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  • Open source LINQ search engine for website

    - by Noel
    I want to add a search engine to my website. I want it to handler boolean searches and give me a list of results in order or best match. I need it to be able to work with LINQ, because I want to add additional where clauses to the final query that gets run. I am looking for the best open source .NET search engine that works with LINQ. I like lucene.net but the problem is the LINQ interface (LINQ to Lucene) hasn't been updated since 2008. Are there any good options out there?

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  • C# template engine

    - by me
    Hi! I am looking for a stand-alone, easy to use from C# code, template engine. What I want to do is create an html and xml files with placeholders for data, and fill them with data from my code. The engine needs to support loops (duplicating parts of the template form more that one object) and conditions (add parts of the template to the final html/xml only if some conditions are true). Can someone recommend a good option for me, and add a link to more-or-less such code sample, and some documentation about how to use the recommended component for my needs? Thanks:) Just wanted to add one more thing - I also need to use loops to duplicate table rows, or even entire tables (in the html version) and complex elements (in the xml version) Thanks again:)

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  • how to upload a audio file using REST webservice in Google App Engine for Java

    - by sathya
    Am using google app engine with eclipse IDE and trying to upload a audio file. I used the File Upload in Google App Engine For Java and can able to upload the file successfully. Now am planning to use REST web service for it. I had analyzed in developers.google but i failed. Can anyone suggest me how to implement REST Web services in google app engine using Eclipse. The code google provided is shown below, // file Upload.java public class Upload extends HttpServlet { private BlobstoreService blobstoreService = BlobstoreServiceFactory.getBlobstoreService(); public void doPost(HttpServletRequest req, HttpServletResponse res) throws ServletException, IOException { Map<String, BlobKey> blobs = blobstoreService.getUploadedBlobs(req); BlobKey blobKey = blobs.get("myFile"); if (blobKey == null) { res.sendRedirect("/"); } else { res.sendRedirect("/serve?blob-key=" + blobKey.getKeyString()); }}} // file Serve.java public class Serve extends HttpServlet { private BlobstoreService blobstoreService = BlobstoreServiceFactory.getBlobstoreService(); public void doGet(HttpServletRequest req, HttpServletResponse res) throws IOException { BlobKey blobKey = new BlobKey(req.getParameter("blob-key")); blobstoreService.serve(blobKey, res); }} // file index.jsp <%@ page import="com.google.appengine.api.blobstore.BlobstoreServiceFactory" %> <%@ page import="com.google.appengine.api.blobstore.BlobstoreService" %> <% BlobstoreService blobstoreService = BlobstoreServiceFactory.getBlobstoreService(); %> <form action="<%= blobstoreService.createUploadUrl("/upload") %>" method="post" enctype="multipart/form-data"> <input type="file" name="myFile"> <input type="submit" value="Submit"> </form> // web.xml <servlet> <servlet-name>Upload</servlet-name> <servlet-class>Upload</servlet-class> </servlet> <servlet> <servlet-name>Serve</servlet-name> <servlet-class>Serve</servlet-class> </servlet> <servlet-mapping> <servlet-name>Upload</servlet-name> <url-pattern>/upload</url-pattern> </servlet-mapping> <servlet-mapping> <servlet-name>Serve</servlet-name> <url-pattern>/serve</url-pattern> </servlet-mapping> Now how to provide a rest web service for the above code. Kindly suggest me an idea.

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • What alternatives are there to Google App Engine?

    - by Chris Marasti-Georg
    What alternatives are there to GAE, given that I already have a good bit of code working that I would like to keep. In other words, I'm digging python. However, my use case is more of a low number of requests, higher CPU usage type use case, and I'm worried that I may not be able to stay with App Engine forever. I have heard a lot of people talking about Amazon Web Services and other sorts of cloud providers, but I am having a hard time seeing where most of these other offerings provide the range of services (data querying, user authentication, automatic scaling) that App Engine provides. What are my options here?

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  • Google app engine sessions now supported???

    - by user246114
    Hi, I thought google app engine did not support sessions (last time I checked was a few months ago). Now I was searching again for it and saw this: http://code.google.com/appengine/docs/java/config/appconfig.html#Enabling_Sessions says it supports: javax.servlet.http.HttpSession does this mean we have servlet session support now? If so, does anyone have an example of using this? I wanted to create my own User class and support user login and session management (I know app engine already supports this for google users, but wanted my own users for various requirements) Thanks!

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  • Fake Template Engine php

    - by user1464822
    i got an idea for making php template engine fast and user friendly but i'm not sure if it's good or bad. the idea is to create a fake template engine: creating a template editor in control panel that let user see something like this: <html> <head> <title>{title}</title> </head> <body> {content} </body> </html> what the editor actually does is to replace all php code like <?php echo $this->title; ?> to user friendly {title} but it's not really replacing it just in the view when the user save the template the template actually saved as fast pure php template. the question is this a good idea or bad ? your answers is highly appreciated.

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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • Portlet container like pluto or jetspeed on google app engine?

