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  • Change Firefox theme locally with CSS (without any extension)

    - by Email
    I have some modifications I want to make WITHOUT installing extensions. eg: max width of tab and height of menu, In previous versions you could have it done via: about:config ->browser.tabs.tab.maxWidth Since FF4 it should be done with CSS. Now I searched the default theme: C:\Users\wetcat\AppData\Roaming\Mozilla\Firefox\Profiles\feriz.default and C:\Program Files (x86)\Mozilla Firefox In the second I could find the extension - theme but without any CSS. In the AppData I couldn't find any CSS or theme folder. WHERE is the file to create or alter the CSS?? I'm using Firefox 11.

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  • Align two columns with CSS

    - by user1853172
    I have markup like <div> <label for="a" class="float-left">column 1 row 1</label> <input type="text" value="column 2 row 1" id="a" class="float-left"/> <div class="float-clear"></div> <div> <label for="b" class="float-left">longer column 1 row 2</label> <input class="float-left" type="text" value="column 2 row 2" id="b" /> <div class="float-clear"></div> <div> <label class="float-left" for="c">column 1 row 2</label> <input class="float-left" type="checkbox" id="c" /> How can I make column two rows to be aligned on the left, currently they are positioned depending on the length of the the text in the label? I don't want a full CSS grid just for this one place where I need alignment.

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  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

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  • CSS text-decoration rule ignored

    - by Ferdy
    I have found similar questions to mine but none of the suggestions seems to apply to my situation, so here goes... I have a webpage with a buch of images on them. Each image has a title which in markup is between h2 tags. The title is a link, so the resulting markup is like this: <ul class="imagelist"> <li> <a href=""><h2>Title 1</h2></a> <a href=""><img src="" /></a> </li> <li> Image 2, etc... </li> </ul> All I want is for the title links to not be underlined. I tried to address this like this: .imagelist li a h2 { color:#333; text-decoration:none; } It completely ignores the text-decoration rule, yet respects the color rule. From other questions I learned that this could be because a child element cannot overrule the text-decoration of any of its parents. So, I went looking for the parent elements to see if any explicit text-decoration rules are applied. I found none. This is driving me crazy, any help? For the sake of completeness, here is the Firebug CSS output, which shows the full inheritance and such. Probably more than you want, but I cannot see anything conflicting here. .imagelist li a h2 { color:#333333; text-decoration:none; } main.css (line 417) h2 { font-size:14px; } main.css (line 40) h1, h2, h3, h4, h5, h6 { display:block; font-weight:bold; margin-bottom:10px; } main.css (line 38) h1, h2, h3, h4, h5, h6 { font-size:100%; font-weight:normal; } reset-min.css (line 7) body, div, dl, dt, dd, ul, ol, li, h1, h2, h3, h4, h5, h6, pre, code, form, fieldset, legend, input, textarea, p, blockquote, th, td { margin:0; padding:0; } reset-min.css (line 7) Inherited froma /apps/ju...mage/745 a { color:#0063E2; } main.css (line 55) Inherited fromli .imagelist li { list-style-type:none; } main.css (line 411) li { list-style:none outside none; } reset-min.css (line 7) Inherited fromul.imagelist .imagelist { border-collapse:collapse; font-size:9px; } main.css (line 410) Inherited frombody body, form { color:#333333; font:12px arial,helvetica,clean,sans-serif; } main.css (line 36) Inherited fromhtml html { color:#000000;

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  • Sprites, Primitives and logic entity as structs

