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  • Cleaning up code - flatten a nested hash structure

    - by knorv
    The following Perl sub flattens a nested hash structure: sub flatten { my $hashref = shift; my %hash; my %i = %{$hashref}; foreach my $ii (keys(%i)) { my %j = %{$i{$ii}}; foreach my $jj (keys(%j)) { my %k = %{$j{$jj}}; foreach my $kk (keys(%k)) { my $value = $k{$kk}; $hash{$kk} = $value; } } } return %hash; } While the code works it is not very readable or clean. My question is two-fold: In what ways does it not correspond to modern Perl best practices? How would you clean it up?

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  • Can't get results from a IQueryable.

    - by StackPointer
    Hi! I have the following code in Linq to Entity: var policy= from pol in conn.Policy where pol.Product.DESCRIPTION=="someProduct" SELECT pol; Then, the table Policy, has some dependencies for a table called Entity. If I do this: foreach(Policy p in policy){ if(!p.Entity.IsLoaded) p.Entity.Load(); IEnumerable<Entity> entities= from ent in p.Entity Where ent.EntityType.DESCRIPTION=="SomeEntityType" select ent; Console.Writeline(entities.ElementAt(0).NAME); } It says, "Object not set to an instance", but if I do: foreach(Policy p in policy){ if(!p.Entity.IsLoaded) p.Entity.Load(); foreach(Entity et in p.Entity)Console.Write(et.NAME); } It works! Can anyone tell me why? Thank you, Best regards.

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  • Enumerating all combinations of lists of different types

    - by jball
    Given two IEnumberables of different types, what is the best practice (considering readability and maintainability) for iterating over both lists to perform an action on all possible combinations? My initial solution was to use nested foreach loops, iterating over the first IEnumerable, and then within that loop, iterating over the second IEnumerable and passing the value from the outer and the current loop into the target method. Eg.: enum ParamOne { First, Second, Etc } List<int> paramTwo = new List<int>() { 1, 2, 3 }; void LoopExample() { foreach (ParamOne alpha in Enum.GetValues(typeof(ParamOne))) { foreach (int beta in paramTwo) { DoSomething(alpha, beta); } } } I tried to restructure it with LINQ, but ended up with something that had no obvious advantages and seemed less intuitive. A search here shows lots of questions about nesting foreachs to iterate over child properties, but I couldn't find anything about iterating over two distinct lists.

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  • How can I generate a list of words made up of combinations of three word lists in Perl?

    - by Chris Denman
    I have three lists of words. I would like to generate a single list of all the combinations of words from the three lists. List 1: red green blue List 2: one two List 3: apple banana The final list would like like so: red one apple red two apple red one banana red two banana ... and so on Ideally I'd like to pass in three arrays and the routine return one array. I have done a simple loop like so: foreach $word1 (@list1){ foreach $word2 (@list2){ foreach $word3 (@list3){ print "$word1 $word2 $word3\n"; } } } However, this doesn't work if there's nothing in the second or third list (I may only want to iterate between one, two or three lists at a time - in other words, if I only supply two lists it should iterate between those two lists).

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  • Why won't this compile and how can it be implemented so that it does?

    - by George Edison
    Here is some C++ code I'm playing around with: #include <iostream> #include <vector> #define IN , #define FOREACH(x,y) for(unsigned int i=0;i<y.size();i++) { x=y[i]; #define ENDFOREACH } using namespace std; int main() { vector<int> ints; ints.push_back(3); ints.push_back(4); ints.push_back(5); ints.push_back(6); FOREACH(int item IN ints) cout << item; ENDFOREACH return 0; } However, I get an error: macro "FOREACH" requires 2 arguments, but only 1 given The code compiles if I change the IN to a comma. How can I get the IN to take the place of a comma?

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  • SQL returns non-array value in PHP

    - by DeadMG
    $request = 'SELECT * FROM flight WHERE Id = \''.$_SESSION['LFLightRadio'].'\''; $data = mysql_fetch_array(mysql_query($request, $SQL)); echo '<table class="table">'; foreach($data as $key => $value) { echo '<th class="head" align="center" height="19">'.$key.'</th>'; } echo '<tr>'; foreach($data as $key => $value) { echo '<td class="cell" align="center" height="19">'.$value.'</td>'; } echo '</tr></table>'; I know that the LFlightRadio value is set, and is a value returned by the Id value of a previously returned row from the flight database. So within "flight", a record definitely exists with this Id. But, this still gives me a non-array result, so that when I try to use foreach on it, it errors out. Suggestions?

