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  • Facebook FXBML since Yesterday not rendering (IFRAME Canvas)

    - by ArneRie
    Hi Folks, since yesterday is my app not rendering the xfbml Tags (name and picture). Iam using the new JavaScript SDK inside an Canvas-Iframe Application. Firebug tells me the following inside the console: Get: http://0.channel20.facebook.com/x/3332504234/true/p_1348362044=0 And after a while: XFBML tags failed to render in 30000ms. Does someone has the same problems, or know why this happens?

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  • Book on rendering e-book/document formats

    - by zoli2k
    I'm looking for guidelines/best practices for building software architecture of a document rendering software. For example, something on how to create a modular software to be able to parse/render various document formats. Can you recommend any books/web sources?

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  • ASP.NET AJAX Partial Rendering

    - by AJ
    Hello, I have a question about how ASP.NET AJAX partial rendering actually works. Does it: 1) Renders the whole page on the server, transmits the whole page to the client, the client then merges just the area contained in the update panel. 2) Renders the whole page on the server, transmits and merges just the area contained by the update panel. 3) Renders, transmits and merges just the area contained by the update panel. Thanks, AJ

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  • Rails Layout Rendering with controller condition

    - by Victor Martins
    I don't know what's the best way to doing this. On my application.html.erb I define a header div. My default controller ( root ) is a homepage controller. And I wish that if I'm at index of the homepage the header is rendering with some content, but all other controllers render another content inside that header. How can I make a condition in that header div to render different content based on the controller that's being rendered?

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • WinForm and WPF Form rendering

    - by Sathish
    Hi, Pardon me, if it is a silly question. Can you anyone tell me how the WinForms are rendered (the background mechanism) Also how is WPF Form are rendered. In simple, i want to know the rendering mechanism of WinForms and WPF Forms.

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  • Can I force WPF rendering tier?

    - by Kai Wang
    Is there any way I can force WPF rendering tiers mentioned here? http://msdn.microsoft.com/en-us/library/ms742196.aspx For example I am on tier 2, but I want to simulate the application in tier 1 or 0 scenario.

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  • C# rendering graph

    - by subodh
    i have to render a graph in my web page.i have desigened a class( in C#) file which contain a event for rendering a graph(pie chart).In that event i pass some value i.e legends which is a string[] and value which is double[] to draw the graph. But i want that instead of inserting the value directly into the event, pass that value with some function like public void insertvalue(string[] legends,double[] values) { } how could i do that plese help me???????? And i am using Zedgraphweb control to render the graph.

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  • Delete table in all the rendering pages of a single page in Javascript

    - by Aruna
    HI , i am having a table like in many pages .. All these pages are rendered in a single page . when i apply the javascript to delete that using on load with the below var tbl = document.getElementById('toc'); if(tbl) tbl.parentNode.removeChild(tbl); Only one table is deleted and not the others i am trying to delete the tables in all the rendering pages using javascript.how to do this??

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  • Why is IE7 rendering these differently?

    - by htm
    I'm totally baffled as to why these 2 sites are rendering differently in IE7, even though the theme powering both is the same, they're both on WordPress 2.9.2... This one is okay: http://htm2wp.com/dev/svn This one has the sidebar appear at the bottom: svnsvadvisors.com/blog Meanwhile, they render the exact same in Chrome and Firefox. Anyone have any idea why this is happening? I think I may just be too close to the problem to see it.

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  • How to prevent components from rendering in Flex

    - by Tam
    Is there a way to prevent a component from rendering in Flex (to save memory or processing power)? I tried doing something like: <components:AddNewItemGroup id="addItemGroup" visible="false" enabled="false" horizontalCenter="0" bottom="0" /> I noticed that the component gets rendered but it's just not visible or functional.

