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  • AS3: How to get all XML-Nodes with a special attribute? (With sourch)

    - by insnet
    Hi there The Challenge: i d like to collect all nodes with the attribute "id". The Problem: The code doenst work with nested nodes. <?xml version="1.0" encoding="utf-8"?><contentmap><fonts id="fonts"> fonts/Arial.swf swf/library_main.swf private function onXMLLoader(event : Event) : void { _xml = _loader.getXML(event.target.url.url); var searchTerms : XMLList = _xml.*.(hasOwnProperty('@id')); if (searchTerms.length() 0 ) { _NodeArray = new Array(); _parseNode(searchTerms); } private function _parseNode(xml : XMLList) : void { for each (var node: XML in xml) { if(!node.hasSimpleContent()) { _parseNode(node.children()); } else { var nodeObject : Object = new Object(); nodeObject['value'] = node.text(); for each(var a:XML in node.@*) { var name : String = String(a.name()); nodeObject[name] = a.toXMLString(); } _NodeArray.push(nodeObject); } } }

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  • AS3 - Can I know if a class implements an interface (or is a subclass of another class) ?

    - by lk
    With this code function someFunction(classParam:Class):Boolean { // how to know if classParam implements some interface? } i.e. Comparing classParam with IEventDispatcher interface: someFunction(EventDispatcher) // returns true someFunction(Object) // returns false I know it can't be done with is operator. But, is there a way to do it? Is there a way to know if a class implements some interface? (or is a subclass of another class?)

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  • how can i download a set of variable images in flex/as3 and display them?

    - by james
    hi guys.... suppose i have 10 image variables like this var image1:String = http://somewhere.com/image1.jpg var image2:string = .....image2.jpg var image3:string = .....image3.jpg and so forth......... i have a timer that displays each variable as an image one a time .... how do i "buffer" the image and display them instead of going out each time the timer runs? im asking because sometimes the server could slow or some other reason. so what i want to do is to download all those images and then display them from the clients computer. some sort like @Embed ??? complete newbie.. so please go slow on me ... :p

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  • Starting point for a simple game written in action script [closed]

    - by Hossein
    Possible Duplicate: AS3/Flash Game Dev: Looking for good & current step by step. Hi, I want to develop a simple game like: http://www.albinoblacksheep.com/games/falldown2 And then making it a bit more fancy. But I don't know where to start. I have already started AS3 so I know about the syntax and stuff, but I am kinda lost. Does anyone knows of a nice starting point or a tutorial that can help me with this? Thanks

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  • Best practice for organizing/storing character/monster data in an RPG?

    - by eclecto
    Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the individual "hero" and "monster" types. My programming experience, particularly in AS3, is embarrassingly small. My ultra-alpha method is to include a "_class" object in the constructor for each instance. The _class, in turn, is a static Object pulled from a class created specifically for that purpose, so things look something like this: // Character.as package { public class Character extends Sprite { public var _strength:int; // etc. public function Character(_class:Object) { _strength = _class._strength; // etc. } } } // MonsterClasses.as package { public final class MonsterClasses extends Object { public static const Monster1:Object={ _strength:50, // etc. } // etc. } } // Some other class in which characters/monsters are created. // Create a new instance of Character var myMonster = new Character(MonsterClasses.Monster1); Another option I've toyed with is the idea of making each character class/monster type its own subclass of Character, but I'm not sure if it would be efficient or even make sense considering that these classes would only be used to store variables and would add no new methods. On the other hand, it would make creating instances as simple as var myMonster = new Monster1; and potentially cut down on the overhead of having to read a class containing the data for, at a conservative preliminary estimate, over 150 monsters just to fish out the one monster I want (assuming, and I really have no idea, that such a thing might cause any kind of slowdown in execution). But long story short, I want a system that's both efficient at compile time and easy to work with during coding. Should I stick with what I've got or try a different method? As a subquestion, I'm also assuming here that the best way to store data that will be bundled with the final game and not read externally is simply to declare everything in AS3. Seems to me that if I used, say, XML or JSON I'd have to use the associated AS3 classes and methods to pull in the data, parse it, and convert it to AS3 object(s) anyway, so it would be inefficient. Right?