    - by Jeffrey
    I'm wondering would it be considered acceptable: The window class is responsible for drawing data, so it will have a method: Window::draw(const Sprite&); Window::draw(const Rect&); Window::draw(const Triangle&); Window::draw(const Circle&); and all those primitives + sprites would be just public struct. For example Sprite: struct Sprite { float x, y; // center float origin_x, origin_y; float width, height; float rotation; float scaling; GLuint texture; Sprite(float w, float h); Sprite(float w, float h, float a, float b); void useTexture(std::string file); void setOrigin(float a, float b); void move(float a, float b); // relative move void moveTo(float a, float b); // absolute move void rotate(float a); // relative rotation void rotateTo(float a); // absolute rotation void rotationReset(); void scale(float a); // relative scaling void scaleTo(float a); // absolute scaling void scaleReset(); }; So instead of having each primitive to call their draw() function, which is a little bit off topic for their object, I let the Window class handle all the OpenGL stuff and manipulate them as simple objects that will be drawn later on. Is this pattern used? Does it have any cons against it's primitives-draw-themself pattern? Are there any other related patterns?

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  • Changing CSS with jQuery syntax in Silverlight using jLight

    - by Timmy Kokke
    Lately I’ve ran into situations where I had to change elements or had to request a value in the DOM from Silverlight. jLight, which was introduced in an earlier article, can help with that. jQuery offers great ways to change CSS during runtime. Silverlight can access the DOM, but it isn’t as easy as jQuery. All examples shown in this article can be looked at in this online demo. The code can be downloaded here.   Part 1: The easy stuff Selecting and changing properties is pretty straight forward. Setting the text color in all <B> </B> elements can be done using the following code:   jQuery.Select("b").Css("color", "red");   The Css() method is an extension method on jQueryObject which is return by the jQuery.Select() method. The Css() method takes to parameters. The first is the Css style property. All properties used in Css can be entered in this string. The second parameter is the value you want to give the property. In this case the property is “color” and it is changed to “red”. To specify which element you want to select you can add a :selector parameter to the Select() method as shown in the next example.   jQuery.Select("b:first").Css("font-family", "sans-serif");   The “:first” pseudo-class selector selects only the first element. This example changes the “font-family” property of the first <B></B> element to “sans-serif”. To make use of intellisense in Visual Studio I’ve added a extension methods to help with the pseudo-classes. In the example below the “font-weight” of every “Even” <LI></LI> is set to “bold”.   jQuery.Select("li".Even()).Css("font-weight", "bold");   Because the Css() extension method returns a jQueryObject it is possible to chain calls to Css(). The following example show setting the “color”, “background-color” and the “font-size” of all headers in one go.   jQuery.Select(":header").Css("color", "#12FF70") .Css("background-color", "yellow") .Css("font-size", "25px");   Part 2: More complex stuff In only a few cases you need to change only one style property. More often you want to change an entire set op style properties all in one go.  You could chain a lot of Css() methods together. A better way is to add a class to a stylesheet and define all properties in there. With the AddClass() method you can set a style class to a set of elements. This example shows how to add the “demostyle” class to all <B></B> in the document.   jQuery.Select("b").AddClass("demostyle");   Removing the class works in the same way:   jQuery.Select("b").RemoveClass("demostyle");   jLight is build for interacting with to the DOM from Silverlight using jQuery. A jQueryObjectCss object can be used to define different sets of style properties in Silverlight. The over 60 most common Css style properties are defined in the jQueryObjectCss class. A string indexer can be used to access all style properties ( CssObject1[“background-color”] equals CssObject1.BackgroundColor). In the code below, two jQueryObjectCss objects are defined and instantiated.   