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  • How can I script nvidia display setting changes?

    - by Ronnie Overby
    I have my tv connected to my Windows XP pc's nvidia GeForce 8500 GT. I am constantly switching between single display and clone display. Is there a way to script these settings? I would be fine with writing a batch file or a .net program to do it. When I want to use my tv I right click the nVidia tray icon - nView Display Settings - Clone - TV + Acer Monitor When I want to switch back to only my moniter, I right click the nVidia tray icon - nView Display Settings - Single Display - Acer Monitor

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  • Best intranet solution for a small digital agency?

    - by Rob B
    I work for a small digital agency (10-15 employees). We design and build websites (using php and Django). Are we better off building our own intranet using django or going for a pre built (free or paid for) solution? Key features needed: Project management (basecamp clone) Time reporting Local and external file sharing (dropbox clone)

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  • How to write Tetris in Scala? (code review)

    - by eed3si9n
    Today's the 25th birthday of Tetris. I believe writing Tetris clone is one of the best ways to familiarize oneself to a new language or a platform. It's not completely trivial and it lends itself well to learning language specific constructs like iterators and closures. I've been hearing about Scala, and finally decided to read some docs and write a Tetris clone. So, this is my first Scala code. I did try to use functional constructs, but am sure there are lots of things I can improve to do it more Scala way. Please give me suggestions using comment. Also other submissions of Tetris clone in Scala are welcome too. I'm aware that the actual question itself is somewhat subjective, but I think this is of some value since others can use this as example (or anti-example) code. Edit: Let me rephrase the question. What can I do to make the code more Scala-ish?

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  • How does ListView.ItemCollection.Contains() work?

    - by Inno
    Hi everyone, I'm copying ListViewItems from one ListView to another, sth. like: foreach (ListViewItem item in usersListView.SelectedItems) { selectedUsersListView.Items.Add((ListViewItem)item.Clone()); } If I want to use ListView.ItemCollection.Contains() to determine if an item was already copied I always get false: foreach (ListViewItem item in usersListView.SelectedItems) { if (!selectedUsersListView.Items.Contains(item) { // always !false selectedUsersListView.Items.Add((ListViewItem)item.Clone()); } } I did the following to solve my problem: foreach (ListViewItem item in usersListView.SelectedItems) { ListViewItem newItem = (ListViewItem)item.Clone(); newItem.Name = newItem.Text; if (!selectedUsersListView.Items.ContainsKey(newItem.Name) { // this works selectedUsersListView.Items.Add(newItem); } } So, it's ok that this solves my problem but I still have no idea why ListView.ItemCollection.Contains() doesn't work... How does ListView.ItemCollection.Contains() identify if an item already exists? How do ListViewItems have to be initialised that ListView.ItemCollection.Contains() (not ListView.ItemCollection.ContainsKey()) is able to identify them?

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  • Cloning a read-write github repository using TortoiseHg

    - by Nathan Palmer
    I'm trying to clone my personal fork on github using the git+ssh protocol with TortoiseHg. It's giving me a rather strange error. Here is the command hg clone git+ssh//[email protected]:myusername/thefork.git This is after I have installed the hg-git module and it works just fine to clone using the git:// syntax. But I believe it's having trouble with the ssh. The error I'm getting is this. importing Hg objects into Git [Error 2] The system cannot find the file specified I have tried adding manually the ssh command into the mercurial.ini file like this [ui] username = [email protected] ssh="C:\Program Files\TortoiseHg\TortoisePlink.exe" -ssh -2 -i "C:\Source\SSHPrivateKey.ppk" But I still get the same error. Any ideas? Thanks.

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  • Cloning java ArrayList and preventing it from modifications

    - by user222164
    I have a data structure like a database Rowset, which has got Rows and Rows have Columns. I need to initialize a Columns with null values, current code is to loop thru each column for a row and initialize values to NULL. Which is very inefficient if you have 100s or rows and 10s of column. So instead I am keeping a initialized ArrayList of columns are RowSet level, and then doing a clone of this Arraylist for individual rows, as I believe clone() is faster than looping thru each element. row.columnsValues = rowsset.NullArrayList.clone() Problem with this is NullArrayList can be accidentally modified after being cloned, thus sacrificing the integrity of ArrayList at RowSet level, to prevent I am doing 3 things 1) Delcaring ArrayList as final 2) Any elements I insert are final or null 3) Methods thurough this arrayList are passed to other arrays are declared a final. Sounds like a plan, do you see any holes ?

