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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Running an a single action on multiple sprites at the same time

    - by Stephen
    Ok so I have created a spiraling animation for a football and I want to be able to run it on 2 sprites at the same time. This is what I have done. CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [Sprite1 runAction: repeat]; [Sprite2 runAction: repeat]; but it only runs the action on the first sprite. What am I doing wrong?

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  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

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  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

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  • Why You never see a Sonic Screwdriver in Action Movies [Video]

    - by Asian Angel
    This video takes a humorous look at why you never see a sonic screwdriver in all those action movies. After all, having one would just ruin all of the ‘fun’ for everyone! Note: Video contains some language that may be considered inappropriate. Sonic Screwdriver [via Geeks are Sexy] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • JDK 7 In Action - Learn With Java Tutorials and Developer Guides

    - by sowmya
    At JavaOne 2012, Stuart Marks, Mike Duigou, and Joe Darcy gave a presentation about JDK 7 In Action. Learn more about using JDK 7 features with the help of Java Tutorials and JDK 7 Developer Guides. Links to relevant information are provided below. If you are considering moving to JDK 7 from a previous release, the JDK 7 Release Notes and JDK 7 Adoption Guide are great resources. Project Coin Features Improved Literals * Literals section in Primitive Datatypes topic. * Binary Literals * Underscores in Numeric Literals Strings In Switch * Strings In Switch Diamond * Type Inference for Generic Instance Creation * Type Inference and Instantiation of Generic Classes Multi-catch and Precise Throw * Catching Multiple Exception Types and Rethrowing Exceptions with Improved Type Checking * Catch Blocks Try-with-resources * The try-with-resources Statement NIO.2 File System API * File I/O for information on path, files, change notification, and more * Zip File System Provider * Zip File System Provider * Developing a Custom File System Provider Fork Join Framework * Fork/Join - Sowmya

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  • Applications: How to create a custom dialog box for Windows Mobile 6 (native)