private jQueryObjectCss CssObject1; private jQueryObjectCss CssObject2;   public Demo2() { CssObject1 = new jQueryObjectCss { BackgroundColor = "Lime", Color="Black", FontSize = "12pt", FontFamily = "sans-serif", FontWeight = "bold", MarginLeft = 150, LineHeight = "28px", Border = "Solid 1px #880000" }; CssObject2 = new jQueryObjectCss { FontStyle = "Italic", FontSize = "48", Color = "#225522" }; InitializeComponent(); }   Now instead of chaining to set all different properties you can just pass one of the jQueryObjectCss objects to the Css() method. In this case all <LI></LI> elements are set to match this object.   jQuery.Select("li").Css(CssObject1); When using the jQueryObjectCss objects chaining is still possible. In the following example all headers are given a blue backgroundcolor and the last is set to match CssObject2.   jQuery.Select(":header").Css(new jQueryObjectCss{BackgroundColor = "Blue"}) .Eq(-1).Css(CssObject2);   Part 3: The fun stuff Having Silverlight call JavaScript and than having JavaScript to call Silverlight requires a lot of plumbing code. Everything has to be registered and strings are passed back and forth to execute the JavaScript. jLight makes this kind of stuff so easy, it becomes fun to use. In a lot of situations jQuery can call a function to decide what to do, setting a style class based on complex expressions for example. jLight can do the same, but the callback methods are defined in Silverlight. This example calls the function() method for each <LI></LI> element. The callback method has to take a jQueryObject, an integer and a string as parameters. In this case jLight differs a bit from the actual jQuery implementation. jQuery uses only the index and the className parameters. A jQueryObject is added to make it simpler to access the attributes and properties of the element. If the text of the listitem starts with a ‘D’ or an ‘M’ the class is set. Otherwise null is returned and nothing happens.   private void button1_Click(object sender, RoutedEventArgs e) { jQuery.Select("li").AddClass(function); }   private string function(jQueryObject obj, int index, string className) { if (obj.Text[0] == 'D' || obj.Text[0] == 'M') return "demostyle"; return null; }   The last thing I would like to demonstrate uses even more Silverlight and less jLight, but demonstrates the power of the combination. Animating a style property using a Storyboard with easing functions. First a dependency property is defined. In this case it is a double named Intensity. By handling the changed event the color is set using jQuery.   public double Intensity { get { return (double)GetValue(IntensityProperty); } set { SetValue(IntensityProperty, value); } }   public static readonly DependencyProperty IntensityProperty = DependencyProperty.Register("Intensity", typeof(double), typeof(Demo3), new PropertyMetadata(0.0, IntensityChanged));   private static void IntensityChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var i = (byte)(double)e.NewValue; jQuery.Select("span").Css("color", string.Format("#{0:X2}{0:X2}{0:X2}", i)); }   An animation has to be created. This code defines a Storyboard with one keyframe that uses a bounce ease as an easing function. The animation is set to target the Intensity dependency property defined earlier.   private Storyboard CreateAnimation(double value) { Storyboard storyboard = new Storyboard(); var da = new DoubleAnimationUsingKeyFrames(); var d = new EasingDoubleKeyFrame { EasingFunction = new BounceEase(), KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1.0)), Value = value }; da.KeyFrames.Add(d); Storyboard.SetTarget(da, this); Storyboard.SetTargetProperty(da, new PropertyPath(Demo3.IntensityProperty)); storyboard.Children.Add(da); return storyboard; }   Initially the Intensity is set to 128 which results in a gray color. When one of the buttons is pressed, a new animation is created an played. One to animate to black, and one to animate to white.   public Demo3() { InitializeComponent(); Intensity = 128; }   private void button2_Click(object sender, RoutedEventArgs e) { CreateAnimation(255).Begin(); }   private void button3_Click(object sender, RoutedEventArgs e) { CreateAnimation(0).Begin(); }   Conclusion As you can see jLight can make the life of a Silverlight developer a lot easier when accessing the DOM. Almost all jQuery functions that are defined in jLight use the same constructions as described above. I’ve tried to stay as close as possible to the real jQuery. Having JavaScript perform callbacks to Silverlight using jLight will be described in more detail in a future tutorial about AJAX or eventing.