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  • NHibernate & Cancelling Changes to Entities

    - by user129609
    Hi, This seems like it would be a common issue to be but I don't know the best way to solve it. I want to be able to send an Entity to a view, have changes be made to the entity in the view, but then cancel (remove) those changes if the user cancels out of the view. What is the proper way to do this. Here are two options I have but I think there should be others that are better 1) Take an entity, create a clone, send the clone to the view...if changes are accepted, update the original entity with the clone's values 2) Send the entity to the view, if the user cancels, remove the entity from NHibernate's cache and reload it from the database For (2), the issue for me would be that the old entity could still be referenced throughout my project after it has been removed from the cache.

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  • use hg to synchronize my project between my two computer

    - by hguser
    Hi: I have two computer : the desktop in my company and the portable computer in my home. Now I want to use the hg to synchronize the project between them using a "USB removable disk". So I wonder how to implement it? THe pro in my desktop is : D:\work\mypro. I use the following command to init it: hg init Then I connect to the USB disk whose volume label is "H",and get a clone using: cd H: hg init hg clone D:\work\mypro mypro-usb ANd in my portable computer I use: cd D: hg clone H:\mypro-usb mypro-home However I do not know how to do if I modify some files(remove or add and modify) in the mypro-home,how to make the mypro-usb changed synchronizely,also I want the mypro in my desktop synchronizely. How to do it?

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  • How to configure git repository so a branch other than master is checked out after a cloning?

    - by Suraj Barkale
    I am trying to set up a git server with bunch of repositories. I am planning to use the branching model described in http://nvie.com/git-model article. So I will have at least two branches (named master and develop) in the repository. After a clone the master branch is checked out by git. Is there a git config option so that develop branch will be checked out instead? In effect I want git clone my_repo_url to behave as git clone -b develop my_repo_url.

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  • jQuery draggable leaving cloned html behind

    - by Alex Crooks
    I am using jQuery UI; Draggable http://jqueryui.com/demos/draggable invoked like this: $(document).ready(function(){ $("#side_bar").sortable({ revert: true }); $(".draggable").draggable({ containment: 'parent', hascroll: true, handle: 'div.box_header', scrollSensitivity: 100, scrollSpeed: 100, axis: 'y', connectToSortable: '#side_bar', helper: 'clone', opacity: 0.35 }); }); You can see the html structure on http://www.sarsclan.co.uk (right side bar area). It seems to create a transparant clone as your dragging, but when you drop it puts the draggable div in the right place, but leaves the original div in it's place and just appends the dom with a clone of that original div in its new place.

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  • Chain dynamically created dropdowns with JQuery

    - by ricardocasares
    I'm building some kind of indefinite filters for an app, and I'm havin this problem when I clone some selects. The things is this selects are chained between them, trough the Chained Selects jQuery plugin. The problem is that every time I clone the selects, the chaining stops working, and I've tryed everything, such as .live() to make it work, but it seems I'm out of luck :D Here you have a sample of what I'm talking about, http://jsfiddle.net/7K2Eu/63/ At first, the selects chain normally, but when I clone the form, they stop working, except for the first row of selects. Thank you!!

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  • Can I customize cloning in Script.aculo.us's ghosting?

    - by Peeja
    I have a Draggable in Script.aculo.us. I'd like to use ghosting, which clones the dragged element, so you appear to be dragging a "ghost" of the element. However, this element contains an iframe. When I begin the drag, the clone's iframe loads, which is annoying. I'd like a chance to remove the iframe from the clone. How can I do that? (Just to complicate matters: the original and the clone appear to have the same id, so I'm not sure how I'd even tell them apart without checking their styling, which seems overly hackish.)