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  • Choosing a (browser) game environment [closed]

    - by Iain
    I apologise in advance if this post is something you've heard a million times already or seems like a trolling attempt. I just want some advice and I'm coming up short with my own Google searches. Basically, I would like to start learning some game development in my own free time (nothing serious, just purely as a hobbyist for fun). I'd like to know what the communities opinions are on the old HTML5/Javascript v Flash argument but purely from a game development perspective. I know people say Flash is dying because of issues like SEO, memory/bandwidth usage and Apple dropping it on tablet and mobile devices, so is it worth me dedicating my free time to learning to use Flash/AS3 for game development or should I focus on HTML5/Javascript? At the moment, I'm not sure HTML5/Javascript is mature enough or has the support tools that Flash does (framework, IDE, etc) and there seems to be a lot more resources online for beginner Flash/AS3 programming. When I'm reading tutorials online for Flash/AS3 I always have it in the back of my head that I'm wasting my time because it won't be around in a few years and I should be investing that time learning HTML5/Javascript. Thoughts? Disclaimer: I'm not trying to spark a flame war or troll anyone - I believe in the right tools for the job and I don't want to waste my time learning something that won't be around in a few years.

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  • Help Decide between C#/XNA client or Java

    - by Sparkky
    The game runs on a client/server architecture currently setup for TCP, and the client code was built in AS3 to be web based. What we're running into is 3 problems for the client. AS3 has no hardware acceleration so we are having some issues with slowdown when implementing some features TCP is really frustrating for a sidescroller when you're talking with a server. I'm having a heck of a time with the interpolation/extrapolation to make everyone else look smooth while minimizing lag. I would much rather be able to use UDP and throw in something similar to the age old Quake interpolation/extrapolation. No right click I work professionally with C#, and I did all my University (almost 2 years ago) with Java. Java really appeals to me because of the compatability while C# appeals to me because I've heard so much good about XNA and I love visual studio. For a Client/Server based MMOish sidescroller in your opinion should I stick with AS3 and the TCP protocol, or should I abandon some of my audience, ramp up the graphics and hit C#, or journey back to the land of Java. Thanks :D

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  • ExternalInterface issue on loadup with FireFox

    - by Rudy
    Hello, I have an issue with my ExternalInterface. The way it is currently set up is, on the page load up, a boolean is set to true in JavaScript and then checked by ActionScript constructors (using a timer) until it is true. This marks that JavaScript is ready to get calls from AS3. At this point, AS3 will add the callback and do some internal stuff, and at the end of the constructor I call JavaScript. So far so good. JavaScript will at this point call a function in AS3 (that was defined in the callback described above), and this is where it all messes up. On IE this works perfectly fine. On FireFox though, it does not. When I debug it, I see that the javascript function is called but when it tries to call AS3, nothing happens. I also tried to add a timer, but for some reason the function STILL executes straight away (in IE). What is very weird is that a second or two later, that function will work, so it seems that the Flash is not completely loaded in FireFox? But it runs to the last line of my constructor, so I would believe it's loaded. Any idea please, I am really stuck. Thanks a lot, Rudy

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • car race game collision condition.

    - by ashok patidar
    car race game in as3 in which car is fix but track is scrolling where ever my car move i want car should always on the track only when it try to move none directional track that time it has to be rotate at some angle so that it can move in track direction only. i am unable to think logic. i need movement like this "http://www.emanueleferonato.com/2007/05/15/create-a-flash-racing-game-tutorial/" track should be scrollable as **http://as3.mindmafya.com/GameAS/ScrollingMaps-1.php pl z provide me suitable solution for that.

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  • Haars Cascade for Actionscript development

    - by Andre
    Hi guys, I have an object that I want to be able to recognize in AS3. There's a port of OpenCV for AS3 already, that works with Haars cascades, so now I need to create a cascade of my object. From what I've read, I'll have to create an XML of several images (positive and negative), but I can't find a program that'll do that for Mac OS X. Is there anything I can use that'll generate that XML on Mac OS X? Cheers, Andre

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  • Calling AS3 function from html link - Javascript? php? swfaddress?