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  • Server reporting incorrect mime type for css files

    - by Becky
    We have a VPS server that we host our websites on. I have written a CMS using CodeIgniter. On one of the interfaces, I am attempting to upload a css file to the system. This worked correctly when we had it hosted on shared hosting. Since we've moved it to the VPS, I am getting an "incorrect filetype" error. It all comes down to the fact that the server is reporting a mime type of text/x-c for the css file rather than text/css. I logged in via shell and ran the following command on an existing valid css file (to make sure it wasn't an issue with either CodeIgniter or with php). file --brief --mime 'filename.css' 2>&1 The server gave me the following in response to my command: text/x-c; charset=us-ascii My question ... is there some sort of server setting that I need to tweak to get the server to correctly identify the css file as text/css? Do I just have to add a mime type for the css files to the server? I found the mime types file (etc/mime.types), and it just hase video types and a couple other that I have no idea what they are. There is nothing in there for css or images or html files. Unless I'm looking in the wrong spot. I'm not a server person, so I'm hoping someone can help me out. Some server specs: Apache/2.2.22 (Unix) php 5.3.13 Server API = CGI/FastCGI the fileinfo php extension appears to be disabled

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  • GWT - problems with constants in css

    - by hba
    Hi, I'm new to GWT; I'm building a small sample app. I have several CSS files. I'm able to successfully use the ClientBundle and CssResource to assign styles to the elements defined in my UiBinder script. Now I'd like to take it one step further and introduce CSS constants using @def css-rule. The @def works great when I define a constant and use it in the same CSS file. However I cannot use it in another CSS file. When I try to use the @eval rule to evaluate an existing constant the compiler throws an execption: "cannot make a static reference to the non-static method ". Here is an example of what I'm trying to do: ConstantStyle.css @def BACKGROUND red; ConstantStyle.java package abc; import ...; interface ConstantStyle extends cssResource { String BACKGROUND(); } MyStyle.css @eval BACKGROUND abc.ConstantStyle.BACKGROUND(); .myClass {background-color: BACKGROUND;} MyStyle.java package abc; import ...; interface ConstantStyle extends cssResource { String myClass; } MyResources.java package abc; import ...; interface MyResources extends ClientBundle { @Source("ConstantStyle.css") ConstantStyle constantStyle(); @Source("MyStyle.css") MyStyle myStyle(); } Thanks in advance!

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  • CSS: little float issue

    - by Azzyh
    As you can see from the picture i want my float: right, div box that contains this video to like "be there" and not floating there, i mean i want the hr line and commentsystem(the whiteblack boxes you see) under the video, i suck at explaining but if you dont follow please comment.. heres my css #sctryclip{ float: right; border: 2px solid #FF3399; display: inline-block; }

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  • asp.net-mvc feature - one css file per (view / master-page / user-control)

    - by Mendy
    I'm trying to implement the following feature: I want just one css file to be attached for any page that I rendered. For example take StackOverflow site. For the questions page, we will have questions.css file. so.com/questions ---> questions.css so.com/question/1234/title ---> question.css so.com/about ---> about.css so.com/faq ---> faq.css Now, I know that this css files share code in common, because they may have the same MasterPage(s) / UserControls. So, the solution need to take into account MasterPages, views and usercontrols as well. So, what will be the right solution for this kind of problem? I'm thinking about one solution, I'll put is as an answer, but maybe you have a better solution for this?

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  • Tool to automate converting inline css to external css?

    - by Tony_Henrich
    I am working on a site which is full of inline css. Is there a tool to automatically refactor the pages so that inline css is moved to an external css file? Preferably doing this in a smart way where it doesn't create duplicate css declarations so if I have two inline css like style="left-padding; 12px", it creates one css class instead of two? Adobe Dreamweaver can do this manually one inline css at a time. I prefer a tool to do all the work in one shot.