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  • git push on a remote branch

    - by charlielee
    I have a remote project that have a branch. So I first clone the repo. Then issue the following to the clone to work on a branch: git checkout -b <name> <remote_branch_name> Then I made the changed needed on this branch and want to commit by doing this: git commit -a -m "changed made" However when i want to push back to the remote branch it just say 'Everything is up to date' git push Everything up-to-date I check by clone the remote repo again in a different directory it haven't push the changes over.... So how do i push my changes back to the remote branch Thanks

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  • GIT Clones on Multiple Machines

    - by Adam
    Here's my setup... Laptop (Mac) - git clone of svn repository Thumb drive - git clone of laptop git repository Server (Win Server 08) - git clone of thumb drive repository I'm having trouble keeping them in sync for some reason... If I make a change on the server, I'll do a "git pull " on the thumb drive to get the changes. Take the thumb drive to the laptop and do "git pull " on the laptop. From there, I can do "git svn dcommit" and everything goes up to the SVN repo with no problem. If I pull changes from SVN with "git svn rebase" and then do a pull onto the thumb drive and do a "git status" it says that I'm ## revisions ahead of the master/origin and I can't figure out why.

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  • decentralized development using git and git-svn

    - by CantGetANick
    We have 2-3 small teams of 2-3 people. We all use git for local and svn for central repository and git-svn got sync. This is works all the time except when we want to share our code between the team it self. So we have tried out git pull, this creates lots of conflicts and it does not detect that we are on the same tree. It fetches all the changes (same as clone then pull) Of course i dont want to clone full repo. every time I want to share. Please suggest a better flow. We can't get rid of central svn. We can't clone every time.

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  • Static vs Singleton in C# (Difference between Singleton and Static)

    - by Jalpesh P. Vadgama
    Recently I have came across a question what is the difference between Static and Singleton classes. So I thought it will be a good idea to share blog post about it.Difference between Static and Singleton classes:A singleton classes allowed to create a only single instance or particular class. That instance can be treated as normal object. You can pass that object to a method as parameter or you can call the class method with that Singleton object. While static class can have only static methods and you can not pass static class as parameter.We can implement the interfaces with the Singleton class while we can not implement the interfaces with static classes.We can clone the object of Singleton classes we can not clone the object of static classes.Singleton objects stored on heap while static class stored in stack.more at my personal blog: dotnetjalps.com

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  • Oracle E-Business Suite 12 Certified on Oracle Linux 6 (x86-64)

    - by John Abraham
    Oracle E-Business Suite Release 12 (12.1.1 and higher) is now certified on 64-bit Oracle Linux 6 with the Unbreakable Enterprise Kernel (UEK). New installations of the E-Business Suite R12 on this OS require version 12.1.1 or higher. Cloning of existing 12.1 Linux environments to this new OS is also certified using the standard Rapid Clone process. There are specific requirements to upgrade technology components such as the Oracle Database (to 11.2.0.3) and Fusion Middleware as necessary for use on Oracle Linux 6. These and other requirements are noted in the Installation and Upgrade Notes (IUN) below. Certification for other Linux distros still underway Certifications of Release 12 with 32-bit Oracle Linux 6, 32-bit and 64-bit Red Hat Enterprise Linux (RHEL) 6 and the Red Hat default kernel are in progress. References Oracle E-Business Suite Installation and Upgrade Notes Release 12 (12.1.1) for Linux x86-64 (My Oracle Support Document 761566.1) Cloning Oracle Applications Release 12 with Rapid Clone (My Oracle Support Document 406982.1) Interoperability Notes Oracle E-Business Suite Release 12 with Oracle Database 11g Release 2 (11.2.0) (My Oracle Support Document 1058763.1) Oracle Linux website

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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  • Remmina 1.0 problems

    - by kamil
    I downloaded, compiled remmina and freerdp from the source repositories. Unlikely I am having troubles in RDP connections. When I initiate any RDP connection from Remmina, Remmina is closed immidialtely. I tried to open freerdp from terminal, it worked like a charm. I tried to open remmina from terminal to check errors. It says: segmentation fault - after connecting to any rdp connection I got the source from git: git clone git://github.com/FreeRDP/Remmina.git git clone git://github.com/FreeRDP/FreeRDP.git// Compilation is successfull with all dependencies. I tried to remove old remmina 0.9.9.1 with no chance I tried to reboot my machine and issue ldconfig with no chance I switched to other rdp clients right now. How can I be able to fix this? the old remmina was working well with RDP but causing sometimes high memory consumption (about 1GB of RAM) I am using Ubuntu 12.04.1 64bit

