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  • ListView control rendering issue with Groups, CheckBoxes and View mode SmallIcon

    - by volody
    Microsoft MSDN site has next remark: "Any groups assigned to a ListView control appear whenever the ListView.View property is set to a value other than View.List." My problem is that i like to have View set to SmallIcon. In this mode ListView control is shifted left, and CheckBoxes are covered by left edge How to solve this issue, or at least how is possible to shift rendering of control to the right. My OS is Windows XP Service Pack 3. It looks like that ListView items with Groups and CheckBoxes shows correctly only when View set to Details.

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  • Can't get custom error rendering to work in symfony 1.4

    - by hongkildong
    I'm tring to customize error rendering in my form according to this example. Here is my code: if ($this['message']->hasError()) { $error_msg = '<ul>'; foreach ($this['message']->getError() as $error) $error_msg .= "<li>$error</li>"; $error_msg .= '</ul>'; } return $error_msg; but when $this['message'] has error this code returns '<ul></ul>' so it seems foreach ($this['message']->getError() as $error) causes no iterations $this['message']->getError() returns sfValidatorError object - maybe something changed in symfony 1.4 and it isn't iterable anymore... At first I thought that all magic in that example happened because of object being placed in $error by iteration implements __toString() but it seems no iterations happens at all...

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  • Weird Rails URL issue when rendering a new action

    - by Tony
    I am rendering a new action but somehow getting the "index" URL. To be more specific, my create action looks like this: class ListingsController < ApplicationController def create @listing = Listing.new(params[:listing]) @listing.user = @current_user if @listing.save redirect_to @listing else flash[:error] = "There were errors" render :action => "new" end end end When there are errors, I get the "new" action but my URL is the index URL - http://domain.com/listings Anyone know why this would happen? My routes file is fairly standard: map.connect 'listings/send_message', :controller => 'listings', :action => 'send_message' map.resources :listings map.root :controller => "listings" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format'

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  • Programatically prevent ASP .NET AJAX scripts from rendering

    - by cbp
    Does anyone know of a way that I can stop all the .NET AJAX scripts from rendering, even if a ScriptManager exists on the page? The ScriptManager's Visible property has been overridden and disabled so that you receive a NotImplementedException if you try to set the Visible property. The reason I would like to do this is that I don't want these large chunks of javascript all over my pages when they are not required. The ScriptManager needs to be included on the master page to ensure that only one ScriptManager is added, but it would be stupid to to have to have two versions of the same master page - one ajax enabled and one not. Edit: I am actually using Telerik's RadScriptManager with RadAjax, in case anyone knows a method using these classes instead.

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  • Problems rendering pages in FF and IE

    - by Michael
    I am having a constant trouble with pages not rendering correctly between FF and IE. not my code below. "Select an Account" should be next to the drop down such as: Select an Account Type: "then my form" however my form goes to the next line when I want it next to "Select an Account". In IE it renders correctly in FF it does not. <p><b><strong>Select an Account Type <FORM NAME="myform"> <SELECT NAME="mylist"> <OPTION VALUE="traditional">Traditional Account <OPTION VALUE="paperless">Paperless Account </SELECT> </FORM></b></strong></p>

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  • Gujarati Font Rendering

    - by Vishal Khakhkhar
    I am having sqlite database containing gujarati words.. The sql query for the database is... BEGIN TRANSACTION; CREATE TABLE eng_guj (_id INTEGER PRIMARY KEY, eng_word , guj_word ); INSERT INTO eng_guj VALUES(1,'aardvark','??? ??????? ?????????? ?? ?????? ????? ??????.'); COMMIT; I want to display the text in textview.. but its not rendering properly.. meant Its displaying the word in gujarati like "???????" will be displayed as "??????". I already have used Typeface and different ttf fonts.

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • iPhone transparent images rendering poorly

    - by alku83
    I'm developing an iPad application. I have been provided with a PNG image that contains some transparency - basically a drop shadow. The problem I'm having is that this is rendering poorly within the application, both on the device and in the sim. I can't provide the whole image but I've made up some samples to illustrate. The first is how the image appears in the PSD (correctly that is). The second is how it appears on the device. You can see that the strip of shadow in the middle of the image is distinctly more yellow and poorly looking. Any ideas what I'm doing wrong?

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  • Rendering inconsistencies in Internet Explorer

    - by gmunk
    Hello, I have some weird problem in rendering some xhtml in IE 8 http://img709.imageshack.us/i/scrj.png/. Here is the screenshot. As shown the greet me submit button is higher than the text field. Which is kind of odd. I checked with some other browsers and it works fine, it also works fine on Windows 7 with IE 8. Here is the code for the site: http://pastebin.com/cUkVA1HP http://pastebin.com/nU4cdpDE and the reset I'm using http://pastebin.com/uyEbAsEF I'm really puzzled by this strange behaviour. Thanks in advance for any ideas.