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Rendering a random generated maze in WinForms.NET

    - by Claus Jørgensen
    Hi I'm trying to create a maze-generator, and for this I have implemented the Randomized Prim's Algorithm in C#. However, the result of the generation is invalid. I can't figure out if it's my rendering, or the implementation that's invalid. So for starters, I'd like to have someone take a look at the implementation: maze is a matrix of cells. var cell = maze[0, 0]; cell.Connected = true; var walls = new HashSet<MazeWall>(cell.Walls); while (walls.Count > 0) { var randomWall = walls.GetRandom(); var randomCell = randomWall.A.Connected ? randomWall.B : randomWall.A; if (!randomCell.Connected) { randomWall.IsPassage = true; randomCell.Connected = true; foreach (var wall in randomCell.Walls) walls.Add(wall); } walls.Remove(randomWall); } Here's a example on the rendered result: Edit Ok, lets have a look at the rendering part then: private void MazePanel_Paint(object sender, PaintEventArgs e) { int size = 20; int cellSize = 10; MazeCell[,] maze = RandomizedPrimsGenerator.Generate(size); mazePanel.Size = new Size( size * cellSize + 1, size * cellSize + 1 ); e.Graphics.DrawRectangle(Pens.Blue, 0, 0, size * cellSize, size * cellSize ); for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) { foreach(var wall in maze[x, y].Walls.Where(w => !w.IsPassage)) { if (wall.Direction == MazeWallOrientation.Horisontal) { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize + cellSize, y * cellSize ); } else { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize, y * cellSize + cellSize ); } } } } And I guess, to understand this we need to see the MazeCell and MazeWall class: namespace MazeGenerator.Maze { class MazeCell { public int Column { get; set; } public int Row { get; set; } public bool Connected { get; set; } private List<MazeWall> walls = new List<MazeWall>(); public List<MazeWall> Walls { get { return walls; } set { walls = value; } } public MazeCell() { this.Connected = false; } public void AddWall(MazeCell b) { walls.Add(new MazeWall(this, b)); } } enum MazeWallOrientation { Horisontal, Vertical, Undefined } class MazeWall : IEquatable<MazeWall> { public IEnumerable<MazeCell> Cells { get { yield return CellA; yield return CellB; } } public MazeCell CellA { get; set; } public MazeCell CellB { get; set; } public bool IsPassage { get; set; } public MazeWallOrientation Direction { get { if (CellA.Column == CellB.Column) { return MazeWallOrientation.Horisontal; } else if (CellA.Row == CellB.Row) { return MazeWallOrientation.Vertical; } else { return MazeWallOrientation.Undefined; } } } public MazeWall(MazeCell a, MazeCell b) { this.CellA = a; this.CellB = b; a.Walls.Add(this); b.Walls.Add(this); IsPassage = false; } #region IEquatable<MazeWall> Members public bool Equals(MazeWall other) { return (this.CellA == other.CellA) && (this.CellB == other.CellB); } #endregion } }

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  • Dojo Widgets not rendering when returned in response to XhrPost

    - by lazynerd
    I am trying to capture the selected item in a Dijit Tree widget to render remaining part of the web page. Here is the code that captures the selected item and sends it to Django backend: <div dojoType="dijit.Tree" id="leftTree" store="leftTreeStore" childrenAttr="folders" query="{type:'folder'}" label="Explorer"> <script type="dojo/method" event="onClick" args="item"> alert("Execute of node " + termStore.getLabel(item)); var xhrArgs = { url: "/load-the-center-part-of-page", handleAs: "text", postData: dojo.toJson(leftTreeStore.getLabel(item), true), load: function(data) { dojo.byId("centerPane").innerHTML = data; //window.location = data; }, error: function(error) { dojo.byId("centerPane").innerHTML = "<p>Error in loading...</p>"; } } dojo.byId("centerPane").innerHTML = "<p>Loading...</p>"; var deferred = dojo.xhrPost(xhrArgs); </script> </div> The remaining part of the page contains HTML code with dojo widgets. This is the code sent back as 'response' to the select item event. Here is a snippet: <div dojoType="dijit.layout.TabContainer" id="tabs" jsId="tabs"> <div dojoType="dijit.layout.BorderContainer" title="Dashboard"> <div dojoType="dijit.layout.ContentPane" region="bottom"> first tab </div> </div> <div dojoType="dijit.layout.BorderContainer" title="Compare"> <div dojoType="dijit.layout.ContentPane" region="bottom"> Second Tab </div> </div> </div> It renders this html 'response' but without the dojo widgets. Is handleAs: "text" in XhrPost the culprit here?

