Search Results

Search found 37529 results on 1502 pages for 'charateristic function'.

Page 21/1502 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • "Inline" function call: function is never hit

    - by Shimrod
    Hi everybody. I'm trying to make a tabbed menu for the asp.net website I'm working on. One of the pre-requisite is obviously to color the current tab differently, so the user can know on which tab is currently is. To do this, I made this method in my code-behind: Protected Function GetCssClass(ByVal ctrl As LinkButton) As String If ctrl.ID = currentLink Then Return "current" Else Return String.Empty End If End Function and I call the method like this in my aspx page: <asp:LinkButton ID="LinkButton1" runat="server" PostBackUrl="/Default.aspx" CssClass="<%#GetCssClass(LinkButton1) %>" >Home</asp:LinkButton> <asp:LinkButton ID="LinkButton2" runat="server" PostBackUrl="/Directory/page1.aspx" CssClass="<%#GetCssClass(LinkButton2) %>" >Page1</asp:LinkButton> But the method is never hit... As I understand, the method should be called each time the LinkButton is drawn... Does someone have an idea why? Thanks in advance !

    Read the article

  • Creating a function that will handle objects with common properties

    - by geocine
    Take this as an example I have trimmed this example for readability and you may not find the use of this concept here. class Teacher() { public Name {get; set;} public Salt {get; set;} public Department{get; set;} } class Student() { public Name {get; set;} public Salt {get; set;} public Section{get; set;} } public string GetEncryptedName(object Person) { //return encrypted name based on Name and Salt property return encrypt(object.Salt,object.Name) } callig the function GetEncryptedName(Teacher) GetEncryptedName(Student) How do you implement this kind of stuff?

    Read the article

  • Possible to change function name in definition?

    - by Bird Jaguar IV
    I tried several ways to change the function name in the definition, but they failed. >>> def f(): pass >>> f.__name__ 'f' >>> def f(): f.__name__ = 'new name' >>> f.__name__ 'f' >>> def f(): self.__name__ = 'new name' >>> f.__name__ 'f' But I can change the name attribute after defining it. >>> def f(): pass >>> f.__name__ = 'new name' >>> f.__name__ 'new name' Any way to change/set it in the definition (other than using a decorator)?

    Read the article

  • Function declaration in C and C++

    - by Happy Mittal
    I have two C++ files, say file1.cpp and file2.cpp as //file1.cpp #include<cstdio> void fun(int i) { printf("%d\n",i); } //file2.cpp void fun(double); int main() { fun(5); } When I compile them and link them as c++ files, I get an error "undefined reference to fun(double)". But when I do this as C files, I don't get error and 0 is printed instead of 5. Please explain the reason. Moreover I want to ask whether we need to declare a function before defining it because I haven't declared it in file1.cpp but no error comes in compilation.

    Read the article

  • Member Function Pointer not quite right

    - by BlackDuck
    I have a SpecialisedRedBlackTree class that is templated. My Month class is not. In my Month class I have a private member which is an instance of SpecialisedRedBlackTree: SpecialisedRedBlackTree<Day> m_windSpeedTree; As you can see it will take the Day class/object (please correct me on any terms I get wrong). In my Month class, I have a method passing a method function pointer to this method: bool Month::CompareWindSpeed(Day a, Day b) { return ( a.GetData(WIND_SPEED_CODE) < b.GetData(WIND_SPEED_CODE)? true : false); } bool (Month::*myFuncPtr)(Day, Day); myFuncPtr = &Month::CompareWindSpeed; m_windSpeedTree.Insert(dayReading, myFuncPtr); But because I am passing a bool (Day, Day) pointer to a templated class expecting bool (T, T) T being part of this .... template Error 1 error C2664: 'SpecialisedRedBlackTree<T>::Insert' : cannot convert parameter 2 from 'bool (__thiscall Month::* )(Day,Day)' to 'bool (__cdecl *)(T,T)' Any advice?

    Read the article

  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

    Read the article

  • NSPredicate aggregate function [SIZE] gives 'unsupported function expression' error

    - by jinglesthula
    iOS 4: I have entities in Core Data (using SQLite, which is a requirement) of: Request Response (which has a property personId) Revision Relationships are: Request <-- Revision Request <-- Response Revision <-- Response (e.g. each request may have many responses; each request/response pair may have many revisions) I'm trying to do a predicate to get all Responses with a given personId that have zero Revisions. Using: (personId == %d) && (Request.Revision[SIZE] == 0) in my predicate string gives me a runtime exception "Unsupported function expression Request.Revision[SIZE]" The documentation seems pretty sparse on aggregate functions, only noting that they exist, but with no syntax or examples. Not sure if it's my syntax or if the SIZE function really isn't supported in iOS.