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  • How should I think about perspectives and rotation in OpenGL ES?

    - by Omega
    As I start to write rendering code, how do I want to consider my drawing operations? Will they always be relative to a fixed coordinate system on the screen, or does this change based on the camera perspective? The best example I can try to come up with is say I'm at (0,0,0) and I draw a line to (3,3,3). If I change the perspective +1 on the X axis and conduct the same operation, does it happen at (4,3,3), or am I just getting a new view of the line still being made at (3,3,3)? When doing rotation, am I moving the point from which a frustum emanates, or am I moving the rendering underneath?

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  • Simple user control for conditionally rendering nested HTML

    - by Goyuix
    What I would like to do, is be able to pass two attributes to a user control, a ListName and a Permission, like so: <uc:check id="uc" List="Shared Documents" Permission="OpenItems" runat="server"> <!-- have some HTML content here that is rendered if the permission is true --> </uc:check> Then in the actual check user control, have something similar to: <%@ Control language="C#" ClassName="check" %> <% // determine permission magic placeholder if (DoesUserHavePermissions(perm)) { // render nested HTML content } else { // abort rendering as to not show nested HTML content } %> I have read the page on creating a templated control on MSDN, and while that would work - it really seems to be a bit overkill for what I am trying to do. Is there a control that already renders content based on a boolean expression or a simpler template example? http://msdn.microsoft.com/en-us/library/36574bf6.aspx

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  • C# PCL rendering into TIFF (or other image format)

    - by Nathan Loding
    I'm looking for the best solution -- and perhaps the cheapest also -- to take PCL5e and PCL6 compliant code and render it into a TIFF image. Reliably. Does anyone have any experience with the PCLTool SDK from PageTech (http://www.pagetech.com/pcl.php)? This looks to be the best I can find, but I'm not sure how flexible it really is. The other options is trying to write my own interface, which would be a BEAST of a project and not one I really want to try to tackle. Any open-source solutions out there? Anyone with a C#/.NET project having success with PCL rendering? If so, how?

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  • Grails - showing page processing/render debug information in development mode

    - by ovokinder
    I've been experimenting with Grails for the past two days and, so far, I'm really happy with it. Coming from Rails, the only thing I've really been missing here is the dev-mode debug information shown after the page has been served. This is what I mean: Processing UsersController#show (for 127.0.0.1 at 2010-06-14 10:28:44) [GET] Parameters: {"id"=>"2"} User Load (0.0ms) SELECT * FROM "users" WHERE ("users"."id" = 2) Rendering template within layouts/users Rendering users/show Completed in 24ms (View: 5, DB: 0) | 200 OK [http://localhost/users/2] Is there any way to get something similar in Grails? I've tried the "debug" plugin but its not very useful as it only shows the total processing time. I know it's not hard too roll something of my own (except for that database stats part), I just wanted to make sure I wasn't unnecessarily reinventing the wheel.

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  • measuring a view before rendering it

    - by nourdine
    hello I need to find out how big a view will be after attaching it to its parent. I have overridden this method: onMeasure(int, int); but it looks like this method is invoked only when I actually add my custom view to it's container using: addView(myView); Do you think there is a way to get this information before rendering the view itself? Basically I need to know the actuall size before attaching it and not attach the view at all if it would take more certain amount of space. anybody?

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  • Replication with AK8

    - by Steve Tunstall
    Hello folks, This came up today and I want to make sure it's clear. Remember the "deferred update" I spoke about in my "Upgrade to AK8" entry just a bit ago? It's important to understand that this deferred update changes the way replication works. It is necessary that systems with the deferred update applied only replicate with other systems that have also had this deferred update applied. So if you apply it, your system can NOT replicate with ANY other system that has NOT had it applied, even if that other system is running AK8!!! Got it??? Remember, we do have a new version of the 2011 code for the older systems that do not want to upgrade to AK8. This 2011.1.8 code ALSO HAS this same deferred update in it. So, if you upgrade your system to AK8, and then apply the deferred update, and you have another system running either 2011.1.8 or AK8, you can replicate with them again once they apply the deferred update for multiple initiator groups. Yes, even if you're not using LUNs. Here is what it looks like if you try. It will fail.