    - by wdense51
    I have an actionscript function that loads an external swf and is currently linked to a button in the same swf... function btnClick(event:MouseEvent):void{ SoundMixer.stopAll(); removeChild(loader); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSWFLoaded); loader.load(movieSWF) loader.x=Xpos loader.y=Ypos addChild(loader) } button.addEventListener(MouseEvent.CLICK,btnClick); I'm wondering if there is a way to call this function from a link on the page that the swf is housed on. I'm guessing javascript, php or swfaddress would be the most likely way, but I'm unbelievably new to all this so I'm not sure where to start or how to go about it. Any help would be appreciated.

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  • Is there an encoding method that is mutual to flash and php?

    - by Gus
    I'm base64 encoding a JPG in AS3 and passing it to PHP where it would be decoded. It appears that AS3's encodeToBase64String() function and and PHP's base64_decode() function do not use the same algorithm. Is there a library or API for either language that would allow it to interface with the other? Alternatively, does anyone even know what PHP's default base64 map is? My Google searching is not yielding results.

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  • Why is EXC_BAD_ACCESS so unhelpful?

    - by Dustin
    First let me say I come from a background in Flash/AS3, which I realize is not as strict about most things as iPhone/Objective-C. I suspect my question actually applies to AS3 as well, but let me ask it as pertaining to Obj-c. Why is the error EXC_BAD_ACCESS, and others like it, so unhelpful? I realize that it normally means mismanagement of memory somewhere, but why can't it tell you more about the problem. For instance why doesn't it say "EXC_BAD_ACCESS, you tried to pass pointer suchAndSuch on line 123, however you're an idiot, because you released it on line 69 so it's not available anymore"? I realize I can use the debugger to get more clues about where my error occurred, but many times this is only marginally helpful. For instance sometimes none of the messages in the stack/thread/whatever are even my code. Other times it is my code but on the top of the stack will be a message that has 4+ parameters, ok thanks debugger you narrowed it down to 4 possible pointers by why can't you just tell me which one!? I'm guessing there's just some fundamental explanation that I missed because of the background I came from, not needing to worry about memory and such. Although there is an error that can happen a lot in AS3 development that is equally mysterious and along the same lines. "Error #1009: Cannot access a property or method of a null object reference" which almost always means a variable you were expecting to be holding something is actually null. Why doesn't it tell me WHICH variable?!

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Flex Error: Repeater is not executing.

    - by creativepragmatic
    Hello Everyone, I have been trying to get a Repeater to work since yesterday. It works the first time it has been loaded with data but the second time, it is loaded, the following error results with the debugger higlighting a row with the statement isHandlingEvent = false; in the watcherFired method of the Binding class. This happens whether the Repeater is updated by setting its dataProvider or if a bound variable is changed. Thank you in advance for any help, Orville Error: Repeater is not executing. at mx.core::Repeater/get currentItem()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:305] at ()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\view\Shop.mxml:362] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Binding/wrapFunctionCall()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:287] at ()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\RepeatableBinding.as:139] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Binding/wrapFunctionCall()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:287] at mx.binding::RepeatableBinding/recursivelyProcessIDArray()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\RepeatableBinding.as:148] at mx.binding::RepeatableBinding/execute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\RepeatableBinding.as:105] at mx.binding::BindingManager$/executeBindings()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\BindingManager.as:138] at mx.core::Container/executeBindings()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3252] at mx.core::Container/createComponentFromDescriptor()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3726] at mx.core::Container/createComponentsFromDescriptors()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3536] at mx.core::Container/createChildren()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2632] at mx.core::UIComponent/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\UIComponent.as:5370] at mx.core::Container/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2569] at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAdded()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\UIComponent.as:5267] at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::childAdded()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3348] at mx.core::Container/addChildAt()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2260] at mx.core::Container/addChild()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2183] at mx.core::Container/createComponentFromDescriptor()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:3724] at mx.core::Repeater/createComponentFromDescriptor()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:734] at mx.core::Repeater/createComponentsFromDescriptors()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:786] at mx.core::Repeater/recreate()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:1075] at mx.core::Repeater/execute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:1095] at mx.core::Repeater/set dataProvider()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Repeater.as:402] at ()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\view\Shop.mxml:358] at Function/http://adobe.com/AS3/2006/builtin::call() at mx.binding::Binding/innerExecute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:375] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Binding/wrapFunctionCall()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:287] at mx.binding::Binding/execute()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:230] at mx.binding::Binding/watcherFired()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Binding.as:396] at mx.binding::Watcher/notifyListeners()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\Watcher.as:299] at mx.binding::PropertyWatcher/eventHandler()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\binding\PropertyWatcher.as:327] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at ch.printportal.site.model::ModelLocator/dispatchEvent()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\model\ModelLocator.as:73] at ch.printportal.site.model::ModelLocator/set arrCategoryView2Products()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\model\ModelLocator.as:71] at ch.printportal.site.command::GetProductsCommand/result()[F:\Projects\Flex\PrintPortal\src\ch\printportal\site\command\GetProductsCommand.as:47] at mx.rpc::AsyncToken/http://www.adobe.com/2006/flex/mx/internal::applyResult()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AsyncToken.as:199] at mx.rpc.events::ResultEvent/http://www.adobe.com/2006/flex/mx/internal::callTokenResponders()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\events\ResultEvent.as:172] at mx.rpc::AbstractOperation/http://www.adobe.com/2006/flex/mx/internal::dispatchRpcEvent()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AbstractOperation.as:199] at mx.rpc::AbstractInvoker/http://www.adobe.com/2006/flex/mx/internal::resultHandler()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AbstractInvoker.as:263] at mx.rpc::Responder/result()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\Responder.as:46] at mx.rpc::AsyncRequest/acknowledge()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\rpc\AsyncRequest.as:74] at NetConnectionMessageResponder/resultHandler()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\messaging\channels\NetConnectionChannel.as:514] at mx.messaging::MessageResponder/result()[C:\autobuild\galaga\frameworks\projects\rpc\src\mx\messaging\MessageResponder.as:199]