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  • PhantomJS not exactly rendering HTML to PNG

    - by John Leonard
    I'm having trouble adjusting PhantomJS to create a PNG file that matches the original browser presentation. Here is the entire sample html file. It's a sankey diagram creating using rCharts and d3-sankey. (You'll need to save the file to your hard drive and view it from there.) I'm running on Windows and using rasterize.js: >> phantomjs.exe rasterize.js test.html test.png ISSUE: Below is a snip of one of the text strings when viewed in a browser: And here is a snip of the same string from the PNG created by PhantomJS: How do I make the text-shadow go away? I've played around with various CSS attributes (text-shadow) and webkit-specific attributes (e.g., -webkit-text-rendering), but can't seem to make it go away. Is this a setting in PhantomJS? in the underlying webkit? or somewhere else? Many thanks!

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  • WPF 4.0 Font Rendering Issue

    - by Tom Allen
    I'm getting a weird rendering issue with WPF 4 applications in the way they render some of the text as it's stretching it and making it very narrow. .net 3.5: .net 4.0: At first I thought it could be a problem with the font, but I'm also seeing the same problem in the Blend 4 beta: I'm running XP SP3, Visual Studio 2010 Professional and everything's as up to date as it can be. I'm not noticing any such problems with Silverlight 4 apps I have built on the same machine... Anyone else seen this or know why it's happening?

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  • PyOpenGL: glVertexPointer() offset problem

    - by SurvivalMachine
    My vertices are interleaved in a numpy array (dtype = float32) like this: ... tu, tv, nx, ny, nz, vx, vy, vz, ... When rendering, I'm calling gl*Pointer() like this (I have enabled the arrays before): stride = (2 + 3 + 3) * 4 glTexCoordPointer( 2, GL_FLOAT, stride, self.vertArray ) glNormalPointer( GL_FLOAT, stride, self.vertArray + 2 ) glVertexPointer( 3, GL_FLOAT, stride, self.vertArray + 5 ) glDrawElements( GL_TRIANGLES, len( self.indices ), GL_UNSIGNED_SHORT, self.indices ) The result is that nothing renders. However, if I organize my array so that the vertex position is the first element ( ... vx, vy, vz, tu, tv, nx, ny, nz, ... ) I get correct positions for vertices while rendering but texture coords and normals aren't rendered correctly. This leads me to believe that I'm not setting the pointer offset right. How should I set it? I'm using almost the exact same code in my other app in C++ and it works.

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  • Multilangual Unicode rendering in opengl

    - by sum1stolemyname
    Hi Folks, I have to extend an OpenGL-Rendering System to support international characters (especially Hebrew, Arabic and cyrillic). Development Platform is Windows(XP|Vista|7), Alas using Embercardero Delphi 2010. I currently use wglOutLineFont(...) to build my font's display list and glCallLists(length(m_Text), UNSIGNED_SHORT, PWchar(m_Text) ) to render my strings. While this is feasable for Latin-1 Characters, building the full unicode character set in advanced is pretty time-consuming (about 8.5 minutes on my machine), so i am looking for a more efficient solution. I thought about limiting the range from u+0020 - u+077f (latin, greek, cyrillic, arbaic and hebrew) to include just the glyphs i need, but that would just be a solution for my current needs, and will become insufficent once other encoding is needed. On the upside, i do not have to worry about left-to right or right-to left direction as our application can handle this already. I would expect this to be a well-known problem, so i would like to ask if there is any reference material on this on the web, or if you could share some insight on this?

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • IE6 not rendering the page

    - by JX
    I have a web page which consists of a few component pages. When a user requests the page, the server assembles its component pages into the main page and sends it back to the browser. When there is an update on the component page, IE6 browser cannot see the updated content. However, IE7 and Firefox are fine. Checking with Fiddler, the http response returns 200, If-Modified-Since header is the same as the last modified date of the main page, the response raw html also has the updated content. It seems that IE6 browser abandons the rendering of the page because If-Modified-Since is the same as the last modified date of the main page. Does anyone know how to overcome this issue in IE6?

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  • Optimising local image loading/rendering on iPhone

    - by Tricky
    Hi, I'm looking to create an interface where the user can navigate through large volumes of images. Each image has a thumbnail of 128x128 that I wish to display and will be kind of similar to coverflow in operation. I have this all working in principle but am becoming stuck when navigating through content at speed. The interface begins to stutter and becoming jerky. I believe this is primarily because of disk i/o and the cost of rendering each image. Is there anyway this can be handed over to a seperate thread simply? Defaulting to a greyed out thumbnail until the image has loaded? How have Apple managed to achieve this in coverflow? Many thanks,

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