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  • A simple string array Iteration in C# .NET doesn't work

    - by met.lord
    This is a simple code that should return true or false after comparing each element in a String array with a Session Variable. The thing is that even when the string array named 'plans' gets the right attributes, inside the foreach it keeps iterating only over the first element, so if the Session Variable matches other element different than the first one in the array it never returns true... You could say the problem is right there in the foreach cicle, but I cant see it... I've done this like a hundred times and I can't understand what am I doing wrong... Thank you protected bool ValidatePlans() { bool authorized = false; if (RequiredPlans.Length > 0) { string[] plans = RequiredPlans.Split(','); foreach (string plan in plans) { if (MySessionInfo.Plan == plan) authorized = true; } } return authorized; }

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  • A $_GET input paramter that's an Array

    - by donpal
    I'm trying to pass 3 parameter to a script, where the 3rd parameter $_GET['value3'] is supposed to be an array $_GET['value1'] $_GET['value2'] $_GET['value3'] //an array of items I'm calling the script like this: (notice my syntax for value3, I'm not sure it's correct) http://localhost/test.php?value1=test1&value2=test2&value3=[the, array, values] I then use a foreach to hopefully loop through the third parameter value3 which is the array //process the first input $_GET['value1'] //process the second input $_GET['value2'] //process the third input $_GET['value3'] which is the array foreach($_GET['value3'] as $arrayitem){ echo $arrayitem; } but I get the error Invalid argument supplied for foreach() I'm not sure if my methodology is correct. Can some clarify how you'd go about doing the sort of thing

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  • How can i use listDictionary?

    - by Phsika
    i can fill my listdictinary but, if running error returns to me in " foreach (string ky in ld.Keys)"(invalid operation Exception was unhandled) Error Detail : After creating a pointer to the list of sample collection has been changed. C# ListDictionary ld = new ListDictionary(); foreach (DataColumn dc in dTable.Columns) { MessageBox.Show(dTable.Rows[0][dc].ToString()); ld.Add(dc.ColumnName, dTable.Rows[0][dc].ToString()); } foreach (string ky in ld.Keys) if (int.TryParse(ld[ky].ToString(), out QuantityInt)) ld[ky] = "integer"; else if(double.TryParse(ld[ky].ToString(), out QuantityDouble)) ld[ky]="double"; else ld[ky]="nvarchar";

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  • .NET: efficient way to produce a string from a Dictionary<K,V> ?

    - by Cheeso
    Suppose I have a Dictionary<String,String>, and I want to produce a string representation of it. The "stone tools" way of doing it would be: private static string DictionaryToString(Dictionary<String,String> hash) { var list = new List<String> (); foreach (var kvp in hash) { list.Add(kvp.Key + ":" + kvp.Value); } var result = String.Join(", ", list.ToArray()); return result; } Is there an efficient way to do this in C# using existing extension methods? I know about the ConvertAll() and ForEach() methods on List, that can be used to eliminate foreach loops. Is there a similar method I can use on Dictionary to iterate through the items and accomplish what I want?

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  • Best practice to avoid InvalidOperationException: Collection was modified?

    - by Roflcoptr
    Very often I need something like that: foreach (Line line in lines) { if (line.FullfilsCertainConditions()) { lines.Remove(line) } } This does not work, because I always get a InvalidOperationException because the Enumerator was changed during the loop. So I changed all my loops of this kind to the following: List<Line> remove = new List<Line>(); foreach (Line line in lines) { if (line.FullfilsCertainConditions()) { remove.Add(line) } } foreach (Line line in remove) { { lines.Remove(line); } I'm not sure if this is really the best way since in the worst case I have to iterate 2 times over the original list and so it needs time 2n instead of n. Is there a better way to do this?

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  • Loop through collections

    - by ScG
    I have two classes class A { public string something { get; set; } public IList<B> b= new List<B>(); } class B { public string else { get; set; } public string elseelse { get; set; } } I have populated an object of class A called obj. How can I loop through this object and print values. Do I have to use two foreach's like the one show here or is there a better way? foreach (var z in obj) { // print z.something; foreach (var x in z.b) { // print x.elseelse; } }

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  • Smarty dynamic error list

    - by Brainscrewer
    Im new to Smarty in combination with PHP and I really like it. Unfortunatly im running into a problem while validating fields after a $_POST has been done. I've made an array called $errors and use that to save error messages in, for example: $errors[] .= "Wrong email";. My problem is in sending the $errors array over to the template so I can use it to display the error messages. My question: How do you 'transfer' the $errors variable over to the template file so you can use it there with, for example {foreach}. I was planning on doing something like {if $hasErrors} {foreach from=errors item=error} <li>{$error}</li> {/foreach} {/if} Thanks in advance

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  • Is there a way to make this C# method shorter and more readable with the help of Linq?

    - by Hamish Grubijan
    The following works, but I figured - since it is all based on IEnumerable, Linq can come handy here is well. By the way, is there an equivalent to Directory.GetFiles() which would return an IEnumerable instead of the array? If it exists, then would it make the code run any faster? The last part of the question is inspired by Python language which favors lightweight generators over concrete lists. private IEnumerable<string> getFiles(string strDirectory, bool bCompressedOnly) { foreach (var strFile in Directory.GetFiles(strDirectory)) { // Don't add any existing Zip files since we don't want to delete previously compressed files. if (!bCompressedOnly || Path.GetExtension(strFile).ToLower().Equals(".zip")) { yield return strFile; } } foreach (var strDir in Directory.GetDirectories(strDirectory)) { foreach (var strFile in getFiles(strDir, bCompressedOnly)) { yield return strFile; } } }

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  • Is there a way to optimise finding text items on a page (not regex)

    - by Jeepstone
    After seeing several threads rubbishing the regexp method of finding a term to match within an HTML document, I've used the Simple HTML DOM PHP parser (http://simplehtmldom.sourceforge.net/) to get the bits of text I'm after, but I want to know if my code is optimal. It feels like I'm looping too many times. Is there a way to optimise the following loop? //Get the HTML and look at the text nodes $html = str_get_html($buffer); //First we match the <body> tag as we don't want to change the <head> items foreach($html->find('body') as $body) { //Then we get the text nodes, rather than any HTML foreach($body->find('text') as $text) { //Then we match each term foreach ($terms as $term) { //Match to the terms within the text nodes $text->outertext = str_replace($term, '<span class="highlight">'.$term.'</span>', $text->outertext); } } } For example, would it make a difference to determine check if I have any matches before I start the loop maybe?