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  • The css is not displayed in opera mini and balckberry browsers

    - by p.karuppasamy
    Hi All, I 'm a php developer. I develope a site for mobile using php hawhaw.inc. i use the page sim for set the css for my page as $myPage->use_simulator("http://".$_SERVER["SERVER_NAME"].":".$_SERVER['SERVER_PORT'].dirname($_SERVER['PHP_SELF'])."/css/style.css") im my css file i write the css for table. it set in the windows mobile but it's not set in the opera mini and black berry browsers. The page is $myPage = new HAW_deck("Login ", HAW_ALIGN_CENTER); /*$myPage->set_bgcolor('#337fa6'); $myPage->set_background('../images/body_bg.jpg'); $myPage->set_css_class('skin');*/ $myHtmlCode = '<link href="css/style.css" rel="stylesheet" type="text/css" media="handheld" /><link rel="stylesheet" type="text/css" href="css/style.css" /><meta name="viewport" content="initial-scale=1.0"/><meta name="viewport" content="user-scalable=false" />'; $myAdblock = new HAW_raw(HAW_HTML, $myHtmlCode); $myPage->add_raw($myAdblock); /*$myPage->set_width('50%'); $myPage->set_height('50%');*/ $myPage->use_simulator("http://".$_SERVER["SERVER_NAME"].":".$_SERVER['SERVER_PORT'].dirname($_SERVER['PHP_SELF'])."/css/style.css"); $myForm = new HAW_form($_SERVER['PHP_SELF']); $text = new HAW_text("Please enter username & password:"); $text1 = new HAW_text("REMcloud", HAW_TEXTFORMAT_BOLD | HAW_TEXTFORMAT_BIG); $myImage1 = new HAW_image('','../images/logo.png','REMcloud',''); $myImage1->set_br(1); $myImage1->set_html_width(200); $myImage1->set_html_height(100); $error=new HAW_text($_REQUEST['msg'], HAW_TEXTFORMAT_BOLD); $error->set_color("#ff0000", "red"); $theID = new HAW_input("username", "", "Username", "*N"); $theID->set_size(4); $theID->set_maxlength(20); $text2 = new HAW_text(""); $thePW = new HAW_input("password", "", "Password", "*N"); $thePW->set_size(4); $thePW->set_maxlength(20); $thePW->set_type(HAW_INPUT_PASSWORD); $theSubmission = new HAW_submit("Submit", "submit"); // add the elements in the form //$myForm->add_text($text1); $myForm->add_image($myImage1); //$myForm->add_text($text2); $myForm->add_text($error); $myForm->add_text($text2); $myForm->add_text($text); $myForm->add_text($text2); $myForm->add_input($theID); $myForm->add_text($text2); $myForm->add_input($thePW); $myForm->add_text($text2); $myForm->add_submit($theSubmission); $myPage->add_form($myForm); $myPage->create_page(); the css is /* HAWHAW skin stylesheet for the hawhaw phone */ body { background-color: #FFFFFF; text-align: center; margin: 0px; padding: 0px; color: #222222; } #skin { margin: 0px auto; padding: 0px; text-align: left; width: 280px; height: 466px; background-image: url(../../images/bg.jpg); background-color:#337fa6; background-repeat:repeat-x; } #display { position: relative; top: 80px; /* left: 43px;*/ width: 100%; height: 85%; overflow: auto; } TABLE{ width:100%; padding-left:-10px; overflow:scroll; height:20px; border:none; font-family:Calibri; font-size:14px; } tr{ height:20px; } td{ color:#fff; border:none; } a { font-family:Calibri; font-size:16px; } if any one know please advice me for the same Thanks in advance

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  • How can I evaluate a candidate's knowledge of Html/CSS during an interview?

    - by webnoob
    I am trying to determine some good interview questions to assess the ability of people coming in for a Html/CSS job, however that topic is extremely broad, and I'm not sure what sort of questions I can ask to properly evaluate someone's HTML/CSS knowledge. What sort of questions can I ask to evaluate a candidate's Html/CSS abilities during an interview? Ideally I would like to ask few questions and then give them a real life scenario to combat.

