous :: line 808" data: no] Line 0 is the error i get when i bring up firebug. This only happens in firefox (and maybe other browsers) but the code works fine in IE8. I have codes like this in jquery: $("#Logout").live("click", function (e) { e.preventDefault(e); $.post("/logout.php", {}, function () { //--a bunch of animations--// window.location = "/login.php"; } }); I have no idea whats wrong as even the error message is not helpful at all.. inside logout.php: <?php session_start(); session_destroy(); ?> Also dont work if I used GET or inserted phantom data. Or is there a more elegant way to do this?

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  • Animated gifs in QMovie

    - by Jason
    I'm displaying an animated gif in my application by creating a QLabel, and setting the movie as a QMovie. The problem I'm having is that when the gif is displayed, any part of the image that stays a constant color throughout the animation shows up as the background color. I hope I'm explaining that clearly. Here's the code I'm using to create the animation if that helps: rewardLabel=new QLabel(); rewardLabel->setCursor(QCursor(Qt::BlankCursor)); rewardLabel->setWindowFlags(Qt::FramelessWindowHint); rewardLabel->hide(); string movieTemp="animations/"+animationFiles[animationIndex]; QString movieFile(movieTemp.c_str()); rewardMovie=new QMovie(movieFile); rewardLabel->setMovie(rewardMovie); Let me know if I need to explain the situation better. Thanks in advance.

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  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • Drag and drop + custom drawing in Android

    - by Rich
    I am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android. Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?

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  • Overlapping images w/ image maps obstructing each other

    - by Hamster
    Information: The images have large transparent sections, so each must be overlapped to create the needed effect. Specifically, the clickable portions of each image are in weird trapezoid shapes meant to be pressed up against each other. Images have image maps with large portions being overlapped by the transparent portions of other nearby (trapezoid) images. I don't expect any change in z indexes will solve this... Combining the image files into a larger single one to overlay a single image map for each section seems less than ideal, especially since I may need to re-order or rename them later and such. Never mind hover animations and other possibilities down the road. What would be the best workaround?

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • Python: Attractive, clean, packagable windows GUI library

    - by Parand
    I need to create a simple windows based GUI for a desktop application that will be downloaded by end users. The application is written in python and will be packaged as an installer or executable. The functionality I need is simple - selecting from various lists, showing progress bars, etc. No animations, sprites, or other taxing/exotic things. Seems there are quite a few options for Python GUI libraries (Tk, QT, wxPython, Gtk, etc). What do you recommend that: Is easy to learn and maintain Can be cleanly packaged using py2exe or something similar Looks nice

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  • Jquery show preloader for every image?

    - by mathiregister
    Hey guys, I've a website with a lot of images: <img class='thumb' src=thumbs/image1.jpg/> <img class='thumb' src=thumbs/image2.jpg/> <img class='thumb' src=thumbs/image3.jpg/> <img class='thumb' src=thumbs/image4.jpg/> I wonder if I can display a loading-div for every single image and when it's loaded the div hides? I'm using jquery for most of my animations. Can i solve that with jquery. It would be cool if every image shows this loading-div centered in the middle of the image. When the image is loaded the div should hide! Is that possible? Thank you for your help!

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  • How do I trigger a closing animation for a WPF ContextMenu?

    - by Ashley Davis
    Does anyone know if it is possible to trigger an animation when a WPF ContextMenu closes? I have code that triggers an animation when the ContextMenu is opened. The animation makes the context menu fade into view. I also want an animation when the ContextMenu is closed that makes it fade out. The code that starts the opened fade-in animation looks something like this: var animation = new DoubleAnimation(); animation.From = 0; animation.To = 1; animation.Duration = TimeSpan.FromSeconds(0.2); animation.Freeze(); menu.BeginAnimation(ContextMenu.OpacityProperty, animation); The fade-in animation also runs on sub-menu items. Note that I also want to run other animations besides fade in and fade out. Eg I want the context menu to scale up from nothing so that it sort of 'bounces' into view.

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