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  • List with items returns empty

    - by Power-Mosfet
    I have created a simple List function but if I Loop through the List it's empty. It should not be! All, thank you for the input. problem solved // List function public class process_hook { public static List<string> pro_hook = list_all_processes(); protected static List<string> list_all_processes() { var list = new List<string>(); foreach (Process i in Process.GetProcesses(".")) { try { foreach (ProcessModule pm in i.Modules) { list.Add(pm.FileName); } } catch { } } return list; } } // call private void button1_Click(object sender, EventArgs e) { foreach (String _list in process_hook.pro_hook) { Console.WriteLine(_list); } }

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  • returning values from function or method multiple times by only calling the class once

    - by Sokhrat Sikar
    I have a members.php file that shows my websites members. I echo members name by using foreach method. A method of Members class returns an array, then I use foreach loop in the members.php file to echo the members. I am trying to aovid writing php code in my members.php file. Is there a way to avoid using foreach inside members.php file? For example, is it possible to return value from a method couple of times? (by only calling the object once). Just like how we normally call the functions? This question doesn't make sense, but I am just trying to see if there is a away around this issue?

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  • USB device Set Attribute in C#

    - by p19lord
    I have this bit of code: DriveInfo[] myDrives = DriveInfo.GetDrives(); foreach (DriveInfo myDrive in myDrives) { if (myDrive.DriveType == DriveType.Removable) { string path = Convert.ToString(myDrive.RootDirectory); DirectoryInfo mydir = new DirectoryInfo(path); String[] dirs = new string[] {Convert.ToString(mydir.GetDirectories())}; String[] files = new string[] {Convert.ToString(mydir.GetFiles())}; foreach (var file in files) { File.SetAttributes(file, ~FileAttributes.Hidden); File.SetAttributes(file, ~FileAttributes.ReadOnly); } foreach (var dir in dirs) { File.SetAttributes(dir, ~FileAttributes.Hidden); File.SetAttributes(dir, ~FileAttributes.ReadOnly); } } } I have a problem. It is trying the code for Floppy Disk drive first which and because no Floppy disk in it, it threw the error The device is not ready. How can I prevent that?

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  • IEnumerable<SelectListItem> error question

    - by user281180
    I have the following code, but i`m having error of Error 6 foreach statement cannot operate on variables of type 'int' because 'int' does not contain a public definition for 'GetEnumerator' C:\Dev\DEV\Code\MvcUI\Models\MappingModel.cs 100 13 MvcUI How can I solve this? Note: string [] projectID; Class Employee { int id {get; set;} string Name {get;set;} } public IEnumerable<SelectListItem> GetStudents() { List<SelectListItem> result = new List<SelectListItem>(); foreach (var id in Convert.ToInt32(projectID)) { foreach( Employee emp in Project.Load(id)) result.Add(new SelectListItem { Selected = false, Text = emp.ID.ToString(), Value = emp.Name }); return result.AsEnumerable(); } }

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  • WMI Remote Process Starting