    - by TechTwaddle
    Ashraf, on the MSDN forum, asks, “Is there a way to make a default choice for the messagebox that happens after a period of time if the user doesn't choose (Clicked ) Yes or No buttons.” To elaborate, the requirement is to show a message box to the user with certain options to select, and if the user does not respond within a predefined time limit (say 8 seconds) then the message box must dismiss itself and select a default option. Now such a functionality is not available with the MessageBox() api, you will have to write your own custom dialog box. Surely, creating a dialog box is quite a simple task using the DialogBox() api, and we have been creating full screen dialog boxes all the while. So how will this custom message box be any different? It’s not much different from a regular dialog box except for a few changes in its properties. First, it has a title bar but no buttons on the title bar (no ‘x’ or ‘ok’ button on the title bar), it doesn’t occupy full screen and it contains the controls that you put into it, thus justifying the title ‘custom’. So in this post we create a custom dialog box with two buttons, ‘Black’ and ‘White’. The user is given 8 seconds to select one of those colours, if the user doesn’t make a selection in 8 seconds, the default option ‘Black’ is selected. Before going into the implementation here is a video of how the dialog box works; Custom dialog box To start off, add a new dialog resource into your application, size it appropriately and add whatever controls you need to the dialog. In my case, I added two static text labels and two buttons, as below; Now we need to write up the window procedure for this dialog, here is the complete function; BOOL CALLBACK CustomDialogProc(HWND hDlg, UINT uMessage, WPARAM wParam, LPARAM lParam) {     int wmID, wmEvent;     PAINTSTRUCT ps;     HDC hdc;     static int timeCount = 0;     switch(uMessage)     {         case WM_INITDIALOG:             {                 SHINITDLGINFO shidi;                 memset(&shidi, 0, sizeof(shidi));                 shidi.dwMask = SHIDIM_FLAGS;                 //shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIPDOWN | SHIDIF_SIZEDLGFULLSCREEN | SHIDIF_EMPTYMENU;                 shidi.dwFlags = SHIDIF_SIPDOWN | SHIDIF_EMPTYMENU;                 shidi.hDlg = hDlg;                 SHInitDialog(&shidi);                 SHDoneButton(hDlg, SHDB_HIDE);                 timeCount = 0;                 SetWindowText(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING), L"Time remaining: 8 second(s)");                 SetTimer(hDlg, MY_TIMER, 1000, NULL);             }             return TRUE;         case WM_COMMAND:             {                 wmID = LOWORD(wParam);                 wmEvent = HIWORD(wParam);                 switch(wmID)                 {                     case IDC_BUTTON_BLACK:                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_BLACK);                         break;                     case IDC_BUTTON_WHITE:                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_WHITE);                         break;                 }             }             break;         case WM_TIMER:             {                 if (wParam == MY_TIMER)                 {                     WCHAR wszText[128];                     memset(&wszText, 0, sizeof(wszText));                     timeCount++;                     //8 seconds are over, dismiss the dialog, select def value                     if (timeCount >= 8)                     {                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_BLACK_DEF);                     }                     wsprintf(wszText, L"Time remaining: %d second(s)", 8-timeCount);                     SetWindowText(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING), wszText);                     UpdateWindow(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING));                 }             }             break;         case WM_PAINT:             {                 hdc = BeginPaint(hDlg, &ps);                 EndPaint(hDlg, &ps);             }             break;     }     return FALSE; } The MSDN documentation mentions that you need to specify the flag WS_NONAVDONEBUTTON, but I got an error saying that the value could not be found, so we can ignore this for now. Next up, while calling SHInitDialog() for your custom dialog, make sure that you don’t specify SHDIF_DONEBUTTON in the dwFlags member of the SHINITDIALOG structure, this member makes the ‘ok’ button appear on the dialog title bar. Finally, we need to call SHDoneButton() with SHDB_HIDE flag to, well, hide the Done button. The ‘Done’ button is the same as the ‘ok’ button, so this step might seem redundant, and the dialog works fine without calling SHDoneButton() too, but it’s better to stick with the documentation (; So you can see that we have followed all these steps above, under WM_INITDIALOG. We also setup a few things like a variable to keep track of the time, and setting off a one second timer. Every time the timer fires, we receive a WM_TIMER message. We then update the static label displaying the amount of time left to the user. If 8 seconds go by without the user selecting any option, we kill the timer and end the dialog with IDC_BUTTON_BLACK_DEF. This is just a #define’d integer value, make sure it’s unique. You’ll see why this is important. If the user makes a selection, either Black or White, we kill the timer and end the dialog with corresponding selection the user made, that is, either IDC_BUTTON_BLACK or IDC_BUTTON_WHITE. Ok, so now our custom dialog is ready to be used. I invoke the custom dialog from a menu entry in the main windows as below, case IDM_MENU_CUSTOMDLG:     {         int ret = DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CUSTOM_DIALOG), hWnd, CustomDialogProc);         switch(ret)         {             case IDC_BUTTON_BLACK_DEF:                 SetWindowText(g_hStaticSelection, L"You Selected: Black (default)");                 break;             case IDC_BUTTON_BLACK:                 SetWindowText(g_hStaticSelection, L"You Selected: Black");                 break;             case IDC_BUTTON_WHITE:                 SetWindowText(g_hStaticSelection, L"You Selected: White");                 break;         }         UpdateWindow(g_hStaticSelection);     }     break; So you see why ending the dialog with the corresponding value was important, that’s what the DialogBox() api returns with. And in the main window I update a static text label to show which option was selected. I cranked this out in about an hour, and unfortunately don’t have time for a managed C# version. That will have to be another post, if I manage to get it working that is (;

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  • Java OO design confusion: how to handle actions modified by states modified by actions...

    - by Arvanem
    Hi folks, Given an entity, whose action is potentially modified by states (of the entity and other entities) in turn potentially modified by other actions (of the entity and other entities) , what is the best way to code or design to handle the potential existence of the modifiers? Speaking metaphorically, I am coding a Java application representing a piano. As you know a piano has keys (which, when pressed, emit sound) and pedals (which, when pressed, modify the keys' sounds). My base class structure is as follows: Entity (for keys and pedals) State (this holds each entity's states, e.g. name such as "soft pedal", and boolean "Pressed"), Action (this holds each entity's actions, e.g. play sound when pressed, or modify others sounds). By composition, the Entity class has a copy of each of State and Action inside it. e.g.: public class Entity { State entityState = new State(); Action entityAction = new Action(); Thus I have coded a "C-Sharp" key Entity. When I "press" that entity (set its "Pressed" state to true), its action plays a "C-Sharp" sound and then sets its "Pressed" state to false. At the same time, if the "C-Sharp" key entity is not "tuned", its sound deviates from "C-Sharp". Meanwhile I have coded a "soft pedal" Entity. When that entity is "pressed", no sound plays but its action is to make softer the sound of the "C-Sharp" and other key entities. I have also coded a "sustain pedal" Entity. When that entity is "pressed", no sound plays but its action is to enable reverberation of the sound of the "C-Sharp" and other key entities. Both the "soft" and "sustain pedals" can be pressed at the same time with the result that keys entities become both softened and reverberating. In short, I do not understand how to make this simultaneous series of states and actions modify each other in a sensible OO way. I am wary of coding a massive series of "if" statements or "switches". Thanks in advance for any help or links you can offer.