    Read the article

  • Pass the current state of a function into another function in C/C++

    - by sand
    Is there a way to pass the current state of a function into another function in C/C++? I mean all the parameters and local variables by current state. For example: void funcA (int a, int b) { char c; int d, e; // Do something with the variables. // ... funcB(); // Do something more. } void funcB() { // funcB() should be able to access variables a,b,c,d & e // and any change in these variables reflect into funcA(). } The code is in bad shape if there is a need for funcB() kind of functions. But can it be achieved? This can help if someone is starting to re-factor a long method with multiple parameters.

    Read the article

  • C++ Function Calling Itself

    - by Ben
    Suppose I wish to have a function that fills an array either in pattern x,y,x,y,x,ywhere x and y are variables defined by some algorithm and x,y,z,x,y,z where x, y and z are variables defined by the same algorithm. This should continue for all number of variables. Is this a viable way to implement it. int recurse_n(int n) { while(n > 0) { --n; recurse_n(n); n = 0; // Use algorithm here } }

    Read the article

  • convert function from Access SQL to T-SQL 2005

    - by Pace
    Can someone please convert this access sql function for me to work in t-sql 2005. I am tring to take the selling price minus the cost as one number. And divide that by the original selling price to produce a second number Thanks :) =IIf([Selling Price]=0,0,([Selling Price]-Nz([Cost]))/[Selling Price]) IIRC it should be something along the lines of; ISNULL((ISNULL([Selling Price],0) - ISNULL(Cost,0)),0) / ISNULL([Selling Price],0) AS Margin But here I am getting a divide by Zero error. any suggestions?

    Read the article

  • fancybox - passing 'this' to onClosed function

    - by Phil Jackson
    Hi this is probly really simple but I juast cant seem to figure it out! if( is_logged_out( html ) ) { var throughClick = $(this); $.fancybox( html, { 'autoDimensions' : false, 'width' : 'auto', 'height' : 'auto', 'transitionIn' : 'none', 'transitionOut' : 'none', 'hideOnOverlayClick' : false, 'showCloseButton' : false, 'onClosed' : function( throughClick ) { alert(throughClick.attr('name')); throughClick.trigger('click'); } }); }else{ All i want to do is pass the object of whichever button or link that was clicked, so once the user has logged back in it will process again. Any help is much appreciated.

    Read the article

  • passing different structs to a function in c

    - by clear2k
    I have different structures that need to be filled out the same way. The only difference is that they are filled based on different data. I was wondering if it's possible to pass different structures to a certain function. What I have in mind is something like: struct stu1 { char *a; int b; }; struct stu2 { char *a; int b; }; static struct not_sure **some_func(struct not_sure *not_sure_here, original_content_list) { // do something and return passed struct for(i=0; i<size_of_original_content_list; i++){ //fill out passed structure } return the_struct; } int main(int argc, char *argv[]) { return_struct1 = some_func(stu1); return_struct2 = some_func(stu2); // do something separate with each return struct... } Any comments will be appreciate it.

    Read the article

  • C++ Newbie: Passing an fstream to a function to read data

    - by vgm64
    I have a text file named num.txt who's only contents is the line 123. Then I have the following: void alt_reader(ifstream &file, char* line){ file.read(line, 3); cout << "First Time: " << line << endl; } int main() { ifstream inFile; int num; inFile.open("num.txt"); alt_reader(inFile, (char*)&num); cout << "Second Time: " << num << endl; } The output is: First Time: 123 Second Time: 3355185 Can you help me figure out how to get an fstream that is read in a function still assign the variable in main? I'm doing this because alt_reader really has a lot more to it, but this is the part I'm stuck on. Thanks a lot for the help.