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  • Casting an object using 'as' returns null: myObject = newObject as MyObject; // null

    - by John Russell
    I am trying to create a custom object in AS3 to pass information to and from a server, which in this case will be Red5. In the below screenshots you will see that I am able to send a request for an object from as3, and receive it successfully from the java server. However, when I try to cast the received object to my defined objectType using 'as', it takes the value of null. It is my understanding that that when using "as" your checking to see if your variable is a member of the specified data type. If the variable is not, then null will be returned. This screenshot illustrates that I am have successfully received my object 'o' from red5 and I am just about to cast it to the (supposedly) identical datatype testObject of LobbyData: However, when testObject = o as LobbyData; runs, it returns null. :( Below you will see my specifications both on the java server and the as3 client. I am confident that both objects are identical in every way, but for some reason flash does not think so. I have been pulling my hair out for a long time, does anyone have any thoughts? AS3 Object: import flash.utils.IDataInput; import flash.utils.IDataOutput; import flash.utils.IExternalizable; import flash.net.registerClassAlias; [Bindable] [RemoteClass(alias = "myLobbyData.LobbyData")] public class LobbyData implements IExternalizable { private var sent:int; // java sentinel private var u:String; // red5 username private var sen:int; // another sentinel? private var ui:int; // fb uid private var fn:String; // fb name private var pic:String; // fb pic private var inb:Boolean; // is in the table? private var t:int; // table number private var s:int; // seat number public function setSent(sent:int):void { this.sent = sent; } public function getSent():int { return sent; } public function setU(u:String):void { this.u = u; } public function getU():String { return u; } public function setSen(sen:int):void { this.sen = sen; } public function getSen():int { return sen; } public function setUi(ui:int):void { this.ui = ui; } public function getUi():int { return ui; } public function setFn(fn:String):void { this.fn = fn; } public function getFn():String { return fn; } public function setPic(pic:String):void { this.pic = pic; } public function getPic():String { return pic; } public function setInb(inb:Boolean):void { this.inb = inb; } public function getInb():Boolean { return inb; } public function setT(t:int):void { this.t = t; } public function getT():int { return t; } public function setS(s:int):void { this.s = s; } public function getS():int { return s; } public function readExternal(input:IDataInput):void { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } public function writeExternal(output:IDataOutput):void { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } Java Object: package myLobbyData; import org.red5.io.amf3.IDataInput; import org.red5.io.amf3.IDataOutput; import org.red5.io.amf3.IExternalizable; public class LobbyData implements IExternalizable { private static final long serialVersionUID = 115280920; private int sent; // java sentinel private String u; // red5 username private int sen; // another sentinel? private int ui; // fb uid private String fn; // fb name private String pic; // fb pic private Boolean inb; // is in the table? private int t; // table number private int s; // seat number public void setSent(int sent) { this.sent = sent; } public int getSent() { return sent; } public void setU(String u) { this.u = u; } public String getU() { return u; } public void setSen(int sen) { this.sen = sen; } public int getSen() { return sen; } public void setUi(int ui) { this.ui = ui; } public int getUi() { return ui; } public void setFn(String fn) { this.fn = fn; } public String getFn() { return fn; } public void setPic(String pic) { this.pic = pic; } public String getPic() { return pic; } public void setInb(Boolean inb) { this.inb = inb; } public Boolean getInb() { return inb; } public void setT(int t) { this.t = t; } public int getT() { return t; } public void setS(int s) { this.s = s; } public int getS() { return s; } @Override public void readExternal(IDataInput input) { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } @Override public void writeExternal(IDataOutput output) { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } AS3 Client: public function refreshRoom(event:Event) { var resp:Responder=new Responder(handleResp,null); ncLobby.call("getLobbyData", resp, null); } public function handleResp(o:Object):void { var testObject:LobbyData=new LobbyData; testObject = o as LobbyData; trace(testObject); } Java Client public LobbyData getLobbyData(String param) { LobbyData lobbyData1 = new LobbyData(); lobbyData1.setSent(5); lobbyData1.setU("lawlcats"); lobbyData1.setSen(5); lobbyData1.setUi(5); lobbyData1.setFn("lulz"); lobbyData1.setPic("lulzagain"); lobbyData1.setInb(true); lobbyData1.setT(5); lobbyData1.setS(5); return lobbyData1; }