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  • Why is my searchable activity's Intent.getAction() null?

    - by originalbryan
    I've followed the SearchManager documentation yet am still having trouble making one of my app's activities searchable. From my activity, the SearchDialog appears, I enter a query, hit search, my activity reopens, then I see this in the log: D/SearchDialog( 584): launching Intent { act=android.intent.action.SEARCH flg=0x10000000 cmp=com.clinkybot.geodroid2/.views.Waypoints (has extras) } I/SearchDialog( 584): Starting (as ourselves) #Intent;action=android.intent.action.SEARCH;launchFlags=0x10000000;component=com.clinkybot.geodroid2/.views.Waypoints;S.user_query=sdaf;S.query=sdaf;end I/ActivityManager( 584): Starting activity: Intent { act=android.intent.action.SEARCH flg=0x10000000 cmp=com.clinkybot.geodroid2/.views.Waypoints (has extras) } D/WAYPOINTS( 1018): NI Intent { cmp=com.clinkybot.geodroid2/.views.Waypoints (has extras) } D/WAYPOINTS( 1018): NI null D/WAYPOINTS( 1018): NI false It appears to me that everything is fine up until the last three lines. The "NI" lines are getIntent().toString(), getIntent().getAction(), and getIntent().hasExtra(SearchManager.QUERY) respectively. ActivityManager appears to be starting my activity with the correct action. Then when my activity starts, it contains no action!? What am I doing wrong? The relevant portion of my manifest is: <activity android:name=".views.Waypoints" android:label="Waypoints" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.SEARCH" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <meta-data android:name="android.app.searchable" android:resource="@xml/searchable" /> </activity>

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  • Rails 3, Devise and custom controller action

    - by Johnny Klassy
    routes.rb match 'agencies/stub' => 'agencies#stub', :via => :get resources :agencies Here's the rake routes dump agencies_stub GET /agencies/stub(.:format) {:controller=>"agencies", :action=>"stub"} agencies GET /agencies(.:format) {:action=>"index", :controller=>"agencies"} POST /agencies(.:format) {:action=>"create", :controller=>"agencies"} new_agency GET /agencies/new(.:format) {:action=>"new", :controller=>"agencies"} edit_agency GET /agencies/:id/edit(.:format) {:action=>"edit", :controller=>"agencies"} agency GET /agencies/:id(.:format) {:action=>"show", :controller=>"agencies"} PUT /agencies/:id(.:format) {:action=>"update", :controller=>"agencies"} DELETE /agencies/:id(.:format) {:action=>"destroy", :controller=>"agencies"} Devise is setup to have all agenciesroutes only accessible as admin. The call I'm testing with is http://xyz:12345@localhost:3000/agencies/stub but it doesn't authenticate properly, ie, it doesn't recognize it as admin and throws me back to the Devise login page. The creds are a valid admin account. I'm baffled and have no idea why this is happening. Any insights will be much appreciated.

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  • Using array of Action() in a lambda expression

    - by Sean87
    I want to do some performance measurement for a method that does some work with int arrays, so I wrote the following class: public class TimeKeeper { public TimeSpan Measure(Action[] actions) { var watch = new Stopwatch(); watch.Start(); foreach (var action in actions) { action(); } return watch.Elapsed; } } But I can not call the Measure mehotd for the example below: var elpased = new TimeKeeper(); elpased.Measure( () => new Action[] { FillArray(ref a, "a", 10000), FillArray(ref a, "a", 10000), FillArray(ref a, "a", 10000) }); I get the following errors: Cannot convert lambda expression to type 'System.Action[]' because it is not a delegate type Cannot implicitly convert type 'void' to 'System.Action' Cannot implicitly convert type 'void' to 'System.Action' Cannot implicitly convert type 'void' to 'System.Action' Here is the method that works with arrays: private void FillArray(ref int[] array, string name, int count) { array = new int[count]; for (int i = 0; i < array.Length; i++) { array[i] = i; } Console.WriteLine("Array {0} is now filled up with {1} values", name, count); } What I am doing wrong?