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  • Oracle E-Business Suite 12 Certified on Additional Linux Platforms

    - by John Abraham
    As a follow up to our original certification announcement regarding Oracle Linux 6, Oracle E-Business Suite Release 12 (12.1.1 and higher) is now certified on the following additional Linux x86/x86-64 operating systems: Oracle Linux 6 (32-bit) Red Hat Enterprise Linux 6 (32-bit) Red Hat Enterprise Linux 6 (64-bit) Novell SUSE Linux Enterprise Server (SLES) version 11 (64-bit) New installations of the E-Business Suite on these operating systems require version 12.1.1 of the Release 12 media.  Cloning of existing 12.1 Linux environments to this new OS is also certified using the standard Rapid Clone process. There are specific requirements to upgrade technology components such as the Oracle Database (to 11gR2) and Fusion Middleware as necessary. These and other requirements are noted in the Installation and Upgrade Notes (IUN) below. References Oracle E-Business Suite Installation and Upgrade Notes Release 12 (12.1.1) for Linux x86-64 (My Oracle Support Document 761566.1) Oracle E-Business Suite Installation and Upgrade Notes Release 12 (12.1.1) for Linux x86 (My Oracle Support Document 761564.1) Cloning Oracle Applications Release 12 with Rapid Clone (My Oracle Support Document 406982.1) Interoperability Notes Oracle E-Business Suite Release 12 with Oracle Database 11g Release 2 (11.2.0) (My Oracle Support Document 1058763.1) Oracle Linux website

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  • OBIEE 11.1.1 - Tips for In-place Upgrade from 11.1.1.6 to 11.1.1.7.x

    - by Ahmed Awan
    Tips: – Use the Test to Production (T2P) / cloning process (movement scripts). For example: – Clone up the existing 11.1.1.6 environment.– Move the cloned copy to the new location / host (same 11.1.1.6.0 version at this point).– Patch new location / host (11.1.1.6) to the 11.1.1.7 level.– Switch to Production. – How to use movement scripts for OBIEE: 20.1 Introduction to the Movement Scripts , for details refer to: http://docs.oracle.com/cd/E29542_01/core.1111/e10105/clone.htm#CACHFECE 21.4.7.1 Moving Oracle Business Intelligence to a New Target Environment, for details refer to: http://docs.oracle.com/cd/E29542_01/core.1111/e10105/testprod.htm#CHDIAEFA http://docs.oracle.com/cd/E29542_01/core.1111/e10105/testprod.htm#BABGJGCF – Perform in-place upgrade to 11.1.1.7.0 using manual steps / Upgrade wizard, refer to: http://docs.oracle.com/cd/E28280_01/upgrade.1111/e16452/bi_plan.htm#BABECJJH

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  • New Oracles VM RAC template with support for oracle vm 3 built-in

    - by wcoekaer
    The RAC team did it again (thanks Saar!) - another awesome set of Oracle VM templates published and uploaded to My Oracle Support. You can find the main page here. What's special about the latest version of DeployCluster is that it integrates tightly with Oracle VM 3 manager. It basically is an Oracle VM frontend that helps start VMs, pass arguments down automatically and there is absolutely no need to log into the Oracle VM servers or the guests. Once it completes, you have an entire Oracle RAC database setup ready to go. Here's a short summary of the steps : Set up an Oracle VM 3 server pool Download the Oracle VM RAC template from oracle.com Import the template into Oracle VM using Oracle VM Manager repository - import Create a public and private network in Oracle VM Manager in the network tab Configure the template with the right public and private virtual networks Create a set of shared disks (physical or virtual) to assign to the VMs you want to create (for ASM/at least 5) Clone a set of VMs from the template (as many RAC nodes as you plan to configure) With Oracle VM 3.1 you can clone with a number so one clone command for, say 8 VMs is easy. Assign the shared devices/disks to the cloned VMs Create a netconfig.ini file on your manager node or a client where you plan to run DeployCluster This little text file just contains the IP addresses, hostnames etc for your cluster. It is a very simple small textfile. Run deploycluster.py with the VM names as argument Done. At this point, the tool will connect to Oracle VM Manager, start the VMs and configure each one, Configure the OS (Oracle Linux) Configure the disks with ASM Configure the clusterware (CRS) Configure ASM Create database instances on each node. Now you are ready to log in, and use your x node database cluster. x No need to download various products from various websites, click on trial licenses for the OS, go to a Virtual Machine store with sample and test versions only - this is production ready and supported. Software. Complete. example netconfig.ini : # Node specific information NODE1=racnode1 NODE1VIP=racnode1-vip NODE1PRIV=racnode1-priv NODE1IP=192.168.1.2 NODE1VIPIP=192.168.1.22 NODE1PRIVIP=10.0.0.22 NODE2=racnode2 NODE2VIP=racnode2-vip NODE2PRIV=racnode2-priv NODE2IP=192.168.1.3 NODE2VIPIP=192.168.1.23 NODE2PRIVIP=10.0.0.23 # Common data PUBADAP=eth0 PUBMASK=255.255.255.0 PUBGW=192.168.1.1 PRIVADAP=eth1 PRIVMASK=255.255.255.0 RACCLUSTERNAME=raccluster DOMAINNAME=mydomain.com DNSIP= # Device used to transfer network information to second node # in interview mode NETCONFIG_DEV=/dev/xvdc # 11gR2 specific data SCANNAME=racnode12-scan SCANIP=192.168.1.50