    - by Goober
    Scenario I've written a WMI Wrapper that seems to be quite sufficient, however whenever I run the code to start a remote process on a server, I see the process name appear in the task manager but the process itself does not start like it should (as in, I don't see the command line log window of the process that prints out what it's doing etc.) The process I am trying to start is just a C# application executable that I have written. Below is my WMI Wrapper Code and the code I am using to start running the process. Question Is the process actually running? - Even if it is only displaying the process name in the task manager and not actually launching the application to the users window? Code To Start The Process IPHostEntry hostEntry = Dns.GetHostEntry("InsertServerName"); WMIWrapper wrapper = new WMIWrapper("Insert User Name", "Insert Password", hostEntry.HostName); List<Process> processes = wrapper.GetProcesses(); foreach (Process process in processes) { if (process.Caption.Equals("MyAppName.exe")) { Console.WriteLine(process.Caption); Console.WriteLine(process.CommandLine); int processId; wrapper.StartProcess("E:\\MyData\\Data\\MyAppName.exe", out processId); Console.WriteLine(processId.ToString()); } } Console.ReadLine(); WMI Wrapper Code using System; using System.Collections.Generic; using System.Management; using System.Runtime.InteropServices; using Common.WMI.Objects; using System.Net; namespace Common.WMIWrapper { public class WMIWrapper : IDisposable { #region Constructor /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string server) { Initialise(server); } /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string username, string password, string server) { Initialise(username, password, server); } #endregion #region Destructor /// <summary> /// Clean up unmanaged references /// </summary> ~WMIWrapper() { Dispose(false); } #endregion #region Initialise /// <summary> /// Initialise the WMI Connection (local machine) /// </summary> /// <param name="server"></param> private void Initialise(string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); } /// <summary> /// Initialise the WMI connection /// </summary> /// <param jobName="username">Username to connect to server with</param> /// <param jobName="password">Password to connect to server with</param> /// <param jobName="server">Server to connect to</param> private void Initialise(string username, string password, string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); if (host.HostName.Equals(server, StringComparison.OrdinalIgnoreCase)) return; m_connectOptions.Username = username; m_connectOptions.Password = password; m_connectOptions.Impersonation = ImpersonationLevel.Impersonate; m_connectOptions.EnablePrivileges = true; } #endregion /// <summary> /// Return a list of available wmi namespaces /// </summary> /// <returns></returns> public List<String> GetWMINamespaces() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root", this.Server), this.ConnectionOptions); List<String> wmiNamespaceList = new List<String>(); ManagementClass wmiNamespaces = new ManagementClass(wmiScope, new ManagementPath("__namespace"), null); ; foreach (ManagementObject ns in wmiNamespaces.GetInstances()) wmiNamespaceList.Add(ns["Name"].ToString()); return wmiNamespaceList; } /// <summary> /// Return a list of available classes in a namespace /// </summary> /// <param jobName="wmiNameSpace">Namespace to get wmi classes for</param> /// <returns>List of classes in the requested namespace</returns> public List<String> GetWMIClassList(string wmiNameSpace) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<String> wmiClasses = new List<String>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery("SELECT * FROM meta_Class"), null); foreach (ManagementClass wmiClass in wmiSearcher.Get()) wmiClasses.Add(wmiClass["__CLASS"].ToString()); return wmiClasses; } /// <summary> /// Get a list of wmi properties for the specified class /// </summary> /// <param jobName="wmiNameSpace">WMI Namespace</param> /// <param jobName="wmiClass">WMI Class</param> /// <returns>List of properties for the class</returns> public List<String> GetWMIClassPropertyList(string wmiNameSpace, string wmiClass) { List<String> wmiClassProperties = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (PropertyData property in managementClass.Properties) wmiClassProperties.Add(property.Name); return wmiClassProperties; } /// <summary> /// Returns a list of methods for the class /// </summary> /// <param jobName="wmiNameSpace"></param> /// <param jobName="wmiClass"></param> /// <returns></returns> public List<String> GetWMIClassMethodList(string wmiNameSpace, string wmiClass) { List<String> wmiClassMethods = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (MethodData method in managementClass.Methods) wmiClassMethods.Add(method.Name); return wmiClassMethods; } /// <summary> /// Retrieve the specified management class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the class</param> /// <param jobName="wmiClass">Type of the class</param> /// <returns></returns> public ManagementClass GetWMIClass(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM meta_Class WHERE __CLASS = '{0}'", wmiClass)), null); foreach (ManagementClass wmiObject in wmiSearcher.Get()) managementClass = wmiObject; return managementClass; } /// <summary> /// Get an instance of the specficied class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the classes</param> /// <param jobName="wmiClass">Type of the classes</param> /// <returns>Array of management classes</returns> public ManagementObject[] GetWMIClassObjects(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<ManagementObject> wmiClasses = new List<ManagementObject>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM {0}", wmiClass)), null); foreach (ManagementObject wmiObject in wmiSearcher.Get()) wmiClasses.Add(wmiObject); return wmiClasses.ToArray(); } /// <summary> /// Get a full list of services /// </summary> /// <returns></returns> public List<Service> GetServices() { return GetService(null); } /// <summary> /// Get a list of services /// </summary> /// <returns></returns> public List<Service> GetService(string name) { ManagementObject[] services = GetWMIClassObjects("CIMV2", "WIN32_Service"); List<Service> serviceList = new List<Service>(); for (int i = 0; i < services.Length; i++) { ManagementObject