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  • Algorithm to generate all possible letter combinations of given string down to 2 letters

    - by Alan
    Algorithm to generate all possible letter combinations of given string down to 2 letters Trying to create an Anagram solver in AS3, such as this one found here: http://homepage.ntlworld.com/adam.bozon/anagramsolver.htm I'm having a problem wrapping my brain around generating all possible letter combinations for the various lengths of strings. If I was only generating permutations for a fixed length, it wouldn't be such a problem for me... but I'm looking to reduce the length of the string and obtain all the possible permutations from the original set of letters for a string with a max length smaller than the original string. For example, say I want a string length of 2, yet I have a 3 letter string of “abc”, the output would be: ab ac ba bc ca cb. Ideally the algorithm would produce a complete list of possible combinations starting with the original string length, down to the smallest string length of 2. I have a feeling there is probably a small recursive algorithm to do this, but can't wrap my brain around it. I'm working in AS3. Thanks!

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  • Pseudorandom crashes in Flash Debugger - My bad, or Abode's?

    - by rinogo
    I'm working on a large-size dual AS3/Flex project (some parts are pure AS3, other parts are Flex), and I'm experiencing a lot of Flash Debugger crashes. These crashes aren't completely random - it seems like I can get them to occur with greater consistency when I perform certain actions in my app. However, at the same time, they aren't consistently repeatable - sometimes a set of actions causes my app to crash, and other times, the same steps execute fine without a crash. I have two questions (carefully worded to remove my personal bias :) ) Are these crashes due to my coding practices, or Adobe's Flash Debugger? When I deploy my app on a web site and access it via Flash Player, should I expect the same crashes to occur, or is Flash Player considerably more resilient than Flash Debugger? Thanks so much, all! :) -Rich

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  • Flash to PHP base64 encode/decode

    - by Gus
    I'm using AS3 to base64 encode a JPG and pass it to Javascript. I'm attempting to use AJAX to pass that base64 encoded string to PHP and have PHP decode it. (I know I could send it back to Flash and Flash could decode it and send it to PHP, but I'm trying to eliminate the need for Flash on the decoding end). It appears that AS3's encodeToBase64String() function and and PHP's base64_decode() function do not use the same algorithm, as PHP evaluates it as a base64 encoded object, but does not seem to output it properly. Is there a way to rectify this problem? Note: Please no posts about not needing Javascript. Javascript is a necessary step for reasons not detailed here.

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