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  • AutoCompleteTextView with custom list: how to set up onClick Listeners and getting the selected item

    - by steff
    Hi everyone, I am working on an app which uses tags. Accessing those should be as simple as possible. Working with an AutoCompleteTextView seems appropriate to me. What I want: existing tags should be displayed in a selectable list with a CheckBox on each item's side existing tags should be displayed UPON FOCUS of AutoCompleteTextView (i.e. not after typing a letter) What I've done so far is storing tags in a dedicated sqlite3 table. Tags are queried resulting in a Cursor. The Cursor is passed to a SimpleCursorAdapter which looks like this: Cursor cursor = dbHelper.getAllTags(); startManagingCursor(cursor); String[] columns = new String[] { TagsDB._TAG}; int[] to = new int[] { R.id.tv_tags}; SimpleCursorAdapter cursAdapt = new SimpleCursorAdapter(this, R.layout.tags_row, cursor, columns, to); actv.setAdapter(cursAdapt); As you can see I created *tags_row.xml* which looks like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingLeft="4dip" android:paddingRight="4dip" android:orientation="horizontal"> <TextView android:id="@+id/tv_tags" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1" android:textColor="#000" android:onClick="actv_item_click" /> <CheckBox android:id="@+id/cb_tags" android:layout_width="wrap_content" android:layout_height="wrap_content" android:onClick="actv_item_checked" /> </LinearLayout> It looks like this: So the results are displayed just as I'd want them to. But the TextView's onClick listener does not respond. And I don't have a clue on how to access the data once an item is (de-)selected. Behaviour of the list should be the following: tapping a CheckBox item should insert/append the corresponding tag into the AutoCompleteTextView (tags will be semicolon-seperated) tapping a TextView item should insert/apped the corresponding tag into the AutoCompleteTextView AND close the list. So please help me out. Thanks in advance, steff

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  • Custom Tabcontrol in silverlight 4

    - by Archie
    Hello, I'm trying to design a tab control which will have a tabs on left hane hand side, and will have a text displayed vertically besides it. And will have the Page displayed in the main tab control. For reference you can visit : http://www.nseindia.com/ and click on any tab in the main menu. How can it be designed? I have created a style in App.xaml since it would be applicable to all tabs. But I'm not sure how to get the control's name in the page I would be using. Thanks.

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  • Add a Session Variable or Custom field to the Elmah Error Log table

    - by VJ
    I want to add my own session variable to elmah error log table and display it. I already have modified the source code and added the new fields to Error.cs and other fields but I don't know but when I assign an HttpContext.Current.Session["MyVar"].tostring() value to my field in the constructor it stops logging exceptions and does not log any exception. I just need to get the value of the session variable is there other way for this. I read a post which he added fields for the email but it does not say where exactly should I get the session value.

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  • Symfony 1.4: Custom error message for CSRF in forms

    - by Tom
    Hi, Can anyone tell me where/how to customise the CSRF token error message for forms in Symfony 1.4. I'm using sfDoctrineGuard for logins and in this form particularly, whenever a session runs out and you still have the page open, it throws a very user-unfriendly error: "CSRF attack detected". Something like "This session has expired. Please return to the home page and try again" sounds better. What's the right way to do this in the form class? Thanks.

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  • How to add Custom View +Relative Layout into ViewGroup

    - by TimothyMiller
    Hi I am creating a View where you can draw on the screen, using a view, where I would like to have a button/titlebar drawn at the top of the screen. Here is my current code public class FingerPaint extends Activity implements ColorPickerDialog.OnColorChangedListener { private Paint mPaint; private MyView mView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout main = new LinearLayout(this); mView = new MyView(this); main.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); main.addView(mView); main.bringChildToFront(mView); setContentView(main); // mView.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFFFF0000); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(12); mBitmaps=new Bitmap[100]; location=0; actualSize=0; mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f); mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL); setContentView(main); } public class MyView extends View{ ......... } But when run, only the topbar.xml view is shown. I want the status bar from topbar and the rest down to be from the myView (for drawing on the screen like paint). Am I using ViewGroup properly?