managementObject = services[i]; Service service = new Service(managementObject); service.Status = (string)managementObject["Status"]; service.Name = (string)managementObject["Name"]; service.DisplayName = (string)managementObject["DisplayName"]; service.PathName = (string)managementObject["PathName"]; service.ProcessId = (uint)managementObject["ProcessId"]; service.Started = (bool)managementObject["Started"]; service.StartMode = (string)managementObject["StartMode"]; service.ServiceType = (string)managementObject["ServiceType"]; service.InstallDate = (string)managementObject["InstallDate"]; service.Description = (string)managementObject["Description"]; service.Caption = (string)managementObject["Caption"]; if (String.IsNullOrEmpty(name) || name.Equals(service.Name, StringComparison.OrdinalIgnoreCase)) serviceList.Add(service); } return serviceList; } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcesses() { return GetProcess(null); } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcess(uint? processId) { ManagementObject[] processes = GetWMIClassObjects("CIMV2", "WIN32_Process"); List<Process> processList = new List<Process>(); for (int i = 0; i < processes.Length; i++) { ManagementObject managementObject = processes[i]; Process process = new Process(managementObject); process.Priority = (uint)managementObject["Priority"]; process.ProcessId = (uint)managementObject["ProcessId"]; process.Status = (string)managementObject["Status"]; DateTime createDate; if (ConvertFromWmiDate((string)managementObject["CreationDate"], out createDate)) process.CreationDate = createDate.ToString("dd-MMM-yyyy HH:mm:ss"); process.Caption = (string)managementObject["Caption"]; process.CommandLine = (string)managementObject["CommandLine"]; process.Description = (string)managementObject["Description"]; process.ExecutablePath = (string)managementObject["ExecutablePath"]; process.ExecutionState = (string)managementObject["ExecutionState"]; process.MaximumWorkingSetSize = (UInt32?)managementObject ["MaximumWorkingSetSize"]; process.MinimumWorkingSetSize = (UInt32?)managementObject["MinimumWorkingSetSize"]; process.KernelModeTime = (UInt64)managementObject["KernelModeTime"]; process.ThreadCount = (UInt32)managementObject["ThreadCount"]; process.UserModeTime = (UInt64)managementObject["UserModeTime"]; process.VirtualSize = (UInt64)managementObject["VirtualSize"]; process.WorkingSetSize = (UInt64)managementObject["WorkingSetSize"]; if (processId == null || process.ProcessId == processId.Value) processList.Add(process); } return processList; } /// <summary> /// Start the specified process /// </summary> /// <param jobName="commandLine"></param> /// <returns></returns> public bool StartProcess(string command, out int processId) { processId = int.MaxValue; ManagementClass processClass = GetWMIClass("CIMV2", "WIN32_Process"); object[] objectsIn = new object[4]; objectsIn[0] = command; processClass.InvokeMethod("Create", objectsIn); if (objectsIn[3] == null) return false; processId = int.Parse(objectsIn[3].ToString()); return true; } /// <summary> /// Schedule a process on the remote machine /// </summary> /// <param name="command"></param> /// <param name="scheduleTime"></param> /// <param name="jobName"></param> /// <returns></returns> public bool ScheduleProcess(string command, DateTime scheduleTime, out string jobName) { jobName = String.Empty; ManagementClass scheduleClass = GetWMIClass("CIMV2", "Win32_ScheduledJob"); object[] objectsIn = new object[7]; objectsIn[0] = command; objectsIn[1] = String.Format("********{0:00}{1:00}{2:00}.000000+060", scheduleTime.Hour, scheduleTime.Minute, scheduleTime.Second); objectsIn[5] = true; scheduleClass.InvokeMethod("Create", objectsIn); if (objectsIn[6] == null) return false; UInt32 scheduleid = (uint)objectsIn[6]; jobName = scheduleid.ToString(); return true; } /// <summary> /// Returns the current time on the remote server /// </summary> /// <returns></returns> public DateTime Now() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, "CIMV2"), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM Win32_LocalTime")), null); DateTime localTime = DateTime.MinValue; foreach (ManagementObject time in wmiSearcher.Get()) { UInt32 day = (UInt32)time["Day"]; UInt32 month = (UInt32)time["Month"]; UInt32 year = (UInt32)time["Year"]; UInt32 hour = (UInt32)time["Hour"]; UInt32 minute = (UInt32)time["Minute"]; UInt32 second = (UInt32)time["Second"]; localTime = new DateTime((int)year, (int)month, (int)day, (int)hour, (int)minute, (int)second); }; return localTime; } /// <summary> /// Converts a wmi date into a proper date /// </summary> /// <param jobName="wmiDate">Wmi formatted date</param> /// <returns>Date time object</returns> private static bool ConvertFromWmiDate(string wmiDate, out DateTime properDate) { properDate = DateTime.MinValue; string properDateString; // check if string is populated if (String.IsNullOrEmpty(wmiDate)) return false; wmiDate = wmiDate.Trim().ToLower().Replace("*", "0"); string[] months = new string[] { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; try { properDateString = String.Format("{0}-{1}-{2} {3}:{4}:{5}.{6}", wmiDate.Substring(6, 2), months[int.Parse(wmiDate.Substring(4, 2)) - 1], wmiDate.Substring(0, 4), wmiDate.Substring(8, 2), wmiDate.Substring(10, 2), wmiDate.Substring(12, 2), wmiDate.Substring(15, 6)); } catch (InvalidCastException) { return false; } catch (ArgumentOutOfRangeException) { return false; } // try and parse the new date if (!DateTime.TryParse(properDateString, out properDate)) return false; // true if conversion successful return true; } private bool m_disposed; #region IDisposable Members /// <summary> /// Managed dispose /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Dispose of managed and unmanaged objects /// </summary> /// <param jobName="disposing"></param> public void Dispose(bool disposing) { if (disposing) { m_connectOptions = null; } } #endregion #region Properties private ConnectionOptions m_connectOptions; /// <summary> /// Gets or sets the management scope /// </summary> private ConnectionOptions ConnectionOptions { get { return m_connectOptions; } set { m_connectOptions = value; } } private String m_server; /// <summary> /// Gets or sets the server to connect to /// </summary> public String Server { get { return m_server; } set { m_server = value; } } #endregion } }