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • ABCpdf7 Not Rendering Images using AddImageUrl

    - by ddango
    Fairly exotic it seems to me. We recently upgraded/migrated from Windows Server 2003 to 2008, and now it seems that images cannot be rendered when using Doc.AddImageUrl(). (when the pdf is saved, the images appear at the correct dimensions, but the IE8 missing image x shows up). If I understand correctly, ABCpdf uses IE rendering internally for this sort of thing. We thought it might be a permission issue, but we've check IE ESC and that seems to be configured as they suggest. Has anyone else run into a similar problem? Perhaps a code configuration is needed? Not the entire snippet, but the ABCpdf7 stuff: using (Doc doc = new Doc()) { doc.HtmlOptions.PageCacheEnabled = false; doc.HtmlOptions.UseNoCache = true; doc.HtmlOptions.PageCacheClear(); doc.HtmlOptions.PageCachePurge(); doc.HtmlOptions.UseResync = true; doc.HtmlOptions.ImageQuality = 25; int pageID = doc.AddImageUrl(url + "&guid=" + url.GetHashCode()); while (true) { if (!doc.Chainable(pageID)) break; doc.Page = doc.AddPage(); pageID = doc.AddImageToChain(pageID); } // file saving etc. }

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  • WinForms ReportViewer: slow initial rendering

    - by Bryan Roth
    UPDATE 2.4.2010 Yeah, this is an old question but I thought I would give an update. So, I'm working with the ReportViewer again and it's still rendering slowly on the initial load. The only difference is that the SQL database is on the reporting server. UPDATE 3.16.2009 I have done profiling and it's not the SQL that is making the ReportViewer render slowly on the first call. On the first call, the ReportViewer control locks up the UI thread and makes the program unresponsive. After about 5 seconds the ReportViewer will unlock the UI thread and display "Report is being generated" and then finally show the report. I know 5 seconds is not much but this shouldn't be happening. My coworker does the same thing in a program of his and the ReportViewer immediately displays the "Report is being generated" upon any request. The only difference is that the reporting server is on one server and the data is on another server. However, when I am developing the reports within SSRS, there is no delay. UPDATE I have noticed that only the first load of the ReportViewer takes a long time; each subsequent load of the same or different reports loads fast. I have a WinForms ReportViewer that I'm using in Remote processing mode that can take up to 30 seconds to render when the ReportViewer.RefreshReport() method is called. However, the report itself runs fast. This is the code to setup my ReportViewer: rvReport.ProcessingMode = ProcessingMode.Remote rvReport.ShowParameterPrompts = False rvReport.ServerReport.ReportServerUrl = New Uri(_reportServerURL) rvReport.ServerReport.ReportPath = _reportPath This is where the ReportViewer can take up to 30 seconds to render: rvReport.RefreshReport()

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  • PDF rendering crashes app Core Graphics

    - by Felixyz
    EDIT: The memory leaks turned out to be unrelated to the crashes. Leaks are fixed but crashes remain, still mysterious. My (iPhone) app does lots of PDF loading and rendering, some of it threaded. Sometime, it seems always after I flush a page cash after getting a memory warning, the app crashes with a bad access when trying to draw a pdf page stored in an NSData object. Here is one example trace: #0 0x3016d564 in CGPDFResourcesGetResource () #1 0x3016d58a in CGPDFResourcesGetResource () #2 0x3016d94e in CGPDFResourcesGetExtGState () #3 0x3015fac4 in CGPDFContentStreamGetExtGState () #4 0x301629a8 in op_gs () #5 0x3016df12 in handle_xname () #6 0x3016dd9e in read_objects () #7 0x3016de6c in CGPDFScannerScan () #8 0x30161e34 in CGPDFDrawingContextDraw () #9 0x3016a9dc in CGContextDrawPDFPage () But sometimes I get this instead: Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x335625fa in objc_msgSend () #1 0x32c04eba in CFDictionaryGetValue () #2 0x3016d500 in get_value () #3 0x3016d5d6 in CGPDFResourcesGetFont () #4 0x3015fbb4 in CGPDFContentStreamGetFont () #5 0x30163480 in op_Tf () #6 0x3016df12 in handle_xname () #7 0x3016dd9e in read_objects () #8 0x3016de6c in CGPDFScannerScan () #9 0x30161e34 in CGPDFDrawingContextDraw () #10 0x3016a9dc in CGContextDrawPDFPage () Is this an indication that I've mistakenly deallocated an object? It's hard for me to decode what's happening here. This is how I create and retain the various objects involved: // Some data was just loaded from the network and is pointed to by "data" self.pdfData = data; _dataProviderRef = CGDataProviderCreateWithData( NULL, [_pdfData bytes], [_pdfData length], NULL ); _documentRef = CGPDFDocumentCreateWithProvider(_dataProviderRef); _pageRef = CGPDFDocumentGetPage(_documentRef, 1); CGPDFPageRetain(_pageRef); _pdfFrame = CGPDFPageGetBoxRect(_pageRef, kCGPDFArtBox); So the NSData object is retained, and I explicitly retain the page reference. The data provider and the document are already retained by the create-functions. And here is my dealloc method: -(void)dealloc { if (_pageRef) CGPDFPageRelease(_pageRef); if (_documentRef) CGPDFDocumentRelease(_documentRef); if (_dataProviderRef) CGDataProviderRelease(_dataProviderRef); self.pdfData = nil; [super dealloc]; } Am I doing anything wrong? Even an assurance that I'm not, with explanation, would be a help.