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  • How to align floated elements such that their bottoms match

    - by AJM
    I'm writing a web page where I show a title and a date over some text. My HTML: <div class="post"> <h2>Post 1</h2> <span class="date">February 28, 2011</span> <div class="post-content"> ... </div> </div> My css: .post h2 { float: left; } .date { float: right; } .post-content { clear: both; } What I want to do is vertically align the title and date such that their bottoms match. Right now they don't: I tried wrapping the two text elements in a div, setting the div's position to relative, and using absolute positioning on the two text elements (and taking out the float declarations). That didn't work because the top margin is not preserved due to the wrapper div collapsing, even though I gave it a clearfix class.

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  • Fluid CSS: float column with overflow

    - by Ates Goral
    I'm using a fluid layout in the new theme that I'm working on for my blog. I often blog about code and include <pre> blocks within the posts. The float: left column for the content area has a max-width so that the column stops at a certain maximum width and can also be shrunk: +----------+ +------+ | text | | text | | | | | | | | | | | | | | | | | | | | | +----------+ +------+ max shrunk What I want is for the <pre> elements to be wider than the text column so that I can fit 80-character-wrapped code without horizontal scroll bars. But I want the <pre> elements to overflow from the content area, without affecting its fluidity: +----------+ +------+ | text | | text | | | | | +----------+--+ +------+------+ | code | | code | +----------+--+ +------+------+ | | | | +----------+ +------+ max shrunk But, max-width stops being fluid once I insert the overhanging <pre> in there: the width of the column remains at the specified max-width even when I shrink the browser beyond that width. I've played around with a bare-minimum scenario to reproduce the problem and noticed that doing either of the following brings back the fluidity: Remove the <pre> (doh...) Remove the float: left The workaround I'm currently using is to insert the <pre> elements into "breaks" in the post column, so that the widths of the post segments and the <pre> segments are managed mutually exclusively: +----------+ +------+ | text | | text | +----------+ +------+ +-------------+ +-------------+ | code | | code | +-------------+ +-------------+ +----------+ +------+ +----------+ +------+ max shrunk But this forces me to insert additional closing and opening <div> elements into the post text which I'd rather keep semantically pristine. Admittedly, I don't have a full grasp of how the box model works with floats with overflowing content, so I don't understand why the combination of float: left on the container and the <pre> inside it cripple the max-width of the container. I'm observing the same problem on Firefox/Chrome/Safari/Opera. IE6 (the crazy one) seems happy all the time. This also doesn't seem dependent on quirks/standards mode.

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  • jQuery override default validation error message display (Css) Popup/Tooltip like

    - by Phill Pafford
    I'm trying to over ride the default error message label with a div instead of a label. I have looked at this post as well and get how to do it but my limitations with CSS are haunting me. How can I display this like some of these examples: Example #1 (Dojo) - Must type invalid input to see error display Example #2 Here is some example code that overrides the error label to a div element $(document).ready(function(){ $("#myForm").validate({ rules: { "elem.1": { required: true, digits: true }, "elem.2": { required: true } }, errorElement: "div" }); }); Now I'm at a loss on the css part but here it is: div.error { position:absolute; margin-top:-21px; margin-left:150px; border:2px solid #C0C097; background-color:#fff; color:white; padding:3px; text-align:left; z-index:1; color:#333333; font:100% arial,helvetica,clean,sans-serif; font-size:15px; font-weight:bold; } UPDATE: Okay I'm using this code now but the image and the placement on the popup is larger than the border, can this be adjusted to be dynamic is height? if (element.attr('type') == 'radio' || element.attr('type') == 'checkbox') { element = element.parent(); offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); // Not working for Radio, displays towards the bottom of the element. also need to test with checkbox } else { // Error placement for single elements offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } the css is the same as below (your css code) Html <span> <input type="radio" class="checkbox" value="P" id="radio_P" name="radio_group_name"/> <label for="radio_P">P</label> <input type="radio" class="checkbox" value="S" id="radio_S" name="radio_group_name"/> <label for="radio_S">S</label> </span>

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  • How to create a css rule for all elements except one class?!