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • Android Custom Dialog NullPointerException

    - by Kyle Hughes
    I cannot for the life of me figure out why I'm getting a NullPointerException. When a user clicks on a particular image, a dialog window is supposed to pop-up and display a larger version of said image: private OnClickListener coverListener = new OnClickListener() { public void onClick(View v) { showDialog(DIALOG_COVER); } }; DIALOG_COVER is set to = 0. The associated onCreateDialog looks like this: protected Dialog onCreateDialog(int id) { Dialog dialog; switch(id) { case DIALOG_COVER: dialog = new Dialog(mContext); dialog.setContentView(R.layout.cover_dialog); dialog.setTitle(book.getTitle()); ImageView coverLarge = (ImageView)findViewById(R.id.coverLarge); coverLarge.setImageBitmap(book.getCover()); break; default: dialog = null; } return dialog; } For reference, this is cover_dialog.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/coverDialog" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp"> <ImageView android:id="@+id/coverLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:scaleType="fitStart" /></LinearLayout> Now, when the image previously described is clicked, the application immediately crashes and throws the following error through LogCat: 06-08 13:29:17.727: ERROR/AndroidRuntime(2220): Uncaught handler: thread main exiting due to uncaught exception 06-08 13:29:17.757: ERROR/AndroidRuntime(2220): java.lang.NullPointerException 06-08 13:29:17.757: ERROR/AndroidRuntime(2220): at org.kylehughes.android.brarian.AndroidBrarian.onCreateDialog(AndroidBrarian.java:259) The line in question refers to this line inside of onCreateDialog: coverLarge.setImageBitmap(book.getCover()); Basically, I don't get why coverLarge is null at that point. Any help would be much appreciated.

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  • Weird y offset when using custom frag shader (Cocos2d-x)

    - by Mister Guacamole
    I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its y-coordinate offset after passing through the shader. This is the init method of the sprite (GroundZone) I want to mask: bool GroundZone::initWithSize(Size size) { // [...] // Setup the mask of the sprite m_mask = RenderTexture::create(textureWidth, textureHeight); m_mask->retain(); m_mask->setKeepMatrix(true); Texture2D *maskTexture = m_mask->getSprite()->getTexture(); maskTexture->setAliasTexParameters(); // Disable linear interpolation on the mask // Load the custom frag shader with a default vert shader as the sprite’s program FileUtils *fileUtils = FileUtils::getInstance(); string vertexSource = ccPositionTextureA8Color_vert; string fragmentSource = fileUtils->getStringFromFile( fileUtils->fullPathForFilename("CustomShader_AlphaMask_frag.fsh")); GLProgram *shader = new GLProgram; shader->initWithByteArrays(vertexSource.c_str(), fragmentSource.c_str()); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS); shader->link(); CHECK_GL_ERROR_DEBUG(); shader->updateUniforms(); CHECK_GL_ERROR_DEBUG(); int maskTexUniformLoc = shader->getUniformLocationForName("u_alphaMaskTexture"); shader->setUniformLocationWith1i(maskTexUniformLoc, 1); this->setShaderProgram(shader); shader->release(); // [...] } These are the custom drawing methods for actually drawing the mask over the sprite: You need to know that m_mask is modified externally by another class, the onDraw() method only render it. void GroundZone::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) { m_renderCommand.init(_globalZOrder); m_renderCommand.func = CC_CALLBACK_0(GroundZone::onDraw, this, transform, transformUpdated); renderer->addCommand(&m_renderCommand); Sprite::draw(renderer, transform, transformUpdated); } void GroundZone::onDraw(const kmMat4 &transform, bool transformUpdated) { GLProgram *shader = this->getShaderProgram(); shader->use(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, m_mask->getSprite()->getTexture()->getName()); glActiveTexture(GL_TEXTURE0); } Below is the method (located in another class, GroundLayer) that modify the mask by drawing a line from point start to point end. Both points are in Cocos2d coordinates (Point (0,0) is down-left). void GroundLayer::drawTunnel(Point start, Point end) { // To dig a line, we need first to get the texture of the zone we will be digging into. Then we get the // relative position of the start and end point in the zone's node space. Finally we use the custom shader to // draw a mask over the existing texture. for (auto it = _children.begin(); it != _children.end(); it++) { GroundZone *zone = static_cast<GroundZone *>(*it); Point nodeStart = zone->convertToNodeSpace(start); Point nodeEnd = zone->convertToNodeSpace(end); // Now that we have our two points converted to node space, it's easy to draw a mask that contains a line // going from the start point to the end point and that is then applied over the current texture. Size groundZoneSize = zone->getContentSize(); RenderTexture *rt = zone->getMask(); rt->begin(); { // Draw a line going from start and going to end in the texture, the line will act as a mask over the // existing texture DrawNode *line = DrawNode::create(); line->retain(); line->drawSegment(nodeStart, nodeEnd, 20, Color4F::RED); line->visit(); } rt->end(); } } Finally, here's the custom shader I wrote. #ifdef GL_ES precision mediump float; #endif varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_alphaMaskTexture; void main() { float maskAlpha = texture2D(u_alphaMaskTexture, v_texCoord).a; float texAlpha = texture2D(u_texture, v_texCoord).a; float blendAlpha = (1.0 - maskAlpha) * texAlpha; // Show only where mask is invisible vec3 texColor = texture2D(u_texture, v_texCoord).rgb; gl_FragColor = vec4(texColor, blendAlpha); return; } I got a problem with the y coordinates. Indeed, it seems that once it has passed through my custom shader, the sprite's texture is not at the right place: Without custom shader (the sprite is the brown thing): With custom shader: What's going on here? Thanks :) EDIT It looks like after passing through the shader when I set the position of the sprite I set it in points, with (0,0) being in the top-right. Indeed, when I do sprite->setPosition(320, 480), the sprite is perfectly placed at the top of the screen.