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  • Custom xsl rendering for lookup field in list view (SharePoint 2010)

    - by Luc
    I'm trying to change rendering of a list column on list view page. After a few tutorials and some hair pulling I managed to create an xslt for a calculated and currency field (from fldtypes_XXXXXX.xsl): <xsl:template match ="FieldRef[@Name='MarkCalc']" mode="Text_body"> <xsl:param name="thisNode" select="."/> <xsl:value-of select="$thisNode/@*[name()=current()/@Name]" disable-output-escaping ="yes"/> </xsl:template> <xsl:template match="FieldRef[@Name='CurrencyTest']" mode="Number_body"> <xsl:param name="thisNode" select="."/> <b><xsl:value-of disable-output-escaping="yes" select="$thisNode/@*[name()=current()/@Name]" /></b> </xsl:template> Then I tried to do the same for a lookup field, but it just won't work. This is my last attempt (I copied it from SharePoint designer). What am I missing? <xsl:template match="FieldRef[(@Encoded) and @Name='Lookup1']" mode="Lookup_body"> <xsl:param name="thisNode" select="."/> <b><xsl:value-of select="$thisNode/@*[name()=current()/@Name]" disable-output-escaping="yes" /></b> </xsl:template>

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  • User Control SiteMap Provider Rendering Error

    - by Serexx
    I have created a Custom Server Control that renders the SiteMap as a pure UL for CSS styling. At run-time it renders properly but in VS2008 Design View VS shows this error: Error Rendering Control - menuMainAn unhandled exception has occurred. The provider 'AspNetXmlSiteMapProvider' specified for the defaultProvider does not exist in the providers collection. I have 'AspNetXmlSiteMapProvider' specified in web.config as per here : link text While I am happy that the code runs properly, the Designer error is bothersome if the underlying issue might cause the code to break in some circumstances so I need to understand what is going on... The code explicitly references the sitemap in the Render Method with : int level = 1; string ul = string.Format("<div class='{0}' id='{1}'>{2}</div>", CssClassName, this.ID.ToString(), EnumerateNodesRecursive(SiteMap.RootNode, level)); output.Write(ul); and the recursive method called referrences SiteMap.CurrentNode. Otherwise there are no explicit sitemap references in the code. Does anyone have any ideas why Deisgner is complaining?

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  • AndEngine VS Android's Canvas VS OpenGLES - For rendering a 2D indoor vector map

    - by Orchestrator
    This is a big issue for me I'm trying to figure out for a long time already. I'm working on an application that should include a 2D vector indoor map in it. The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn. My main requirement from the map are Support touch events to detect where exactly the finger is touching. Great image quality especially when considering the drawings of curved and diagonal lines (anti-aliasing) Optional but very nice to have - Built in ability to zoom, pan and rotate. So far I tried AndEngine and Android's canvas. With AndEngine I had troubles with implementing anti-aliasing for rendering smooth diagonal lines or drawing curved lines, and as far as I understand, this is not an easy thing to implement in AndEngine. Though I have to mention that AndEngine's ability to zoom in and pan with the camera instead of modifying the objects on the screen was really nice to have. I also had some little experience with the built in Android's Canvas, mainly with viewing simple bitmaps, but I'm not sure if it supports all of these things, and especially if it would provide smooth results. Last but no least, there's the option of just plain OpenGLES 1 or 2, that as far as I understand, with enough work should be able to support all the features I require. However it seems like something that would be hard to implement. And I've never programmed in OpenGL or anything like it, but I'm willing very much to learn. To sum it all up, I need a platform that would provide me with the ability to do the 3 things I mentioned before, but also very important - To allow me to implement this feature as fast as possible. Any kind of answer or suggestion would be very much welcomed as I'm very eager to solve this problem! Thanks!

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  • Rendering LaTeX on third-party websites

    - by A. Rex
    There are some sites on the web that render LaTeX into some more readable form, such as Wikipedia, some Wordpress blogs, and MathOverflow. They may use images, MathML, jsMath, or something like that. There are other sites on the web where LaTeX appears inline and is not rendered, such as the arXiv, various math forums, or my email. In fact, it is quite common to see an arXiv paper's abstract with raw LaTeX in it, e.g. this paper. Is there a plugin available for Firefox, or would it be possible to write one, that renders LaTeX within pages that do not provide a rendering mechanism themselves? Some notes: It may be impossible to render some of the code, because authors often copy-paste code directly from their source TeX files, which may contain things like "\cite{foo}" or undefined commands. These should be left alone. This question is a repost of a question from MathOverflow that was closed for not being related to math. I program a lot, but Javascript is not my specialty, so comments along the lines of "look at this library" are not particularly helpful to me (but may be to others).

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  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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