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  • MVC Automatic Menu

    - by Nuri Halperin
    An ex-colleague of mine used to call his SQL script generator "Super-Scriptmatic 2000". It impressed our then boss little, but was fun to say and use. We called every batch job and script "something 2000" from that day on. I'm tempted to call this one Menu-Matic 2000, except it's waaaay past 2000. Oh well. The problem: I'm developing a bunch of stuff in MVC. There's no PM to generate mounds of requirements and there's no Ux Architect to create wireframe. During development, things change. Specifically, actions get renamed, moved from controller x to y etc. Well, as the site grows, it becomes a major pain to keep a static menu up to date, because the links change. The HtmlHelper doesn't live up to it's name and provides little help. How do I keep this growing list of pesky little forgotten actions reigned in? The general plan is: Decorate every action you want as a menu item with a custom attribute Reflect out all menu items into a structure at load time Render the menu using as CSS  friendly <ul><li> HTML. The MvcMenuItemAttribute decorates an action, designating it to be included as a menu item: [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class MvcMenuItemAttribute : Attribute {   public string MenuText { get; set; }   public int Order { get; set; }   public string ParentLink { get; set; }   internal string Controller { get; set; }   internal string Action { get; set; }     #region ctor   public MvcMenuItemAttribute(string menuText) : this(menuText, 0) { } public MvcMenuItemAttribute(string menuText, int order) { MenuText = menuText; Order = order; }       internal string Link { get { return string.Format("/{0}/{1}", Controller, this.Action); } }   internal MvcMenuItemAttribute ParentItem { get; set; } #endregion } The MenuText allows overriding the text displayed on the menu. The Order allows the items to be ordered. The ParentLink allows you to make this item a child of another menu item. An example action could then be decorated thusly: [MvcMenuItem("Tracks", Order = 20, ParentLink = "/Session/Index")] . All pretty straightforward methinks. The challenge with menu hierarchy becomes fairly apparent when you try to render a menu and highlight the "current" item or render a breadcrumb control. Both encounter an  ambiguity if you allow a data source to have more than one menu item with the same URL link. The issue is that there is no great way to tell which link a person click. Using referring URL will fail if a user bookmarked the page. Using some extra query string to disambiguate duplicate URLs essentially changes the links, and also ads a chance of collision with other query parameters. Besides, that smells. The stock ASP.Net sitemap provider simply disallows duplicate URLS. I decided not to, and simply pick the first one encountered as the "current". Although it doesn't solve the issue completely – one might say they wanted the second of the 2 links to be "current"- it allows one to include a link twice (home->deals and products->deals etc), and the logic of deciding "current" is easy enough to explain to the customer. Now that we got that out of the way, let's build the menu data structure: public static List<MvcMenuItemAttribute> ListMenuItems(Assembly assembly) { var result = new List<MvcMenuItemAttribute>(); foreach (var type in assembly.GetTypes()) { if (!type.IsSubclassOf(typeof(Controller))) { continue; } foreach (var method in type.GetMethods()) { var items = method.GetCustomAttributes(typeof(MvcMenuItemAttribute), false) as MvcMenuItemAttribute[]; if (items == null) { continue; } foreach (var item in items) { if (String.IsNullOrEmpty(item.Controller)) { item.Controller = type.Name.Substring(0, type.Name.Length - "Controller".Length); } if (String.IsNullOrEmpty(item.Action)) { item.Action = method.Name; } result.Add(item); } } } return result.OrderBy(i => i.Order).ToList(); } Using reflection, the ListMenuItems method takes an assembly (you will hand it your MVC web assembly) and generates a list of menu items. It digs up all the types, and for each one that is an MVC Controller, digs up the methods. Methods decorated with the MvcMenuItemAttribute get plucked and added to the output list. Again, pretty simple. To make the structure hierarchical, a LINQ expression matches up all the items to their parent: public static void RegisterMenuItems(List<MvcMenuItemAttribute> items) { _MenuItems = items; _MenuItems.ForEach(i => i.ParentItem = items.FirstOrDefault(p => String.Equals(p.Link, i.ParentLink, StringComparison.InvariantCultureIgnoreCase))); } The _MenuItems is simply an internal list to keep things around for later rendering. Finally, to package the menu building for easy consumption: public static void RegisterMenuItems(Type mvcApplicationType) { RegisterMenuItems(ListMenuItems(Assembly.GetAssembly(mvcApplicationType))); } To bring this puppy home, a call in Global.asax.cs Application_Start() registers the menu. Notice the ugliness of reflection is tucked away from the innocent developer. All they have to do is call the RegisterMenuItems() and pass in the type of the application. When you use the new project template, global.asax declares a class public class MvcApplication : HttpApplication and that is why the Register call passes in that type. protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes);   MvcMenu.RegisterMenuItems(typeof(MvcApplication)); }   What else is left to do? Oh, right, render! public static void ShowMenu(this TextWriter output) { var writer = new HtmlTextWriter(output);   renderHierarchy(writer, _MenuItems, null); }   public static void ShowBreadCrumb(this TextWriter output, Uri currentUri) { var writer = new HtmlTextWriter(output); string currentLink = "/" + currentUri.GetComponents(UriComponents.Path, UriFormat.Unescaped);   var menuItem = _MenuItems.FirstOrDefault(m => m.Link.Equals(currentLink, StringComparison.CurrentCultureIgnoreCase)); if (menuItem != null) { renderBreadCrumb(writer, _MenuItems, menuItem); } }   private static void renderBreadCrumb(HtmlTextWriter writer, List<MvcMenuItemAttribute> menuItems, MvcMenuItemAttribute current) { if (current == null) { return; } var parent = current.ParentItem; renderBreadCrumb(writer, menuItems, parent); writer.Write(current.MenuText); writer.Write(" / ");   }     static void renderHierarchy(HtmlTextWriter writer, List<MvcMenuItemAttribute> hierarchy, MvcMenuItemAttribute root) { if (!hierarchy.Any(i => i.ParentItem == root)) return;   writer.RenderBeginTag(HtmlTextWriterTag.Ul); foreach (var current in hierarchy.Where(element => element.ParentItem == root).OrderBy(i => i.Order)) { if (ItemFilter == null || ItemFilter(current)) {   writer.RenderBeginTag(HtmlTextWriterTag.Li); writer.AddAttribute(HtmlTextWriterAttribute.Href, current.Link); writer.AddAttribute(HtmlTextWriterAttribute.Alt, current.MenuText); writer.RenderBeginTag(HtmlTextWriterTag.A); writer.WriteEncodedText(current.MenuText); writer.RenderEndTag(); // link renderHierarchy(writer, hierarchy, current); writer.RenderEndTag(); // li } } writer.RenderEndTag(); // ul } The ShowMenu method renders the menu out to the provided TextWriter. In previous posts I've discussed my partiality to using well debugged, time test HtmlTextWriter to render HTML rather than writing out angled brackets by hand. In addition, writing out using the actual writer on the actual stream rather than generating string and byte intermediaries (yes, StringBuilder being no exception) disturbs me. To carry out the rendering of an hierarchical menu, the recursive renderHierarchy() is used. You may notice that an ItemFilter is called before rendering each item. I figured that at some point one might want to exclude certain items from the menu based on security role or context or something. That delegate is the hook for such future feature. To carry out rendering of a breadcrumb recursion is used again, this time simply to unwind the parent hierarchy from the leaf node, then rendering on the return from the recursion rather than as we go along deeper. I guess I was stuck in LISP that day.. recursion is fun though.   Now all that is left is some usage! Open your Site.Master or wherever you'd like to place a menu or breadcrumb, and plant one of these calls: <% MvcMenu.ShowBreadCrumb(this.Writer, Request.Url); %> to show a breadcrumb trail (notice lack of "=" after <% and the semicolon). <% MvcMenu.ShowMenu(Writer); %> to show the menu.   As mentioned before, the HTML output is nested <UL> <LI> tags, which should make it easy to style using abundant CSS to produce anything from static horizontal or vertical to dynamic drop-downs.   This has been quite a fun little implementation and I was pleased that the code size remained low. The main crux was figuring out how to pass parent information from the attribute to the hierarchy builder because attributes have restricted parameter types. Once I settled on that implementation, the rest falls into place quite easily.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