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  • F# Silverlight 3.0 Custom Control Property throws: NullReferenceException

    - by akaphenom
    A new issue since my previous post. I am having some issues with the properties of the control in my Control Class I havse defined: static member ItemsProperty : DependencyProperty = DependencyProperty.Register( "Items", typeof<MyMenuItemCollection>, typeof<MyMenu>, null); member this.Items with get () : MyMenuItemCollection = this.GetValue(MyMenu.ItemsProperty) :?> MyMenuItemCollection and set (value: MyMenuItemCollection) = this.SetValue(MyMenu.ItemsProperty, value); The problem occurs on access: for menuItem in this.Items do let contentElement: FrameworkElement = menuItem.Content where I get a null referce exception on this.Items; 'Items' threw an exception of type 'System.NullReferenceException' Immediately after I initialized in the constructor: do this.Items <- new CoolMenuItemCollection()

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  • AutoRestart Custom Shell .Net App

    - by MattH
    We have a .Net application that runs as a shell for certain users. We'd like the application to automatically restart when it crashes. The application is set as the shell here: HKEY_USERS*User*\Software\Microsoft\Windows NT\WinLogon\Shell I've tried adding an "AutoRestartShell" key with a value of "1", like what exists in: HKLM\Software\Microsoft\Windows NT\WinLogon. When I kill the application's process for the user (via RDP) the application exits, but never restarts. Ideas?

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  • Java: custom-exception-error

    - by HH
    $ javac TestExceptions.java TestExceptions.java:11: cannot find symbol symbol : class test location: class TestExceptions throw new TestExceptions.test("If you see me, exceptions work!"); ^ 1 error Code import java.util.*; import java.io.*; public class TestExceptions { static void test(String message) throws java.lang.Error{ System.out.println(message); } public static void main(String[] args){ try { // Why does it not access TestExceptions.test-method in the class? throw new TestExceptions.test("If you see me, exceptions work!"); }catch(java.lang.Error a){ System.out.println("Working Status: " + a.getMessage() ); } } }

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  • Exception design: Custom exceptions reading data from file?

    - by User
    I have a method that reads data from a comma separated text file and constructs a list of entity objects, let's say customers. So it reads for example, Name Age Weight Then I take these data objects and pass them to a business layer that saves them to a database. Now the data in this file might be invalid, so I'm trying to figure out the best error handling design. For example, the text file might have character data in the Age field. Now my question is, should I throw an exception such as InvalidAgeException from the method reading the file data? And suppose there is length restriction on the Name field, so if the length is greater than max characters do I throw a NameTooLongException or just an InvalidNameException, or do I just accept it and wait until the business layer gets a hold of it and throw exceptions from there? (If you can point me to a good resource that would be good too)

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  • Custom pyGTK button

    - by Wallter
    I would like to create a button that I can control the look of the button using pyGTK. How would I go about doing this? I would like to be able to point to a new image for each 'state' the button is in (i.e. Pressed, mouse over, normal...etc.)

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  • How to call wordpress functions in custom php script

    - by sid.sri
    I have a Php script I want to use for creating a new blog in WPMU. I am having trouble calling wordpress functions like "wpmu_create_user" and "wpmu_create_blog". My hope is to get this script running as a cron job from command line and pick up new blog creation requests from an external db, create a new blog using the wordpress functions and update the db with new blog info. Any help/suggestions are highly appreciated. Sid.

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