    Read the article

  • A function where small changes in input always result in large changes in output

    - by snowlord
    I would like an algorithm for a function that takes n integers and returns one integer. For small changes in the input, the resulting integer should vary greatly. Even though I've taken a number of courses in math, I have not used that knowledge very much and now I need some help... An important property of this function should be that if it is used with coordinate pairs as input and the result is plotted (as a grayscale value for example) on an image, any repeating patterns should only be visible if the image is very big. I have experimented with various algorithms for pseudo-random numbers with little success and finally it struck me that md5 almost meets my criteria, except that it is not for numbers (at least not from what I know). That resulted in something like this Python prototype (for n = 2, it could easily be changed to take a list of integers of course): import hashlib def uniqnum(x, y): return int(hashlib.md5(str(x) + ',' + str(y)).hexdigest()[-6:], 16) But obviously it feels wrong to go over strings when both input and output are integers. What would be a good replacement for this implementation (in pseudo-code, python, or whatever language)?

    Read the article

  • php OOP function declarations

    - by kris
    I'm a big fan of OOP in php, but i feel like defining class methods gets disorganized so fast. I have a pretty good background in OOP in C++, and i am pretty comfortable with how it is handled there, and am curious if there are ways to do it similarly in php. To be more specific, here is what i mean. I like how in C++ you can define a class header (myclass.h) and then define the actual details of the functions in the implementation file (myclass.cc). Ive found that this can easily be replicated using interfaces in php, but i havent found a good solution for the following: I like to organize my code in C++ in different files based on how they are accessed, so for example, public methods that can be called outside of the class would be in 1 place, and private methods would be organized somewhere else - this is personal preference. Ive tried to define class methods in php like: private function MyPHPClass::myFunction(){ } when the definition isnt directly inside the class block( { } ), but i havent had any success doing this. Ive been through all of the pages on php.net, but couldnt find anything like this. Im assuming that there is no support for something like this, but thought i would ask anyway. thanks

    Read the article

  • Javascript Function for related select elements onSubmit

    - by Livingston
    I am trying to create (4) Select elements within a form element. Each select element has a different number of options. So if a user click one option on Select #1 and then click another option on Select #2, after hitting submit they will be taken to www.blah.com/option1/option2 page which will display the filtered results. Or they can chose an option from all 4 select menus and be taken to option1/option2/option3/option4 page. The categories are all related .Select #1 is a category, Select #2 is a subcategory of 1, Select #3 is a subcategory of #2 and Select #4 is a subcategory of #3. A great example would be on (LINK) http://www.safavieh.com/rugs (LINK) except only four Select elements. I would also like to add the "Reset" button next to "Submit." I know I need to construct a function in my header and use onSubmit attribute within the form but other than that I am unsure of what's involved so I'm hoping someone could point me in the right direction. It's important I learn most of this for myself. Thanks for your time Livingston

    Read the article

  • Make function non-recursive

    - by user69514
    I'm not sure how to make this function non-recursive. Any ideas?: void foo(int a, int b){ while( a < len && arr[a][b] != -1){ if(++a == len){ a = 0; b++; } } if( a == len){ size++; return; } if( a < (len-1)){ arr[a][b] = 1; arr[a][(b+1)] = 1; foo(a, b); arr[a][b] = -1; arr[a][(b+1)] = -1; } if( a < (len-1) && arr[(a+1)][b] == -1){ arr[a][b] = 0; arr[(a+1)][b] = 0; foo(a,b); arr[a][b] = -1; arr[(a+1)][b] = -1; } }

    Read the article

  • Haskell function composition (.) and function application ($) idioms: correct use.

    - by Robert Massaioli
    I have been reading Real World Haskell and I am nearing the end but a matter of style has been niggling at me to do with the (.) and ($) operators. When you write a function that is a composition of other functions you write it like: f = g . h But when you apply something to the end of those functions I write it like this: k = a $ b $ c $ value But the book would write it like this: k = a . b . c $ value Now to me they look functionally equivalent, they do the exact same thing in my eyes. However, the more I look, the more I see people writing their functions in the manner that the book does: compose with (.) first and then only at the end use ($) to append a value to evaluate the lot (nobody does it with many dollar compositions). Is there a reason for using the books way that is much better than using all ($) symbols? Or is there some best practice here that I am not getting? Or is it superfluous and I shouldn't be worrying about it at all? Thanks.

    Read the article

  • Dynamic function arguments in C++, possible?