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  • Dependency Injection: Only for single-instance objects?

    - by HappyDeveloper
    What if I want to also decouple my application, from classes like Product or User? (which usually have more than one instance) Take a look at this example: class Controller { public function someAction() { $product_1 = new Product(); $product_2 = new Product(); // do something with the products } } Is it right to say that Controller now depends on Product? I was thinking that we could decouple them too (as we would with single-instance objects like Database) In this example, however ugly, they are decoupled: class Controller { public function someAction(ProductInterface $new_product) { $product_1 = clone $new_product; $product_2 = clone $new_product; // do something with the products } } Has anyone done something like this before? Is it excessive?

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  • Legality of similar games

    - by Jamie Taylor
    This is my first question on GD.SE, and I hope it's in the right place. A little background: I'm an amateur (read: not explicitly employed to develop games, but am employed as a software developer) game developer and took a ComSci with Games Development degree. My Question: What is the legal situation/standpoint of creating a copycat title? I know that there are only N number of ways of solving a problem, and N number of ways to design a piece of software. Say that an independent developer designed a copycat game (a Tetris clone in this example) for instance, and decided to use that game to generate income for themselves as well as interest for their other products. Say the developer adds a disclaimer into the software along the lines of "based on , originally released c. by ." Are there any legal problems/grey areas with the developer in this example releasing this game, commercially? Would they run into legal problems? Should the developer in this example expect cease and desist orders or law suit claims from original publishers? Have original publishers been known to, effectively, kill independent projects because they are a little too close to older titles? I know that there was, at least, one attempt by a group of independent developers to remake Sonic the Hedgehog 2 and Sega shut them down. I also know of Sega shutting down development of the independent Streets of Rage Remake. I know that "but it's an old game, your honour," isn't a great legal standpoint when it comes to defending yourself. But, could an independent developer have a law suit filed against them for re-implementing an older title in a new way? I know that there are a lot of copycat versions of the older titles like Tetris available on app stores (and similar services), and that it would be very difficult for a major publisher to shut them all down. Regardless of this, is making a Tetris (or other game) copycat/clone illegal? We were taught lots of different things at University, but we never covered copyright law. I'm presuming that their thought behind it was "IF these students get jobs in games development, they wont need to know anything about the legal side of it, because their employers will have legal departments... presumably" tl;dr Is it illegal to create a clone or copycat of an old title, and make money from it?

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  • "Super meatboy"-ish replay

    - by Ron
    I'm making a platformer built from mini-levels - and I want to create a sort of a replay of all the player tries that the player did for the level. My question is - what is the best way to record the player's actions in-game, so that I could replay them later when he finishes the level. I thought about recording only the player's input and replay them later on, each on a clone of the player. The problem I have with this is with dynamic obstacles (that could be moved around) - if one clone moves them, it throws the simulation off for the rest of the clones. So then I thought about recording every frame the X/Y of the player, and then just replay it - but that seems it could cause a major memory leak and very ineffective. So - does anyone have any ideas? :)

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