    - by Nick
    Hi, I have created a CSS stylesheet for my project. Is there any way I can create a css rule that applies to all table elements EXCEPT table elements belonging to the class "dojoxGrid"? Something like: .not(dojoxGrid) table{ width:100%; border-top:1px solid #dddddd; border-left:1px solid #dddddd; border-right:1px solid #dddddd; margin:1em auto; border-collapse:collapse; } Thanks in advance!

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  • Is it correct that blueprint css allows you to formulate your layout as a grid instead of in terms o

    - by brian
    One of the arguments I've heard about blueprint css is that it lets you think of your layout in terms of a grid rather than in terms of floats. This seems like a big advantage to me because I always get confused about where my floats are going to end up - sometimes a float will unexpectedly drop down below some other floats and I have a hard time figuring out how to reposition everything. Does this make blueprint css a good choice for me - or should I just put the time in to learn how to use floats properly and do all of my layouts manually?

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  • is there any way to group css styles based on their ids?

    - by Brian
    If I have a chunk of css styles that are applied within a certain page element, I would like to group them rather than identify the containing page element for each style. For example, I would like to turn: #bodywrap #leftcolumn p {...} #bodywrap #leftcolumn div {...} #bodywrap #leftcolumn .highlight {...} into something like: #bodywrap #leftcolumn [ p {...} div {...} .highlight {...} ] where everything contained in the brackets respects the containing declarations. Is this possible with css, and what would be the syntax?

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  • CSS three column layout, liquid center, no left-margin!

    - by moontear
    Hi, I am all in favor of CSS based layouts, but this one I just can't figure out. With a table it is oh-so-easy: <html> <head><title>Three Column</title></head> <body> <p>Test</p> <table style="width: 100%; border: 1px solid black; min-height: 300px;"> <tr> <td style="border: 1px solid green;" colspan="3">Header</td> </tr> <tr> <td style="border: 1px solid green; width: 150px;" rowspan="2">Left</td> <td style="border: 1px solid yellow;">Content</td> <td style="border: 1px solid blue; width: 200px;" rowspan="2">Right</td> </tr> <tr> <td style="border: 1px solid fuchsia;">Additional stuff</td> </tr> <tr><td style="border: 1px solid green;" colspan="3">Footer</td></tr> </body> <html> Left is fixed width Right is fixed width Content is liquid Additional stuff sits beneath content Now here is the important part: "Left" may not exist. Again this is easy with the table. Delete the column and "Content" expands. Beautiful. I have looked through many examples (and "holy grails") of liquid and table less three-column CSS based layouts, but I have not found one which is not using some kind of margin-left for the middle column ("Content"). Any margin-left will suck once "Left" is gone as "Content" will just stay at it's place. I'm just about to switch to old school table based layout for this problem, so I'm hoping someone has some idea - I don't care about excess markup, wrappers and the like, I would just like to know how to solve this with plain CSS. Btw: look at how easy equal height columns are... Cheers PS: No CSS3 please

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  • Using jQuery to disable CSS inheritance

    - by Buzzedword
    Is there a way to use jQuery (or generic javascript) to disable CSS inheritance on a block level? For example, if I am pulling in an external resource via javascript, say pastie.org, they will have their own CSS that my CSS overrides. I would like to place the embed code into its own container that has CSS inheritance disabled. This is not my own CSS structure, so I can't rename IDs Classes or inline anything to make it work, the holy grail of inheritance blocking is my last resort.

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  • Should we use a CSS frame work ? Are they worth it ?

    - by Gaurav M
    CSS frameworks have nice styles inbuilt and ask you to focuses on the grids but still there is a bit of dependency and lack of freedom it provide.. If I need to generate a webpage by looking on a PSD based mockup screen ..either i will use the classes provided by the framework but if that actual measurements does not exist I need to again specify my own rules that will add upto my CSS filesize and if performance is a constraint as always it is...you need not a big size file..though its in kb but every drop counts. Any comments and suggestions to use the framework in a best possible way.

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