    - by Jeshwanth Kumar N K
    I am little new to C++, I have one doubt in variable argument passing. As I mentioned in a sample code below ( This code won't work at all, just for others understanding of my question I framed it like this), I have two functions func with 1 parameter and 2 parameters(parameter overloading). I am calling the func from main, before that I am checking whether I needs to call 2 parameter or 1 parameter. Here is the problem, as I know I can call two fuctions in respective if elseif statements, but I am curious to know whether I can manage with only one function. (In below code I am passing string not int, as I mentioned before this is just for others understanding purpose. #include<iostream.h> #include <string> void func(int, int); void func(int); void main() { int a, b,in; cout << "Enter the 2 for 2 arg, 1 for 1 arg\n"; cin << in; if ( in == 2) { string pass = "a,b"; } elseif ( in == 1) { string pass = "a"; } else { return 0; } func(pass); cout<<"In main\n"<<endl; } void func(int iNum1) { cout<<"In func1 "<<iNum1<<endl; } void func(int iNum1, int iNum2) { cout<<"In func2 "<<iNum1<<" "<<iNum2<<endl; }

    Read the article

  • function takes only half of the inputs

    - by gcc
    /*-> struct sam set_of_data[4] -<*/ int main (void) {int k=0; for(i=0;i<4;++i) { {char nm; double thelow,theupp; double numbers[200]; scanf("%c %lf %lf",&nm ,&thelow ,&theupp); for(k=0;scanf("%lf",&numbers[k])!=0;++k) ; set_of_data[i]=construct_struct(nm,thelow,theupp,numbers,k); } ; } .. /* helper function to construct data structure*/ sam_t construct_struct(char name,double thelow,double theupp,double *numbers,int k) { stored_name_t stn; stn.name=name; stn.the_lower_limit=thelow; stn.the_upper_limit=theupp; for(i=0 ; i<k && numbers[k]!='\n' && numbers[k]!='\0' ; ++i) stn.numbers[k]=numbers[k]; return stn; } these two funtion takes only half of the inputs(lines starting with D and B didnot be taken,why? inputs: C 3.25 18. 0.01 .01 .02 .04 .08 .02 .02 .05 .065 .08 .1 .13 .2 .05 .04 .04 .03 .01 .005 .0 A 0 7.5 .054 .031 .016 .008 .116 .124 .147 .155 .039 .023 .016 .008 .124 .062 .031 .016 .008 .008 .008 .006 D -1.5 0.5 .012 .025 .05 .1 .1 .1 .025 .012 0 0 0 .012 .025 .1 .2 .1 .05 .039 .025 .025 B 1 3 .117 .058 .029 .015 .007 .007 .007 .015 .022 .029 .036 .044 .051 .058 .066 .073 .080 .088 .095 .103

    Read the article

  • How to keep the function key locked on Lenovo E431?

    - by Bob
    For the Lenovo e431, how do you keep the function key locked. Right now, the default is when you press F1-F12, he multimedia controls are active. To get to the standard F1-F12, you have to hold down Fn+the function key. This used to available in bios, but for this laptop model, it no longer is available. You can press Fn+esc, and it locks it for that session, but when the computer reboots, this is reset back to the default. Is there a way so that the default is not the multimedia function keys, but just the standard, legacy function keys? Thanks.

    Read the article

  • Function Point Analysis -- a seriously over-estimating technique?

    - by kizzx2
    I know questions about FPA has been asked numerous times before, but this time I'm taking a more analytical angle at it, backed up with data. 1. First, some data This question is based on a tutorial. He had a "Sample Count" section where he demonstrated it step by step. You can see some screenshots of his sample application here. In the end, he calculated the unadjusted FP to be 99. There is another article on InformIT with industry data on typical hour/FP. It ranges from 2 hours/FP to 27.4 hours/FP. Let's try to stick with 2 for the moment (since SO readers are probably the more efficient crowd :p). 2. Reality check!? Now just check out the screenshots again. Do a little math here 99 * 2 = 198 hours 198 hours / 40 hours per week = 5 weeks Seriously? That sample application is going to take 5 weeks to implement? Is it just my feeling that it wouldn't take any decent programmer longer than one week to have it completed? Now let's try estimating the cost of the project. We'll use New York's minimum wage at the moment (Wikipedia), which is $7.25 198 * 7.25 = $1435.5 From what I could see from the screenshots, this application is a small excel-improvement app. I could have bought MS Office Pro for 200 bucks which gives me greater interoperability (.xls files) and flexibility (spreadsheets). (For the record, that same Web site has another article discussing productivity. It seems like they typically use 4.2 hours/FP, which gives us even more shocking stats: 99 * 4.2 = 415 hours = 10 weeks = almost 3 whopping months! 415 hours * $7.25 = $3000 zomg (That's even assuming that all our poor coders get the minimum wage!) 3. Am I missing something here? Right now, I could come up with several possible explanation: FPA is really only suited for bigger projects (1000+ FPs) so it becomes extremely inaccurate at smaller scale. The hours/FP metric fluctuates abruptly from team to team, project to project. For a small project like this, we could have used something like 0.5 hour/FP or something. (Now this kind of makes the whole estimation thing pointless, unless my firm does the same type of projects for several years with the same team, not really common.) From my experience with several software metrics, Function Point is really not a lightweight metric. If the hour/FP thing fluctuates so much, then what's the point, maybe I could have gone with User Story Points which is a lot faster to get and arguably almost as uncertain. What would be the FP experts' answers to this?