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  • LINQ und ArcObjects

    - by Marko Apfel
    LINQ und ArcObjects Motivation LINQ1 (language integrated query) ist eine Komponente des Microsoft .NET Frameworks seit der Version 3.5. Es erlaubt eine SQL-ähnliche Abfrage zu verschiedenen Datenquellen wie SQL, XML u.v.m. Wie SQL auch, bietet LINQ dazu eine deklarative Notation der Problemlösung - d.h. man muss nicht im Detail beschreiben wie eine Aufgabe, sondern was überhaupt zu lösen ist. Das befreit den Entwickler abfrageseitig von fehleranfälligen Iterator-Konstrukten. Ideal wäre es natürlich auf diese Möglichkeiten auch in der ArcObjects-Programmierung mit Features zugreifen zu können. Denkbar wäre dann folgendes Konstrukt: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; bzw. dessen Äquivalent als Lambda-Expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); Dazu muss ein entsprechender Provider zu Verfügung stehen, der die entsprechende Iterator-Logik managt. Dies ist leichter als man auf den ersten Blick denkt - man muss nur die gewünschten Entitäten als IEnumerable<IFeature> liefern. (Anm.: nicht wundern - die Methoden GetValue() und ToDouble() habe ich nebenbei als Erweiterungsmethoden deklariert.) Im Hintergrund baut LINQ selbständig eine Zustandsmaschine (state machine)2 auf deren Ausführung verzögert ist (deferred execution)3 - d.h. dass erst beim tatsächlichen Anfordern von Entitäten (foreach, Count(), ToList(), ..) eine Instanziierung und Verarbeitung stattfindet, obwohl die Zuweisung schon an ganz anderer Stelle erfolgte. Insbesondere bei mehrfacher Iteration durch die Entitäten reibt man sich bei den ersten Debuggings verwundert die Augen wenn der Ausführungszeiger wie von Geisterhand wieder in die Iterator-Logik springt. Realisierung Eine ganz knappe Logik zum Konstruieren von IEnumerable<IFeature> lässt sich mittels Durchlaufen eines IFeatureCursor realisieren. Dazu werden die einzelnen Feature mit yield ausgegeben. Der einfachen Verwendung wegen, habe ich die Logik in eine Erweiterungsmethode GetFeatures() für IFeatureClass aufgenommen: public static IEnumerable GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } Damit kann man sich nun ganz einfach die IEnumerable<IFeature> erzeugen lassen: IEnumerable features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); Etwas aufpassen muss man bei der Verwendung des "Recycling-Cursors". Nach einer verzögerten Ausführung darf im selben Kontext nicht erneut über die Features iteriert werden. In diesem Fall wird nämlich nur noch der Inhalt des letzten (recycelten) Features geliefert und alle Features sind innerhalb der Menge gleich. Kritisch würde daher das Konstrukt largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); weil ToList() schon einmal durch die Liste iteriert und der Cursor somit einmal durch die Features bewegt wurde. Die Erweiterungsmethode ForEach liefert dann immer dasselbe Feature. In derartigen Situationen darf also kein Cursor mit Recycling verwendet werden. Ein mehrfaches Ausführen von foreach ist hingegen kein Problem weil dafür jedes Mal die Zustandsmaschine neu instanziiert wird und somit der Cursor neu durchlaufen wird – das ist die oben schon erwähnte Magie. Ausblick Nun kann man auch einen Schritt weiter gehen und ganz eigene Implementierungen für die Schnittstelle IEnumerable<IFeature> in Angriff nehmen. Dazu müssen nur die Methode und das Property zum Zugriff auf den Enumerator ausprogrammiert werden. Im Enumerator selbst veranlasst man in der Reset()-Methode das erneute Ausführen der Suche – dazu übergibt man beispielsweise ein entsprechendes Delegate in den Konstruktur: new FeatureEnumerator( _featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); und ruft dieses beim Reset auf: public void Reset() {     _featureCursor = _resetCursor(_t); } Auf diese Art und Weise können Enumeratoren für völlig verschiedene Szenarien implementiert werden, die clientseitig restlos identisch nach obigen Schema verwendet werden. Damit verschmelzen Cursors, SelectionSets u.s.w. zu einer einzigen Materie und die Wiederverwendbarkeit von Code steigt immens. Obendrein lässt sich ein IEnumerable in automatisierten Unit-Tests sehr einfach mocken - ein großer Schritt in Richtung höherer Software-Qualität.4 Fazit Nichtsdestotrotz ist Vorsicht mit diesen Konstrukten in performance-relevante Abfragen geboten. Dadurch dass im Hintergrund eine Zustandsmaschine verwalten wird, entsteht einiges an Overhead dessen Verarbeitung zusätzliche Zeit kostet - ca. 20 bis 100 Prozent. Darüber hinaus ist auch das Arbeiten ohne Recycling schnell ein Performance-Gap. Allerdings ist deklarativer LINQ-Code viel eleganter, fehlerfreier und wartungsfreundlicher als das manuelle Iterieren, Vergleichen und Aufbauen einer Ergebnisliste. Der Code-Umfang verringert sich erfahrungsgemäß im Schnitt um 75 bis 90 Prozent! Dafür warte ich gerne ein paar Millisekunden länger. Wie so oft muss abgewogen werden zwischen Wartbarkeit und Performance - wobei für mich Wartbarkeit zunehmend an Priorität gewinnt. Zumeist ist sowieso nicht der Code sondern der Anwender die Bremse im Prozess. Demo-Quellcode support.esri.de   [1] Wikipedia: LINQ http://de.wikipedia.org/wiki/LINQ [2] Wikipedia: Zustandsmaschine http://de.wikipedia.org/wiki/Endlicher_Automat [3] Charlie Calverts Blog: LINQ and Deferred Execution http://blogs.msdn.com/b/charlie/archive/2007/12/09/deferred-execution.aspx [4] Clean Code Developer - gelber Grad/Automatisierte Unit Tests http://www.clean-code-developer.de/Gelber-Grad.ashx#Automatisierte_Unit_Tests_8

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  • Convert Dynamic to Type and convert Type to Dynamic

    - by Jon Canning
    public static class DynamicExtensions     {         public static T FromDynamic<T>(this IDictionary<string, object> dictionary)         {             var bindings = new List<MemberBinding>();             foreach (var sourceProperty in typeof(T).GetProperties().Where(x => x.CanWrite))             {                 var key = dictionary.Keys.SingleOrDefault(x => x.Equals(sourceProperty.Name, StringComparison.OrdinalIgnoreCase));                 if (string.IsNullOrEmpty(key)) continue;                 var propertyValue = dictionary[key];                 bindings.Add(Expression.Bind(sourceProperty, Expression.Constant(propertyValue)));             }             Expression memberInit = Expression.MemberInit(Expression.New(typeof(T)), bindings);             return Expression.Lambda<Func<T>>(memberInit).Compile().Invoke();         }         public static dynamic ToDynamic<T>(this T obj)         {             IDictionary<string, object> expando = new ExpandoObject();             foreach (var propertyInfo in typeof(T).GetProperties())             {                 var propertyExpression = Expression.Property(Expression.Constant(obj), propertyInfo);                 var currentValue = Expression.Lambda<Func<string>>(propertyExpression).Compile().Invoke();                 expando.Add(propertyInfo.Name.ToLower(), currentValue);             }             return expando as ExpandoObject;         }     }

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