    - by Patrick Cornelissen
    I am trying to build something "portlet server"-ish on the google app engine. (as open source) I'd like to use the JSR168/286 standards, but I think that the restrictions of the app engine will make it somewhere between tricky and impossible. Has anyone tried to run jetspeed or an application that uses pluto internally on the google app engine? Based on my current knowledge of portlets and the google app engine I'm anticipating these problems: A war file with portlets is from the deployment standpoint more or less a complete webapp (yes, I know that it doesn't really work without a portal server). The war file may contain it's own web.xml etc. This makes deployment on the app engine rather difficult, because the apps are not visible to each other, so all portlet containing archives need to be included in the war file of the deployed "app engine based portal server". The "portlets" are (at least in liferay) started as permanent servlet processes, based on their portlet.xmls and web.xmls which is located in the same spot for every portlet archive that is loaded. I think this may be problematic in the app engine, because everything is in one big "web app", so it may be tricky to access the portlet.xmls from each archive. This prevents a 100% compatibility in my opinion. Is here anyone who has any experience with the combination of portlets and the app engine? Do you think it's feasible to modify jetspeed, pluto or any other portlet container to be able to run it on the app engine?

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  • Google I/O 2010 - Fireside chat with the App Engine team

    Google I/O 2010 - Fireside chat with the App Engine team Google I/O 2010 - Fireside chat with the App Engine team Fireside Chats, App Engine Sean Lynch, Kevin Gibbs, Don Schwarz, Matthew Blain, Guido van Rossum, Max Ross, Brett Slatkin It's been an busy year for the App Engine team with lots of new features and lots of new developers. Come tell us about what you've loved and what still bugs you. With several members of the App Engine team on deck, you'll get the answers to your questions straight from the source. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 57:59 More in Science & Technology

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  • Google I/O 2010 - Real-time apps w/ App Engine and Feed API

    Google I/O 2010 - Real-time apps w/ App Engine and Feed API Google I/O 2010 - Building real-time web apps with App Engine and the Feed API Google APIs, App Engine 201 Brett Bavar, Moishe Lettvin We're introducing two new APIs which you can use to power real-time web apps: the App Engine Channel API and the Feed API v2 with push updates. Learn how the new Channel API allows you to push data from your App Engine app to an end user's browser. Also, learn how the new version of the Feed API allows you to subscribe to PubSubHubbub feeds and receive updates pushed to the browser. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 1 ratings Time: 38:50 More in Science & Technology

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  • Connecting Google Analytics with Custom Search Engine AdSense

    - by Yochai Timmer
    I have a Custom Search Engine that I've created with AdSense. I've put that search engine as a site search in my Google Sites page. I've connected both the Custom Search Engine and the Google Site to my Analytics page via their settings pages. Now, I'm trying to get Analytics to show me the AdSense for Search statistics. I've managed to connect the Google Sites page, to the Analytics, and I can see the search statistics in the Analytics as well. But I can't get it to show the actual AdSense for Search statistics from the Custom Search Engine. How can I configure everything so I can get the AdSense for Search statistics of my Custom Search Engine in my Analytics page?

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • 2D Polygon Triangulation

    - by BleedObsidian
    I am creating a game engine using the JBox2D physics engine. It only allows you to create polygon fixtures up to 8 vertices, To create a body with more than 8 vertices, you need to create multiple fixtures for the body. My question is, How can I split the polygons a user creates into smaller polygons for JBox2D? Also, what topology should I use when splitting the polygons and why? (If JBox2D can have up to 8 vertices, why not split polygons into 8 per polygon)

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Using JUnit with App Engine and Eclipse

    - by Mark M
    I am having trouble setting up JUnit with App Engine in Eclipse. I have JUnit set up correctly, that is, I can run tests that don't involve the datastore or other services. However, when I try to use the datastore in my tests they fail. The code I am trying right now is from the App Engine site (see below): http://code.google.com/appengine/docs/java/tools/localunittesting.html#Running_Tests So far I have added the external JAR (using Eclipse) appengine-testing.jar. But when I run the tests I get the exception below. So, I am clearly not understanding the instructions to enable the services from the web page mentioned above. Can someone clear up the steps needed to make the App Engine services available in Eclipse? java.lang.NoClassDefFoundError: com/google/appengine/api/datastore/dev/LocalDatastoreService at com.google.appengine.tools.development.testing.LocalDatastoreServiceTestConfig.tearDown(LocalDatastoreServiceTestConfig.java:138) at com.google.appengine.tools.development.testing.LocalServiceTestHelper.tearDown(LocalServiceTestHelper.java:254) at com.cooperconrad.server.MemberTest.tearDown(MemberTest.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:37) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:73) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:46) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:180) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:41) at org.junit.runners.ParentRunner$1.evaluate(ParentRunner.java:173) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.lang.ClassNotFoundException: com.google.appengine.api.datastore.dev.LocalDatastoreService at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 25 more Here is the actual code (pretty much copied from the site): package com.example; import static org.junit.Assert.*; import org.junit.After; import org.junit.Before; import org.junit.Test; import com.google.appengine.api.datastore.DatastoreService; import com.google.appengine.api.datastore.DatastoreServiceFactory; import com.google.appengine.api.datastore.Entity; import com.google.appengine.api.datastore.Query; import com.google.appengine.tools.development.testing.LocalDatastoreServiceTestConfig; import com.google.appengine.tools.development.testing.LocalServiceTestHelper; public class MemberTest { private final LocalServiceTestHelper helper = new LocalServiceTestHelper(new LocalDatastoreServiceTestConfig()); @Before public void setUp() { helper.setUp(); } @After public void tearDown() { helper.tearDown(); } // run this test twice to prove we're not leaking any state across tests private void doTest() { DatastoreService ds = DatastoreServiceFactory.getDatastoreService(); assertEquals(0, ds.prepare(new Query("yam")).countEntities()); ds.put(new Entity("yam")); ds.put(new Entity("yam")); assertEquals(2, ds.prepare(new Query("yam")).countEntities()); } @Test public void testInsert1() { doTest(); } @Test public void testInsert2() { doTest(); } @Test public void foo() { assertEquals(4, 2 + 2); } }

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  • Migrate Spring JPA DAO unit testing to google app engine

    - by twingocerise
    I'm trying to put together a simple environment where I can get Spring, Maven, JPA, Google App Engine and DAO unit testing working happily all together. The goal is to be able to run a simple DAO unit test creating an entity and then load it again with a simple find to check it's been created properly - all of this from my maven build. My dao is making use of the JPA entity manager (query(), persist(), etc.) I've got it working no problem with hsqldb and a datasource, etc. but I'm struggling to get it working with appengine. My questions are: 1) I'm using an entity manager, injecting my persistence unit as followed. Is it OK? Is there any need for a datasource or something special? I thought not but correct me if I'm wrong. applicationContext.xml <bean id='entityManagerFactory' class='org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean'> <property name="persistenceUnitName" value="transactions-optional" /> </bean> Persistence.xml <persistence-unit name="transactions-optional"> <provider>org.datanucleus.store.appengine.jpa.DatastorePersistenceProvider</provider> <properties> <property name="datanucleus.NontransactionalRead" value="true"/> <property name="datanucleus.NontransactionalWrite" value="true"/> <property name="datanucleus.ConnectionURL" value="appengine"/> </properties> </persistence-unit> 2) what are the dependencies I need to add to my pom file to be able to run the unit test making use of the entityManager? What about versions ? I found loads of things about appengine-api-labs/stubs/testing but none them got it working i.e. I'm getting jdo dependency missing while I'm using JPA... I also get loads of conflicts when I try to add some jars (datanucleus and stuff). So far I'm trying appengine-api-1.0-sdk v1.7.0 - ASM-all v3.3 - datanucleus core/api-jpa/enhancer v3.1.0 - datanucleus-appengine v2.0.1.1 and all the gae testing jars v1.7.0 3) Is there anything I need to add to my surefire plugin (test runner) to make sure it picks up all the dependencies? I'm getting an exhausting ClassNotFound on DatastorePersistenceProvider while it is in my classpath (I checked the jars and the mvn dependency:tree) I had a look at this but it doesn't seem to be working at all: http://www.vertigrated.com/blog/2011/02/working-maven-3-google-app-engine-plugin-with-gwt-support/ 4) Do I need to use any sot of localhelper to test my DAOs? Ideally I'd want to test my dao layer "as is" with the entity manager... what's your opinion ? Has anyone managed to run a unit test using JPA on google app engine ? 5) Do I need to set up any sort of gae.home somewhere in my pom file? Would anyone make use of it (a plugin or something) ? 6) Is the gwt-maven plugin any helpful if I don't use gwt - I'm writing a simple webservice making use of appengine, not a GWT app... Any help would be much appreciated as I've been struggling for 2 days now... Cheers, V.

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Creating a session scoped bean in Google App Engine using Spring 2.5

    - by zfranciscus
    Hi, I am trying to create a session bean in spring mvc. I am having the following error message when I run my google app engine server in my local box: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'siteController' defined in ServletContext resource [/WEB-INF/springapp-servlet.xml]: Cannot resolve reference to bean 'oAuth' while setting bean property 'oAuth'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'oAuth' defined in BeanDefinition defined in ServletContext resource [/WEB-INF/springapp-servlet.xml]: Initialization of bean failed; nested exception is org.springframework.aop.framework.AopConfigException: **Cannot proxy target class because CGLIB2 is not available. Add CGLIB to the class path or specify proxy interfaces.** This is my spring mvc configuration: <bean name="oAuth" class="org.locate.server.FoursquareMgr" scope="session"> <aop:scoped-proxy/> </bean> <bean name="siteController" class="org.locate.server.SiteController" > <property name="oAuth" ref="oAuth"></property> </bean> I have enabled session in my google app engine appengine-web.xml file <sessions-enabled>true</sessions-enabled> I have included CGLIB2: cglib-2.1_3.jar and cglib-nodep-2.1_3.jar in my eclipse project build path. Has any one encountered this problem before ?

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