    Read the article

  • Function Point Analysis -- a seriously overestimating technique?

    - by kizzx2
    I know questions about FPA has been asked numerous times before, but this time I'm taking a more analytical angle at it, backed up with data. 1. First, some data This question is based on a tutorial. He had a "Sample Count" section where he demonstrated it step by step. You can see some screenshots of his sample application here. In the end, he calculated the unadjusted FP to be 99. There is another article on InformIT with industry data on typical hour/FP. It ranges from 2 hours/FP to 27.4 hours/FP. Let's try to stick with 2 for the moment (since SO readers are probably the more efficient crowd :p). 2. Reality check!? Now just check out the screenshots again. Do a little math here 99 * 2 = 198 hours 198 hours / 40 hours per week = 5 weeks Seriously? That sample application is going to take 5 weeks to implement? Is it just my feeling that it wouldn't take any decent programmer longer than one week (I"m not even saying weekend) to have it completed? Now let's try estimating the cost of the project. We'll use New York's minimum wage at the moment (Wikipedia), which is $7.25 198 * 7.25 = $1435.5 From what I could see from the screenshots, this application is a small excel-improvement app. I could have bought MS Office Pro for 200 bucks which gives me greater interoperability (.xls files) and flexibility (spreadsheets). (For the record, that same Web site has another article discussing productivity. It seems like they typically use 4.2 hours/FP, which gives us even more shocking stats: 99 * 4.2 = 415 hours = 10 weeks = almost 3 whopping months! 415 hours * $7.25 = $3000 zomg (That's even assuming that all our poor coders get the minimum wage!) 3. Am I missing something here? Right now, I could come up with several possible explanation: FPA is really only suited for bigger projects (1000+ FPs) so it becomes extremely inaccurate at smaller scale. The hours/FP metric fluctuates abruptly from team to team, project to project. For a small project like this, we could have used something like 0.5 hour/FP or something. (Now this kind of makes the whole estimation thing pointless, unless my firm does the same type of projects for several years with the same team, not really common.) From my experience with several software metrics, Function Point is really not a lightweight metric. If the hour/FP thing fluctuates so much, then what's the point, maybe I could have gone with User Story Points which is a lot faster to get and arguably almost as uncertain. What would be the FP experts' answers to this?

    Read the article

  • Passing pointer into function, data appears initialized in function, on return appears uninitialize

    - by Luke Mcneice
    Im passing function GetCurrentDate() the pointer to a tm struct. Within that function I printf the uninitialized data, then the initialized. Expected results. However when i return the tm struct appears uninitialized. See console output bellow. What am i doing wrong? uninitialized date:??? ???-1073908332 01:9448278:-1073908376 -1217355836 initialized date:Wed May 5 23:08:40 2010 Caller date:??? ???-1073908332 01:9448278:-1073908376 -121735583 int main() { test(); } int test() { struct tm* CurrentDate; GetCurrentDate(CurrentDate); printf("Caller date:%s\n",asctime (CurrentDate)); return 1; } int GetCurrentDate(struct tm* p_ReturnDate) { printf("uninitialized date:%s\n",asctime (p_ReturnDate)); time_t m_TimeEntity; m_TimeEntity = time(NULL); //setting current time into a time_t struct p_ReturnDate = localtime(&m_TimeEntity); //converting time_t to tm struct printf("initialized date:%s\n",asctime (p_ReturnDate)); return 1; }

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >